View Full Version : Muliplayer Zelda?
blackice_cc
06-20-2008, 04:27 PM
I think it would be really cool if, sometime in the future, they made a 3D four swords adventure. Even a remake of ocarina of time that was modded for four players would be good.
What do you think?
Chrono
06-20-2008, 07:22 PM
I think it would be the dumbest decision that Nintendo could ever make.
And there already is an OoT being modded to become multi-player, although it is only fan made.
blackice_cc
06-21-2008, 09:21 PM
I think it would be the dumbest decision that Nintendo could ever make.
Why do you think that? What would be so wrong with 3D four sword games?
Chrono
06-21-2008, 09:23 PM
One, its way too new of a game. Two, there isn't enough 'game' to remake it into 3D. Three, four Links is one of Nintendo worst decisions. Four, Zelda shouldn't be multiplayer. And five, this kind of game works best as only a 2D title.
blackice_cc
06-21-2008, 09:33 PM
I see your point, but I still think it would be cool.
Chrono
06-21-2008, 09:35 PM
If you wish to play OoT multiplayer, PM me and I'll send you a link to where its being developed.
Twilight warrior
06-22-2008, 09:26 PM
There is supposed to be a OoT multiplayer?
linkman8
06-22-2008, 10:20 PM
There is supposed to be a OoT multiplayer?
Like Avenged said, though, it's only fan-made. Nothing official.
Chrono
06-23-2008, 03:28 AM
Although how "cool" another mutliplayer Zelda would be...it would NOT be ZELDA.
If you dont see why then I curse Nintendo for making the newer Zelda games make the new gamers blind.
I have to agree. I've never played FS, but a multi-player Zelda just doesn't seem right to me.
But, having not played FS, I can't just say that and leave it. I'd have to try it to really know how I'd feel.
MrMosley
06-25-2008, 01:58 PM
Four Swords required that you have another player, or it was impossible to get past pretty much anything in the game. Zelda would not/should not work as a multiplayer, because the puzzles that make the game what it is wouldl either be too easy with more than one player, completely useless for the second player to participate in, or the game would be set up like FS, where it is required that you have help to complete a puzzle. And Zelda, well its just not one of those fun multiplayer type games. Its something you wanna set down and waste life with, figuring out stuff. Plus, it sucks that if another player was required, they wouldnt be there all the time. So the game would basically set there, unplayable.
Shadow Goris
06-25-2008, 06:32 PM
I think multiplayer Zelda games would be fun. 3d even better. However, you should have had the ability to control all four links at once in four swords(gba).
Chris
12-11-2008, 09:52 PM
Well, the 3-D Four swords would be cool, but the Four player Oot would suck. The Four swords would have all the same things except it would be in 3-D
I could picture the four Links walking around, doing multiple attacks. But a thought just came to my mind, the screen would be very crowded because it would be split into 3 screens. Those screens would be in 3-D so it would make it even harder to see.
Though it is a good idea, Could use some more detail, keep posting!
Zeanith
12-11-2008, 11:01 PM
http://image.com.com/gamespot/images/2004/reviews/914976_20040322_thumb001.jpg
Like this? They have one over in Japan, yo. Called Tetra's Trackers. Didn't make it ovuh hea.
Midna666
12-12-2008, 02:17 AM
I wish they would stop with the Four Swords games.
MrMosley
12-12-2008, 07:18 AM
I wish they would stop with the Four Swords games.
I second that opinion. They aren't very interesting to me at all. And its not particularly that it isn't all Hyrule and Ganon, because I loved Majora's Mask, Link's Awakening, and Majora's Mask. But it sucked that I was never able to play through all of Four Swords. Strictly multiplayer Zelda? I was pissed.
FSA was ok for the portion of it that I played. But I'm still not into the whole concept of the games. MC was terrible imo. Its got to be the most boring Zelda I've ever played.
Skull_Kid
12-12-2008, 11:37 AM
The screen would probably be splitted, and splitted screens suck, also, i don't think they'll make a "solo"-multiplayer game... Four Swords was bundled with ALttP, FSA was playable on one Character mode, and PH had it's own multiplayer mode, I think that if Nintendo make a Multiplayer only Zelda it will probably be a failure
Axle the Beast
12-24-2008, 10:27 PM
Though I haven't played it myself, I find the concept of Four Swords EXTREMELY intriguing, and I would like to see more of it.
So yeah, I think a 3D Four Swords would be cool.
mewtwolord
12-24-2008, 10:37 PM
i think it w0uld be dumb like hell 4swords sucks so badly and then they make a gc version come on ppl 4swords is so stupid
Bluelink6
12-28-2008, 10:03 AM
i think it w0uld be dumb like hell 4swords sucks so badly and then they make a gc version come on ppl 4swords is so stupid
Maybe you think so. I think four swords was....not bad....not good.....different. Multi-player zleda games are something id like to see again. And that in 3d.....I think this idea would be...hmmm....efficient.
Ver-go-a-go-go
12-28-2008, 01:10 PM
If the game required you to have 4 people, I would hate it.
Four Swords is one of the few Zelda games I've never played. Why? Because it came with the GBA version of ALttP, and you couldn't play unless you had FOUR GBAs, FOUR link cabels, and FOUR games. There's no way I'll ever meet those requirements, so an all multiplayer game sounds HORRIBLE to me.
Bluelink6
12-30-2008, 02:27 PM
Although the problem is this would need to be slit screen. Inefficient. They would need a way to make it llarger...bt to make all the group of players having to move together, as in 1 player cannot move off the screen, the others have to come with hime. Stuck on a screen together....There would be arguments of which way to go etc.
kpllk
01-02-2009, 08:12 AM
I know that PH is multiplayer, but it isn't that fun in two player mode. Does anyone think that there should be a new muliplayer Zelda game? You could each be Link with a different color tunic on and you could just fight with your sword and use your items. The light arrow wouldn't kill you in one hit though.
Master94
01-02-2009, 08:16 AM
Do you mean figtning game or four swords game.
kpllk
01-02-2009, 08:18 AM
Do you mean figtning game or four swords game.
Like a fighting game. Maybe there could be unlockable characters like Ganon, Ganondorf, and Zelda. You would be able to play as them too.
Master94
01-02-2009, 08:20 AM
There is already game like that: super smash bors melee, brawl and 64
kpllk
01-02-2009, 08:21 AM
There is already game like that: super smash bors melee, brawl and 64
But not with just Zelda Characters.
blackice_cc
01-02-2009, 08:27 AM
I think that would be kind of pointless, because, like Master94 said, we already have the Super Smash Bros series. What you're saying makes it sound exactly like Smash Bros, but with Zelda characters, and I think that would actually take away from the game. It's cool having creatures from a ton of Nintendo games instead of just from one series.
Master94
01-02-2009, 08:40 AM
I think it would look something like this:
Normal game: http://img.photobucket.com/albums/v689/andresomg/meleeroster.png
Kpllk idea:http://www.zeldadungeon.net/forum/picture.php?pictureid=219&albumid=58&dl=1230903468&thumb=1
You should understand why i don't like that idea
kpllk
01-02-2009, 10:10 AM
I think it would look something like this:
Normal game: http://img.photobucket.com/albums/v689/andresomg/meleeroster.png
Kpllk idea:http://www.zeldadungeon.net/forum/picture.php?pictureid=219&albumid=58&dl=1230903468&thumb=1
You should understand why i don't like that idea
Did you just edit that second picture or is it a real game?
And I was thinking that not only is there a single p[layer mode, there is a multiplayer mode. In it, all you could be is Link. You could wear different tunics. You just sword fight. Thats all it will be. It still has the whole Zelda game in it, but there is a multiplayer mode too. If it is a game with adult Link, then you would play as him. If it has Link as a kid in it, you would be him. You could use any in OoT. You can use your Items too. It won't really be like what you said.
Judai
01-02-2009, 10:29 AM
The second picture is obviously altered, since the only Zelda characters in the Smash Series are Link, Young Link/Toon Link, Zelda/Shiek, and Ganondorf. No one else was added.
If we start making multiplayer games, Nintendo may start making games like Zelda Party (as opposed to Mario Party) or Zelda Kart (as opposed to Mario Kart). Zelda is more of an adventure game and not multiplayer, but if they did make a multi-player, I would like to see a Four Swords-like game that is in 3-D.
Master94
01-02-2009, 12:01 PM
that picture is made by me, the second one.
kpllk
01-02-2009, 12:04 PM
that picture is made by me, the second one.
It wasn't what I was thinking, but the one you made actually looks pretty fun.
Master94
01-03-2009, 06:15 AM
I made new ones about your idea. Yes, i made these too.
http://www.zeldadungeon.net/forum/picture.php?albumid=58&pictureid=224
This one could work with link-cable
http://www.zeldadungeon.net/forum/picture.php?albumid=58&pictureid=223
Another nes controller needed
:D Is any of these like what you were thinking?
kpllk
01-03-2009, 06:59 AM
I made new ones about your idea. Yes, i made these too.
http://www.zeldadungeon.net/forum/picture.php?albumid=58&pictureid=224
This one could work with link-cable
http://www.zeldadungeon.net/forum/picture.php?albumid=58&pictureid=223
Another nes controller needed
:D Is any of these like what you were thinking?
No. I was thinking of more a split screen type thing. Erlier you mentioned if it would be like a Minish Cap type thing. I don't have that game. Can you please explain what it is like as two players?
Master94
01-03-2009, 07:05 AM
It is like ... at two player mode , each player control two links. One player mode four links
http://farm4.static.flickr.com/3171/2366899215_48095a814a.jpg
But it's not battle game. two players... kills enemies faster
And that game is super boring, if playing it alone.
DvSag
03-04-2009, 01:56 AM
Yo. Sup.
I'm new. My name is DvSag. Been a fan of Zelda since the NES days, and I think that's really all I really need to say about my level of devotion. Cool?
Anyway, like the rest of you (mainly those of us who feel obligated to subscribe to a Zelda forum site... which should be all of us losers) I've been debating over and over in my head about what the new Zelda title will be like. Frankly, I love the Zelda series, and aside from maybe a few new changes to the formula (mainly the level of AI difficulty) I think the series could stay the current course and never get stale.
But hell, I'm not the one developing the games, now am I? Apparently, from what I've heard there's talk of a fairly large change to the Zelda formula coming, and I, for one, am scared out of my firmly planted iron boots.
It's not that I don't trust Nintendo. They've never let us down before, I'm just afraid that they'll take a drastic dive into unfamiliar territory with the sacred brand name of Zelda and produce something that, well, isn't up to standard.
If you ask me, aside from the possible exception of Zelda II, EVERY major Zelda title could rate at least an 8.5 on any given rating scale, and I'd hate to think of a brand new Zelda title on a platform with as much potential as the Wii to rate at a disappointing 7, or even just a 7.5. D:
So with this in mind I'd put a lot of thought on how the formula for Zelda games can change without alienating itself from a basically perfect series of games dating back to its humble beginnings. Wait, humble? Pffft! What am I saying? Epic. Zelda had an absolutely epic beginning. :nod: Yea.
So after much internal (and one awkward moment of external) debate, here's my idea:
Make Zelda a TWO PLAYER GAME!
("OMG WHAT!? BAN THIS KID!! I HATE HIM ALREADY!! HE HAS NO IDEA WHAT ZELDA GAMES ARE ABOOT!! N00B!!")
No! No no no! Chill one sec and hear me out on this one.
Remember Majora's Mask? Hell yea you do. Remember the last part of the Kafei/Anju side-quest-extrrrrrravaganza? How cool was it to play as Kafei for those brief moments to solve that puzzle?
Remember in Wind Waker when Tingle gave you the Tingle Tuner? Remember how gay you thought it was that Tingle was even in the game? Irrelevant. But do you remember having a buddy next to you dropping bombs on enemies you were nowhere near, and opening previously inaccessable areas of dungeons you've already visited and (for the most part) cleaned out?
Remember ALL of Four Swords and/or Four Swords Adventure? (I actually don't... but I'm sure some of you do!)
What if the next major Zelda title had some sort of co-op? What if the next major Zelda title had co-op and had nothing to do with the Four Sword?
Here's how my plan fleshes out:
I understand that Link NEEDS to be the main focus of the game. I mean, the game is mainly about the lone hero on his quest to save the princess against the bad guy. That's the part of the Zelda formula that can NEVER change. But what if, say, Ganon teamed up with Vaati or Majora? (but not that plant thing from Phantom Hourglass. That was pretty dumb.) What if Link ran into double the trouble and couldn't do it alone the whole way through? THAT'S where co-op comes in.
Ok, rule #1: Link will ALWAYS be one of the played characters. Link is the alpha and omega. Link can be swapped between player 1 and player 2, but no matter what, Link will ALWAYS be there.
Now for some Q&A:
"What about player 2? If Link constantly has a partner, wouldn't that necessarily make it look like Link may not really be the Hero of Time, or Twilight, or Winds, or Whatever? Wouldn't open the possibility of the other guy/gal, whomever that may be, being the Hero of [Blank]?"
Maybe, maybe not... I admit that could be the case if Link had one partner from the beginning, but what if Link had multiple allies throughout his adventure? Think along the lines of Majora's Mask, but if the Goron, Zora, and Deku didn't die. Instead they got better and helped you.
"Alright, multiple allies. Not bad, DvSag. You've got a bit of brains to go along with your beauty. But wait, wouldn't multiple allies still open the possibility of continuity?"
Not if each ally came and went according to the storyline.
"Well that sounds like you'd come across an army! Exactly how many allies are you going to have throughout the game?"
I only imagine a small handful. If we keep getting new allies then you'd never get accustomed to the control scheme of anyone but Link. So let's say, not counting Link, maybe four playable characters? And these four characters would leave you at points only to come back to aid you at a different time, OR if you ever choose to go back to wherever it is you met them in the first place.
"Ok, but let's say you aren't in a dungeon?"
What Zelda game would be complete without your trusty steed? That's right. Epona would be playable. It may not seem necessary, but in Twilight Princess I always found it quite bothersome that Epona can't be handled while trying to fire an arrow. Well, with the buddy system your trouble would be a thing of the past. And could you imagine obstacle courses and possibly a dungeon that requires the use of both you and your horse, or even just your horse on her own? Wicked.
"How about when you're indoors where your horse can't be, but you havn't met your new ally yet?"
Jeez, I don't know. I don't have all the answers. Maybe second player could be... your fairy? Maybe you never come across segments like that in the game. I don't know, man. Ease up.
"Sorry. I didn't mean to get pushy."
Thats ok.
"Well, how about if you don't have any friends... uhhh... that can play with you at the time?"
That's the beauty of Wi-Fi connection. Now, I understand that Zelda is a very precise game, and we can't have two crossing files. One player might have more rupees than the other, one might want to be hardcore and go through the game with only three hearts, one might just be much farther than the other. Well, if that's the case then you'd just have to choose a host, and that host would be the dominant controller of the game. You'd play on their file, and they would choose when to swap characters, when to leave rooms, what major items to pick up and leave, and whatever other technical details I havn't thought of.
"Sounds fun."
It most certainly would be. So, tell me what you think, and what questions you have that I havn't already answered, especially if you see any flaws in my blueprint. I <3 criticism!!!
Mases
03-04-2009, 02:33 AM
First off, DvSag, a warm welcome to the forums.
Jumping into the discussion here, this idea has been floating around in my mind a lot and it wouldn't surprise me if the games does have a heavy multiplayer somewhere down the future. Many games, (like my other favorite game franchise... Resident Evil) have gone this route and tossed in multiplayer, even when it seemed that the game was completely meant to be a single player game. Unfortunately, I find the reasoning for tossing in multiplayer is to just give it the 'co-op' label, signifying that it is playable online. This is the new trend in gaming and much of the mainstream titles have gone this direction. With Zelda, I think there is a bit of classicness to it that I would like to hold close to the heart. Thus, single player Zelda is still the way to go.
I do however, like the idea of briefly being able to play as other characters. Yes you are right, it was rather awkward but cool nonetheless when you were able to control Kafai for a short period of time. I do think it would be sweet if you were able to control somebody else more often. Perhaps... Princess Zelda?.
I'd like to point out that there are games where the developers have completely changed the player that you controll and they have been successfull. Take for instance, Metal Gear Solid 2. After the success of MGS1, the sequal saw you start your quest as Solid Snake, but then just a bit into the game, you played as a brand new character and you kept him for much of the game. Yet the game is still a critical success. That being said, I don't think that this would be a great idea.
What I do think would be an interesting idea that some would like, is that there could be maybe 1 or 2 places or dungeons that are purely linear. But there are multiple routes. However, Link travels through one of the routes and his sidekick travels through the other route. Meeting up throughout their quest to solve problems. (Sorta like Mario and Luigi Partners in Time. Only played that for... minutes but I think that's how it worked).
Overall though, I do think they can 'keep' the current form of Zelda. Nothing radically changed, just perhaps different graphical appearances of Link. But I certainly don't think a full fledged multiplayer game is the way to go for Zelda. Small pieces... yes, but I think EVERYTHING should be playable with a single player.
DvSag
03-04-2009, 02:43 AM
Well, of course the game wouldn't be a mandatory co-op game. Those never really tend to work out well. I for one have never been able to play Four Swords because I could never find three friends with the game.
And much like you, I am also looking forward to Resident Evil 5 later this month. With this game heavily influencing my idea here, I was thinking if you don't want to play Zelda with someone else you can have a CPU controlled ally. It would definitely make swapping characters a non-debate.
And yea, as for allies I was thinking of the simple:
Goron
Zora
Deku
Epona
Zelda (and maybe a return of Sheik?) for Ganon's inevitable final dungeon
EDIT:
Oh, and thank you for the welcome! :)
But as for MGS2, I know the game is awesome, I've played it through quite a few times, but think about how angry the hardcore fans of the series were to find out they wouldn't be playing as Snake in the game, and would be playing as Raiden instead. I for one didn't mind too much, but it was a ballsy move on Konami's part. Nintendo probably wouldn't pull something like that. What if Waluigi starred in Super Mario Galaxy? That wouldn't have gone over well. Sure the game would be just as awesome, but people HATE Waluigi.
Vincent
03-04-2009, 02:48 AM
I don't know. Perhaps there could be two version of the game. Like an option at the main menu. This could work in a number of ways. For example:
Multilayer through dungeons, as Mases previously stated. Where the puzzles require two players to get through. The bosses requiring two people could work out swimmingly as well. One player could distract the boss, while the other could attack, or something like that.
Another multiplayer option could be something like.... battling the other player... with the items you obtain throughout the game. That is probably a bad idea... though. It would probably work out better if there was a slew of enemies on the screen, and you had to kill them all with your partner. Knowing Nintendo, they'd have some sort of mini game like this.
Or perhaps it could be online co-op. Where you both can move freely. Much like how Resident Evil 5 is done. I see possibilities in this. Like, in dungeons, someone could be in one room, and the other player would be in another. Each solving a smaller piece of the puzzle. I don't know I'm just thinking of random ideas here.
DvSag
03-04-2009, 02:56 AM
Yea, well, obviously split-screen for one system, but you don't have to split-screen for Wi-Fi.
I'm not sure about 1 on 1 battles... that just seems like a cheap, forced gimmick.
I'd much rather see fighting hordes of monsters, like you said, but in a side-by-side in a mini-game style mode. Like you were stuck in specific dungeon rooms or in the middle of Hyrule Field or on Tetra's Pirate Ship and they just kept coming. There could be leaderboards and time trials. Oh that would be amazing!
ShellShocker
03-04-2009, 02:58 AM
I'll start this off with a secondary welcome to DvSag, I hope you enjoy it, anyway, onto the discussion.
I like your ideas Swiftblade, it's a bit like in Rachet Gladiator, in which you can have a 2 player story mode (y'know what I mean :P), or a 1 player.
The 2 player story mode should have different dungeon layouts, different ways of defeating bosses, little modified side quests, a two main characters, instead of just one.
Maybe Link could get some sort of companion, anyway, a two player story mode could also be included a bit like in Harry Potter: The Goblet of Fire video game, in which only one player does the major events, but in the other places, an other player could come and go as they please.
All of your ideas are great Swiftblade, I was just talking about other two player things.
Do you think the players should have a split-screen? (Not talking about a WiFi 2 player game here, obviously), or just one screen but they can't be TOO far apart.
I think it'd be better for two split screens, so they can be in totally different parts of dungeons, which would make it better for 2 player dungeons, and for boss fights.
Perhaps P1 (player 1) could have a different screen than P2 for boss fights, say if P2 was the distraction, he could have the monster's/boss' view.
Just my opinions, I'll add more later, probably.
EDIT: Darn, you were posting as I was typing, DvSag. :P
Vincent
03-04-2009, 03:03 AM
Hmm I don't know about the whole split screen thing. I find the smallish screen to be annoying. Two players on the same screen could work out,but then again that could get annoying. Since you wouldn't be able to go all that far away from one another.
ShellShocker
03-04-2009, 03:06 AM
You're right, split-screen is very annoying on a small television in my room. But on my birthday, we had a Rachet and Clank 3 tournament, and that had 4 split screens, but it wasn't very hard, because we were all crowded around the TV watching the shooting...
Anywho, what do others think of the split-screen for a 2P game, should a Zelda game have split-screen for multiple players?
I think it'd probably be best, I don't really see how it could work otherwise, anwyay.
DvSag
03-04-2009, 03:17 AM
Thanks for the welcome, Shellshocker. I'm enjoying myself already. :)
Anyway, I can't figure out a way to get around not using split screen if you're going to use one television... unless there's some kind of new technology I havn't been informed of. And like Swiftblade mentioned, two players on the same screen would get annoying, and dare I say downright impossible at points?
And the thing about making the game co-op with Zelda is that I tried to figure out a way that the second player would never be there sitting around twiddling his thumbs while you shop for bombs and talk to the locals. I tried to figure out a way so they're always involved somehow, even if they aren't really involved.
FalseDestiny
03-04-2009, 05:02 AM
actually there is a new way for the co-op that is used in Fable II and seems to be really great. They actually don't have the split screen but just use one. Also there should still be the option of a single player setting for those who still want to fly solo. The co-op does sound good and all but there is the problem of multiple people fighting over things in the game. For instance, there are major fans that would fight over who would be Link. So the possibility of multiple players being Link would be nice. And I think that many people would like to play as Dark Link (me especially).
El Bagu
03-05-2009, 08:43 AM
What I would find interesting would be not a multiplayer mode but that if you could play as different characters in a game. With Link as the main character. What could happen was that you caught up with some characters during your journey/adventure. And when you do so. You stop being Link and do some kind of mandatory sidequest (guess sidequest is the wrong word here). Not until you have completed this minor (but important) trial (playing as the other character) Link will be useful again. Might be hard to do a game like that, at least one that was good but a little interesting I find it (the idea).
arrazzan
03-11-2009, 04:11 PM
What if they added multiplayer mode? It doesn't mean co-operate i mean like puzzle games or mabye a combat!
Myungster
03-13-2009, 07:17 PM
Well...
They already have...
PH you can play multiplayer,
And then there's FSA and FS...
BUT I suppose if they added it in a 3D version with Wi-Fi they could make it interesting.
Master Link
03-13-2009, 07:33 PM
I really don't think we need a new multi-player Zelda just yet. Many fans are awaiting new storylines and great combat, including me. I think that in the future anothe multi-play game could work but not yet.
bellum
03-13-2009, 09:19 PM
Yeah, I don't think we're ready for some mor multiplayer just yet. I didn't really like PH's Multiplayer at all, to me it was, just, dull. I wouldn't be so sighked about Combat, but it would be pretty cool, having the ability to battle people on wifi. If there was combat in TP, it wouldn't really be fair, beacause, if someone had a hidden skill that you didn't like the back slice, you'd definetly be in trouble.
Being on the basis of the idea that we'd have another four swords, I'd love to have another multiplayer. Depends on what it would be like though.
El Bagu
03-13-2009, 09:29 PM
I believe it could be nice but contrary to what other people have mentioned I wouldn´t want it to be in 3D. It would be far too much for my eyes and my brains to withstand D:
using just one tv for a co-op? and no split screen?, well that is not my type of game i usually play you know, anyway a game of co-op mode that has no split screen could be very annoying, since, if you are playing with a friend and you whant to go to a far place, you will not be able to, due to that you will stay stick with your friend all the whole game... what a bothering thing. (but if they make the game in a way that could beneficiate us all would give popularity and coolness "2 players and.. maybe 4 players co-op"... just.... Nintendo: please think, examine, view, check, re-do and make that game for the name of all that is cool please
Dragon565333
08-25-2009, 09:23 PM
I want a 2 player Zelda!! That would be fantastic!
ironknuckle1
09-18-2009, 09:14 PM
I had an idea for a Zelda Multiplayer it would be a second disk for the wii for TP.
Thius game wold take your saved file from TP and based on that let you use different Items, and maps in a multiplayer Zelda online battling game.
You would play in a map like Ordon Village where everyone would have the amount of hearts they have on there save file. To make it fair you could only play against people that have the same amount of hearts as you or 2 more or less then you. You can use any weapons you have earned in the game. When you play you would control Link just like on TP. The screen would look like a normal TP playthrough except you would be playing against other people. The trick to the game would be to use Z targeting to aim at a player shoot a weapon and move still. You would unlock maps based on areas you have gotten to or beaten in TP. You would start with Ordon Village. Then later you would get othermaps like Eldin Bridge, Hyrule Field, Snowpeak Temple, plus lots more. The best maps would be at the end. When you first get into Hyrule Castle Courtyard you would get that area but after you get the Big Key you would get the same map but now it has Hyrule Castle included so you could go up on a balcony and snipe with the Hawkeye people in the Courtyard. Different attacks and weapons would do different amounts of damage such as a sword slash one heart, spin attack 2 hearts, great spin attack 6 hearts, arrow 2 heart, bomb arrow 4 hearts, and hawkeye with bow would be aut kill if hit in the Head. Other weapons like spinner would do 3 hearts damage but less as you slow down. You could use statues with the Dominion rod to attack other people. The spinner would be the best item because in every level there would be many Spinner areas where you can get to a Sniping place or to the secret treasure chest in each level that would give you Defense like in the old games. If you have save files of other Zelda games on a Gamecube memory card then you can buy one them from each of them using money gained threw playing. Here would be the weapons OoT: Lens of Truth which would be used to find the best places in the game and since there is no magic you can use it unlimited. MM: Bunny Hood Obvious reason. WW: Skull Hammer which when used would let off a wave around you damaging enemies. FSA: You can upgrade your bow to the crossbow from Link's Crossbow training and when equipped use it like the bow except you have an auto trigger like when you shoot an green enemy. Other weapons you could buy without a game would be the Fire, Ice and Light Arrows. There would be four ways of playing first everyone for themselves second team capture the flag which you would hold and only be able to use sword and shield while holding. Snipes where everyone only has bow and Hawkeye ans sword/shield. One on one this would be a tournament where you are on a circular room playing one on one with sword/shield only. This would be a tournament style game.
Before anyone posts that this game would never be made and Miyamoto would never think about making this im telling you I know I just thought it would be a cool game.
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