A Link Between Worlds was nigh on universally acclaimed upon its release. Critics praised the game for its focus on gameplay, its well designed dungeons, and the cavalcade of nostalgic references to its predecessor, A Link to the Past. In this article, I look at aspects of A Link Between Worlds that I found unique to the game, be it good or bad.
Posts in category: A Link to the Past
Stories of valiant knights, princes and other heroes who fight for their beloved ladies are some of the oldest and most beloved stories in human history. Perhaps even THE oldest, depending on your interpretation of the Epic of Gilgamesh. So it was to be expected that a concept as basic as fighting for those you care about eventually ended up in The Legend of Zelda, or at least have fans ascribe it to individual games. But is there any truth to this? Has anything been confirmed, implied, can things be extrapolated or is it just a bunch of hot air? Note that this contains spoilers for Hyrule Warriors, so be careful in case you have not yet finished the game. Read a game-by-game analysis after the break!
The true timeline of the Legend of Zelda games is a debate as ancient as the games themselves. The actual order of the games has been on many fans’ minds over the years. I myself am guilty of heavily mulling over the history of Hyrule, searching through the internet and the games themselves for answers. Things were further complicated when Ocarina of Time was released and time travel was introduced. It was not until the Wind Waker that we fully realized the effects of our time-traveling hero. Fortunately, Nintendo released Hyrule Historia to give us the definitive canonical version of the timeline of Hyrule. However, when I got my hands on Hyrule Historia for the first time, I did not get the answers I was expecting. To my surprise, and to the surprise of many other fans, the chronology was split into not two, but three timelines. Even more surprising was that a large chunk of the timeline was based on an alternate reality where Ganon kills Link. Yet this was a fact I had a hard time coming to grips with.
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We all have our opinions on which game in the Zelda series is the best and it’s safe to say that there will never be a definitive ‘best’ one. Ocarina of Time and Majora’s Mask are popular choices but A Link to the Past also has its fair share of fans. Many of the games, not just the most popular ones, have been adapted into graphic novels and were first published quite some time ago. Some have been out of print for a while but the adaptation of A Link to the Past is coming back later this year and at a lower price.
Take the jump for all the info.
We announced last month that the 1993 A Link to the Past comic from Nintendo Power is getting re-released by Viz media. As of today you can now pre-order this legendary book from Amazon for just $19.99. The item is also eligible for free shipping with a purchase of $35 or more. This is a great price for such a rare piece of Zelda lore. It will release on May 5, 2015.
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As announced last month, Club Nintendo is closing down and February marks its last month of rewards. This last batch of rewards offers a great list of games and unique merchandise for Zelda fans. So if you’ve been hording your coins or your codes, now is the time to redeem them for great Zelda items.
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As most Zelda fans know, Four Swords and Four Swords Adventures are not typical Zelda games. Neither contain an overworld, both are multiplayer, and wouldn’t you know Link splits into four. The emphasis on multiplayer mechanics in these games shifted focus away from compelling story lines which made them feel less welcome in the series. But, technology has come a long way since 2004 and we’ve yet to see another multiplayer Zelda. With the recent outcry for Vaati to return to the series, there is reason to cry for a return of the Four Sword.
Viz Media, known for its English publications of titles such as Naruto and Fullmetal Alchemist, has announced that they will be publishing The Legend of Zelda: A Link to the Past comic that originally appeared in Nintendo Power. It was first published in January 1992 and ran for 12 issues until December of 1992. The series was then adapted into a graphic novel for both American and Japanese audiences in 1993. Hit the jump for more details and how you can pre-order your own copy.
A Link to the Past is widely regarded as one of the Zelda series’ finest entries, and its game world is one of the primary reasons why. It’s beautiful and its compact, which ensures that there is something hidden in every nook and cranny. Anyone who’s played the game knows the map by heart, and everyone who does certainly has a long list of their favorite locations.
Welcome to the third installment of Piece of Heart, where we look at The Legend of Zelda series through the eyes of a literary professor and examine how its literary elements enhance the gaming experience. This weeks lesson is titled “Nice to Eat You: Acts of Vampires”, and believe it or not many of the enemies in Zelda are actually life-sucking creatures of the night.
Though they may not show up in mirrors, literary vampires are very easy monsters to spot– you won’t even need to Z-target!
Just as a disclaimer, I will be answering this question in regards to design choices I feel were discarded when the Zelda series moved into 3D space. I’m not here to lament the death of 2D sprite gaming for the franchise, or suggest in any way that 3D Zeldas are an inferior experience. With that said, hit the jump for my views on what aspects of the franchise I feel were lost, broken up into sections.
“Don’t be such a Cucco!” You’d probably be offended to be accused of acting like a Cucco, wouldn’t you? But perhaps you shouldn’t be. Cucco are incredibly strong creatures that are loyal and protect their own from harm; these are endearing qualities, so why the negative connotation on the name? Well, aside from the Cucco being the Zelda form of a chicken, and the phrase “Don’t be such a chicken!” being an insult in reality, Cucco can be seen as unimportant to the series. What should be thought of these small creatures?
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If Christmas were celebrated in Hyrule, what sort of gifts do you reckon Link would receive? Perhaps he’d get another tunic, a shiny new hookshot, or maybe a new pair of socks! Whatever the gift he’d probably just be glad he doesn’t have to go adventuring to acquire his new items. Instead he can just find his presents under the tree and open them while sipping his morning coffee. That is unless his wife happens to be Imgur user MangaGurl.
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Great levels make for a great game, but what are the elements of good level design? YouTube game analyst Sunder has a series titled LevelHead devoted to just this question. In his latest video he has teamed up with Todd Schlickbernd from Rated S Games to examine the level design in A Link Between Worlds. You can watch the video after the jump.