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Mases
10-28-2007, 01:52 AM
What exactly is Ura Zelda? Ura Zelda was being made as a N64DD expansion disk. It basically would be a major patch to Ocarina of Time. The reason that this was being made as a N64DD rather than a stand alone game was because of the sheer size. The patch simply had too much information in it to be released on the relatively small sized N64 cartridges.

Many believe that Ura Zelda was the Master Quest version of Ocarina of Time that was released on the GameCube, but the facts don't all agree with that. Ura Zelda was suppose to be an altered quest to Ocarina of Time, with a lot of new additions and features. The additions in master quest were really small at best. Heck, it was just dungeon alterations. What exactly were these new features in Ura Zelda?

Some argue that many of the features that were in the Beta OOT that were taken out of the game, were in fact some of those lost additions that would be in Ura Zelda. However, some believe that many of those features actually made their way into Majora's Mask and not Ura Zelda.

After surfing the net, wikipedia has a short paragraph about the game...

"Ura Zelda was eventually released on the Nintendo GameCube as Ocarina of Time Master Quest. However, this version was not the original release, as the N64DD version did more than just change the dungeons; Ura Zelda also made the game longer, added dungeons, items, attacks and magic spells; altogether expanding the game. Players could also create custom masks using Mario Artist: Talent Studio and Game Boy Camera that Link could wear."

The custom masks portion makes me think that Majora's Mask did in fact use a lot of the information from the game. I'm very curious to know what those other features were. Those new items, attacks, and magic spells. What else was there that would make this game longer? Is there anything at all that is left from Ura Zelda? Or was it all just seperated into what became Master Quest and Majora's Mask?

Will we ever get to know for sure what Ura Zelda really was and/or possibly ever be able to play this lost title?

Dark_link-77
10-28-2007, 02:05 AM
Play... Probably 130% never - probably locked away in the vaults of Nintendo somewhere or in Miyamoto's closet along with a small italian man that he thinks is Mario.

From what I gather, URA Zelda was going to be based on real time (which are partially carried over to Majoras Mask) Making use of the onboard battery which would power a cmos chip for time on the mobo.

I have found some really cool stuff though within the Zelda Ocarina of time V1.0 rom. If you load it into a hex editor and view the ascii or every search for "64DD" it has a whole bunch of 64DD instructions that look for the cartridge. Apprently the name for the Zelda Expansion cartridge was: EZLJ ... I think this possibly stands for Expansion Zelda JAP. The release ocarina cart is CZLE (Cart Zelda ENG) Debug rom is the same. But the debug rom does not contain the same amount of information about the 64DD as Ocarina rom did.

I know that they were specifically 64DD commands not only because they mentioned the 64DD but because they had the 64DD's command for the "Leo" libary. Like "LEO_" etc etc.

Chrono
10-28-2007, 02:07 AM
Some of the attacks included the beamblade which was in MM acquired via Fierce Deity. Some items found in MM games data that never showed were as such : hookshot, fairy ocarina, and fairy slingshot.

Ura Zelda is Beta Zelda64 in my eyes. Majoras Mask and Twilight Princess seemed to have brought back beta OoT with certain aspects. But yes I agree Master Quest IS NOT and never will be the real Ura Zelda. We were promised a whole new Zelda, and I believe we in fact did get that...it was called Majora's Mask.

Dark_link-77
10-28-2007, 02:18 AM
Some of the attacks included the beamblade which was in MM acquired via Fierce Deity. Some items found in MM games data that never showed were as such : hookshot, fairy ocarina, and fairy slingshot.

Ura Zelda is Beta Zelda64 in my eyes. Majoras Mask and Twilight Princess seemed to have brought back beta OoT with certain aspects. But yes I agree Master Quest IS NOT and never will be the real Ura Zelda. We were promised a whole new Zelda, and I believe we in fact did get that...it was called Majora's Mask.


Agreed. While hacking the game we found the Reed whistle was actually stashed in Ocarina of time as well... Another last minute item they dropped.

And I found the stone of agony in Majoras Mask

linkman8
10-28-2007, 10:06 AM
Surely the Master Quest contains at least a few features that were originally intended for Ura Zelda, but obviously not nearly enough of them. I mean, new items, attacks, dungeons? Sounds cool to me, and I wish they'd release it as a new form of Ocarina of Time.
Maybe, just maybe, some day they'll release it on Virtual Console...

Dark_link-77
10-29-2007, 08:53 PM
Maybe, just maybe, some day they'll release it on Virtual Console...


That would be so awesome man, I wish they could, it might be all disassembled though :(

Chrono
10-30-2007, 04:59 AM
Petition. It worked for the Zelda cartoons (if anyone remembers the petition that was started by Bring Back Zelda HQ aka Teamsavezelda). Yea it wasn't the only thing, but it helped greatly...its worth a try...?

linkman8
10-30-2007, 08:06 AM
No, I'm sorry to say I haven't heard of Teamsavezelda. Although the petition is worth a shot, I personally don't know if it'll work or not.

Chrono
10-30-2007, 03:30 PM
Yeah probably not, but atleast if we show Nintendo or whoever we need to of how many people want this game, maybe they'll figure out they can make a bundle out of a development cartridge. I would probably pay a few hundred for beta OoT lol.

Mases
10-30-2007, 05:10 PM
Did some really quick research and found an old article on IGN about Ura Zelda and its relation to Majora's Mask.

http://ign64.ign.com/articles/069/069749p1.html

Basically, Miyamoto clearly states that Majora's Mask is in fact a completely different game than Ura Zelda. It also seems from the way they talk about, Ura Zelda is in fact just what Master Quest was. The same quest with brand new dungeons.

I'm sure there is a lot more to it than this, sinec well, this article is from back in 1999, but it is worth mentioning. Maybe Ura Zelda was in fact just Master Quest.

Chrono
10-30-2007, 05:37 PM
It is said to be...But the real Ura Zelda is not the Master Quest. The Master Quest was just a half assed version of Ura Zelda. See even that article promised new adventures and quests, but we only got slightly more difficult dungeons. We were promised OoT beta as Ura Zelda...since the version that was completed before the final was in fact a completely different quest.

Mases
10-31-2007, 06:24 PM
The quote that stood out to me is what Miyamoto said,

"Also, in the light of games that require the memory Expansion Pak like 'Donkey Kong 64,' we wanted to make a 'Zelda' game that took advantage of the Memory Pak as well. That game is Zelda Gaiden. Therefore, this will not be a game where the locations of the dungeons are simply changed around."


Based on the last sentence there, it seems that he is inferring that Ura Zelda is just that, the same game as OOT, but with locations of the dungeons moved around. It seems to me, it was similar to what the second quest to the Legend of Zelda was. Same overworld map, same storyline, same items, same charachters, but just simply, some items moved around and the dungeons were revamped.

I'm really begining to believe that Ura Zelda was just that, Ocarina of Time Second Quest. What we got out of Master Quest was not EVERYTHING that was in Ura Zelda, but it was a majority. It seemed that Ura Zelda was somewhat dropped as a project when Zelda Gaiden (Majora's Mask) was taking center stage. Ura Zelda (Master Quest) was just released as a toss in when you pre-ordered Wind Waker in an attempt to help drive sales because Nintendo knew that the game was under such high demand.

Chrono
10-31-2007, 07:32 PM
Thats incorrect. Read the quote again..

"That game is Zelda Gaiden. Therefore, this will not be a game where the locations of the dungeons are simply changed around."

NOT. That part clearly says it will be more than just changing of dungeons. What we got is not the real ura zelda, not even close. Ura Zelda had more than just changed dungeons, had new areas, new items, etc etc etc. During the development of ura zelda, it was promised to do just that, I will cite source later.

Mases
10-31-2007, 07:39 PM
The quote basically says that Ura Zelda, at the time was just that, changed dungeons around. Miyamoto was explaining that Majora's Mask is a completely new game and not just an addon / expansion pack to the Ocarina of Time.

Perhaps Miyamoto was just downlplaying Ura Zelda because he wanted to try and push Majora's Mask. I think he wanted to get away from the OOT hype and build on top of the new adventure. There probably really was more to Ura Zelda than he explains here, but in this exact quote, he is basically saying that Ura Zelda was just moved around dungeons.

Chrono
10-31-2007, 09:42 PM
Ok this is from 2000 - http://ign64.ign.com/articles/084/084100p1.html

August 25, 2000 - Wondering what ever happened to the 64DD-only Legend of Zelda add-on, "Ura-Zelda"? If you're like us (and the rest of the gaming world), you probably thought it was quietly cancelled after Nintendo realized that its Japan-only 64DD device does, in fact, suck. But that's not the case at all. Speaking to the press in an open forum held yesterday in Tokyo, Japan, Nintendo's Shigeru Miyamoto casually commented that "Ura-Zelda" (aka: Legend of Zelda DD) has been completed for some time now.

Ura-Zelda isn't so much a new game as it is an expansion to an existing one: Legend of Zelda: Ocarina of Time (it is not compatible with Majora's Mask). The 64DD upgrade title offers new items, levels and characters for those who already own Ocarina of Time. Miyamoto dispelled rumors that Ura-Zelda would offer online play, saying that Nintendo had never intended to incorporate such a feature into the title.

Unfortunately, Miyamoto offered no specifics as to when Ura-Zelda would come out for 64DD, or even if it would.

Mases
11-05-2007, 05:31 PM
I was doing a little searching around and I came across this article.
http://nindb.classicgaming.gamespy.com/nus-can_uzl.shtml

It refers to Ura Zelda as being a 'second quest', much like the second quest in the original Legend of Zelda. Changing the puzzles and enemies around within the dungeons. This was exactly what Master Quest was. However, there was another piece of information which I found to be quite interesting...

"Also announced were new mini quests, including an expanded mask trade section that would utilize the Game Boy Camera and Mario Artist: Talent Studio to create custom masks for Link."

I think this is what Miyamoto was talking about when he was clarifying that Majora's Mask was an entirely different game. I feel that once Majora's Mask was announced, they completely scrapped what they considered to be a 'completed' Ura Zelda. I think that Ura Zelda did actually have a larger mask trade sequence. The Game Boy camera seems interesting but I don't think it was something they perfected in Ura Zelda and I question how "complete" this was. Since Nintendo said on multiple occasions that Ura Zelda was complete. I think that rather than going further with the custom masks and mask trading, they just made them be an important part of Majora's Mask. Sure, there was no create your own mask, but I think it's obvious the mask collection idea came from original ideas with Ura Zelda.

Thus, in my opinion, I really question what we are missing with Ura Zelda. We knew of the re-done puzzles and enemies and we got that in Master Quest. We knew of the emphasis on expanding the masks in the game and we ended up getting that in Majora's Mask. There still was a few sidequests I'm sure that were added or altered. My guess is that all this was minor changes at best. Perhaps a complete revamp of the Gerudo Training Ground. Maybe even a few mini-games elsewhere, but nothing of more importance. Sure it's been said of new items, but I really don't think so. I think that was just an idea that was never worked upon but was said to the public. I do think there might have been new charachters involved, but it would be just very minor charachters that would relate to the added mask sidequest and any mini-games and that's all.

Dark_link-77
11-06-2007, 03:23 PM
http://zeldadungeon.net/gallery/albums/betascreens/OOT/Beta11.jpeg

Many people believe that this is in behind the temple of time.. It is infact the opposite! It is the front of the temple of time, and there is actually quite an easy way to tell. If you go to the temple of time now in your game you will see a path that is outlined by the little fencing/gate around it. It you look the angle in which you enter, and the path outline is the exact same, also the enterance is on the left hand side of the screen, in the exact same spot as the current temple of time.

I believe that this might still be in the game, I will be investigating into it next week or so, maybe even over the weekend. Ill keep you guys posted!

Chrono
11-06-2007, 03:37 PM
Play Twilight Princess, go to the Temple of Time ruins..you'll see the exact area.

Mases
11-06-2007, 04:35 PM
I do think that there was more to do with the ToT in Ura Zelda and in Beta Zelda. It seems rather reduced on what was to be the final outcome of the game.

Only played TP once and I do remember the Temple of Time ruins. I do recall it looking very familiar to that image. I also agree with Dark Link that it looks much like the actual version of the Temple of Time in OOT. I just think the ToT courtyard has the same visual look in both the beta OOT as well as TP. It just is rather condensed in OOT so we don't really see much.

Am I the only one who absolutely hated the view of the Temple of Time courtyard in Ocarina of Time? It was just that still camera angle that seemed rather out of place. Don't see why they completed scrapped a more interactive courtyard.

Nonetheless, to go off topic a bit, Avenged and I are working on a pretty large compilation project reviewing all that is known and unknown about Ura Zelda. Going to be a large article that is available at the website in a few weeks. There will be a lot of information and images about the Develomental periods of OOT and its connections with Ura Zelda. It will also include our seperate views on what exactly is/was Ura Zelda and the future of the "hidden" game.

Dark_link-77
11-06-2007, 10:28 PM
I can post a side by side to show you where it lines up exactly. I believe that at one point, the temple of time may have been in the sacred meadow, or even have a specail area it lead to in the back. I know that is the front forsure though...

I believe the temple of time may have even lead to here at the top right corner of the map you will see an area. Make sense because it is partially beside the temple.

http://img.photobucket.com/albums/v203/Tjalian/zso/beta/ABReversed/AGorgeousSunset.jpg
http://img.photobucket.com/albums/v203/Tjalian/zso/beta/ABReversed/EponaNeighs.jpg
http://img.photobucket.com/albums/v203/Tjalian/zso/beta/ABReversed/FatCowPerhaps.jpg
http://img.photobucket.com/albums/v203/Tjalian/zso/beta/ABReversed/GorgeousSunset.jpg
http://img.photobucket.com/albums/v203/Tjalian/zso/beta/ABReversed/LinkUsesTheReed.jpg

*Specail thanks to my buddy TheTjalian for hosting these pictures*

If you guys need any help at all I'll gladly give you any information that I know. Both from a "beta" aspect and an actual technical one if you even need. For example how the 64DD was to specfically interface with the game and what not, I've documented alot of my findings, I'm willing to share info with you guys here :D

Chrono
11-06-2007, 10:44 PM
Oh yeah...I highly agree it was near Scared Forest Meadow, just look at Twilight Princess. That was placed int he exact same Hyrule. I believe it is still near the sacred forest and at one point there was a hidden pathway to get there and be able to enter the ToT through a differernt entrance. What makes me think of this even more is that there is an exit value in the ToT that no longer leads anywhere.

Taakeslottet
11-13-2007, 09:56 PM
I never played nor heard about OoT Master Quest, what are the changes/add ons made in the Master Quest version?

Chrono
11-14-2007, 02:25 AM
The Master Quest only re-arranged the current dungeons/ temples for OoT and made them slightly harder. Originally, master Quest (Ura Zelda) had NEW temples, new areas, new items, new skills, and well almost seemed liek a whole new quest. But Nintendo got lazy and released the pointless Master Quest. If I wanted to play a harder quest of a Zelda game I'd play "The Legend of Zelda 2nd Quest", which had more than OoT MQ...like dungeons in new areas and new and harder enemies. Or maybe even the 3rd quest of the original LoZ, which people know the game by Zelda BS (yes it was official). The 3rd quest was an actual whole new quest...if someone wants info on why it was, PM me.

Mases
11-14-2007, 11:20 AM
We really don't know everything that was 'supposed' to be in Ura Zelda. Or do we? Some new items and skills, probably. New areas, I'm not really sure personally and I don't think new temples. The temples were originally going to be re-arranged just as they were. I don't think there was a difference in the temples in Ura Zelda and Master Quest. Of course I could be wrong with that but I'm not sure if we will ever find out.

On a side note, watch out for a complete article about this on the site in the coming weeks. It will be looking at all the aspects of Ura Zelda from the earliest developtment of Ocarina of Time until Master Quest and the future of this Lost TItle.

Hero of Twilight
11-14-2007, 02:12 PM
In the offcial Nintendo Power guide for OoT, the ToT is listed as a dungeon on the Atlas, probably from Beta Zelda.

Chrono
11-14-2007, 02:54 PM
Where's your sources for this? *goes to download a few NP scans* Also what issue do you see this from?

Also, is it NP or a strategy guide and not to sound rude, but are you sure you're not viewing a Twilight Princess guide?

Mases
11-14-2007, 03:55 PM
I have the November 98 version of the Nintendo Power Magazine which has a small guide for the game during the time you play as Young Link. The only section I see on the Temple of Time is the area just after Jabu-Jabu's Belly, where you take the three spiritual stones and play the Ocarina of Time at the pedastal.

I don't see an atlus at all either. I'm not sure if you are speaking of a different issue or a different strategy guide all togethor.

Dark_link-77
11-14-2007, 04:43 PM
I have the book that he is talking about, it isn't a magazine its "Nintendo Powers Official The Legend of Zelda: Ocarina of Time Strategy guide" I'll look in it tonight!

Chrono
11-14-2007, 07:47 PM
We really don't know everything that was 'supposed' to be in Ura Zelda. Or do we? Some new items and skills, probably. New areas, I'm not really sure personally and I don't think new temples. The temples were originally going to be re-arranged just as they were. I don't think there was a difference in the temples in Ura Zelda and Master Quest. Of course I could be wrong with that but I'm not sure if we will ever find out.

On a side note, watch out for a complete article about this on the site in the coming weeks. It will be looking at all the aspects of Ura Zelda from the earliest developtment of Ocarina of Time until Master Quest and the future of this Lost TItle.


Ok, Ura is Master Quest. It actually is called Ura Zelda in japan. Original Ura is as follows.

- New Areas
- New Dungeons
- New Quests
- New Items
- New Characters

Proof? : http://ign64.ign.com/articles/065/065775p1.html and http://ign64.ign.com/articles/084/084100p1.html

Now, if only we knew someone that is an IGN Insider that is able to gain access to full articles like this one : http://insider.ign.com/teasers/305/305983.html

Alder Dragon
11-21-2007, 11:28 PM
Wow, the magic spells part makes me think of Zelda 2. Is "ura" a real word or just a title? It sounds Japanese. Very nice find.

Mases
11-25-2007, 08:57 PM
Ura Zelda was the Japanese title, directly translating to 'Next Zelda' I believe.

I suppose even that could be a misinterpretation of what Ura Zelda is, in calling it Next Zelda. Seems to be more of an Expansion Zelda than Next. Next almost seems like they are referring to a completely new game. Or, as I would theorize, next would be referring to next quest. As in, a second quest, much like the original Legend of Zelda.

I think I've come to conclusions and this is what I thought was part of UraZelda...

--A Second Adventure with Re-Arranged Dungeons (Masterquest).
--Expansion of the Mask sidequest including the Gameboy Camera thingy (Was confirmed before in an article) Feel this is what spawned Majora's Mask.
--New Areas, New Charachters (to an extent). I think Nintendo exagerated this a bit and I think this was directly related to the Mask sidequests. The new charachters involved the mask trading. I'm uncertain about New areas, but perhaps just expansions of current areas. I don't think they did so much in the way of creating entirely new landscape with this addition.

I think their would be a re-arrangement of the overworld items a bit as well.

Overal though, I think the main story was completely unchanged from Ocarina of Time and all the changes were strictly to change the gameplay only.

Chrono
11-26-2007, 07:12 AM
No, Ura Zelda had nothing to do with MM. Although ura zelda does mean another zelda, this other Zelda was alpha OoT and became the Master quest which lacked what was originally meant to be.

Mases
11-26-2007, 12:18 PM
No, Ura Zelda had nothing to do with MM. Although ura zelda does mean another zelda, this other Zelda was alpha OoT and became the Master quest which lacked what was originally meant to be.


I understand what you are saying when you say it had nothing to do with MM, but I'm looking at it more generally. Of course Ura Zelda is completely different than MM. It was a completely different game. It was more of an expansion on OOT. We know that

But, what I believe happened is that Nintendo was coming to think that the chance Ura Zelda was actually going to be released was less and less. I think most would agree that Ura Zelda was under production much earliar than Zelda Gaiden/Majora's Mask. One of the main new features in Ura Zelda was supposed to be support of the GB Camera to create custom masks, and if not that, users could create masks in Talent Studio and import them into the game.

Ura Zelda was under production from before the Ocarina of Time was even released. Yet it wasn't until August of 99, almost a year after OOT's release, that it was confirmed that Ura Zelda and Majora's Mask were different games.
http://ign64.ign.com/articles/069/069749p1.html

Then just a month later, a new article popped up at IGN showing the differences between Majora's Mask and Ura Zelda.
http://ign64.ign.com/articles/070/070674p1.html


What I'm saying is that, the entire Mask quest in Majora's Mask originated from the ideas of Ura Zelda. I don't think it is a fair statement to say they have no relation to eachother.

Chrono
11-26-2007, 05:27 PM
Yeah I didnt understand fully of what you said, but yes there was in fact a larger Mask quest in OoT and creation of your own custom Masks with the DD.

Alder Dragon
11-28-2007, 12:22 PM
Do you think Ura Zelda is gone forever? There must be some traces of it. Was it ever finished, or did it never make it past Beta?

Mases
11-28-2007, 02:32 PM
Well, check back at all the posts in this thread and you'll find a lot more information on Ura Zelda that would answer your questions :)

To sum it up, no it's unknown what was really in the final versions of Ura Zelda, since it's never been released and all we can go by are quotes from Nintendo that don't have anything to back them up. According to them it made it much further than beta and it was actually finished.

Chrono
11-28-2007, 06:33 PM
To correct that Master Quest is final ura. Its actually caleld Ura OoT in japan. But what we really don't know too much of is what it originally was meant to be.

Mases
01-27-2008, 01:17 AM
**Bump**

I think we've touched on almost everything there is to talk about on Ura Zelda, but I'm sure there are some new opinions from other members.

Few new questions that I pose for Ura Zelda. Have we heard the end of it? While the fans for the most part know there is more to it than what was released in Master Quest, do you think that MQ is just a scapegoat so now Nintendo doesn't have to talk about Ura Zelda anymore.

If only Nintendo had some 'FBI/CIA like rules' where they can only hold information locked for 30 years. (Imagines new details of Ura Zelda 20 years from now, lol).

Too me, it seems like, this topic will be brought up every so often when it comes to the big shots in the Zelda world, but it will always be shot down with a (points to MasterQuest). Treating us as if they think we don't know what we are talking about.

Onilink89
03-22-2008, 04:27 AM
**Bump**

I think we've touched on almost everything there is to talk about on Ura Zelda, but I'm sure there are some new opinions from other members.

Few new questions that I pose for Ura Zelda. Have we heard the end of it? While the fans for the most part know there is more to it than what was released in Master Quest, do you think that MQ is just a scapegoat so now Nintendo doesn't have to talk about Ura Zelda anymore.

If only Nintendo had some 'FBI/CIA like rules' where they can only hold information locked for 30 years. (Imagines new details of Ura Zelda 20 years from now, lol).

Too me, it seems like, this topic will be brought up every so often when it comes to the big shots in the Zelda world, but it will always be shot down with a (points to MasterQuest). Treating us as if they think we don't know what we are talking about.

Bumping after you
i don 't thing we have talked about everthing about this subject.
we only discussed Ura zelda in general.

now what i always wonders is the remaining files.
like for instance we all know that the beamblade was left out.
but things like, why there were arwings of starfox64 were in the game is unclear to me?
were they testing out the target system or something?

by the way, i'm not sure if i'm not the only one who thinks this way but i was thinking that they wanted to make link in Alttp style in 3d. i mean he had brown hair, blue shield that he was always holding in his right hand. also the sword desing looks like the white sword.

http://nl.youtube.com/watch?v=oXtl4wcUlDw
now i payed a lot of attention on this.
things i have noticed is that it had smoother motion here.
the way how he slashes his sword looks like the motion like slashing in PH.
and for a brief moment, at 00:19 and 00:20 you actualy see the mortal draw motion.

linkman8
03-22-2008, 11:15 AM
I see what you mean, the sword mechanics are smoother and have 3-5 hit combo-type deals.
I don't know if it's just the video, but it seems a little glitchy. It freezes for a second almost every 5 seconds.

The Zelda Master
05-10-2008, 05:40 PM
Ura zelda always confounded me, and I would continuasly look through OoT every way i could. Things, such as when you go into the ice Cavern, theres a wall that is mapped oddly, you wlak up to it and turn the camera, and it looks as if there was another exit to the room, as it extends further, but it is covered with 'ice' and you cant get to it. Other things are such as the Garudo's in the valley when you are young Link. if there is no way you should be bale to get over the fence ebsides gltiching, then why would they have the programming to react to link being there like when Adult Link is in the fortress?

Finally, somthing I have mentioned severla times before: my game's glitch. As i have mentioned in both the last podcast for AZ, and a few threads here, My game got a save file that was greyed out, with the word's Disk' atached to the other side of the file with a link like you see by the name, connecting to the profile. I could not access the file in any way, in fact, it felt like I actually needed somthing to patch it so i could in fact access the game again. Could I have accidently caused that file to switch to a 'Ura Zelda only' file that required the DD and the second disk to access it now? who knows.

Mases
05-19-2008, 04:25 PM
I don't think so, but it's possible. That seems like just some type of glitch to your copy of the game, nohing that was purposely intended.

To me it seems... releasing Master Quest was Nintendo's way of putting closure to the topic. Them saying... 'okay fine, you guys asked for Ura Zelda, here it is'. Little did they know that us Zelda people were never going to accept that this was all Ura Zelda was.

Hopefully... sometime in the next decade... we'll get more information on what actually happened... If something else did happen that we don't know of.

The Zelda Master
05-20-2008, 12:00 PM
I know it was a glitch, but the word 'Disk atached like it was made it look like it was part of the game, like it had always meant to do that, also, the screan chnaged to alow the extra space for the word 'disk'... odd

I agree, hopefully Nintendo will eventually unveil what Ura Zelda trully was...

Chrono
05-20-2008, 03:43 PM
Ura zelda always confounded me, and I would continuasly look through OoT every way i could. Things, such as when you go into the ice Cavern, theres a wall that is mapped oddly, you wlak up to it and turn the camera, and it looks as if there was another exit to the room, as it extends further, but it is covered with 'ice' and you cant get to it. Other things are such as the Garudo's in the valley when you are young Link. if there is no way you should be bale to get over the fence ebsides gltiching, then why would they have the programming to react to link being there like when Adult Link is in the fortress?

Finally, somthing I have mentioned severla times before: my game's glitch. As i have mentioned in both the last podcast for AZ, and a few threads here, My game got a save file that was greyed out, with the word's Disk' atached to the other side of the file with a link like you see by the name, connecting to the profile. I could not access the file in any way, in fact, it felt like I actually needed somthing to patch it so i could in fact access the game again. Could I have accidently caused that file to switch to a 'Ura Zelda only' file that required the DD and the second disk to access it now? who knows.

That glitch that you speak of is a very old finding and is nothing of importance. Ura Zelda was completed guys, but with the major failure of the 64DD they did not release it. A few years later they released a partial version of it on the GCN. Miyamoto said himself that Ura Zelda (which meant another Zelda) did in fact have new dungeons, new areas, new items, and overall new quests (not just redesigned dungeons).

The Zelda Master
05-21-2008, 06:03 PM
okay, i had figured the glitch had been seen before, i just wondered what the disk specifcally could have meant or why.

Chrono
11-28-2008, 08:08 PM
*BUMP*

Well I have decided I may keep going with my Zelda 64 project instead of lending it to Zelda Documentary.

zeldafreak
02-12-2009, 03:08 AM
I have an idea for Ura Zelda.
Why not release it for the Wii? (or a future console)
:D

Midna666
02-12-2009, 04:03 AM
Why are people talking about Ura Zelda as a lost game?
It was released as Master Quest.

Wii Guy 09
02-12-2009, 05:10 AM
um, have you been listening to this entire conversation?

Midna666
02-12-2009, 05:58 AM
Some of the attacks included the beamblade which was in MM acquired via Fierce Deity. Some items found in MM games data that never showed were as such : hookshot, fairy ocarina, and fairy slingshot.

Ura Zelda is Beta Zelda64 in my eyes. Majoras Mask and Twilight Princess seemed to have brought back beta OoT with certain aspects. But yes I agree Master Quest IS NOT and never will be the real Ura Zelda. We were promised a whole new Zelda, and I believe we in fact did get that...it was called Majora's Mask.

Ura Zelda is Master Quest whether you like it or not.
Zelda wiki also says it is.

Petman1325
02-12-2009, 06:08 AM
Minda, Ura Zelda is this. (Heh, you got the OoT nerd about to talk facts!)

When in production the Nintendo 64 Disk Drive was released. With this, Ocarina of Time was in the cool screenshots stage of production. Nintendo decided that they were to make the first game on a cartridge, then release two Disk Drive disks. With this, the two disk drives would do two things. One of them enabled for harder dungeons and harder bosses. Another one made the game cooler and larger (More dungeons). The second one was to be Ura Zelda.
Ura Zelda had cool stuff. In example, there was to be an ability to work with Mario Paint Shop to create your own mask. If you didn't want to paint one, then you could hook your GameBoy Camera to the N64 and turn you into a mask! Pretty much, it was to be a Zelda game with two expansion packs.

They do say that Majoras Mask has some features of Ura Zelda (The clock that tells people what to do and when to do, Masks, etc.). Same with Master Quest.

Midna666
02-12-2009, 01:10 PM
Do you have a link to prove this?
If this is true then someone needs to update Zelda Wiki.

Avia Rayne
03-31-2009, 02:56 AM
Personally, I've never heard of Ura Zelda until reading this thread. But I do remember looking through very early screenshots of OoT (much like that TV commerical a while back on this thread) that had the Medallions as equiptable items. I believe the one in the screen shot was the forest medallion, but that's not really important.

The caption that accompanied that shot said something along the lines of "the medallions were supposed to be able to be equipped in OoT, but that idea was scrapped."

But the question I have is, couldn't Ura Zelda have just been the extra stuff that they cut out of the original OoT? This is just my hunch on the subject, but it would explain basically all of the arguments for new items, new characters, new quests, etc. It could also explain why Nintendo decided not to even release it: like, maybe a divided development staff on the content. That would explain why items, characters and quests were excluded from the final release of OoT. Even if they finished it, someone somewhere decided against its release and the idea was canned.

Now, it was mentioned earlier on this thread that at one point Majora's Mask and Ura Zelda were mentioned as separate games entirely. I still stand by my theory (based on just the things mentioned in this thread) that Ura Zelda was the content cut from the original OoT and that over time, the hype for Ura Zelda from the Nintendo Team switched to promote Majora's Mask, so they just decided to can the idea before it was even released

Don't quote me on any of that, it's all pure speculation. =)

Amelie
04-02-2009, 06:47 PM
This does sound interesting. And I agree... MQ maybe was some of it but not all of it. I actually find MQ really easy. I hope they put it on Virtual console though... because I would play it for sure ^^

bsltiger
04-09-2009, 05:23 PM
found this site before i found this forum. there is a section about ura, which is where i saw some pictures. Link is standing on the triforce platform in the ToT.... with a yellow tunic? and he is by the ocarina platform.... in a white tunic? and there is also the unicorn fountain.
http://www.unseen64.net/articles/zelda64-project-development/
http://www.unseen64.org/wp-content/uploads/2008/04/zeldap12.jpg http://www.unseen64.org/wp-content/uploads/2008/04/zeldap13.jpg http://www.unseen64.org/wp-content/uploads/2008/04/zeldap47.jpg

Matt
05-17-2009, 12:53 AM
There are a lot of things on Zelda Wiki that is outdated or incorrect. It is a daily battle. I always knew that Master Quest was not Ura Zelda. I just don't have the references to prove that. And you need that to make that point on the wiki.

Master Kokiri 9
08-21-2009, 06:32 PM
i believe ura zelda was a remake of oot for the n64 by nintendo and they scrapped the idea but brought it back and went through with put it on gamecube and most of us know ura zelda today as The Legend of Zelda: Ocarina of Time Master Quest.

voltarrow
08-30-2009, 08:38 PM
i want ura zelda to be released again but the the original version

ALinkToTheLost
10-13-2009, 10:42 PM
i want ura zelda to be released again but the the original version

That may or may not happen. :(

Though perhaps in the distant future, some people will get their hands on a copy of the unreleased Ura Zelda by some mysterious means... say from going through boxes in a Nintendo warehouse. It's happened like this with other games.

To go slightly off-topic, Miyamoto has said that Zelda Wii would be "without a doubt, the last Zelda game as you know it in its present form." I know it sounds outright absolutely ridiculous, but for some reason I can't help thinking this has something to do with Ura Zelda.

And to set the record straight, if there is a petition to get Ura Zelda officially released in its entirety, I am putting my name at the top of the list. And I would pay exactly one thousand, eight hundred and seventy two dollars for it.

I AM a hardcore fan. :D

Midna666
10-14-2009, 01:50 AM
I think that Ura Zelda ended up being Master Quest, and Majora's Mask.
If I remember correcty Ura Zelda was originally meant to be OOT with new content, and harder dungeons.

At some point Nintendo decided to make the new content into a new game(Majora's Mask), and the harder dungeons become Master Quest.

If my theory is right, then Ura Zelda probably does not exist in it's original form as a playable game.

This would not be the first time that Nintendo did something like this, remember Super Mario 128?

Parts of Super Mario 128 have been used in other games like Pikmin, and Super Mario Galaxy.

Skull_Kid
10-14-2009, 09:42 AM
I think that Ura Zelda ended up being Master Quest, and Majora's Mask.
If I remember correcty Ura Zelda was originally meant to be OOT with new content, and harder dungeons.

At some point Nintendo decided to make the new content into a new game(Majora's Mask), and the harder dungeons become Master Quest.

If my theory is right, then Ura Zelda probably does not exist in it's original form as a playable game.

This would not be the first time that Nintendo did something like this, remember Super Mario 128?

Parts of Super Mario 128 have been used in other games like Pikmin, and Super Mario Galaxy.


No... Majora's mask started as an entirely new project called Zelda Gaiden, and ended up being MM.
Ura Zelda was an enhanced OoT, I truly believe that we lost tons of content.

ABout MM, here's the article:


Development
Following the release of Link's Awakening in 1993, fans waited five years for Ocarina of Time, the active development of which took four years. By re-using the game engine and graphics from Ocarina of Time, a smaller team required only two years to finish Majora's Mask. According to director Eiji Aonuma, they were "faced with the very difficult question of just what kind of game could follow Ocarina of Time and its worldwide sales of seven million units", and as a solution, came up with the three-day system to "make the game data more compact while still providing deep gameplay".[15]

Majora's Mask first appeared in the media in May 1999, when Famitsu stated that a long-planned Zelda expansion for the 64DD was underway in Japan. This project was tentatively titled "Ura Zelda" ("ura" translates roughly to "hidden" or "behind"). This expansion would take Ocarina of Time and alter the level designs, similar to how the "second quest" expanded upon of the original Legend of Zelda.[16] In June, Nintendo announced that "Zelda: Gaiden", which roughly translates to "Zelda: Side Story", would appear as a playable demo at the Nintendo Space World exhibition on August 27, 1999.[17] The media assumed that Zelda: Gaiden was the new working title for Ura Zelda.[17]

Screenshots of Zelda: Gaiden released in August 1999 show unmistakable elements of the final version of Majora's Mask, such as the large clock that dominates the center of Clock Town, the timer at the bottom of the screen, and the Goron Mask.[18] Story and gameplay details revealed later that month show that the story concept as well as the use of transformation masks were already in place.[19]

That same month, Miyamoto confirmed in a Famitsu article that Ura Zelda and Zelda: Gaiden were separate projects.[20] It was unclear if Zelda: Gaiden was an offshoot of Ura Zelda or if the two were always separate. Ura Zelda became Ocarina of Time Master Quest outside Japan, and was released on a bonus disc for the GameCube which was given to those who pre-ordered The Wind Waker in the US and bundled with the GameCube game in Europe. The Nintendo 64 release was canceled due to the failure of the Nintendo 64DD in Japan.

In November, Nintendo announced a "Holiday 2000" release date for Zelda: Gaiden.[21] By March 2000, what ultimately became the final titles were announced: Zelda no Densetsu Mujura no Kamen in Japan and The Legend of Zelda: Majora's Mask elsewhere.[22]



Source: Wikipedia

ALinkToTheLost
10-16-2009, 01:56 AM
Zelda Gaiden was originally supposed to take course over the history of an entire week, but there was too much time in that left unfilled. So the development team made the time limit just three days.

More to the point, Ura Zelda was in NO WAY Majora's Mask, again, this came from Zelda Gaiden, though MM did recycle the game engine from OoT, and the character layouts, and a lot of the music, and some of the items...
But that all aside it was a good game.

Ura Zelda, on the other hand, was supposed to be a 64DD expansion (? correct me if I'm wrong, that seemed to be the term to use...) of OoT. However it became too long, too expensive, and too tedious to continue. Also, the fact that the 64DD was a flop on the market didn't help things much. Ura Zelda had NEW dungeons, NEW items, NEW characters, and a whole lot of other stuff we Zelda fans may never lay eyes on.

Also, I am considering Beta OoT to be basically Ura Zelda, as most of the extra stuff in the cartridge was for Ura Zelda anyway, the vast majority of the collected data (aside from the main game) probably ( I'm 90% certain) has SOME link to Ura Zelda.

What I'm shocked to see is that most people didn't go back and read the rest of this thread; why even bother replying then? No offense, just your questions will be answered MUCH sooner and MUCH better if you reread the thread, as most people will be generally unwilling to answer your questions unless you have done so, myself included. Plus, you may find out your question was answered, and you may learn more by rereading the thread than you would otherwise. :)

Alter
10-19-2009, 08:48 PM
Can't say what it really is, but Ura is roughly translated into "Subrosian". Perhaps it's a hoax, which stretched the third Oracle game's existence. It was supposed to have a lot to do with the "Ura Tribe".

ALinkToTheLost
10-19-2009, 09:06 PM
Where did you find this out? It sounds pretty interesting.

Also, I liked the Oracle games but really, I thought it was sad they were not in 3-D.

Algalord
08-28-2010, 03:20 AM
Hello everyone, I had registered here just to reply to this thread. I hope it isn't disruptive to "necrobump" it, but I really felt compelled to express my feelings on Ura Zelda.

Here's some pertinent information from a Zelda wiki:
http://zelda.wikia.com/wiki/Ura_Zelda

However, whether Master Quest is actually the end result of the Ura Zelda project or merely a quick level-edit to quiet demands and entice preorders is a matter of debate among fans. One significant piece of evidence against it being Ura Zelda is that ROM rips of the game show the game to be the same number of megabits in size as a standard Ocarina of Time ROM, whereas the original concept was to include content above and beyond what an N64 cartridge could possibly hold. It also did not contain any of the promised additional enemies. Furthermore, if one looks into the compiled versions of both Master Quest and the original Ocarina of Time, all 64DD reference has been removed from Master Quest. However, there is an N64 ROM of Master Quest playable on emulators. While I don't think the evidence is definitive, I am inclined to believe Urza Zelda was an entirely different game from anything we've seen so far. Perhaps some of the ideas have been recycled in later projects, but I don't think Master Quest bears any semblance to Ura Zelda. Master Quest seemed like very minor tweaks to Ocarina of Time, and the changes were so subtle I could hardly see them marketing it as a full-priced sequel or expansion—there just wasn't enough content.

Although perhaps as fans we shouldn't have any inflated sense of entitlement, I feel as if we have been deprived of the true sequel to Ocarina of Time we had been yearning for. Yes, Majora's Mask used the same engine but was set in an entirely different mirror world; Urza Zelda sounds as though it was in the same world with the same characters, but with new dungeons and ramped up difficulty.

Ocarina of Time is considered by many to be the pinnacle of the series and deserving of its accolades, but while playing the game I had felt destitute for challenge: the enemies' AI was too predictable and easily countered and dealt with; it was easy to accrue an overabundant amount of hearts and store countless bottled fairies, making you capable of rushing into any battle with virtual impunity; and even some of the puzzles just didn't feel formidable enough—Ura Zelda would have rectified these problems.



As for the "subrosian" thing, it could have simply meant the game was being developed sub rosa (kept under wraps as a secret project).

The Skull Kid
08-28-2010, 07:35 PM
thats cool...wish i could get my hands on it... = (

Wivania
09-01-2010, 05:44 PM
...okay, I'm gonna try to say something to Ura Zelda, even though I'm german. :P (please don't kill me for misspelling and so on :cry:)
I think that the most of you are right, that Ocarina of Time is just a shorter and less dificult version of what was planned. In my opinion, the developers of this game at least tried to leave a hint to these deleted Temples and Items and so on...maybe there were many of them who really wanted U-Z to be released, but then some guys decided that OoT has to be shorter and without these added temples and all that stuff and they decided to leave some traces?
Example: when you look over the Lake Hylia...it seems kinda empty. It looks like there was something bigger before, and also, I wonder why there are these Claw Marks ( I hope this is right, I looked it up :hmm:) in the tree on the isle where you arrive with the Serenade of Water. Maybe there was a bird or a dragon planned?
Well, I don't know. This is just speculation and I wanted to know your opinion, whether it could have been in Ura Zelda or whether my imagination ran riot.
And Master Quest...I don't know. I think, how most of you allready said, it's just a little changed version of OoT and maybe they planned on putting a Deku Baba here and Poe there...
but in the end it's just not even close to that, what I heard of Ura Zelda.
And I think that a petition would be pretty useful, because I don't think that Nintendo is a company that doesn't watch their fans. :)

x66x66
07-05-2011, 10:41 PM
bump.

sign!?

http://www.change.org/petitions/nintendo-i-want-nintendo-to-release-the-unreleased-ura-zelda

:):):)

Unlucky Monkey
07-06-2011, 09:01 PM
bump.

sign!?

http://www.change.org/petitions/nintendo-i-want-nintendo-to-release-the-unreleased-ura-zelda

:):):)

In my opionion, this is pointlless. Even with another Petition, Nintendo won't release Ura Zelda. The perfect chance was the 3DS Remake of Ocarina of Time. Instead of the mirrored Master Quest expansion, there was a chance to add all the features of Ura Zelda. This was the best opportunity. But Nintendo didn't assigned Grezzo to add the Ura Zelda content into the 3D version. In my opinion, Ura Zelda is lost. Forever.

UraZelda
07-11-2011, 07:33 PM
I heard that Ura Zelda had 2 new tunics. One was white the other was yellow. I also heard that the OoT Arwing fight was gonig to be an easter egg in ura zelda. Plus All the dungeons are rearranged and 2 new dungeons. The ice dungeon and wind dungeon. Thats sounds so awsome.

JuicieJ
07-11-2011, 07:35 PM
I heard that Ura Zelda had 2 new tunics. One was white the other was yellow. I also heard that the OoT Arwing fight was gonig to be an easter egg in ura zelda. Plus All the dungeons are rearranged and 2 new dungeons. The ice dungeon and wind dungeon. Thats sounds so awsome.

The White and Yellow tunics would explain those colors in Brawl. (Although yellow is only Brawl. It was black in original and Melee...)

UraZelda
07-11-2011, 08:04 PM
Its so annoying how much they cancel good things yet when they have the tech they dont remake it. Theres ura zelda, zelda 64 (OoT beta ish) and The mystical seed of courage. They sound like such good games.

Nintendo was going to make a third oracle game but since there was problems linking the 3 games we will never see it :(

illmatic
07-12-2011, 04:16 PM
I heard that Ura Zelda had 2 new tunics. One was white the other was yellow. I also heard that the OoT Arwing fight was gonig to be an easter egg in ura zelda. Plus All the dungeons are rearranged and 2 new dungeons. The ice dungeon and wind dungeon. Thats sounds so awsome.

These tunics are actually available in Ocarina of Time, but only accessible through Game Shark codes or glitches. There are also different colored gauntlets in the game that were canceled in the final version, but still available through glitches. Check these out:

Tunics - http://www.youtube.com/watch?v=koK9phwwnAE&feature=related

Gauntlets - http://www.youtube.com/watch?v=Zjj8Qjff80U&feature=related

UraZelda
07-12-2011, 06:48 PM
Yes i know but the point of ura zelda was to put in the canceled things of OoT plus some extras ie the tunics. There were also these strange ocarina pedistal but i have no idea what they do. You could also beat your arch enemy the running man. Theres also the unicorn fountain which is where you get the sword beam attack and more importantly the TRIFORCE. It was also suposed to take things from zelda 64 which is not Oot and it would also use the N64DD but the disk drive failed so it was changed to OoT.

Unlucky Monkey
07-12-2011, 09:33 PM
@UraZelda

I've discussed all this in my own Thread of Ura Zelda (a more updated version of this one):

http://zeldadungeon.net/forum/showthread.php?18853-Zelda-X-The-Never-Released-Zelda-64-and-Ura-Zelda-Talk

Another Ura Zelda fanatic. Maybe you will find something in my thread you didn't know before. There is actual some rare stuff to find.
Well, I'm looking forward to the Restoration. It's not official, but at least, the project is more original than Nintendo's Master Quest :D

UraZelda
07-12-2011, 09:39 PM
I cant wait for the restoration to be finished and maybe they can start zelda 64 beta

RegalBryant
07-14-2011, 07:03 PM
Do any of you know what these tunics and gauntlets do?

Unlucky Monkey
07-14-2011, 09:37 PM
Do any of you know what these tunics and gauntlets do?

The tunics and gauntlets from the videos don't have an effect. They're just created by a Game Shark (because there are a few remnants from the Beta inside the Rom (the well known Debug Rom)) or achieved through glitches. It's unknown what's their real purpose was.

UraZelda
07-16-2011, 03:10 PM
the gauntlets and tunics may do nothing in OoT but i cant imagine wwhat they could do in Ura Zelda and im begining to belive that master quests' redone dungeons are ura zeldas redone dungeons

UraZelda
07-20-2011, 05:26 PM
but what i truly dont understand is that nintendo has the power to make 4 amazing zelda video games. if you dont know them well here they are ura zelda, the mystical seed of courage and zelda 64 beta (which is completly different from OoT)