As a girl who grew up with a twin brother, I was typically either his player two or his backseat driver when it came to video games. In Zelda, I’d nag him if he passed mindlessly by a torch puzzle (even if it just gets you rupees, why not do it?), I’d cheer him on during boss battles, or I’d scold him for harming a poor cucco that never once did him wrong! I had some great times watching my brother play Zelda, so I came to wonder what my fondest Zelda-spectator memories were. I figure the best Zeldas to watch are the most visually and auditorily pleasing, the funniest, or the ones with deeper plots. Take a closer look at my experience as the player two in a traditionally single-player series after the jump!
Posts in category: Editorials
As all of you know by now, an HD remake of Twilight Princess, creatively titled Twilight Princess HD, was announced on Thursday with a release date set for March 4th of next year. With the release of the game, it will mean that four out the five 3D Zelda games, a staggering eighty percent, will have been remade. Personally, I find that to be a bit excessive. The last thing I want to do is kill someone’s hype for a game, so if you are personally excited for Twilight Princess HD, I recommend you not read this article.
Although the Wii version of Twilight Princess was the first Zelda title to experiment with motion controls, the game wasn’t initially developed with those controls in mind. Admittedly, I prefer the Wii version, but it’s clear that Link and Midna’s adventure was originally a GameCube game. Skyward Sword, on the other hand, took full advantage of the console’s capabilities with the advent of Wii MotionPlus. That said, its control scheme might be among the most polarizing elements of any individual Zelda title. It seems that for every person who views it as a worthwhile experiment — if not the new standard for the series’ controls — there is someone who can’t stand playing the game. Regardless of whether you enjoyed its approach to swordplay, though, do you think the Zelda team should eventually take another crack at motion controls?
Join the discussion after the jump! Read more…
When people bring up horror elements in Zelda, they generally go back to the same few choices: the spirit temple, dead hand, the occasional scene from Majora’s Mask… The list goes on. Something that doesn’t get mentioned a lot is the Silent Realm in Skyward Sword, perhaps because of the game it’s in. In honor of Halloween, I thought that, rather than do an impersonal analyzation of what makes certain moments scary, it would be fun to look back on a particularly strong memory I have regarding a scary or tense part in Zelda.
In anticipation of the wonderful celebration of Halloween, I have been watching copious amounts of classic horror films– mainly The Omen, Friday the 13th, Nightmare on Elm Street, and my personal favorite, the Michael Myers’ Halloween series. With all the frights I’ve been experiencing, I’ve pretty much got the cheesy-horror-formula and tropes down pat. That being said, I figured why not see if I could merge my two great loves and fit The Legend of Zelda series into the confines of a scary movie? To see how I’d turn our beloved series into a behowling thriller, hit the jump!
During the summer I had the amazing opportunity to spend the afternoon and evening in the company of the Zelda Symphony of the Goddesses Master Quest at the Dr. Phillips Center for the Perfoming Arts in Orlando, Fl. Not only did I have the privilege of attending the Symphony itself, but I was one of the few individuals invited to watch the orchestra during their dress rehearsal with the very talented and beautiful composer, Amy Andersson. A short while back I shared with you what a wonderful experience that was, in the first part of a three part editorial, and I promised I would share more of that amazing day. One of the things that made that day so special were the fantastic people that I met, some of whom work tirelessly to bring the Zelda Symphony to millions of fans across the world. One such individual is Executive Producer Jason Michael Paul, who took time out of his hectic schedule to spend a few moments with me at the end of a very successful dress rehearsal.
Jump in past the break to find out what we talked about!
One of the biggest debates in the Zelda community is if Link should be a female or not. I understand that this is a touchy subject as some people view this as a lazy way to insert a strong female character in order to appease fans, while others maintain that the spirit of the hero needs to remain a man throughout the franchise. On the flip side, a large portion of fans assert that having Link be a female would be a refreshing change to a series that relies on reincarnation as a way to have similar gameplay and characters in every addition, but with characteristics that are unique to each game. Then you have the fans like me who just drool at the thought of a new installment of Zelda and do not care what sex the main character is. However, there is a sensible compromise to both sides of the argument that in theory could make everyone happy. Read more…
Heroes are tough. Monsters, dungeons, combat, travelling, survival – a hero, especially one in Hyrule, has a lot to contend with. But what about those they leave behind? As hard as it must be to go out on an unknowable quest to save a princess, or the world, or in this specific case your sister, the people who care about you must be worried beyond belief, and sometimes, that might just be too much to handle. Few characters close to Link display this level of personal strife better than the caring old woman on Outset Island that waited for her grandson to come back home with his lost sister for so long.
Hit the jump to join me in looking back on the sad tale of Link’s Grandmother. Read more…
Of the Zelda fan base’s many questions regarding the future of the series, one arguably stands above the rest: should Zelda take on a Metroidvania-style system of progression? It’s a question worth pondering; the Zelda series has toed, and occasionally stepped on either side of, the line between linearity and difficulty progression. In my opinion, moving to a Metroidvania style of progression would improve a series that we already love.
This is part two of a two-part exploration of whether or not the Zelda series should adopt the main ideas of Metroidvania games. This piece was done by a guest writer, the fantastic Spencer Hammersten.
Of the Zelda fan base’s many questions regarding the future of the series, one arguably stands above the rest: should Zelda take on a Metroidvania-style system of progression? It’s a question worth pondering; the Zelda series has toed, and occasionally stepped on either side of, the line between linearity and difficulty progression. Transplanting some elements of Samus and Simon’s best adventures could potentially solve both of these problems, right? I couldn’t disagree more. In this article, I outline the many reasons as to why Zelda games shouldn’t take cues from the Metroidvania genre.
This is part one of a two-part exploration of whether or not the Zelda series should adopt the main ideas of Metroidvania games.
With all of the discussion regarding The Legend of Zelda for Wii U many fans have been speculating release dates and how those dates could affect the title. With the original game release planned for 2015, it could now release in early 2016 or possibly an even later date. Due to the title being pushed past its original 2015 release date it has been speculated that it could release on the NX alongside the Wii U version. If Zelda U were to be on the NX it would most likely mean that the GamePad functionality would be toned down, with the NX version of the title being more visually appealing due to a higher frame rate. Although the NX version of Zelda U would have its perks, those who have already purchased a Wii U may be disappointed as we have not yet received an original story Zelda title for the Wii U. A dual release is currently not confirmed by Nintendo, however the idea is logical. Twilight Princess was released on both the GameCube and Wii due to its late release date in the GameCube’s lifespan. The delay has provoked the thought in fans minds that Zelda U should be on the NX.
Hey everyone and welcome to the latest edition of Gossip Stone! This week we are going to be discussing what really makes a good dungeon. A lot of planning must go into making the dungeons in the Legend of Zelda games, and more often than not we are left with great results– although sometimes we have a dungeon that’s a little less than extraordinary.
I’ve got a few points to cover today so without further ado, let’s begin!
Last month, I had an amazing opportunity to attend the Symphony of the Goddesses Master Quest in Orlando, Florida. The show was set for Saturday, July 18th and you have no idea how excited I was! Not only would I be attending the Symphony but I was also invited to attend the dress rehearsal, as well as have a few moments to spend with Jason Michael Paul, Executive Producer of the Symphony. In honor of the great experience and the kindness and generosity of those that I met on the evening of the Symphony I will be sharing my experience in a multi-part editorial starting with a backstage tour of the dress rehearsal for The Symphony of the Goddesses at the Dr. Phillips Center for the Performing Arts in Orlando, Florida.
In the previous Women of Legend, we went over the ins and outs of the brave but tragic little girl living on Termina’s ranch, Romani. But there is another living on that same ranch, who, while she is blissfully unaware of the horrors that invade her home once every year, she struggles with her own battles over Termina’s final three days. While her sister roams the ranch practicing for a battle against aliens, this strong woman has a lot of troubling things on her mind.
Hit the jump to read more about Cremia, the distressed, but devoted older sister. Read more…
Few Zelda games in the Zelda series have reached the kind of emotional impact that Majora’s Mask has. It certainly has its blatant aspects that encourage you to urgently hurry through your quest (*cough* *cough* moon *cough* *cough*), but the truly emotional parts are the characters that need your help in fixing their extremely broken lives. Some, like Pamela’s father, Anju and Kafei, and Lulu, go through the worst of tragedies, and their respective quests display great emotional response through pleasant subtlety. But there is one little girl, living at the ranch south-west of Clock Town, that goes through truly unspeakable trauma, unless you can help her, and her story is certainly a powerful one.
Hit the jump to look back at the brave young ranch protector, Romani. Read more…