I remember playing Wario Ware on the Wii and loving the Animal Crossing fishing challenge because it required minimal strategy, was quick, and my catch offered instant gratification when displayed. Contrary to this fast paced mini-game, fishing in The Legend of Zelda actually requires some skill and a level of patience, so it isn’t a surprise that I never really took to fishing in Zelda. Fishing appears in five Zelda titles now with its implementation in Majora’s Mask 3D, which caused me to wonder, what’s so great about fishing in a Zelda game?
Posts in category: Twilight Princess
Stories of valiant knights, princes and other heroes who fight for their beloved ladies are some of the oldest and most beloved stories in human history. Perhaps even THE oldest, depending on your interpretation of the Epic of Gilgamesh. So it was to be expected that a concept as basic as fighting for those you care about eventually ended up in The Legend of Zelda, or at least have fans ascribe it to individual games. But is there any truth to this? Has anything been confirmed, implied, can things be extrapolated or is it just a bunch of hot air? Note that this contains spoilers for Hyrule Warriors, so be careful in case you have not yet finished the game. Read a game-by-game analysis after the break!
The true timeline of the Legend of Zelda games is a debate as ancient as the games themselves. The actual order of the games has been on many fans’ minds over the years. I myself am guilty of heavily mulling over the history of Hyrule, searching through the internet and the games themselves for answers. Things were further complicated when Ocarina of Time was released and time travel was introduced. It was not until the Wind Waker that we fully realized the effects of our time-traveling hero. Fortunately, Nintendo released Hyrule Historia to give us the definitive canonical version of the timeline of Hyrule. However, when I got my hands on Hyrule Historia for the first time, I did not get the answers I was expecting. To my surprise, and to the surprise of many other fans, the chronology was split into not two, but three timelines. Even more surprising was that a large chunk of the timeline was based on an alternate reality where Ganon kills Link. Yet this was a fact I had a hard time coming to grips with.
Hit the jump to find out more.
Zelda’s start was a far cry from the NPC filled worlds that we have come to love. You start out in the middle of a field full of enemies and a quest before you. You stumble across a few people along the way, but most of your journey is spent traversing dungeons. Fast forward to today and now the lands are filled with NPC’s that are mostly there for filler. Apart from the staple characters like Link, Zelda, the antagonist, Impa, etc., most of the interaction done with friendly lifeforms is for progression purposes only. So I ask, are these characters important? Does a Zelda game need a bustling town in order for it to feel real? Take a look at my take on this and leave your opinion after the jump!
Welcome to the fifth installment of Piece of Heart, where we look at The Legend of Zelda series through the eyes of a literary professor and examine how its literary elements enhance the gaming experience. This weeks lesson is titled “Marked for Greatness” and we’ll be analyzing how distinctive markings, scars, deformities, and other oddities stand as indicators of a character’s importance.
One of the most obvious indicators would be the appearance of the triforce on a character’s hand, but any other quality that sets a character apart qualifies; If you’re a rare crimson Loftwing, the only male Gerudo, or a Kokiri missing a fairy then you’re marked for greatness, and I’ll tell you why that’s significant.
During the development of Zelda titles, there are many concepts of various mechanics and locations that are scrapped from the final product. Some of the most interesting of them all to look into is the scrapped dungeons- The Beta Dungeons. And let’s be honest; there are quite a few Beta Dungeons out there. So let’s talk about them here! Hit the jump to check out more on the subject!
For anyone who has played a 3D Zelda game it is a familiar sight: as you watch Link run around you see his shield on his back, and his sword hilt sticking out on one side. If you have to haul a sword around on long trips it is a good way to carry one, but is it the best way to use it on the battlefield? A number of inventive people have managed to rip the models from various Zelda games and put them into Garry’s Mod, a physics sandbox that runs on Valve’s Source Engine. By messing with the models I have managed to make a demonstration just how difficult drawing a sword from his back would be for Link. Watch my findings after the break!
Welcome to the fourth installment of Piece of Heart, where we look at The Legend of Zelda series through the eyes of a literary professor and examine how its literary elements enhance the gaming experience. This week’s lesson is titled “It’s Greek to Me” so we’ll be analyzing how the influence of Greek myths add depth and resonance to Zelda’s legend.
It’s shocking the amount of Greek influence in the Zelda series; from temples, to goddesses, to greedy men turned to gold! And Link is a regular Heracles to be sure.
Welcome to the third installment of Piece of Heart, where we look at The Legend of Zelda series through the eyes of a literary professor and examine how its literary elements enhance the gaming experience. This weeks lesson is titled “Nice to Eat You: Acts of Vampires”, and believe it or not many of the enemies in Zelda are actually life-sucking creatures of the night.
Though they may not show up in mirrors, literary vampires are very easy monsters to spot– you won’t even need to Z-target!
The Legend of Zelda: nearly 30 years of action, adventure, puzzles, mysteries, romance…wait, romance? Yes even this iconic action/adventure series has had its fair share of romance between its silent-yet-smooth operator Link and whichever NPC his current incarnation is interacting with. But while the internet forever debates whether or not Link has the hots for Ilia or Midna, there are a few cannon couples in the franchise that always seem to bring a smile to our faces. These people help foster a feeling of hope in our play experience, letting us know while we are facing some of the worse evils the Goddesses could imagine, there is always that glimmer of light that life will carry on. Let’s take a look at some of my personal favorite couples in the series after the jump. SPOILER warnings if you haven’t played the respective games these characters appear in.
“Don’t be such a Cucco!” You’d probably be offended to be accused of acting like a Cucco, wouldn’t you? But perhaps you shouldn’t be. Cucco are incredibly strong creatures that are loyal and protect their own from harm; these are endearing qualities, so why the negative connotation on the name? Well, aside from the Cucco being the Zelda form of a chicken, and the phrase “Don’t be such a chicken!” being an insult in reality, Cucco can be seen as unimportant to the series. What should be thought of these small creatures?
Hit the jump for more. Read more…
When it comes to stories set in a medieval or pseudo-medieval setting, soon or later you’ll run into dragons. Either in the flesh or just referenced, there is something primordial, something alluring to large serpentine monsters. Many cultures who have had contact of some kind with scaled creatures from snakes to crocodiles have eventually developed a large and mighty variant of it: from the Chinese Dong Fang Qing Long (The Azure Dragon of the East), the Iranian Zahhak (known as Aži Dahāka in Zoroastrianism) and the many dragons slain by heroes and saints in Europe, there is something irresistible about dragons. They can make for either benevolent sages (more common in Eastern depictions) or very intelligent and lethal predators (more common in Western depictions). While Link has met a number of benevolent dragons in Wind Waker and especially Skyward Sword, he has put a lot more of them to the sword over the course of his adventures. But who is your favorite? Read up on them after the break and decide for yourself!
Welcome to the second installment of Piece of Heart, where we look at “The Legend of Zelda” series through the eyes of a literary professor and examine how its literary elements enhance the gaming experience. This week’s lesson is titled “More than it’s Going to Hurt You: Concerning Violence” and in a game series where the main protagonist is a swordsman, you can bet there are plenty of violent instances available for analysis.
Ever been told to stop playing video games because they’re just filled with “mindless violence”? Well, these analyses will help you prove the naysayers wrong.
Welcome to Piece of Heart, where we look at The Legend of Zelda series through the eyes of a literary professor and examine how the literary elements found in the games enhance the overall experience. Literature is a beating heart that pumps its influence into even the furthest reaches of this celestial body, and each literary example that exists in The Legend of Zelda is a piece of that heart. Every two weeks we’ll cover a different chapter of Thomas C. Foster’s How to Read Literature Like a Professor and examine what components of the lesson appear throughout the Zelda series.
This week’s lesson is titled “Nice to Eat with You: Acts of Communion” and states that the act of sharing a meal with someone is often written intentionally to show emotional development between characters. The way the food is eaten and the type of food affect the meal’s purpose, just as breaking bread signifies peace. Whatever the situation, a communion has the literary implication of: a coming together, of sharing, of uniting under a common trait, of getting along, and of disunity when used ironically.