Category: Phantom Hourglass

It’s here! It’s finally here! With another calendar year quickly coming to a close, it is time once again for us to present Zelda Dungeon’s proudest tradition: Best Zelda Ever! At the end of every year, the amazing team here at ZD comes together to rank every single Zelda title from worst to best. The task is never easy, but this year’s ranking proved particularly challenging due to some major shakeups. Not only did we, as we always do, see new…

While there may be moving trends throughout the franchise, no Zelda game is built the same. They each have their own prized mechanic, their own adventurous tale, and — more often than not — their own version of Link and Zelda. However, I don’t think it’s too controversial to say that not all Zelda games are built equal, and this is especially true when we consider which ones would translate to a live-action movie like the one recently announced by Nintendo….

Tamagotchi, those cute, digital creatures that took children by storm in the late 90s and early 2000s — what if there was one for Zelda? For those who don’t know, Tamagotchi are interactive virtual pets that “live” inside a little device, small enough to carry on your keychain. Like a real pet, they require attention and nourishment, or they’ll die. Take care of them, though, and you’ll unlock new ways to play with them as your bond strengthens. Nowadays, there…

When it comes to background noise, study music, or tunes for quiet contemplation, many of us turn to lo-fi playlists to help fill the void. There are no shortage of The Legend of Zelda lo-fi compilations, and they’ve truly made my ears much happier. After the release of Tears of the Kingdom, though, listening to older compilations does make me yearn for the lo-fi treatment for some of my newest beloved Zelda tracks. Thankfully, lo-fi and electronic music producer Caspian…

With an almost forty-year legacy, The Legend of Zelda is no stranger to remakes, remasters, and ports to newer consoles. These allow the older titles to be experienced by a newer audience and help preserve the games so that they aren’t lost to time. Newer doesn’t always mean better though. Many games were made with specific hardware in mind, so they are inherently a better fit for their original consoles. In some cases, a game’s controls may not translate well…

Welcome back to another installment of Artists of Legend! We are right in the middle of the yearly Zelda themed art event Linktober. If you missed the first week’s coverage of Linktober you can check out the roundup here. If you want to check out more Zelda artwork that was not featured this week then be sure to follow the hashtags Linktober and ArtistsofLegend on Twitter and Instagram. This week’s art will come from all of this year’s calendars, Main,…

With the return of Gleeoks in Tears of the Kingdom, one of the oldest Legend of Zelda enemies finally got a facelift from pixels to full 3D (a two-headed, submerged Gleeok did make a short appearance as a boss in Phantom Hourglass, but you only see the heads). It was exciting to see one of the original villains make a reappearance and go from a small sprite in The Legend of Zelda and Oracle of Seasons to a two-story-tall terror…

Twenty years since its release, The Wind Waker remains one of the most iconic games in the Zelda series. While the game retains many of the gameplay elements that made Ocarina of Time and Majora’s Mask successful, the dramatic change in art style, improvements in gameplay, and the new mode of transportation helped The Wind Waker stand out. Overall, I would argue that the choice to put The Wind Waker‘s direct sequel (Phantom Hourglass) on the Nintendo DS resulted in…

Beedle started out a lovable, quirky salesman but has overtime become either mean-spirited or unremarkable. And frankly, in Tears of the Kingdom, he overcharges for arrows– what’s up with that!? Is it time for Nintendo to politely insist Beedle retire? Beedle was a very pleasant sight in The Wind Waker, as he you didn’t know exactly when you would see him next and his ships were the only place to get a bait bag, bait, and hyoi pears. Ever the…

Starting way back with Link’s Awakening and its fishing mini-game, angling has been a part of several mainline Legend of Zelda games. Ocarina of Time introduced the fishing hole, where a generation wasted away the hours while Hyrule was on the brink of collapse. Oddly skipping The Wind Waker (a strange exclusion, seeing as you spend most of the quest on a boat sailing the ocean), Twilight Princess gave players a cane pole to fish anywhere; the game also included…