Smith's Sword - Given to Link at the start of the game by Master Smith. He asks Link to deliver it too the castle. After what happens with Vaati at Hyrule Castle, the King will give Smith's Sword to Link as he ventures on his journey. It is the weakest sword Link will have, but nonetheless it still gets the job done.
Broken Picori Blade - Legends speak of this magical swords power. Used by the Picori it was broken by Vaati. It is given to Link by the King of Hyrule to try and get it reforged to restore peace to Hyrule.
White Sword - Melari will forge your Broken Picori Blade while you are battling in the Cave of Flames. After the dungeon is defeated head back to Melari's Mines and he will give you the White Sword. This sword has nearly double the strength of Smith's Sword.
White Sword (Two Elements) - After you get the White Sword you can immediately head to the Elemental Sanctuary. Drop the White Sword in the pedastal there and your sword will be infused with the power of the Earth and Fire elements. This new white sword is slightly stronger and it allows link to duplicate himself using certain tiles located throughout Hyrule.
White Sword (Three Elements) - After defeating the Temple of Droplets head back to the Elemental Sanctuary. You can now forge your sword with the power of the water element. This sword is slightly stronger as well and it allows Link to split in three copies of himself.
Four Sword - Forging your White Sword with the fourth element, the Wind Element, forges your White Sword into the more powerful Four Sword. It has power to shoot beems when charged up to uncurse the stone statues in Dark Hyrule Castle. It also allows Link to split into four copies.
Small Shield - At the Picori Festival Princess Zelda will win the Small Shield in a raffle contest. She will give it to Link telling him to protect her. The Shield is used just after it is recieved to protect Princess Zelda from a business scrub in North Hyrule Field.
Mirror Shield - You must have completed the Goron Quest and then fuse kinstones with the goron on the far right in Goron Cave to make the huge Goron appear on top of Veil Falls. Once you have beaten the game head to Veil Falls and talk to the Big Goron while having your shield out. He will ask you if he could have your shield. Give it too him and he will start to chew on it. Walk around Hyrule for awhile and then return after he is finishing chewing on it. He will spit it back out at you but it will now be the Mirror Shield. It is must stronger and can reflect an assortment of attacks.
Bomb Bag / Bombs - Just after you speak with the Minish Elder after defeating Deepwood Shrine he will open up a passage to his left. Head through it and the first house to the left has a Minish in it. He has heard about you from defeating Deepwood Shrine and will give you the Bomb Bag. Bombs are used to defeat enemies, blow holes in the ground, and to blow up cracked walls.
Remote Bomb - Fuse kinstones with the Minish elder in Minish Village. Exit Minish Village to your left and shrink down in size and head into the first house here. The same Minish that you got the regular bombs now has Remote Bombs. If you ever want to switch between Remote Bombs and regular Bombs just head over and talk with this Minish. I suggest holding onto the Remote Bombs as they have one distinct advantage. Once you plant them you can remote detonate them by pressing the same button to plant them. The only negative is that only one can be planted at once.
Boomerang - The boomerang is purchased in Hyrule Town in the shop. While it costs 300 rupees it is surely worth the price. The boomerang works just as it did in previous zelda games. Use it to stun enemies, strike switches, or to recover loose items.
Magical Boomerang - You must have completed the Tingle sidquest. Fuse kinstones with Tingle and his brothers throughout Hyrule and four trees in North Hyrule Field will now open up. Head into each one and step on a switch and it will create a ladder in the middle of the four trees. Head down it and open the chest for the Magical Boomerang. The magical boomerang works like the original with some extra power to it. It can now travel full screen. When you throw the boomerang, if you hold down the button it is assigned to you can use the d-pad to direct it.
Gust Jar - Found in the first dungeon, Deepwood Shrine. It is in the big treasure after beating the caterpillar mini-boss. The gust jar has severl uses including being able to suck in certain enemies. Some enemies cannot be harmed with your sword because of a protective armor, but the gust jar can pull that off. It is also used to suck in mushrooms allowing Link to manuver around rooms. While on a leaf, the gust jar can also be used to sail your way through water.
Cane of Pacci - Found in the second dungeon, Cave of Flames. It is the main item in the dungeon and is necessary to complete your quest. The Cane can be used to flip different items throughout the land include train carts in the Cave of Flames. It can also be used as a weapon to defeat enemies and some bosses. You can use the Cane of Pacci on a hole in the ground. This will store energy into the hole and once you go into the hold you use the energy to shoot yourself higher to reach high platforms.
Pegasus Boots - Another classic Zelda item here. They are aquired from the shoe maker in Hyrule Town after waking him with wake-up mushroom. These Pegasus Boots are needed to dash over the swamps of Castor Wilds. They will make moving from far parts of Hyrule a breeze. Also, you can learn the Dash Attack technique from the swordsman which allows Link to have his sword out ahead of him while dashing.
Bow & Arrow - Found in Castor Wilds. Their immediate use is to shoot out at the Eyegore Statues in Castor Wilds to awaken them. The classic arrows help Link defeat enemies in a distance or to hit certain switches. They are also needed to defeat some bosses in the game.
Mole Mitts - Found in the third dungeon, Fortress of Winds. The Mole Mitts will allow Link to dig through certain surfacse. Link used them to dig through the ground in the Palace of the Winds to get through to certain rooms and hidden chests. Also are used in many caves throughout Hyrule as well as digging through clouds on Cloud Tops.
Ocarina of Wind - A classic Zelda item as well, just with a different name. Link gets this Ocarina after defeating the Fortress of Winds. The Ocarina of Wind will allow link to travel to different parts of Hyrule through the Wind Crests. You can take a look at the Wind Crest Guide for the locations.
Flame Lantern - Found in the fourth dungeon, the Temple of Droplets. The Flame Lantern hs a few uses. It allows Link to melt blocks of ice in the Temple of Droplets. It also is used to help Link see during his quest. Turn it on in dark rooms and Link will be able to see a larger area. Use it to light torches to light up rooms and to solve puzzles. It is also used against Gibdo's to light their paper on fire turning them into regular stalfos.
Roc's Cape - Found in the fifth dungeon, the Palace of Winds. Roc's Cape will allow link to fly for a short period of time. He can jump to higher grounds using the cape as well. Using it will the wind is blowing in your favor will allow Link to fly across large areas. Link can also learn the downthrus technique utilizing the power of Roc's Cape as well as Links sword.
Bottles - There are four bottles found on your quest. While only one of them is necessary it is always nice to have some extra bottles for some items or if you just want to get all the items in the game. The bottles hold an entire arrangement of items. You can find what they hold and their locations in the Bottles Guide.
Grip Ring - The Grip Ring is located on Mt. Crenel. Knock out a Buissness Scrub in a cave on Mt. Crenel and he will sell you the Grip Ring for 40 rupees. The Grip Ring is needed for Link to be able to climb up Crenel Wall. It can also be used on the far right of Mt. Crenel to climb up and down the shortcut. Link also uses it on Veil Falls.
Flippers - In order to get the flippers, Link needs to complete the miniquest to get the three books and return them to the Library. Link can climb the books to get to the Minish here and he will drop you down into a cave like area. Navigate your way to the Flippers. Like in previous games, the flippers will allow Link to swim in water as well as dive down for some secret rupees or hearts.
PowerBracelets - Link will find the Power Braclets on his quest to getting the three missing books from the library. The Power Bracelets will allow Minish Link to lift and move some heavier objects that he couldn't before.
Jabber Nut - Found in Minish Village. Once Link gets it he will eat it and this will allow Link to understand the language of the Minish.
Lon Lon Ranch Spare Key - After shrinking in size and entering Malon and Talon's house, break the barrels at the top-right for the Spare Key. This will allow Link access the main part of Lon Lon Ranch.
Wake-Up Mushroom - This item is needed in order to wake-up the shoe maker in Hyrule Town. You buy the Wake-Up Mushroom from Syrup for 60 rupees in her hut at the top-right of the Minish Woods.
Graveyard Key - Given to Link by Dampe the grave keeper. However once you step outside his house a bird will steel it from you. Recover it buy killing the bird in this same area and then you will be able to enter the graveyard.
Joy Butterfly - There are three of these found throughout the land. There are in Castor Wilds, Wind Ruins, and in the Graveyard. One of them will increase Link's digging speed, another will increase Link's swimming speed, and another will increase the speed Link shoots arrows.
Mysterious Shells - Found in treasures chests, in bushes, in bots, under rocks, or when defeating enemies. The mysterious shells can be traded in in the southwest part of Hyrule Town for figurines. Collecting all the figurines will allow Link to get the Carlov Medal as well as a heart piece.
Tiger Scrolls - Tiger Scrolls have the sword techniques that Link learns written on them. They are taught to Link by all the Swordsman throughout Hyrule. To get a full guide of the Swordsman and techniques learned take a look at our Tiger Scrolls Guide.
Dungeon Items
Dungeon Map - Each dungeon holds a dungeon map. The map will give a layout of what the dungeon is. It can be extremely useful in the larger dungeons to see where you have not navigated.

Compass - Each dungeon also has a compass. The compass will give the location of the boss as well as the location of the treasures within the dungeon.

Small Key - Small Keys are all over the many dungeons. You get them by defeating some enemies or solving some puzzles. They open up locked doors within the dungeon.

Big Key - Each dungeon has a big key. The Big Key will open up the door that leads to the boss of the dungeon.

Hearts
Regular Heart - These are found all throughout Hyrule. You get them by defeating an item, slashing down a bush, or breaking a barrel. They restore one heart to links health.

Heart Piece - These quarter Heart Containers are found all throughout Hyrule. To find all the quarter heart containers take a look at out Heart Container Guide.

Full Heart Container - A full heart container is given to Link after each dungeon. It adds one full heart to Link's health. There is also one special full heart container that can be found in Hyrule. That is also in our Heart Container Guide.

Kinstones
Kinstone Bag - Given to Link in Hyrule Town after he beats Deepwood Shrine. The Kinstone Bag will hold kinstones that you can find so you can fuse with others you meet later on.

Green Kinstone - These can be found by slashing bushes or defeating enemies. Some are also in treasure chests throughout Hyrule. There are three types of green kinstones

Blue Kinstone - Blue Kinstones are a bit more hard to come by than Green Kinstones. You get them mainly in treasure chests throughout Hyrule. There are two types of Blue Kinstones.

Red Kinstone - Simliar to Blue Kinstones, the red ones are harder to come by. They are mainly found in treasure chests. There are three types of Red Kinstones.

Gold Kinstone - These are found in several areas in Hyrule. These Kinstones are vital to your quest and you cannot go on with the game without these. You need them in Castor Wilds as well as on Cloud Tops. You get another one in the Graveyard allowing access to the main part of Veil Falls. They come in a variety of types.

Elements
Earth Element - The first element found in Deepwood Shrine.

Fire Element - The second element which is found in the Cave of Flames. After getting the first two Link can fuse his blade with the pwoer of the two elements allowing him to split into two Links.

Water Element - Found in the Temple of Droplets. Once recieved Link can fuse his sword with the power of the Water Element allowing him to split into three Links.

Wind Element - Found in the Palace of Winds. Once you get it head to the Elemental Sanctuary and fuse your blade with all four elements to change your blade to the Legenday Four Sword.