The 2014 Zelda Dungeon Marathon has begun! Come join the chat to take part in the stream and watch us as we play through the entirety of the Zelda series. The stream is embedded above, but you can click this link to reach the Zelda Dungeon twitch page and participate in the chat.
Hello Zelda fans. I’m back once again to bring you another Collection Spotlight. This feature has been very free and open to interpretation. As you have seen in the past, Spotlights come in all forms and sizes. There have been detailed lists, homemade items, close-up pictures, picture-less posts, and this week showcases a very short and sweet collection with a very rare item complete with pictures.
Michelle is a big fan of my favorite, Ocarina of Time. More specifically, she has a fond affection for the young Zelda from Ocarina of Time. Hit the jump so you can read about Michelle and her collection.
Puzzles in the Legend of Zelda series have always been a significant component in its gameplay, especially in the more modern entries. In a recent interview with Nintendo’s Japanese website, Aonuma answered questions about the direction of the puzzle-solving aspects in Zelda for the Wii U. He spoke out about which types of puzzles he prefers, standard puzzles or ones that involve a “trick.”
Have you ever wanted to write for a video game website? Well now you can as our sister website GenGAME is in need of some extra writers. In particular we are looking for news reporters, as well as writers that can contribute blogs and opinionated editorials on the latest in the gaming world. There is no age requirement for volunteers, but there is a quality standard that must be reached, as well as a required level of commitment.
If you are interested in writing for GenGAME, you can contact Mases directly on Skype to setup an interview. (Skype Username: armochicken13).
In a recent interview with Game Informer, Eiji Aonuma hinted at a possible multiplayer function in the next Zelda entry for the Wii U. When speaking about Hyrule Warriors, he implied that it will have this same two-player functionality and gave us small details about how it will be executed.
In a recent interview with Eiji Aonuma, it is confirmed that the new Zelda for Wii U will not be using the same hand-holding tactics used in other Zelda games. Many criticisms of Skyward Sword centered around the fact that before getting into the game, players had to undergo several hours of introductions and tutorials. This interview confirms that the new Zelda game will take on a new direction; tutorials will not be overdone and controls will be much more self-explanatory.
Only a few days after the Triforce Clock pre-order bonus from the premium box set of Hyrule Warriors was revealed, we now have images of the other two pre-order bonuses: the Hero’s Scarf and the Treasure Chest.
If you are interested in helping out the team here at Zelda Dungeon, we’d love to have you on board. We are currently looking for a variety of new volunteers to help improve the experience here at Zelda Dungeon, as well as at all of our external outlets, including our social media presence.
If you would like to apply, you can contact Mases directly on Skype, username: armochicken13. When initially contacting Mases, please include your full name, your age, your location, and a brief summary of what you’d like to contribute to the website. We’ll then follow up with you shortly after. We do ask that applicants are at least the age of 16.
Soon after the Zelda U trailer was shown at Nintendo’s Digital Event, Mr. Aonuma left us with a comment that left us Zelda fans reeling; “No one said that was Link”. Across all forms of social media, fans were going nuts, believing that this new character to be Zelda, Colin, a child of Link, or just some unnamed female. Well, after all that theorizing, it turns out it was a joke!
The latest trailer of the upcoming Hyrule Warriors from Techmo Koei has finally surfaced today at E3. This time we get a look at the gameplay of Princess Zelda, Midna, and Impa. We even get a few glimpses at some of the items they get to use in game and a few special moves. Keep watching because near the end we get a chance to see yet another familiar face.
Today on June 10th at Nintendo’s E3 conference we have been shown an epic trailer concerning the 2015 Wii U Zelda title, which remains unnamed. Along with many more awesome titles shown including Hyrule Warriors, Nintendo showed us a first look at the new Hyrule Field, the look of Link, and described how they wanted to go back to the roots of their franchise.
If you have ever played The Wind Waker then you know the popular Dragon Roost Island theme. It’s upbeat, quick, and is something to tap your foot to. Well, YouTube user Smooth McGroove has created his own A Capella version of it completely by himself.
A Kickstarter campaign to create wearable life-sized replicas of Majora’s Mask has exceeded its goal of raising $1,700. In total, 19 backers have pledged $6,685 to the project so far, with 24 days left to go before the deadline. The creation of the masks is related to the “Happy Mask Campaign” being organised by Operation Moonfall.
Find out more about these costume Zelda replicas after the jump. Read more…
You don’t have to wait until Zelda Dungeon’s 2014 Marathon to watch high quality live-streamed Zelda material! Beginning today, the newly created Zelda Dungeon Twitch Team will be streaming any and all Zelda-related content to our official channel on Twitch.tv. This team currently consists of Mases, the creator and owner of Dungeon Gaming Enterptises, Blake, one of the site’s wiki editors, and myself, Brian, an editorial and news writer. Hit the jump for more details.
Fans of the Zelda series and country music are in for a treat. Youtuber Nathan Smith has posted a song that combines the soulful tone of the country genre with lyrics full of iconic Zelda imagery. Titled “Dawn of the Third Day,” it can be heard in its entirety after the jump. Read more…
If you think you’ve got what it takes to be a front page writer for Zelda Dungeon, then this is your time to apply! We’re looking for a few strong writers to volunteer for our team so we can improve and add some fresh ideas to the content that Zelda Dungeon publishes.
Hit the jump to see the requirements and how you can apply to become a new writer!
FREE GIVEAWAY! We are giving away 30 Free Link Plush Dolls! Yes that’s right, 30 of them! Here’s how you can almost guarantee yourself a free plushie.
With A Link Between Worlds now available in stores, we are in need of additional editors over at our websites Wiki. This is an encyclopedia of everything related to the Legend of Zelda. We need your help to improve the quality of the Wiki and at new material about the newly released game. Here are the steps needed to take in order to win yourself a plushie.
Recently, ZeldaInformer posted on their Facebook page an image of some A Link Between Worlds 3DS XL bundles on display at a Walmart. This doesn’t necessarily mean that you can get your hands on a bundle early just by shopping at Walmart, as the game still won’t be available until the 22nd. Want to see the Facebook post for yourself? Hit the jump to see the post!
Ben Briggs, a music artist, has recently uploaded a remix of Oath to Order from Majora’s Mask, on SoundCloud. He has designed the song to have a “Ben Drowned” tone to it, creating a eerie yet lively remix of the already very eerie song. The song is currently not out for download, but you can still listen it here, and on SoundCloud. So go ahead and hit the jump to hear the song for yourself!
Nintendo has recently updated their Official Japanese A Link Between Worlds site and with the new update come all new peeks at the contents of the game. Within the latest update we get two new videos covering some new unrevealed content. The first video displays the gameplay in various locations and shows a few portals between Hyrule and Lorule. The second video shows the introductory story for the game however it is in Japanese. Also included in the update is a side-by-side map of both Hyrule and Lorule together.
Ever since The Legend of Zelda, Zelda II: The Adventure of Link, and The Legend of Zelda: A Link to the Past were ported over to the Game Boy Advance, with the original Zelda game making an appearance on Nintendo’s e-Reader, I have been intrigued and excited at the prospects of playing all of the Legend of Zelda games on nearly every console, be it portable or home-based.
We then received Ocarina of Time along with a Master Quest version as a pre-order bonus incentive for The Legend of Zelda: The Wind Waker. It looked as if Nintendo was going to keep adding content to it’s back catalogue of Zelda games: The Legend of Zelda got updated translations; Zelda II got a “minorly-major” upgrade (which has since been removed for the 3DS) with the experience points remaining where they were when or if Link died on his quest (also, they removed the Water Dungeon shortcut); and A Link to the Past added the Four Sword Dungeon and enabled Link to do a whirlwind slash.
As we move into the holiday season of video games, we are in need of some new volunteer writers and contributors. We have a wide range of positions that we can use help on and they are detailed within this post. While we could use some help here at Zelda Dungeon as we build towards the release of A Link Between Worlds next month, and potentially a 2014 release of Zelda Wii U, the help we need extends to our network website, GenGAME. Go ahead and make the jump to get a fill break down of our current needs.
I know I said I was taking a break, but I had enough spare time to write up this news post to celebrate some recent milestones achieved by our very own Zelda Dungeon Wiki! Some of these announcements are a tad late due to the recent server move, but, better late than never!
On October 22nd, the Wiki celebrated it’s second birthday with a server move that should hopefully run things a little more smoothly. And as an early birthday surprise, a few weeks ago, we broke the 4,000 article mark! Currently, we now have 4,083 articles, almost 10,000 images, and over 25 million page views! And now you can share pages that you find interesting with your friends around the world with the recent addition of social media links near the bottom of the sidebar!
In closing, I should also mention that with the upcoming release of A Link Between Worlds, we could do with some more editors for the wiki so that we are able to have extensive info on characters, locations, dungeons, items, etc. as soon as possible after the game is released. If you are interested in contributing to everybody’s favorite wiki for The Legend of Zelda, just go to the wiki’s front page to find out how you can help!
The infamous Zelda tech demo that was shown at SpaceWorld 2000 to show off the capabilities of the GameCube received a rather strong fan reaction. It caused a lot of people to suspect a more realistic looking game was in the works but then we ended up with The Wind Wakerwhich wasn’t particularly well received. The Wind Waker ended up being a great game and it sounds like the HD remake has made the game even better. It then became apparent that Twilight Princess was made a much darker game due to the strong reaction to the GameCube tech demo but it has also been revealed that, despite all that praise, series director Eiji Aonuma didn’t agree with what everyone was saying.
Hey all, I’d like to apologize for the site problems the last 48 hours. We’ve had some sluggish load times ever since we moved servers back in late July and to remedy this solution, we are in the process of moving Zelda Dungeon to its own dedicated server, away from other network websites. During the site move, we’ve run into a number of issues and we are working to solve them one by one. While the site is online at the moment, we may have periodic downtime over the next few hours or days. The goal is to have the server up and running in perfect condition as we move towards the launch of A Link Between Worlds next month.
The Zelda series is beloved for many reasons. Its originality, creativeness, sense of adventure, and never ending ingenuity have kept it running strong as a forerunner in video games for over 25 years. But that does not mean it is flawless. I think it is safe to say that every Zelda fan has at least one thing that they absolutely cannot tolerate about a particular game; a moment they dread reaching when playing an otherwise perfect game. These nuisances can be small or large, but either way, they drive us crazy! Below is a list of eleven of the minimally irritating to rage inducing moments from the Zelda series. I’m certain that some of these moments do not bother some Zelda fans, and I’m sure that I’m forgetting some big ones. Make sure to comment which moments in the franchise have made you cringe!
Of all the games the the Zelda series it’s Majora’s Mask that is considered to be the black sheep of the series. It has much darker undertones, subtle references and more theories about hidden meanings than I could mention in one post. However, since the release of Ocarina of Time 3D on the 3DS in 2011, fans of the game have been asking for a remake ofMajora’s Mask which even culminated in a worldwide petition known as Operation Moonfall which Nintendo have stated they are well aware of. In a recent interview with the director of The Legend of Zelda series Eiji Aonuma, a rather cryptic clue regarding a remake of Majora’s Mask has surfaced.
I apologize to those who made requests for the next game discussion, but since my last article covered Oracle of Ages, I figured the next natural step would be to write about its counterpart: Oracle of Seasons. I personally prefer this game of the two, as I feel the season-changing mechanic is a little more creative and fun to play with, the sometimes excruciating challenges of Ages (Goron Dance, anyone?) are ramped down, and the land of Subrosia is present. Also, before I had reached the point in my life where I had money to buy games on my own, my mother would only get one of these games for me. I chose Oracle of Seasons because it was red. Yeah, I was the kind of kid that would make important decisions based on insignificant details. However, I am glad that it worked out in my favor. Until the recent release of the pair on the 3DS eShop, I didn’t have Oracle of Ages. So my preference for Seasons based a lot on nostalgia may seem biased, but this is why I ask my fellow Zelda fans to contribute to the discussion. When you comment below, I not only want to hear what you love about Oracle of Seasons, but which game of the two you prefer. Hit the jump to read on!
It should not surprise anyone that many pieces of art have been made of characters from the Legend of Zelda series; popular game franchises have always appealed to certain artists and collectors. However, not many game franchises have seen such an array of different styles and mediums from which these artistic creations can come to life. One such popular medium of fan art for the Legend of Zelda is sculptures. There are official figures, fan-made figures, and stylistic figures which capture the essence of what the series is all about. Not often, though, does one see an artist who makes an attempt to emphasize “stylistic realism” so much that the figure is uniquely different from the source material. Are you wondering what I’m talking about? Well, check out this Darunia sculpture which was created by Cig Neutron.
Hit the jump below to see this remarkable yet slightly disturbing creation!
As this article series continues, we examine yet another handheld title. One of a pair, actually. Many people like to classify the Oracle games as one large game, which is understandable, but I prefer to think of them as separate adventures that happen to link together. One is a sequel to the other, and it is up to the player to choose which comes first, sort of like a “Create your own adventure” book. For the purposes of this series, we are going to examine these Oracle games as separate adventures. Oracle of Ages is commonly considered to be the more difficult of the duo, involving more puzzle-oriented challenges that require you to use your wisdom (fitting for a game that stars Nayru, huh?). I wholeheartedly agree; this game contains two of the most mentally draining dungeons in Zelda history: Mermaid’s Cave and Jabu Jabu’s Belly. But I’ll get more into the details of this game’s challenges below, so let’s just jump right into it!
Hello everyone, my name is Tony and I occasionally help out with various projects around the Dungeon Gaming Network and I’m one of the founding members of the Forward Compatible Podcast. It’s ok if you don’t know me yet, that’s really not what is important here. I am here to tell all of you about an exciting new video mini-series that I am going to be working on, featuring the webmaster of Zelda Dungeon. The working title is “Getting to know Mases“.
Basically it is a chance for all of you in the community to have Mases answer any questions that you have for him live in video responses. The videos are probably going to run from 5-10 minutes a piece, and every episode we will tackle an individual question that has been sent in from all of you. The subject of the questions is completely up to all of you and doesn’t need to be in the realm of video games at all. This is your chance to hear anything from Mases’ first crush to his favorite soft drink and why, or how he prepares the “perfect hamburger” and anything in between.
Next to bosses, dungeons are the thing I look forward to most while playing any Zelda game, old or new. For me, the most memorable and fun dungeons to replay are those that possess unique qualities or break conventions set forth by previous titles. Most of these temples, palaces, and caves do not adhere to a strict structure, and are designed however the enclosure can best maximize puzzle and enemy count. That’s all well and good, but to me, the truly thoughtful dungeons are able to resemble a structure that would make sense architecturally in real life, if someone were ambitious enough to do so. These quality dungeons should also possess a theme (or two, if pulled off well), without restricting puzzle design or coherent structure.
Before moving on, I would like to say that this is the list of what I interpret to be the most creative dungeons, and they are not necessarily my favorites. I do not even enjoy playing through a couple of these dungeons, but I find their themes and designs to be very creative. Once you have read through my list, I encourage you all to make lists of your own and discuss them with the rest of the ZD community. Let’s jump into it!
Have you ever thought, “you know, these sound effects would be great if combined into a song,” while playing any game in the Legend of Zelda series? No? Well, don’t feel bad, because neither have I. However, if you did actually think of this, and/or you are interested in what such a song sounds like, then look no further! Musical artist and “YouTuber” Tom Jackson (LilTommyJ) has created such a compilation of sound effects from Nintendo 64 classic, Majora’s Mask, which manages to both amaze and satisfy one’s thirst for a catchy jingle.
As this series continues, we tackle our second handheld title. This was a very original game, in many ways, even by Zelda standards. It was the first to do many things: Bring the franchise to a handheld system, take place outside of Hyrule, and, most notably, not feature the Triforce or Zelda. However the essential gameplay elements remained: dungeons, bosses, items, exploration, memorable characters and a compelling story. And the one thing that was sorely lacking, color, was introduced in the game’s DX version, released only a few years later. While not one of my favorite Zelda games, I can’t deny that it’s still a stellar title. I can’t put my finger on why I don’t adore this game as much as others in the franchise, but I suppose that’s a good thing seeing as how this article series is supposed to focus on the positive. So let’s do that. Hit the jump to read more!