Just a couple of weeks ago I found myself with the great fortune of spending another night with The Legend of Zelda Symphony of the Goddesses. This year, the performance was to be held in the same venue, the Dr. Phillips Center for the Performing Arts in Orlando, Fl. As I was walked around before the performance I couldn’t help but ask myself; What was it going to be like this year, would I be as captivated as I had been last year, would it be even better than I remembered, how impactful would the new additions to the symphony be? So many questions were running around in my mind but I knew the night was going to be full of surprises, and I couldn’t wait for it to begin! Join me, as I spend an evening with the Symphony of the Goddesses, and some familiar faces too!
Posts in category: Editorials
The Legend of Zelda, the original NES adventure that set so many standards for not only the series, but for adventure titles as a whole, brought about a true sense of discovery for its players. As someone who was not around at its time of release, and started the series with later games, I cannot say I know exactly what it felt like to dive into that exact kind of world for the first time with no concept of what it would be like. That being said, not only was A Link to the Past – a generally similar game – my first adventure title I ever played, but The Legend of Zelda is incredibly easy to read in terms of what made it so revolutionary, so I think I can get a rather good idea. And from what I’ve learned, it is all about the idea of discovery. And now that E3 is over and Nintendo has given us a good, long look at Breath of the Wild, it is clear that they are ready to recapture that glorious feeling of discovering the unknown that was brought about 30 years ago on the NES.
Hit the jump to join me in exploring Breath of the Wild‘s throwback style to the series’ original game, and what elements its players might recognize from that age-old classic. Read more…
For being relatively common, one-offs are rarely given any spotlight in the Zelda franchise. This is unfair; the importance of singular moments with different mechanics or a different tone from the rest of the game cannot be understated. From the Romani Ranch side quest in Majora’s Mask to The Sand Sea in Skyward Sword, I’m going to take a look at some of my favorite unique moments from the history of The Legend of Zelda and briefly show their importance in the game as a whole.
Hit the jump to join me! Read more…
First and foremost, the most fun at the marathons is talking with the viewers and hearing everyone’s Zelda stories. Zelda Dungeon and Zelda Informer have fans all over the globe and it’s great to hear where people are from, and to experience why we are all such big fans of the Legend of Zelda series. The turnout from the fans is incredibly encouraging and seeing viewers get involved and invested in the live stream is a huge morale boost when you’re on your fifth energy drink trying to beat someone at Ocarina of Time at one in the morning. Coming together with the Zelda Dungeon and Zelda Informer staff members in the house is an incredible experience that the live stream can’t fully convey. It’s amazing to be a part of the marathon and you really get to know the people you are essentially living with for upwards of a week. There is a common bond between all of the staff members and it has created some lifelong friendships where we try to get everything we can in while we’re all under the same roof. Keep in mind that the staff at Zelda Dungeon and Zelda Informer spans across a few countries and states in the US so we don’t get the chance to see each other very often.
This blurb is a quick preview into what I personally love about the marathon and the experiences I have had there in 2015 in Chicago and in 2013 in Mississippi. I briefly touch on my favorite things about the marathon and the games I’m looking forward to this year. It’s amazing how each year offers something new to do and allows us to flex our creativity. Read more…
My, that’s a lackluster game name, isn’t it? E3 cannot come fast enough, so that we can finally learn the actual title of “The Legend of Zelda: Forever Delayed” (Thanks to KittyKyomi for the rather appropriate pending title). But until then, and until it finally releases on both systems in March 2017 (or maybe even later – who even knows at this point?), there is a lot to think about. Eight Zelda games – EIGHT – have been release since they began programming this monolith of a game back in 2011, so in that time, they have likely learned a few things. Whether it was a brand new title, a remake, or a spin-off, there is a lot to see when it comes to fans’ reactions to new releases. Trying new things and correcting old mistakes has naturally taught Nintendo a lot, but what can we expect them to implement into their new title? What lessons have they learned, and what elements of recent releases have effected the development of Zelda Wii U/NX?
And of course, no rumour talk here. Only my own theories. Make sure to join in the discussion, and let us know your own theories in the comments! Read more…
Nintendo hasn’t given us much in the way of new Zelda Wii U content aside from some promotional art and short clips we’ve all no doubt watched a hundred times over; we’ll have to wait until E3 before we get much of anything else. Those of us who’ve hungrily scrutinized the little we’ve been given probably noticed the curious notebook Link has on his person in a number of these promotions. With the mysterious book displayed so prominently in the most recently released artwork, and the Sheikah symbol that dons its cover appearing on Nintendo’s E3 website, I figure it’s about time for a little speculation.
What is the Legend of Zelda to you? Is it simply a game that you enjoy to pass the time with, or is it something more meaningful? Have you been enjoying journeys through Hyrule for most of your life, or have you only recently tried you hand at your first adventure as Link, the hero in green? We all have our stories, playing these games, finding inspiration from them and always wishing for more adventures to enjoy on the latest Nintendo hardware.
The Legend of Zelda series is such a staple in Nintendo’s history and has had a long run of unique games across all of Nintendo’s consoles. Everyone who has played a Zelda game has a different opinion, whether they enjoy 3D or 2D, handheld or console. These reflective articles aim to offer gamers from different paths, ages and backgrounds opinions on the series and their own memories with the series. My Zelda career started with Ocarina of Time and before the dawn of the Internet as we know it. My Zelda Story transforms from a player with minimal investment into one of the casual speedrunners for the Zelda Dungeon Marathon team.
The Legend of Zelda series has recently expanded into other genres and Nintendo has been more open with their prized intellectual property in terms of who can work on their storied franchise. Hyrule Warriors takes The Legend of Zelda into the gametype of Dynasty Warriors. While not a true ‘Legend of Zelda’ title, it features a huge cast of characters from The Legend of Zelda series and could be the stepping stone for Nintendo to create a new game in a vastly different genre.
This article can be considered a companion piece to the previous ZD Talks which asked our news staff which asked which game genres could The Legend of Zelda series follow. Hit the jump for more on how Zelda could expand into the RTS genre. Read more…
Welcome back to Revisiting Phantom Hourglass, the series in which I go through this oft-forgotten DS title with a critical eye, looking for not only why it was forgotten, but why it should be remembered. In this installment, we make another trek through the Temple of the Ocean King, yell at an elderly gentleman, and spin some statues on our way to the Temple of Courage and, with it, the final spirit we need.
The same way that Majora’s Mask somewhat lived in the shadow of Ocarina of Time, Link’s Awakening had the task of following up A Link to the Past. On top of that, it was the first game in the series to appear on a handheld gaming console. These conditions made Link’s Awakening a game that slipped through the cracks, in my opinion. It’s one of my favorite Zelda games, and usually I don’t love classic Zelda titles so that’s saying something. Its gameplay was challenging, but not too difficult, and oh its plot, themes, characters, and setting! The Island of Koholint and its songstress Marin made this game an unforgettable and unique experience. So should this diamond in the rough be remade?
With Marin entering the fray in Hyrule Warriors, I’d say it’s about time. But realistically, will we see a Link’s Awakening remake anytime in the foreseeable future? I’m not so sure.
At any one point during your adventure throughout Hyrule, would you say that you actively think back to what you are fighting for? Sure, you may be busy thinking about solving a puzzle or fighting some monsters, but in the back of your mind, you should be able to recall just what all the adventuring is for. You should be able to, because a good adventure game should make you feel like it’s all worth it. Zelda is no exception, but sometimes, I believe that there could be a bit more… motivation. Not for Link. He seems ready to go at any point. I mean for the player. You should see a giant boss, and think, “this is scary, but I’ll beat it for…” something/someone. Right? Some Zelda titles have certainly presented some major purpose behind Link’s journey, but others… well, perhaps there is room for improvement in the motivation department.
Hit the jump for some examination of the series’ various reasons players are given to fight, whether they feel truly worth it, and what could be used in the future as better player incentive. Read more…
Over the years Link has had plenty of companions, but most of them are fairies, imps, or even hats! Though he’s had interactions with characters from common-races (like carrying Princess Ruto around in Jabu-Jabu’s belly), Link has never had a full-length game companion that was either a Goron, Deku Scrub, Zora, or any alternate races extended from those. To have a small floating fairy companion makes sense for functionality, but would a more humanoid companion be additionally useful to Link or better for players to connect with?
After an incredible amount of, *ahem*, “build-up”, we have at long last reached the Isle of Gusts. Join me in this installment of Revisiting Phantom Hourglass as I tackle the Wind Temple in order to get the second of our three spirits. On the way, we finally get a bomb bag of our very own, have to tackle some very strong winds, and talk about introducing dungeon mechanics before the dungeon.
With the release of Twilight Princess HD, many of us will once again embark on a journey into a version of Hyrule that is shrouded in darkness. And what better way to do that than with the help of the Princess of the Twilight Realm; there’s no better guide (and in my opinion, no better companion) in all of the Zelda series. Midna is one of the most inspiring female characters in the lineup. She’s strong in terms of both power and confidence, and while she’ll do anything to save herself and her people, she is loyal to anyone who can prove their worth to her. Our mischievous little Princess is full of attitude and riddled with trust issues, but she comes around, especially to Link. After the jump we’ll discuss what makes Midna the memorable and influential imp she is.
Welcome to the third installment of Revisiting Phantom Hourglass. With the the first dungeon of Phantom Hourglass completed, we make our way to the Isle of Gusts, where the Wind Temple lies. Along the way, we return to the Temple of the Ocean King, discuss bomb controls, and get totally and completely lost in fog.
Hit the jump for another delve into this DS classic!