Nintendo hasn’t given us much in the way of new Zelda Wii U content aside from some promotional art and short clips we’ve all no doubt watched a hundred times over; we’ll have to wait until E3 before we get much of anything else. Those of us who’ve hungrily scrutinized the little we’ve been given probably noticed the curious notebook Link has on his person in a number of these promotions. With the mysterious book displayed so prominently in the most recently released artwork, and the Sheikah symbol that dons its cover appearing on Nintendo’s E3 website, I figure it’s about time for a little speculation.
Posts in category: Fan Material
The same way that Majora’s Mask somewhat lived in the shadow of Ocarina of Time, Link’s Awakening had the task of following up A Link to the Past. On top of that, it was the first game in the series to appear on a handheld gaming console. These conditions made Link’s Awakening a game that slipped through the cracks, in my opinion. It’s one of my favorite Zelda games, and usually I don’t love classic Zelda titles so that’s saying something. Its gameplay was challenging, but not too difficult, and oh its plot, themes, characters, and setting! The Island of Koholint and its songstress Marin made this game an unforgettable and unique experience. So should this diamond in the rough be remade?
With Marin entering the fray in Hyrule Warriors, I’d say it’s about time. But realistically, will we see a Link’s Awakening remake anytime in the foreseeable future? I’m not so sure.
Over the years Link has had plenty of companions, but most of them are fairies, imps, or even hats! Though he’s had interactions with characters from common-races (like carrying Princess Ruto around in Jabu-Jabu’s belly), Link has never had a full-length game companion that was either a Goron, Deku Scrub, Zora, or any alternate races extended from those. To have a small floating fairy companion makes sense for functionality, but would a more humanoid companion be additionally useful to Link or better for players to connect with?
With the release of Twilight Princess HD, many of us will once again embark on a journey into a version of Hyrule that is shrouded in darkness. And what better way to do that than with the help of the Princess of the Twilight Realm; there’s no better guide (and in my opinion, no better companion) in all of the Zelda series. Midna is one of the most inspiring female characters in the lineup. She’s strong in terms of both power and confidence, and while she’ll do anything to save herself and her people, she is loyal to anyone who can prove their worth to her. Our mischievous little Princess is full of attitude and riddled with trust issues, but she comes around, especially to Link. After the jump we’ll discuss what makes Midna the memorable and influential imp she is.
The Hero of Time is a rather silent savior, he doesn’t speak casually but we do see him gesture and make mouth movements as if he is speaking to someone. Though we are not privy to these conversations and we rarely hear our hero’s voice, it is clear that at times he is capable of speech. Selective Mutism is a condition that often occurs due to genetically predisposed Anxiety Disorder or Sensory Processing Disorder which results in children not being able to speak comfortably in a majority of situations. Only with certain people or in familiar settings will children with this affliction speak, and these children are usually socially impaired otherwise.
Many Links seem to me to show the symptoms of Selective Mutism, after the jump we’ll see which Links we can diagnose and how this illness has affected their heroics.
Skyward Sword was a game focused on awakening and redemption, and Impa was one person whose personality and actions reflected the major growth of her character. As a young woman, Impa was intensely focused on the task assigned to her by the Goddess. But as the years ticked by, her demeanor changed to a much more relaxed and confident in both herself and those around her. Though she is still the same Impa she was during the Ancient Battle, the change in her is striking and the change she elicits in others is all the more. Hit the jump to read about the importance of old Impa and the legacy she leaves behind! (If you missed part one on young Impa, read it here.)
With the Valentine’s Day holiday coming up, I’ve been thinking about who Link might spend it with. There’s obviously Zelda, Saria, Malon, or the less remembered Marin– and hey, he could even call-up Peatrice to see if she’s free on Sunday. But then I remembered, Link was once betrothed! The all too amorous and forward Princess Ruto of the Zoras bagged the Hero of Time when he was just a little boy and has been smitten with him ever since. But if their relationship continued to develop, would the happy couple have fostered any children? My guess is that they wouldn’t have, Zoras and Hylians are just too genetically different, but a Gerudo would’ve done just fine.
After the jump we’ll try to determine which races would be able to procreate with each other, and which would have to find a mate within their race.
Protecting the mortal incarnation of the Goddess Hylia is a pretty big job, but one handled with the utmost grace in the capable hands of the very first Sheikah warrior– Impa, from Skyward Sword. Though she initially had a stern exterior and was very critical of Link, Impa turned out to be an extremely loyal and trusting individual with a heart of gold. It’s no secret that Impa is a flawed character, if she was perfect she wouldn’t be interesting, but the beauty of her appearance in Skyward Sword is that the players get to see her character develop over thousands of years. A selfless servant of the Goddess, Impa will do anything to make sure that Zelda stays safe and Demise stays sealed away. After the jump, get a glimpse at the motivations and carefully calculated actions that lead Impa to become the legendary Sheikah icon she is!
Hyrule has provided refuge for a plethora of unique and important races throughout its history. We’ve met with Zoras, Gorons, Kokiri, Hylians, Deku, Picori, Koroks, Rito, Kikwi, Gerudo, Twili, and Sheikahs– just to name a few. No matter how long the list of races, each manages to be important to the game or games it appears in and fully developed both visually and culturally. Just when I think the Zelda series can’t possibly create another distinctly memorable race, one appears for me to marvel at. So at this point, it’s likely that we’ll meet more new races in future, perhaps even in Zelda Wii U.
But what other races could the Zelda series incorporate? The writing staff here at Zelda Dungeon was asked to consider if Zelda Wii U introduced a new race, what they would want that race, its culture, and its function to be like. They came up with a range of answers that focused on the new race’s purpose in-game, its appearance and traits, and what its history may contain. Hit the jump to read the staff’s thoughts, and feel free to join the discussion in the comments!
Music covers in the Zelda fandom are not hard to come by, but I love finding something where someone has put their own creative twist to it. Especially with a tune as awesome as the Dark World theme from A Link to the Past. YouTube user RichaabEB has done just that, giving the theme a rock edge that makes it sound like an action packed montage or an epic fight is taking place.
Make the jump to check it out! Read more…
Zelda Theorist RMFH decided to dig into the history of Sun’s Song to find out why its composers, Sharp and Flat, were able to create such a powerful set of notes. He found that the brothers were meant to study the powers of the Royal Family, and might’ve been given access to the Song of Time in order to further their research thus making the Sun’s Song a relative of the Song of Time, with one added bonus– the power of light. Watch RMFH’s video on the significance of the Sun’s Song after the jump!
There are an almost endless number of factors that contribute to the commercial appeal of a videogame– gameplay, functionality, developer, rating– but a game isn’t going to sell if it isn’t pleasing to the eye, at least in some capacity. We can judge by the turbulent behavior following the reveal of Wind Waker’s art style or Skyward Swords’ downgraded graphics that appearance does matter within the Zelda series. So let’s take a look at some of the varied Zelda visual styles and how they affected the games’ initial and later receptions after the jump!
Our friends over at Zelda Universe have been working on their latest project, of turning all the cutscenes from Skyward Sword into a cohesive voice acted movie for all fans to enjoy, for some time now. We have already seen Act 1 come across our screens, and much like their original project that sparked this idea, Hyrule Warriors: The Movie, its pretty amazing. Now, they have just released Act 2 of Skyward Sword: The Movie, but before watching, if you missed out on watching Act 1, click the link above so you can get caught up! Join Link as he begins his journey to the surface to find Zelda and take his place as the Hero of Legend!
The Legend of Zelda series will this year be celebrating its 30th Anniversary, with such a long and dare I say, much beloved series, many fans have had countless opportunities to play a lot of the games, and some fans all the titles in the franchise. There are also quite a few of us that have not only played all the titles in the series, but some more than once! With all this game playing I am sure that you have had the unfortunate experience of dying after a stupid move or a really epic battle, where the end result wasn’t exactly what you wanted. Throughout the series we have seen our poor hero die more times than many of us would probably like to remember. As we have all evolved as gamers throughout the history of the franchise, so have the games, and as such so have Link’s deaths and Game Over screens. MasterOfHyrule has recently uploaded a new video to YouTube where we can see the entire evolution of Link’s sad demise throughout the entire series, sticking to the main titles for the most part you can really see how these scenes have evolved over time. Jump in past the break and relive the dreaded moments before you see the words that have inspired screams from many of us Zelda fans… Game Over!
In a recent video by Zeltic, he pointed out five things that he believed Zelda U could learn from The Adventure of Link on the NES. It stated that the game should not have experience like in The Adventure of Link, as it would detract from its non linear gameplay. Other points were bringing back the raft and adding Dark Link. The remaining points were bringing back the jump and varied spells.
Check out the video after the jump! Read more…