Posts in category: Skyward Sword

ThatOneShowFUN Examines Internet Criticisms of Skyward Sword

rvl_zeldass_05ss05_e3Austin of the ThatOneShowFun YouTube channel, well-known for his popular show, Eggbusters, has a new show called Cross Examination, and the first episode is on Skyward Sword. There are a lot of critiques of the Wii title that regularly float around the web that are of, admittedly, questionable quality. Austin discusses the weak arguements people often use in their internet reviews in the first part of his Skyward Sword episode.

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Auditions Being Held for Skyward Sword: The Movie

ssmov Zelda Universe is holding auditions for its next film project, Skyward Sword: The Movie. This project is similar to ZU’s Hyrule Warriors: The Movie, in that Lead Media Editor Alexander Trevino is auditioning voice actors who will dub over all of the cutscenes from Skyward Sword and these will be strung together into a full length film. Auditions are open to the public from June 25th through July 9th, and audition tapes can be sent in here. For more details, hit the jump!

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Gossip Stone: Should there be an Actual Economy in Zelda?

rfr In the fantasy world of Hyrule, not much concedes to the restrictions of reality. But with Zelda Wii U’s shift into open world gaming, it wouldn’t be unthinkable for a more real economy to present itself. Modern open world games are sometimes more realistic than what the Legend of Zelda is used to, and adapting the series to fit around a true economy is one way for it to be more realistic without damaging the integrity of its fantasy elements. Fluctuating item pricing and availability due to supply and demand or the socioeconomic state of a shop’s location could add more structure to the economy.

Though this may change the usual abundance of rupees in Hyrule, it could also allow for Link’s different interactions to improve his chances of earning money or paying lower prices.

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Art Styles Over the Ages – an Analysis

Wind Waker LinkThe art style of each Zelda game can turn into a hotly debated topic; while some think that Twilight Princess has a dark and mature visual tone, others see it as dark and drab. I believe that in these debates, the most important aspects of the art are lost, namely how well they mesh with or add to the rest of the game.
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How to Make A Wooden Hylian Shield

UntitledIn the past, we have covered creations by YouTube woodworker HappyAtom, as he makes some very cool and simple wooden Zelda creations, but now he is tackling something a bit more chalenging: Skyward Sword‘s Hylian Shield. He has thus far released the first part of the building process, and says that the second part will be out soon, so hit the jump to see the first video on making your own version of Link’s famous shield!

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Gossip Stone: The Various Cultural Influences in the Zelda Series

imagesDespite being created by a Japanese company, the Zelda series is predominately influenced by European medieval fantasy. Instead of wooden shogun castles and samurais, Zelda focuses on grand stone castles and knights for their stories. It is interesting that Nintendo chose a more traditional European influence that is more familiar to a Western audience, when they originally were skeptical of bringing the series over-seas. However, after the series was well established as a global success, a few other cultural influences have found their way into the 3D games.

Hit the jump to find out more!

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Piece of Heart: Flights of Fancy

maxresdefault (1) Welcome to the ninth installment of Piece of Heart, where we look at The Legend of Zelda series through the eyes of a literary professor and examine how its literary elements enhance the gaming experience. This week’s lesson is titled “Flights of Fancy”. This chapter could be wholly devoted to Skyward Sword since the name itself implies a departure from land, but instead we’ll examine literal, figurative, and ironic instances of flight that occur throughout the Zelda series.

The Legend of Zelda has a great variety of aerial crafts; from loftwings, to warp tunes, to cuccos, to canons, to carpets, to feathers, to broomsticks, and everything in between! And while the mode of flight is important, whether or not it’s a bumpy ride makes all the difference.

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Analysis of the Evolution of Princess Zelda’s 3D Models

z3d Video game graphics have improved immensely over the years and The Legend of Zelda is a prime example of its growth, beginning with 8-bit sprites and transitioning to fully animated 3D models. And there’s no doubt that 3D animation has come a mighty long way since Ocarina of Time on the Nintendo 64. Imgur user, game designer, and 3D artist John Guerra was thus inspired to pick-apart the workings of five 3D Princess Zelda models. The jump in resolution from Ocarina of Time to Twilight Princess in terms of polygonal faces is shocking, and the animation textures in Skyward Sword explain why its graphics were simpler than its predecessor’s. To see the full analysis, hit the jump!

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Zelda Dungeon Talks: Which Game has the Best Character Development?

TPOneMore-LinkMidna-620x In a series that’s been running for as long as The Legend of Zelda has, there are always going to be some minor characters that end up swept by the way-side; but Zelda usually does a pretty good job of making its characters memorable. Despite the many enriching titles to chose from, a select few stood out in the minds of the Zelda Dungeon staff as exceptional utilizers of character development. Some games did a better job of developing our Hero, some the core cast of characters, and some the minor characters or kingdom as a whole; but which is the most engaging style of character development?

In this week’s Zelda Dungeon Talks various staff members share their opinions on character development throughout the series, and its involvement or lack thereof in certain games.

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Upcoming 20-Inch Link figure from Jakks Pacific

wnpwzuwvgu6d0yfhuzmpAmerican toy company Jakks Pacific have already released a four-inch Skyward Sword Link figure, and have plans to release even more Zelda figures, including Skull Kid, Ganondorf in his The Wind Waker form and even some Ocarina of Time figures in the future. This piece, however, is something bigger. In a similar vein to the Star Wars figures that Jakks already produce, they have announced plans and pictures of a 20-inch Link figure, as he is in Skyward Sword ! Make the jump to check out some ‘larger’ images of the figure, as well as some of its details!

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Piece of Heart: It’s Baptism… or Drowning

maxresdefault Welcome to the seventh installment of Piece of Heart, where we look at The Legend of Zelda series through the eyes of a literary professor and examine how its literary elements enhance the gaming experience. This week’s lesson is titled “If She Comes Up… It’s Baptism”. Basically, being submerged in water can represent a character’s rebirth. The Wind Waker in its entirety comes immediately to mind, leading into the lands that emerge to make up new Hyrule in Spirit Tracks.

 
Characters being dipped in water, getting soaked, or drowning also have significance. There’s a shocking amount of water in Zelda if you really think about it; there are lakes, bays, temples, oceans, fountains! A drenching or two is inevitable, so I’m going to take the plunge and analyze a few.

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The Man, The Myth, The… Fairy Wannabe: Tingle’s Origins

tingle2057020x20428 If you love the Legend of Zelda series, then you know who Tingle is. The middle-aged man whose vehicle of choice is a balloon attached to his back. Tingle first appeared in Majora’s Mask on the N64 and appeared in quite a few Zelda games proceeding that; specifically Oracle of Ages, The Wind Waker, Four Swords Adventures, The Minish Cap, and he is part of the Majora’s Mask DLC of Hyrule Warriors. Tingle also makes minor appearances in Phantom Hourglass as a poster on the wall of Mercay Island’s bar, in Spirit Tracks as statues in both Hyrule Castle Town’s shop and Linebeck III’s shop, and in Skyward Sword as a doll in Zelda’s room at the Knight Academy. Kotaku recently had an interview with Eiji Aonuma on how Tingle ever came to be. Check out what Nintendo’s top Zelda creator said, after the jump!

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A Princess and her Knight, or more than just that? Looking at Zelda/Link

No excuse neededStories of valiant knights, princes and other heroes who fight for their beloved ladies are some of the oldest and most beloved stories in human history. Perhaps even THE oldest, depending on your interpretation of the Epic of Gilgamesh. So it was to be expected that a concept as basic as fighting for those you care about eventually ended up in The Legend of Zelda, or at least have fans ascribe it to individual games. But is there any truth to this? Has anything been confirmed, implied, can things be extrapolated or is it just a bunch of hot air? Note that this contains spoilers for Hyrule Warriors, so be careful in case you have not yet finished the game. Read a game-by-game analysis after the break!

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Piece of Heart: Marked for Greatness

Triforce-Hands Welcome to the fifth installment of Piece of Heart, where we look at The Legend of Zelda series through the eyes of a literary professor and examine how its literary elements enhance the gaming experience. This weeks lesson is titled “Marked for Greatness” and we’ll be analyzing how distinctive markings, scars, deformities, and other oddities stand as indicators of a character’s importance.

One of the most obvious indicators would be the appearance of the triforce on a character’s hand, but any other quality that sets a character apart qualifies; If you’re a rare crimson Loftwing, the only male Gerudo, or a Kokiri missing a fairy then you’re marked for greatness, and I’ll tell you why that’s significant.

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Why Link Cannot Draw His Sword From His Back: An Illustrated Guide

Sword on Back OpeningFor anyone who has played a 3D Zelda game it is a familiar sight: as you watch Link run around you see his shield on his back, and his sword hilt sticking out on one side. If you have to haul a sword around on long trips it is a good way to carry one, but is it the best way to use it on the battlefield? A number of inventive people have managed to rip the models from various Zelda games and put them into Garry’s Mod, a physics sandbox that runs on Valve’s Source Engine. By messing with the models I have managed to make a demonstration just how difficult drawing a sword from his back would be for Link. Watch my findings after the break!
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