7.1 Rescuing the Oracle of Ages

~ Past ~

Exit the cave where the Mermaid’s Cave is located and swim ashore at Rolling Ridge Base. Take out the Seed Satchel and use a Gale Seed to warp to the South Shore of Lynna Village. Head up two and left one screen, then climb the steps above and continue up one and left one more screen. Ralph, who also caught word of Ambi leaving her palace, will be here attempting to save Nayru yet again. After he runs off towards the palace, follow him up two screens into the palace grounds.

While Queen Ambi may have left, the palace is still heavily guarded by her knights. Four buttons in each corner of the palace grounds must be pressed to open a secret passage under and into the palace, though each area will be heavily guarded. If Link is seen by a guard, he will be thrown out of the palace grounds though any buttons that have been pressed will remain so.

Start by heading left one screen. Swipe the Scent Seeds down from the tree and continue down one screen from there. Let the guards walk around the left side of the central bush growing so they won’t see Link step on the button in the lower-right corner. Doing so will move one of the statues blocking the hidden passage.

Head up two screens to the next button. Stand beside the rightmost vertical wall, also beside the middle wall at the bottom, until the guards pass to the lower section of the screen. When they do, head up and step on the button to move the next Ambi statue.

Go right two screens next. Quickly run along the upper path towards the button and step on it, avoiding the guards in the process and moving the third Ambi statue, then head down two screens to the final area. Simply walk straight down here and over to the button as the guards will not look Link’s way for a moment. Once the final statue has been moved, head back up one screen and slash the bushes on the right to uncover the passage and enter it.

Jump into the water on the right and dive down. Swim left two screens while avoiding the whirlpools and resurface in the lighter colored area at the end. Walk up the staircase from the small cave and Link will be inside Queen Ambi’s Palace. Though there will be guards inside the palace who will see Link, they will attempt to attack him instead of throwing him out. If this happens, simply slash away at them with Link’s sword until they retreat.

Magical Ring: Gold Luck Ring

From the staircase, push the first block in the horizontal row “down” to get outside of the blocks and head right and up one screen each. Open the chest in this room to obtain a Magical Ring that will appraise as the Gold Luck Ring, cutting the damage taken from falls in half.

From the staircase where you enter Ambi’s Palace, push the first block in the horizontal row “down” to get outside of the blocks and then head left a screen. From here you can head up a screen to reach a room with two Fairies. Otherwise, just head up the staircase to the upper level.

Continue right two screens passed an array of guards and up one into the room where Veran is located. After a few words, a fight will ensue between Link and Veran. Because Veran still has control of Nayru’s body, attacking her will take some process to assure Nayru herself isn’t damaged. Veran will teleport about the room and end up next to one of the statues. Follow her until she starts to attack, shooting multiple orbs out in a circle throughout the room. When she stops to attack, shoot her with a Mystery Seed from the Seed Shooter. Veran’s essence will lift out of Nayru’s body for a moment, enough time to use the Switch Hook on her, moving her away from Nayru’s body. Veran will form into her human form at this point, making her vulnerable to an attack from Link’s sword. After three successful hits on Veran, the battle will be over.

Queen Ambi will return after the fight and realize a difference in the Oracle of Ages. Veran, apparently out-of-sight, will rush in after a few words from Nayru and take over Queen Ambi’s body. Shortly after Ralph shows up, Veran will call Ambi’s guards on the group. Nayru will use her powers to transport everyone back to the Maku Tree’s area in the present, safe and sound.

With the Oracle of Ages now safe from Veran’s influence, many problems across Labrynna will be shown returning to normal. Nayru will then teach Link the Tune of Ages, allowing him to travel from past to present, or vice-versa, from any location. Right after, a mysterious old woman will appear, revealing that saving Nayru did nothing to prevent the sorrow that had befallen the land of Labrynna, suggesting that this was the very goal of Veran from the start. Once the woman vanishes, Ralph will run off to return to the past and investigate, Nayru will retreat back to her house, and the Maku Tree will reveal the next Essence is echoing from “inside a fish”…

7.2 Upgraded Shield and More

NOTE: Nothing here is required at all. To continue onward with the main quest, jump ahead to section 7.3.

~ Present ~

Optional: Maku Tree Gasha Seeds

Walk into the Maku Tree and climb to the very top, where many bushes are now open as a result of Link’s progress thus far. The bush straight ahead in back has a Fairy Fountain if ever needed. Walk right one screen and grab the Gasha Seed laying here, then head back left two screens to the other side of the tree to find another Gasha Seed. Head back down the Maku Tree when finished and exit her area down one screen.

Optional: Lynna City Secret Shop

After going through Rolling Ridge, you should have compiled significantly more rupees. It’s a good idea to revisit the Secret Shop in Lynna City. To get there, head to Lynna Village in the Past and head one screen right of the Mermaid Statue. From there, stand one square above the dead tree, furthest to the left and play the Tune of Ages to warp to the Present.

Head inside the shop and walk down the stairs to reach the hidden basement. There are three items for sale, including the upgrading Ring Box for 300 rupees, a Gasha Seed for 300 rupees, and a Piece of Heart for 500 rupees. If you’ve purchased the heart piece already, a Magical Ring will be available in its place. Purchase what you can for now, and be sure to make note of what else you have left to buy.

Optional: L-2 Iron Shield

In the Past, make your way over to the Ember Seed Tree in Lynna Village. Walk down one screen and enter the water, then swim down three screens and right one. Continue swimming down along this path for two screens until reaching the end, then dive down. Swim to the end of the path underwater and resurface, now in front of the cave opening. Enter the cave and swim around to the right side, where a Tokay can be found holding a shield. Walk up and speak with the Tokay and he will give Link the L-2 Iron Shield! If you are playing a Linked Game and already have the Iron Shield, this will be the L-3 Mirror Shield!

Optional: Heart Piece #10

Make your way back to Lynna City in the present. From the Lynna City shop, head down three screens to reach the shore. Enter the water and swim right four screens, then dive down and swim down one screen through the narrow path into an underwater maze. Continue down two screens, then left, down, and left one screen each and finally up two screens to reach a cave. Inside this cave, open the chest to obtain Piece of Heart #10! Swim back out of the cave and backtrack opposite the way in, then resurface and head west until reaching the shore.

Soft Soil Location #12 - Crescent Island (Tier 3-5)

Make your way over to Crescent Island in the Past. There is a large Tokay Statue right in the same location where the entrance to Moonlit Grotto is in the Present. Swim over to this piece of land and head down a screen. Use a shovel to dig up the soil at the bottom-left portion of this area to find the soft soil location. This particular location is one of two very rare locations and will produce rare rings, as well as other goodies, such as a potion, or piece of heart.

Soft Soil Location #13 - Talus Lake (Tier 1-2)

While in the Present, make your way to Talus Peaks, located just west of Symmetry Village. At the far northwest screen of the Overworld Map, stand along the top row and play the Tune of Ages to get back to the Past. From here, head right one screen and lift the rock to find the Soft Soil spot. Despite the relative obscurity of this location, it only gives very common rings as rewards.

Soft Soil Location #14 - Talus Peaks (Tier 1-3)

Located on Talus Peaks, southwest of Symmetry Village. Use the Tune of Ages to reach the screen that is on the far west of the Overworld Map and the fourth screen from the top. Here you’ll find a higher ledge with four bushes. Use the Tune of Ages a couple times so that you appear on the higher ledge next to the bushes. Slash away to find the hidden soft soil location. Despite this somewhat obscure location, this soft soil spot yeilds common and uncommon rings.

Collecting Tier 1 Magical Rings

At this point we have uncovered every Soft Soil Location that yields Tier 1 rings. Of the 64 rings in Oracle of Ages and Oracle of Seasons, 31 of them are rings that can be found randomly from Gasha Trees. These are broken down into 5-tiers. In total, there are 8 rings that are Tier 1 rings. This includes the following:

  • Cursed Ring
  • Blue Luck Ring
  • Green Holy Ring
  • Blue Holy Ring
  • Red Holy Ring
  • Octo Ring
  • Moblin Ring
  • Like Like Ring

Of these eight rings, four of them can be found in specific locations throughout Labrynna, including the Blue Luck Ring, Green Holy Ring, Red Holy Ring, and the Like Like Ring. A few of which, we haven’t reached at this point in the game but will shortly.

Two of the rings, the Blue Holy Ring and Octo Ring are both fairly common rings that can be acquired by scoring more than 350 points in the Lynna Village Shooting Gallery.

The remaining two rings are the Cursed Ring and the Moblin Ring, which in Oracle of Ages can only be found in Gasha Nuts or though encounters with Maple. If you are trying to collect all 64 rings, it is a good idea to keep plant Gasha Nuts in Tier 1 soil locations until you have acquired the Cursed Ring.

The Moblin Ring on the other hand is not a ring you necessarily need if you are playing a Linked Game of Oracle of Ages. The ring can be found in a specific location exclusive to Oracle of Seasons.

7.3 Zora Seas

~ Present ~

In the present, use a Gale Seed to warp to the Ember Tree in Lynna City, one screen south of the shop. From the tree, head down two screens, then down another along the coast to the left of the water. Enter the water from the bottom of this coast and swim left two, down two, and left one screen. Stand in front of the house on the small isle here and play the Tune of Ages to transport Link to the past, where the landscape was noticeably further east.

~ Past ~

This next section includes traveling between past and present to navigate the poisonous waters surrounding Zora Village. From the house, swim left two screens, then walk up the steps above up one screen. While standing on this island, play the Tune of Ages and travel back to the present.

~ Present ~

Dive underwater and head right one screen. Equip the Switch Hook and grab the diamond stone at the bottom of the screen, then swim to the right into the clearer area to resurface. Walk up onto the island here and play the Tune of Ages to travel back in time again.

~ Past ~

Swim left two and down one screen, then walk onto the island in the lower-right and, while standing directly in front of the steps, play the Tune of Ages again to return to the present.

~ Present ~

Dive underwater and swim down one screen. Use the Switch Hook on the diamond stone to cross the poisonous section blocking the way to the lower path, then swim left one screen into Zora Village.

Resurface and swim up one screen. Swipe the Gale Seeds down from the tree. At this point, we will need a Magic Potion in order to proceed. If Link doesn’t already have one, either by running into Maple or purchasing one at some point, he can buy one from the shop at Yoll Graveyard. However, it is a bit pricey, costing 300 rupees. Fortunately there are some rupees nearby to help you. If you still don’t have enough, I recommend just using your Shovel on land to dig up rupees until you reach 300.

Optional: 200 Rupees

In the present head to the Gale Tree in Zora Village. Dive underwater and swim up two screens to enter King Zora’s Palace. Swim along the left side to find a treasure chest that contains 200 rupees.

Acquiring a Magic Potion

Use a Gale Seed to warp to South Lynna. From there head up, right, up, right, down, and right to enter the Yoll Graveyard. Head right, up, and right one screen each to reach Syrup’s Potion Shop, where a Magic Potion can be purchased for a hefty 300 Rupees.

In the present, use a Gale Seed to warp back to the Gale Tree in Zora Village. Play the Tune of Ages to travel to the past.

~ Past ~

Swipe the seeds down from the Gale Tree in this age then dive down underwater. Swim up two screens and enter King Zora’s Palace.

Swim up to the staircase and head up to the next floor, where a very ill King Zora could use the Magic Potion Link is carrying. After giving him the potion, King Zora will deny Link’s request to enter Lord Jabu-Jabu, but admit he will never forget Link’s deeds in saving his life.

Exit the palace and swim down two screens. Resurface and step onto the island, then play the Tune of Ages to return to the present.

~ Present ~

Dive underwater and swim up two screens. Enter King Zora’s Palace, then swim upstairs and speak with King Zora. He will remember Link from saving him long ago but will still not permit him to enter Lord Jabu-Jabu. Instead, the king will request Link find a way to save Jabu-Jabu’s life by cleansing the filthy seas and give him the Library Key.

Exit the palace and swim right three screens. Resurface and climb the steps on the right, then use the Tune of Ages to warp to the past.

~ Past ~

Use the Switch Hook to switch places with the diamond stone on the isle to the left, then walk left one screen and enter the home of the Fairy Queen, guardian of the seas, who Link finds has been transformed into the form of an Octorok. The queen reveals that a curse placed on the sea by Veran is to blame for both her figure and the poisoning of the waters. She will ask if Link will search for Fairy Powder to cure the curse on her so she may return the sea to normal.

Exit the Queen Fairy’s cave and walk right one screen, then jump into the water and climb the steps on the right. Head right one screen to the Eyeglass Library, then use the Library Key on the keyhole outside, causing the Library’s door to open. Play the Tune of Ages again to return to the present.

~ Present ~

Enter the Library and head to the back room. Speak with the wise old man in the back who will tell Link about the Book of Seals. Believing he can solve the riddle of the book, the old man will give it to Link. Exit the Library and return to the past.

~ Past ~

Re-enter the Eyeglass Library from this time period and head to the back room. Place the Book of Seals on the green pedestal and read it, revealing a directions to take to the next book in the room. The book must be open in order for the path directed to actually be present in the room. Using the Cane of Somaria, Link can push a block along this path until it eventually falls into a bottomless pit, revealing where he should no longer step. If Link falls into a hole, he will have to start over from the beginning.

For reference, the paths of the books are as follows:

  • First to Second: Right (x4), Up (x2), Right (x2)
  • Second to Third: Up (x2), Left (x1), Up (x2), Right (x1), Up (x1)
  • Third to Fourth: Left (x2), Up (x1), Left (x3)
  • Fourth to Fifth: Down (x1), Left (x3), Up (x1), Left (x3)
  • Fifth to Sixth: Down (x1), Right (x1), Down (x2), Left (x2), Down (x3)
  • Sixth to Old Man: Right (x1), Down (x1), Right (x2), Up (x1), Right (x1), Up (x1), Right (x2)

At the end of the path, speak to the old man who will give Link the Fairy Powder! Link will be transported back to the first room. Exit the Library and head left one screen. Use the Switch Hook on the diamond stone to reach the isle on the left and head left one screen. Enter the Fairy Queen’s cave and give her the Fairy Powder, returning her to normal so she can cleanse the seas of evil.

Link will be outside of the cave when the Queen is finished. Play the Tune of Ages to return to the present.

~ Present ~

Jump off the ledge and then dive underwater. Swim left two screens and then up to enter King Zora’s Palace. Head upstairs and talk to King Zora, who will finally permit Link to enter Lord Jabu-Jabu. Exit the palace and swim down and left one screen each, then continue up two screens into Jabu-Jabu’s Shrine. Jabu-Jabu will open his mouth, allowing Link to enter where he finds himself in the seventh dungeon, Jabu-Jabu’s Belly.

Note: There are plenty of other collectibles to get in the Overworld, especially now that the seas are clear and it’s much easier to get around. Section 7.4 will cover all these optional quests. To continue onward into Jabu-Jabu’s Belly, jump to section 7.5.

7.4 More Magical Rings

Nothing here is required, so skip ahead to section 7.5 to take on the next dungeon, Jabu-Jabu’s Belly.

Optional: Gasha Seed

From the Gale Tree in Zora Village in the Present, swim left a screen. Make your way to the water on the left side of the screen and then dive underwater. Open the treasure chest here to get a Gasha Seed.

Soft Soil Location #15 - Zora Village (Tier 2-4)

From the Gale Tree in Zora Village in the Past, swim left a screen and down a screen. Slash at the bushes on the left side to reveal the soft soil location. This location is a more uncommon location, allowing Link to find some harder to find rings.

Collecting Tier 2 Magical Rings

At this point we have uncovered every Soft Soil Location that yields Tier 2 rings. Of the 64 rings in Oracle of Ages and Oracle of Seasons, 31 of them are rings that can be found randomly from Gasha Trees. These are broken down into 5-tiers. In total, there are 8 rings that are Tier 2 rings. This includes the following:

  • Maple’s Ring
  • Toss Ring
  • Roc’s Ring
  • Quicksand Ring
  • Red Luck Ring
  • Whisp Ring
  • Zora Ring
  • Fist Ring

Of these eight rings, three of them can be found in set locations. The Red Luck Ring is acquired in the Lynna Village Shooting Gallery. The Toss Ring can be earned by winning the Big Bang mini-game on Rolling Ridge. The Quicksand Ring can also be won in the Big Bang mini-game, but also has a set location in Oracle of Seasons. The remaining five rings however are all random rings and can only be found in encounters with Maple or from a Gasha Tree. Since we now have access to all Tier 2 Gasha Trees, you can try to grind and get as many of these rings as possible at this point.

7.5 Level 7: Jabu-Jabu's Belly

~ First Floor ~

From the entrance, head left one screen and swim around to above the gold statue on the lower-left. Use the Switch Hook and aim up at the diamond stone above and switch with it. Swim to the right and switch with the next diamond stone at the bottom. Swim back around the top of the room and in front of the upper-left gold statue, then switch with the diamond statue on the right. All four diamonds should be right in front of the statues. Grab the Small Key that falls and head up one screen. Resurface in the yellow square to the second floor.

~ Second Floor ~

Head left one screen and open the chest on the left side of the room to obtain the Dungeon Map. Continue up three screens, then head to the upper-right corner of the room. Push the lower blue block “right” and the one above it “up”, then head right one screen. Bypass the Spinning Blade Traps and unlock the blue block on the right. Walk up the staircase above to the third floor.

~ Third Floor ~

Head down one screen and walk clockwise around the blocked center portion of the room. Then head up one screen from the left side. Continue up another screen to find a room where three switches separated from each other by blue blocks lie about. These switches control the water levels throughout Jabu-Jabu’s Belly. Step on this first one, surrounded by red tiles, to hear water rushing out, removing all the deep water from the dungeon.

Walk back down one screen, then counter-clockwise around the center and up one screen from the right side. Head down the staircase to get back to the second floor.

~ Second Floor ~

Walk down one screen and fall down the holes on the right to the first floor.

~ First Floor ~

Use the Switch Hook on the vase to the left to switch to the raised platform in the center of the room. Switch again with one of the vases on the ledge to the left, then open the chest on this ledge to obtain a Magical Ring! Jump off the ledge and head down one screen. Push the out-of-place blue block surrounding the chest aside and open the chest to obtain a Small Key.

Optional: Compass

From the small key, head right and down one screen. Defeat all three enemies in this room for a chest to appear in the middle of the green tiles. Open the chest to obtain the Compass.

From the small key, head right a screen and move the diamond out of the way with the Switch Hook. On the right side, place a block onto the button using the Cane of Somaria, then head through the opened doorway on the right.

Swim right until reaching a set of steps and walk up them onto the ledge. Head up the staircase on the left to the second floor.

~ Second Floor ~

Head up one screen and walk along the path on the right and head up another screen. Head up the steps to the raised platform on the right, then switch with the vase on the left platform to reach that side of the room and continue left one screen.

Use the Switch Hook on the diamond stone directly above Link when he first walks in the room, then continue along the outer edge of the room counter-clockwise switching with the various other diamond stones. Head up the staircase at the end of this passage to the third floor.

~ Third Floor ~

Go up one screen and then head through the locked door on the left. Step on the switch here, surrounded by blue tiles and to the right of the other switches, to have water rush back into the dungeon and fill the first floor.

Head back right and down one screen, then take the staircase back down to the second floor.

~ Second Floor ~

Switch with the diamond stone to the right of Link, then head right and down one screen. Continue down another screen and swim across the water right a screen. Defeat both Mini-Moldorms in this room and grab the Small Key from the chest that appears, then head back left a screen.

Swim across the water and head up one screen and then continue left one screen. Dive into the area of deep water down to the first floor.

~ First Floor ~

Swim to the left side of the room and open the chest there to obtain a Gasha Seed, then head down the staircase to an underwater cave area below. Swim towards the right, then take the series of ladders eventually right one screen. Here, Link must face the dungeon’s mini-boss, the Angler Fish.

~ Mini-Boss: Angler Fish ~

Angler Fish will bounce up and down throughout the room shooting bubbles towards Link. Contact with Angler Fish or one of these bubbles will do damage to Link, though avoiding either is fairly simple here. Often, the bubbles can be slashed to obtain Scent Seeds, which can be shot at Angler Fish from the Seed Shooter to make him deflate and land helpless on the floor for a moment. The boss can be damaged by slashing the orb on its head, whether he is deflated or not. The easiest method to defeating Angler Fish is to shoot him with a Scent Seed and slash at him repeatedly, then repeating the process as soon as he inflates again.

After defeating the mini-boss, head up the ladder that appears on the right to resurface on the first floor. Unlock the block on the left and open the chest it was guarding to obtain the Long Switch! This upgraded version of the Switch Hook has better range, allowing Link to switch with objects or enemies from greater distances away.

Switch with the diamond stone below to reach the lower ledge and swim down one screen. Avoid the stairs here and head left a screen. Use the Long Switch on the crystal to the left and continue left a screen. Continue up a screen and take the staircase in this room down to an underwater cave area below. Swim left one screen along the passage and back right one screen through the path above the one Link just came through. Head up the ladder here and walk left. Use the Long Hook on the vase to the far left to reach the ledge it is setting on, then jump into the water here and swim up and out of the cave.

Immediately shoot the Rope charging towards Link from the right in this room, then defeat the Goponga Flower and Bari to have a Small Key fall onto the blue tile. Grab the key and swim down one screen, then surface in the area of yellow floor up to the second floor.

~ Second Floor ~

Head up two screens and push the blue blocks aside as before and continue right one screen. Head up the staircase on the right to the third floor.

~ Third Floor ~

Walk down one screen, head around the central area, then back up one screen from the left side. Continue up another screen and step on the switch surrounded by red tiles again, emptying the water from the dungeon. Circle back down a screen, up on the right side, and down the staircase to get back to the second floor.

~ Second Floor ~

Head down one screen and then fall down the hole on the right to the first floor.

~ First Floor ~

Jump from the ledge and head down two screens. Stand in the lower-left section of this room to the left of the blocked-in diamond stone and use the Long Hook to switch places with it. Hook to the vase above to get out of the blocked-in area and head over to where the diamond stone now lies. Use the Long Hook on it to pull it up and onto the button above, then place a block using the Cane of Somaria on the button to the right. A chest will appear on the blue tile containing a Small Key, so grab it. Leave the room to the right and then head up a screen.

Stand on the button above and Long Hook towards the left, pulling the diamond stone onto the button and unlocking the doorway to the right.

Use the stairs to head back up to the second floor of the dungeon.

~ Second Floor ~

Head up two screens and and left one screen. Hook to the diamond stone on the far left, setting directly below the staircase, and then head up the staircase to the third floor.

~ Third Floor ~

Walk up one screen and then left one screen. Step on the button here to flood the dungeon’s first floor again, and then head back right one screen.

Hook to one of the diamond stones on the right to cross the gap and head up one screen. Unlock the block on the left side of the room and head left one screen. Then then head down one screen through the opening. Step on the button surrounded by blue tiles at the top of the room to have more water rush into the dungeon, this time flooding up to the second floor.

Head back up one screen, right a screen, and down a screen. Hook to the diamond stone below to reach the other side of the small yellow blocks, then continue down two screens. Walk up the steps on the right and hook to the diamond stone on the yellow ledge to the left. While on the yellow ledge, shoot the Long Hook downward to switch with another diamond stone on a lower ledge in the room. Head right along this ledge to reach a chest containing a Small Key. After getting the key, jump off the ledge and head back up one screen to 3F-C3. Take the staircase down to the second floor.

~ Second Floor ~

Hook to the diamond stone directly to the right and swim right one screen. Continue down three screens and then swim left three screens. Next, head up and left one screen each. Switch with the diamond stone below to reach the side of the room with the chest. Open the chest to obtain a Small Key. With key in hand, head right, down, and right one screen each.

Swim up the steps in the upper-right corner of this room and hook to the vases below to reach the lower ledge. Swim right two screens, then up three screens. Continue left one screen and hook to the diamond statue on the left, directly below the staircase. Once Link has switched places with the stone, head up the staircase to the third floor.

~ Third Floor ~

Head up one screen and hook to one of the diamond statues across the water. Continue up another screen, then go left two screens. With three keys in-hand, head through the first locked door at the upper-right corner of the room. Open the chest in this hall to obtain a Gasha Seed, then continue through the next two locked doors by heading right two more screens. Open the chest surrounded by torches to obtain the Boss Key!

Long Hook to the diamond stone to the left of the yellow blocks, then head left and down one screen each. Hook to the diamond stone below to bypass the yellow blocks in this room and continue down another screen. Take the staircase down to the second floor.

~ Second Floor ~

Swim right and down one screen each, then head left one screen. Dive down into the black hole at the top of this room to the first floor momentarily, then swim to the left where the green tiles are and resurface back to the second floor. Swim up the steps below and if needed, switch with the pots here to find a fairy. Continue right one screen, down two, and left one along the ledge to reach the door to the boss’ lair. When ready, head through the door to face Plasmarine.

~ Dungeon Boss: Plasmarine ~

Plasmarine will start out blue in color, shooting orbs of the same color towards Link occasionally while also moving towards him. Using the Long Hook on Plasmarine switches places with it while also changing its color (blue to red or red to blue), which must be done in order to have the boss land in the path of its own orb. While red, only blue orbs can hurt Plasmarine and vice-versa. Continue to bait Plasmarine into its own attacks until it is defeated.

Grab the Heart Container which appears in the middle of the room and head left one screen. Swim up the steps to the altar and claim the seventh Essence of Time, the Rolling Sea!

After being teleported outside of Jabu-Jabu’s belly, an old hag will appear to be standing amongst blackness, announcing the completion of the Black Tower. Queen Ambi, possessed by Veran, will be shown atop the tower receiving dark powers from above. With this power, Veran begins once again wreaking havoc throughout Labrynna’s past. The Maku Tree will then speak to Link, admitting that she cannot hear the echo of the final Essence but knows it must be somewhere in Labrynna…