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Chapter 2 - Poison Is Bad
This section of the Walkthrough covers the parts immediately after the first three days and the Woodfall Temple.
 
2.1 I'm A Real Boy!

Masks: Deku Mask
Songs: Song of Healing
 - You'll get flashes of the start of your journey and appear back in Clock Town just as you exited the Clock Tower Basement. Tatl will voice everything that's obviously going through your head and then apologize to you for being rude earlier. She wants to help out, isn't that precious? Anyways, you have your "precious item" back, so let's pay the Mask Salesman a visit, shall we?


~ Clock Tower Basement ~

 - Speak with the Mask Salesman and he'll emphatically shake your shoulders with excitement. Somehow, he magically makes an organ appear, that sounds like a piano no less. Strange. Play his melodic tune to become normal once more my wooden friend.

New Song: Song of Healing

 - This song has the power to heal souls and create masks. Whenever anyone mentions souls or healing, play this song.


New Mask: Deku Mask

 - This mask has the power to transform you into a Deku Scrub.


 - Sweet, now you can be normal or a Deku Scrub! This is a huge advantage to have. Oops, I guess he did want us to get Majora's Mask back, huh? Check out his angry eyes, they're so fierce!
 - He'll then tell you about Majora's Mask and how apparently it was used by an ancient tribe to curse people and gave its user incredible power that could destroy the world. It became too dangerous to keep around, so they hid it in shadow, whatever that means. The Mask Salesman found it and took it cause he's stupid, then the Imp (Skull Kid) came and stole it from him, cause he's stupid. And well, due to their stupidity, we are playing a game. Pretty cool, really. I like his chuckle at the end. "Just believe! Ho, ho, ho!"
 - Well, with all that out of the way, let's leave.
 
2.2 Item Collection #1

Items: Bomber's Notebook, Bombs, Map of Romani Ranch
Masks: Great Fairy Mask, Blast Mask, Bremen Mask, Bunny Hood
Upgrades: Adult's Wallet, Big Bomb Bag
Heart Pieces: #2, #4, #16
 - If you'd like a lot of extra stuff before we actually tackle our next area, go through this section. If not, just skip to the next.


~ Clock Town ~

 - Now, if you remember from earlier, the Great Fairy of Magic told you to come back to her when you had returned to your old self. Of course, everything has started over, so you'll have to rescue the Stray Fairy again.
 - Go back to the Laundry Pool, catch the Stray Fairy and take it back to the Fairy Fountain in North Clock Town.

 - She will give you a mask that will let you snag other Stray Fairies in the
four temples. That may sound kind of stupid, but it's very helpful!

New Mask: Great Fairy Mask

 - Stray Fairies will fly to you when you wear this mask. The mask's hair will shimmer and float around when there are Stray Fairies in the area.


 - Head outside and mess around for awhile. Play the Song of Double Time once if you like to skip to the Night of the First Day (I will), and make sure you're here by 12:00 AM. Many things in this game are time based, as in, the characters have schedules.

 - While we're waiting, go to the (pillars I suppose you would call them,) next to the slide and use them to get on top of the flat part of the slide. Now, face the tree and jump to the next platform, then into the tree branches to snag yourself [HEART PIECE #2].

 - At 12:00 AM on the First Night, an old lady will walk through North Clock Town carrying a bag on her back. Sakon The Thief will attempt to steal it from her. Slash him with your sword to stop him and the old lady will reward you with the Blast Mask. Also, she states she'll stock her Bomb Bags at the shop in the morning. We'll have to snag one of those later.

New Mask: Blast Mask

 - Wear it and press B to explode! It takes a little while recharge though...
 - Press R immediately after using it to explode without taking any damage! In this way, use it often, it's nice.


 - Head over to the Laundry Pool to find Guru Guru, the member of the Gorman Traveling Troupe, playing his music box thoughtfully to himself. He's here between 6:00 PM and 6:00 AM on the First and Second Nights because his other Troupe members kick him out of the room for practicing into the night. If you talk to him right now, he'll lament about his past and give you the Bremen Mask to get it off his conscience.

New Mask: Bremen Mask

 - Wear it and press B to march around while playing a tune on your Ocarina. Small animals will parade with you and grow up in an instant.


 - Next we're going to get the Bomber's Notebook. To do so, you can either play hide & go seek with the Bomber's again in your normal form, or enter and exit their hideout, using the code you got last time. On your way back out, the kid with the yellow cap will give it to you.

New Item: Bomber's Notebook

 - Find it in your Start Menu and use it to keep track of everyone you've helped so far. Can you make everyone happy?


 - Run around and start gathering Rupees. You can only hold 99 at the moment. A good way to gather Rupees is to run around Termina Field.
 - The tree near the Observatory, the song on the wall on the ramp leading to the snowy area and the fountains towards the beach scene are all good places to get easy, free Rupees.
 - Go to the Bank and keep putting it in until you have at least 200 in there. The Banker will then give you the Adult Wallet.

New Item: Adult Wallet

 - Allows you to hold up to 200 Rupees at a time.


 - You should still be in West Clock Town. Take out 90 Rupees from the Bank or go and find that much, then return here.
 - Enter the Bomb Shop. Because you saved the old lady (the Bomb Shop Owner's mother) on the First Night, they are now selling Big Bomb Bags for 90 Rupees (yes, we're skipping the smaller one entirely). Get it.

New Item: Big Bomb Bag

 - Allows you to hold up to 30 Bombs at a time.


 - Don't bother with the Bombchus. You'd lose them when you go back in time and we can't use them for anything yet anyway.

 - Go to the Swordman's School in West Clock Town and prove your worth.

Mini-Game: Swordman's School
Required:
- A Sword
 
Prize:
- Heart Piece #4 (1st time)
 
Rules:
- Slash the logs to earn points. Must use a sword.
 
Cost:
- Novice: 5
- Expert: 10
 

 - There are two courses available at the Swordman's School. The first is merely training, while the second will reward you if you can get a lot of points (a more stylish way of cutting the logs up).

 - Use Jump Attacks on them in the Expert Course (Z + A) to slice them down the middle and get lots of points.
 

 - Play his "expert" game and Jump Attack all of the logs to get [HEART PIECE #4].

 - Exit Clock Town now, preferably through either the South or West exits.


~ Termina Field ~

 - You should have the map for this place. The south exit is the way leading to the Swamp, our next objective. However, that's not what we're here to do right now.
 - Go southwest and you'll find an exit leading North that will take you to Milk Road. Watch out for the Takkuri bird along the way though! If he touches you, he'll steal your sword!
 - Before we go to Milk Road, run through the tall grass right here. There are two large trees nearby. Between them is a Deku Baba and some butterflies. Walk across the area the butterflies are at to fall into a hole.
 - Inside, battle the Pea Hat (giant plant that flies around) to get [HEART PIECE #16]. Just stay on it's "root side" and you should be fine.
 - When that's done, get out of the hole and enter Milk Road to the southwest.


~ Milk Road ~

 - Ahead, you'll see an Owl Statue. Smack it with your sword to wake it up. I'd like to point out that these two little grass patches right here; one holds a Fairy, while the other holds a green jar. That means you can restore your Magic and catch infinite Fairies by running in either of these exits and coming back. We'll do this a lot later, but it probably doesn't make sense yet.
 - You'll find Tingle here, so I suggest you put on your Deku Mask and Bubble Blast him out of the sky so you can buy a map of Romani Ranch for 20 Rupees.
 - Continue onward and you should see one of those construction workers up ahead holding a pick. If it's the First or Second day or night, he'll be picking away at a gigantic boulder. At the dawn of the Final Day, he will have cleared it allowing you to go through. If it's not the Final Day yet, just keep playing the Song of Double Time until it is.


~ Romani Ranch ~

 - I suggest you play the Inverted Song of Time at this point. It will slow time so you can walk around and do your thing without having to worry about the Moon.
 - There's nothing special we can do here yet, but there are two doors on the opposite side of the ranch. One of them holds the Doggy Races, which are just an interesting pass-time for easy money later on. The other has a guy named Grog who's a chicken lover. Enter the Cucco Shack (it's pretty obvious which one).

 - Okay, so Grog is pretty depressed. Go ahead and talk to him. Apparently, he has accepted his doomed fate due to the Moon and his only regret in life is that he never got to see his chicks grow up.
 - Put on that Bremen Mask we got earlier and hold B. Link will start playing a catchy, yet incredibly repetitive tune that will cause the baby Cuccos to follow you if you get close to them.
 - Keep holding B and wander around until you have collected all ten of them. It can take a little while and they can walk between those little holes in the boards, which makes things all the more annoying.
 - When you have them all, they'll one by one grow into roosters. Keep holding B! When they all grow up, a victorious cockle-doodle-doo will announce your success, as well as the reciprocation of one of the best masks in the game.

New Mask: Bunny Hood

 - Allows you to run twice as fast, thus jump twice as far! Doesn't work when your Z targeting though. =(


 - I keep this on one of my C buttons about 90% of the time. This cuts traveling in half and is very useful in many of the boss battles.

 - We're pretty much done for now, the Moon's about to fall. Go back to Clock Town, put your remaining Rupees in the Bank, and play the Song of Time.
 
2.3 Swampy Goodness

Items: Map of Woodfall, Deku Sticks, Empty Bottle #1
~ Clock Town ~

 - Tatl will now explain what you should do next if she didn't already. Our next objective is to get to the Swamp. I'm going to play the Inverted Song of Time to ensure I have far more than enough time to do what I want.
 - Okay, now before you leave, go around the corner (to the right) and smack the Owl Statue with your sword. This will become important for later.
 - Speak with the guard at the entrance to South Clock Town. He will allow you to leave once he notices your sword.


~ Termina Field ~

 - Walk straight ahead, through the hollowed out stump and towards the tree to witness a long movie about the Skull Kid and his friendship with Tatl and Tael.
 - When it's done, walk around the left side of the tree to enter the next area.


~ Road to Southern Swamp ~

 - Walk forward and you'll see a tree here with lots of Bad Bats. Kill the three that are flying around, then put on the Deku Mask and blow your biggest Bubble at the one staying at the top of the tree. When it's dead, climb up the vines and get on top of it (which is flat) to receive [HEART PIECE #21].
 - From here, the path forks either left or straight ahead. Left leads to a Shooting Gallery which we'll visit much later. If you don't have 20 Rupees I suggest you go there and slash the bushes near the door for some easy money. When you come back, go straight down the next path.
 - You'll notice Tingle here. I suggest using your Deku Mask again to shoot him down and buy a map of Woodfall for 20 Rupees.
 - Continue through to the next area.


~ Southern Swamp ~

 - First thing, go right and smack the Owl Statue with your sword to wake it up.
 - Next, go to the opposite side, ignoring the building. You'll find a bunch of lily pads in the water. If you step on them in your normal form, it will cause them to sink and disappear for a moment. Either use the Deku Mask to bounce from each lily pad, or just swim around them in your normal form.
 - After a little ways, you can either keep going along the water, or take a detour to the left with some smoldering pots. Take the detour. You'll probably kill the Deku Babas here and get your first Deku Sticks.

New Item: Deku Sticks

 - Swing them as weapons or use them to light torches. You will probably just use them for the latter.


 - In this area you'll find a tea kettle building called the Magic Hag's Potion Shop. Ignore that for now and enter the 'cave' behind it.


~ Woods of Mystery ~

 - This place is a maze, just like the Lost Woods from Ocarina of Time. The difference is that the directions you go change depending on which day it is. It's pretty easy to navigate once you realize it's in a 3x3 square.
 - Either use the chart above to reach the end, or speak with the monkey and follow it. This will be very easy if you have the Bunny Hood. Just avoid the Snappers along the way.
 - When you reach the end, you will find Koume beaten up on the ground. She was one of the bosses in the last game along with her sister, but apparently, these are completely different people with the same model and names? Talk to her to get the full story, then exit the Woods of Mystery.

 - Enter the Magic Hag's Potion Shop this time and speak with her sister, Kotake, who will gasp and give you a Red Potion in a Bottle.

New Item: Empty Bottle #1

 - Set it to (C) and use it to swipe and hold stuff to be used later.


 - Go back to the end of the Woods of Mystery. Speak with Koume and give her the Red Potion. She'll snag it from you and fly off after a brief word of thanks.
 - Exit the woods again.
 
2.4 Monkey Business

Items: Pictograph Box, Magic Beans
Songs: Sonata of Awakening
Heart Pieces: #26
~ Southern Swamp ~

 - After helping Kotake, a bunch of monkeys will block the exit from the Woods of Mystery. Talk to them to hear their plea for help. It seems one of them was arrested by the Deku and is being held in the palace. You're so generous and thoughtful, you could help him out, right?

 - Make your way back to the Swamp Tourist Center.
 - Now talk to Koume, the witch you saved earlier, who is peeking out of the little hole in the wall. She'll offer a ride through Southern Swamp and give you the Pictograph Box, all for free. Heck yea!

New Item: Pictograph Box

 - Set it to (C) and use it to swipe and hold stuff to be used later.


 - This boat ride is a little odd, as it is automated, but has no driver. It'll take you right through one of those Big Octoroks, whom are no match for your pointy wooden steed.
 - The boat will take you to the second half of the swamp. The water is poisonous here, so don't go swimming any time soon. When the boat asks you to disembark for awhile, do so. Follow the monkey through the entrance.


~ Deku Palace ~

 - Walk up to the Deku Guards out front and put on the Deku Mask. When you talk to them as a Deku, they'll let you in. Go straight ahead and enter the throne room.

 - Speak with the various Deku in here, including the Deku King to discover that they plan on punishing the monkey for stealing the princess or something to that extent.

 - Back outside, a monkey will tell you to find the Bean Salesman and plant one of his Beans to get to a high place so you can rescue the monkey. That, of course, sounds completely logical.
 - For some reason, you're allowed in the throne room with the king, but not allowed to wander in the gardens on either side?
 - Our objective is to get to the end of each of them by avoiding the guards. If they see you, they'll throw you out of the palace. It's pretty straight forward.
 - In one side (west), there's [HEART PIECE #26].
 - In the other (east), there's a hole at the end. Inside is the Bean Salesman. Buy a Bean or two. Fill up your bottle with some Fresh Spring Water here if it's not the Second Day.

New Item: Magic Beans

 - Plant them in soft patches of soil, then water them to create a Magic Bean Plant that can take you to places you normally couldn't reach.
 - Once you get the Song of Storms, you can use that instead of Fresh Spring Water.


 - Touch the light to exit the hole, then get caught to be thrown out of the palace.
 - Go to the right (east) side via the lily pads, where you'll find a soft patch of soil. Plant the Magic Bean and pour on some Spring Water if it's not the Second Day (raining).
 - The Bean will grow into a plant which you can use to reach an even more restricted area.

 - This place is above the guard littered areas you just tackled below. If you should fall, due to bad timing or the Mad Scrub's Deku Nuts, they will catch you and throw you out again.
 - I suggest avoiding the Mad Scrubs for the most part. There are a few where it's easier to do so, but most of them are quite hard to kill without falling.
 - For the platforms, just keep in mind it's a good choice to fly at them only when they'll be moving in your direction, rather than away from you.
 - The path is pretty straightforward. When you get to the end, you'll come to an entrance above the throne room.

 - Inside, you'll find yourself in the Monkey's cage. What a dumb place for a secret entrance (escape), no?
 - Speak with him to learn he didn't kidnap the princess at all, and he wants to teach you a song. Use your Ocarina. If you don't have the Deku Mask on, he'll say it doesn't sound right. When you reveal your Pipes, he'll ecstatically teach you the Sonata of Awakening.

New Song: Sonata of Awakening

 - This mystical song has the power to make old stuff wake up. Play it for sleeping things. Go figure...


 - The King and the Guards will witness this display and throw you out of the Palace.

 - Alrighty, well, the Monkey told you to get to Woodfall via the "shortcut". It's also on the right (east) side of this area. Get to the small island with a sign and a Deku Flower along the wall using the lily pads. Shoot yourself up into the cave entrance.
 
2.5 Flower Happy

Songs: Song of Soaring
~ Southern Swamp ~

 - You're actually above the second area of Southern Swamp. I suggest blowing Bubbles at the two Dragonflies before you attempt anything.
 - The path is pretty obvious, just use the Deku Launchers to get from flower to flower until you eventually reach the platforms near the waterfall. Here, you'll see a short movie with Kaepora Gaebora (the owl), then read the tablet to learn a spiffy new song.

New Song: Song of Soaring

 - Play this song to soar to the entrance of a dungeon or Owl Statues you have awakened thus far.


 - Sweet, those Owl Statues are suddenly much more useful. Anyways, use the Deku Launcher to get to the last platform across the waterfall and enter the entrance that was hiding up here.


~ Woodfall ~

 - Our objective is to get to the large wooden platform with the Deku Symbol and Owl Statue on it.
 - To your left, you'll notice some lily pads in the grass. Go that way for some free Rupees if you feel like it, then come back.

 - Go right, from the lily pad to the platform. Here, you'll have to battle a Hiploop. It can be killed with two Bubble Blasts or two sword swipes. It's probably safer to fight as a Deku though, because if you fall into the poison water, you'll just appear back on the platform. Use Deku Nuts to make this easier if you like.
 - Climb up the next ramp, killing another Hiploop along the way. At the end, kill the Mad Scrub and use his Deku Launcher to get to the platform below.
 - It's easiest to land next to the Mad Scrub. Kill it, go to the further flower, kill that one as well, then use it to get to the main platform.

 - Slash the Owl Statue with your sword to wake it up. Now put your Rupees in the bank and play the Song of Time.
 - We really only need the Sonata of Awakening and this Owl Statue to get into the Temple anyway. This way, you won't have to worry about running out of time.

 - There's some other stuff you can do here real quick, like getting [HEART PIECE #27] to the right (if your facing the middle of Woodfall), and some Rupees behind you. I'm going to do that later though.
 - I do suggest, however, that you slash the jars next to you and put the Fairy you find in that Bottle for later. Fairies are way better than Red Potion, because they will revive you if you die as well as heal you all the way, automatically.

 - Stand on the Deku Symbol that Tatl points out and play the Sonata of Awakening while wearing the Deku Mask.
 - The Woodfall Temple will then emerge from the depths. Use the Deku Launcher to get over there and enter our first dungeon.
 
2.6 Woodfall Temple

Items: Hero's Bow, Quiver
Mask: Odolwa's Remains
Songs: Oath to Order
Stray Fairies: 15
 - We will be finding things like Maps, Compasses, Boss Keys, Dungeon Items, Keys and Stray Fairies throughout the Temples. See the Game Basics section if you don't know about this stuff.

 #1 The first Stray Fairy is straight ahead as soon as you enter. Use the Great Fairy Mask if you have it, or just fly to it using the nearby flower.

 - Put on the Deku Mask and get in the flower on the left. Now face to the right and fly around the right side of the tree here to land on the platform with the chest.

 #2 Open the chest on the second platform.

 - Use the flower here to fly to the next platform.
 - Do the same to get to the last platform. Be careful for the Skulltulas though (just aim for the middle).
 - Go through the door.

 - This is the center room of the dungeon and we will be revisiting it often. I will refer to it as the "main room" from now on.

 #3 Kill the Deku Baba at the end of the wooden ramp.

 - At the bottom of the ramp, turn towards the center of the room and jump across the Venus fly trap'ish lily pads. As a Deku they won't hurt you. Get to the other side of the room.

 #4 There's a little island in the corner with several pots filled with goodies. In one of them is a Stray Fairy.

 - Enter the door.

 - Get to the Deku Flower in the middle and use it to get to the door across the way.

 - In this room, you have to kill the three Snappers. To do so, you have to flip them over first, using either the flowers, Bombs or the Blast Mask.
 - Once they're dead, open the chest to get the Dungeon Map. Head back out.

 - Back in this room, get back to the Deku Flower and this time fly to the platform on your right where there's a small chest. Open it for a small key.

 #5 On the platform where the small key is, turn to your left to see a bee hive against the wall. Hit it with a Bubble Blast or two to knock it down, then snag the Stray Fairy by spinning into it with the Deku Mask or use the Great Fairy Mask.

 - Go back to the main room (with the giant flower).
 - Go to the other side of the room using the Venus fly traps and enter the locked door.

 - Push the stone block forward. Now follow the bridge around to the other side.

 #6 Kill the Skulltula.

 - Go to the end of the bridge and push the stone block.
 - Now, go back to the torch near where the Skulltula was and light a Deku Stick. Run along the skinny bridge to the last area in the southern part of the room. Light the unlit torch here to open the door. Go through it.

 - Kill the two Dragonflies in this room to make a chest appear containing the Compass. Exit the room.

 - This time, take a Deku Stick and light it with your now lit torch and run it up the stairs on your left to light yet another torch.
 - Wait for the moths to catch up to the torch, then light your stick again. Jump from platform to platform until you touch the spider web covering the door to your left.
 - Go up the stairs here.

 - This room is very dark and filled with tons of Boes. I suggest wearing the Deku Mask and spinning circles through it, quite literally.

 #7 Kill all the Black Boes to make a chest appear.

 - Next, light your Deku Stick on the torch in the middle and run around lighting the three unlit torches in the room. This will open the door to one side; go through it.

 - There are holes in this room that lead to the one below, so be careful not to fall down.
 - Use the flower here to fly to the platform on your right. This first platform just goes back and forth while the second one goes along an "L" pattern.
 - Hopefully, the Dragonflies will come to you while on the second platform so you can kill them with Bubble Blasts. When you can, fly to the second one when it's coming towards you.
 - Fly to the last area and head down the stairs.

 - We're back in the main room with the giant flower, but this time, on the upper level. Go straight ahead and step on the switch (without wearing the Deku Mask) to create some ladders for a shortcut.
 - Enter the door on your left.

 - This is the room with the four Venus fly traps. Go along this top area and enter the door on the right. Get ready, here's your first Mini-Boss.

Mini-Boss: Dinofol
Tatl:
"What? You don't know about
the Dinofols? Use targeting
methods and defending. And
watch out for its fiery breath!"
 
Received:
- Hero's Bow
- Quiver
 
Attacks:
 - Slashes with its sword.
 - Breathes fire straight ahead.
 

 - This giant lizard with a sword and shield is a little harder than the Lizalfos you've experienced from Ocarina of Time. They jump a lot and use their shield quite a bit.

 - Use your shield for most of the battle to prevent his blade's attempts to become friends. He will breathe fire after awhile on his own, but he uses it most often after being hit, so be warned.

 - Because he uses fire, don't use the Deku Mask. Just use Z targeting and sword slashes to take him down. He takes about four hits.
 
Summery:
 - Use sword and shield tactics. Jump/roll a lot. Stab when you can. Quickly get away when he starts to breathe fire. Do not use the Deku Mask.
 

 - After he's dead, open the chest to receive the Hero's Bow.

New Item: Hero's Bow

 - Put it to (C) and press it again to shoot. Use it while Z targeting to move while aiming.


New Item: Quiver

 - Allows you to hold up to 30 Arrows at a time.

 - Yes! One of the best items in the game. Turn around and exit this room.

 - We're back in the room with the four Venus fly traps. If you look right across the way, you'll notice there's another door we still can't reach. There is however a strange golden eye.
 - Shoot it with your bow to make the platform in the middle with the flower start raising up and down.
 - Use the flower to fly to the one in the middle, then use that one to get to the "unreachable" door.

 - Walk forward to immediately face another Mini-Boss... Two in a row? Yes sir/ma'am.

Mini-Boss: Gekko
Tatl:
"That's a Gekko.
And its pretty angry!
It's pretty weak, too. It really
shouldn't be making a fool of you."
 
Received:
- Boss Key
 
Attacks:
 - Jumps towards you.
 - Spins at you while atop a giant Snapper.
 

 - This giant frog starts out the battle by harmlessly coming towards you. After three hits he will call a Snapper to join him.

 - On top of the Snapper, he will spin towards you, alike all the other Snappers you've encountered thus far. Use either Bombs or Blast Mask to blow him off, or use the flowers to knock them over.

 - Once this happens, the Snapper will be flipped upside-down and the frog will climb around the walls and ceiling. Z target him and shoot him with an arrow once he holds still. Do this three times to defeat Gekko.
 
Summery:
 - Slash him with your sword. When he gets on the Snapper, use either Bombs, Blast Mask or flowers + Deku Mask to get him off. Shoot him with arrows as he climbs around.
 

 - When Gekko is defeated, he will revert back into a frog. You should remember this fact for a later quest. Anyway, go into the small room that is now open and get yourself the Boss Key.

 - Make your way back to the main room with the giant wooden flower. You should have the ladder shortcut to get between the two levels of it. If not, use your rising platform in the last room to get to the top level, then come through the door.
 - On this top level, near the switch, Tatl will comment how you have a good view of the 'shrine' below. You will also notice a few torches mischievously placed. Z target the 'shrine' and shoot an arrow through the fire to the unlit torch in the flower thing.
 - This will cause it to rise and cleanse all the water of poison, meaning you can swim now. It will also start spinning around, giving you another shortcut deal.

 #8 Kill all the Black Boes to make a chest appear.

 #9 Next, put on the Deku Mask and use the flower here to get to the little platform in the northwest corner of the room with the unlit torch. Take off the Deku Mask and step on the switch.
 - This will cause a chest to appear near the beginning, make your way over there and open it.

 #10 Go back to the room with the stone block and torches.
 - There's a bee hive above the stone block. Shoot it with your new Hero's Bow and snag your Stray Fairy.

 #11 This one is trapped in a bubble underneath the skinny bridge, under the stone block.
 - Either swim into it after you've removed the poison, or stand near the first torch you light and shoot it, then use the Great Fairy Mask.

 - Now, stand on top of your spinning wooden flower shrine of doom. Take out your bow and aim towards the unlit torch in the corner atop that tiny platform jutting out of the wall.
 - When you are lined up with the fire in the center of the shrine, shoot to light to the unlit torch and thus, open the final door. Enter it.

 #12 Trapped in a bubble in one of the cubbies on the right side.

 #13 Trapped in a bubble in one of the cubbies on the right side.

 #14 Trapped in a bubble in one of the cubbies on the left side.

 - Go from flower to flower to work your way up the left side.
 - When you reach the top, use your bow to shoot the Dragonflies so they're not in the way.

 #15 This one is floating on the left side of the room, in one of the pillars ahead of you. Shoot the bubble to release the last Stray Fairy, and use the Great Fairy Mask to reel it in.

 - Across the room, you can see a dark crystal. Shoot it with your Bow to make it turn yellow, and start a timer that will keep the fire out.
 - Quickly, fly to the flower inside the housed in area (its easier to do so from the 2nd to highest cubby).
 - Next, fly to the second pillar, where there's another flower.
 - Finally, fly to the top of the second housed area that contains the crystal you shot earlier.
 - Now, use this last flower to fly to the last platform with the Boss Door.
 - You can kill the Skulltula above with one shot of your bow, then jump to the small platform with the 20 Rupees on it if you dare, but it's really not worth it.
 - Make sure you have a Fairy in your Bottle and go through the door.

Temple Boss: Masked Jungle Warrior, ODOLWA
Tatl:
"If you get close to him, you'll be
beaten! Do you understand me?"
 
Received:
- Heart Container
- Odolwa's Remains
 
Attacks:
 - Slashes at you with his huge sword.
 - Zooms towards you in a mighty slash.
 - Ducks low and uses a kind of Spin Attack move as he zips towards you.
 - Jumps to a random point in the room (usually behind you).
 - Surrounds a small area around you with flames.
 - Dances and summons a bunch of moths that follow you.
 - Dances and summons several bugs that resemble crabs.
 - Dances and summons rocks that fall from the sky.
 

 - Thanks for the vote of confidence there Tatl. Sheesh, no respect.

 - This guy is a huge tribal warrior with a long sword and a big shield. Because of his wide range of attacks, he forces you to go between close and ranged combat every few seconds. If you have the Bunny Hood, I suggest you wear it for the whole fight. If you run out of Arrows or need life, there are bushes along the walls that grow back. Also his bugs will drop Recovery Hearts.

 - Despite the Deku Launcher (flower) in the middle of the room, this guy's moths and fire, as well as the range of his sword, make using the Deku Mask worthless. You can, however, utilize the Bomb Flowers around the room.

 - Use Z Targeting techniques to defend against his sword slashes. When you see him raise his sword above his head, it means he's about to swoop towards you. Jump to the left or right to avoid it. When he uses his spin attack move, just keep holding R in his direction.

 - Whenever you hear him start chanting something different, such as "A-law, A-law!" or "Ah ha dai, ah ha dai!", it means he's trying to summon something. His guard is down while doing this, so quickly, shoot him with an arrow! If he blocks it, don't feel bad, because you still interrupted his summoning.

 - After several hits, he'll move faster, summon a lot more and start using that spinning move I talked about earlier. After about 20 hits he'll die.
 
Summery:
 - Use your shield a bunch. Use Arrows or Bombs to stun him from afar and run in for the kill. If he starts chanting or dancing, his guard is down, leaving him open for your bow. Use the Bunny Hood if you have it. Don't use the Deku Mask.
 

 - Grab the Heart Container he leaves behind and enter the light to claim the first Remains.

New Remains: Odolwa's Remains

 - Proof that you've killed the boss and have freed this Guardian. With it, you can return to this temple and kill the boss again.

 - Now you will witness a little movie involving the first of the four Giants. I like the song in the background. Anyway, it'll teach you a spiffy little tune and send you on your merry way.

New Song: Oath to Order

 - Use this song to call the Giants to the Clock Tower when you have freed all four of them. Woot.

 
 
2.7 Post Temple Collection #1

Masks: Mask of Scents
Upgrades: Spin Attack
Heart Pieces: #24, #27
 - Because the boss has been defeated, the Swamp will return to normal, meaning various vines have grown back and the poison is now gone. How quaint.

 - You will appear in a little room with Tatl and, bum bum bum... Slash the vine'y veil to reveal... The Deku Princess! Oh jolly day!
 - After learning what her father is up to she will beg you to find a means of transporting her. Anything will do. Well, this'll sound silly.
 - Take that Bottle of yours and swipe it at her. You have a Bottled Princess! Who'd a thunk?


~ Woodfall ~

 - Our next goal is to bring the Princess back to the Deku Palace, but first we'll make a detour.
 - If you've collected all the Stray Fairies in the Woodfall Temple, go to the other side of the Temple, where the main platform with the Owl Statue is. Either swim over there or teleport to the Owl Statue.
 - There is a large cave in the rock face. If you swam, climb onto the platform and go up the ramp to the flower. From either that flower or the one on the main platform, fly to the flower up high between the two, closest to the cave.
 - From here, fly to the cave and enter.

 - Inside, the Great Fairy of Power will enhance your Spin Attack. It's not too much of an improvement, but it certainly helps.

Upgrade: Spin Attack

 - You can now charge up your Spin Attack even further, giving it greater range.


 - Back outside the cave, if you didn't get [HEART PIECE #27] earlier, go right using all the flowers until you come to a chest to receive your prize.

 - At long last, exit Woodfall and return to the Deku Palace.


~ Deku Palace ~

 - Return to the throne room and plop out the Deku Princess in front of her father.
 - You will witness a humorous scene in which she shows him who's boss.
 - You can now run around without the Deku Mask if you like, but there's really no point.

 - Outside, follow the lily pads to the right (the left side of the map) and enter the cave here to get into the Deku Shrine.


~ Deku Shrine ~

 - Because you saved the princess, the Butler is prepared to give you a special gift. It helps to use the Bunny Hood here, but it's not required.
 - There's no reason to be a Deku Scrub for this deal and you'll be doing a lot of jumping anyway, so take off the Deku Mask.
 - Speak with the Butler to start the 'race'.

 - You'll start out going around some corners. When you get to a fork, follow him left.
 - Go left again.
 - Follow the twisting walkway then up the ramps. Make sure you walk along each one, jumping for the ledges will slow you down.
 - At the top, follow him around the corner, then jump over the two gaps above little patches of water.
 - At the next corner, follow him left again.
 - You'll come to two blue flames and three choices. Go right.
 - Here, you'll have to jump across a tiny platform to another one. Around you is water, so at least you can get back out, but you'll lose precious time.
 - When you come to the next fork, take a left again.
 - Here is a series of tree platforms I suppose, jump along them all till you get to the end. You can snag the Rupees if you like, but they're seriously not worth it.
 - Follow him down the corridor till you come to a fork, go right.
 - Immediately after, take a left.
 - In this room, you'll find lots of moving platforms along water. Follow the Rupees to the platform across from you, to your right, then to your left.
 - In the next area, the road splits in many directions. Take the far left choice.
 - You'll come to a room with invisible walls of fire. Follow the path shown in the picture on the right.
 - Climb up the stairs and make sure you walk on the "stair" part. If you touch the smooth part, you'll slide back down.
 - At the top, take a right, but watch out for the boulder.
 - Take a left and head up the stairs, being careful not to slip.
 - You'll be in a room with a hexagon shape and lots of choices. Take a sharp left to the one next to you.
 - At the next fork with purple flames, take a right.
 - In this room, quickly whip out your Hero's Bow and use it on the crystal switch. Jump across the platforms.
 - At the last fork, take a left.
 - Go straight ahead.

 - Congratulations, you're done! Speak with the Deku Butler to receive your prize.

New Mask: Mask of Scents

 - This mask will heighten your sense of smell and allow you to "see" what you smell.


 - Cool beans. The Butler will apologize for attempting to race with you, because he used to do so with his son all the time, who mysteriously went missing not too long ago. What happened to him? Hmm... Stand in the light to exit.


~ Southern Swamp ~

 - If you'd like to earn a Piece of a Heart, soar to Southern Swamp and do the following:

 - Speak with Koume. Now that the poison is gone, she's willing to play a little game and the first one's free.

Mini-Game: Broomstick Target Shooting
Required:
- Hero's Bow
- Koume Rescued
- Poison Gone (Odolwa Defeated)
- Rupees
 
Prize:
- Heart Piece #24 (1st time)
 
Rules:
- Hit the target on Koume's broom.
- Hit her ten times and you lose.
 
Cost:
- 10 Rupees
 

 - I'm not entirely sure what the title of this game is, but the goal is to hit the target as many times as you can without actually hitting the wench riding the broom.

 - It's pretty easy and you have infinite arrows, so you should have no trouble with it. The only annoyance is that you have to rescue  her if you don't do this immediately after completing the Woodfall Temple.
 

 - It sounds pretty easy, but it may take a couple tries. When you have accomplished this feat, you will be rewarded with [HEART PIECE #24].

 - There isn't much else to be done in the Swamp at the moment, so get back to Clock Town, put your remaining Rupees in the bank and play the Song of Time.
 

Copyright (C) Zelda Dungeon 2001 - 2008

 








 



 
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