Hey everyone and welcome to the latest edition of Gossip Stone! This week we are going to be discussing what really makes a good dungeon. A lot of planning must go into making the dungeons in the Legend of Zelda games, and more often than not we are left with great results– although sometimes we have a dungeon that’s a little less than extraordinary.
I’ve got a few points to cover today so without further ado, let’s begin!
Last month, I had an amazing opportunity to attend the Symphony of the Goddesses Master Quest in Orlando, Florida. The show was set for Saturday, July 18th and you have no idea how excited I was! Not only would I be attending the Symphony but I was also invited to attend the dress rehearsal, as well as have a few moments to spend with Jason Michael Paul, Executive Producer of the Symphony. In honor of the great experience and the kindness and generosity of those that I met on the evening of the Symphony I will be sharing my experience in a multi-part editorial starting with a backstage tour of the dress rehearsal for The Symphony of the Goddesses at the Dr. Phillips Center for the Performing Arts in Orlando, Florida.
In the previous Women of Legend, we went over the ins and outs of the brave but tragic little girl living on Termina’s ranch, Romani. But there is another living on that same ranch, who, while she is blissfully unaware of the horrors that invade her home once every year, she struggles with her own battles over Termina’s final three days. While her sister roams the ranch practicing for a battle against aliens, this strong woman has a lot of troubling things on her mind.
Hit the jump to read more about Cremia, the distressed, but devoted older sister. Read more…
Few Zelda games in the Zelda series have reached the kind of emotional impact that Majora’s Mask has. It certainly has its blatant aspects that encourage you to urgently hurry through your quest (*cough* *cough* moon *cough* *cough*), but the truly emotional parts are the characters that need your help in fixing their extremely broken lives. Some, like Pamela’s father, Anju and Kafei, and Lulu, go through the worst of tragedies, and their respective quests display great emotional response through pleasant subtlety. But there is one little girl, living at the ranch south-west of Clock Town, that goes through truly unspeakable trauma, unless you can help her, and her story is certainly a powerful one.
Hit the jump to look back at the brave young ranch protector, Romani. Read more…
In games like Ocarina of Time, designating a specific element to each dungeon made perfect sense because each corresponded to a Sage of said element. In many Zelda games a similar pattern is followed, either by having the player collect element specific items within the temples or placing them in provinces that bear the same elemental traits as the dungeon residing in it. This made receiving and using specific weapons in each temple viable, but with a new age of nonlinear open world Zelda games dawning, can and should this gimmick remain a staple of the series?
Skyward Sword has been the recipient of a variety of complaints from a variety of sources regarding a variety of the game’s elements. A hot topic nowadays is its linearity. In this article, I take a look at linearity in the entirety of the Zelda franchise, with a focus on how it applies to Skyward Sword. Read more…
All well-learned Zelda fans know the story of Hyrule’s creation, and by extension, the Golden Goddesses that brought our beloved fantasy world to life thousands of years ago. Interestingly, the Goddesses typically go totally unseen, and almost totally unmentioned, in most of the series, despite their three sacred triangles being so prominent. They have, however been seen in human form a few times, possibly with direct connections to the original gods, but other than that, they remain a mystery. Perhaps we will see them again in a more significant role in the future. Until then, hit the jump to look back at their few appearances and actions, as well as what Din, Nayru and Farore may do in the future.
In the fantasy world of Hyrule, not much concedes to the restrictions of reality. But with Zelda Wii U’s shift into open world gaming, it wouldn’t be unthinkable for a more real economy to present itself. Modern open world games are sometimes more realistic than what the Legend of Zelda is used to, and adapting the series to fit around a true economy is one way for it to be more realistic without damaging the integrity of its fantasy elements. Fluctuating item pricing and availability due to supply and demand or the socioeconomic state of a shop’s location could add more structure to the economy.
Though this may change the usual abundance of rupees in Hyrule, it could also allow for Link’s different interactions to improve his chances of earning money or paying lower prices.
This past February marked the 29th year of The Legend of Zelda, but it seems as if only yesterday the franchise was celebrating its 25th Anniversary, and now we are encroaching upon its 30th! The Zelda series has seen numerous titles over the years, several remakes, a symphony, manga, and an official book detailing out the history and timeline of the worlds we have enjoyed. There really aren’t many other franchise’s in gaming history that have seen so much love and acclaim. So what makes The Legend of Zelda series so impactful that it has continued to touch and inspire so many dedicated fans over almost 30 years? Why do we line up for hours or days, why do we spend all our hard earned rupees on anything Zelda related we can get our hands on, and why do so many of us spend so much time in our day dedicated to this passion or obsession? These are questions that I sometimes ask myself, even as I write this, these thoughts are still running around my mind, and honestly I’m not sure that I have all the answers. But if you would like to join me in pondering these questions and a few more, jump on in past the break!
The art style of each Zelda game can turn into a hotly debated topic; while some think that Twilight Princess has a dark and mature visual tone, others see it as dark and drab. I believe that in these debates, the most important aspects of the art are lost, namely how well they mesh with or add to the rest of the game. Read more…
Tragic characters are not something we see much of in the Zelda series, especially not among the series’ villains. Ganondorf, Vaati, and all the one-off baddies are people we were happy to do away with, but then, A Link Between Worlds came along, and did something new. Not only did the real villain not reveal herself until the end, but she proved to be a truly relatable and tragic figure that we were sad to have to fight. Join me as I take a look at the ins and outs of one of the most well-designed and under-appreciated characters in the series: Princess Hilda.
I just got back home from Montreal, and between seeing the sights and eating smoked meat sandwiches, I had the chance to see a performance at the Master Quest edition of the Symphony of the Goddesses. Things have certainly changed a fair bit since I last saw it in 2012, and I thought I’d give my two cents on what was, is, and could be done with the show, for anyone still on the fence about grabbing some tickets.
Hit the jump for my memories, current experience, and future hopes for this amazing concert series! Read more…
Courage. It is the defining ability of the Hero. It is what we seek as we quest to save the world. In most Zelda titles, the only person who possesses any kind of courage is our hero Link. Most of the citizens of Hyrule are shown as cowards, shirking responsibility for the comfort of ignorance. But there are a few characters whose courage shines as bright as the sun they were born under. One such being is Ilia, a gentle and loving, yet fierce, inhabitant of Ordon village during the Era of Twilight. Join me as we take a stroll through Ilia’s story, and glance at just how much of a Hero she truly is.
Welcome to the twelfth and final installment of Piece of Heart, where we look at The Legend of Zelda series through the eyes of a literary professor and examine how its literary elements enhance the gaming experience. This week’s lesson is titled “It’s Never Just Heart Disease… And Rarely Just Illness.” We’re going to take a step away from the weather in setting, to look at the weather in one’s soul. A disease of the heart is almost always caused by emotional or social decay, and all illnesses in literature harbor underlying meditations on character or society.
Illnesses are rarely named in Zelda, though they’re usually caused by a curse or something of that sort. However, we’ve had antagonists die from shots through the heart, and we’ve even had a case of amnesia. So let’s pick apart the symptoms that our dear characters exhibit, and make informed literary diagnoses!