The Legend of Zelda has a variety of villains, each being unique in their very own way. Like Ganon, Ghirahim, Zant; heck, even Agahnim. However, there is one that’s often forgotten, and seems to slip by every Zelda game that releases thus far, that goes by the name of Vaati. Considering the DLC packs being released for Hyrule Warriors, what would you think of Vaati being playable? Would you support him being added to a future DLC pack? That’s what we’re here to talk about. And you can read more right after the jump.
Although a memorable and highly enjoyable event, The Legend of Zelda 25th Anniversary celebrations were put to rest quite a while ago (three years in fact), to make way for newer and exciting prospects in the series. However, it appears that for the people at Nintendo, the event is still fresh in their minds as a special edition of one of the more obscure titles in the series has resurfaced on the eShop, albeit for a limited time only. Hit the jump to find out more.
IGN has been doing a series on the Zelda timeline which evaluates every game in the official timeline from Hyrule Historia. The discussions are accompanied by some gameplay, and include not just information about the game with regards to the timeline, but also contain interesting facts about the games’ development.
The most recent video was on Four Swords, so hit the jump to watch!
Ever since The Legend of Zelda, Zelda II: The Adventure of Link, and The Legend of Zelda: A Link to the Past were ported over to the Game Boy Advance, with the original Zelda game making an appearance on Nintendo’s e-Reader, I have been intrigued and excited at the prospects of playing all of the Legend of Zelda games on nearly every console, be it portable or home-based.
We then received Ocarina of Time along with a Master Quest version as a pre-order bonus incentive for The Legend of Zelda: The Wind Waker. It looked as if Nintendo was going to keep adding content to it’s back catalogue of Zelda games: The Legend of Zelda got updated translations; Zelda II got a “minorly-major” upgrade (which has since been removed for the 3DS) with the experience points remaining where they were when or if Link died on his quest (also, they removed the Water Dungeon shortcut); and A Link to the Past added the Four Sword Dungeon and enabled Link to do a whirlwind slash.
Welcome to the sole editorial on the characters of Four Swords. As I said at the end of my previous editorial, due to lack of character development (and characters, for that matter), it was difficult to spread across several editorials, so I compiled them into a single, detailed editorial. Today, I’ll be taking a look at the Links (that’s right, there’s more than one in this game!), and Vaati that feature in this game. Unfortunately, I had to skip out on this incarnation of Zelda because she has very little presence in this game. It’d be like analysing Majora’s Mask’s Zelda (same one from Ocarina of Time, but she only appeared in a flashback).
Even though Four Swords was just a side-game packed in with a rerelease of A Link to the Past for the Game Boy Advance, the characters still have some development, and the manga adaptation of the game offers further insight into some of the characters; from that, we can learn more about these characters. Hit the jump to read more!
Towards the end of Wired’s interview with Eiji Aonuma, they questioned him about the potential for multiplayer in upcoming Zelda titles. We’ve only seen multiplayer twice in the franchise, with Four Swords and Four Swords Adventures, both of which used a similar mechanic for that multiplayer experience.
Aonuma did say he’s thought about it since the release of Four Swords, but the actual implementation is something that’s plagued him for some time. Hit the jump for more!
My apologies to those who requested their favorite games to be reviewed next in this article series. But so far I have reviewed three Zelda games, all of which I absolutely adored (Skyward Sword, A Link to the Past, and The Wind Waker). This week I really wanted to challenge myself, and see what I could come up with for one of my least favorite Zelda games: Four Swords, the multiplayer “sub-game” packaged with the Gameboy Advance’s release of A Link to the Past. I say “sub-game” because I have heard countless fans address it as such, and frankly, I agree. It’s short, it’s linear, it lacks great puzzles, and you can’t play it alone (unless of course you purchased the eShop version on your 3DS). But enough negativity! Remember, this article series is intended to talk about what we love about the Zelda series, despite its occasional disappointments.
And so we reach the end of our journey, the last week of the Flute Boy’s Meadow Overworld series. This week, we come to the last category I detailed two months ago in the inaugural post for this series: Menu Overworlds. I had originally said these were “hardly worth the title ‘overworld’” and claimed I may not even give a post in attention to them, but in the end something changed my mind.
As I detailed before, there are only two games in the Zelda series that have a Menu overworld: Four Swords and Four Swords Adventures. They receive that title because they do not have a large, interconnected overworld for Link to travel from place to place in. Instead, they have a menu screen. Still, at least one of these games still offers a good selection of overworld music, so jump on in to see what makes them worth it!
As Zelda fans, we have undoubtedly been subject to the greatest variety in art style and graphics in a single video game series. We’ve seen 2D, cel-shaded, 3D, 2D cel-shaded, realistic, impressionistic, and variations of those listed. People always have very different opinions on which one is the best and why. So that’s what I’m here to discuss. I shall explain each art style or graphics implemented by each game, and then you can simply pick which one is your favorite. Don’t let your opinion go unheard!
In almost every Zelda game since Ocarina of Time, Link has fought side by side with an invaluable partner, who grows with him and provides him with special abilities. In a way, each partner is really the protagonist of their respective game. The impact we feel from Link’s transformation from average boy to fabled hero falls a little short. Sure, Link grows in spirit and power dramatically by the end of each of his adventures, but his personality rarely goes through much of a metamorphosis. From beginning to end, he is kind, brave, bold, unflappable, athletic, and naturally gifted as a fighter. An effective protagonist needs a little more depth. And that’s exactly what we get from many of his sidekicks. Before we pick our favorites, let’s look back at the many companions that have aided Link on his adventures. (WARNING: SPOILERS AHEAD)
Recently, YouTube user KoopaKungFu submitted to the internet his tribute to the Legend of Zelda franchise, complete with his own arrangements of classic Zelda melodies and a very nice video dedicated to the legendary series. The games are shown in chronological order and entertaining gameplay clips perfectly accompany the music. This sensational fifteen minute long video simply cannot be missed. Your favorite tunes from each Zelda game from The Legend of Zelda to Skyward Sword are interpreted wonderfully and welded together in a stunning serenade to The Legend of Zelda. Make the jump to watch the video!
Whenever I get asked what my least favorite Zelda game is, I usually beat around the bush a bit, since well, there really isn’t any bad Zelda games out there. Only counting the major Zelda titles, along with the Four Swords games, my answer usually is Four Swords Adventures. Now don’t get me wrong, the game is still a lot of fun and it is one of my favorite games for the Nintendo GameCube. However, as a Zelda title, it’s near the bottom of the barrel for me.
The thing is, I really enjoyed the original Four Swords. Actually, I think that game is one of the best games ever to release for the Game Boy Advance. Its main problem was that you needed multiple game boy advances, multiple copies of the game, along with a 2-player or a 4-player link cable. Then of course you needed to actually get a couple of your friends in the same location to play. It was a hassle and because of this, so many Zelda fans never got to experience the true glory of 4-player Four Swords. A few years later, console fans got a chance to play Four Swords Adventures, but to me, something was missing and I think I know what it is. Jump inside to hear my mini-rant.
Four Swords: a strange creature in the realm of Zelda, but nonetheless, it is most definitely Zelda. So then, having had only two entries in the overall franchise, with an anniversary rerelease on the 3DS just last year, what does the future hold for this somewhat ambitious, yet tempered beast? Oddly, the timing of this, my first article, resonates with Axle’s article on the multiplayer of Zelda earlier this week. Having read through it myself, I find that he has already covered many points I was going to discuss, so I’ll make this brief. More or less, I thought to comment on the possibility, and potential, of a Four Swords game on either of Nintendo’s leading platforms from the end of 2012 onwards – the 3DS and the Wii-U. Hit the jump for a more in-depth analysis.
As part of the 25th Anniversary for The Legend of Zelda, Nintendo released Four Swords as a free download for anyone with a DSI or 3DS. The game received a partial makeover featuring a second quest which contains new levels that take inspiration from previous Zelda games. Nintendo gave us a very considerate amount of time to download the title, but sadly, the deadline is coming up very soon. February 20th will be the last day this title is available for free. If you have not already, make your way on over to the Nintendo E-shop and make the download. If you’re interested in what exactly makes this version different from the one you may already own, make the jump inside for more details on this incredible mulitplayer Zelda experience.
Ocarina of Time was released 13 years ago. Since then it has had multiple re-releases and even a full 3D remake with enhanced graphics for the 3DS and just when I thought it could not get any better, I come across this. A four swords co-op version of The Legend of Zelda: Ocarina of Time. I have no idea how he did it, but the YouTube user Slickpacho146 has found a way to have a full four player experience with OoT.
The co-op play started a little over 4 months ago and the final episode was completed just about a week ago. They start the game out like normal except you’ll notice four different Links instead of just one. One wearing a the Kokiri Tunic, One with the Goron Tunic, One with the Zora Tunic and the last with my personal favorite, the Dark Link Tunic. I have seen glitches that allow you to create multiple Links on the screen and they all follow and do exactly as the original does, but in this game each Link seems to be controlled individually. I’m not 100 percent on how exactly the controls scheme works, but I am positive playing four different Links with three of your friends could make an amazing experience and bring even more love from fans to this game. For the people that said multiplayer would not work on a real Zelda game or if you are just interested in seeing how awesome OoT would be with multiplayer please watch this amazing video after the jump!
You may remember the Flipnote Studio contest Nintendo held for the release of Four Swords Adventures Anniversary Edition last month. Well, the results are in, and the winners have been posted on the Japanese site. And let me tell you, they are pretty impressive videos.
I like the mix of videos here. Some, like the one in the top left corner, just look awesome and have some really cool visuals. My favorites are probably the humorous ones, especially the one by Teru that has Tingle, Zelda, and every imaginable part of the series popping out of cut grass. Just as enjoyable was the flipnote by M. W which features The Wind Waker’s Link saddling up on a pig after admiring another Link’s equestrian and archery skills.
After watching the recent Four Swords Anniversary ads with Robin and Zelda Williams and seeing what Robin had to do for losing the bet with his daughter, I began to wonder what Zelda would have had to do if she had lost the bet instead. Luckily, I didn’t have to wait long to find out what her stakes were supposed to be.
As you all are certain to know, The Legend of Zelda: Four Swords Anniversary Edition became available for free on DSi and 3DS systems across Europe, Australia, and North America a few days ago. Now that we’ve had some more time to play it, we’d like to give (and, of course, hear) some more first impressions on the game beyond just the tutorial levels. Read on to see what I think.
Robin Williams and his daughter Zelda are avid Zelda fans as we know well by all the commercials they have been doing. Robin naming his own daughter Zelda is a huge clue about that as well. There are new ads out now available for enjoyment about the Four Swords Anniversary game that is free for download on the 3DS. These ads make me wish that my parents were into video games too. I love how she calls him Santa and their playful banter while they are playing is so adorable.
We just reported on the release of Four Swords Anniversary in Australia and Europe, but we now have confirmation that it is now available in North America as well. Some of the staff have already downloaded the game through the Nintendo E-Shop and will be sharing our opinions on the release soon. Head on past the break to hear what I think about the new release.
In celeberation of the 25th anniversary of The Legend of Zelda, Nintendo announced they would be releasing The Legend of Zelda: Four Swords Anniversary Edition for download on the 3DS and the DSi eShop. It is now available on both the DSi and 3DS eShop in both Australia and Europe. Although there is no online multi-player, there is a new single player mode and new levels, which have been included by Grezzo and you can also connect with your friends’ DSi or 3DS and play locally. Jump inside to hear my thoughts.
One of the primary changes to the upcoming Nintendo DS-i remake of Four Swords is the option to allow for a single player mode. This is handled similar to that of Four Swords Adventures where you can switch between two players, setup an arrangement, or have one Link follow the other. In a recent impressions article, the folks over at Nintendo World Report had this to say about the additional single player controls.
The original sadly probably didn’t get played much since it required a GBA, link cable, and copy of the game for each player. And unlike GameCube’s Four Swords Adventures, there was no single-player mode. This has thankfully been remedied, though the experience is just a bit awkward since you have to switch back and forth between two players.
The Legend of Zelda: Four Swords is being released on September 28th for the Nintendo 3DS and Nintendo DSi, but today we have some brand new screenshots of the game, courtesy of the folks from Nintendo Everything. The screenshots show off a variety of the features of the upcoming game including the new single player mode, the brand new classic levels, as well as some of the standard multiplayer maps from the Game Boy version.
I am personally excited for Four Swords because I never got a chance to play the original for the Game Boy Advanced… and now the game is FREE! I think that Nintendo did a good job implementing the bottom screen of the Nintendo DS, showcasing the map, where your other players are, and what goodies you have collected during the stage. You can check all the brand new screens after the jump.
The folks over at Nintendo Everything have some new footage for the upcoming Legend of Zelda: Four Swords for the Nintendo DSi. The video shows off both the multiplayer and also how the single player mode will work. It isn’t explicitly clear at first, but if you look closely at the top-right corner of the screen, you can tell if the mode is in single player or multiplayer. If only the green icon is shown, than it is multiplayer just as it was on the Game Boy Advanced 8 years ago. There are several clips within this video showcasing material that is identical to the original game.
We finally have confirmation that Four Swords will release on September 28th and it will include some new goodies. In the trailer above we see a lot of familiar Four Swords areas, but then we see four Links navigating through modified overworlds of the original Legend of Zelda, A Link to the Past, and Link’s Awakening. Four Swords will be downloadable for free via Nintendo DSi as well as on the Nintendo 3DS. Jump on forward for some important additional updates!
IGN recently posted about The Legend of Zelda: Four Swords that was announced at E3 as a free download to the DSi. They speculated if this means that more Gameboy Advance games will be coming to the Nintendo 3DS eShop’s Virtual Console. They specifically mentioned the possibility of A Link to the Past, which released on the GBA with updated graphics. That cartridge is where Four Swords first appeared. Read my thoughts on what this might mean after the jump!