Christmas time has officially started! For me at least. To me, Christmas time starts as soon as Thanksgiving is over. So to kick off Christmas time at Zelda Dungeon, I’m gonna tell you my top five snow areas in Zelda!
Hit the jump to read more!
Christmas time has officially started! For me at least. To me, Christmas time starts as soon as Thanksgiving is over. So to kick off Christmas time at Zelda Dungeon, I’m gonna tell you my top five snow areas in Zelda!
Hit the jump to read more!
Welcome to our second installment of “Would You Rather!” Last week we had a tremendous response to this piece, which is very exciting for everybody. After looking at all the discussion boards it seems like Zelda fandom is pretty split on which ride they’d rather have. If you missed out on last week’s article you can go check it out by clicking here. Otherwise, hit the jump to see this week’s match-up!
Many fans have been waiting for Prima’s Zelda guide box set since the very first reveal of it. The set includes six collector’s edition guides for the six most recently released games, excluding A Link Between Worlds. Also included is a laser etched bookmark, an individually numbered certificate of authenticity, and a treasure chest case to top it all off.
We are getting very close to the release of the set. That being said, more photos have been revealed. Check them out after the jump!
Of all the Links who have donned the green tunic and cap and answered the call to save Hyrule, the Hero of Time stands out as particularly legendary. Not only did this incarnation of Link star in Ocarina of Time, a game many consider to be one of the best ever made, but he went on to save the day again in Majora’s Mask, a cult favorite among hardcore Zelda fans. His influence is keenly felt in The Wind Waker, and again in Twilight Princess, where the Hero’s Shade, a manifestation of the Hero of Time’s past regret, according to Hyrule Historia, teaches his heroic successor the ways of the sword.
Despite his recurring appearances in the series, the Hero of Time’s fate following Majora’s Mask is largely shrouded in mystery. A relatively new fan comic, however, has attempted to fill in the holes and provide an emotional and complete account of this particular Link’s legendary life.
Read on after the jump!
We recently heard that Nintendo tested out three different Zelda games to use as a HD remake for Wii U; The Wind Waker, Twilight Princess, and Skyward Sword. Of course, we all know which one the gaming giant picked for its struggling console as Zelda fans and Wii U gamers, alike, prepare to embrace for the launch of The Wind Waker HD. Interestingly, in an interview with gaming site Polygon, longtime Zelda director Eiji Aonuma has indicated that HD remakes for Twilight Princess and Skyward Sword have not been ruled out entirely as long as someone else was willing to do it while he’s working on Zelda Wii U.
You can read the full quote from Mr. Aonuma’s interview after the jump!
As one of the oldest, and arguably greatest, video game franchises around, it isn’t uncommon to see Zelda titles make lists of personal favorite games of all time. When famous game designer Peter Molyneux, the man behind the Fable series, was asked to list his top five favorite games recently, one Zelda game made the list. As you already know from reading the title of this article, that game is Twilight Princess.
Hit the jump for more details.
With The Wind Waker HD quickly approaching and a mysterious Zelda Wii U title lurking on the horizon, this summer has seen its fair share of fan speculation. This got me thinking; what surprises or major changes would the fans like to see in future Zelda titles? You may remember a fan campaign on Facebook asking Nintendo to give Princess Zelda a stronger role in response to Aonuma’s statement at E3, saying he would entertain the idea of a playable Princess Zelda “if enough people had strong feelings about it.” This is encouraging news to fans, as it tells us our voices are being heard. So if Zelda developers would consider giving Zelda her own game, what about other memorable characters from the series, say… Dark Link? Personally, the idea of playing as Dark Link sounds… just so…cool! But how could Nintendo possibly pull this off?
Hit the jump to read more! Read more…
Every game has a glitch or 12 and a lot of people spend hours trying everything they can to find them. They may just have too much free time on their hands but they certainly make for entertaining videos and these glitches is what Eggbusters is all about. I’ve checked out a couple of videos before for other games I like and, seeing as The Legend of Zelda: Twilight Princess is my all time favourite game, I was quite glad they decided to do another video on glitches in the game. Rather than spend ages looking for glitches, though, presenter Austin looks for glitches other people have supposedly found and puts them to the test. It may be a game glitch version of Mythbusters but, in this video, there are some surprising result.
All is revealed after the jump!!
Of all Zelda games, Ocarina of Time still takes the cake for having the strongest nostalgia for me. I literally grew up playing this game; any time I started playing other games I’d still find some new way to play this classic again and would end up coming back to it. As a result, almost the entire soundtrack from Ocarina is nostalgic… and consequently, so is most of Twilight Princess‘s soundtrack.
An excellent example of a Nintendo 64-era song that received a new twist in Twilight Princess is the Serenade of Water. A favorite of mine from Ocarina of Time, the Serenade received a gorgeous rework and an entire scene dedicated to it. Jump inside to see both songs and my thoughts about the pair!
The two most recent console Zelda games, Twilight Princess and Skyward Sword are extremely different stylistically. The former was very dark, creepy and rather realistic in comparison to all of its predecessors. The latter was more of an amalgamation, crossing over a bit of realism with the mystical cartoon graphics from games like The Wind Waker. The games feel different to play, and evoke different feelings while playing them, and truly show the beautiful variety that Zelda games offer. Still, there was someone out there who believed this variety may not be so beautiful, and decided to take the issue into his own hands. Jump in to learn more!
Boss battle music is an excellent place to look if you want to see how diverse Zelda music became over the years. In the original Legend of Zelda, there was no separate track for boss battles until A Link to the Past. Even then, the same track was used for every boss. In Ocarina of Time, some more diversity was added: we had one song for mini-bosses, another for regular bosses, and then a different track for the “dinosaur” bosses, Dodongo and Volvagia. We finally saw a new twist on this in The Wind Waker and Twilight Princess when each separate boss got their own music (for the most part).
This gave the developers plenty of room to work with in making songs. Now, they could tailor each boss’s music to best match both the boss itself and the battle and environment in which you meet them. One of my favorite examples of these songs was the theme of Blizzeta, boss of Snowpeak Ruins. Jump in to hear it!
November is one of those months in which people start purchasing gifts for the holiday season. The perfect gift for any Zelda fan would be the Zelda Guides Box Set, releasing on November 26 of this year. The box set includes six collector’s edition Prima Guides of the six most recent Zelda titles, excluding A Link Between Worlds, and they are presented in a manner to make any Zelda fan perk out of his or her chair.
You can read more about this box set and look at a few images of said product after the jump!
Because Jmisn23 used the magic word, Twilight Princess is up next in this article series. I gotta admit, though I love every Zelda game, it’s nice to get back to the cream of the crop. This game gets a lot of hate, which is something I’ll never understand. Sure, each Zelda game has its flaws, but I feel like the negativity targeted toward this game is generally subjective preferences rather than legitimate complaints. “The atmosphere is so bland and depressing, the music’s not as good as other Zelda games, the overworld was so uninteresting…” Quiet, you. Making every Zelda game feel distinctly different from each other is likely what has kept the series running so strong in the last 26 years. As long as we have the essentials: the characters, dungeons, bosses, items, puzzles, and an overworld to explore, it’s bound to be a stellar game. I’m here to tell you that Twilight Princess is a superb entry to the Zelda franchise, and I have a lot of praising to do, so let’s get into it!
As a lot of you have surely heard, the long awaited Super Smash Bros. games for the Wii U and Nintendo 3DS have been announced, and official artwork of Link’s appearance in this game has been released. While it is almost completely the design of Twilight Princess‘s Link, there are still minor differences which suggest another connection. Hit the jump to find out more!
Just recently the team at Zelda Reorchestrated released their album, Twilight Symphony, on YouTube. Included are orchestrated tracks of songs from Twilight Princess, along with a professional Hollywood choir. Not to mention vocal talent from several live soloists, including Aubrey Ashburn from titles like Dragon Age 2, and Devil May Cry 4.
Hit the jump to see the video.
How hard is it to actually sing in acapella? Sure, it may seem like a breeze considering all you need is your sole voice with a good note range yet give it a try and you may find it’s quite a struggle to reach some strenuous notes. This thought is why we need to pay respect to our featured musician in this post for his unbelievable talent in mastering the art of acapella. Everyone’s favourite Legend of Zelda acapella singer Smooth McGroove has delivered another awe-inspiring composition using only his mouth from our favourite gaming series! This time around he’s produced the beautiful piece from Twilight Princess commonly known as “Midna’s Lament” and the finishing product is an absolute must listen.
Do not miss the opportunity to listen to such a heavenly melody! Click that jump and be prepared for some of the most worthwhile Zelda entertainment trending around the gaming community!
Skyward Sword and Twilight Princess as most Zelda players would know are on a very different scale when it comes to graphics and art style. With Skyward Sword looking like a water color painting whereas Twilight Princess is very dark to fit its “Twilight” atmosphere. A very passionate Zelda fan has recently come up with a mod pack which gives Twilight Princess the graphics and bright color of Skyward Sword. This has created a very interesting mix of the games, read more after the jump!
While I feel it doesn’t need mentioning, I will nevertheless point out that there is no such thing as a “worst” or “best” Zelda game due to the fact that we each of us has a different idea of what exactly the Zelda recipe ought to be; my “best” might be your “worst” or vice versa. Also there’s the simple fact that even the lowest ranked Zelda game is considerably better ranked than most other games.
With that out of the way, this week we will take a look at Twilight Princess–and we will do so in a slightly different structure than in previous weeks, as evidenced by the title.
Hi dear readers, and welcome to another exciting segment of Timeshift Thursday! Similar to last week I will be taking a good look at one of Link’s epic battles, where the gamer may have had a very memorable and inspirational experience, while examining the reasons as to what made it so incredible. I’ve drawn my thoughts from Twilight Princess where quite a few one-on-one combat events happen and have picked the one I found the most exhilarating.
This week features Link’s horseback fight with King Bulblin and it includes a stunning clash atop the glorious Bridge of Eldin. With Link clinging onto Epona’s reins, while trying to slash at the King of Bulblins and risking taking a disastrous plunge off the edge, this does happen to be one courageous act by our hero!
Would you like to learn more about Link’s Bridge of Eldin battle with King Bulblin? Hit the jump if you want to read deeper into the article!
There are many species in the Zelda series which have unknown methods of reproduction. Three of these species have picked at my curiosity in particular, the Gorons, the Deku race, and the Kokiri. There are many theories as to how Gorons reproduce, and none for the Deku race or the Kokiri. I shall go through these theories, suggest my own, and at the end, you can tell me the races in the Zelda series which you have always wondered about, and your ideas. Sound like a good idea? Good. Let’s go!
As Zelda fans, we have undoubtedly been subject to the greatest variety in art style and graphics in a single video game series. We’ve seen 2D, cel-shaded, 3D, 2D cel-shaded, realistic, impressionistic, and variations of those listed. People always have very different opinions on which one is the best and why. So that’s what I’m here to discuss. I shall explain each art style or graphics implemented by each game, and then you can simply pick which one is your favorite. Don’t let your opinion go unheard!
Nudity, whether it be partial or brief, is not uncommon in the Zelda series. When nudity is depicted in a Zelda game, it is never overly explicit, thus, the ratings on any one game are not higher than they are. Though it is definitely present in the series, and it is not a new aspect, beginning as early as Link’s Awakening. This can be a somewhat controversial topic, as people all have very different ideas on what nudity adds or takes from the Zelda series, whether or not it is necessary, and if it should be continued in future games or not. Various aspects and depictions of nudity will be utilised as I further discuss the positives and negatives of nudity in the Zelda franchise.
I’m sure most of you have probably seen this poster before. If not, well there it is. The poster for Twilight Princess. But this poster has much more information within it than meets the eye. Not only does it define aspects of the game like horseback riding and wolf form but it also gives pieces of the plot of the game away to us.
If you want to know more about the the hidden and yet obvious symbolism of this poster you can find out after the jump!
Every now and then, an observant (and diligent) YouTuber uploads a fascinating video that reveals a whole lot of information about a Zelda game that we didn’t know before. This time, notable gaming commenter Yuriofwind has found time for everyone’s favourite wolf-related Zelda title, Twilight Princess, in his “Gaming Mysteries” series. By doing what seems like a ridiculous amount of research on the announcements leading up to the release of Twilight Princess in late 2006, Yuriofwind has compiled twelve minutes’ worth of interesting lesser-known facts about how the Wii launch title came to be. Specifically, he compares features included in the beta of the game with what eventually made it to the final release, including differences in the various locations, enemies, and, most interestingly, pure gameplay mechanics. Just how different was Twilight Princess before we got our hands on it? Read on to find out!
Alex Plant at GenGame recently published an article on the upcoming Zelda title for the Wii U and Twilight Princess. As the article points out, Twilight Princess was seen as a return to form after the departure that Wind Waker was, and the Wii U title has the potential to be the same thing after the experimentation of Skyward Sword. Hit the jump for the article and some thoughts on it. Read more…
In almost every Zelda game since Ocarina of Time, Link has fought side by side with an invaluable partner, who grows with him and provides him with special abilities. In a way, each partner is really the protagonist of their respective game. The impact we feel from Link’s transformation from average boy to fabled hero falls a little short. Sure, Link grows in spirit and power dramatically by the end of each of his adventures, but his personality rarely goes through much of a metamorphosis. From beginning to end, he is kind, brave, bold, unflappable, athletic, and naturally gifted as a fighter. An effective protagonist needs a little more depth. And that’s exactly what we get from many of his sidekicks. Before we pick our favorites, let’s look back at the many companions that have aided Link on his adventures. (WARNING: SPOILERS AHEAD)
Continuing our series on Overworld Themes, today I will be looking at Twilight Princess. Nothing else.
My primary reason for singling out this one game’s overworld is due to the way its music is used. You do not just hear the Hyrule Field theme while in the field itself, but there are also a considerable number of other areas in the game which use the same notes for their primary refrain. This is present to a much smaller extent in some other Zelda games, but none as prevalent as Twilight Princess. Its overworld theme serves as much more than just your usual Hyrule Field music; it is a theme song for the game as a whole, the notes of which ring synonymous with its main events.
Jump in to see some examples of how Twilight Princess‘s theme is used!
Here we are: Hyrule Castle, the last dungeon in Twilight Princess left to review, is so much of a mixed bag for me, you have no idea. And I don’t mean that like it’s got some good and some bad, so it just ends up being mediocre. Hyrule Castle has some really great aspects but also so many things missing, that while it’s good, I get a sense of disappointment when I go through it. But, before I discuss what’s missing, let’s look at what this dungeon did right.
Thematically, Hyrule Castle takes the cake. The outside areas in the courtyard are shockingly unusual and subtle. When it comes time to enter the final dungeon of the game, and you know it’s going to be the iconic Hyrule Castle that you can see from much of the overworld, you don’t really expect such an atmospheric, silent area for the beginning of the dungeon. But this courtyard area is both pretty and eerie, though neither feeling is overpowering. It’s just this quiet, mysterious courtyard, with mist and falling rain, casting a blurring and glowing effect on the castle proper; even the dungeon’s introduction portion continues to set up the mystery and anticipation of the dungeon itself, just as seeing Ganondorf’s barrier around it has done throughout the entire second half of the game. That’s kind of cool.
The interior areas help build atmosphere as well. An eerie rendition of the old Hyrule Castle theme from A Link to the Past plays as you explore the totally posh interior of the castle, creating an eerie regal atmosphere as you explore rooms that are very fitting for such a theme both in terms of visuals and function. Every puzzle — though they are few in number — feels like something you might see in a castle, and all of the rooms continue to look regal, but different in their own ways. I especially liked seeing things like the dark room where you’re supposed to light torches, because it looks fancy like all the other rooms while being totally claimed by darkness, making it a room that both continues and departs from the core theme of the dungeon. That’s an excellent thing to see in any area just for the sake of variety, and it’s well-executed here.
Today’s Zelda Fanart Spotlight is on deviantART artist animagess‘s Twilight Princess fanart “Purge“. This fanart is a creative take on the scene that takes place in the game where Link finds the Master Sword and goes to use it to return to his true form. Since the Blade of Evil’s Bane can repel evil it will remove the darkness that surrounds him. When that darkness is removed it is transformed into a dark crystal that later Link can use to change into his wolf form at will. Midna is also shown to be close at hand and ready to grab the crystal and keep it for future use.
I’m pretty sure Link feels that even though being a wolf does have its perks sometimes its nice to be a human as well.
Okay, this one’s a bit weird for me to review. The Palace of Twilight is the second to last dungeon of Twilight Princess, and like the true final dungeon, it’s a bit shorter and less impressive than you’d think; both of the game’s final dungeons dial it down a bit and are on the shorter, more straightforward side. On paper this is a lame move and normally it would be something I’d criticize the dungeon for more than I do, but I think at least in this case I can’t really say the dungeon is bad because there is something it does pretty well at: Level design. But I’ll get to that in a bit.
First off, let’s discuss the dungeon’s themes. This is where I feel the dungeon is the most disappointing, but in a way it’s not exactly the fault of the dungeon on its own. The Twilight Realm is discussed throughout the game; it’s ultimately a major part of the story and discussed pretty frequently throughout the game, never more specifically than by Midna just before entering it:
The twilight there holds a serene beauty… You have seen it yourself as the sun sets on this world.
Bathed in that light, all people were pure and gentle…
Welcome to another segment of Timeshift Thursday! It’s great to have you join me as we discuss some of my favourite areas from past Zelda games and I would go so far as to say that this will probably be my most controversial editorial yet. I say this because I’ve read so many different opinions about this particular area and the actual Zelda title itself. Yet, I’m welcome to any comments you have about my different tastes in the Zelda series so let’s get into it!
Because almost all Zelda titles take place in the land of Hyrule, Nintendo can always be counted on to give us a beautiful Hyrule Field for Link to explore. Starting with the original NES adventure and fast forwarding all the way to Twilight Princess, Hyrule Field has been a memorable experience for players to travel in. By the time Ocarina of Time was being developed Nintendo even implemented a new method of travel, horse riding, by adding Epona to the Zelda series and giving us plenty of memories for our gaming childhood. We’re not here to talk about Ocarina of Time’s Hyrule Field, though. No, Nintendo created a greater, more expansive Hyrule Field which I love exploring to this day and hope to convince at least some as to why I thoroughly think Twilight Princess’ Hyrule Field as the greatest in the Zelda series.
Are you interested in taking a look at and sharing your opinions about Hyrule Field in Twilight Princess? If so, please hit the jump below and read my thoughts as to why I enjoy this area!
Not everyone wants their mum to make a birthday cake for their “special day,” unless of course your mum’s baking skills match the legendary craftsmanship wielded by the ancient Hylian blacksmiths! Few of us can say that they have ever gazed upon such a glorious Zelda tribute in edible form as this 18-year old’s shining birthday cake. The cake is a stunning replica of the Hylian shield design debuted in Twilight Princess.
I’m going to give a heads-up on this one: Unlike all of my other dungeon reviews, the subject of this one is the only dungeon in the entire Zelda series I think I truly hate. I wrote once before that I’ve never had fun with it at any point, so while I will try my hardest to look for good things in the City in the Sky, this review is going to be virtually entirely negative. This dungeon represents nothing for me but broken dreams, and as such, this will be more rant than review. You’ve been warned!
There’s so little to say about the City in the Sky when it comes to its visuals, audio, and overall themes. It’s a city — er, well, place of some kind — in the sky. There is very little done with the architecture to make it interesting, though. Other locations in Twilight Princess very uniquely make themselves out to be believable locations in the world; the Goron Mines look and feel like mines, and Snowpeak Ruins looks and feels like a frozen-over mansion. The City in the Sky is a city populated by the Oocca, but the only recognizable dwelling is at the beginning, and otherwise the dungeon looks like a nondescript industrial facility. There isn’t really any theme coherence here. That might be fine if the dungeon was cool anyway, but really, the City in the Sky is primarily filled with a massive misuse of the concept. At no point does this dungeon really capture the romance or mystery of being in a settlement that high in the sky. As a result, it fails in capturing the epic qualities that the final main dungeon of the game should have, and even if it didn’t have that lofty goal to rise up to, it’s still thematically boring and just dull to look at.
This song is the theme for a shop owned by a kid who looks like a baby. Its Castle Town branch is painted in colors and designs so incredibly bright and colorful they would make a Brony puke. The customers and sales representative ceaselessly perform a dance that no sober human being would dare be caught performing. And everyone is so. Bloody. Cheerful. All to the tune of this song.
Normally this is the part where I say “jump on in to read about it.” Today I will simply say,
“Abandon all hope ye who enter here.”
In my dungeon review last week I said that Snowpeak Ruins was the last dungeon in Twilight Princess that I had any personal fondness for, so you already know that I don’t particularly care for the Temple of Time. That’s not necessarily to say I find it bad, however. The word I would probably choose for the Temple f Time is… solid. It does its job, but it doesn’t really excel at it.
I think that’s a little unfortunate because this ended up being one of the most epic dungeon premises in the entire game. A hollowed-out tree in the woods, a lava-filled mine, a temple at a lake’s bottom, a haunted prison in the desert, and an icy ruined mansion… do any of these concepts really beat returning to an iconic location from the most-lauded game of the series by traveling back in time? You enter the Temple of Time in the Sacred Grove where you found the Master Sword, passing through a door with nothing on the other side only to end up in the past within the intact Temple of Time, with its familiar shape and unforgettable music. The ensuing dungeon, undiscovered within the outer temple during your journey in Ocarina of Time, should have been one of the most impressive dungeons ever.