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7.1 Lots of Goodies
Pick Up Teacher
You probably noticed a man standing right by the station in Castle Town. This is actually Teach, although he has disguised himself for whatever reason. He is searching for Zelda and wants you take him to various places. Where he wants to go will depend on what day it is. He may ask you to take him to Aboda Village, Anouki Village, or Papuchia Village. At a later time, Teacher will ask you to bring him back to Castle Town or take him to another village which we haven't uncovered yet.
Taking Teacher from place to place is exactly like taking regular passengers. Once you arrive at your destination, instead of a Force Gem, Teacher will pay you some rupees. The amount of rupees will depend on how happy Teacher is when he arrives, so make sure to follow all the signs while on the train!
That's all there is to do. So you can finally head on over to the Tower of Spirits to tackle the next set of floors.
7.2 Tower of the Spirits, Part 4
Walk south to the safe zone and then head down this corridor. There is a stationary phantom eye here, so stand around the corner and use the boomerang to stun the enemy. Run on over and slash at it. Walk around the corner and there is another phantom eye here. Use the boomerang to stun this enemy and defeat it with the sword.
The warp phantom on the right is the only thing protecting the Tear of Light. Stand around the corner just to the left of the phantom. Pull out the boomerang and trace a path so that it hits a wall to the right of the phantom. The phantom will go and investigate what is going on and this will allow Link to run and collect the third Tear of Light!
With the sword now powered up and all three Tears of Light collected, strike the phantom and Princess Zelda will take control of the armored beast. Now that Zelda is in the form of a warp phantom, you can trace a path to any phantom eye and the phantom will automatically warp on over. Trace a line to the phantom eye on the right side of the map and the phantom will warp over to the spot.
Have the phantom step on the switch nearby and then let Link run all the way around the room to meet up with the phantom. Open the treasure chest here to get a random piece of treasure. There is nothing left to do in this part of the room, so letís walk back to the northeast corner of the room and head down the stairs.
Thirteenth Floor Revisted
There are two optional treasure chests on this floor that hold some rare treasure. Get rid of the phantom eye at the northeast part of the room and then climb up to the higher platform. Keep the phantom on the lower area and then jump onto her back. Walk to the east end of the map and you'll see a wooden pole extended over the gap. Before, the pole was too high for you, but since you are now on the phantom's back, you can reach it. Swing across and open the treasure chest to get a piece of treasure.
Swing back across and get back on top of the phantom's back. Walk to the southeast part of the map. While standing on the phantom's back, you will be able to jump on to the higher platform here. Do so and run over and open the treasure chest that is here to get another rare piece of treasure!
Run to the southwest portion of the room and get rid of the phantom eye that is patrolling this area. Climb the steps here and run across the bridge to get to a treasure chest. Open it up to get a small key.
Run to the west side of the room and use the small key on the locked door. There is a crystal switch here, but we need to hit two crystal switches as once in order to make use of it. Just leave Link here from now and switch to the Phantom.
Use the phantom and trace a line to the phantom eye at the northwest portion of the room. The phantom will warp on over and then slash at the phantom eye. Walk south and to the west and youíll see a crystal switch. Hit this crystal switch with the phantom and then switch to Link and hit the crystal switch that he is standing by. With both switches hit at the same time, the nearby door will open. Switch back to Link and run to the staircase at the top-left corner of the map.
Fourteenth Floor Revisted
Walk around this room and a blue chuchu will appear. Linkís sword cannot defeat a blue chuchu, but the phantoms sword can! Defeat the two blue chuchus and make your way to the southwest corner of the room.
There is sand that Link can cross here, but the phantom cannot. However, there are two switches, one on each side. Have the phantom stand on the one on the left and let Link stand on the one at the right. This will create a bridge so that Phantom can easily cross.
Walk to the right and youíll see a set of spikes. Keep walking around the corner and youíll see a strange looking tile on the ground that glows when you stand in it. Leave Link on this title, but then send the phantom to walk across the spikes. There is another one of these tiles in the corner here. Stand on it and what it will do is switch the locations of Link and the Phantom. Now control the phantom once again and walk it past the spikes.
Pull out the whip and walk to the left side of this area. Pull out the sword that is in the fish statue and place it in the other statue. This will open the door so head up to the 15th floor!
Control the phantom and send it over the spikes at the right side of the room. Have it walk all the way to the wall on the right, turn to the south, and then walk left all the way to the glowing triangle. Now control Link and walk over to the triangle on his side of the wall and this will flip the positions of Link and the phantom.
Control Link and youíll find a blue chuchu. Just run by it and head northward across the sand. A geozard can be found here. Use your whip to pull off its shield and then finish it off with a few sword strikes.
We cannot open the door here without the phantom, so run right by and youíll find a block on the ground. Push it to the left and then up. There are two switches to stand on. Push the block onto one of them and then have Link stand on the other one. This will lower the spikes that we had just crossed with the phantom. However, once Link gets off the switch, the spikes will be back up.
Switch to the phantom and send him onto the glowing square near the center of the map. Switch to Link and run to the southwest portion of where he is and stand on the square to switch places with the Phantom. Now send the phantom on the switch and it will lower the spikes.
Run over to the east end of the map with Link and then bring the Phantom in this direction. Work together with the phantom to open up the massive door. Open the treasure chest to get a small key.
Control Link and just to the left where we fought the geozard there is a staircase that will allow Link to jump back to the middle part of the room. Run through the corridor at the west wide of the room and stand at the very edge. Pull out the boomerang and trace a path to the northwest and hit the switch that will come in view. This will create a bridge straight above.
Control the phantom and warp it over to the phantom eye at the northwest part of the map. From here head down, cross the bridge, and walk over some spikes to get all the way to the bottom-left part of the room. Walk with the phantom onto the circle to the right and then switch back to Link.
Run to the south part of the room and step on the glowing circle here to switch places with the phantom. Control the phantom once again and warp to the phantom eye at the northwest part of the room once again. Walk almost all the way to Link and step on the switch that is just to the right of the spikes. This will cause the spikes to raise and allow Link to run free.
Walk to the left with Link and youíll notice that between the rolling boulders and the spikes, the path is blocked. Control the phantom and cross the spikes to the north. Walk to the source of the boulders and right after a boulder passes, run with the phantom as far up as you can go and then immediately switch back to Link. The Phantom will hold off the boulders for a little awhile, so quickly run with Link around the spikes.
Step on one of the switches nearby and then have the Phantom step on the other switch, and this will cause another bridge to form nearby. Walk with the phantom northward but donít cross the bridge, you just need the phantom to be close by.
Now walk across the bridge with Link and stun the phantom eye with the boomerang but do not slash at it with your sword. Rather, use the whirlwind to send the phantom eye to the northwest corner of the map. Each time you use the whirlwind on the phantom eye, it will reset its stun time.
Once the phantom eye is in the corner of the room, switch to the phantom and quickly trace a path to the phantom eye so that it will switch places. Have the phantom step on one of the switches and have Link step on the other. This will cause the door near the north part of the map to open up.
Run with Link all the way back to the center of the room. Use the phantom and warp to the phantom eye near the top of the room. Now have the characters joined together, open the locked door, and head up to the 16th floor.
Run around the corners and read the tablet here. It says to move from the green tile to the red tile and it will form a symbol. Use the phantom and warp over to the phantom eye on the left side of the map.
The trick in this room is that the phantom needs to mimic the exact same route as the phantom is doing on the right side of the map. In order to do this, step on the green tile and then walk to the top-right most block. Then walk diagonally to the bottom-left most block. Then walk upwards but donít quite touch the top-left most block. (Otherwise it will reset). Finish off the puzzle by walking diagonally to the bottom-right most block and step on the red title. This will cause the door in the center of the room to open up.
Walk all the way to the stairs with the phantom and then join along with Link. Together, walk up to the 17th floor of the Tower.
|Spirit Tracks - Walkthrough Index|
Chapter 1) The Beginning|
Chapter 2) The Forest Realm
Chapter 3) Tower of Spirits 2
Chapter 4) The Snow Realm
Chapter 5) Tower of the Spirits 3
Chapter 6) The Ocean Realm
Chapter 9) Tower of Spirits 5
Chapter 10) The Sand Realm
Chapter 11) Tower of Spirits 6
Chapter 12) The Dark Realm
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