View Full Version : Ocarina of Time What Did You Dislike About OoT
Kaynil
04-16-2009, 08:20 PM
Okay people, it is time to break the sweet charm. Usually we're quick to hear what you didn't like about MM, TWW and so on... this time I'd like to hear what you didn't like about the Ocarina of Time game.
I'm sure there's more than a few things to mention.
:(
doclinkin
04-16-2009, 08:22 PM
i didnt like when you got on eponia.
you had to push up and start going before could use a carrot.
too soon and you just dismounted...
ChargewithSword
04-16-2009, 08:23 PM
It is very bland, OOT seems very magical and normal to me. It just doesn't have the real original feel a Zelda should (I am not using the first 3D game as an excuse.) The story and the enviroments are just so bland to me that it jsut doesn't make it an all around uber amazing game for me.
El Bagu
04-17-2009, 04:31 AM
I felt the Hyrule Field was a bit empty in this game, there could have been some more things going on there in my opinion. Also the "Hyrule Castle Market" was a place that could have been done a bit better and somewhat more interesting. But this game is a masterpiece and I have no mayor complaints about it!
linkman8
04-17-2009, 07:55 AM
I kind of agree with El Bagu, I wish Hyrule field was either bigger, or had more in it to do. Also, naturally what almost everyone dislikes about OoT: The Water Temple.
Kokiri Kid
04-17-2009, 12:51 PM
At first I thought it was boring as hell. It was the first Zelda game I'd ever seen, I didn't know it was called "Legend of Zelda" so my first impression of it was crap. Which just shows how much the title "Legend of Zelda" means. If it didn't have that title, nothing would've pushed me to play it. It was only until my brother told me about the series, I got into it.
Other than that, I would've liked to seen more random caves around hyrule - like Twilight Princess. I didn't like Jabu Jabu as a dungeon, it was boring. I didn't like water temple or shadow temple, they were boring.
When I think about it, the story isn't the best story, compared to stories I've heard from other games. Majora's Mask had a more interesting story to me. OoT was just the overused, 'save the princess from the big bad man' story.
Though when I played OoT the first time, I never heard of Majora's Mask. SO I didn't know any better.
A good Zelda game. Though if it didn't have Zelda's name on it, I would've ignored it.
basement24
04-17-2009, 01:24 PM
I felt the Hyrule Field was a bit empty in this game, there could have been some more things going on there in my opinion. Also the "Hyrule Castle Market" was a place that could have been done a bit better and somewhat more interesting. But this game is a masterpiece and I have no mayor complaints about it!
I agree with that as well. For all the praise the game gets, I never understood why people are so blown away with Hyrule Field, and the business of Castle Market.
I know the Field was impressive to see just how large Hyrule Field was, but really, there's not much going on in it. No major areas with trees, no real landmaarks other than Lon Lon Ranch, and everything is stuck to the borders of it. It survers a purpose as a hub to other areas, but it could have been better filled. TP really took this idea and refined it. I felt like TP was something worth exploring. Hyrule Field bored me after a few treks across it.
With the Market, the main part was definitely busy with many people to speak to, but I was expecting to be able to enter every second building and have different shops and such. This disappointed as well, and was again, something TP greatly improved upon.
Regardless, OoT's a fantastic game, and these minor disliked really don't take away from the entire experience. I might have found these more disappointing after playing TP, but at the time they were new, they were minor issues.
How dare you ask me to say something I don't like about OoT D: *sob* ....fine...
as far as gamplay/story/graphics etc goes I really have no complaints....I guess if I really have to say something about this game is that the original Zelda theme is nowhere to be found. Even though it's on termina field in MM, I still think it's more pleasant hyrule field music as background. I guess I would have used the original zelda theme on the menu screen or something.
Kokiri Kid
04-17-2009, 08:33 PM
original Zelda theme is nowhere to be found.
I can't believe I didn't even mention this. I thought it was largely disappointing once I played Majora's Mask and A Link to the Past, that Ocarina of Time didn't have the Zelda theme in the overworld. Even Wind Waker had more of a murmur of the Zelda theme in the Great Sea.
Guardian
04-17-2009, 08:44 PM
I agree with that as well. For all the praise the game gets, I never understood why people are so blown away with Hyrule Field, and the business of Castle Market.
I know the Field was impressive to see just how large Hyrule Field was, but really, there's not much going on in it. No major areas with trees, no real landmaarks other than Lon Lon Ranch, and everything is stuck to the borders of it. It survers a purpose as a hub to other areas, but it could have been better filled. TP really took this idea and refined it. I felt like TP was something worth exploring. Hyrule Field bored me after a few treks across it.
With the Market, the main part was definitely busy with many people to speak to, but I was expecting to be able to enter every second building and have different shops and such. This disappointed as well, and was again, something TP greatly improved upon.
Regardless, OoT's a fantastic game, and these minor disliked really don't take away from the entire experience. I might have found these more disappointing after playing TP, but at the time they were new, they were minor issues.
I agree with you. I would have to say that Castle market wasn't all that interesting to me and it could of used some more work. Hyrule field wasn't that much of an eye opener either.
zeldafreak
04-17-2009, 08:47 PM
I hated the Water Temple, and the change-boots-with-a-complicated-process thingy.
The Water Temple is annoying, but changing the boots is even more annoying.
ResidentZelda
04-17-2009, 08:52 PM
That you couldn't skip cutscenes, Yeah that's it, that was utterly annoying.
Link 2 the past
04-18-2009, 04:10 AM
The control for riding Epona could have been better.
The first two dungeons seem very bland.
You can't use your sword on horseback.
No Zelda theme.
If you don't count past and furture as two worlds this might ber the smallest Hyrule yet.
Escaping from Gannon's tower was tedious and kinda piontless.
When you compare the Hyrule in this game to the Termina in MM, it seem very bland.
Past and furture Hyrule are too similar to each other. Not like the light world and dark world in LttP.
martynj
04-18-2009, 01:52 PM
OOT was the first game in the series i played and i still enjoy playing it too this day but i hate having to run across Hyrule field as young link without epona and then when you finally get epona as adult link you can't gallop over bridge's and small bumps and so on... And the controll's for epona weren't that good when you were riding her it just wasn't "smooth". The water temple was a pain as well with the constant boot changes.
Renan
04-18-2009, 03:16 PM
Going through the Water Temple was a pain in the *** and The Well scares me to this day...
DvSag
04-18-2009, 06:38 PM
The only thing that irks me about OoT is riding Epona in Hyrule Field. It's a bit too buggy. Sometimes you'd be riding at full speed, and then you'd come to a small hill, and Epona gets, like, scared of it for some reason. For instance: if you try to cross the bridge to Kakariko going too fast, then Epona stops, bucks, and walks backwards.
It totally kills the momentum of the game.
Other than that... nothing. Masterpiece.
rocker_3
04-18-2009, 07:13 PM
well obviosly nobody liked the water temple, and no is allowed to complain about epone since this was the first ever game to include horseback riding.
the thing that makes me mad is that even though its like the 4th or 5th game in the series, its supposed to be the 1st in the timeline, and it just left me asking for more
General Lee
04-27-2009, 07:27 PM
I really did not have anything I disliked about OoT. One thing I wish was different, was the ability to skip cutscenes. But sometimes they were informative, so I see why they would not want you to skip them. Also as MOS3 previously stated, I would ahve liked there to be the original Zelda theme. Other then that, the game was pretty good. The Water Temple was a bit frustrating at times, but that does not mean it was bad. (At least in my mind)
basement24
04-27-2009, 09:33 PM
I would ahve liked there to be the original Zelda theme.
I never thought of that. It wasnt' a big distraction, but it would have been nice to hear more of the main Overworld theme while running through Hyrule Field... :(
Kokiri Kid
04-27-2009, 11:20 PM
and no is allowed to complain about epone since this was the first ever game to include horseback riding.
True, but everyone has a right to complain XD.
Anyway, I had nothing against the horse back riding. It was good for the 64 days...
ShellShocker
04-28-2009, 07:33 AM
The only thing that irks me about OoT is riding Epona in Hyrule Field. It's a bit too buggy. Sometimes you'd be riding at full speed, and then you'd come to a small hill, and Epona gets, like, scared of it for some reason. For instance: if you try to cross the bridge to Kakariko going too fast, then Epona stops, bucks, and walks backwards.
It totally kills the momentum of the game.
Exactly this, and a few other reasons.
The other thing I hated about Ocarina of Time was not being able to skip cutscenes, which was very, very annoying. Another than that annoyed me was falling off the bridge in Gerudo Valley as a child, it sent you all the way back to Lake Hylia, along with that, Young Link is slow, because he can't use Epona, or anything like a skateboard. :P
Another thing was the Owl, ... for a few reasons, one: Because I couldn't pronounce his name, ( -.- ) and two: He'd just go on and on with boring information, and if you pressed the wrong answer by accident, he'd say it all again, back in the day I use to accidently keep telling him to say what he said again, which drove me insane.
And lastly: All the secret keys in the Water Temple, though I was smart on my first try, by not going through any doors with a keyhole until I had explored the rest of the temple I had access to, this was very helpful. And ended up saving me from going all the way back at one point.
The other thing was the easy mini-boss. Sure, it may have been hard if you were fighting normally, but you could easily cheat your way out with some weapons/spells such as Din's Fire, Biggoron Sword, Broken Biggoron Sword and the Megaton Hammer.
Spreeze
04-29-2009, 08:16 PM
What I did not like about Ocarina of Time:
When you talked to people, you couldn't fast forward thru the text or exit out or anything. That was really annoying.
The world seemed kind of small... I wish there were more areas.
The camera angles in Hyrule castle Market Town (or whatever you call it) annoyed me.
I loved the ending of the game, but was confused by it. So, I hate the ending for making me confused. But I still love it. *hugs ending*
Don't like those green spinny things that pop up when you walk around in the Desert Collusous. ESPECAILLY as young Link when they're twice your size.
Keese. Just... Keese.
Oh, and LikeLikes. They were annoying. Eatin' mah shields.
Navi... especially when you're in the Sacred Forest Meadow trying to get past the maze of Moblins and she interrupts you saying "LETZ G0 2 S33 SARIA LINK LOL". Made me mad. Where does she think I was going?!
But I suppose I can't really complain about the enemies as they are supposed to be annoying. And Navie IS helpful if you take a break from playing and forget where you left off. Overall, this game is definately one of my favorite games for N64.
Oh, wait. One more complaint: (SPOILERS FROM HERE DOWN)
In the end of the game, when you see the cut-scene where Link becomes a kid again, Navi just randomly flys away into a window. She just leaves and doesn't even say goodbye! I mean, after how annoying she was, and she just flys away. Doesn't even say, "Goodbye, Link! It's been fun working with you!" Or, "Bye, Link! I'll miss you!" No. Just leaves. At first I laughed, but now it upsets me. Hehe.
Zenox
04-29-2009, 08:18 PM
OoT has terrible replay value. It's the same the entire time. Never changes. In Majora's Mask, at least there's a decent amount of side quests to do. The only ones I can think of from OoT are the Masks (which I hated, BTW) and getting Epona. I like it when your game experience changes each time you play.
Super Goombario
04-29-2009, 08:26 PM
Actually, there were many other sidequests. Getting the Poes, getting the Biggoron sword, learning the Song of Storms (which is required actually), etc
Zenox
04-29-2009, 08:28 PM
Other than the biggoron Sword, I wouldn't consider the others side-quests. Getting poes is only two steps: kill the poes and sell 'em. Song of Storms, again, is short. Talk to the windmill guy when you're old, then play it when you're a kid. too short.
UsayEldaZay
04-29-2009, 09:19 PM
I didn't like the freakin owl. He was soooo annoying and I would just be pressing b over and over and then accidently hit ''LISTEN TO MY EXPLANATION AGAIN'' and be sitting there for 25 more years. It was awful. It is still painful to talk about. ;)
Spreeze
05-02-2009, 06:20 PM
Oh, I'm going to add one more thing. I hate when you get low on health and it makes that annoying beeping noise. It makes me mute my TV 'till I find some recovery hearts! :xd:
Zenox
05-02-2009, 07:18 PM
Oh, I'm going to add one more thing. I hate when you get low on health and it makes that annoying beeping noise. It makes me mute my TV 'till I find some recovery hearts! :xd:
Haven't they done that in like ... every zelda game? I'm not sure about AoL, but I'm pretty sure otherwise we've never seen one without that.
Soo ... I guess you'd better just get used to that :)
Although, they could've made it quieter.
Shnappy
05-02-2009, 07:41 PM
For me OoT had a slow start, which is talking about the first 4-5 dungeons. I'm not sure why, they just weren't interesting and it wasn't as fun to play the game until it got to events around the Water, Shadow, and Spirit Temples. Those were all very unique dungeons.
ShellShocker
05-02-2009, 10:03 PM
Haven't they done that in like ... every zelda game? I'm not sure about AoL, but I'm pretty sure otherwise we've never seen one without that.
It does make a noise in AoL when you're low on health, I just don't know how to describe it. :P
Another annoying thing: When you're searching for skulltulas you pretty much have to do the whole game over. >_<
Axle the Beast
05-03-2009, 03:09 AM
I think my biggest issue with Ocarina of Time involves the time stuff, really.
I loved the child portion and the adult portion. I wish there was more time travel where you would use both. The Spirit and Shadow Temples didn't really seem like enough to me... maybe I'm crazy.
Also, once you become Adult Link, the storyline... I don't know... there's hardly any NPCs to talk to, and it seems almost as if you're doing mindless adventuring... something seemed off with it.
Oh, and of course the final battle sucked as far as difficulty is concerned.
Spreeze
05-03-2009, 06:06 PM
Haven't they done that in like ... every zelda game? I'm not sure about AoL, but I'm pretty sure otherwise we've never seen one without that.
Soo ... I guess you'd better just get used to that :)
Although, they could've made it quieter.
Mmm probably. I've only played Ocarina of Time. I've played other Zelda games, but I don't remember them well. ... and yes.. they should make it much more quieter. *ears bleed*
Dylan
05-03-2009, 09:40 PM
I used to play OoT all the time, and just got back into it today. I have gotten as far
as the 2nd temple, yet saved it standing outside.
.. The hyrule fields are a tad bland.
.. The first temple was boring.
* Will edit my post with more once I play through the game and refresh my mind of the game. *
The thing that botheres me the most, I think, is that Hyrule was supposed to have been turned into a world of Monsters in the future. In my opinion, other than the Market/Ganon's castle, not enough was different.
I want to complain about some of the temple (eg, Fire), but honestly, OoT is the Zelda with my favourite dungeons overall, so I don't fell I should complain.
Dealing with the previous comment, perhaps the child dungeons were bland. Not that I didn't like them, but there was no excitement. Then again, my first time, I found them difficult enough.
That's all I can think of right now. There may be more things to add.
lonely_moon
05-08-2009, 08:11 AM
OoT was a great game and I had a blast playing it, even after aging a fair bit (the game was 10 years old when I finally beat it). But it's not perfect. There were quite a few things that bugged me.
The thing that bothers me the most, I think, is that Hyrule was supposed to have been turned into a world of Monsters in the future. In my opinion, other than the Market/Ganon's castle, not enough was different.
Agreed. Hyrule's pretty small in this game, and, despite all his power, Ganondorf only managed to conquer Hyrule Market. Either his powers are really lousy, or he's just too lazy to use them and lets his obviously ineffective henchmen do all the work.
Some other things:
~The pre-rendered backgrounds. It was often hard to see where you were and it just wasn't very immersing.
~The Water Temple. But I think everyone's gonna complain about this one.
~The Shadow Temple/Bottom of the Well. So freaky...but some of it was cool.
~Navi. Good God, Navi! I don't need to be told a door is locked when there are clearly bars in front of it!
~The Peahats. I refuse to wander around Hyrule Field as a child for that reason. Also for the Stalchildren, but that was OK once you got the Bunny Hood.
~ReDeads. 'Nuff said.
Onilink89
05-08-2009, 04:02 PM
For the first 3d zelda game, especialy for that console gen, i don't have much to complain.
But still there are minor things that i didn't liked.
That Din's Fire and fire arrow had more effect on more enemies.
And the constant switching with Iron boots.
Mercedes
05-09-2009, 06:17 AM
Hmm...
One of them for me was trying to beat the running man for about 5 hours a day, literally obliterating my social life, before realising its impossible to actually beat him. :(
Also, I've always hated Zeldings ( Zelda Endings ) how you don't get anything special or something.... it just plonks you at your last save point. Thats what I hated about Oot since it my first Zelda game I actually finished. I was at least expecting the Hover Boots to be upgraded to Rocket Boots.....
:P Other than that, Oot was ftw.
HerosDescendant
05-10-2009, 11:56 AM
I don't really have any complaints about OoT, it was great. But the remakes, I have one concern, when you battle Ganondorf and when Ganondorf is changing into Ganon in the remakes, they sped up the cinema. I mean, it was PERFECT at it's normal speed in the original, it made it more suspenseful and epic, like a movie. Also, in the remakes, they don't match the music to the cinema in the credits. Again, it was PERFECT in the original. I would just play the original on my N64, but the game was stolen from me, which REALLY ticked me off, and I don't know of any place that would be selling it nowadays.
And I really don't get why everyone hates Navi.:huh: She was an informative character. She only pointed out the simple stuff because many of the people who played it were noobs. And I think she sounded kind of cute, and besides, she had VOICE ACTING (though to a small extent), something many fans wish to see in a Zelda game. And you know, except for like six or seven times in the game, you can just ignore her "heys". I was pretty sad when she left Link at the end of the game.
Zelda fan 17
05-10-2009, 01:59 PM
I dont like how you can't save once you beat the game it should become happy so you can have fun as an older kid than having to be a little kid to play around :)
And the water temple is a pain in my but it sooooo hard
the walrus cat
05-16-2009, 05:00 PM
OoT has terrible replay value. It's the same the entire time. Never changes. In Majora's Mask, at least there's a decent amount of side quests to do. The only ones I can think of from OoT are the Masks (which I hated, BTW) and getting Epona. I like it when your game experience changes each time you play.
Agreed. I Made a new save file but I got bored after the deku tree. I don't feel like solving puzzles & etc. I've already completed. All of the few side quests are too bland, and if they aren't nearly completely pointless, it only makes the rest of the game a little easier.
Hero0fTimeLink
05-22-2009, 08:50 PM
hmmm....well it would have to be that i didnt like the NPCs AT ALL in OoT.in hyrule market they are poinless...i mean cmon you see SAKON the guy who steals things in MM running around in Hyrule Castle Market saying im late for a date...and the NPCs just dont seem active the mostly say the same things all the time and were very boring.gladly they changed that in MM :)
zeldaocarina96
05-23-2009, 04:32 PM
actually the zelda theme is there in hyrule field its just heavily disguised. If you listen closely to hyrule field theme the original overworld theme from LTTP is there.
Durion
05-23-2009, 04:35 PM
I disliked the fact that even when you complete the game that Zora's Domain is still frozen over, I would prefer it if you could unfreeze. Other than that though I dont really dislike anything else.
zzRICHzz
05-23-2009, 05:03 PM
as my first zelda game i would have to say that it was phenominal and still my favorite.
...but as far as what i didnt like about it ...hmmm
i guess the most common things like the water temple, navi talking too much and she leaves at the end, controlling epona, and no theme music.
so far i agree with everyone else here....
zeldaocarina96
05-26-2009, 06:17 PM
The only thing i disliked about the Ocarina of Time was completing it, then i knew everything. The first time was the best :(
zeldaocarina96
05-26-2009, 06:35 PM
It is very bland, OOT seems very magical and normal to me. It just doesn't have the real original feel a Zelda should (I am not using the first 3D game as an excuse.) The story and the enviroments are just so bland to me that it jsut doesn't make it an all around uber amazing game for me.
why dont you go out and make an Ocarina of Time then?
YOu have to realise that the 3d graphics used in OoT were cutting edge, to create such 3D graphics probably meant they had to sacrifice detail. If you can do better then please do, otherwise think carefully about saying something is bland or not.
Nintendo_Master
05-26-2009, 06:42 PM
why dont you go out and make an Ocarina of Time then?
YOu have to realise that the 3d graphics used in OoT were cutting edge, to create such 3D graphics probably meant they had to sacrifice detail. If you can do better then please do, otherwise think carefully about saying something is bland or not.
Woah ZO, try not to flame people. You are on the edge of the line. Try to stay above that, and disagree respectively.
I didn't find many things I disliked about OoT, but it was the first game I ever played, and I was six, so i was easily entertained. Back then i could play it 50 times and never get bored. Now I can't pay a game more than twice without getting bored.
StalfosSlayer
06-07-2009, 08:17 AM
My biggest problem is no real reason to collect all gold skulltula tokens other than bragging rights, I have never bothered to get them all.
Niko Bellic 817
06-07-2009, 08:43 AM
The bosses in my opinion aren't as fun to fight in OoT as they are in TP. For example, Ganon's beast form seemed repetitive to fight because you would just roll under him and slash his tail with your sword
Abyss Master
06-07-2009, 08:45 AM
My biggest complaint about OoT is the Ice Cavern. It feels unnecessary and just doesn't do much for me. I do have to say that the mini-boss room was a pretty nice place to meet Sheik, but otherwise it just feels a little un-natural. But it's still okay :P
Immortal_One
06-07-2009, 12:10 PM
Getting the Biggoron Sword was probably the worst fail I had ever had in my video game history. It was mostly due to the controls of Epona, which is really what I'm complaining about xD
It took me about an hour to get through everything, and at the end, I was yelling, my friends were smacking me, and I was embarrassed. I loved the game, and I love Epona, but I hated getting that sword >_>
HeroofAges
06-07-2009, 12:29 PM
Well the dreaded Water Temple of course though Morpha was a wuss... But I thought that the castle and Castle Town was underused.. also the couple of places where it looked like you could get to but couldn't bothered me..
But the absolute thing was the annoying people that insisted that the complete Triforce was obtainable without hacks.. And their theories....
I mean how the heck could bombing all the gossip stones and running thirty laps of Hyrule Field then Playing the Song of Storms at exactly midnight have anything to do with the Triforce? And why the heck would this great artifact, said in-game to be in the Sacred Realm, be in a chest somewhere in Hyrule?
Oh and Kaepora Gaebora.. BOOOOOOO!
Glipsprog
06-16-2009, 04:01 PM
There were not many things to hate about OOT, but honestly the landmass was, well massive... I wouldn't have minded that so much had there actually been something to look at except grass for half the time while covering the length of Hyrule Field, it really bugged me, it was just a empty plain for the most part. :(
Oh, and with my first post I'd like to officially welcome myself to these forums. :) I can do that right? :P
Kitsu
06-17-2009, 08:47 PM
There were not many things to hate about OOT, but honestly the landmass was, well massive... I wouldn't have minded that so much had there actually been something to look at except grass for half the time while covering the length of Hyrule Field, it really bugged me, it was just a empty plain for the most part. :(
I pretty much agree with this. Probably my most major disappointment with Ocarina of Time was the sheer lack of, well, anything to look or places to explore in Hyrule's main field.
There was the occasional hole or some paths and trees and what-not, but other than that and a few rivers, there wasn't much at all. I would of loved to have seen more trees and hills (or, at least larger ones) as well as more areas to explore. I think it would of been nice to see actual caves and more forest-like areas in Hyrule Field to explore and look at.
Tatlfaerie
06-17-2009, 08:58 PM
Ok, i know this is stupid, but i didn't like the fact that you couldn't run around and swing your sword at the same time. There. I said it; stupid right?
Zeruda
06-17-2009, 11:22 PM
You know, I think OoT was great, but I do tend to nitpick at multiple aspects of the game. For now, though, I'll only poke at info:
I think what really bothers me is how Nintendo gives us a smidge of information and then neglects to tell us anything for a decade or more. For instance, the whole "reincarnation" thing really became popular after OoT's release because of the Gossip Stone that said that Kaepora Gaebora is the reincarnation of a sage. So, people suddenly assume that Link reincarnates... when, to my knowledge, there has never been any confirmation of that. In fact, it's beed stated over and over that Link is different almost each and every time. ANYWAY! They told us that KP is reincarnated... well, of who? In TWW, we learn that there are other types of sages, so who was Kaepora Gaebora a reincarnation of? THEY NEVER TOLD US. It bugs me to this day.
On top of that, they go into mentioning the Sheikah. The Sheikah guarded the royal family, blah blah blah, and only a few remain. Pretty much in secrecy, I might add. I want the details of this race. I want to know how they came about their skills, exactly what happened to them, and so on and so forth. I mean.... why did they serve the royal family and become the shadows of the Hylians? I want more detailed information about them, especially since they seem so important.
And what about religion? Everybody in Hyrule seems to know of Din, Farore, and Nayru, but some races have their own gods. For instance, Jabu Jabu is the Zora's god. The Gerudo have the Goddess of the Sand... Do these idols have any power? Are they false idols? Are they similar to the spirits in TP? Tiny bits of information like that really get to me, because I feel that detail is important.
And lastly.. is Link really that dense? I mean, c'mon, he was dropped off in the Kokiri Forest as an infant. He had to grow. Surely, even at 10 years old, he'd recall something about growing up. Did he just never realize it? Or maybe he couldn't because the Kokiri might start out in a body that appears very young, and it stops growing at a certain poing. We know that The Great Deku Tree gives life to the Kokiri, but since they don't grow up, are they automatically made to look like that, or do they start a little younger and grow only a little bit? How long is their lifespan? WHY DON'T WE KNOW?!
I know, I know... the information isn't necessary, but over the years we've seen more and more development, and I think if Nintendo would just give us a little more information, then it'd make understanding some aspects of the series a whole lot easier.
MrMosley
06-18-2009, 12:07 AM
They told us that KP is reincarnated... well, of who? In TWW, we learn that there are other types of sages, so who was Kaepora Gaebora a reincarnation of? THEY NEVER TOLD US. It bugs me to this day.
This is something that has bothered me as well. However, since Ocarina of Time was really the big selling point for me in the series (the one that really got me hooked, though I started w/ LA), just from a regular player's standpoint at the time, I thought that it meant KP was the reincarnation of Rauru. Now I've stated this theory on this forum before, and of course the answer I got back was "But Rauru isn't dead... He's just in the Sacred Realm, in the Temple of Light". Well, that all pretty much makes sense, but instead of taking the word "reincarnation" literally, as in they died, now they are born in this form, I took it as Rauru had manifested himself within KP.
Personally, I thought they kind of resembled each other:
http://i341.photobucket.com/albums/o372/calebm_89/1958326922157600.jpg
Zelda Wiki also has a theory section for Rauru which has some good points to support this idea.
http://zeldawiki.org/Rauru
MalonMaverick11
07-22-2009, 10:58 PM
I didn't like that after u beat the ice cavern and the water temple zora's river, zora's domain, and zora's fountain don't go back to normal. That makes me sad because zora's fountain, river, domain looks so pretty.
Niko Bellic 817
07-22-2009, 11:16 PM
I guess if I really have to say something about this game is that the original Zelda theme is nowhere to be found.
If you listen closely to the Hyrule field theme you can hear resembling music of the main theme.
x-Link-x
07-23-2009, 02:59 AM
I didn't like that after u beat the ice cavern and the water temple zora's river, zora's domain, and zora's fountain don't go back to normal. That makes me sad because zora's fountain, river, domain looks so pretty.
Yes, this bothered me! I went through all that trouble to save the Zora and what not and then in the end, nothing, the ice didn't melt, and it said that the evil creature in the Water Temple was the cause of it, so naturally one would think that after its gone that the ice would melt. We come back after all that trouble to see....ice still. We didn't save the Zora (perhaps maybe the King and the shop keeper) its still frozen!
I feel like I did that for nothing, I'd say.
MrMosley
07-23-2009, 03:29 AM
Yes, this bothered me! I went through all that trouble to save the Zora and what not and then in the end, nothing, the ice didn't melt, and it said that the evil creature in the Water Temple was the cause of it, so naturally one would think that after its gone that the ice would melt. We come back after all that trouble to see....ice still. We didn't save the Zora (perhaps maybe the King and the shop keeper) its still frozen!
I feel like I did that for nothing, I'd say.
I felt the same way for a long time after completing the Water Temple. I was always like, "Did they forget something here?" But perhaps they were thinking more on their feet than we realized. The creature (or Morpha), was said to be the cause. It probably didn't take much time at all to completely freeze the place, and even if it did, that was a seven year period.
Think about it: If it took seven years to completely freeze Zora's Domain and Jabu Jabu's place, then it wouldn't automatically unfreeze once Morpha was defeated. And even if it didn't take that long, there's really nothing there to unfreeze it. It is obviously going to take a lot longer than Link uses to complete the rest of the dungeons to unfreeze the place. So eventually it gets to that point, we just don't get to see it.
x-Link-x
07-23-2009, 03:58 AM
I felt the same way for a long time after completing the Water Temple. I was always like, "Did they forget something here?" But perhaps they were thinking more on their feet than we realized. The creature (or Morpha), was said to be the cause. It probably didn't take much time at all to completely freeze the place, and even if it did, that was a seven year period.
Think about it: If it took seven years to completely freeze Zora's Domain and Jabu Jabu's place, then it wouldn't automatically unfreeze once Morpha was defeated. And even if it didn't take that long, there's really nothing there to unfreeze it. It is obviously going to take a lot longer than Link uses to complete the rest of the dungeons to unfreeze the place. So eventually it gets to that point, we just don't get to see it.
That would still bug me because the place that Zora's Domain was located wasn't a naturally cold place. It was mild and one can even saw warm due to its partial proximity to Death Mountain (Ya know the volcano...hot, hot? :3)
And if I recall, it said that the ice wasn't normal, that it self up by some evil spell. Would that still mean that once the spell was broken....the ice had to still melt at an extremely low pace? =/
basement24
07-23-2009, 10:00 AM
So eventually it gets to that point, we just don't get to see it.
I always thought this as well, but its still a bit disappointing. If there was more of a sign of it beginning, it might have been better. I also returned expected great things and to be congratulated by everyone, and yet it was still frozen.
I often wondered if this is why the Zora's are frozen in TP. I don't mean in terms of story or timelines but rather so gamers had a chance to free them and be rewarded for their accomplishment since it was missed out in OoT.
TVTMaster
07-23-2009, 11:33 AM
I just ranted on this in a TP thread- here goes.
You know, it's this kind of "too easy" thing that I never really get. When I think of Ocarina of Time, I think aimless sessions trying to figure out what the heck to do next, enemies shoving me off ledges, a camera that didn't even try to work automatically, dreary dungeons with generic elemental themes, generic objects of power, a crushing lack of realism (temples are just friggin' deathtraps), and a painfully simple combat system.
Okay, yeah, it was epic for its time. It certainly holds up today, too, but it just comes up short. Besides its contributions to Hyrule's history, it's story came across as pretty generic since you had pretty much three or four major plot points- leaving Kokiri Forest, getting the Stones and MS, the apocalypse, and defeating Ganon, but the pacing was abysmal- you spend a whopping five dungeons doing absolutely nothing but finding dungeon X and getting medallion Y- nothing ever really happens except at those four major points.
On the other hand, Twilight Princess had sidequests and story development between nearly every dungeon, and even the optional, non-story-related quests were characterized so well that it really felt like you were getting something done. The characters were people, not ATMs full of generic exposition and stuff. Say what you will about OoT's so-called "epic feel", but I've never been too attached to Zelda games without real progression and characterization.
One more thing- OoT, being the first 3D Zelda, while adapting remarkably well to the new medium, still contained gameplay relics from the handhelds and S/NES games, including dungeon rooms constructed in a way that rarely took advantage of the third dimension of height, unlike WW and TP's dungeon design. The monotonous "swing a sword when they're vulnerable" or "use item X" combat formula from the 2Ds was also mostly unchanged.
OoT was graduating from an era of games that had little to no story or characterization, and a format that emphasized precisely-executed strategies over creativity and breathtaking fun. While TP's bosses were easy, they were doubtless much more fun than previous bosses which required lightning-fast reflexes to survive. TP's bosses aren't so much challenges as climactic and exhilarating finishes to the dungeon experience- more of a reward than a final hurdle.
And, um, fifty characters for some reason.
x-Link-x
07-23-2009, 04:25 PM
I always thought this as well, but its still a bit disappointing. If there was more of a sign of it beginning, it might have been better. I also returned expected great things and to be congratulated by everyone, and yet it was still frozen.
I often wondered if this is why the Zora's are frozen in TP. I don't mean in terms of story or timelines but rather so gamers had a chance to free them and be rewarded for their accomplishment since it was missed out in OoT.
Okay, I'd say that's a little stretch because TP happens how many years after OoT, there is just no way that ice could take THAT long to melt. Specially because again, the place where Zora's Domain is, is not naturally cold. =/
basement24
07-23-2009, 04:47 PM
Okay, I'd say that's a little stretch because TP happens how many years after OoT, there is just no way that ice could take THAT long to melt. Specially because again, the place where Zora's Domain is, is not naturally cold. =/
I know. I actually said in my post "not in terms of story or timelines". IE - it is not linked storywise at all. I just meant that maybe it was done because it was a complaint about OoT. This way, when you accomplished something to the same effect in TP, it actually had an effect in game. It made up for the lack of reward in OoT as such.
x-Link-x
07-23-2009, 05:06 PM
I know. I actually said in my post "not in terms of story or timelines". IE - it is not linked storywise at all. I just meant that maybe it was done because it was a complaint about OoT. This way, when you accomplished something to the same effect in TP, it actually had an effect in game. It made up for the lack of reward in OoT as such.
Okay, I'm sticking to that answer then, its the one that makes the most sense if we don't combine the story lines and such but then....wait....okay, I went back and watched the ending film to OoT and it shows several placed in Hyrule. The one that I was looking for was there, too, Zora's Domain was unfrozen. Okay and sure, you'll tell me, they're just showing places in Hyrule but I tell you this: right after Zora's Domain was Kokiri forest where the little tree was now growing. That leads me to believe that this is the tstate of Zora's Domain AFTER it has been saved.
So again, back to the "yeah it melts, you're just not around to actually see it un frozen in game time" Also, there are Zora in that weird party that they're having at LonLon Ranch, so yeah.
Makes sense to you?
shadowlink626
07-23-2009, 07:47 PM
the iron boots in the water temple. i hated how you had to pause the game and unequip the boots and then you had to keep on doing the same thing over and over again.
and also hyrule field was really bare compared to TP.
Chrono
07-23-2009, 07:58 PM
If anything....I would just have to say it didn't have the original overworld music and no sword beam attack.
x-Link-x
07-23-2009, 08:32 PM
no sword beam attack.
My friend and I were talking about this one just a few days ago and I said that in a 3D type of setting, something like this would be useless. Think about it: Link can now move quickly around him self to get all of the enemies around him self, in this 3D setting the enemies move a lot quicker which means that they can easily move out of the way of the beam and such.
That's just how I see it.
Poe_Salesman
07-24-2009, 05:44 PM
The Water Temple and Navi telling you that you needed to complete it. OKAY! I get it! THE IRON BOOTS ARE REALLY HEAVY!!! I'm just taking a break, geeze....
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