The Legend of Zelda has a long and storied past with mobile systems; indeed, the marriage of the two dates as far back as the series’ fourth game, Link’s Awakening. In this article, I take a look at the design of portable Zelda games by comparing Link’s Awakening, the oldest, and A Link Between Worlds, the youngest, side by side.
Posts in category: Editorials
Welcome to the ninth installment of Piece of Heart, where we look at The Legend of Zelda series through the eyes of a literary professor and examine how its literary elements enhance the gaming experience. This week’s lesson is titled “Flights of Fancy”. This chapter could be wholly devoted to Skyward Sword since the name itself implies a departure from land, but instead we’ll examine literal, figurative, and ironic instances of flight that occur throughout the Zelda series.
The Legend of Zelda has a great variety of aerial crafts; from loftwings, to warp tunes, to cuccos, to canons, to carpets, to feathers, to broomsticks, and everything in between! And while the mode of flight is important, whether or not it’s a bumpy ride makes all the difference.
Welcome to the eighth installment of Piece of Heart, where we look at The Legend of Zelda series through the eyes of a literary professor and examine how its literary elements enhance the gaming experience. This week’s lesson is titled “It’s All Politics”. While I don’t think that any Zelda game was created as an analogy for a real-world political situation, it does usually surround war and the dangers of a power-hungry government.
This lesson argues that no piece of literature is devoid of political bias, because every author has a personal political preference that is likely to present itself in that author’s works. Likewise, every person who has ever had a hand in creating a Zelda game has left his or her political footprint on it, it’s just a matter of spotting the tracks.
In most Legend of Zelda games, it’s given that Zelda is a princess and therefore a member of the ruling family. However, the rest of her lineage is rarely spoken of and almost never has a profound impact on the course of Link’s adventure. Sometimes Zelda has a brother, or the King makes an appearance, but usually the government just gets brushed under the rug. What if the monarchy had more of a hand in the direction of the games? What if laws were in place, orders were being given by the King, or the main conflict was a result of warring governments? More of a focus on the monarchy may be a nice change, a way to make Link’s plight less of a secret and more of a harrowing public ordeal.
Welcome to the seventh installment of Piece of Heart, where we look at The Legend of Zelda series through the eyes of a literary professor and examine how its literary elements enhance the gaming experience. This week’s lesson is titled “If She Comes Up… It’s Baptism”. Basically, being submerged in water can represent a character’s rebirth. The Wind Waker in its entirety comes immediately to mind, leading into the lands that emerge to make up new Hyrule in Spirit Tracks.
Characters being dipped in water, getting soaked, or drowning also have significance. There’s a shocking amount of water in Zelda if you really think about it; there are lakes, bays, temples, oceans, fountains! A drenching or two is inevitable, so I’m going to take the plunge and analyze a few.
Throughout the Zelda franchise’s history, Nintendo has found ways to port and update Zelda titles as new console have been brought to the market. However, not until recently have there been full-on revisions to particular installments. Since 2011, the Zelda series has seen three remakes; one on a home console, the other two on handheld. I’m going to analyze just how each of these titles have changed in comparison to their original versions and see how their releases might have impacted the Zelda series as a whole.
In this article I hope to justify the influence that these remakes have had on both the Zelda Nintendo EAD team’s game design mentality as well as on the perception of the growing fanbase. In a way I’m playing devil’s advocate, as even though I’m not the biggest consumer, or proponent, of remakes, I will reason out why they are for the betterment of the Zelda series.
A Link Between Worlds was nigh on universally acclaimed upon its release. Critics praised the game for its focus on gameplay, its well designed dungeons, and the cavalcade of nostalgic references to its predecessor, A Link to the Past. In this article, I look at aspects of A Link Between Worlds that I found unique to the game, be it good or bad.
Welcome to the sixth installment of Piece of Heart, where we look at The Legend of Zelda series through the eyes of a literary professor and examine how its literary elements enhance the gaming experience. This week’s lesson is titled “Hanseldee and Greteldum” so we’ll scour the Zelda series in search of parallels to fairy tales (oddly enough I found none alluding to Hansel and Gretel, nor Tweedle Dee and Tweedle Dum, so I changed the title rather than be misleading).
The land of Hyrule connects with the real world when it takes a page from our favorite bedtime stories. A young boy clad in green with an unruly shadow and fairy companion, a girl who disguises herself as a male warrior in order to protect her family and homeland, fairies who aid a hero on his way to slay a dragon and wake a sleeping princess– The Legend of Zelda sounds like something straight out of Disney!
I remember playing Wario Ware on the Wii and loving the Animal Crossing fishing challenge because it required minimal strategy, was quick, and my catch offered instant gratification when displayed. Contrary to this fast paced mini-game, fishing in The Legend of Zelda actually requires some skill and a level of patience, so it isn’t a surprise that I never really took to fishing in Zelda. Fishing appears in five Zelda titles now with its implementation in Majora’s Mask 3D, which caused me to wonder, what’s so great about fishing in a Zelda game?
Hello and welcome back to The Back Cover, the series that brings you all some insight to The Legend of Zelda franchise’s manga counterpart. For those of you who don’t know, there are ten manga books for the Zelda franchise, written by Akira Himekawa, covering eight of the main series titles. Reading about Link solve endless puzzles in various dungeons probably wouldn’t sell well, so the stories told in the manga series tend to differ from the video games, but still keep the plot of their respective game. With the release of Majora’s Mask 3D coming up very soon, this is the perfect time to look at what the manga has to say about the origins of the haunted mask. Obviously, this article contains spoilers for the manga (though none for the game this time). Jump the link if you’d like to read more! Read more…
The triforce is an incredibly simple icon, just three triangles; it can be scribbled anywhere and it isn’t really associated with anything but The Legend of Zelda. Despite the symbol’s ability to creep its way into an astonishing amount of media outlets, does it do a good job of inciting interest in the series? Even popular phrases like “I am Error” and “It’s Dangerous to Go Alone” are fairly popular, but are they effective as slogans? From a business standpoint, a logo and a catchphrase are important, but they aren’t a major focus for the Zelda franchise.
The true timeline of the Legend of Zelda games is a debate as ancient as the games themselves. The actual order of the games has been on many fans’ minds over the years. I myself am guilty of heavily mulling over the history of Hyrule, searching through the internet and the games themselves for answers. Things were further complicated when Ocarina of Time was released and time travel was introduced. It was not until the Wind Waker that we fully realized the effects of our time-traveling hero. Fortunately, Nintendo released Hyrule Historia to give us the definitive canonical version of the timeline of Hyrule. However, when I got my hands on Hyrule Historia for the first time, I did not get the answers I was expecting. To my surprise, and to the surprise of many other fans, the chronology was split into not two, but three timelines. Even more surprising was that a large chunk of the timeline was based on an alternate reality where Ganon kills Link. Yet this was a fact I had a hard time coming to grips with.
Hit the jump to find out more.
Welcome to the fifth installment of Piece of Heart, where we look at The Legend of Zelda series through the eyes of a literary professor and examine how its literary elements enhance the gaming experience. This weeks lesson is titled “Marked for Greatness” and we’ll be analyzing how distinctive markings, scars, deformities, and other oddities stand as indicators of a character’s importance.
One of the most obvious indicators would be the appearance of the triforce on a character’s hand, but any other quality that sets a character apart qualifies; If you’re a rare crimson Loftwing, the only male Gerudo, or a Kokiri missing a fairy then you’re marked for greatness, and I’ll tell you why that’s significant.
As most Zelda fans know, Four Swords and Four Swords Adventures are not typical Zelda games. Neither contain an overworld, both are multiplayer, and wouldn’t you know Link splits into four. The emphasis on multiplayer mechanics in these games shifted focus away from compelling story lines which made them feel less welcome in the series. But, technology has come a long way since 2004 and we’ve yet to see another multiplayer Zelda. With the recent outcry for Vaati to return to the series, there is reason to cry for a return of the Four Sword.
Welcome to the fourth installment of Piece of Heart, where we look at The Legend of Zelda series through the eyes of a literary professor and examine how its literary elements enhance the gaming experience. This week’s lesson is titled “It’s Greek to Me” so we’ll be analyzing how the influence of Greek myths add depth and resonance to Zelda’s legend.
It’s shocking the amount of Greek influence in the Zelda series; from temples, to goddesses, to greedy men turned to gold! And Link is a regular Heracles to be sure.