Hey there, guys! Long time no see, eh? I haven’t made an editorial in quite a while, and I’ve felt pretty bad about that. So sorry! But I’m here now, so let’s get to it! Majora’s Mask 3D is releasing Spring 2015, that’s only a few months away. So what better way to commend to the glorious remake, than to write an editorial about it? When you think of Majora’s Mask, what do you think of? The adventure? The characters? Or (hidden in plain sight) the masks? We’re going to look through all the some of the best masks in the game. Ones that are ‘Most-useful’, to say the least. Press the Jump to start.
Posts in category: Editorials
Welcome to Piece of Heart, where we look at The Legend of Zelda series through the eyes of a literary professor and examine how the literary elements found in the games enhance the overall experience. Literature is a beating heart that pumps its influence into even the furthest reaches of this celestial body, and each literary example that exists in The Legend of Zelda is a piece of that heart. Every two weeks we’ll cover a different chapter of Thomas C. Foster’s How to Read Literature Like a Professor and examine what components of the lesson appear throughout the Zelda series.
This week’s lesson is titled “Nice to Eat with You: Acts of Communion” and states that the act of sharing a meal with someone is often written intentionally to show emotional development between characters. The way the food is eaten and the type of food affect the meal’s purpose, just as breaking bread signifies peace. Whatever the situation, a communion has the literary implication of: a coming together, of sharing, of uniting under a common trait, of getting along, and of disunity when used ironically.
“Majora’s Mask” is a tale of loneliness, betrayal, love, mortality, and unholy power– and that’s why we love it. Unlike any other Zelda game, “Majora’s Mask” is able to reach into the darkest depths of a gamer’s subconscious and drudge up all of the forgotten underlying reasons the gamer had begun playing video games in the first place. Majora attacked our weaknesses, and we were glad for it.
Zelda has one big baddie who tends to rule them all: Ganon. Sometimes he does this quite literally. It isn’t uncommon to play through a Zelda game only to find out in the last act that the villain you were fighting the whole time was just a puppet in Ganon’s evil schemes, for better or for worse.
Recently, I published an editorial of the Best Under-Used Items Of The Zelda Franchise. Previously, I had mentioned Dead Hand, being one of the scariest Zelda bosses of all time. I had also mentioned I would talk more about that subject at a later date. Well, today is that day. We’re going to take a look at some of the scariest Bosses/Events in the Zelda Franchise, and we’ll take a minute to appreciate the darker side of the series.
For my first editorial, I wanted to write about something that I definitely felt needed to be discussed, at one point or another. Zelda titles have always been known to have exciting adventures and many secrets hidden throughout the game. However, many would agree that the best part about them is exploring the dungeons or, of course, progressing through the story. Or perhaps, it’s finding the item that rests within said dungeons. Some of the most useful items used throughout the game are the typical Bow and Arrow, or Bombs, and even the Boomerang. There are, however, items that aren’t used as much as intended; items that are over-looked for the rest of the game. You might just say, “Items are items, they’re useful no matter what!” I, however, disagree. We’re going to take a minute to look at the under-used items of the Zelda Franchise and see how over-looked they really are.
A Link Between Worlds is a game that’s equal parts entertaining and fascinating. Nintendo said they were trying to rewrite the so-called “Zelda Formula” with ALBW, but that begs the question: what exactly IS the Zelda Formula? Moreover, did the development team succeed in breaking it? Reviewers certainly thought so. However, when you take a closer look at both the game and the Zelda Formula, it becomes apparent that it is far more complicated than that.
Hit the jump to read more!
Hello and welcome to another edition of Would You Rather! Last time we discussed some more masks for Link, and it looks like you guys preferred the Keaton Mask, with the Skull Mask coming in at a close second. If you missed out on the fun you can check out that match-up here. This week I have yet another fun pairing for all the readers to vote on! Hit the jump to find out what it is!
As technology advances, the expectations placed on video game consoles are becoming higher. Gamers expect features such as impressive gameplay mechanics, smooth controls, and an expansive, immersive world. One of the most common things that the public is clamoring for is for games to have clear, realistic visuals. The artstyles in the Zelda games are detailed, but they are definitely less realistic and more stylistic. I, however, think that this is a good thing.
It goes without saying that it contains spoilers for games all throughoutThe Legend of Zelda series, including the most recent installment, A Link Between Worlds.
This article is dedicated to those who came before, those who will come after, and—most of all—to those who were there all along.
Before I begin, it’s probably best that I explain the appearance of myself and the existence of this panel in brief detail. My name is Jordan Mizzi, a new writer from Victoria, Australia. I’ve wanted to do analysis articles for years now, so I’m absolutely ecstatic for the opportunity to work on my favorite video game series here at Zelda Dungeon.
So, I bring to all of you: Deku Notes, where I comment on the interacting elements across the entire Zelda franchise and discuss which mechanics I agree or disagree with. Essentially, I’d like to place a limelight on certain components of the Zelda series, exposing the thematic value of said components. It could allow us as a fan base to further question what is outdated or out of place in Zelda or things we may want a return to in future iterations.
With that out of the way, let’s begin. Read more…
After years of immersion in playing, analyzing and just being a fan of The Legend of Zelda series, everyone comes to have their own ideas—sometimes even obscure fantasies—about what their ideal Zelda game would entail. Online communities are full of fans with opinions to share, including plot-lines from the tangible to the impossible.
Of all these fan wishes for the upcoming Zelda Wii U installment due out in 2015 (which I will call Zelda U), two concepts unanimously continue to rise to the top of the collective fanbase’s list. There’s the desire for the lush expansive world to explore and the wish for a large-scale war taking place within.
The announcement of a new Zelda game holds the potential to shock, surprise, underwhelm and alienate -sometimes all at once. Earlier this month, Nintendo’s E3 event injected the Zelda fandom with a healthy dose of excitement. Alongside a flood of new Hyrule Warriors details and gameplay footage, the Japanese gaming company finally revealed the newest main installment in the venerable fantasy franchise.
Now, with the dust kicked up by E3 finally settled, we can fairly judge whether Zelda Wii U succeeded at wowing gamers with its debut appearance. First impressions matter. How the game presented itself last week will shape speculation on Zelda forums for months to come. To determine its effectiveness, we need to look back on the unveiling of past console Zelda games for comparison. How does our first look at Zelda Wii U compare to the reveals of its recent 3D predecessors on the GameCube and Wii? Hit the jump to find out. Read more…
Gamers know that no matter how many times you defeat a boss, there is always another story, another reincarnation, that brings our heroes face to face with the same evil all over again. This is what makes up many ongoing franchises, particularly with Nintendo. There seems to be little to no explanation as to why Bowser, Ganon and other villains won’t just stay dead, leaving our heroes to live in peace, except for the obvious need for the creators to continue making more games to sell. This might be the only reason, but I think there’s more to it than that.
Hit the jump to read more about why Hyrule and its “neighboring” kingdoms just can’t seem to keep a lid on evil.
A childhood obsession with The Legend of Zelda series is a difficult thing to put behind you as an adult. All it takes is the crow of a bird to send my mind into a spiral of nostalgia, reminiscing about the first time I gazed upon the sheer terror of Ganon’s Castle in Ocarina of Time.
The Legend of Zelda has never provided us with an ending song such as Xenoblade Chronicles’ ‘Beyond the Sky’ or The Last Story’s ‘Toberu Mono.’ Never has the series ended with a song that succinctly sums up the experience of the game through verse.
That’s why when I listen to the lyrics of some songs, I just can’t help but let my mind wonder back to those times spent with a controller in hand, Link on my screen and an adventure beckoning. The following is a look at some lyrics from songs that I have come to associate with The Legend of Zelda.