Nintendo hasn’t given us much in the way of new Zelda Wii U content aside from some promotional art and short clips we’ve all no doubt watched a hundred times over; we’ll have to wait until E3 before we get much of anything else. Those of us who’ve hungrily scrutinized the little we’ve been given probably noticed the curious notebook Link has on his person in a number of these promotions. With the mysterious book displayed so prominently in the most recently released artwork, and the Sheikah symbol that dons its cover appearing on Nintendo’s E3 website, I figure it’s about time for a little speculation.
Posts in category: Legend of Zelda
No matter how lovely a game world can be, sometimes you just need to get somewhere and need to do it fast. In this week’s ZD Top 5, there is no time for sight-seeing. We need to save Hyrule and we haven’t a moment to lose! Join us as our staff rattles off their lists of top five methods of fast travel throughout the Zelda series. Read more…
Though it isn’t territory that the Zelda series has deeply explored, online and time-based multiplayer events have been seen in a number of successful games of late. Some of the more popular titles that have utilized this mechanic are Bloodborne and Destiny, but could the Legend of Zelda capitalize on this new trend? It’s expected the series would likely have new dungeons, battles, or other events that would be scheduled to occur worldwide at specific times and dates. This isn’t the norm for a Zelda game so whether it would be too out of place or if implemented correclty be a success is up for interpretation.
For this reason, the Zelda Dungeon Staff this week was asked to weigh in on the subject, should a Zelda title implement an online time-based event system? Don’t forget to give us your take on the idea in the comments!
While we’ve still got quite awhile to wait for Nintendo’s attractions at Universal to be all wrapped up and ready for the public, it’s safe to say that at least one Legend of Zelda themed structure will be included. Being an Action-Adventure series with dungeons, shops, castles, and mini-games galore Universal has quite a bit to work with. Crafting the perfect Legend of Zelda attraction is sure to bring in patrons, so let’s find out just what rides, restaurants, gift-shops, or homages to the series the Zelda fanbase is really clamouring for.
In this week’s ZD Talks the staffers provided their dream-Universal-Zelda-attractions. After reading, let us know in the comments what you’re hoping to see brought to life at Universal!
Even though currently “retro-style” games are a big deal, developers have been taking notes from their colleagues’ play books for about as long as games have been around. After all, Doki Doki Panic on the Famicom was close enough to Mario to be called Super Mario Bros 2 in the west. This week on ZD Top, we had our staff look through their game catalogue for their favorite Zelda-inspired games.
The same way that Majora’s Mask somewhat lived in the shadow of Ocarina of Time, Link’s Awakening had the task of following up A Link to the Past. On top of that, it was the first game in the series to appear on a handheld gaming console. These conditions made Link’s Awakening a game that slipped through the cracks, in my opinion. It’s one of my favorite Zelda games, and usually I don’t love classic Zelda titles so that’s saying something. Its gameplay was challenging, but not too difficult, and oh its plot, themes, characters, and setting! The Island of Koholint and its songstress Marin made this game an unforgettable and unique experience. So should this diamond in the rough be remade?
With Marin entering the fray in Hyrule Warriors, I’d say it’s about time. But realistically, will we see a Link’s Awakening remake anytime in the foreseeable future? I’m not so sure.
Over the years Link has had plenty of companions, but most of them are fairies, imps, or even hats! Though he’s had interactions with characters from common-races (like carrying Princess Ruto around in Jabu-Jabu’s belly), Link has never had a full-length game companion that was either a Goron, Deku Scrub, Zora, or any alternate races extended from those. To have a small floating fairy companion makes sense for functionality, but would a more humanoid companion be additionally useful to Link or better for players to connect with?
With the release of Twilight Princess HD, many of us will once again embark on a journey into a version of Hyrule that is shrouded in darkness. And what better way to do that than with the help of the Princess of the Twilight Realm; there’s no better guide (and in my opinion, no better companion) in all of the Zelda series. Midna is one of the most inspiring female characters in the lineup. She’s strong in terms of both power and confidence, and while she’ll do anything to save herself and her people, she is loyal to anyone who can prove their worth to her. Our mischievous little Princess is full of attitude and riddled with trust issues, but she comes around, especially to Link. After the jump we’ll discuss what makes Midna the memorable and influential imp she is.
What is the Legend of Zelda to you? Is it simply a game that you enjoy to pass the time with, or is it something more meaningful? Have you been enjoying journeys through Hyrule for most of your life, or have you only recently tried your hand at your first adventure as Link, the hero in green? We all have our stories, playing these games, finding inspiration from them and always wishing for more adventures to enjoy on the latest Nintendo hardware.
For me The Legend of Zelda has been a part of my life for as long as I can remember. I was born into it more or less, and I have vague memories of watching family members playing A Link to the Past, and later on, Ocarina of Time as I grew up. But I was around 7 years old when I played my first Zelda game. My family wasn’t exactly wealthy as I was growing up and I have a lot of siblings. So when my parents found an SNES and a few games at a yard sale, my siblings and I were on cloud nine. A Link to the Past happened to be one of those games. It’s funny, the cartridge already had two save files that were pretty far into the game, and, as any normal person or gamer would do, I deleted those games so my siblings and I could have our own save files. However, for some reason, two of my brothers got so mad at me for deleting those games and making them start from the beginning. This is the moment that I first experienced Zelda for myself, and it’s a fond, silly memory. That said, though, my Zelda story is actually a rather short one. Even though 13 years or so followed that memory and I had played the majority of the Zelda games released over that time, I had never really considered how much the Zelda series meant to me then. At least, not until A Link Between Worlds was released.
The Hero of Time is a rather silent savior, he doesn’t speak casually but we do see him gesture and make mouth movements as if he is speaking to someone. Though we are not privy to these conversations and we rarely hear our hero’s voice, it is clear that at times he is capable of speech. Selective Mutism is a condition that often occurs due to genetically predisposed Anxiety Disorder or Sensory Processing Disorder which results in children not being able to speak comfortably in a majority of situations. Only with certain people or in familiar settings will children with this affliction speak, and these children are usually socially impaired otherwise.
Many Links seem to me to show the symptoms of Selective Mutism, after the jump we’ll see which Links we can diagnose and how this illness has affected their heroics.
Skyward Sword was a game focused on awakening and redemption, and Impa was one person whose personality and actions reflected the major growth of her character. As a young woman, Impa was intensely focused on the task assigned to her by the Goddess. But as the years ticked by, her demeanor changed to a much more relaxed and confident in both herself and those around her. Though she is still the same Impa she was during the Ancient Battle, the change in her is striking and the change she elicits in others is all the more. Hit the jump to read about the importance of old Impa and the legacy she leaves behind! (If you missed part one on young Impa, read it here.)
With the Valentine’s Day holiday coming up, I’ve been thinking about who Link might spend it with. There’s obviously Zelda, Saria, Malon, or the less remembered Marin– and hey, he could even call-up Peatrice to see if she’s free on Sunday. But then I remembered, Link was once betrothed! The all too amorous and forward Princess Ruto of the Zoras bagged the Hero of Time when he was just a little boy and has been smitten with him ever since. But if their relationship continued to develop, would the happy couple have fostered any children? My guess is that they wouldn’t have, Zoras and Hylians are just too genetically different, but a Gerudo would’ve done just fine.
After the jump we’ll try to determine which races would be able to procreate with each other, and which would have to find a mate within their race.
Protecting the mortal incarnation of the Goddess Hylia is a pretty big job, but one handled with the utmost grace in the capable hands of the very first Sheikah warrior– Impa, from Skyward Sword. Though she initially had a stern exterior and was very critical of Link, Impa turned out to be an extremely loyal and trusting individual with a heart of gold. It’s no secret that Impa is a flawed character, if she was perfect she wouldn’t be interesting, but the beauty of her appearance in Skyward Sword is that the players get to see her character develop over thousands of years. A selfless servant of the Goddess, Impa will do anything to make sure that Zelda stays safe and Demise stays sealed away. After the jump, get a glimpse at the motivations and carefully calculated actions that lead Impa to become the legendary Sheikah icon she is!
Hyrule has provided refuge for a plethora of unique and important races throughout its history. We’ve met with Zoras, Gorons, Kokiri, Hylians, Deku, Picori, Koroks, Rito, Kikwi, Gerudo, Twili, and Sheikahs– just to name a few. No matter how long the list of races, each manages to be important to the game or games it appears in and fully developed both visually and culturally. Just when I think the Zelda series can’t possibly create another distinctly memorable race, one appears for me to marvel at. So at this point, it’s likely that we’ll meet more new races in future, perhaps even in Zelda Wii U.
But what other races could the Zelda series incorporate? The writing staff here at Zelda Dungeon was asked to consider if Zelda Wii U introduced a new race, what they would want that race, its culture, and its function to be like. They came up with a range of answers that focused on the new race’s purpose in-game, its appearance and traits, and what its history may contain. Hit the jump to read the staff’s thoughts, and feel free to join the discussion in the comments!
Every Zelda game has its own interesting way of progressing through the journey- be it obtaining Spiritual Stones, obtaining instruments, and so forth. For Skyward Sword, it became an extremely nerve-wracking experience due to the trials known as the Silent Realm. There were a few in there, but even though it may only be a few, that doesn’t make them any less terrifying (if you don’t know what you’re doing from the get-go). It makes me wonder; would Nintendo ever think of implementing a similar trial series into future Zelda games, possibly even Zelda U? I’ll explain how it goes further on, so be sure to hit the jump for more info!