Recent statements from Nintendo have suggested that Zelda Wii U was significantly influenced by Twilight Princess, and with many of us having recently played its HD remake, we thought it was a good time to consider what features from that cherished game we would want in Zelda Wii U. From its realistic graphics, to its interesting sidequests, memorable supporting characters, varied modes of exploration, and unique temples, Twilight Princess is a game that if tastefully emulated could certainly benefit Zelda Wii U’s development. So this week the Zelda Dungeon staff gives its thoughts on which elements from Twilight Princess should turn-up in Zelda Wii U, and be sure to share your thoughts in the comments!
Posts in category: Twilight Princess
With the release of Twilight Princess HD, many of us will once again embark on a journey into a version of Hyrule that is shrouded in darkness. And what better way to do that than with the help of the Princess of the Twilight Realm; there’s no better guide (and in my opinion, no better companion) in all of the Zelda series. Midna is one of the most inspiring female characters in the lineup. She’s strong in terms of both power and confidence, and while she’ll do anything to save herself and her people, she is loyal to anyone who can prove their worth to her. Our mischievous little Princess is full of attitude and riddled with trust issues, but she comes around, especially to Link. After the jump we’ll discuss what makes Midna the memorable and influential imp she is.
What is the Legend of Zelda to you? Is it simply a game that you enjoy to pass the time with, or is it something more meaningful? Have you been enjoying journeys through Hyrule for most of your life, or have you only recently tried your hand at your first adventure as Link, the hero in green? We all have our stories, playing these games, finding inspiration from them and always wishing for more adventures to enjoy on the latest Nintendo hardware.
For me The Legend of Zelda has been a part of my life for as long as I can remember. I was born into it more or less, and I have vague memories of watching family members playing A Link to the Past, and later on, Ocarina of Time as I grew up. But I was around 7 years old when I played my first Zelda game. My family wasn’t exactly wealthy as I was growing up and I have a lot of siblings. So when my parents found an SNES and a few games at a yard sale, my siblings and I were on cloud nine. A Link to the Past happened to be one of those games. It’s funny, the cartridge already had two save files that were pretty far into the game, and, as any normal person or gamer would do, I deleted those games so my siblings and I could have our own save files. However, for some reason, two of my brothers got so mad at me for deleting those games and making them start from the beginning. This is the moment that I first experienced Zelda for myself, and it’s a fond, silly memory. That said, though, my Zelda story is actually a rather short one. Even though 13 years or so followed that memory and I had played the majority of the Zelda games released over that time, I had never really considered how much the Zelda series meant to me then. At least, not until A Link Between Worlds was released.
The Hero of Time is a rather silent savior, he doesn’t speak casually but we do see him gesture and make mouth movements as if he is speaking to someone. Though we are not privy to these conversations and we rarely hear our hero’s voice, it is clear that at times he is capable of speech. Selective Mutism is a condition that often occurs due to genetically predisposed Anxiety Disorder or Sensory Processing Disorder which results in children not being able to speak comfortably in a majority of situations. Only with certain people or in familiar settings will children with this affliction speak, and these children are usually socially impaired otherwise.
Many Links seem to me to show the symptoms of Selective Mutism, after the jump we’ll see which Links we can diagnose and how this illness has affected their heroics.
There are an almost endless number of factors that contribute to the commercial appeal of a videogame– gameplay, functionality, developer, rating– but a game isn’t going to sell if it isn’t pleasing to the eye, at least in some capacity. We can judge by the turbulent behavior following the reveal of Wind Waker’s art style or Skyward Swords’ downgraded graphics that appearance does matter within the Zelda series. So let’s take a look at some of the varied Zelda visual styles and how they affected the games’ initial and later receptions after the jump!
Amiibos never seem to die down when it comes to hard core collectors buying them all up in a crazy short amount of time, even before the figures release. Twilight Princess HD‘s Wolf Link Amiibo bundle is no different. If you have had trouble grabbing one of these sweet bundles for the Zelda’s next HD remake, now is your chance. U.S. citizens can now pre-order from Gamestop again for $59.99, but HURRY! These things will likely sell out again soon!
Pre-order right here while you still can.
Though the true nature of Zelda Wii U is still shrouded in mystery, we devout Hylians have been promised an open-world game with an enormous map. Many fans are more than ready to embrace an expansive and uninterrupted landscape in the upcoming title, but some have logical doubts as to whether the world map will truly enhance the gaming experience. The upside is of course, exploration. But at what point does exploration become tedious? And how can Nintendo make sure that this over-sized land doesn’t become a burden to traverse?
As we draw closer to the release of Twilight Princess HD in just a few months, many of us are waiting with baited breath to see the beauty of the Twilight Realm in the glory of HD! However, some of us are passing the time contemplating the places and people we will encounter once again, as we embark on yet another journey to save Hyrule. That is exactly what GameOver Jesse is doing in his latest Zelda theory with special guest, RMFH. The two take some time to discuss the mysterious Ordon Village that only appears in Twilight Princess and then is never seen or mentioned again. As Link begins his adventure in this village, much the same way he does in Kokiri in Ocarina of Time, you can’t help but start to wonder about the similarities. Where did Ordon Village come from and why do we never hear about it again? This and much more is discussed in his latest video, jump in past the break to see what GameOver Jesse has cooked up in his latest Zelda theory.
Despite the release of not only Hyrule Warriors DLC, but also a new handheld entry in Tri Force Heroes, 2015 was relatively low-key for Zelda. As Jon discussed a couple of days ago, the highlight — if you can call it that — was just how little we heard about Zelda Wii U. Based solely on what we know right now, though, 2016 looks to be the series’ biggest year since 2011. Considering that it’s the franchise’s 30th anniversary, as well as Twilight Princess’s tenth, there couldn’t be a more appropriate time to release Hyrule Warriors Legends, an HD remake of Link and Midna’s adventure, and Zelda Wii U.
Surely, this calls for some kind of celebration. You know, beyond simply playing these three games. Are you going to do anything special for Zelda’s 30th anniversary? If so, feel free to let us know, as well as check out my own plans, after the jump.
One of my favorite aspects of Twilight Princess is its appreciation for context. Just about every locale has a unique story to tell; the dungeons, especially, stand apart from those of most other Zelda games. Rather than serve as generic holy sites, each dungeon goes a long way toward giving Hyrule a lived-in feel. City in the Sky highlights an ancient civilization, while Snowpeak Ruins makes the player feel like a guest in someone’s home. That said, not having all of the answers can be fun. Much of the mythology surrounding the Arbiter’s Grounds has been shrouded in mystery, which, throughout the past nine years, has led to a ton of theory crafting. YouTuber Dr. Wily recently discussed his interpretation of the abandoned structure. Hit the jump to check it out!
SuperRetroBro created an amazing farmer Link papercraft from Twilight Princess, and with great detail. He made an eight minute video showing how he made it with the end result being very impressive. This build required for him to be very precise and careful and the end result has shown that he definitely has the skills and is very talented in creating this.
Check out the video after the jump! Read more…
Oh boy. That title. That’s asking for trouble. It is no secret that Twilight Princess is a true fan favorite in the series, and many are quite excited about the upcoming HD remake, but there are times when we crazy fans need to step back and look at one of our favorite games critically, at the things that could be seriously improved in the HD version. It stinks to have to nitpick, but in the long run, it helps to make the game even more amazing. Right now, we do not know much Twilight Princess HD beyond the new graphics, but there is a lot of small details they could tweak. Awhile back, HMK took the time to look at every detail that he thought could use an update.
Check out the video after the jump. Read more…
Kyle Hefley from 343 Industries has shared with the gaming community his adaptation of a realistic looking adult Link. He is presented as middle aged and experienced, with his attire being that of Twilight Princess Link (personally my favourite version of Link). However that seems to be where the similarities end, the green tunic and fairy seem to be the biggest clue that this is indeed Link. If I were shown this design without the tunic or fairy present I would find it difficult to recognize him. Hefley has done a fine job and I like that he has attempted to capture the Zelda spirit, but the design just does not have that Legend of Zelda feel for me personally.
Check out the designs after the jump! Read more…
Just as we are getting ready for more possible news from the Game Awards, the hype from the newest Nintendo Direct seems to have died down a fair bit at this point, making room for theorists to hop on YouTube and various forums, and discuss what they might expect from Zelda Wii U, Tri Force Heroes‘ DLC, and of course, Twilight Princess HD. That being said, we have hear almost as much negativity about what we saw of Twilight Princess HD‘s trailer as we have of positivity. The graphical update is not what man of the fans thought they would get, and that is causing some strife here and there. Should more have been done? Could Nintendo have easily redone the graphics like they did in The Wind Waker HD?
Join the discussion after the jump! Read more…
Admittedly, when The Wind Waker was released back in 2003, I was not a fan. My first look at it was as a twenty minute demo on the Zelda Collector’s Edition my siblings and I got for Christmas when I was ten. At the time, I had just finished playing through Ocarina of Time and Majora’s Mask–my second and third Zelda games ever–and the concept of a ‘Toon Link’ was so bizarre to me, the switch in worlds so monumental that, as a ten-year-old, I irrationally decided to reject the game entirely. It wasn’t until I was much older and the HD remake was released that I decided to give the game another chance, and found that I actually really liked it. In fact, it has, up until this point, become one of my favorite Zelda titles and I find myself replaying it every four-six months; almost as much as I replay Ocarina of Time.
Beyond the jump is a video where the guys at IGN explain this common occurrence throughout the fanbase. That, in the last twelve years since The Wind Waker‘s initial release, fans have converted from hating the change in Zelda’s direction, to absolutely adoring it and eager for more re-releases of favorite Zelda titles.