November 1st, 2013 by Kev
I mentioned a while ago that I was a fan of Ben ‘Yahtzee’ Crowshaw’s Zero Punctuation review series, even if the videos haven’t been as funny as they used to be. He has reviewed a few Zelda games over the years and, while they haven’t been especially positive reviews, he has stated a few times how much he enjoyed The Wind Waker on the GameCube. He is probably one of the few people that actually enjoyed spending ages sailing between the different islands as he thought it gave a sense of a truly vast world. With the release of the HD remake of the game, I was hoping he would do a review of it and he has.
Make the jump to see what he thinks of it!
October 21st, 2013 by Parker
Anyone waiting impatiently for Zelda Wii U news is in for a disappointment. Zelda Producer Eiji Aonuma was apparently going to talk about the so-far elusive game at Comic-Con, but scraped his plans due to not having enough time, according to an interview with a German game website translated by GoNintendo readers.
October 15th, 2013 by Brian
With The Wind Waker HD having been released, many fans are already turning their sights to the next home console Zelda game; a mysterious game currently known only as Zelda Wii U. We currently have very little information on this game, and that doesn’t seem as if it will change anytime soon. What we do know is exactly when that will change, as revealed by Eiji Aonuma himself in a recent interview.
Hit The jump to see what he had to say!
October 12th, 2013 by Brian
The new Zelda title to be released for Wii U is somewhat shrouded in mystery. Although very little is known if the upcoming game, it has been said to change the way we as fans see the Zelda formula. With A Link Between Worlds‘ extreme alteration of dungeon structure, it has become obvious that developers are working tirelessly to give uniqueness to each game; distinguishing features that leave lasting impressions on the player. Eiji Aonuma, director of the Zelda Wii U project, has revealed in a recent interview that he wishes to achieve this partly by changing the game’s setting. By creating a brand new Hyrule.
Hit the jump to see exactly what he had to say!
October 5th, 2013 by Kev
With the retail version of The Wind Waker HD released and the release of A Link Between Worlds getting closer and closer, it’s about time we had some news regarding the new Zelda game that is currently in development for the Wii U. In a rather lengthy interview with 4Gamer, Eiji Aonuma has given a few details regarding the game’s development, stating that it is “going well”. However, he has also explained some of the ideas and concepts that have been toyed with, most of which stray away from the traditional formula of past Zelda games.
Discover all the info after the jump!
September 16th, 2013 by Djinn
Information about the upcoming The Wind Waker HD has been tricking in a lot more often lately. Well Aonuma is back with a new interview on Polygon where he tells fans just a little bit more about the long awaited remake. In this he shares his concerns about making too many changes to the original game and how it might upset fans. He states how he saw the negative reaction from fans after showing images in a Nintendo Direct presentation and made a few changes based on that reaction.
Jump inside to check it out for yourself.
September 13th, 2013 by Kev
It’s been long established that one of the most complained about aspect of The Wind Waker was all the excessive sailing and having to do the Triforce also annoyed a lot of people but, luckily, both of those aspects have been adapted and streamlined so they shouldn’t be as bad as they were. But it wasn’t just Triforce shards that could be scooped up from the ocean floor. I always found it strange that, even though you’ve floating far above Hyrule, you can pull up a treasure chest in a few seconds but a looks as though, in The Wind Waker HD, there will be more charts to find than before.
Take the jump for more!
September 9th, 2013 by Bastian
Until this point we have had absolutely no news whatsoever with regard to Zelda Wii U. Not even one tiny morsel. That changed today, however, during an interview IGN conducted with long-time Zelda series producer Eiji Aonuma. Now, it isn’t much, so don’t get your hopes up, but it is our very first insight into a game mechanic that will likely appear in the future Zelda title.
Jump inside to find out more!
September 2nd, 2013 by Andrew
With the release dates of both A Link Between Worlds and The Wind Waker HD, fans of the Zelda series are becoming more and more excited about the possibility that a concrete announcement of the the next Zelda game for Wii U will be released to the public soon. The anticipation of this announcement is so high, in fact, that one German gaming website decided to post a deliberately fake “leak” of information on Nintendo’s upcoming title, to find out whether it would be interpreted as true or not. Since it is is interesting to consider the possibility of an actual Legend of Zelda game incorporating different gameplay and story elements anyway, we’ll report on this “news” story for the purpose of community discussion. Get ready, because what you are about to hear is probably like no Zelda Wii U that you’ve considered before!
Hit the jump for all of the details!
August 22nd, 2013 by Axle the Beast
Last week Djinn wrote about how the state of music in the Zelda series has changed over the many years since its inception, and near the end of the article he spoke briefly of how recently the quality of Zelda music has drastically increased with the orchestrated soundtrack of Skyward Sword. And let me tell you, when I first played Skyward Sword that was the impression I got too: It’s so much higher quality. It would be a mistake in my eyes for Zelda Wii U to not continue what it did. But there’s a bit more to it than just live instrumentation.
The orchestrated soundtrack is the first thing people talk about with Skyward Sword’s music. From the tracks played like a symphony, such as a number of the boss themes (in particular the mini-boss theme played during the Stalfos fights), to the rest of the soundtrack, the vast majority of which is played using live instruments, this soundtrack did add quite a bit of impressive raw quality to the music, and I certainly don’t doubt that this blatantly and in-arguably superior sound quality won’t be used again in Zelda Wii U. I mean, hell, they used an orchestral style in A Link Between Worlds, so why not the next major console release?
August 20th, 2013 by Jessica
Just recently, Japanese video game magazine Famitsu released several new scans of The Wind Waker HD, revealing some new details and another look at other characters including Medli, Prince Komali, Ganondorf, Zelda and more! With only a handful of new screens, few indicate that playing songs on the Wind Waker require the Wii U GamePad. Though the text is written is in Japanese, some scans illustrate some interesting implications.
Hit the jump to take a look!
July 31st, 2013 by Brian
It feels fore eons since we first saw that footage of Link on the Wii U screen. Though news of the so called “Zelda Wii U” has been minuscule at best, we have all still been waiting in great anticipation for this apparently paradigm-shifting Zelda title, that will somehow change the way we view Zelda. It’s a tall order to live up to, and until now, they haven’t really given themselves any time restrictions in which to make such a game, but that changes today! Maybe…
Click the jump to learn more.
July 31st, 2013 by Venus
Nintendo has released barely any information about the new Zelda Wii U game, other than a few demo screen shots. However, now Iwata has revealed in an interview with Steve Boxer, from theguardian, that Nintendo would be able to make a ‘relevant announcement’ in the near future. With this, A Link Between Worlds, and The Wind Waker HD, there’s a lot to look forward to!
Hit the jump to read what Iwata had to say!
July 28th, 2013 by Kev
It’s fast approaching the first anniversary of the Wii U’s release and it seems as though there haven’t really been that many bundles to entice you with an awesome game upon purchase. The only bundle I’ve seen is the ZombieU one but that didn’t exactly make we want to rush out and buy one. There are probably a few others which I haven’t seen but I doubt any of them would be great. However, a rumor has recently surfaced of a new bundle, packed with a much anticipated game.
Find all the info of this rumor after the jump!
July 16th, 2013 by Timothy
Legendary Zelda director Eiji Aonuma has revealed in an interview with The LA Times that he’s sick of returning to the same traditional Zelda formula for each title and plans to revamp the whole style of gameplay for Zelda Wii U. Mr. Aonuma mentions about his goal in creating something that no other developer could think of and plans to revolutionize the Zelda series starting with Zelda Wii U.
You can read Mr. Aonuma’s comments about Zelda Wii U after the jump!
July 7th, 2013 by Kyle
We’ve heard lately about the pressures of the time constraints that surround developing a Zelda game. But according to Shigeru Miyamoto’s statements during an interview with Game Informer, progress on the Wii U iteration is progressing nicely. Hit the jump to find out more.
June 27th, 2013 by Parmesanllama
Shacknews recently conducted an interview with Nintendo of America’s senior director of corporate communications Charlie Scibetta. In the interview he explains how the hardware is created to fully compliment the software Nintendo creates, and says that with tools like the GamePad designers can create the experiences they want the way they were meant to be played, he cited The Wind Waker HD as one of these titles.
To see what he had to say and his full comments hit the jump!
June 17th, 2013 by Weyoun
Recently, over on Siliconera, an article arose with quotes from Nintendo’s own Eiji Aonuma, series producer for The Legend of Zelda. The article brought to light some interesting points told by Mr. Aonuma that the Zelda community has had very mixed opinions on in the past; however the main question asked, was about how much the face of the Zelda series should be changed. Mr. Aonuma himself tells us how he views the subject, after the jump!
June 15th, 2013 by LukeSaturn
The art style of each Zelda game is always a controversial thing, even if it is praised among the majority. Ever since the “shocker” of The Wind Waker’s graphics after the revolutionary realism of the Nintendo 64 titles, the graphics and art style of each and every new Zelda game has been a hot topic. And the buzz around the new Zelda title for the Wii U is no exception. Some chant for realism to harness the Wii U’s graphic capabilities, while others want a fresh color scheme and an animated feel. A contention always seems present between the three most recent 3D Zelda games, but what about a new art style? Hit the jump to see what the Zelda team had to say.
June 14th, 2013 by Jessica
With serious interest and consideration in mind, Aonuma claims that future Legend of Zelda titles could finally join other high ranking games that feature exclusive DLC. However Aonuma strongly suggests that such content should express a meaningful experience to players, as the introduction of downloadable content in the Zelda series could potentially offer an entirely new perspective on the series.
Given the question of possible DLC, Aonuma replies with the strong intention of implementing the idea in future Zelda titles. “We’re certainly looking at different ways to add on content that would enhance the experience for the user – maybe more places to explore or just to enrich the experience beyond what is on the disc.” Hit the jump for more! Read more…
June 14th, 2013 by Cameron
As a lot of you have surely heard, the long awaited Super Smash Bros. games for the Wii U and Nintendo 3DS have been announced, and official artwork of Link’s appearance in this game has been released. While it is almost completely the design of Twilight Princess‘s Link, there are still minor differences which suggest another connection. Hit the jump to find out more!
June 13th, 2013 by Timothy
Eiji Aonuma has revealed in an interview with Engadget that Nintendo plans to change the concept of using items in A Link Between Worlds and the upcoming brand new title for Wii U. Aonuma showed Engadget in a private A Link Between Worlds demo (unlike the E3 showfloor version) how items will be utilized differently compared to previous Zelda titles and how they will allow the gamer to explore more than ever.
You can read what Mr. Aonuma had to say after the jump!
June 13th, 2013 by Autumn
In a recent interview on Engadget with Aonuma, the man directing the Zelda series itself, he mentioned that he was up to trying to change the Zelda series, to keep it from becoming too stale. There were many different questions about how they might do that. He says he doesn’t want to completely change the formula and take away what makes Zelda just that: a Zelda game.
To spice things up a bit, many things were brought up. He mentioned that Zelda Wii U was still so early into development that they really had nothing to show for it, so ideas are still flowing in his head. Engadget gave up an idea that maybe we could play as Princess Zelda herself or even Sheik, her counterpart from a certain fan-favorite game.
Take the jump to find out more!
June 12th, 2013 by Autumn
Yesterday, a YouTube user by the name of darandomfish took it upon himself to film GameCube footage of The Wind Waker to compare to the newly released trailer for The Wind Waker HD.
Check it out after the jump.
June 12th, 2013 by Alyson
A lot of Zelda fans, including myself, have been curious about the new Zelda title for the Wii U ever since the console came out. Apparently, the new title has been long underway.
Hit the jump to find out more!
June 6th, 2013 by Timothy
Eiji Aonuma sure has been busy talking with Edge magazine as he has revealed in his interview with the publication that the upcoming and much anticipated Zelda title for Wii U will feature plenty of unexpected elements. Mr. Aonuma mentioned that, just like Zelda 3DS, the aim for Zelda Wii U is to surprise gamers like never before by rethinking the conventions of the series.
Click the jump to read what Mr. Aonuma had to say about Zelda Wii U!
April 28th, 2013 by Cameron
As Zelda fans, we have undoubtedly been subject to the greatest variety in art style and graphics in a single video game series. We’ve seen 2D, cel-shaded, 3D, 2D cel-shaded, realistic, impressionistic, and variations of those listed. People always have very different opinions on which one is the best and why. So that’s what I’m here to discuss. I shall explain each art style or graphics implemented by each game, and then you can simply pick which one is your favorite. Don’t let your opinion go unheard!
April 26th, 2013 by Weyoun
Pandora’s Tower is an action RPG platformer from publisher Xseed Games, and an article arose over at NintendoEnthusiast which shows a nice comparison between it and The Legend of Zelda. Titled, “Zelda Can Learn A Thing or Two From Pandora’s Tower”, it contains some very interesting points. More after the jump!
April 25th, 2013 by John
It’s set to be a great couple of years for Zelda fans. Not only have we got The Wind Waker HD being released on the Wii U later this year, but we also have two original games on the 3DS and Wii U, the latter of which we will probably get a glimpse of at this year’s E3. It’s a lot of work for anyone to take on, even for Aonuma’s talented team of developers at Nintendo EAD. In a recent interview with Kotaku, Nintendo of America’s Bill Trinen shed some light on how the Zelda development team functions in such demanding times, revealing some fascinating info on the workings of how Zelda games are made. Hit the jump to find out more.
April 23rd, 2013 by Jessica
According to the European website The Hut, The Wind Waker Wii U is set to be released on October 15th.
Although the game is expected to be released in the Autumn, the retailer has it coming out much sooner than expected.
This listing seems a bit unlikely for several reasons. Jump inside to find out why we think this is just another case of a retailer jumping the gun.
April 9th, 2013 by Kyle
Alex Plant at GenGame recently published an article on the upcoming Zelda title for the Wii U and Twilight Princess. As the article points out, Twilight Princess was seen as a return to form after the departure that Wind Waker was, and the Wii U title has the potential to be the same thing after the experimentation of Skyward Sword. Hit the jump for the article and some thoughts on it. Read more…
April 8th, 2013 by Mases
It’s fairly common for retailers to use placeholder names for games that have yet to have official announcements. Usually this isn’t really noteworthy, but in this case it’s just so bad it’s kind of hilarious. Walmart is currently taking pre-orders for Zelda Wii U, but they aren’t quite calling it Zelda Wii U. Instead, they are labeling it as Zelda 2 (RPG) (Wii U).
I kid you not, that is actually what they are calling it. Why Zelda 2? If this is Zelda 2, what is Zelda 1, Skyward Sword? They also specifically have the (RPG) tag next to it, when most recent Zelda games are usually not labeled in that genre. Is the RPG name only attached to it because Zelda 2 is associated with Adventure of Link, which was an RPG? Really the whole thing is meaningless, but kind of hilarious. Shame on you Walmart, but thanks for the laughs.
March 30th, 2013 by Zakabajak
Among the many new features included in Skyward Sword was a refined inventory system. The addition of the Adventure Pouch made for some interesting choices when it came to resource management. The beginning of the game started the player off with four slots to fill with extra items, and that amount is doubled by the end. But that is about the peak of the Adventure Pouch’s significance: something extra. While the customization of Link is something that could lead to many creative opportunities, I do not believe that Skyward Sword tapped into this concept to its fullest potential.
The intrigue of the Adventure Pouch can be attributed mainly to its limiting nature. Having a finite amount of space in which to carry items forces decisions to be made regarding which items will help out the most upon departing from Skyloft. This allows for a variety of different experiences to be had and thus increases replay value, which is always something to aspire to. Since the core of Skyward Sword’s gameplay did not always actively make use of this feature, however, it is often overlooked and hardly seen as a limitation. While you acquire more items that can be placed in the Adventure Pouch over the course of the game, you also acquire more slots in the pouch with which to store them. Although not a direct result of this, more important decisions involving the Adventure Pouch are made near the beginning of the game. Towards the start, while you only have four or five available spaces, your items are also weaker and less reliable.
March 26th, 2013 by Timothy
Are you still wondering why Nintendo chose to remake one of GameCube’s greatest titles, The Wind Waker, for its most recent console, Wii U? Nintendo sure left a lot of Majora’s Mask fans isolated when revealing that this HD remake would be the next Zelda title to release and considering the original game, after 10 years, still does not look outdated many do wonder if The Wind Waker really needs to be remade.
Legendary games designer Shigeru Miyamoto has revealed in an interview with news publisher ABC as to why The Wind Waker was indeed the chosen Zelda game to be remade for Wii U. He explains in this interview that the visual style for The Wind Waker was a strong reason as to why Nintendo was so ambitious and details as to what they can expect this updated version to bring to gamers’ attention.
Are you interested in what Mr. Miyamoto said particularly about The Wind Waker for Wii U and why they chose to remake this Zelda title? If so, then click the jump below and find out!
March 23rd, 2013 by Minish Pants
Undoubtedly, one of the most exciting experiences when playing any Zelda game for the first time is reaching the boss of a dungeon. In fact, I intentionally avoid looking ahead when new game news surfaces regarding bosses and strategies to defeat them. I like to be completely surprised, and analyze the beast, briefly admire the scope of imagination poured into its creation, and quickly change gears by figuring out how to take the sucker down. However, it is not uncommon for the series to recycle bosses from previous games. This can be both disappointing and exciting. Seeing an old boss can make players lose faith in the Zelda team’s ingenuity, and make for an underwhelming battle, as you already know the monsters’ moves and weaknesses (Oracle of Seasons, anyone?). On the other hand, seeing an old boss recreated can leave players feeling pleasantly nostalgic, and impressed with how the Zelda team has managed to breathe new life into a familiar foe, and set up an entirely new and unfamiliar battle requiring intriguing methods of strategy to overcome (My personal favorite being Gleeok from Phantom Hourglass).
The release of Hyrule Historia has further encouraged fans to speculate the inner workings of the Zelda stories, including character development. Too often are bosses labeled as simple, mindless monsters, simply standing (usually on four legs) as a barrier between you and the prize of the dungeon. Occasionally, a boss will be given a brief backstory to build anticipation and further develop the game’s story, but nothing more is divulged after the monster’s defeat. I know I am not the only Zelda fan out there that would love to see old bosses again not only for the simultaneous experience of new and old gameplay, but also for further development into their backstory. With that, I give you the six bosses that I would personally love to battle again, given they create a little more hype provided by in-game exposition. (WARNING: SPOILERS AHEAD)
Hit the jump to see the list!