Many of us think that when we’re talking about Agitha, we’re probably talking about Hyrule Warriors, as Agitha is a playable charcter in the newest installment. Well, for today, that’s not the case. As of now, we’re going to talk about the origins of Agitha; Twilight Princess. Where she came to be known as the ‘Princess of Bugs’. Check it out after the jump!
While Fi hasn’t been one of the most well received characters in the Zelda franchise, she did have some decent scenes in Skyward Sword. Her final scenes is one of my favourite parts of the game. On several occasions during the events of Skyward Sword Link learns songs that allow him to enter the Silent Realm. While learning these songs, Fi dances to the music and it makes for some great scenes and YouTube user Musetrigger has created a gorgeous video of Fi dancing.
Because Jmisn23 used the magic word, Twilight Princess is up next in this article series. I gotta admit, though I love every Zelda game, it’s nice to get back to the cream of the crop. This game gets a lot of hate, which is something I’ll never understand. Sure, each Zelda game has its flaws, but I feel like the negativity targeted toward this game is generally subjective preferences rather than legitimate complaints. “The atmosphere is so bland and depressing, the music’s not as good as other Zelda games, the overworld was so uninteresting…” Quiet, you. Making every Zelda game feel distinctly different from each other is likely what has kept the series running so strong in the last 26 years. As long as we have the essentials: the characters, dungeons, bosses, items, puzzles, and an overworld to explore, it’s bound to be a stellar game. I’m here to tell you that Twilight Princess is a superb entry to the Zelda franchise, and I have a lot of praising to do, so let’s get into it!
Hello Zelda fans. Minish Pants here, with the first of hopefully many articles discussing our favorite parts of particular Zelda games. I’ve decided to start with Skyward Sword, as it is the freshest in my mind. I will eventually get around to all of them, in no particular order (unless a commenter asks nicely!) as I replay each game. The goal with these articles is to focus on the positive, and discuss amongst each other the best of each game. Even if you completely hate the game discussed, try to think of things about it that you liked. For instance, I’m not a particularly big fan of Phantom Hourglass, but when I get to writing about it, I will focus on the game’s strengths rather than weaknesses; what it did right, not what it did wrong. It’s fun to debate the flaws of Zelda and which games are better than others, but let’s remind ourselves why we love these games so much. Hit the jump to see what I felt were the best moments of Skyward Sword!
Hi, and welcome to another episode of Timeshift Thursday where I take you along to explore some of my favourite areas in Nintendo’s ground-breaking Zelda series! Today, I’d like to show you one of my most loved parts of the Skyward Sword adventure; an area which by namesake’s really proved to be an extensive “trial”. The entrance to this area known as a “trial gate” leads to the testing of Link’s courage, strength, and wisdom while also reflecting that trial upon the gamer who must not make any dangerous error while trying to clear through the hallowed grounds.
So today I’d like to take a detailed glance at the Silent Realm. This is one of Skyward Sword’s darkest moments; a very sacred place where Link gains a unique item for his journey if he completes the strenuous test. You can follow my writing and learn more about the Silent Realm by clicking the jump below!
Welcome to another segment of Timeshift Thursday! It’s great to have you join me as we discuss some of my favourite areas from past Zelda games and I would go so far as to say that this will probably be my most controversial editorial yet. I say this because I’ve read so many different opinions about this particular area and the actual Zelda title itself. Yet, I’m welcome to any comments you have about my different tastes in the Zelda series so let’s get into it!
Because almost all Zelda titles take place in the land of Hyrule, Nintendo can always be counted on to give us a beautiful Hyrule Field for Link to explore. Starting with the original NES adventure and fast forwarding all the way to Twilight Princess, Hyrule Field has been a memorable experience for players to travel in. By the time Ocarina of Time was being developed Nintendo even implemented a new method of travel, horse riding, by adding Epona to the Zelda series and giving us plenty of memories for our gaming childhood. We’re not here to talk about Ocarina of Time’s Hyrule Field, though. No, Nintendo created a greater, more expansive Hyrule Field which I love exploring to this day and hope to convince at least some as to why I thoroughly think Twilight Princess’ Hyrule Field as the greatest in the Zelda series.
Are you interested in taking a look at and sharing your opinions about Hyrule Field in Twilight Princess? If so, please hit the jump below and read my thoughts as to why I enjoy this area!
Hello fellow Zelda Dungeoners! Welcome to an all-new weekly feature I will be starting today called Timeshift Thursday in which I’d like to share in detail some of my favorite Legend of Zelda exploration areas from past titles in the series. For my first feature, I would like to take you back to an area from my fave Zelda title, Twilight Princess, where Nintendo, for the first time, greatly emphasized a wild western theme into its number one action-adventure series. Everything from the featured battle with the enemy to the stunning music portrays a western theme. Yes, I’m talking about the Hidden Village which is explored near the end of Twilight Princess.
The Hidden Village has plenty to reference from Zelda titles situated earlier in the timeline, especially concerning a certain NPC who Link meets in the rundown ghost town infested by Bulblins. As we will see, a particular tribe used the Hidden Village for significant importance as this actual village resembles a familiar setting from an earlier game and we will learn more about the mysterious character who manages to resist the enemy residing in the area.
Are you interested in learning about the Hidden Village in greater detail? If so, then join me in striking a timeshift stone and returning to the past as we take a look at this secluded area from Nintendo’s masterpiece in Twilight Princess!
One of the first features Wii owners hoped for when its successor, Wii U, became known to the public was the thought about Wii games upscaling to HD because of Wii U’s support toward the higher resolution capability. Unfortunately, the ability to convert Wii games to full HD is unsupported yet we do know that certain titles such as an awesome Zelda game in Twilight Princess showcases an improved picture display when played via Wii U. It’s not a vast improvement but a noticeable one all the same!
Starting to realize that you’re getting older? You’re not the only one. For Zelda fans, this comic embodies just that. This comic, created by Alex Di Stasi as part of the Corpse Run series, is a comical representation of aging. Make the jump to see the comic!
With the recent release of Skyward Sword and the 25th anniversary of The Legend of Zelda, many fans have started questioning the series as of lately. While I admit several titles have lived in the shadow of a Ocarina of Time and not until recently with the release of Skyward Sword has the franchise been able break free from this dark resting area. This, the release of the Hyrule Historia, and the timeline has gotten many fans thinking the series has ran out of ideas and in some way needs a complete reboot.
When people start talking about this subject and how it took thirteen years for Nintendo to finally release a title that could break free from the shadows of OoT, it makes me think of how the next release will hold up. Not only will it be compared to Skyward Sword and Ocarina of Time, but it will be one of the most anticipated games for the Wii U as well. The next console Zelda title will have some huge shoes to fill and will need to be The Ultimate Zelda experience. I think this is exactly what Jeffrey Matulef was thinking when he wrote his article on what he thinks it would take to build the ultimate Zelda game. Make the jump for more about his article.
The December 2011 issue of Nintendo Power has hit subscribers this week and it contains several Zelda goodies. In addition to the Nintendo Power Skyward Sword review, the magazine also had a two page interview with Zelda producer Eiji Aonuma. Within the interview, Aonuma talks about the controls of Skyward Sword, the development, some storyline aspects, some of the strange characters, the items, and even some mentions of Zelda Wii U. I’ve take the time to type up the two page interview in text format and you can see it in its entirety after the jump.
Unfortunately the subscriber version features Resident Evil: Revelations on the cover, while the magazine on store shelves is of the image you see to the left. There are several other Zelda goodies this month in Nintendo Power, so I’d highly suggest picking it up on store shelves or subscribing. The official Nintendo Power website is currently offering 12 issues for just $19.99. A great deal and even a great Christmas present! Make the jump to check out the interview.
The Legend of Zelda series is known for many things, one of which being its challenging and memorable dungeons. The feeling you get after all the hard work of completing a new dungeon for the first time is something many of us look forward to while playing. Taking on a dungeon, solving all the puzzles, getting a new item, defeating the boss, and progressing the story gives me a feeling that no other game has come close too.
The Zelda Series has many unforgettable dungeons and Skyward Sword is no exception. Although the entire land below Skyloft is almost a dungeon by itself, the actual dungeons are not to be taken lightly and it just makes completing a dungeon that much more rewarding. Not only do you finish a new dungeon, but you also solve all the puzzles and conquer the land around it. So how do the dungeons of Skyward Sword hold up to each other? Make the jump to read my opinion and to give everyone your own.
The folks at Kotaku have taken a look at Legend of Zelda Skyward Sword and decided that not only is the game worth it, but it is worth getting a Wii just to play it. This article comes as a message to all those who have passed on the Wii so far or might not be sure on Skyward Sword being good enough.
Yeah, we think you’d like the new Zelda game and you should buy it. But what if you don’t have a Wii?
What if you had one and sold it, chucked or simply don’t know whether it’s behind your Ab Roller, in a box next to the Ark of the Covenant or otherwise lost?
You need to fix that. Get yourself a Wii. Am I saying that, if you don’t have a Nintendo console that new Zelda is worth $170? No. But $130, yeah.
The Legend of Zelda: Skyward Sword is an excellent single-player adventure with an enjoyable, surprising quest that lasts some 40 hours. It’s also an encapsulation of two eras of Nintendo game design: a product of the company’s 1980’s and 1990’s expertise in making satisfying, single-player jungle gyms of interactivity as well as a result of the company’s recent adventures making motion-controlled games. It mostly, successful utilizes the best of both eras, making this game not just excellent but historically interesting and important.
If you haven’t put The Legend of Zelda: Skyward Sword Limited Edition on preorder yet, you had better get moving because they aren’t going to be available forever. Nintendo of Europe warns us that there is getting to be a short supply of games to go around.
“*Stocks are limited and the limited edition bundle will mainly be available to fans who pre-order from GAME or Amazon. It is possible that part of the stock will be available at retail following the pre-order period.”
This shortage may very well be only in Europe seeing as how Nintendo of Europe is the one who said this but it may also be everywhere. Letting everyone know just to be sure. Wouldn’t want anyone to be left out now would we? Have you preordered yet? What was your reason for wanting the Limited Edition? The gold Wiimote? The Soundtrack? Comment down below and let us know!
Eurogamer announced today what games Nintendo will be showing off at Eurogamer Expo 2011. For those unaware, Eurogamer Expo is London’s largest games expo–and takes place between September 22-25. Nintendo will be bringing along all of it’s big franchises including Skyward Sword. While all of us want to see new gameplay shown on the expo floor, I think we will be seeing the exact same demo as we saw at E3 earlier this year. With a release date quickly approaching, I don’t think it benefits Nintendo to reveal any new areas or mechanics of the game. We will report on any new Zelda happenings should they drop at EG Expo.
What do you expect to see in the demo? What do you want to see? Let us know in the comments.
Nintendo announced today via press release (PDF download) that we will see their next generation console at E3. What’s more exciting is that it will be playable. The target launch for this system will be in 2012, but specifications and price has not been disclosed yet. The contents of the press release read:
To whom it may concern:
Re: Wii’s successor system
Nintendo Co., Ltd. has decided to launch in 2012 a system to succeed Wii, which the company has sold 86.01 million units on a consolidated shipment basis between its launch in 2006 and the end of March 2011.
We will show a playable model of the new system and announce more specifications at the E3 Expo, which will be held June 7-9, 2011, in Los Angeles.
Sales of this new system have not been included in the financial forecasts announced today for the fiscal term ending March 2012
The folks at IGN have recently posed the questionShould Skyward Sword Jump to Wii 2?. All the news and rumors on the upcoming console from Nintendo brought up plenty of past memories of Twilight Princess’ delay to the Wii. The rumors surrounding the nicknamed Project Cafe state that it is due out in the first half of 2012, shortly after the accepted release of Skyward Sword this coming fall. With the release dates so close together some fans are now questioning should Nintendo wait just a while longer so we can have Skyward Sword on a more powerful system?
The Legend of Zelda: Skyward Sword is still pegged for 2011, and a fall release would seem very likely. With Wii’s successor just around the corner, if our sources prove correct, would you want to see the game delayed to take advantage of the new system’s vast power?
Ever since Skyward Sword was revealed last Tuesday, we’ve seen non-stop game impressions from various websites. Listed below are a few of the more recent impressions that I’ve encountered on the net or that have been sent in to me. It’s always nice to see some of the more diverse opinions of the game as it gives you a good idea as to what the overall fan reaction is to the game. Just a few days back our very own Axle the Beast gave his own Skyward Sword Impressions.
We have been hard at work on our Skyward Sword section of the site over the last two days and we are now ready to officially launch several of the game pages. As Scott stated in the previous news post, it has been a collaborated effort amongst the staff and we have the following pages ready to go, filled with what we know thus far about the game.
We have also setup placeholder pages for our upcoming Skyward Sword Walkthrough and Skyward Sword Video Walkthrough, which we will be providing when the game hits in 2011. When looking through the above pages, if you find anything that is missing, incorrect, or just some suggestions, please let us know as we’d like to make our content the best that it can be. With that said, head on over to our Skyward Sword Forum to discuss the upcoming Legend of Zelda title with our forum community.
In a recent episode of Iwata Aska, Nintendo President Satoru Iwata sat down with Zelda masterminds Shigeru Miyamoto and Eiji Aonuma. In the recent sit down they spoke about how the name Skyward Sword came to be and how Wii Sports Resort strangely effected the decision to include Wii Motion Plus with the latest Zelda title. The two Zelda geniuses go in-depth about the Motion Plus in regards to charging up your sword, using items, and how to access the new inventory menu. It really is a great watch and thanks to the folks over at Zelda Informer for chopping it up and putting it together on youtube for your viewing pleasure.
Be sure to check back here at Zelda Dungeon for all the latest Skyward Sword updates. Check out the section as we have added numerous pages of game content and once the game ships in 2011, we will be providing a full blown Skyward Sword Walkthrough. Until then, be sure to head on over to our Skyward Sword Forum to discuss the game with 100’s of other Zelda fans.
Update: The information that was found just below has since been confirmed… sort of. They come from a German translator who works close with Eiji Aonuma. It was part of a document that was preparing Aonuma for E3 in just a few days. There is still some skepticism, from myself included, but the folks over at Zelda Informer where this originated are claiming 99.99% validity.
According to the folks over at Zelda Informer, Eiji Aonuma’s first page at E3 has been leaked and it contains several new pieces of information. Jumping straight to the point, here is what the alleged leak has stated.
1. Zelda Wii’s official title is “The Legend of Zelda”. There will be no subtitle. 2. The game tells a story several hundred years before Ocarina of Time. It also answers the question of how the Master Sword came into being. 3. The fairy-like girl is a very important character in the game. Her Name is Zordiana. 4. The Hookshot is also in the game and it has new abilities. It will not pull you immediately to the target you aimed at. Now it is possible to swing with the Hookshot, like with the Grappling Hook from TWW. The Hookshot makes no use of Wii Motion Plus. 5. Sometimes you have to “draw” a specific symbol on a door with your sword to open it. 6. The Bow controls are very similar to the Bow controls in Wii Sports Resort, as the script shows. 7. There are two levels of difficulty. Aonuma made it though, Miyamoto didn’t want to include it. There is a Normal Mode for amateurs. The Hero Mode has no “Super Guide” included and the enemies are tougher. 8. The on-stage dungeon, which is also playable at E3, isn’t a Dungeon as we know it from the Zelda series. When entering a Dungeon, you will not notice you are in one. It will be a smooth gradation. There will be dungeons with no bosses and bosses with no dungeon. The “dungeon” you are able to play at E3 will be an ice level. It will be the first “dungeon” in the Game.
Do you think that Zelda Wii should take a lot of the aspects from The Wind Waker? Our friends over at The Hidden Triforce have recently written an article in which they firmly believe that Zelda Wii would be amazing if they borrow a bit from The Wind Waker. Here is a small tidbit from their recently posted article.
Nintendo’s best Zelda games are those which revolutionize the series in some imaginative way and in my opinion The Wind Waker did that the best. The Wind Waker was an overall masterpiece and one of the best games in the series. The mysterious plot, risky but beautiful graphics, amazing music, and the exploration based overworld helps to make The Wind Waker as extraordinary as it is.
If Nintendo can take the elements of the Wind Waker, that made it so great, and apply those concepts to the upcoming Legend of Zelda title for the Wii, then we will have ourselves one of the, if not the, greatest Zelda games ever made.
Do you think Zelda Wii and the Legend of Zelda series in general needs to take a shift in the mature direction? The folks over at Gaming Gauge think not and actually prefer the roots of what the Zelda series is all about. In a very short article, the author points out the darkness of Majora’s Mask and how Twilight Princess seemed to be a shift for the series in a darker direction. However, the author then points how the maturity of the series is somewhat taking away from its roots.
However what we can’t forget is the roots of The Legend of Zelda. The series, when brought down to its base elements, is a fairy tale. It’s about a young boy who goes on an adventure and saves a princess from an evil tyrant and it is that sense of wonder, adventure and naivety that is key to the experience. According to Shigeru Miyamoto himself the series is based on his experiences as a child exploring the woods and it is fundamentally this perspective of a child that we perceive the franchise through.
Today’s Featured Thread discusses why the upcoming Zelda title for Wii should be GCN and Classic Controller compatible. Original poster, Cooldogs_1, goes into great detail about why he believes Nintendo should make Zelda Wii compatible with their more “standard-styled” controllers, even bringing up the posibility of handicapped gamers not being able to properly use the Wii remote. He also discusses how old-school gamers might prefer the basic controller design over the Wii’s motion controls.
Personally, I too believe that there should be options to use the other controllers. Twilight Princess for the Wii lacked this option which I believe really wouldn’t have been that much trouble to add. There are many games out there that allow multiple-controller support on the Wii, such as Resident Evil 4: Wii Edition. In that game, using the Classic or Gamecube controller would basically turn it back into its Gamecube counterpart, adding a red-dot-like aiming system to the guns. Just the same, Nintendo could have made using the Classic or Gamecube controller in Twilight Princess give it controls like its Gamecube version had and possibly, dare I say, even flip the game back around like it originally should have been…
So head on over to Zelda Dungeon Forums to discuss today’s featured thread. If you haven’t registered, it only takes a couple of minutes and you will be able to talk with many other Zelda fans about this and other intriguing topics. There are sure to be many more as we inch closer to E3 2010!
Even though we’ve only seen one piece of artwork for the upcoming Legend of Zelda title for the Nintendo Wii, there has already been Zelda Wii Cosplay. The picture you see to the left is none other than the character that we saw in the sole piece of Zelda Wii Artwork. Many people view this character as being similar to that of Fairy Queen from The Wind Waker, while others view it as being the spirit of the Master Sword. Rumors about Zelda Wii have popped up and the rumored name of this character is Adelle.
It is unclear as to what role this character will play in the game but Nintendo has confirmed that some of the fan speculation is in fact correct. Although even in that statement it is unclear as to what that means, as there has been quite a wide spectrum of speculation in regards to this sole piece of Zelda Wii artwork. Nevertheless we’ll surely find out more about Zelda Wii and this character in just 12 short days as Nintendo’s Press Conference is set for Tuesday June 15th at 9am Pacific Time. Until then, you can take a look at an embedded video after the jump, seeing this great cosplay artwork in motion. Let us know what you think of the Cosplay by posting in the comments below! Read more…
More rumors about the upcoming Legend of Zelda title for the Nintendo Wii have been floating around the internet. The latest batch comes from 2ch.net and has been popping up all over the net. If you recall, they posted some other Zelda Wii Rumors back in January of 2010 that caught the online Zelda world’s eye and listed below are the new set of rumors.
1. Link will be replacing the bow and arrow with a crossbow. 2. Game is all but finished. Putting on final touches. 3. There will be a playable demo at E3. 4. Time travel does occur and it happens through the use of a new blade. (not the master sword) 5. Link’s hometown is much bigger than in previous titles. 6. There will be several “Majora’s Mask” esque sidequests. 7. Character interaction will be more involving than in any previous title. 8. The dungeon field dungeon method is changed, and one of the changes confirms a straight dungeon to dungeon portion of the game. 9. The current name of the girl in the picture is Adelle. 10. Combat is extremely fluent and innovative. No previous Wii title can give you a good example of it’s unique style. 11. The game relies heavily on sword combat versus other items. 12. There will be less items, but they will be used more frequently. 13. There will be another main weapon added for an alternative combat style. 14. The game will feature significant portions of flight.
Over the past year there has been so many fans out there that have created fake screenshots that they have claimed to be of Zelda Wii. Perhaps most known of these is the Oblivion modifications that included Link’s character. Nevertheless, the video embedded below includes a slideshow of a handful of the fake screenshots that we have seen for Zelda Wii. They certainly have the Twilight Princess feel to them, but some of them truly do look awesome. We are less than one month away from E3 2010, where Zelda Wii will likely be on display for the world to see. Until then we can continue to use our imagination on what it could be. You can head on over to our Zelda Wii Forum to discuss the upcoming game with other Zelda fans.
Over at Gaming Media, a German based website, there was a short interview with Zelda creator Shigeru Miyamoto in which he speaks about the upcoming Zelda for the Nintendo Wii. The interview was done in Japanese and had German subtitles, but thanks to Bastian of Zelda Universe, we have an English version available. Shown below are the Zelda Wii related sections.
Gaming Media: What can you tell us about the only previously released artwork for the new Legend of Zelda?
Shigeru Miyamoto: This image plays a big role in the game. You will see what I mean at E3. But honestly, it would be more fun if we allowed you to experience the game as you play it. So you will have to wait until you can play yourself.
Gaming Media: How much will be new in this The Legend of Zelda?
Shigeru Miyamoto: For us two things are important: to fulfill expectations and then to surprise people. I will not yet reveal how we accomplish that this time, however. Normally, we develop the cutscenes first, and then these sequences are added to the finished product. But this time, we began with the game design first. And then we did the cutscenes. So this time it was reversed. This is why we have shown very little of the game so far. But shortly before completion, we will have a trailer available. It is very important to us to optimize game development and to make the game play easier. We give a lot of attention to making the gameplay user-friendly, as Zelda has become more and more complicated.
According to the folks over at GameStop, our beloved Zelda Wii is set for release on November 1st, 2010. It surely just seems like a placeholder date as the 1st of the month is usually reserved for such games that have no official release date. However, it does seem very plausible as a November release will allow the game to become Nintendo’s top game come this holiday season. Last year Spirit Tracks released a bit late with a December release date, and while that is certainly possible for Zelda Wii, a release date in November makes more sense as it gives the game even more time on the shelves for the holiday season.
There is also the possibility that the game doesn’t make the 2010 release date as we’ve been told that the game won’t be released into its perfect. The release date is important to them as a holiday release would give the game a huge bump in sales, but I wouldn’t be surprised if the game got pushed back just a bit in order to finish it up. We should be hearing more in a few short months when E3 2010 roles around. Read more…
In the latest installment of Iwata Aska, Nintendo President Satoru Iwata sat down with the development team of the upcoming Nintendo Wii title Monster Hunter Tri. They discussed the graphics of Monster Hunter Tri and how it was made a top priority when developing the game. However, Iwata made a hint to the Legend of Zelda in the interview and the quote can be read below.
“I can tell Nintendo’s staff has really been galvanized by you. I can tell they feel like you did what they hadn’t yet. Looking at the graphics objectively, I feel like the game’s visuals are one of the representative examples of what can ultimately be done with Wii. I think it has placed the Zelda team under a considerable amount of pressure.”
It sure sounds like a good thing that the Zelda team is under pressure in order to match the graphical output of Monster Hunter Tri. Monster Hunter Tri releases later this month on April 20th, so we’ll all be able to get our hands on it and see exactly what all the fuss is over its graphical abilities. You can check out one of the trailers from Monster Hunter Tri at YouTube or just click read more to watch a high quality embedded version. Read more…
Late last year, Eiji Aonuma hinted at the possibility that a flying mechanic might be in store for the next Legend of Zelda title. The Wind Waker and Phantom Hourglass featured a boat, while Spirit Tracks took the next technological step forward by introducing a train. The ability to fly has been tossed around and speculated by fans alike. Many Zelda fans welcome the idea, while others frown at technological advancements and modernization.
When it comes to flying, I really welcome the idea, but the idea of the technological advancement scares me. Instead of using a hot-air balloon or a primitive type of airplane, why not go the route of magic. Link has had a trusty horse in Epona that has allowed him to cross the plains rather quickly, but why not take it a step further and give Epona wings and the ability to fly? The picture you see to the left is of Pegasus, a Greek mythological stallion that had wings and the ability to fly. Would including such a concept in the Legend of Zelda series be too radical? Heck, they’ve already used the term Pegasus when naming the Pegasus Boots back in A Link to the Past, which gave Link the ability to dash quickly across the land. I think if Nintendo does choose the route of flight, this method is far superior then any technological advancement.
A thread about Link being able to fly has been made over at our Zelda Wii forum. Feel free to head on over to our forum community and register to take part in the discussion. Let us know what you think about the possibility of giving Epona the ability to fly. Read more…
For many Zelda games there has been the same classic formula: Three simple dungeons, get the master sword, a plot twist, and then following up with several more dungeons. The first game to implement this was A Link to the Past where Link got the three pendents, got the master sword, and soon after journeyed into the Dark World. A similar format was used in Ocarina of Time where Link went through a Forest, Fire, and then Water dungeon as a child before getting the master sword and journeying 7 years in time. The Wind Waker saw a similar format of needing to get three collectibles and then the master sword. Twilight Princess was nearly identical to that of Ocarina of Time in that the first three dungeons were Forest, Fire, and Water based, then Link got the Master Sword along with a plot twist that led to more dungeon exploring.
That’s four titles that have used the same basic three dungeon system, master sword, plot twist, and then more dungeons. For better or for worse, these four titles are some of the most popular Zelda titles in the series to date. Moving forward though, do you think Nintendo should stick to this with the upcoming Legend of Zelda title for the Nintendo Wii? Do you think this formula has grown too predictable and unoriginal in the Zelda series? Is the three dungeon system fine, but just drop the Master Sword and things will be alright, which is something more inline with Phantom Hourglass?
In a recent interview with games™, Shigeru Miyamoto hinted to the possible inclusion of Zelda Wii Utilizing the Vitality Sensor in the upcoming adventure. The vitality sensor was announced back at E3 2009 but there has been very little information concerning the device since. At the time, the president of Nintendo, Satoru Iwata, stated that video games may sound be used as a form of relaxation. Sure, video games are meant to be relaxing in a way, but I’m not quite sure Zelda Wii, with the utilization of the Wii Motion plus is the type of game you’d want to sit back and relax with. Miyamoto had his to say about the Vitality Sensor.
“So maybe you might like to ask me to incorporate the Vitality Sensor into Zelda so that as you become more scared, the enemies become even tougher.”
With both Zelda Wii and the Vitality Sensor likely to be featured at E3 2010, it seems that this will most likely be the next time we get any type of information in regards to either of the two planned items. In my opinion the Miyamoto quote seemed like more of an out of the blue response and there really is no connection between the two items. However, it does make you think outside the box and perhaps the vitality sensor can be used in more interesting ways than originally thought possible. You can check out the original article with the interview over at NOW Gamer.
Do you think that the magic meter should return in Zelda Wii? Forum user Raven recently created a thread within our Zelda Wii Forum discussing the topic. Listed below are some of the comments made by various users. You can also check out the full Magic Meter Thread.
Posted by CZG: “I have a bad feeling that it won’t be in the upcoming Zelda Title. I´d love to see the magic meter return someday. And my guess is, that it will find it´s way back to the series someday, most likely on the DS first…”
Posted by Jesper: “Magic Meter must return! I miss fire and ice arrows and stuff like that. Even though, I still got a feeling that the magic meter is on its way out. I dont think we will be seeing it in the next game :(“
Posted by Xinnamin: “I’d love to see the magic meter return. Why was it even removed from TP anyways? There was even an image on the back of the game case that showed the magic meter!”
While there might be some hesitation by Nintendo in confirming a 2010 release date for Zelda Wii, that is the time frame they are shooting for. Whether the game releases in 2010 or not, we will be playing it before then, at least that’s what Eiji Aonuma wants. Eiji recently had a an interview with Famitsu and within the interview, he talked about wanting to have Zelda Wii playable at this year’s E3. Below are a few quotes from Eiji in the recent interview.
“I’d like to show something playable.” (Referring to Zelda Wii at E3 2010.)
“We’ll work hard in order to get you playing it as soon as possible.” (When pressed about a release date in 2010.)
“We’ve progressed in development since last year. At present, the core areas have come into clear view.”
It really seems like they are quite along the way with Zelda Wii and the team is really going to be pushed for a 2010 release. I still think there is a legitimate chance that we do not see Zelda Wii until 2011. Either way, it looks like we are going to get a good idea what Zelda Wii is all about when E3 roles around this year. Mark your calendars as E3 is just 4 months way, scheduled for June 15th-17th.