- After the story gets over with, you will see a short
movie involving Link riding alone in the forest on his trusty steed, Epona.
He looks rather depressed to me. Two fairies will appear and scare the horse
while he's looking the other way, causing him to fall off and get knocked
out. Come on, you've suffered worse than that before!
- Weird music introduces the Skull Kid, who will come and search Link.
Taking the Ocarina of Time and messing with it, he will laugh maniacally as
the fairies argue in the background.
- Link wakes up and tries to tackle him, only to have him by the leg as
the jerk jumps on Epona and rides off, dragging you along the ground.
- The scene changes and Link loses his grip as they round a corner. Eep,
get up dude!
~ Lost Woods ~
- Okay, now that you have gained control of our hero, get used to the
controls. Use the Analog Stick to move around, press the A button to perform
actions and the B button to slash your sword. Slash some bushes to get some
Rupees, then run through the stump that the Skull Kid went through.
- This next area has a bunch of stumps sticking out of the ground. You can
jump simply by running towards a ledge. Jump across them to work your way up
to the next exit. If you've played Ocarina of Time before this, you will
undoubtedly drool at Link's cool new jumps.
- Another clip will begin and you will get the privilege of watching a
Windows 95 worthy screen saver. Link lands on a pink flower and the Skull
Kid will insinuate having done something horrible to Epona, that biznatch!
Guess he decides Link's horror at the previous comment is a gesture of war
because he takes the opportunity to give him a creepy dream.
- Run away from the Deku, Link! When the dream ends, Skull Kid giggles at
the new fashion statement, which will cause Link to scream. Well, that sucks
doesn't it? Tatl will try to stop you and lose her chance to stay with her
buddies. Of course, that's all your fault, right?
~ Mysterious Underworld ~
- You gain control of Link again, who is now an incredibly short Deku
Scrub. You're head is so big compared to your body... Anyway, walk around
and get used to spinning around with A. When you're ready, go up to the door
and press A to go through.
- Go around the corner and Tatl will run after you. She wants you to take
her with you and she'll help out... until you get back to Skull Kid. One
sided love, eh?
- You now have the option of pressing C-up when near something of interest
and Tatl will tell you about it if you wish. For those who have played
Ocarina of Time, this means no more annoying interruptions for every single
thing you encounter.
- When you're ready, stand atop the flower, press and hold A to dive into
it. Aim, then let go of A and you'll shoot up and fly around using flowers
in each hand. Head over to the other side of the room and either wait awhile
or press A to drop down. If you fall down, use the flowers to work your way
back up. When you're there, go through the door.
- In this room, you'll have to use these flowers to go from one island to
the other. Get in the first flower and fly to the second platform.
- From here, use the flower to get to the third platform (on the left).
Once there, open the large chest to find Deku Nuts.
New Item: Deku Nuts
- Throw these on the ground to stun enemies. You can also use them
with B while flying as a Deku Scrub.
- To your right is a tree. The fourth platform is behind it, so you can
either try and fly around it, or go back to the second platform below and
then to the fourth.
- Once on the fourth platform, you will see the fifth platform in the
distance. Get in the flower and go around the tree, then straight for the
platform. You should just make it.
- Tatl will inform you of the thingy over there. Z target it if you wish,
and then fly over there.
- Check out the weird tree (looks like a Deku Scrub doesn't it?) and go
through the last entrance.
~ Clock Tower Basement ~
- You will appear in a room with a waterwheel and a river going through
bars on either side. Take the stairs up to the top and make your way for the
double doors.
- A clip begins as the emotional Mask Salesman appears on stage behind
Link. While lots of characters have the same models as those in Ocarina of
Time, this guy not only looks like the one from the last game, it really is
the same person.
- Apparently this guy has been traveling around the world collecting
masks, but the Skull Kid stole the most important one: Majora's Mask. Also,
he informs you he's a stalker. Creepy. Too bad stalkers are the only ones
who know how to fix your little curse problem, dang it all!
- Turns out, you need to get back your "precious item" and he'll teach you
how, IF you get him the mask back. But there's another catch. He's
leaving in three days. There's actually a very important reason for that.
- He'll shush now, allowing you to go outside and take your first look at
Clock Town.
- Tatl will remind you of how ridiculous the Mask
Salesman's terms are, as well as tell you to go see the Great Fairy. The
latter sounds like a good idea.
~ Clock Town ~
- Tatl will remind you of how ridiculous the Mask
Salesman's terms are, as well as tell you to go see the Great Fairy. The
latter sounds like a good idea.
- You should explore a little and get used to Clock Town. It seems really
big at first, but you get used to it quick. Talking to the town people will
inform you that there's a giant, creepy faced moon looming over the city.
Well that's just dandy isn't it? Also, they're all preparing to celebrate
the annual Carnival of Time.
- On the opposite side of the Clock Tower (where you start), there is a
doorway that leads to North Clock Town. Go there.
- Here, you will find a creepy guy in green. His name is Tingle, and for
some reason, Nintendo is obsessed with bringing this freaky character back
in the Zelda series over and over again. He's 35, thinks he's a fairy (no
argument there), and his father is ashamed of him (go figure). He usually
flies around using a red balloon tied to his back and drawing maps of the
land. Anyway, He's selling a Clock Town Map for 5 Rupees. Get Rupees from
the bushes nearby until you have that much and buy it.
- Tatl wants us to enter the cave here in North Clock Town, but there's
something we should do first.
- It should still be day. If it is, go to the Laundry
Pool (the entrance leading from the bottom left of South Clock Town.
- You will find another big-headed individual similar to yourself, if a
bit shinier. It's a Stray Fairy, one of many you'll see in this journey. Go
touch it (you can bounce on water) and it will explain its predicament.
- If it's night, the Stray Fairy will be in East Clock Town in the middle
of the square. You can't miss it. It's too high to get to however, so use
the Deku Launcher (flower) nearby to get it.
- With Stray Fairy in hand, go back to North Clock Town and enter the cave
on the left side.
- The Stray Fairy you found earlier will combine with the others to become
a large scandalous female known as the Great Fairy of Magic. They look much
less obnoxious than they were in Ocarina of Time. Anyway, she'll give you
Magic, allowing you to shoot bubbles with B! Sweetness. She reminds you,
however, to come back when you have returned to your old self. What do you
think she has in mind? ;)
Upgrade: Magic (Bubble Blast)
- Press B as a Deku Scrub to blow bubbles. Hold it in longer to make
it go further.
- Back outside (North Clock Town), you will notice
Tingle is now floating around with a red balloon. He'll be that way from now
on. Anyway, our objective is to pop the Majora's Mask balloon with our new
found ability. Why does this kid HAVE that anyway?
- Jim, the Bomber's leader will be startled. Go talk to him and he will
tell you how impressive your big head is.
- Apparently, he is willing to let you into their gang if you will play
hide and go seek with him and his friends. Sounds good right? You have until
the next day starts, so if it's night already, you'll have less time to do
it.
- The kids will run off and hide now and it's your job to find them. They
cheat however and run away when they see you. So it's actually hide and go
catch. Walk after them and use your spin to catch up quickly.
Mini-Game: Hide & Go Seek
Required:
- 2 (game) hours+
Prize:
- Bomber's Code
- Bomber's Notebook (normal form only!)
Rules:
- Find all the kids before the next day starts.
~ North Clock Town ~
- Behind a tree near the Fairy Fountain.
- Hiding behind the slide.
~ East Clock Town ~
- Standing atop the roof of the Latte Milk Bar (near the entrance
to East Clock Town) holding a chicken (just follow the chicken noises). He will
jump off when you come after him.
- On top of the thatched overhang in front of the Stock Pot Inn.
You'll have to either enter the building and come out the door above, or use the
flower nearby to fly up there. He'll most likely jump off. To quote Worms: "Kamikazeeee!"
~ West Clock Town ~
- Standing in the middle of the street at the top of West Clock
Town. Try to get him in one of those corners to ensure you don't chase him up
and down the path below.
- After you have caught all of the children, the screen will fade and
you'll be back in North Clock Town. Well, you can't join the club they decide.
But, they will give you their password to let you go to their secret hang out
spot. Nifty.
- Write this number down! The order they are standing in is different each
time you play, so don't forget it!
- Go to East Clock Town and talk to the Bomber with
the yellow cap. He'll give you the "Hmm" as well as a demand for their
secret code. Didn't he see you chasing his buddies? Give it to him and he'll
stand out of the way. Go inside.
~ Clock Town Sewers ~
- Ahead there's a fork to either go left or continue on forward. There's
only one way we can go for now, so bounce from platform to platform until
you get back to solid land. Use A to spin right before you touch the water
to go really fast!
- Go left now and you will encounter your first enemy, a Skulltula.
They're a little harder than they were in Ocarina of Time, but you can still
beat them the same way: by waiting for their back to be turned and hitting
them (in your case, with a Bubble). Either show it who's boss, or walk
around it in the shallow water.
- At the end, go through the narrow passage, which will lead to an open
room. Break the jars around, there's some magic jars in two of them. The
ladder in the center of the wall is blocked by another balloon of all
things. Pop this obstacle and climb up the ladder.
~ Astral Observatory ~
- There's some stairs here, some pots and a scarecrow... right... We'll get
to that later, but first, go up the stairs and around to talk to the old guy
who likes to stand way too close when speaking to you.
- Look in his telescope and then zoom in with A at the top of the Clock
Tower. The Skull Kid will glance at the Moon, which will cause it to cry I
guess. Jeez, you're mean! Anyway, the Skull Kid will show off his rear due
to your horrendous act.
- Ignore the old man and go outside to find your very own Moon's Tear!
Yippee!
- Head back up to Clock Town by way of the Sewers.
~ Clock Town ~
- Go back to South Clock Town and approach the giant yellow flower
(assuming you haven't already). Right before you can get to it, a large
Business Scrub will fly in and take residence, claiming he has the ownership
papers and everything. Dang. He does comment however that he'd be willing to
sell it in exchange for a Moon's Tear.
- Heck, I think you know what to do. Here's your first Trading Sequence,
and it is wonderfully better in this game (compared to Ocarina of Time). You
can press Start and set your quest items to a C button and give it to the
people while in a conversation.
- Anyway, give him the Moon's Tear and he'll leave in a clip that's far
too long.
- Well, I'm assumindddddg your on the night of the First
Day right now, so, you have some time to burn. I suggest you spend your time
talking to people and getting acquainted with the town.
- You can also try earning some money by playing Mini-Games around town.
There aren't many that you can do yet, other than the Treasure Chest Shop.
Your options really are quite limited at the moment.
- If you're really ambitious, you can escape Clock Town by sneaking past
the guards. I suggest only those whom have beaten the game already do this
however, just make sure you're back before the night of the Third Day! To do
it, you stand near the guard in East Clock Town and face back towards the
square.
- Now, hold Z and backwards on the Analog Stick and walk along the wall on
either the left or right side. The guard will impede you, but you'll slowly
inch your way out. Outside, there are several chests you can open and holes
you can fall into that will reward you with Rupees.
- If you really don't care, and/or are just lazy, like me, go find a
Scarecrow (there's one in the Trading Post in West Clock Town) and dance
with him repeatedly until the night of the Final Day. He is also willing to
tell you about some hidden songs.
Items: Ocarina of Time Songs: Song of Time, Song of Double Time, Inverted Song of Time Heart Pieces: #1
- Okay, during the night of the Final Day, get ready,
cause we're going to get your instrument! Check out the Moon every little
while, it's getting bigger very quick now.
- First, go to the Bank in West Clock Town and let him stamp you so you
can use it. Now put all your remaining Rupees in the bank. This will save
them for later (you'll see).
- When you're all ready, go to the yellow Deku flower in South Clock Town
we traded our Moon's Tear for earlier and get in. Fly to that overhang above
the door leading into the Clock Tower. Here, you'll find [HEART PIECE #1]!
For every four of these you get, another Heart will be added to the others
at the top left of the screen, extending your life energy.
- At 12:00 o-clock on the last night, the door to the Clock Tower will
open, revealing some stairs so you can get up there. Climb up them to
confront the Skull Kid and get back what's rightfully yours!
~ Atop The Clock Tower ~
- A short movie ensues in which the Skull Kid is revealed as a jerk. Tael
will attempt to give you a hint about what to do that Tatl will decipher
later. The Skull Kid will eventually scream with those multiple voice boxes
of his which causes the Moon to fall even faster.
- You regain control of your Deku Scrub once more. Let's show him our
spectacular, unstoppable new ability! Z-target him and blow the biggest
Bubble you can.
- This will cause the Skull Kid to drop the Ocarina of Time. Get it, quick!
- Another movie will take place in which you remember Zelda teaching you the
Song of Time from the prequel.
New Item: Ocarina of Time
- Use it with (C), then use the four (C) buttons and A to play mystical
songs! You can look in your Start Menu anytime if you forget the ones you've
learned.
New Song: Song of Time
- Playing this song will take you back to the First Day and save your game.
You will lose all your 'collectable' items such as Arrows, Bombs, Deku Nuts,
etc.
Hidden Song: Song Double of Time
- Play each note of the Song of Time twice and you will have the option of
jumping forward in time to the next 6:00 AM or 6:00 PM, just like dancing
with the Scarecrow, but you can do it wherever you want instead.
Hidden Song: Inverted Song of Time
- Play the Song of Time backwards to slow time to 1/3 that of normal or
speed it back up again. This is perhaps the most useful song ever.
- You'll regain control again and it's pretty obvious what you need to do.
Set the Ocarina of Time to one of your C buttons and use it. It will turn
out to be... pipes? That's kind of odd.
- Play your spiffy new song to go back in time 72 hours to the dawn of the
First Day. Well, you're still stuck in Termina, but now you have the
Ocarina of Time back and the world doesn't meet certain doom yet!