This part of the Legend of Zelda: Majora's Mask walkthrough covers Great Bay and
Zora Cape, tackling the Pirates' Fortress and getting back the Zora Eggs,
finally entering the Great Bay Temple.
To The Beach!
This time, summon your horse with Epona's Song if you don't have her already,
then head down to the beach themed area to the west. You'll find a new enemy
here called Leevers, but they can't harm you while on Epona. Ride her to the far
west and use some carrots to jump over the random, spiked fence.
As you enter, you'll get a lovely overview of the area. There's two houses here
near the coast, but we can't do anything with them yet. Store them in your
memory for now and continue towards the water. Avoid the Leevers and swim out to
the seagulls on your left. You'll find something floating in the water which
turns out to be a Zora (fish-man). He asks you to help get him to shore, so swim
around behind him and hold A to grab him, then push him back towards the land.
Once you get there, you'll witness a somewhat lengthy scene of him struggling
several steps and eventually collapsing a few paces away. Go speak with him to
learn of his plight, in the form of... a song?
It turns out that he's a member of the Indigo-Go's, a Zora band that are
supposed to be playing at the Carnival of Time in Clock Town. Their lead singer
laid some eggs that were stolen by Gerudo Pirates, and Mikau (the zora) got beat
up when he tried to go get them back. After the comic relief is over, he'll plop
back down and ask you to "heal his soul." Play the Song of Healing to witness
another sad movie in which Mikau hangs out with the band one last time. After
it's over, you'll receive awesome Zora Mask
Map of Great Bay
Afterwards, you'll be standing in front of the grave you made for the guy,
which, if you check it out, has instructions on how to use the mask. Check it
out if you like (I have a paraphrased list on the left that explains it in
detail). For the most part, this mask works a lot like your normal form, except
it can swim and has a slightly different battle scheme.
Put on the Zora Mask and run into the water. Use A to swim forward (isn't this
awesome?) and go to the teapot looking building straight ahead. Climb onto the
platform, take off the mask and hit the Owl Statue with your sword to wake it
up. Look up to see Tingle floating in the sky. Shoot him down with an Arrow and
purchase the Map of Great Bay for 20 Rupees.
At this point, you can go to the second portion of Great Bay called Zora Cape,
(on the south side of your map through the cave-like entrance along the beach,)
but we have a few things we should do first.
Use it with to transform into
the wave riding Zora guitarist, Mikau! Zoras are incredible swimmers and
can even fight underwater.
Oh, baby, baby, listen to me!
The carnival's beginning soon.
We're the ones they're waiting to
But that girl
, our vocalist...
She laid some strange eggs
And lost her voice,
You can't hear what she says.
Whoa-oh! In Great Bay now,
somethin' is a-happenin'.
Is it now?
Oh! Baby, listen to me.
I don't wanna beg.
They stole that girl's eggs.
I went to stop the Gerudo Pirates,
then pow and bam!
I got knocked down,
and here I am!
Baby! If I die like this...
Even if I die...
It won't be in peace...
That's for suuure!
Somebody, please rescue her eggs
before the pirates take their toll.
Oh, somebody, somebody,
please heal my soul
B (Hold) Double Cutters
Great Bay Coast
As Mikau told you before he died, Lulu, the lead singer of his band lost her
voice because the Gerudo Pirates stole her eggs. Kinda strange, but let's get
those things back and avenge the groovy guitar player's death! Put on the Zora
Mask and swim to the northern portion of Great Bay Coast. Along the wall, sink
down to the seafloor and you'll find four boards with skulls painted on them
along the wall. Using A, swim (ram) into the second from the left to reveal a
secret entrance. Go inside.
This large area is filled with water and there's several patrol boats
(represented by white dots on your map) that circle around the lagoon. If the
guards see you, they'll throw you out back into Great Bay. To prevent that from
happening, you can either avoid their sight (by staying far back or swimming
under the water) or you can simply wear the Stone Mask if you got it with me
earlier on in this chapter.
Jump into the water and swim to the left side (or ride on one of the boats if
you have the Stone Mask). Once there, wait until a patrol passes and climb onto
the platform on the far left (northern) side of the map where you'll come to a
Goron Switch. Put on the Goron Mask and use a Goron Pound (A + B) to slam it
down. This will open a gate that water flows in through. Put the Zora Mask back
on and jump back in the water. You can open the various chests on the seafloor
here, which contain Red Rupees (20). You'll encounter a new enemy here called a
Skullfish, which tend to appear just in front of you. You can swerve around them
without difficulty, or simply tap the R button when you swim through them to
kill them instantly. When you're done playing around, enter the channel you
As you enter, swim forward and into the boarded hole, then check out the block
straight ahead. You need to either push or pull it, (it doesn't matter which,)
then turn left and break through the boarded hole here as well. At this point,
you can press A to rise upwards and swim over the walls here to get to the
middle of the area that contains a chest with a Red Rupee (20). You'll come to
another block, which you must push or pull (opposite what you did the other) in
order to continue to the end of this area. At the end, step into the pump, which
shoots you upwards. At this level, go forward and avoid the Spike Mines while
staying low so you don't get blown out by the pump. At the end, press A to float
back up, climb up and enter the door.
In this second room, avoid the Spikes and open the chest at the other end to get
a Red Rupee (20), then go up the ramp. There's a cage here with a Piece of Heart
inside, but we'll need to open the door first. Run up the stairs, go to the left
and destroy the barrels with Bombs, rolling into them, or simply Fire Punching
them. You'll find a floor switch that temporarily raises the door for a few
moments. In order to make it, you'll have to either roll with the Goron Mask or
wear the Bunny Hood. Quickly run down the stairs and enter the cage before it
closes to get the Piece of Heart.
Step on the switch to leave and go back up the stairs. Break the barrels next to
the stairs and look across the way to see a crystal switch. Shoot it with an
arrow or use the Double Cutters (Zora Mask + holding B), which temporarily
raises the gate to the next area. Jump in the water, (avoid the Spike Mines,)
and quickly swim through to the next area.
In this third room, swim along the surface of the water either along the left or
right side to avoid the Spike Mines and the pumping water. Swim all the way to
the end and climb the ladder at the corner. Once up here, step on the floor
switch to temporarily raise the bars blocking the crystal switch (which
activates the pump). Stand on top of the pump itself and quickly shoot the
crystal switch before the timer runs out. The pump will activate and you'll be
lifted up. Once you can see the platform, quickly jump off (otherwise the pump
will take you to some Spike Mines hanging from the ceiling).
Climb up the ladder and look through the telescope if you wish, though I don't
think it helps much. Turn around and shoot an arrow (or the Double Cutters) at
the Spike Mines to knock them into each other, causing them to explode. This
will reveal a crystal switch just behind them that you can now shoot, which
opens the door.
We're back in this area, but up on a higher platform. Do NOT
jump back in
the water!!! Go around the corner, up the ramp and through the doorway to enter
the actual Fortress.
This area is filled with Gerudo Pirates, and unlike regular enemies, you can't
kill these ones. You can, however, stun them by smacking them with pretty much
anything, knocking them out for several moments. You can sneak up on them and
use your sword, but it's much easier to simply shoot them from afar with Arrows.
Alternatively, if you have the Stone Mask like I recommended, you can simply
wear that to ignore them entirely.
Our first goal is the ladder in the center. It looks tough, I know, but it's
actually very simple. Simply the shoot the guard or two that are walking your
direction on the left and right, then run towards the ladder. When you get to a
little before the inner circle of crates, shoot the guard next to the ladder and
quickly make a run for it. It's not really as hard as it sounds. Climb up the
ladder, but stop right before the top so you can see above without being seen
yourself. There's a one that patrols along the bridge and circles the ladder
occasionally. Wait until she's turned the other way (or far away) and climb up
the rest of the way. Shoot her down and quickly run to the opposite side. Enter
the door just behind the target at the end.
Run forward and you'll see a Giant Bee of all things. You'll see a short scene
of it flying into a beehive in the larger room. The screen will then move down
and you'll witness a short conversation between two Gerudos, a nameless on
wearing white along with their leader, Aveil. Apparently, Skull Kid told them
that if they could gather the Zora Eggs, they'd find a way into the Great Bay
Temple, where they hope to find some serious loot. She also reveals that they
only have four of the Zora Eggs, while the others are still missing, somewhere
near some "sea snakes." Once the clip is over with, shoot the beehive on the
ceiling to make it land in the middle of the room. The Giant Bees will attack
the Gerudos and chase them out of the room. Nice!
Go back outside and hop down to the lower platform on your right. Enter the
door. Inside, now that the guards are gone, we can simply open the large chest
in the middle containing an amazingly useful item: the
. All of those pillar things you've seen in this area with the
"circles" on them are targets, which you can use to latch onto and bring
yourself over to them. Now if we get caught by any of the Gerudos, we can use
the Hookshot to quickly get back into the Fortress (by way of the target on the
northern side of Gerudo Lagoon).
(and throws you out)
These tan-skinned women have two swords, but they fight like they have a sword
and shield, defending often. They move quick and also have a jumping attack that
they charge up occasionally, dealing a whole heart of damage if they hit you. Z
target them and defend constantly when you're not attacking. In your normal
form, try to stab her with your sword between her attacks. While wearing the
Deku Mask, use Deku Spins (A) to stun her, then blow bubbles. While wearing the
Zora Mask, you can hit her with the Double Cutters (charge B) to stun her, then
take off the mask to stab her, or you can defend with R and get close, pressing
B to electrocute her with Mikau's Barrier technique, allowing you to easily hit
These large, skeletal fish can create Skullfish, which surround them. If you
find yourself in the water with them, they'll charge towards you (if there's
room) and latch on, biting repeatedly. They'll let go after a moment, but you
can run into them on purpose with the Zora Mask and hold R to electrocute them,
killing all their Skullfish in the process. Alternatively, you can shoot them
from land with the Hookshot or Hero's Bow to defeat them easily.
Hookshot Room: 1 Zora Egg
Before you leave, turn to the left, where you'll see a large
fish-tank-looking-thing. Inside is a glowing orb that looks Zora'ish. Hmm... Use
your newfound Hookshot to latch onto the wood above the tank (preferably on the
left or right) and put on the Zora Mask. Hop into the tank, where you'll
encounter a new enemy called a Blade Trap. You can defeat it if you wish, or
simply ignore it. Use a Bottle to swipe up the Zora Egg
then get out of the tank and leave the room.
South: 1 Zora Egg
Turn left and walk down the stairs. At the end here, use the Hookshot to latch
onto the target above you to the far south. This leads you to the highest point
of the Fortress where there's a chest containing a Red Rupee (20). Turn around
jump down (hold forward to roll) and open the chest on your right to get another
Red Rupee (20). Go left, past the first target and use the Hookshot to latch
onto the target in the far southwest corner. Enter the door closest to this
In this room filled with barrels, a guard patrols in circles around the middle.
When you walk somewhat close to her, she'll stop and look towards you, making it
impossible to run past. Wait till her back is turned and run on the far side of
her. It's not hard and you should have no trouble getting to the door.
Alternatively, you can simply wear the Stone Mask.
As soon as you enter, both door slam shut. Run forward to initiate a short clip,
starting the battle with your first Pirate
. These tan
young ladies use two swords, but fight much like you do in your normal form
(defending as if they had a shield). They also can charge up and perform a Jump
Attack, which does a whole heart of damage. They're vulnerable just before and
after they attack, so either smack them repeatedly and hope you get a hit in, or
time it so that you can hit them while they're vulnerable. Surprisingly, she's
fairly vulnerable to a lot of your stunning attacks, giving you plenty of
opportunity to deal loads of damage. You should easily be able to defeat her,
which opens the door.
As we did before, use the Hookshot to grapple up to the wooden overhang above
the tank and drop in while wearing the Zora Mask. This one contains another
Shell Blade, which you can defeat if you want. Use another Bottle to snag the
, then get out of the tank and slash the
jars for goodies if you wish. Leave through the door.
Marine Research Lab
Unfortunately, we only have three bottles at this point. Because there's four
Eggs here, we'll have to leave and come back at some point. Soar to the Owl
Statue in Great Bay Coast and climb the ladder to get to the Marine Research
Lab. If you talked with Evan at Zora Hall, he'd tell you (while wearing the Zora
Mask) to bring the Eggs here. Climb up the ladder on the right and get on top of
the giant tank, then use your bottles to dump the Eggs in. It may take a few
tries to position yourself correctly, since the placement is apparently...
picky... but once you get in the right spot, they should plop in just fine. Once
they're empty, return to Gerudo Lagoon and get back on top of that platform on
the left side. Hookshot across using the target against the wall and enter the
doorway to get back to the Fortress.
North: 2 Zora Eggs
In the middle of the northern wall is a lower target you can grapple onto. From
here, you can get onto the ledge on your left, where you'll find a door.
In this first room, there's a Gerudo patrolling back and forth. Simply stand far
back and aim your Hookshot between the two barrels. Shoot her as she passes to
knock her out (or run by with the Stone Mask) and enter the door on the left
side. You'll fight another Pirate
here, which is the exact same as before. Defeat her and enter the next room
where you'll find another Zora Egg in a tank.
This one is guarded by a new enemy, however, called a Desbreko. These things are
a huge pain, but luckily, the only times you face them, there's always a nice
way to harm them. Hookshot the wooden plank above the tank (on the left or right
side) and Z target the evil skeleton fish. At this point, you can hop in with
the Zora Mask and press R to electrocute it... or you can simply hit it twice
with the Hookshot (be careful not to latch onto the chest though)... Dive down
and open the chest to get a Red Rupee (20), then swipe up the
in a Bottle.
Back outside, repeat the same process to get to the targets on the northern
side. When you get to the doorway though, turn around and go use the next target
to get to the highest point. There's a bridge here with a Gerudo patrolling back
and forth. Shoot her down when she's not looking (or wear the Stone Mask) and
run to the opposite side where you'll find a door.
Here, you'll be in a room with three Gerudos patrolling back and forth and a
large chest in the middle containing a Silver Rupee (100). To get it, either
wear the Stone Mask and simply... open it... or shoot all three of the guards
with Arrows, run and open it, then quickly run up the ramp before they see you.
You have to be very quick to pull it off, but it is possible. Snag it if you
like, then enter the next door where you'll fight another
. After the other two we've already faced, she should be easy.
In the last room, latch onto the wooden overhang above the tank, kill the Shell
Blade, (if you wish,) and snag the last Egg
Before leaving, there's one more important thing we have to do. Go back outside
and take a picture of a Gerudo with your Pictograph Box
You can shoot one with an arrow and run up to her limp body to get a good shot
at her, or if you have the Stone Mask you can simply stand in front of her and
get an excellent one. Make sure you get a good one, then Soar back to Great Bay
Coast and drop off the Zora Eggs in the Marine Research Lab.
With our Bottles empty and a Pictograph of a Gerudo, go to the shore of Great
Bay and enter the little house on the right called the Fisherman's Hut. Inside,
you can chat with the Fisherman if you like, who explains that the waters of
Great Bay have been uncomfortably warm lately, causing the fish to be scarce.
Also, the waters have been very murky, making it impossible to go very far
without getting lost and winding up back at shore. Next to him
is a tank with a Seahorse in it
. If you speak to it, it'll ask you to
help it by taking it back to Pinnacle Rock. The Fisherman will offer to give it
to you, in exchange for a picture of one of the "female pirates."
Hand over the Pictograph of the Gerudo we took earlier
and he'll fork
over the goods in a Bottle.
If you look out towards Great Bay, on the northern end in the distance is two
large stone pillars sticking out of the water. Swim over there, where you'll
find a Zora (optional) that will tell you he's looking for a
gold-colored fish to guide him through the murky water to get to Pinnacle Rock
Swim between the two pillars.
Walk down towards the signs and use the Bottled Seahorse to release it. It'll
offer to guide you along the correct path to get to the Sea Snakes' Lair up
ahead. Follow it along the correct signs to successfully get through this area.
Technically, if you already know the right path, you don't need the Seahorse at
all. At the end, it'll ask you to help a bit more by defeating all of the giant
Sea Snakes' up ahead in order to save its friend. Great.
Sea Snake Lair
This place is made of eight holes in the walls (two at each level) that each
hold a Deep Python, also known as a Sea Snake. When you get close, they'll come
out and swing their head back and forth trying to grab you. To defeat them,
first you have to lure them out. At this point, you have two options:
- Swim around to avoid them, then swim into their vulnerable neck and press R
to use the Electric Barrier which will damage them.
- Land on the little ledge at the mouth of the entrance and hold B to charge up
the Double Cutter, which you can also use on their soft neck.
Either way you choose, two hits from either will defeat them. After that, grab
the goodies inside the den and venture to another. It's not really hard, but it
is time consuming. You can glance in the entrance of each one to find the ones
that have the Zora Eggs, which are the only ones you're required to kill, but
killing all of them will reunite the two Seahorses, who gift you with a Piece of
Heart. Once you've collected all three Zora Eggs, (unfortunately we cannot use
our Ocarina underwater,) swim up to the top and get lost in the murky water on
purpose to return to the start of the area. Swim back through the pillars.
New Wave Bossa Nova
Return to the Marine Research Lab and put the remaining Zora Eggs in the tank.
Once they're all placed correctly, stand in front of the aquarium to witness
something special. It seems the Zora children are born as tadpoles who have an
affinity for music... Stand in front of Doctor Mizumi and whip out the Ocarina
(while wearing the Zora Mask) to learn the wicked awesome tune they show.
With that, we have everything we need to enter the Great Bay Temple. There's a
few more things we can get in the meantime, though, so put your remaining Rupees
in the Bank and play the Song of Time.
Making The "Scarecrow's Song"
Go to the Trading Post in West Clock Town. Inside, you can speak with the
Scarecrow here named Pierre. He simply loves music, so why not play him some?
Whip out your Ocarina while standing near him and he'll get excited, asking you
to play a song. This is your chance to make up your very own song!
Make sure it's something you can remember!
We'll be using this mysterious
song a couple times throughout the game.
Hole In Termina Field
Now that we have the Zora's Mask, there's a Piece of Heart we can get real
quick. In the beach-themed portion of Termina Field (west), there's a boulder
near the wall you have to jump over with Epona. Break the boulder using Bombs,
Blast Mask, or a Fire Punch with the Goron Mask. Drop down into the cavern and
whip out your Hero's Bow. Shoot the three beehives (one will drop a Piece of
Heart into the water) and defeat any Giant Bees that appear. Put on the Zora
Mask and jump into the water, pressing R to knock down the Bio Deku Babas that
try to attack you. Sink down and grab the Piece of Heart
Scarecrow's Song On Snowhead
Next, warp to Snowhead and go back a screen. Use the Goron Mask to roll across
the first gap, bringing you to the middle area. Watch out for Ice Keese here,
which you may have to shoot with your Hero's Bow. Look towards the small island
off in the distance. Suspicious isn't it? How do you get out there? Use the Lens
of Truth to see some invisible platforms that lead partway over there. Jump
along them and once you get to the end, you'll see Tatl fly over to the island
and turn blue. This is your clue to play the Scarecrow's Song, which will summon
Pierre (the Scarecrow). Z target him to latch on and get to the island, where
you'll find a Piece of Heart
Scarecrow's Song In Great Bay
Soar to Southern Swamp. Slash the nearby bushes for some Rupees or take a
Pictograph of the Big Octo nearby and turn it in for a quick 20 Rupees. Put on
the Deku Mask and speak with the Business Scrub at the corner of the Tourist
Information building to purchase a Magic Bean for 10 Rupees. Hop down and either
go to the Magic Hags' Potion Shop to the northeast or to the Road To Southern
Swamp (directly north). In both places there is a pool where you can scoop up
some Fresh Spring Water. Soar to Great Bay Coast.
Use the Zora Mask to swim to the northern portion of Great Bay and get on the
land. If you look at the metal wall (presumably part of the Gerudo Fortress),
you'll see several smaller platforms (that are like pillars) along this very
wall. Hookshot to the target on the lowest platform in the middle, directly
above the pool. Plant a Magic Bean in the soft soil here and use the Bottle of
Fresh Spring Water we got earlier. Ride the Magic Bean Plant to the next
platform (which is just a short distance away). Tatl will fly over to the next,
far platform and turn blue. Play the Scarecrow's Song to summon Pierre. Hookshot
to him and snag the Piece of Heart
Feeding The Fish
Jump down and run to the fresh water pool here (or the one a little further
south), where you'll find a ton of Fish. Scoop them in as many Bottles as you
have, then Soar over to Great Bay Coast (or swim). Enter the Marine Research Lab
and press A while standing next to the fish tank near the door. Tatl will
mention that she thinks they'd swallow a fish whole. Let's test that theory by
climbing up on top of the ledges nearby and dropping Bottles of Fish into the
tank. The fish in the tank will fight over it, but only one will swallow it (and
grow larger). Dump all of your fish in there and return to Great Bay to collect
more little fishies. Once one of the fishes has eaten enough, it'll swallow the
other and spit out a Piece of Heart
That's a huge fish!
I bet that thing could eat a small
fish in a single bite...
Like Like In The Waterfall
Swim to shore and enter the cave-like entrance along the coast, which leads to
Zora's Cape. Follow the land until you get to a waterfall (you can swim along in
the water to move faster). It plunges into a pit with some enemies down there.
The sandy floor here steadily moves towards the center, where there's a new
enemy I've yet to mention called a Like Like, which, you obviously want to
avoid. Sink down with the Zora Mask and kill the Skullfish to get them out of
the way. Use your Double Cutters to defeat the Like Like, who will leave behind
a Piece of Heart
Float back up to the surface and look up. There's round platforms along the
walls here that have trees on top of them. Head to the lowest one, straight
ahead to the north, and use the Hookshot to latch onto the tree. Work your way
from platform to platform until you get all the way to the top. Enter the cave
that's near the waterfall to get to Waterfall Rapids.
Inside, you'll see a short scene showing off the Beaver swimming in the middle.
Hop in the water and Z target him once you get close enough. He'll swim down to
the bottom of the lake to avoid you, but just be persistent and use the Zora
Mask to sink down and speak with this anti-social dude from the sixties who
makes me dizzy. He'll immediately realize you must want a bottle. I'm not sure
how he came to that conclusion, but he says you'll have to fight him for it by
playing an elaborate game. Logical solution.
Mini-Game: Ring Race||
Waterfall Rapids (Zora Cape)|
- Zora Mask
- ?? Rupees
- Bottle #5
- Piece of Heart
- 50 Rupees
Wear the Zora Mask and jump off the ledge and hold A as soon as you
start. Swim after the Beaver who will leads you through a series of
rings (in a specific order) until you get to the end. Remember that
you have to go through the flashing ring before any others and that
the rings themselves are solid, (meaning you can bonk into them,) so
be very careful not to hit them. You can also jump out of the water
like a dolphin, but you'll lose precious seconds when you do this.
This is important to avoid in the later races, since it can make you
miss some of the double rings.
The first race with the younger beaver is 20 rings in 2:00 minutes.
When you complete it, he'll make you race against his brother for 25
rings in 2:00 minutes. After that, you can race them again with the
exact same rules, but only 1:50 this time around, making it quite a
As I say in the box above, after racing against the younger Beaver, he'll sick
his older brother on you, who will make the game a little harder. If you
successfully complete the race against him as well, you'll be gifted with an
! At this point, you can speak with them
again for a rematch. Same rules, but you have even less time now. If you can
successfully beat both races, you'll get a Piece of Heart
There are two houses along the coast of Great Bay. We've already been to the
Fisherman's Hut, and now it's time to venture into the other building, known as
the Oceanside Spider House. This is what you will need:
- Fire Arrows
- Captain's Hat (Optional Piece of Heart)
Oh, one more thing...
IT MUST BE THE FIRST DAY OR NIGHT WHEN YOU COMPLETE IT, OR ELSE
YOU WON'T GET A PRIZE!!!
That being said, you should put your Rupees in the Bank and play the Song of
Time. Get the items listed above and enter on the First Day. Play the Inverted
Song of Time to slow down time so that you have more than enough to complete it.
Oceanside Spider House (Great Bay Skulltula House)
As you enter, use a Bomb or the Blast Mask on the cracked wall to continue. Kill
the Skulltulas and slide down the ramp.
#1-2 On the wall on the ramp.
#3 On the ceiling in the lower part of the room. Burn the spider web with Fire
Arrows, or use the torches nearby.
Use Fire Arrows to burn the cobwebs on the ceiling, then use the Hookshot on the
target behind it and enter the door.
This is the Library. First of all, if you have the Captain's Hat, go speak with
the two Stalchildren in this room to learn some useful information for later
(write it down). One's on the left side of the room at a table, and the other's
on top of a bookcase.
#13-14 On the far side of the left of the room, there is a bookcase against the
wall that you can push/pull to the right. Do so to reveal a hidden hole with two
#15 On the right side of the room, there are three small bookcases. Pull the
outer ones away, then push/pull the middle one to either side to reveal a small
hole. Use the Hookshot.
On the right side of the room, there is a bookcase with some of the books
missing from it. Use it like a ladder to jump along the tops of all the other
#16 Behind a painting, right side corner of the room.
#17 Along the ceiling on the right side of the room.
#18 On top of a bookcase in the bottom left corner of the room.
#19 Behind a painting on the left side of the room, in a small hole. use the
We're done here. Go to the previous room and go down the stairs. Go around the
corner and enter the last door.
This is the storage room. It's dank, dusty and covered in white blankets. Watch
out for the big Skulltula in the center of the room.
#20 Roll into the brown crate just right of the door.
#21 There are some canoes leaning up against the wall opposite the door. Stand
on the crates next to it and look behind it.
#22 Behind a spider web on the ceiling.
#23 Roll into the brown crate to the left of the door where the boxes are about
to start getting higher. Enter the small hole and turn around. It's above the
#24 Climb on top of the crates on the left side of the door as far as they will
go. Use your Hookshot on the target in the ceiling area on the right side of the
room. In this upper area, slash the jars to find the last Skulltula in this
We're done here, exit the room and enter the last door (near the stairs).
Dining Room (E)
This room has a table with four Stalchildren sitting around it. If you have the
Captain's Hat, speak with them to learn the last of the order (write it down).
Once you have the completed order, shoot the colored masks on the wall with your
bow to open the gate. Go up the stairs, defeat the Skulltula and claim [HEART
#25 Roll into the giant jar/barrel thing in the corner, under the red mask.
#26 Behind the painting (Hookshot) closest to the red mask.
#27 Crawling along the dark parts of the ceiling, along the walls. Stand on the
table for a good shot.
#28-30 Put on the Goron Mask and use a Goron Pound (A + B).
When you're all done, head back to the entrance, Hookshot back across and roll
up the ramp with the Goron Mask. A this point there's a dude here who will give
you a nifty prize but...
HE'LL ONLY BE HERE ON THE FIRST DAY OR NIGHT!!!
If it's later than that... sorry, but, I gave you as much
warning as I could before we entered... Anyway, this random dude is seeking
shelter from the Moon and will give you a lovely prize if you'll give him the
building (I don't see what gives you that right, but whatever). Agree and he'll
fork over the Giant Wallet. Awesome!
In the middle of Zora Cape is a stone formation that looks like a giant fish
with its tail sticking up in the air. Use the Zora Mask to swim into the mouth
of the fish, avoiding the Skullfish and Like Like along the way.
This place is very interesting. It's a Zora music hall! Right now, they're doing
sound tests and the like (which you can "help with," but it doesn't actually
accomplish anything, sadly). There's also a lot of interesting character
interaction, such as taking a picture of Lulu and giving it to her crazed fan
upstairs, and even scold a peeping tom who's trying to look through the keyhole
into Lulu's room! All of these things don't really matter to our main quest, but
it's still fun to check out. There is, however, a Piece of Heart we can get
here, so do the following:
Put on the Zora Mask and enter Mikau and Tijo's room (first door you come to,
far right). Speak with Tijo, Mikau's roommate, who informs you he accidentally
broke the ladder. Use the Hookshot to get to the upper bunk instead and wear the
Zora Mask again to read Mikau's diary, discovering two little diddies:
1st: A, v, >, A
2nd: v, >, <, v
Exit the room and enter the next one, where you can hang out with Japas. Cool
thing here, the song he's playing on his bass is the dungeon theme from the
original Legend of Zelda game for the Nintendo Entertainment System, 1988. If
you speak with him, he'll talk a bit about the situation with Lulu, but go on to
say how you (Mikau) and he have been jamming together lately. Whip out the
Ocarina (guitar) and play the parts you learned in the diary, adding it on to
what Japas plays, and thus creating a larger song:
1st: >, >, v, A, A, v, >, A
2nd: <, <, >, v, v, >, <, v
The Zoras outside rush to the door to listen to the jamming session and
apparently think it's pretty groovy. After the cinema is over with though, Japas
will sigh and say that Evan, their band leader, wouldn't like it if he found
out they were making songs behind his back. What kind of band IS this? Isn't
that they're job...?
Enter the next room down the line which is Evan's room. Again, another cool tid
bit for you, Evan is playing the credits from the original Legend of Zelda on
his piano. Run up to him and speak with him if you wish, he just tells you to
bring him the Zora Eggs (which, if you did, he'd tell you to take them to the
Marine Research Lab). Take off the Zora Mask. Play the complete, 16 note song
Mikau and Japas made WITHOUT wearing the Zora Mask (or else it'll make him
jealous). Evan will proceed to steal the song and expand upon it (which comes
into play later in the game, as you'll see). He'll be pretty proud of himself
and bribe you with a Piece of Heart to keep it quiet that he stole the tune.
Great way to get sued by the way.
Lulu & The Great Turtle
That's everything we had to do down here. Go through the hallway and take a left
to go outside where Lulu is sulking. Unlike the last game, the Zora females
apparently have clothes now (when will the men learn that trick?). She still
doesn't have her voice, so she can't speak with you. Tatl will mention that it
looks like she's trying to tell you something (not trying very hard though
*grumble grumble*). Turn around and smack the Owl Statue with your sword. As
with all these sections, now that we have the song for this area and the Owl
Statue, you should...
Soar to Clock Town, put your remaining Rupees in the Bank and play the Song of
Return, play the Inverted Song of Time to slow down time and slash the nearby
jars to stock up and goodies. Put on the Zora Mask and play the New Wave Bossa
Nova for Lulu. She'll sing along, and thus, wake up a giant sea turtle! It'll
yawn and explain that it apparently hears everything that happens in the ocean,
even while asleep. After a moment, it'll tell you to get on its back so it can
take you to the Great Bay Temple and vanquish the evil there. If you speak with
it at this point, it'll explain you can do this by using the Hookshot, as well
as that it knows your name. Craziness. Do exactly that and away we go! Along the
way, you'll see a humorous scene of the Gerudos attempting to get into the
temple themselves, but the "dragon storm" stops them easily.