July 16th, 2014 by Rabbit
Hello and welcome to another edition of Would You Rather! Last time we discussed some more masks for Link, and it looks like you guys preferred the Keaton Mask, with the Skull Mask coming in at a close second. If you missed out on the fun you can check out that match-up here. This week I have yet another fun pairing for all the readers to vote on! Hit the jump to find out what it is!
July 1st, 2014 by Brenda
As technology advances, the expectations placed on video game consoles are becoming higher. Gamers expect features such as impressive gameplay mechanics, smooth controls, and an expansive, immersive world. One of the most common things that the public is clamoring for is for games to have clear, realistic visuals. The artstyles in the Zelda games are detailed, but they are definitely less realistic and more stylistic. I, however, think that this is a good thing.
June 28th, 2014 by Jordan Mizzi
Before I begin, it’s probably best that I explain the appearance of myself and the existence of this panel in brief detail. My name is Jordan Mizzi, a new writer from Victoria, Australia. I’ve wanted to do analysis articles for years now, so I’m absolutely ecstatic for the opportunity to work on my favorite video game series here at Zelda Dungeon.
So, I bring to all of you: Deku Notes, where I comment on the interacting elements across the entire Zelda franchise and discuss which mechanics I agree or disagree with. Essentially, I’d like to place a limelight on certain components of the Zelda series, exposing the thematic value of said components. It could allow us as a fan base to further question what is outdated or out of place in Zelda or things we may want a return to in future iterations.
With that out of the way, let’s begin. Read more…
June 27th, 2014 by Dathen
After years of immersion in playing, analyzing and just being a fan of The Legend of Zelda series, everyone comes to have their own ideas—sometimes even obscure fantasies—about what their ideal Zelda game would entail. Online communities are full of fans with opinions to share, including plot-lines from the tangible to the impossible.
Of all these fan wishes for the upcoming Zelda Wii U installment due out in 2015 (which I will call Zelda U), two concepts unanimously continue to rise to the top of the collective fanbase’s list. There’s the desire for the lush expansive world to explore and the wish for a large-scale war taking place within.
June 25th, 2014 by Parker
The announcement of a new Zelda game holds the potential to shock, surprise, underwhelm and alienate -sometimes all at once. Earlier this month, Nintendo’s E3 event injected the Zelda fandom with a healthy dose of excitement. Alongside a flood of new Hyrule Warriors details and gameplay footage, the Japanese gaming company finally revealed the newest main installment in the venerable fantasy franchise.
Now, with the dust kicked up by E3 finally settled, we can fairly judge whether Zelda Wii U succeeded at wowing gamers with its debut appearance. First impressions matter. How the game presented itself last week will shape speculation on Zelda forums for months to come. To determine its effectiveness, we need to look back on the unveiling of past console Zelda games for comparison. How does our first look at Zelda Wii U compare to the reveals of its recent 3D predecessors on the GameCube and Wii? Hit the jump to find out. Read more…
June 23rd, 2014 by Rabbit
Gamers know that no matter how many times you defeat a boss, there is always another story, another reincarnation, that brings our heroes face to face with the same evil all over again. This is what makes up many ongoing franchises, particularly with Nintendo. There seems to be little to no explanation as to why Bowser, Ganon and other villains won’t just stay dead, leaving our heroes to live in peace, except for the obvious need for the creators to continue making more games to sell. This might be the only reason, but I think there’s more to it than that.
Hit the jump to read more about why Hyrule and its “neighboring” kingdoms just can’t seem to keep a lid on evil.
June 23rd, 2014 by Dathen
A childhood obsession with The Legend of Zelda series is a difficult thing to put behind you as an adult. All it takes is the crow of a bird to send my mind into a spiral of nostalgia, reminiscing about the first time I gazed upon the sheer terror of Ganon’s Castle in Ocarina of Time.
The Legend of Zelda has never provided us with an ending song such as Xenoblade Chronicles’ ‘Beyond the Sky’ or The Last Story’s ‘Toberu Mono.’ Never has the series ended with a song that succinctly sums up the experience of the game through verse.
That’s why when I listen to the lyrics of some songs, I just can’t help but let my mind wonder back to those times spent with a controller in hand, Link on my screen and an adventure beckoning. The following is a look at some lyrics from songs that I have come to associate with The Legend of Zelda.
June 19th, 2014 by Rabbit
For many gamers, the most memorable games are those that make impressions on us, show us new things, or give us some food for thought. Large games incorporate philosophy to build up the moral environment and bring life and character to NPCs, creating contrast between you and the various locations you are allowed to visit. Though simple in comparison to multi-player online games, the Zelda franchise excels at providing differing “communal” personalities, where each race has their own universal values and thoughts throughout the games. Philosophy is, in itself, an act of interpretation and justification, something that we fans do all the time with any and all Zelda games. If the potential of the franchise to teach and guide was not there, none of us would have such passionate beliefs regarding the characters, circumstances and worlds within the games. Though these aspects are more apparent in modern titles, like Ocarina of Time, it’s understandable that a good story took a backseat to mechanics in early game formats.
June 9th, 2014 by Parker
Ten years ago, the yearly Electronic Entertainment Expo (E3) saw one of its most jaw-dropping reveals in a long history of memorable video game announcements. At the tail end of Nintendo’s press conference, the Japanese game company had one last surprise in store. The throng of game enthusiasts crowding the auditorium sat in near-silent anticipation as it set its final trailer in motion.
The lights dimmed as heroic music played over scenes of an unknown hero galloping towards a hostile force gathered on the horizon. As the camera finally panned around the lone horseman, cheers erupted from the audience. There was Link, the timeless hero of Hyrule, seated on his trusty stead, Epona, with his sword raised in triumph. Overwhelming applause and hoots of enthusiasm filled the room as Link dispatched enemies with bow and sword. As the trailer concluded, Shigeru Miyamoto, the man behind Nintendo’s most popular games, took the stage to bask in the ovation, wielding the Master Sword and displaying his trademark grin. Read more…
May 26th, 2014 by Parker
Teased relentlessly in the current era of internet memes and viral YouTube clips, The Legend of Zelda animated series can best be described as a product of its time. The show thrives on the trappings of NES-era Zelda, goofy humor and cartoon character archetypes typical of the 1980s. Link comes across as a lovable doofus, whining and spouting catchphrases as he persistently fails to get to first base with action-girl Princess Zelda. Together they thwart the inept plots of raspy pig wizard, Ganon, to take over the kingdom.
Although charming and chock-full of entertainment, it would be a stretch to call the show a groundbreaking adaptation of Nintendo’s popular fantasy adventure series. At the time it was exciting enough just to see Hyrule freed from the visual limits of 8-bit sprites. DIC Entertainment only had the first two Zelda games to draw upon for inspiration, and used the reference material appropriately when fleshing out its 13 episodes. Viewed today, however, the cartoon’s episodic nature and jarring shift from the tone of modern Zelda games keeps it from rising above the typical fare of Saturday morning lineups.
May 8th, 2014 by Rabbit
Hello and welcome back to Would You Rather! Last time we had a great response so let’s get ready to do it again! After reviewing the comments it seems that the majority of you would rather traverse the Death Mountain caves because you’re sick of the cold. Maybe we should ask again in the middle of July and see how you all feel then! If you missed out on our previous issue you can check it out here. As usual, this week we have a fun match up for you guys, so hit the jump and make your choice!
April 14th, 2014 by Brenda
Few Zelda games, or games in general, have made as big of an impact on the world of gaming as Ocarina of Time. While all of the areas in this game are memorable, intriguing and challenging, none are more important than Kokiri Forest. This wooded village might seem like a wonderful place in which to live, especially since the game sets it up to be nothing short of an in-game utopia. However, the personal fairies and the lack of any real responsibilities cannot change the fact that Kokiri Forest would be a horrible place in which to live, especially for the Kokiri. Hit the jump to find out why!
April 2nd, 2014 by Brenda
Many people who have never played a Zelda game are confused about the name of the protagonist. It is true that it would have made more sense for Link’s name to be included in the title, however, Zelda has to be a pretty important character to have the game named after her, even though she is only seen less than half of the time in most of the games. Unfortunately, Zelda is rarely recognized as the brilliant, beautiful, complex character that she actually is. She is seen as just a normal princess who spends her time stuck in a castle, waiting for her turn to be rescued. At a glance, it would seem that she does fit into this princess stereotype, considering that most of the other female leads in video games are harsh, aggressive, women of war. But on closer inspection, it can be made clear that Zelda falls into neither category. Hit the jump to see why!
March 26th, 2014 by Rabbit
Welcome back to Would You Rather! This week we have another great match up for you to get into, but before we talk about that, lets take a minute to discuss the results of our last installment. After reviewing the comments it seems like more people were interested in having a fairy, as long as it wasn’t Navi or annoying in general. That said, I did see a lot of strongly opinionated posts about wanting a spirit companion instead because it is more supernatural and they could presumably have a wider variety of powers to share with you. All the answers I saw were great, and some of you used your posting names to add to the comedy of your choice, so well-played to everyone and remember that there are no wrong answers in this game. Hit the jump to check out the all new contest put together for your entertainment this week!
March 6th, 2014 by Rabbit
After a brief respite I have returned to provide you with fun and impossible choices! Our last edition gave you a choice for pets in the real world that came straight out of classic and new Zelda tiles. From what I saw, you are all totally crazy and would love to have a murderous chicken from another dimension do your dirty work! But that’s okay, as we all know that Cuccos are awesome and need to be respected. Like pit bulls, people would walk to the other side of the street rather than pass you as you take your deceptively docile pet out for a stroll. This week has another match up for you and I’m excited for you to see it! Hit the jump to join the conversation!
March 2nd, 2014 by Keaton
If Eiji Aonuma is to be believed, the Zelda series as we know it will soon change. His promise to rethink the conventions of Zelda is a lofty one that won’t easily be fulfilled. After all, how does one go about reworking the formula of a series that is arguably as near perfection as it can get? With a lot of risk and potential reward on the line, Zelda will have to plant its feet firmly on new soil to avoid a costly stumble backward. But the next Zelda doesn’t necessarily have to break its own ground. It can seek aid from outside design influences as well.
An unmistakable landmark on the road to modern gaming, the Metroid series is an old dog that stands to teach the next Zelda a few tricks. The Metroid series’ impact on gaming is so profound that we often forget who to thank when new items, upgrades, or abilities grant access to previously locked areas in our favorite games. Not even Zelda remains untouched by Metroid’s timeless innovation. For example, many dungeons tease players with inaccessible paths before opening the way with a new item. That being said, Metroid still has much to contribute to Zelda’s classic design.
After the jump, find out why Metroid is a top candidate for inspiring future Zelda games! Read more…
February 28th, 2014 by Brenda
The Zelda series is loved by many for its adventurousness and compelling storylines. I doubt that anyone would argue with the statement that any one of Link’s numerous journeys can be called a quest. But what few know is that the concept of a quest is so prevalent in stories from all around the world that a set structure has been made which outlines the stages of the quest. The majority of the Zelda games fit perfectly into this pattern, but one of the ones which fits the outline most accurately is Twilight Princess. From the calling of the hero to the journey through the underworld, Twilight Princess is a perfect example of the quest as seen in video games. Hit the jump to find out just how precisely this game portrays the concept of the quest.
February 20th, 2014 by Colonel-Majora
With the reveal of Hyrule Warriors, it seems that Nintendo is fully willing to expand on the Zelda series’ success outside of the main series. This could mean more spinoffs in the future, but of course, spinoffs have to based on something. In terms of characters, venue, and possibilities of brand new material, A Link Between Worlds seems like the prime candidate for a great side-story.
Read more after the jump. Read more…
February 17th, 2014 by Former Staff
When someone, most likely your English professor, asks you to give an example of a literary work, what do you tell them? Do you respond with any of Shakespeare’s masterpieces? Do you say that any fictional, written work can be defined as “literature”? While the latter definition gives us a good place to start, what defines literature, especially in this day and age, is not so black and white. Hit the jump to see why I include not only Zelda, but also video games as a whole, in my definition of literature!
February 13th, 2014 by Former Staff
Only a few movie adaptations of video games have actually been very successful, but Hyrule seems like the perfect place to explore on the big screen. Nintendo definitely hasn’t proven that their franchises work well as movies, but they haven’t tried developing a full-fledged official movie in over a decade. The only real question is could they make a Zelda movie that isn’t a total disappointment? Could Nintendo make a film that appeals to both film fanatics as well as Zelda fans? Hit the jump to read more!
February 12th, 2014 by MaanavLink
Welcome back to another issue of Milk Bar Mornings. To start off Milk Bar Mornings after a short break, we will be looking at the various boss themes from The Wind Waker. The Wind Waker has an amazing pallet of bosses, from giant birds to hundreds of poes, The Wind Waker‘s boss themes are fast, upbeat, and cinematic. Boss music is an important factor in any game, ensuring that each track fully represents the grandness of both the boss, and the stage that the player went through to get to the boss. We will be looking at how the composers of The Wind Waker have created amazing pieces, through technicalities and story. So hit the jump to see what we have in store!
February 11th, 2014 by Parker
Later this year, Nintendo’s all-star heroes and villains will assemble once more to duke it out in new Super Smash Bros. games for the Wii U and 3DS. An impressive line-up of characters has already been confirmed for both titles, including three Zelda mainstays: Link, Princess Zelda and the always adorable Toon Link. With plenty of time left for Nintendo to unveil more challengers, it isn’t unreasonable to expect Princess Zelda’s alter-ego, Shiek, or Link’s nemesis, Ganondorf, to return as well. There is, however, one additional Zelda character who I think deserves a spot on the roster this time around. I’m speaking of none other than Link’s infamous map-making pal, Tingle.
Find out why I think the Zelda series’ ultimate eccentric is Smash Bros. material after the jump. Read more…
February 10th, 2014 by Brenda
Over the span of almost 28 years, through all 17 of his games and plenty of spin-offs, Link has accumulated quite a collection of quests and adventures. Unfortunately for him, these heroic tales are guaranteed to come with numerous deadly situations. Now, most of Link’s deaths make sense, as the human (or Hylian) body is only capable of taking so much. But occasionally, the factors which cause Link to die or to live simply don’t add up. These situations fall into two categories: things that don’t kill Link but should, and those which do kill Link but shouldn’t.
February 8th, 2014 by Keaton
The Zelda series, particularly the 3D games, is generally the subject of almost unanimous critical acclaim. Even after over two-and-a-half decades, new additions to the series still receive perfect scores from prominent video game publications. That’s not to say the games go without scrutiny, however. Zelda hasn’t quite mastered every key ingredient to a great game, and one such chink in the armor is the opening portions of the 3D games. Unlike their 2D counterparts, the 3D Zelda games produce a lot of mixed reactions with their introductory moments.
These mixed reactions seem to stem from the starkly different approaches that 3D and 2D Zeldas take with their openings. 3D Zeldas tend to start at a crawl with sometimes long-winded intros that focus more on characters, story, and tedious tutorials rather than hurriedly sending players off to their new adventures like a stressed parent eager to get the kids out of the house. Whereas a 2D Zelda game has you rescuing Zelda with your dead uncle’s sword in under an hour, a 3D one will have you asking yourself why you must lure a cat home and herd goats before you’re set loose in Hyrule Field. In a franchise that values gameplay over story, tiresome opening sequences that try a little too hard to stage the plot seem counterproductive. But not every 3D Zelda game’s opening is a snooze-fest. I’m here to make the case for Majora’s Mask and why its introduction stands as a great example of how future 3D Zeldas should incorporate both story and new gameplay elements to help make a better first impression on players. Take the jump for details on why Majora’s Mask excelled where many other 3D Zeldas were lacking!
February 3rd, 2014 by Former Staff
At the end of Majora’s Mask, the Hero of Time rides off into the distance on Epona, towards another adventure. Since then, the Hero of Time hasn’t appeared in another Zelda game, except for a cameo as the Hero’s Spirit in Twilight Princess. Should the story of the Hero of Time be continued? What kind of things could they do with him in another starring role? Hit the jump to find out!
February 3rd, 2014 by Former Staff
Last week, I dissected how the events of Ocarina of Time had such a negative effect on Link in his journey that he would most assuredly be a prime candidate for being a victim of clinical depression, as well as potentially experiencing survivor’s guilt. However, there is evidence to suggest that in Majora’s Mask, the Zelda game known for its dark undertones, Link actually has an emotional turnaround, and by the time his adventure in Termina is over, he is well on the road to recovery. Hit the jump to read why!
February 2nd, 2014 by Brenda
The Zelda series tends to change from one game to the next. The gameplay mechanics might be different, the controls may be reworked, and the roles of the characters could change from princess to pirate to poltergeist. However, there is one aspect of the Zelda universe which is always the same. In every single canonical game and in most of the spin-offs, the currency is always rupees. But what are rupees exactly? And what would they be worth in the real world? Hit the jump to find out!
January 30th, 2014 by Rabbit
Hello and welcome back to Would You Rather! Last week was certainly interesting in the amount and type of comments we got, but after fishing a bit I found that those of you who actually answered the question are pretty split on what species you would rather be. If you missed out and want to check out our last edition, you can take a peek here. As for this week, after what seems like an eternity, I am happy to say we are releasing our first A Link Between Worlds segment in this series. Excited? Anxious? Hanging off the edge of your seat?! Hit the jump to see our almost impossible match up and help choose the better option!
January 29th, 2014 by Parker
Two months have flown by since A Link Between Worlds was released outside Japan. With Link’s portrait-themed adventure now behind us, anticipating the next major Zelda game on the horizon is the new order of business. Little is officially known about this elusive title, set to be the first original entry in the series to come out on the Wii U (not counting the Dynasty Warriors spin-off, Hyrule Warriors, that is). What we do know, however, is that the game will have over 25 years of Zelda history to draw inspiration from.
A Link Between Worlds is one chapter of this history that could strongly influence Zelda’s first full-fledged Wii U installment. After all, what better way is there to judge the direction Nintendo wants to take the series than by looking at its freshly minted 3DS game? Not only does it represent the Zelda team’s most recent work, but both it and Zelda Wii U likely shared development time at one point or another. It’s to be expected that the two Zelda development teams bounced ideas between the two projects.
The question is: what design choices should Zelda Wii U borrow from A Link Between Worlds? What aspects of the game can be easily carried over to a 3D console Zelda, and represent trends the series as a whole should continue to roll with? Hit the jump to find out. Read more…
January 28th, 2014 by Brian
Hello readers! Brian here with the twenty-second edition of “The Best and Worst of Zelda.” Today we’ll be covering the second half of the Zelda series’ overworld themes, beginning with the Great Sea and making it all the way to Hyrule and Lorule from A Link Between Worlds. I’m really appreciating your feedback and opinions, and I’d love to see some more topic suggestions for the future, so keep them coming!
The newer Zelda games feature more game-specific music. By this I mean that there’s a lot of deviation from that classic Hyrule theme to further emphasize each game’s specific themes. For this reason, this batch of games will be a bit more interesting to analyze. So, without further ado, let’s begin!
January 27th, 2014 by Former Staff
Very rarely do we take notice of the emotions of fictional characters within video games. While some games have an emphasis on emotion as a central theme, the Zelda games, especially in earlier installments, generally do not. Due to the subjective nature of emotions, it is difficult to determine what makes any particular person happy, sad, angry, etc. However, Link’s experiences in Majora’s Mask would seem to suggest that his time in Termina was more emotionally satisfying than his time spent in his native land of Hyrule. Hit the jump to read about Link’s strife in Hyrule in Part One!
January 25th, 2014 by Keaton
The empowerment of decision-making is a popular trend in video game stories these days. As shown by the critical acclaim and commercial success of series like Mass Effect and Telltale’s The Walking Dead, players obviously enjoy the sense of free will and importance that meaningful in-game decisions create. Even games with narratives that are otherwise set in stone like to offer choices at pivotal story moments, particularly ending sequences. While I doubt Zelda will ever embrace interactive storytelling, it’s fun to imagine what might happen if it did.
As it turns out, I believe there is a lot of potential in a game like this. Zelda has always placed game design as a higher priority than story, but there are plenty of intriguing and unique story elements that only Zelda can provide. The eternally reincarnated main characters, splitting timeline, and rich history of Hyrule can be explored and expanded upon in ways Nintendo might never dare to try. Considering so much has already happened in the Zelda universe, I think it would be best if a spin-off game or series of games told its own original story based on existing Zelda lore. Here are my ideas for such a game, and why I think it would be great.
Take the jump and find out why I think there’s so much potential for a choice-driven plot within Zelda’s signature brand of storytelling! Read more…
January 22nd, 2014 by MaanavLink
Welcome back to another issue of Milk Bar Mornings, the weekly article where we analyze various themes from the Zelda series for the story and technicalities. Today we will be looking themes of the many towns and villages present in Twilight Princess. Each town in the game has a very unique style, supporting the history and future if the town. From a cozy village, to a lively town, Twilight Princess‘s composers, Toru Minegishi, Asuka Ota, and Koji Kondo, did an amazing job at creating a track that fully represents the town’s role in the player’s adventure. So hit the jump to see what we have in store!
January 21st, 2014 by Brian
Hello readers! It’s Brian, back from a two week hiatus with the twenty-first edition of “The Best and Worst of Zelda.” Today’s topic is something of my own creation, mostly due to the fact that there just have not been many suggestions lately (and not for lack of comments), but do remember that I’m always taking ideas for future editorials, so leave those in your comments below!
I absolutely love writing about music. It’s not only something I am quite passionate about, but it is also something I tend to focus on in all video games, Zelda included. The overworld being the main area of travel, it contains the music you’ll be listening to the most for the entire game, so there’s a lot of skill that goes into making music that won’t get boring (or at times, painful) to listen to for multiple hours straight. How come I can’t listen to a perfectly good song more than three times in a row outside of a video game, but I can sit for hours in Hyrule Field and still be enchanted by the gorgeous melody? Well that’s part of what makes Zelda music so interesting and brilliant.