- There are a few things we can do prior to entering the Temple of
the Ocean King again. Once you dock, the shipyard is the first building we
should enter. You can customize your ship with all the different ship parts you
have accumulated thus far. Remember, if you attach similar types of parts, it
will increase your ships defense.
- Since we are back in town, why not pay Oshus a visit and see what he has to
say about our most recent accomplishments. After praising you for rescuing the
Spirit of Wisdom he says that he has found something in his storehouse. He then
gives you a Power Gem!
Power Gem #6
Mercay Island - Oshus's House
- After saving the Spirit of Wisdom from the Temple of Wind, speak with
Oshus anytime to receive a Power Gem.
- Oshus finished up with some information about the spirits. Exit his house and
head back to the right side of town. You can stop by the town shop and purchase
the power gem that was for sale here if you have yet to get it. You can also buy
a treasure or a potion if you feel like doing so. Once we are ready to go, we
can now make our way to the Temple of the Ocean King.
- Head north and defeat the crows and chuchu’s that are always in this area.
Before heading left you’ll see those two blocks that are in the way of the stair
pathway. You can now blow them up with bombs so you no longer have to go the
long way when heading to the Temple. Head left a screen.
- Before entering the temple, there is a secret area in this section.
Power Gem #7
Mercay Island - Bomb Cavern #1
- North of the entrance to the Temple of the Ocean King, there is a
cracked part of the wall. Use a bomb to create an entrance to a
secret cave.
- Once inside, kill al the Rats and tap the statue if you'd like to hear
its taunt. Work
your way right, jumping across all the platforms until you find a
treasure chest containing a Power Gem.
- Head straight through the door above and the Hourglass will flip. We have to travel
through the same few floors that we had done before, but this time there are a
lot of shortcuts because we have the bombs. On this floor you can just head
straight and down the staircase ahead.
- In this room the locked door is at the top right and the key is at the top left. In
between them are some blocks that can be blown away with a few bombs. So quickly
run up along the right side towards the locked door. Place a bomb or two to get
rid of the blocks and step on the switch right next to them. This will unlock
the door that blocks the small key. Be sure not to be seen by the phantom and
run and grab the key. Once you got it, run back to the locked door and head down
a floor.
- We have to do a bit more in this room. There are the two switches in the
top-right portion of the map. First, just run straight down and the first switch
is just to your left. Strike at it and then run to the left. From the fire, head
straight up and you will find the other switch. Strike the switch and a small
key will fall on the other side of the room. If you get spotted by the phantom,
just run to the safe zone in the corner of the room.
- Now run back to where the first switch was. Just below it you will see a
cracked wall. Toss a bomb and open up a hole. When the bottom phantom is roaming
around the bottom part of the room, quickly run over and step on the switch and
it will lower the spikes to your left. Stand on the switch and toss the
boomerang over and grab the small key.
- Now run over to the bottom right corner and smash the pot that is found here.
Stand in the safe zone that is created until the phantom begins to walk north a
bit. Then run to your left and cross the blue blocks that are down. Strike the
switch to your right to lower the red blocks and raise the blue blocks. Run to
your left and use the small key on the locked door. Before heading down the
steps, you can head to your left and find a wall with a crack in it. Place a
bomb to explode part of the wall and you will find a yellow pot which contains
30 seconds of time. Then head back to the stairs and progress down to the next
floor.
- This floor doesn’t really have many shortcuts, so you have to through the long
process of collecting all three of the force gems. The first one is located in a
treasure chest at the top-left portion of the map. Be sure to also break the
yellow pot at the some of the screen for some extra time. Avoid the two phantoms
and carry this to the large purple block area near the top right corner of the
screen. Toss it into one of the three triangles and then head to the right.
- There are a few blocks here that can be blown away with the bombs. Do so and
you will reach a yellow pot that contains 30 seconds of time. Then head down a
bit but before jumping off the edge, use the boomerang to knock the switch on
the right so the spikes remain lowered. Run down to the bottom right corner and
open the chest for the next force gem.
- Just toss this one to the side for now and pull out your shovel. Just to your
left you will find a soft soil spot. Dig it up with the shovel to get to the
higher platform. There is a red pot here which you can smash to create a small
safe zone. There are two switches that Link can stand on which will create two
secret holes in the ground. Time it so that the phantom at the bottom right will
stand over one of the switches when you step on it. He will go tumbling to the
floor below and toss the small key up in desperation. Now run back to the force
gem we tossed to the side and take it and put it in another one of the
triangles.
- Next run and grab the small key that the phantom left for you. Take it with
you to the bottom left of the map and use it on the locked door. This chest
holds the third force gem. Carry it over to the third triangle and the door
above will open up for you.
- Head through it to get back to this safe floor where time will not count down
in the hourglass. Ciela and Neri will jump in saying the door above can be
opened with the power of Neri. Tap the “Door of Wisdom” and Neri will light it
up in colorful blue to open it.
Before heading through, explore the left side of
the room to find another yellow jar which contains 30 seconds of time. You
should have at least 8minutes of time left in the hourglass. If you have much
less then that, you may consider leaving the temple and reentering it to try and
run through it quicker because you might not have enough time the rest of the
way through.
Once you are ready, head through the door of wisdom and down to the
next floor.
- Take a step down and Neri will give explanation of a new enemy in this area, Phantom
Eyes. They act as extra eyes for Phantoms. If one of them sees you, it is just
as if a regular Phantom sees you. The alarm will alert and all the phantoms in
the room will run towards your location. The phantom eyes can be seen on your
map.
Phantom Eye
Threat
Attacks
Contact
- These obnoxious enemies will call all of the nearby Phantoms to
attack you if you're seen. While they only take one hit to
defeat, if they do sound the alarm, you'll have to run back to a
safe zone to get them to leave you alone. Also, if they touch
you, they'll hover around and can't be harmed until you shake
them off with your stylus.
- There are three good ways to defeat them. Run up and attack them head
on, stun them from around a corner using the Boomerang, or
shooting them with an Arrow while they're still out of range.
- In addition to phantom eyes, there are also gust jars all over the place on
this floor. There is a switch on the other side of the room that will turn off
the gust jars, but we will get to that later. Run to your right and then down to
a safe zone. Below there is wind blocking your way and there is also a phantom
eye just around the corner. Walk right next to the wind and pull out your
boomerang. Trace a line down and to the right to find a switch. Hit it and it
will turn off the wind. Trace another line, but this time to the left to hit the
phantom eye. Once it is stunned, run up to it and strike it once with your sword
to defeat it.
- To get some more time, use your boomerang to nail a yellow pot that is on a
ledge at the far bottom right corner. Continue to your left and you will find a
phantom patrolling around a square area. Follow behind him or wait until he is
on the other side and then quickly bolt upwards.
There are some spikes that
prevent you from reaching a key so head to the left. You can’t go left anymore,
so then turn north. Carefully dispose of the phantom eye using the boomerang and
your sword. If you get caught, just run to the top-left corner and smash a red
pot to create a safe zone. If you do get caught, the phantom eye will also
summon a phantom from another floor, giving you even more to worry about.
- Keep your eye out on the phantom eye that is around the bottom left corner of
the room. When the eye is near the bottom left of the room, run to the next safe
zone on the left. From there you can use your boomerang to stun the eye and then
your sword to defeat him. After defeating all three of the phantom eyes in this
room, a treasure chest will appear at the safe zone on the far right of the
screen.
- With all the phantom eyes out of the way, why not get rid of all the gust jars
too?
Head to the bottom left of the room and you will see a switch on a higher
ledge. Just below the ledge is a soft soil spot which Link can dig up using his
shovel. Strike the switch and all the gust jars in the room will turn off.
Before jumping off the ledge head to the far top left portion of the ledge and
equip your boomerang. Aim around the wall above and to the yellow pot that sits
at a higher ledge. Hit it and it will retrieve 30 more seconds.
- Jump off the ledge to the left and then head up a bit back to the safe zone on
the left. Then head to the right a bit and you will notice a part in the wall
above looks quite awkward. Use a bomb to blast it open and then run inside and
hit the switch. This will lower the spikes where the small key is. Be careful as
the explosion that you make might trigger phantoms in the room to run over. If
they do, just sprint to the safe zone at your left.
- What we need to do next is get the small key. Just maneuver around the one or
two phantoms on this floor and get to the small key. Luckily it’s located in a
safe zone, in case you get caught.
- Once the pathway is safe, quickly run to the safe zone on the right which
holds the treasure chest that appeared. Open it up to get another power gem.
Power Gem #8
Temple of the Ocean King - B4
- After defeating all of the Phantom Eyes on this floor, a treasure chest
appears at the far right safe zone, containing a Power Gem.
- We can finally leave this floor and our destination is the staircase at the
bottom of the screen. Dodge the phantoms here and use the small key on the
locked door. Then head down the stairs.
- Wait for the spikes on your left to go down and quickly run across. Run to the
end all the way on the left and equip your boomerang. Trace a line to the switch
at the left but be sure that the spikes are down when you release your
boomerang. Hitting the switch will lower the sets of spikes along the bottom.
Run all the way to the right and you will find a yellow jar that has some extra
time in it. There are also regular jars that you can use to replenish your
health.
- Now run back to the far left and head up. The door will close behind you and
the room fills with four yellow chuchu’s. You can defeat them pretty easily by
stunning them with your boomerang and then finishing them off with the sword.
Two doors will open up and spikes will lower on the left. First go to the
lowered spikes and break the yellow pot for 15 seconds of time. Then head
through the passage to your right until you come to another area where the door
closes behind you.
- Defeat the four miniblins here and two more doors will open. Another set of
spikes will lower on the right. Run over there and slash at the yellow pot for
15 more seconds. Then head through the door at the top.
- A gust jar is in your way on the left. Head to the edge on the right and equip
your boomerang. Hit the switch across the gap and the gust will settle and a
treasure chest will appear. Open up the chest to get some red potion! Then head
to your left and you will see a staircase. There is an area to the left but we
can’t quite do anything there just yet, so head down the steps.
- Take a step forward and Neri gives you some words of encouragement. This floor
has a ton of things happening with gust jars, two phantom eyes, and two
phantoms. The first thing we want to do is get rid of that phantom eye on the
right side. When the phantom patrolling the area makes its way to the left side
of the room use your boomerang to stun the eye. Slash at it with your sword to
defeat it. Run to the safe zone here and it has a large stone pillar. Read it
and it gives you a weird message about it being the second tablet. Let’s mark a
2 on our map to remember this location.
- Next run to the pillar just below and it just tells you that there are four
tablets. Run to the bottom right of the room and hit the switch with your sword.
It will lower some spikes to your left. Run to the area with the spikes and read
the statue here to find out this is the 4th tablet. Let’s mark a 4 on our map to
remember this tablet as well.
- Just to your left there is a switch you can step on which shuts off a gust
jar. This gives you access to the center red door. Tapping on it will say that
you need to draw a crest. We don’t know it just yet, so exit this area. We can’t
head left because of the gust jar in the way so move along the bottom part of
the room to get to the left side of the screen. Be careful of the phantoms that
patrol this area. Avoid the phantom eye here and head up to find another switch
you can step on. Do so and it gives you access to the safe zone by the crest
door.
- From here you can use your boomerang to stun and defeat the eye phantom that
patrols the bottom left area. Doing so will lower a set of spikes on the left
side of the screen. There is a stone pillar in the middle safe zone on the left,
but don’t read it because it is a cursed pillar and it will trigger two new
phantom eyes in the room. Run to the far left side of the room and cross the
spikes that are now fallen. Break the yellow pot to add 30 seconds of time. Now
with the phantom eyes out of the way place a bomb near the blocks that are
covering the bottom-left safe zone. After the explosion, tap the statue to find
that this is the third tablet. Mark it on your map.
- Now run to the top left part of the map. You can break the red jar to create a
safe zone. There is a soft soil spot to the right and a few blocks just above
it. First, use the shovel to dig out a geyser. Before you toss a bomb into the
geyser, be sure to note the odd timing with this geyser. It doesn’t constantly
blow air from the ground. When air is stopped toss a bomb into where the geyser
appears. Then by the time the bomb is ready to explode the geyser will come up
and the bomb will blow away the blocks. Ride the geyser up and hit the switch to
lower the spikes near the top left safe zone.
- Quickly run over to the sage zone and read the pillar here. The tablet will
say that the crest both begins and ends here. Pull out your map and write a
number 1 at this location. Since we have all four of the pillars written down
now, trace them in order, 1,2,3,4. After 4, trace a line back to 1 because it
both begins and ends there. Look at the shape you have drawn, it is an
hourglass!
- Run to the red door in the middle of the room that asked you to draw a crest.
In one stroke, draw the hourglass in the same order you drew it on your map. The
hourglass logo will appear on the door and it will open up. Head through the
door and you will come to another safe room where time has stopped.
- Head up and the two torches will light up. Head up the steps and tap the
portrait that is on the north wall. It shows a somewhat familiar map and says
you need to press the sacred crest against the sea chart to transfer it. The map
looks familiar since it is the southwest quadrant, just flipped upside down. It
then says that the Temple of Courage will open to the holder of the Sun Key.
- Click the Sea Chart button at the bottom right and then click the southwest
quadrant. This part is a bit tricky, what you need to do is close your Nintendo
DS. Yes, actually close it and the green symbol that is on the top screen will
get transferred over to the southwest sea chart that is on the bottom screen.
Talk about a tricky puzzle. Ciela will jump in and congratulate you on solving
the puzzle. The crest is in the middle of the sea and Ciela suggest heading to
Linebeck to see what he thinks. A blue portal appears on the left so head
through it to get back to the entrance of the Temple of Ocean King. Back in the
entrance chamber, just exit the temple.
Items: Treasure Map #9, Bomb Bag #2, Salvage Arm, Sun Key New Enemies: Giant Eye Plant
- Head back to east Mercay Village and one thing you might notice right away.
There is a man standing outside the hut top right of Mercay Village. Talk to him
and he will tell you that the Treasure Teller is now open. Head inside the hut
and talk to the goofy looking treasure teller. You can trade in either ship
parts or treasure pieces. Each game is different and the ship parts and treasure
vary in value. There are a few of them that have a set value, but everything is
50, 150, 800, or 1500 rupees. I think it’s a good idea to hold onto some of the
ship parts especially if you are trying to collect them all. Sell any and
everything you’d like and then leave the hut with some extra rupees.
- On your way to Linebeck, walk by the mailbox and the postman will come and
give you a delivery. It’s a message from Eddo at Cannon Island. He mentions that
he has been working on a Salvage Arm for a long time and it’s finally ready.
The
salvage arm allows ships to pull treasure from the seafloor.
- That is about all there is to it, so run over to Linebeck. The man standing on
the dock will call you over. He just gives you some more information about the
Salvage Arm. Talk to him again and say that you do have the salvage arm and he
will offer to sell you a treasure map for 50 rupees.
New Item: Treasure Map #9
Mercay Island - Docks
- You can get this from the man by the docks for an easy 50 Rupees. It
shows the location of some treasure in the Southwest
Quadrant!
- Head on over and show Linebeck what you found. After letting him know of the
mark on your sea chart he asks if you are ready to set sail. Say yes and get
aboard the ship.
- The first thing we can do at sea is set sail towards Beedle’s Ship. If
you’ve purchased items from him before he should have a new item that should
have your interest. The second Bomb Bag. It is an expensive 1000 rupees to buy
it is well worth it. It's wise to buy a ship part and a piece of treasure at this point
as well.
New Item: Bomb Bag #2
Southwest Quadrant - Beedle's Shop Ship
- Allows you to carry up to 30 bombs at once!
- Your next stop is for the salvage arm so set sail for Cannon Island. Once you
arrive on shore, just head straight for Eddo’s Garage. You can talk to the
assistant in the first room and he will just say that the salvage arm is ready.
We don’t need to go through the entire island this time around as the front door
is now open. Head into Eddo’s room and have a chat with him.
- After some short chit chat of Link admiring Eddo’s work, Eddo wants Link to
shout at how much he wants the Salvage Arm. At this point you need to literally
yell into the Nintendo DS microphone. Alternately you can just blow into it.
After your shouting is over, Eddo will set a price for you depending on how loud
the shout was. You can always decline the price and shout once again if you
think you can get louder. The Salvage Arm can be purchased for as low as 200
rupees.
New Item: Salvage Arm
Cannon Island - Eddo's Garage
- This addition to Linebeck's ship will allow you to salvage treasure from
the bottom of the sea!
- Exit the garage and make your way back towards Linebeck and set sail once
again. Our next destination is the green symbol that is in the center part of
this map. Sail over it and click the menu button, and then the salvage arm.
- You’ll get some quick instructions from Linebeck on how to properly use the
salvage arm. It really is quite easy. The bar on the bottom can be moved left or
right and doing so will also move your salvage arm. There are also small up and
down arrows on the bar. Pressing them will increase or decrease the salvage arm
speed as it is lowering or rising when underwater. Once you start using the arm,
you will notice that there are many rocks and octomines under water and your
salvage arm also has its own health bar.
If you damage the salvage arm too much
and run out of health, you will have to take it to the ship yard on Mercay
Island.
- Once the salvage arm reaches the bottom, be sure to grab onto the chest. Once
you do grab it, you’ll have to carry it back up to the surface, going through
the same troubles. If you miss some rupees or items on the way down and you want
to be sure to get them, just click the escape button in the bottom left corner.
Remember that the chain on the arm cannot be damaged but only the red hook.
Also, if your salvage arm does get damaged but not completely broken, it still
is a good idea to take it to the Mercay Island Shipyard as it is much less to
repair a damaged one than a broken one.
- Once you finally bring up the chest that was underneath the green crest. Link
will open it up to get the Sun Key!
New Item: Sun Key
Southwest Quadrant - Sunken Treasure
- This special key allows you to open locked doors that have a sun emblem on
them.
- Now that we have the Salvage Arm, we can finally start salvaging up those
treasures that we found through the 9 treasure charts we have received. Although
this is optional and we can actually make our way straight to Molida Island if
we’d like to.
- Listed below is the nine treasure maps that we got and their corresponding
sunken treasure locations. The chart below shows the location, what is in the
sunken chest, and any bonus rupees you can get as well. Note that we cannot
reach the sunken treasure chest number 4 just yet because it lies on the other
side of Bannan Island.
Sunken Chest
Quadrant Location
Reward
#1
- Southwest Quadrant - Southwest of Molida Island
Ship part 9 green rupees
#2
- Southwest Quadrant - Northeast of Mercay Island
Sand of Hours (1 minute) 12 green rupees, 1 red rupee, 1 big green rupee
#3
- Southwest Quadrant - Southwest of Isle of Gust
Ship part 23 green rupees, 1 big green rupee
#5
- Southwest Quadrant -
North of Molida Island
Ship part 5 green rupees, 1 red rupee, 1 big green rupee
#6
- Northwest Quadrant - West of Bannon Island
Treasure 12 green rupees, 1 big green rupee
#7
- Northwest Quadrant - East of Isle of Gust
Ship part 5 green rupees, 1 red rupee
#8
- Southwest Quadrant - Southeast of Mercay Island
Sand of Hours (1 minute) 21 green rupees
#9
- Southwest Quadrant - West of Cannon Island
Sand of Hours (1 minute) 5 green rupees, 1 red rupee
- Once you have gotten eight of the sunken chests you can continue the quest on
towards Molida Island.
- As you come close to Molida Island, you will be confronted by a new enemy, a
Giant Eye Plant.
Giant Eye Plant
Threat
Attacks
Contact Seeds
- Just as the name suggest, it's a giant version of the Eye Plant.
These massive things shoot green blobs at you which can be
deflected using your canon. Keep on the move and shoot at the
eye on top when its open.
- It's a good idea to trace a long route so you don't have to worry about
setting another course while battling this thing. Five shots
will slaughter it.
- Once the vile creature has been defeated, you'll dock at Molida Island.