View Full Version : Why a log? (Oracle of seasons)
Bluelink6
01-22-2009, 11:40 AM
In oos, why does link need to stand on a log in orcle of seasons in order to activate the power of the rod ? It only said when you got it that to get maximum power from it to stand on a log not you need to stand on a log.
How oculd this work...?
Skull_Kid
01-22-2009, 11:42 AM
I'm almost sure that is only for gameplay reasons, if you could change seasons anywhere, the Rod of Seasons would be too good...
That way they made it practical, but not abusively good
Bluelink6
01-22-2009, 11:48 AM
Maybe. But what if they did it so certain areas were high land, so you could use it on any high land, suc as on top of those small cliffs, but on low land, or should I say ground level, you needed a log ?
Maybe it needed to be high up, pointing to the sky, where the godesses would activate its power for the weilder ?
Skull_Kid
01-22-2009, 12:08 PM
Maybe because he had to be in Tune with the Nature while asking the power of the goddesses(it is surely their power that makes the seasons change)
Bluelink6
01-22-2009, 12:09 PM
true. But with grass all around him, how could he fail to be in tune with it ? i think your theory is right, though, SK, other wise he oculd use it in subrosia.
Cevian
01-22-2009, 12:11 PM
I think it does have to do with nature. Out of all of the common types of plants trees are the ones that live through all the seasons, so it's logical that a tree would be the focus of the Rod's power. The stump aspect is probably so that Link is closer to the heart of the tree itself.
Skull_Kid
01-22-2009, 12:12 PM
true. But with grass all around him, how could he fail to be in tune with it ? i think your theory is right, though, SK, other wise he oculd use it in subrosia.
I don't think that Subrosia has seasons, actually, I believe that Subrosia is not another dimension... I think it is the inner earth
Bluelink6
01-22-2009, 12:13 PM
I think it does have to do with nature. Out of all of the common types of plants trees are the ones that live through all the seasons, so it's logical that a tree would be the focus of the Rod's power. The stump aspect is probably so that Link is closer to the heart of the tree itself.
That would work, if the heart of a tree counted as the heart of nature.
El Bagu
03-01-2009, 12:55 PM
That would work, if the heart of a tree counted as the heart of nature.
I like the idea that a tree should be considered as the heart of nature, I love trees. I think it was awesome that you had to find a log to use the rod, it was an important aspect of the game and it would not have been as fun if you could use the rod everywhere.
Skull_Kid
03-02-2009, 11:45 AM
I like the idea that a tree should be considered as the heart of nature, I love trees. I think it was awesome that you had to find a log to use the rod, it was an important aspect of the game and it would not have been as fun if you could use the rod everywhere.
That would have been too broken... It would be the same in MC if you could shrink/grow up anywhere/anytime...
Anyways, I don't think I ever made such a big deal...
The most reasonable explanation is that it is there for gameplay issues,period:wave:
Mases
03-02-2009, 12:12 PM
I think it does have to do with nature. Out of all of the common types of plants trees are the ones that live through all the seasons, so it's logical that a tree would be the focus of the Rod's power. The stump aspect is probably so that Link is closer to the heart of the tree itself.
I agree with Cevian, it just makes perfect sense to me. Logs don't necessarily change from season to season since they are dead trees. They are also realistically abundant enough to be spread across the land.
Plus, it just fits Zelda. Ever since A Link to the Past, logs and forests have always been a stable in the Zelda games. The flute boy in A Link to the Past, the numerous logs in Ocarina of Time, and even the Minish Cap had something similar to transform from regular Link to Minish Link. Just Nintendo's obsession with logs I guess.
Kybyrian
03-02-2009, 07:19 PM
Who ever said that you needed to be elevated to use it? You were speaking of high land earlier and something about using it there or something. Well, possibly there is just something with the stump, such as the stumps all over the place are just something special and the rod of seasons draws power from the stump somehow.
ChargewithSword
03-02-2009, 07:23 PM
Trees are the children of the earth, even when dead they are a connection to the earth itself. The magic that the earth produces is put into a tree and when it has been cut down all that is left is a connection to the earth with no tree to give it's magic to. That's my two cents ;)
Johnny Boy
03-04-2009, 03:14 PM
Nintendo probably added the feature of the log so
the players could not abuse the Rod of Seasons.
This would make the game a little more challenging
and possibly changing the plot of the game.
Bluelink6
03-05-2009, 11:18 AM
I agree with Cevian, it just makes perfect sense to me. Logs don't necessarily change from season to season since they are dead trees. They are also realistically abundant enough to be spread across the land.
Plus, it just fits Zelda. Ever since A Link to the Past, logs and forests have always been a stable in the Zelda games. The flute boy in A Link to the Past, the numerous logs in Ocarina of Time, and even the Minish Cap had something similar to transform from regular Link to Minish Link. Just Nintendo's obsession with logs I guess.
Mayhap. But log obsession? No. I think they just thought to stick with the logs because, well....Zelda games seem to be set around a sort of medieval time. So, Back then, there were settlements and towns, but not so many, There were more trees back then. So maybe Nintendo thought to highlight that?
Skull_Kid
03-05-2009, 12:07 PM
Mayhap. But log obsession? No. I think they just thought to stick with the logs because, well....Zelda games seem to be set around a sort of medieval time. So, Back then, there were settlements and towns, but not so many, There were more trees back then. So maybe Nintendo thought to highlight that?
I don't think so... the only really plausible reason I see, as I stated earlier is that it is for gameplay design... A log would fit almost anywhere in the overworld, am I wrong?
So they made it a log to not seem out of contest...
Bluelink6
03-05-2009, 12:11 PM
That's true. A convinient season changer, and no-one would ever be any the wiser.
Makes sense.
StalfosSlayer
03-30-2009, 11:51 PM
Yeah for gameplay, but why a LOG. Why not some special symbol like the time portals in OoA
Zemen
04-06-2009, 04:16 PM
i think its a log because the trees represent seasons. in the fall the leaves fall off, in the winter they are completely gone and seemingly dead, in the spring the flowers bloom on the trees and in the summer the trees are lush with leaves. trees can be used to represent any season so when changing the seasons why not have Link stand on a tree stump?
Raven
10-08-2009, 10:12 PM
if you could change the seasons anywhere (which would be ideal) you would also wreck a lot of the puzzles in oos due to the positioning of those logs and such, it isn't so much an obsession as it is a important game mechanic.
changing them while standing on the grass does make sense but at what cost. i think its better this way, besides MC uses the same method of transformation... with a tree stump. link just seems to have an affinity to nature and the forest especially, or something along those lines.
Zarom
10-24-2009, 09:54 PM
Because first, the purpose is that you can't change the seasons whenever you want. Especially, when you first enter an area, like Spool Swamp, it has to be autumn. If we could change to winter right after entering this area, it would all screw the game.
So, it would really would screw all, and the stump is there for gameplay.
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