Today on With a Terrible Fate, I undertake an analysis of the statues behind the Stone Tower and BEN.
Posts in category: Majora’s Mask
Welcome to the seventh installment of Piece of Heart, where we look at The Legend of Zelda series through the eyes of a literary professor and examine how its literary elements enhance the gaming experience. This week’s lesson is titled “If She Comes Up… It’s Baptism”. Basically, being submerged in water can represent a character’s rebirth. The Wind Waker in its entirety comes immediately to mind, leading into the lands that emerge to make up new Hyrule in Spirit Tracks.
Characters being dipped in water, getting soaked, or drowning also have significance. There’s a shocking amount of water in Zelda if you really think about it; there are lakes, bays, temples, oceans, fountains! A drenching or two is inevitable, so I’m going to take the plunge and analyze a few.
Imgur user James Sharp (JasperHams) has conceptualized a series of 3D printed masks from Majora’s Mask. Sharp has created designs for all of the transformation masks, as well as Majora’s mask itself. His re-imagined masks are far more realistic than the masks in-game; Sharp hopes the Deku mask will have an aged tree bark texture, his Zora mask is more aquatically accurate, and his Fierce Deity mask draws inspiration from Japanese Kabuki.
When playing Majora’s Mask, we’ve all taken masks on and off as we please, wherever and whenever- as it’s what you’re supposed to do to complete objectives. But have we ever considered what the citizens of Clock Town, or what the population of Termina, have thought when they see a little Deku Scrub suddenly transform into a child in the blink of an eye? Or maybe Darmani -Beloved Warrior and Goron Hero-, transforming into Mikau -Zora guitarist of the Indigo-Go’s-, in a matter of seconds… in the middle of public? Dorkly’s Majora’s Mask comic showcases just that, with a Clock Town Guard being the victim. Check it out after the jump!
Here’s another custom fan art post based on Majora’s Mask, this time made in a seemingly more dangerous manner than the last. Make the jump to check out a video of wooden artisan and YouTuber Griffon Ramsay using a chainsaw to create the eponymous and ever-mischievous Majora’s Mask. Don’t try this at home!
Majora’s Mask is one of the most unique Zelda games ever created. The constant threat of being timed, the creepy storyline, and the different variations of Link not included in other titles. All of this was created just one year after Ocarina of Time, using the same character models and overall feel of the game. How did they do it? Why haven’t we seen newer Zelda titles with the same feature? Hit the jump to hear the answer from producer Eiji Aonuma!
YouTube user MandoPony relays to fellow Zelda fans a rather interesting perspective of Majora’s Mask in his own original song, “Just 3 Days”. Inspired by the game– which he claims to possibly be his favorite Zelda game– MandoPony sings from the Skull Kid’s point of view, expressing a side of the story that no one has really seen before.
Kotaku’s Stephen Totilo recently interviewed Zelda series director Eiji Aonuma about the process of constructing dungeons in different Zelda games, as well as the rather dark mature nature of Majora’s Mask. In the interview, Aonuma talks about the different strategies and considerations for the creation of a Zelda dungeon. He also gives insight into the inspiration of the Lover’s Quest in Majora’s Mask and explains why the game strays so far from the typical Zelda atmosphere.
The Legend of Zelda: Majora’s Mask 3D was released two weeks ago and is one of the most unique games in the franchise. Game Informer recently had a chance to interview Eiji Aonuma about the production of Majora’s Mask, as well as ask some questions about the lore and mechanics of the series as a whole. However, Game Informer also had the opportunity to grill Aonuma about other topics, such as his hobbies outside of video games and what games he enjoys playing on consoles not made by Nintendo. Some of his answers may surprise you!
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I’m sure all of us know that The Legend of Zelda franchise has a huge community, so we’re bound to see fans creating various things from, or inspired by the series. As we’ve all come to know, many Zelda fans have created their own custom Zelda-themed products, ranging from necklaces, to lamps, to an NES in-whole. And as I’m sure we’ve all seen a few Zelda-inspired headphones here and there over the time we’ve explored the internet. But the fan who customized the face-plates of this headset to make it Majora’s Mask-themed…? It’s just too beautiful for words… If you want to check it out in all it’s beautiful, shiny glory, take a hit at the jump!
In the last two weeks famous acapella singer and YouTube personality Smooth McGroove has done three covers of Majora’s Mask songs. McGroove is no stranger to Zelda acapella covers; twenty six of his covers are Zelda related, a dozen of those covers have one million views, and his Palace Theme cover is well on its way to joining those ranks.
Additionally, McGroove has covered many Majora’s Mask songs in the past, including the Song of Healing, Stone Tower Temple, Astral Observatory and the Song of Unhealing. His description of this video suggests that it will be some time before he decides to revisit Majora’s Mask music. But, you can find his three new covers of the Oath to Order, the Milk Bar Theme, and the Deku Palace theme bundled after the break!
If you love the Legend of Zelda series, then you know who Tingle is. The middle-aged man whose vehicle of choice is a balloon attached to his back. Tingle first appeared in Majora’s Mask on the N64 and appeared in quite a few Zelda games proceeding that; specifically Oracle of Ages, The Wind Waker, Four Swords Adventures, The Minish Cap, and he is part of the Majora’s Mask DLC of Hyrule Warriors. Tingle also makes minor appearances in Phantom Hourglass as a poster on the wall of Mercay Island’s bar, in Spirit Tracks as statues in both Hyrule Castle Town’s shop and Linebeck III’s shop, and in Skyward Sword as a doll in Zelda’s room at the Knight Academy. Kotaku recently had an interview with Eiji Aonuma on how Tingle ever came to be. Check out what Nintendo’s top Zelda creator said, after the jump!