FREE GIVEAWAY! We are giving away 30 Free Link Plush Dolls! Yes that’s right, 30 of them! Here’s how you can almost guarantee yourself a free plushie.
With A Link Between Worlds now available in stores, we are in need of additional editors over at our websites Wiki. This is an encyclopedia of everything related to the Legend of Zelda. We need your help to improve the quality of the Wiki and at new material about the newly released game. Here are the steps needed to take in order to win yourself a plushie.
Recently, ZeldaInformer posted on their Facebook page an image of some A Link Between Worlds 3DS XL bundles on display at a Walmart. This doesn’t necessarily mean that you can get your hands on a bundle early just by shopping at Walmart, as the game still won’t be available until the 22nd. Want to see the Facebook post for yourself? Hit the jump to see the post!
Ben Briggs, a music artist, has recently uploaded a remix of Oath to Order from Majora’s Mask, on SoundCloud. He has designed the song to have a “Ben Drowned” tone to it, creating a eerie yet lively remix of the already very eerie song. The song is currently not out for download, but you can still listen it here, and on SoundCloud. So go ahead and hit the jump to hear the song for yourself!
Nintendo has recently updated their Official Japanese A Link Between Worlds site and with the new update come all new peeks at the contents of the game. Within the latest update we get two new videos covering some new unrevealed content. The first video displays the gameplay in various locations and shows a few portals between Hyrule and Lorule. The second video shows the introductory story for the game however it is in Japanese. Also included in the update is a side-by-side map of both Hyrule and Lorule together.
Ever since The Legend of Zelda, Zelda II: The Adventure of Link, and The Legend of Zelda: A Link to the Past were ported over to the Game Boy Advance, with the original Zelda game making an appearance on Nintendo’s e-Reader, I have been intrigued and excited at the prospects of playing all of the Legend of Zelda games on nearly every console, be it portable or home-based.
We then received Ocarina of Time along with a Master Quest version as a pre-order bonus incentive for The Legend of Zelda: The Wind Waker. It looked as if Nintendo was going to keep adding content to it’s back catalogue of Zelda games: The Legend of Zelda got updated translations; Zelda II got a “minorly-major” upgrade (which has since been removed for the 3DS) with the experience points remaining where they were when or if Link died on his quest (also, they removed the Water Dungeon shortcut); and A Link to the Past added the Four Sword Dungeon and enabled Link to do a whirlwind slash.
As we move into the holiday season of video games, we are in need of some new volunteer writers and contributors. We have a wide range of positions that we can use help on and they are detailed within this post. While we could use some help here at Zelda Dungeon as we build towards the release of A Link Between Worlds next month, and potentially a 2014 release of Zelda Wii U, the help we need extends to our network website, GenGAME. Go ahead and make the jump to get a fill break down of our current needs.
I know I said I was taking a break, but I had enough spare time to write up this news post to celebrate some recent milestones achieved by our very own Zelda Dungeon Wiki! Some of these announcements are a tad late due to the recent server move, but, better late than never!
On October 22nd, the Wiki celebrated it’s second birthday with a server move that should hopefully run things a little more smoothly. And as an early birthday surprise, a few weeks ago, we broke the 4,000 article mark! Currently, we now have 4,083 articles, almost 10,000 images, and over 25 million page views! And now you can share pages that you find interesting with your friends around the world with the recent addition of social media links near the bottom of the sidebar!
In closing, I should also mention that with the upcoming release of A Link Between Worlds, we could do with some more editors for the wiki so that we are able to have extensive info on characters, locations, dungeons, items, etc. as soon as possible after the game is released. If you are interested in contributing to everybody’s favorite wiki for The Legend of Zelda, just go to the wiki’s front page to find out how you can help!
The infamous Zelda tech demo that was shown at SpaceWorld 2000 to show off the capabilities of the GameCube received a rather strong fan reaction. It caused a lot of people to suspect a more realistic looking game was in the works but then we ended up with The Wind Wakerwhich wasn’t particularly well received. The Wind Waker ended up being a great game and it sounds like the HD remake has made the game even better. It then became apparent that Twilight Princess was made a much darker game due to the strong reaction to the GameCube tech demo but it has also been revealed that, despite all that praise, series director Eiji Aonuma didn’t agree with what everyone was saying.
Hey all, I’d like to apologize for the site problems the last 48 hours. We’ve had some sluggish load times ever since we moved servers back in late July and to remedy this solution, we are in the process of moving Zelda Dungeon to its own dedicated server, away from other network websites. During the site move, we’ve run into a number of issues and we are working to solve them one by one. While the site is online at the moment, we may have periodic downtime over the next few hours or days. The goal is to have the server up and running in perfect condition as we move towards the launch of A Link Between Worlds next month.
The Zelda series is beloved for many reasons. Its originality, creativeness, sense of adventure, and never ending ingenuity have kept it running strong as a forerunner in video games for over 25 years. But that does not mean it is flawless. I think it is safe to say that every Zelda fan has at least one thing that they absolutely cannot tolerate about a particular game; a moment they dread reaching when playing an otherwise perfect game. These nuisances can be small or large, but either way, they drive us crazy! Below is a list of eleven of the minimally irritating to rage inducing moments from the Zelda series. I’m certain that some of these moments do not bother some Zelda fans, and I’m sure that I’m forgetting some big ones. Make sure to comment which moments in the franchise have made you cringe!
Of all the games the the Zelda series it’s Majora’s Mask that is considered to be the black sheep of the series. It has much darker undertones, subtle references and more theories about hidden meanings than I could mention in one post. However, since the release of Ocarina of Time 3D on the 3DS in 2011, fans of the game have been asking for a remake ofMajora’s Mask which even culminated in a worldwide petition known as Operation Moonfall which Nintendo have stated they are well aware of. In a recent interview with the director of The Legend of Zelda series Eiji Aonuma, a rather cryptic clue regarding a remake of Majora’s Mask has surfaced.
I apologize to those who made requests for the next game discussion, but since my last article covered Oracle of Ages, I figured the next natural step would be to write about its counterpart: Oracle of Seasons. I personally prefer this game of the two, as I feel the season-changing mechanic is a little more creative and fun to play with, the sometimes excruciating challenges of Ages (Goron Dance, anyone?) are ramped down, and the land of Subrosia is present. Also, before I had reached the point in my life where I had money to buy games on my own, my mother would only get one of these games for me. I chose Oracle of Seasons because it was red. Yeah, I was the kind of kid that would make important decisions based on insignificant details. However, I am glad that it worked out in my favor. Until the recent release of the pair on the 3DS eShop, I didn’t have Oracle of Ages. So my preference for Seasons based a lot on nostalgia may seem biased, but this is why I ask my fellow Zelda fans to contribute to the discussion. When you comment below, I not only want to hear what you love about Oracle of Seasons, but which game of the two you prefer. Hit the jump to read on!
It should not surprise anyone that many pieces of art have been made of characters from the Legend of Zelda series; popular game franchises have always appealed to certain artists and collectors. However, not many game franchises have seen such an array of different styles and mediums from which these artistic creations can come to life. One such popular medium of fan art for the Legend of Zelda is sculptures. There are official figures, fan-made figures, and stylistic figures which capture the essence of what the series is all about. Not often, though, does one see an artist who makes an attempt to emphasize “stylistic realism” so much that the figure is uniquely different from the source material. Are you wondering what I’m talking about? Well, check out this Darunia sculpture which was created by Cig Neutron.
Hit the jump below to see this remarkable yet slightly disturbing creation!
As this article series continues, we examine yet another handheld title. One of a pair, actually. Many people like to classify the Oracle games as one large game, which is understandable, but I prefer to think of them as separate adventures that happen to link together. One is a sequel to the other, and it is up to the player to choose which comes first, sort of like a “Create your own adventure” book. For the purposes of this series, we are going to examine these Oracle games as separate adventures. Oracle of Ages is commonly considered to be the more difficult of the duo, involving more puzzle-oriented challenges that require you to use your wisdom (fitting for a game that stars Nayru, huh?). I wholeheartedly agree; this game contains two of the most mentally draining dungeons in Zelda history: Mermaid’s Cave and Jabu Jabu’s Belly. But I’ll get more into the details of this game’s challenges below, so let’s just jump right into it!
Hello everyone, my name is Tony and I occasionally help out with various projects around the Dungeon Gaming Network and I’m one of the founding members of the Forward Compatible Podcast. It’s ok if you don’t know me yet, that’s really not what is important here. I am here to tell all of you about an exciting new video mini-series that I am going to be working on, featuring the webmaster of Zelda Dungeon. The working title is “Getting to know Mases“.
Basically it is a chance for all of you in the community to have Mases answer any questions that you have for him live in video responses. The videos are probably going to run from 5-10 minutes a piece, and every episode we will tackle an individual question that has been sent in from all of you. The subject of the questions is completely up to all of you and doesn’t need to be in the realm of video games at all. This is your chance to hear anything from Mases’ first crush to his favorite soft drink and why, or how he prepares the “perfect hamburger” and anything in between.
Next to bosses, dungeons are the thing I look forward to most while playing any Zelda game, old or new. For me, the most memorable and fun dungeons to replay are those that possess unique qualities or break conventions set forth by previous titles. Most of these temples, palaces, and caves do not adhere to a strict structure, and are designed however the enclosure can best maximize puzzle and enemy count. That’s all well and good, but to me, the truly thoughtful dungeons are able to resemble a structure that would make sense architecturally in real life, if someone were ambitious enough to do so. These quality dungeons should also possess a theme (or two, if pulled off well), without restricting puzzle design or coherent structure.
Before moving on, I would like to say that this is the list of what I interpret to be the most creative dungeons, and they are not necessarily my favorites. I do not even enjoy playing through a couple of these dungeons, but I find their themes and designs to be very creative. Once you have read through my list, I encourage you all to make lists of your own and discuss them with the rest of the ZD community. Let’s jump into it!
Have you ever thought, “you know, these sound effects would be great if combined into a song,” while playing any game in the Legend of Zelda series? No? Well, don’t feel bad, because neither have I. However, if you did actually think of this, and/or you are interested in what such a song sounds like, then look no further! Musical artist and “YouTuber” Tom Jackson (LilTommyJ) has created such a compilation of sound effects from Nintendo 64 classic, Majora’s Mask, which manages to both amaze and satisfy one’s thirst for a catchy jingle.
As this series continues, we tackle our second handheld title. This was a very original game, in many ways, even by Zelda standards. It was the first to do many things: Bring the franchise to a handheld system, take place outside of Hyrule, and, most notably, not feature the Triforce or Zelda. However the essential gameplay elements remained: dungeons, bosses, items, exploration, memorable characters and a compelling story. And the one thing that was sorely lacking, color, was introduced in the game’s DX version, released only a few years later. While not one of my favorite Zelda games, I can’t deny that it’s still a stellar title. I can’t put my finger on why I don’t adore this game as much as others in the franchise, but I suppose that’s a good thing seeing as how this article series is supposed to focus on the positive. So let’s do that. Hit the jump to read more!
The Zelda Dungeon Marathon for 2013 is about commence over at twitch! The marathon is starting at 10am central US time, and will last for 100 hours until late Sunday night. During the course of the marathon we will be taking donations for the Child’s Play charity, and all donations received will go directly to them.
Ten members of the Zelda Dungeon staff are playing through the entire canonical Zelda series (along with several non-canonical ones to spice things up). And that’s not all! We are pleased to announce that most of the games will be played by several people seperately but simultaneous in a speedrun style race! And there are even more twists in store!
We will constantly be updating throughout the marathon with various prizes, info and other good stuff. Visit our Twitch channel!
As we already knew, the overworld in A Link Between Worlds is based on the one in the fan-favorite classic A Link to the Past, but we haven’t received too much news on it other than that “they aren’t identical.” With this vague information, we were left making assumptions about the look of this new Zelda world, but today’s Nintendo Direct answers the question: How different is it?
In today’s Nintendo direct, we finally received some much-awaited news regarding the release date of the first new Zelda title since Skyward Sword. A Link Between Worlds will be arriving in Europe and North America in the month of November, allowing Zelda fans all over the globe to play it in the not so distant future! Not to mention, only a month after the release of The Wind Waker HD! We’ll update with more information as we get it, so keep checking Zelda Dungeon!
The Zelda Dungeon Marathon pre-stream is about to begin! We will be playing several games before starting the actual marathon. Come check it out, and stay tuned for when the marathon begins at 10am U.S. central time on Wednesday!
We will constantly be updating it throughout the marathon with various prizes, info and other good stuff. Visit our Twitch channel!
As I’m sure many of you are aware, Nintendo of America has recently announced on Twitter that a new Nintendo Direct, the company’s series of videos outlining what is coming in the future from them in the way of games and hardware, will be streaming tomorrow, August 7, at 7:00am Pacific Time. Similar to just about every instance in which Nintendo has announced a new Nintendo Direct, they haven’t given people much time to mentally prepare for what is to come. Despite this, I’m sure most of us are excited to discover any new tidbits of information that the company has to offer.
For speculation and Nintendo’s official tweet, click below!
Link has arguably the largest arsenal of weapons in video game history. Since his debut over 25 years ago, he has carried with him some bulky tools such as a raft and ladder, as well as his more commonplace weapons, including the bow, hammer, bombs, and boomerang. What is so memorable about his collection, however, is that most of his items are just as much tools as they are weapons. In fact, I rarely use some of Link’s items for attack, even though they effectively damage enemies. Bombs expose hidden paths, the Hookshot/Clawshots help you reach distant areas, and the bow can nail faraway targets. So why does Link’s arsenal need expanding? Well, it doesn’t, I suppose. However I believe this to be unlikely, as the Zelda team is known for its ingenuity, creating new items (or at least new applications for old items) in every game. Not to mention, fans would be disappointed to not see new items revealed. So I’d like to start an open discussion about what items you think Link should wield in the future. They can be weapons, tools, or a combination of both. There are three weapons in particular that I would like to see, but everyone is encouraged to contribute their own opinions in the comments section. Hit the jump to read more!
Good day, Zelda fans. Minish Pants here, with yet another article discussing our favorite parts of certain Zelda games. This week’s entry is commonly considered to be the “black sheep” of the franchise for many reasons. It almost completely strayed away from the standards set by its predecessor. At the time, however, there were only two Zelda games, so accusing The Adventure of Link of “breaking tradition” is a tad nonsensical. However this side-scrolling adventure is the only Zelda game of its kind. What was it about this game that encouraged the Zelda team to return to the style of The Legend of Zelda? While well-received, this game was not as popular as its predecessor. But why? Was it the infuriating difficulty? The preference for items rather than spells? The gameplay perspective? Regardless of the reason, you’ve got to respect the gold cart classic for boldly trying a new approach, since the game that came before it was so highly praised.
Unfortunately for The Adventure of Link, I prefer the series’ top-down, reasonably challenging titles. On the other hand, some of the things I love about this game are the things that made it distinctly different from its followers. As it is one of my least favorite Zelda games, this article will be rather short. I am counting on my fellow Zelda fans to liven up the discussion by coming up with as many positive aspects as they can that make this classic a worthwhile journey for any gamer. Hit the jump to read more!
It’s fast approaching the first anniversary of the Wii U’s release and it seems as though there haven’t really been that many bundles to entice you with an awesome game upon purchase. The only bundle I’ve seen is the ZombieU one but that didn’t exactly make we want to rush out and buy one. There are probably a few others which I haven’t seen but I doubt any of them would be great. However, a rumor has recently surfaced of a new bundle, packed with a much anticipated game.
At the request of hollander, Phantom Hourglass has been selected as the eighth entry to this series. It took awhile, but we’ve finally reached a handheld title, and if I do say so myself, one of the weakest games in the franchise. I will defend any Zelda game, as I think they are all spectacular, but Phantom Hourglass is by far my least favorite handheld Zelda game, and down there with Four Swords for least favorite, period. I have many reasons for feeling this way, but remember that this is not the place for that! We’re here to discuss the best of each Zelda game, not the worst. If you have gripes, you are more than welcome to address them, I just kindly ask that you keep the negativity to a minimum. Focus on what the game did well. And despite this game ranking very low among my favorite Zelda games, I do think that the touchscreen title did many things extremely well that made it as good as a game lacking traditional controls could be. Hit the jump to read more!
This August, the Zelda Dungeon team gets back together for five days of epic adventuring. Starting on August 7th and carrying through the weekend, you will see every Zelda game played by the Zelda Dungeon staff. From NES to Wii U–and even CD-i–every last game will be played. We have more surprises in store to reveal at a later time, but read on to get an idea of what we’re doing, who we’re supporting, and what you can do to make sure you don’t miss a second of fun.
Welcome to the seventh entry in this article series. Please be aware that the title of this article refers to the original NES game, not the Zelda series as a whole. If that were the case, I would need weeks to write this. Rather, it will only take an hour or two. Now that does not mean that I dislike the game, it’s just not one of my favorites. Most Zelda games since the original have improved on it in almost every way possible. However, I thoroughly respect this game for all that it accomplished at the time of its release, and its overall success which led to the fantastic Zelda games we know and love today.
I’ve read an overwhelming number of comments on various ZD articles that confirm that many fans have not even played this wonderful gem. I understand that many Zelda fans are younger than the NES itself, but with the rereleases of the classic adventure on the Gameboy Advance, GameCube, and 3DS eShop, there are several ways to get your hands on it. It may seem primitive compared to the rest of the series’ entries, but there’s so much to enjoy here. Many times, subsequent games in a series have the advantage of rectifying mistakes made by their original predecessor, but that really doesn’t apply here. This game was a masterpiece of its time, and still holds up today as one of the best video games of all time. Some of the more recent, in-depth Zelda games could take a lesson from the original, which did many things right that the series seems to have forgotten over the decades. In fact, Nintendo has realized this and has admitted going back to “the essence of Zelda” for the upcoming Wii U title. But enough hype, let’s get into every detail there is to love about the game that started it all!
Because Jmisn23 used the magic word, Twilight Princess is up next in this article series. I gotta admit, though I love every Zelda game, it’s nice to get back to the cream of the crop. This game gets a lot of hate, which is something I’ll never understand. Sure, each Zelda game has its flaws, but I feel like the negativity targeted toward this game is generally subjective preferences rather than legitimate complaints. “The atmosphere is so bland and depressing, the music’s not as good as other Zelda games, the overworld was so uninteresting…” Quiet, you. Making every Zelda game feel distinctly different from each other is likely what has kept the series running so strong in the last 26 years. As long as we have the essentials: the characters, dungeons, bosses, items, puzzles, and an overworld to explore, it’s bound to be a stellar game. I’m here to tell you that Twilight Princess is a superb entry to the Zelda franchise, and I have a lot of praising to do, so let’s get into it!
It seems that no matter the Zelda game, whether it be excellent or average (there are no bad ones!), one of the few things you can count on is superb music. In fact, I feel that one of my least favorite Zelda games, Spirit Tracks, has one of the strongest soundtracks in the series. Despite being a kid-friendly adventure series, the Zelda franchise has in its sound library a variety of songs that bring out a wide range of emotions in players. Overworld songs tend to be catchy and upbeat, dramatic cutscenes are usually calmer, almost serenades, and dungeons can be intimidating to downright scary. So I not only want to know what your all-time favorite song is, but which ones in each type of location? Which types of songs do you like most? The following songs are not necessarily my favorites, but they certainly are the songs that come to my mind when I think of Zelda!
Someone who goes proudly by the name of BigHairyFart has requested that since (I’m assuming) I discussed Four Swords last week, it would be fitting to tackle this similar game next. I’m pretty sure I’m a minority on this, but I prefer this game to Four Swords by far (let me know what you guys think about this, by the way). Four Swords Adventures is longer, more challenging, and while it still utilizes the four Links mechanic, it feels a little more like a Zelda game. This article will be short and sweet, but that does not mean that it is my least favorite Zelda game. It is simply that what I love about this game can be summarized into three concise points, and those points pretty much cover the game’s entirety. Hit the jump to read more!
My apologies to those who requested their favorite games to be reviewed next in this article series. But so far I have reviewed three Zelda games, all of which I absolutely adored (Skyward Sword, A Link to the Past, and The Wind Waker). This week I really wanted to challenge myself, and see what I could come up with for one of my least favorite Zelda games: Four Swords, the multiplayer “sub-game” packaged with the Gameboy Advance’s release of A Link to the Past. I say “sub-game” because I have heard countless fans address it as such, and frankly, I agree. It’s short, it’s linear, it lacks great puzzles, and you can’t play it alone (unless of course you purchased the eShop version on your 3DS). But enough negativity! Remember, this article series is intended to talk about what we love about the Zelda series, despite its occasional disappointments.
At the request of Nevan Lowe, A Link to the Past has been chosen as the next article in this series. If you are new to the series, have no fear! This is only the second article of its kind, and there are many more games to discuss. The intention of these articles is to discuss our favorite aspects of particular Zelda games. The categories are limitless. If you want to talk about game mechanics, go for it. If you want to discuss story, be my guest. If you want to point out flaws… then get out of here! This is not the article for you. I’m sorry, that was harsh. Go ahead and stick around. Just try to keep the negativity to a minimum.
Of course, like the first article and the ones on the way, the following moments will be personal favorites with which you may or may not agree. Everyone is encouraged to comment with a list of their own favorite moments from the game. By the end of the article and your own comments, we should be well reminded of the reasons we love A Link to the Past, as well as the Zelda series as a whole. I am particularly looking forward to seeing the comments to this article, as A Link to the Past was my very first Zelda game and possibly my favorite of the series. So without further adieu, let’s get into it!
I’ve said it as recently as my last article; bosses are one of my favorite parts of Zelda games. They can be impressive in size and design, but it is not uncommon to ultimately find yourself underwhelmed. When it comes to bosses, nothing is more disappointing to me than an absurdly easy battle. Even an extremely frustrating battle is eventually worthwhile due to the rewarding feeling you get once you claim victory. Now, there are certainly going to be bosses absent from the list that may surprise you, but keep in mind that there are several easy bosses in the series, and only ten available slots.
It was quite difficult for me to decide how I would rank these bosses. I find them all almost equally as pathetic. But in the end, I decided to judge overall ease mostly by how easy I found it to avoid each enemy’s attacks. Lengthier battles do not necessarily equate to higher difficulty, however. For example, I found Koloktos of Skyward Sword to be extremely easy, however the battle takes upwards of three minutes simply because of how the fight is set up. The difficulty in locating weaknesses was not considered because, let’s face it, the Zelda series has never been coy about this. One last thing considered is how far into the game an easy boss appears. For example, Hothead would have made a decent second or third boss in Link’s Awakening based on difficulty, but being the last one before the final boss knocks his threat level down greatly. A boss that far into the game should be much more challenging. Of course, the ease of a battle is all a matter of opinion and level of skill, but I think we can all agree that these ten (except for one that may surprise you) were among the most laughable “fights” in Zelda history.