Posts in category: Phantom Hourglass

This Is Why You Should Watch Phantom Hourglass At This Year’s Marathon

PHantom-HourglassIt’s the start of the marathon!

Phantom Hourglass is the unexpected MVP of the Zelda Dungeon Informer marathon. Phantom Hourglass is how we kick off the marathon every year and this year is no exception. If that’s the case then what’s the deal? What makes it so special that we absolutely need to clear our schedule for the game? Other than kicking off the marathon with a full playthrough of Phantom Hourglass, we will be playing the multiplayer battle mode of Phantom Hourglass for the first time this year! Read more…

Revisiting Phantom Hourglass: Prelude to the Temple of Courage

salvage_armWelcome back to Revisiting Phantom Hourglass, the series in which I go through this oft-forgotten DS title with a critical eye, looking for not only why it was forgotten, but why it should be remembered. In this installment, we make another trek through the Temple of the Ocean King, yell at an elderly gentleman, and spin some statues on our way to the Temple of Courage and, with it, the final spirit we need.

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Revisiting Phantom Hourglass: The Wind Temple (At Last)

ph wind temple 1After an incredible amount of, *ahem*, “build-up”, we have at long last reached the Isle of Gusts. Join me in this installment of Revisiting Phantom Hourglass as I tackle the Wind Temple in order to get the second of our three spirits. On the way, we finally get a bomb bag of our very own, have to tackle some very strong winds, and talk about introducing dungeon mechanics before the dungeon.

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Revisiting Phantom Hourglass: The Obligatory Fire Temple

fire templeOh, the joys of the Fire Temple. Every Zelda game needs to have one, apparently, and Phantom Hourglass got this particular duty out of the way early. In this second installment of Revisiting Phantom Hourglass, I will be going through the Fire Temple from start to finish and commenting on anything that I see as particularly noteworthy. In addition, I’ll take a look at the basic combat system and how well the touchscreen controls hold up in that context.

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Revisiting Phantom Hourglass: Introductions, Introductions

336_screenshot_zelda_phantom_hourglass_9When thinking up editorials, my mind tends to stray towards the same games: The Wind Waker always seems like a good option, I always have something to say about Skyward Sword or Twilight Princess, and I never tire of talking about my personal favorite title in the series, A Link to the Past. I try to avoid repeating myself, but it keeps getting harder and harder to think of something fresh. So, when brainstorming for my latest editorial I thought that it would be fun to go completely outside of my comfort zone and talk about a game I hear little about, and what I hear is generally negative.

 
Welcome to the first installment in my new editorial series, Revisiting Phantom Hourglass. In this edition, I will be getting through the introduction of the game, up through the meeting with Astrid just before entering the Fire Temple.

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Phantom Hourglass And Spirit Tracks Wii U Virtual Console Footage

phantom_hourglass_vid_0717_lgLast week 2 DS Zelda titles were released for the Wii U Virtual Console in Europe, Phantom Hourglass and Spirit Tracks. Now, those that might have missed out on playing the original titles when they were released for the Nintendo DS back in 2007 and 2009, or maybe you are being a bit nostalgic for Linebeck’s antics, you can now enjoy them both on your Wii U. If its been awhile since you’ve played either title or your just not that sure you want to spend the €9.99 on each title then jump on in past the break to check out footage from the Wii U Virtual Console.

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Phantom Hourglass And Spirit Tracks Now Available On The Wii U Virtual Console In Europe

Phantom Hourglass and Spirit Tracks logosDuring the European Nintendo Direct the same message of a strong focus and attention to the 30th Anniversary of The Legend of Zelda series was discussed as we heard on our side of the pond. The one difference that was announced was that European fans will receive Phantom Hourglass and Spirit Tracks on the Wii U Virtual Console. Available now both games can be purchased on the European Virtual Console for €9.99 each, however if you want to get your hands on both you have until Thursday, November 19th to take advantage of a special promotion. For a limited time if you purchase one title, you can get the second for only €4.99. Jump on in past the break to check out trailers for both titles.

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Nintendo’s Servers Reveal Some Unreleased Virtual Console Zelda Titles

Virtual-Console-LogoRecent code diggers have found some very interesting things in the coding of the eShop, including the recent Twilight Princess image lighting up a lot of rumors about an HD re-release. Other than that, though, full lists of unreleased games from new and classic consoles alike have been revealed. Among them are a few Zelda games, along with, surprisingly, a point that seems to essentially confirm the creation of Twilight Princess HD, but with Nintendo, you never know.

Check out the full list after the jump, and look for the Zelda titles in bold! Read more…

Heart Tracking App Available on iOS

Screen Shot 2015-08-20 at 11.04.00 AMThe Legend of Zelda series is infamous for having many goodies to be discovered along your journey, and heart pieces  are one of those things that many of us are desperate to hunt down. Guides like what you can find here at Zelda Dungeon are immensely helpful in those searches, but now you have a new tool at your disposal! Trident Group has created an app to help you not only track down all of those important little heart pieces but it even helps you keep track of the ones you have already found! The app separates the heart pieces by game and gives you the total count of pieces you must collect in each one. Once you have chosen a specific title the app then gives you the list of all the locations where each piece can be found, after you have selected the location it provides you with the specifics of exactly where you can find the piece in question, and any special requirements there might be to acquire them. Once you have located your prize you can use the app to save the ones you have found. This really helps you keep track of all the heart pieces you have already located, and the ones that are still eluding you. The app just released this month an is available on the app store for free.

Head past the break to check out a few screenshots of what you can expect.

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Zelda Wii U Contains the Longest Day and Night Cycle in a Zelda Game

htw One bit of information about Zelda Wii U that was “leaked” by a Nintendo Representative was the idea that Zelda Wii U would have different enemies at night than it would during the day. This in-game day-to-night progression is nothing new to the Zelda series and was shown in the Wii U title’s gameplay trailer, so YouTube game analyst Zeltik with the help of Commonwealth Realm took things a step further and examined the evidence supporting and the implications of possibly the series’ most extensive day and night cycle.

He claims that the internal clock of Zelda Wii U contains a longer cycle than that of Grand Theft Auto V and Witcher 3, it may even run on a real-time 24 hour cycle! Hit the jump to see his analysis.

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Gossip Stone: Should The Servant Spirits Appear In Future Zelda Titles?

Link ThumbnailIn Phantom Hourglass, there was an extra little mechanic introduced that allowed the ability to switch between fairies, giving Link the option between one of three special powers. These fairies were known as the Servant Spirits, the guides that Link must find in order to find the Ghost Ship. They’re required to complete the main story line, but they do have the capability to be much more. I’m going to go a bit further into detail with them, explaining what they are and what they offer Link in-terms of abilities. So if you’d like to check it out, listen in by hitting the jump!

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Phantom Hourglass Guide Update

PHantom-HourglassA few months back we began upgrading our Phantom Hourglass Walkthrough. In anticipation to the possibility that Nintendo DS games do get re-released on the Wii U, we want to assure our guide was up to the highest quality standards. After taking a short break and shifting focus towards our Majora’s Mask 3D Walkthrough, we’re now hard at work on our old walkthroughs again. We’ve now upgraded the guide through the first four chapters, with the latest upgrade including the Ghost Ship.

In addition to our Phantom Hourglass guide upgrade, we are working on a number of other guide related projects. It’s part of our initiative of rebuilding Zelda Dungeon with a stronger emphasis on improving some of our game guides. With that said, we could use some help. In particular we are looking for some image experts who can create graphics and work with our guide team to beautify the pages. If you are interested, you can contact me on Skype (armochicken13), or email me at webmaster@zeldadungeon.net.

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The Man, The Myth, The… Fairy Wannabe: Tingle’s Origins

tingle2057020x20428 If you love the Legend of Zelda series, then you know who Tingle is. The middle-aged man whose vehicle of choice is a balloon attached to his back. Tingle first appeared in Majora’s Mask on the N64 and appeared in quite a few Zelda games proceeding that; specifically Oracle of Ages, The Wind Waker, Four Swords Adventures, The Minish Cap, and he is part of the Majora’s Mask DLC of Hyrule Warriors. Tingle also makes minor appearances in Phantom Hourglass as a poster on the wall of Mercay Island’s bar, in Spirit Tracks as statues in both Hyrule Castle Town’s shop and Linebeck III’s shop, and in Skyward Sword as a doll in Zelda’s room at the Knight Academy. Kotaku recently had an interview with Eiji Aonuma on how Tingle ever came to be. Check out what Nintendo’s top Zelda creator said, after the jump!

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Gossip Stone: What is the Appeal of Fishing in a Zelda Game?

twilight-princess-fishing I remember playing Wario Ware on the Wii and loving the Animal Crossing fishing challenge because it required minimal strategy, was quick, and my catch offered instant gratification when displayed. Contrary to this fast paced mini-game, fishing in The Legend of Zelda actually requires some skill and a level of patience, so it isn’t a surprise that I never really took to fishing in Zelda. Fishing appears in five Zelda titles now with its implementation in Majora’s Mask 3D, which caused me to wonder, what’s so great about fishing in a Zelda game?

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A Princess and her Knight, or more than just that? Looking at Zelda/Link

No excuse neededStories of valiant knights, princes and other heroes who fight for their beloved ladies are some of the oldest and most beloved stories in human history. Perhaps even THE oldest, depending on your interpretation of the Epic of Gilgamesh. So it was to be expected that a concept as basic as fighting for those you care about eventually ended up in The Legend of Zelda, or at least have fans ascribe it to individual games. But is there any truth to this? Has anything been confirmed, implied, can things be extrapolated or is it just a bunch of hot air? Note that this contains spoilers for Hyrule Warriors, so be careful in case you have not yet finished the game. Read a game-by-game analysis after the break!

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