One-Off: noun. Something occurring, done, or made only once.
For being relatively common, one-offs are rarely given any spotlight in the Zelda franchise. This is unfair; the importance of singular moments with different mechanics or a different tone from the rest of the game cannot be understated. From the Romani Ranch side quest in Majora’s Mask to The Sand Sea in Skyward Sword, I’m going to take a look at some of my favorite unique moments from the history of The Legend of Zelda and briefly show their importance in the game as a whole.
Nintendo hasn’t given us much in the way of new Zelda Wii U content aside from some promotional art and short clips we’ve all no doubt watched a hundred times over; we’ll have to wait until E3 before we get much of anything else. Those of us who’ve hungrily scrutinized the little we’ve been given probably noticed the curious notebook Link has on his person in a number of these promotions. With the mysterious book displayed so prominently in the most recently released artwork, and the Sheikah symbol that dons its cover appearing on Nintendo’s E3 website, I figure it’s about time for a little speculation.
No matter how lovely a game world can be, sometimes you just need to get somewhere and need to do it fast. In this week’s ZD Top 5, there is no time for sight-seeing. We need to save Hyrule and we haven’t a moment to lose! Join us as our staff rattles off their lists of top five methods of fast travel throughout the Zelda series. Read more…
Even though currently “retro-style” games are a big deal, developers have been taking notes from their colleagues’ play books for about as long as games have been around. After all, Doki Doki Panic on the Famicom was close enough to Mario to be called Super Mario Bros 2 in the west. This week on ZD Top, we had our staff look through their game catalogue for their favorite Zelda-inspired games.
With the release of Twilight Princess HD, many of us will once again embark on a journey into a version of Hyrule that is shrouded in darkness. And what better way to do that than with the help of the Princess of the Twilight Realm; there’s no better guide (and in my opinion, no better companion) in all of the Zelda series. Midna is one of the most inspiring female characters in the lineup. She’s strong in terms of both power and confidence, and while she’ll do anything to save herself and her people, she is loyal to anyone who can prove their worth to her. Our mischievous little Princess is full of attitude and riddled with trust issues, but she comes around, especially to Link. After the jump we’ll discuss what makes Midna the memorable and influential imp she is.
Throughout the Zelda series, no clear romantic relationship is ever established between Link and any other character. The closest we have gotten to something like this would be Skyward Sword and while there is clearly something going on there, nothing is truly confirmed to be happening. Link has met a lot of romantic interests throughout his adventures. Malon, Ruto, and Zelda, to name a few. But out of all the girls Link has come across, which one is right for him?
In this week’s edition of Zelda Dungeon Talks, various staff members share with us their opinion on the topic. And you’re welcome to share yours in the comments!
What is the Legend of Zelda to you? Is it simply a game that you enjoy to pass the time with, or is it something more meaningful? Have you been enjoying journeys through Hyrule for most of your life, or have you only recently tried your hand at your first adventure as Link, the hero in green? We all have our stories, playing these games, finding inspiration from them and always wishing for more adventures to enjoy on the latest Nintendo hardware.
For me The Legend of Zelda has been a part of my life for as long as I can remember. I was born into it more or less, and I have vague memories of watching family members playing A Link to the Past, and later on, Ocarina of Time as I grew up. But I was around 7 years old when I played my first Zelda game. My family wasn’t exactly wealthy as I was growing up and I have a lot of siblings. So when my parents found an SNES and a few games at a yard sale, my siblings and I were on cloud nine. A Link to the Past happened to be one of those games. It’s funny, the cartridge already had two save files that were pretty far into the game, and, as any normal person or gamer would do, I deleted those games so my siblings and I could have our own save files. However, for some reason, two of my brothers got so mad at me for deleting those games and making them start from the beginning. This is the moment that I first experienced Zelda for myself, and it’s a fond, silly memory. That said, though, my Zelda story is actually a rather short one. Even though 13 years or so followed that memory and I had played the majority of the Zelda games released over that time, I had never really considered how much the Zelda series meant to me then. At least, not until A Link Between Worlds was released.
Make the jump to hear my Zelda story. You can also check out Jon and Mark’s Zelda stories, and be sure to be on the look out for more of the staff’s Zelda journeys.
The Hero of Time is a rather silent savior, he doesn’t speak casually but we do see him gesture and make mouth movements as if he is speaking to someone. Though we are not privy to these conversations and we rarely hear our hero’s voice, it is clear that at times he is capable of speech. Selective Mutism is a condition that often occurs due to genetically predisposed Anxiety Disorder or Sensory Processing Disorder which results in children not being able to speak comfortably in a majority of situations. Only with certain people or in familiar settings will children with this affliction speak, and these children are usually socially impaired otherwise.
Many Links seem to me to show the symptoms of Selective Mutism, after the jump we’ll see which Links we can diagnose and how this illness has affected their heroics.
Woods. Nearly every Zelda game has one, and this week we count down our favorites. Some of them are chock full of secrets, people, and temples, while others are just those charming mazes we see throughout the series. The woods are often one of the areas that makes a Zelda game feel like a Zelda game, especially when the Master Sword is hidden inside. So while a bit outlandish, the Zelda Dungeon team was very enthusiastic in their support of this topic, and put an astonishing amount of time and effort into their responses. To specify, qualifying locations really just had to have “woods” in the name, no questions asked. As always, feel free to leave your own responses below.
We’re two weeks away from the release of Twilight Princess HD for the Wii U and I’m extremely excited to finally get my hands on it. Putting aside my own eagerness, though, I realize that there are some Zelda fans who aren’t as anxious to play the title in HD when the original title is totally acceptable. In fact, I’ve noticed an interesting debate that’s been circulating around the Zelda community since the game’s announcement, and that was whether game remakes like Twilight Princess HD are worth purchasing at a full-game price.
Some think it is because of the the higher resolution and new features one might find in a Zelda game remake. Some don’t due to the fact that, essentially, the game is the same as the original and only looks slightly prettier. I wanted to see more opinions on the matter, so make the jump to see my opinion and put your thoughts in the the comment section!
Skyward Sword was a game focused on awakening and redemption, and Impa was one person whose personality and actions reflected the major growth of her character. As a young woman, Impa was intensely focused on the task assigned to her by the Goddess. But as the years ticked by, her demeanor changed to a much more relaxed and confident in both herself and those around her. Though she is still the same Impa she was during the Ancient Battle, the change in her is striking and the change she elicits in others is all the more. Hit the jump to read about the importance of old Impa and the legacy she leaves behind! (If you missed part one on young Impa, read it here.)
Protecting the mortal incarnation of the Goddess Hylia is a pretty big job, but one handled with the utmost grace in the capable hands of the very first Sheikah warrior– Impa, from Skyward Sword. Though she initially had a stern exterior and was very critical of Link, Impa turned out to be an extremely loyal and trusting individual with a heart of gold. It’s no secret that Impa is a flawed character, if she was perfect she wouldn’t be interesting, but the beauty of her appearance in Skyward Sword is that the players get to see her character develop over thousands of years. A selfless servant of the Goddess, Impa will do anything to make sure that Zelda stays safe and Demise stays sealed away. After the jump, get a glimpse at the motivations and carefully calculated actions that lead Impa to become the legendary Sheikah icon she is!
In the grand scheme of the Zelda-verse, there are exceptionally few settlements exceeding ten people in population; the job of census-taker in Hyrule must be a cushy one. Thank goodness, then, that population was in no way a requirement for this list. To qualify, a settlement had to just feel like a village in the very professional opinion of our ZD Staff. As always, feel free to leave your own lists in the comments below; our staff had a good time with this, and we’d all love to know what you think. Read more…
I’m pleased to announce some big changes are on the horizon here at Zelda Dungeon and within the online Zelda community as a whole. Earlier this month I acquired the website, Zelda Informer, and it is now under the same umbrella company as Zelda Dungeon. We will be partnering up to bring you the best Legend of Zelda coverage on the net. Several major changes will be happening here at Zelda Dungeon in the coming months and future announcements will be made as these changes get implemented.
Effective immediately, the Zelda Dungeon front page is going to go through a significant overhaul. We will no longer be covering day to day Zelda News, along with other fan features. All of our efforts for this will be over at the Zelda Informer website. For those of you who are unfamiliar, Zelda Informer has been around for nearly a decade and is the leading Zelda website for day to day news, editorials, articles, and great exclusive features.
Every Zelda game has its own interesting way of progressing through the journey- be it obtaining Spiritual Stones, obtaining instruments, and so forth. For Skyward Sword, it became an extremely nerve-wracking experience due to the trials known as the Silent Realm. There were a few in there, but even though it may only be a few, that doesn’t make them any less terrifying (if you don’t know what you’re doing from the get-go). It makes me wonder; would Nintendo ever think of implementing a similar trial series into future Zelda games, possibly even Zelda U? I’ll explain how it goes further on, so be sure to hit the jump for more info!