Video game graphics have improved immensely over the years and The Legend of Zelda is a prime example of its growth, beginning with 8-bit sprites and transitioning to fully animated 3D models. And there’s no doubt that 3D animation has come a mighty long way since Ocarina of Time on the Nintendo 64. Imgur user, game designer, and 3D artist John Guerra was thus inspired to pick-apart the workings of five 3D Princess Zelda models. The jump in resolution from Ocarina of Time to Twilight Princess in terms of polygonal faces is shocking, and the animation textures in Skyward Sword explain why its graphics were simpler than its predecessor’s. To see the full analysis, hit the jump!
Posts in category: Twilight Princess
To have a Zelda news drought ended with the depressing news of a delay is not the best way to end said drought. However there is a possible silver lining on the horizon for Zelda fans. Nintendo has officially announced a new Nintendo Direct to be aired tomorrow to focus on upcoming WiiU and 3DS games. However Nintendo has a habit of offering a hand full of surprises during their Direct presentations. So, is it possible that they will surprise us with the announcement of Twilight Princess HD remake to fill the Zelda-shaped gap in the end of the 2015 release schedule?
Hit the jump to find out more!
In a series that’s been running for as long as The Legend of Zelda has, there are always going to be some minor characters that end up swept by the way-side; but Zelda usually does a pretty good job of making its characters memorable. Despite the many enriching titles to chose from, a select few stood out in the minds of the Zelda Dungeon staff as exceptional utilizers of character development. Some games did a better job of developing our Hero, some the core cast of characters, and some the minor characters or kingdom as a whole; but which is the most engaging style of character development?
In this week’s Zelda Dungeon Talks various staff members share their opinions on character development throughout the series, and its involvement or lack thereof in certain games.
Welcome to the eighth installment of Piece of Heart, where we look at The Legend of Zelda series through the eyes of a literary professor and examine how its literary elements enhance the gaming experience. This week’s lesson is titled “It’s All Politics”. While I don’t think that any Zelda game was created as an analogy for a real-world political situation, it does usually surround war and the dangers of a power-hungry government.
This lesson argues that no piece of literature is devoid of political bias, because every author has a personal political preference that is likely to present itself in that author’s works. Likewise, every person who has ever had a hand in creating a Zelda game has left his or her political footprint on it, it’s just a matter of spotting the tracks.
Welcome to the seventh installment of Piece of Heart, where we look at The Legend of Zelda series through the eyes of a literary professor and examine how its literary elements enhance the gaming experience. This week’s lesson is titled “If She Comes Up… It’s Baptism”. Basically, being submerged in water can represent a character’s rebirth. The Wind Waker in its entirety comes immediately to mind, leading into the lands that emerge to make up new Hyrule in Spirit Tracks.
Characters being dipped in water, getting soaked, or drowning also have significance. There’s a shocking amount of water in Zelda if you really think about it; there are lakes, bays, temples, oceans, fountains! A drenching or two is inevitable, so I’m going to take the plunge and analyze a few.
I remember playing Wario Ware on the Wii and loving the Animal Crossing fishing challenge because it required minimal strategy, was quick, and my catch offered instant gratification when displayed. Contrary to this fast paced mini-game, fishing in The Legend of Zelda actually requires some skill and a level of patience, so it isn’t a surprise that I never really took to fishing in Zelda. Fishing appears in five Zelda titles now with its implementation in Majora’s Mask 3D, which caused me to wonder, what’s so great about fishing in a Zelda game?
Stories of valiant knights, princes and other heroes who fight for their beloved ladies are some of the oldest and most beloved stories in human history. Perhaps even THE oldest, depending on your interpretation of the Epic of Gilgamesh. So it was to be expected that a concept as basic as fighting for those you care about eventually ended up in The Legend of Zelda, or at least have fans ascribe it to individual games. But is there any truth to this? Has anything been confirmed, implied, can things be extrapolated or is it just a bunch of hot air? Note that this contains spoilers for Hyrule Warriors, so be careful in case you have not yet finished the game. Read a game-by-game analysis after the break!
The true timeline of the Legend of Zelda games is a debate as ancient as the games themselves. The actual order of the games has been on many fans’ minds over the years. I myself am guilty of heavily mulling over the history of Hyrule, searching through the internet and the games themselves for answers. Things were further complicated when Ocarina of Time was released and time travel was introduced. It was not until the Wind Waker that we fully realized the effects of our time-traveling hero. Fortunately, Nintendo released Hyrule Historia to give us the definitive canonical version of the timeline of Hyrule. However, when I got my hands on Hyrule Historia for the first time, I did not get the answers I was expecting. To my surprise, and to the surprise of many other fans, the chronology was split into not two, but three timelines. Even more surprising was that a large chunk of the timeline was based on an alternate reality where Ganon kills Link. Yet this was a fact I had a hard time coming to grips with.
Hit the jump to find out more.
Zelda’s start was a far cry from the NPC filled worlds that we have come to love. You start out in the middle of a field full of enemies and a quest before you. You stumble across a few people along the way, but most of your journey is spent traversing dungeons. Fast forward to today and now the lands are filled with NPC’s that are mostly there for filler. Apart from the staple characters like Link, Zelda, the antagonist, Impa, etc., most of the interaction done with friendly lifeforms is for progression purposes only. So I ask, are these characters important? Does a Zelda game need a bustling town in order for it to feel real? Take a look at my take on this and leave your opinion after the jump!
Welcome to the fifth installment of Piece of Heart, where we look at The Legend of Zelda series through the eyes of a literary professor and examine how its literary elements enhance the gaming experience. This weeks lesson is titled “Marked for Greatness” and we’ll be analyzing how distinctive markings, scars, deformities, and other oddities stand as indicators of a character’s importance.
One of the most obvious indicators would be the appearance of the triforce on a character’s hand, but any other quality that sets a character apart qualifies; If you’re a rare crimson Loftwing, the only male Gerudo, or a Kokiri missing a fairy then you’re marked for greatness, and I’ll tell you why that’s significant.
During the development of Zelda titles, there are many concepts of various mechanics and locations that are scrapped from the final product. Some of the most interesting of them all to look into is the scrapped dungeons- The Beta Dungeons. And let’s be honest; there are quite a few Beta Dungeons out there. So let’s talk about them here! Hit the jump to check out more on the subject!
For anyone who has played a 3D Zelda game it is a familiar sight: as you watch Link run around you see his shield on his back, and his sword hilt sticking out on one side. If you have to haul a sword around on long trips it is a good way to carry one, but is it the best way to use it on the battlefield? A number of inventive people have managed to rip the models from various Zelda games and put them into Garry’s Mod, a physics sandbox that runs on Valve’s Source Engine. By messing with the models I have managed to make a demonstration just how difficult drawing a sword from his back would be for Link. Watch my findings after the break!
Welcome to the fourth installment of Piece of Heart, where we look at The Legend of Zelda series through the eyes of a literary professor and examine how its literary elements enhance the gaming experience. This week’s lesson is titled “It’s Greek to Me” so we’ll be analyzing how the influence of Greek myths add depth and resonance to Zelda’s legend.
It’s shocking the amount of Greek influence in the Zelda series; from temples, to goddesses, to greedy men turned to gold! And Link is a regular Heracles to be sure.
Welcome to the third installment of Piece of Heart, where we look at The Legend of Zelda series through the eyes of a literary professor and examine how its literary elements enhance the gaming experience. This weeks lesson is titled “Nice to Eat You: Acts of Vampires”, and believe it or not many of the enemies in Zelda are actually life-sucking creatures of the night.
Though they may not show up in mirrors, literary vampires are very easy monsters to spot– you won’t even need to Z-target!
The Legend of Zelda: nearly 30 years of action, adventure, puzzles, mysteries, romance…wait, romance? Yes even this iconic action/adventure series has had its fair share of romance between its silent-yet-smooth operator Link and whichever NPC his current incarnation is interacting with. But while the internet forever debates whether or not Link has the hots for Ilia or Midna, there are a few cannon couples in the franchise that always seem to bring a smile to our faces. These people help foster a feeling of hope in our play experience, letting us know while we are facing some of the worse evils the Goddesses could imagine, there is always that glimmer of light that life will carry on. Let’s take a look at some of my personal favorite couples in the series after the jump. SPOILER warnings if you haven’t played the respective games these characters appear in.