In the past, we have covered creations by YouTube woodworker HappyAtom, as he makes some very cool and simple wooden Zelda creations, but now he is tackling something a bit more chalenging: Skyward Sword‘s Hylian Shield. He has thus far released the first part of the building process, and says that the second part will be out soon, so hit the jump to see the first video on making your own version of Link’s famous shield!
Posts in category: Skyward Sword
Despite being created by a Japanese company, the Zelda series is predominately influenced by European medieval fantasy. Instead of wooden shogun castles and samurais, Zelda focuses on grand stone castles and knights for their stories. It is interesting that Nintendo chose a more traditional European influence that is more familiar to a Western audience, when they originally were skeptical of bringing the series over-seas. However, after the series was well established as a global success, a few other cultural influences have found their way into the 3D games.
Hit the jump to find out more!
Welcome to the ninth installment of Piece of Heart, where we look at The Legend of Zelda series through the eyes of a literary professor and examine how its literary elements enhance the gaming experience. This week’s lesson is titled “Flights of Fancy”. This chapter could be wholly devoted to Skyward Sword since the name itself implies a departure from land, but instead we’ll examine literal, figurative, and ironic instances of flight that occur throughout the Zelda series.
The Legend of Zelda has a great variety of aerial crafts; from loftwings, to warp tunes, to cuccos, to canons, to carpets, to feathers, to broomsticks, and everything in between! And while the mode of flight is important, whether or not it’s a bumpy ride makes all the difference.
Video game graphics have improved immensely over the years and The Legend of Zelda is a prime example of its growth, beginning with 8-bit sprites and transitioning to fully animated 3D models. And there’s no doubt that 3D animation has come a mighty long way since Ocarina of Time on the Nintendo 64. Imgur user, game designer, and 3D artist John Guerra was thus inspired to pick-apart the workings of five 3D Princess Zelda models. The jump in resolution from Ocarina of Time to Twilight Princess in terms of polygonal faces is shocking, and the animation textures in Skyward Sword explain why its graphics were simpler than its predecessor’s. To see the full analysis, hit the jump!
In a series that’s been running for as long as The Legend of Zelda has, there are always going to be some minor characters that end up swept by the way-side; but Zelda usually does a pretty good job of making its characters memorable. Despite the many enriching titles to chose from, a select few stood out in the minds of the Zelda Dungeon staff as exceptional utilizers of character development. Some games did a better job of developing our Hero, some the core cast of characters, and some the minor characters or kingdom as a whole; but which is the most engaging style of character development?
In this week’s Zelda Dungeon Talks various staff members share their opinions on character development throughout the series, and its involvement or lack thereof in certain games.
American toy company Jakks Pacific have already released a four-inch Skyward Sword Link figure, and have plans to release even more Zelda figures, including Skull Kid, Ganondorf in his The Wind Waker form and even some Ocarina of Time figures in the future. This piece, however, is something bigger. In a similar vein to the Star Wars figures that Jakks already produce, they have announced plans and pictures of a 20-inch Link figure, as he is in Skyward Sword ! Make the jump to check out some ‘larger’ images of the figure, as well as some of its details!
Welcome to the seventh installment of Piece of Heart, where we look at The Legend of Zelda series through the eyes of a literary professor and examine how its literary elements enhance the gaming experience. This week’s lesson is titled “If She Comes Up… It’s Baptism”. Basically, being submerged in water can represent a character’s rebirth. The Wind Waker in its entirety comes immediately to mind, leading into the lands that emerge to make up new Hyrule in Spirit Tracks.
Characters being dipped in water, getting soaked, or drowning also have significance. There’s a shocking amount of water in Zelda if you really think about it; there are lakes, bays, temples, oceans, fountains! A drenching or two is inevitable, so I’m going to take the plunge and analyze a few.
If you love the Legend of Zelda series, then you know who Tingle is. The middle-aged man whose vehicle of choice is a balloon attached to his back. Tingle first appeared in Majora’s Mask on the N64 and appeared in quite a few Zelda games proceeding that; specifically Oracle of Ages, The Wind Waker, Four Swords Adventures, The Minish Cap, and he is part of the Majora’s Mask DLC of Hyrule Warriors. Tingle also makes minor appearances in Phantom Hourglass as a poster on the wall of Mercay Island’s bar, in Spirit Tracks as statues in both Hyrule Castle Town’s shop and Linebeck III’s shop, and in Skyward Sword as a doll in Zelda’s room at the Knight Academy. Kotaku recently had an interview with Eiji Aonuma on how Tingle ever came to be. Check out what Nintendo’s top Zelda creator said, after the jump!
Stories of valiant knights, princes and other heroes who fight for their beloved ladies are some of the oldest and most beloved stories in human history. Perhaps even THE oldest, depending on your interpretation of the Epic of Gilgamesh. So it was to be expected that a concept as basic as fighting for those you care about eventually ended up in The Legend of Zelda, or at least have fans ascribe it to individual games. But is there any truth to this? Has anything been confirmed, implied, can things be extrapolated or is it just a bunch of hot air? Note that this contains spoilers for Hyrule Warriors, so be careful in case you have not yet finished the game. Read a game-by-game analysis after the break!
Welcome to the fifth installment of Piece of Heart, where we look at The Legend of Zelda series through the eyes of a literary professor and examine how its literary elements enhance the gaming experience. This weeks lesson is titled “Marked for Greatness” and we’ll be analyzing how distinctive markings, scars, deformities, and other oddities stand as indicators of a character’s importance.
One of the most obvious indicators would be the appearance of the triforce on a character’s hand, but any other quality that sets a character apart qualifies; If you’re a rare crimson Loftwing, the only male Gerudo, or a Kokiri missing a fairy then you’re marked for greatness, and I’ll tell you why that’s significant.
For anyone who has played a 3D Zelda game it is a familiar sight: as you watch Link run around you see his shield on his back, and his sword hilt sticking out on one side. If you have to haul a sword around on long trips it is a good way to carry one, but is it the best way to use it on the battlefield? A number of inventive people have managed to rip the models from various Zelda games and put them into Garry’s Mod, a physics sandbox that runs on Valve’s Source Engine. By messing with the models I have managed to make a demonstration just how difficult drawing a sword from his back would be for Link. Watch my findings after the break!
Welcome to the fourth installment of Piece of Heart, where we look at The Legend of Zelda series through the eyes of a literary professor and examine how its literary elements enhance the gaming experience. This week’s lesson is titled “It’s Greek to Me” so we’ll be analyzing how the influence of Greek myths add depth and resonance to Zelda’s legend.
It’s shocking the amount of Greek influence in the Zelda series; from temples, to goddesses, to greedy men turned to gold! And Link is a regular Heracles to be sure.
There are many remixes of various Zelda songs on the internet, ranging from good, and bad; each one made with lots of hard work and dedication. And Music Creator dj-Jo sets the record for some of the coolest remixes out there. This isn’t what you’d typically find on Zelda Dungeon, but this YouTuber definitely deserves attention for his astonishing remixes. Hit the jump to listen for yourself!
Welcome to the third installment of Piece of Heart, where we look at The Legend of Zelda series through the eyes of a literary professor and examine how its literary elements enhance the gaming experience. This weeks lesson is titled “Nice to Eat You: Acts of Vampires”, and believe it or not many of the enemies in Zelda are actually life-sucking creatures of the night.
Though they may not show up in mirrors, literary vampires are very easy monsters to spot– you won’t even need to Z-target!
The Legend of Zelda: nearly 30 years of action, adventure, puzzles, mysteries, romance…wait, romance? Yes even this iconic action/adventure series has had its fair share of romance between its silent-yet-smooth operator Link and whichever NPC his current incarnation is interacting with. But while the internet forever debates whether or not Link has the hots for Ilia or Midna, there are a few cannon couples in the franchise that always seem to bring a smile to our faces. These people help foster a feeling of hope in our play experience, letting us know while we are facing some of the worse evils the Goddesses could imagine, there is always that glimmer of light that life will carry on. Let’s take a look at some of my personal favorite couples in the series after the jump. SPOILER warnings if you haven’t played the respective games these characters appear in.