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Chapter 2 - Princess of Destiny
This section of the walkthrough covers the trip to Hyrule Castle to see Princess Zelda.

Ocarina of Time - Walkthrough Index


Chapter 1 - Child's Play
~ Chapter 2 - Princess of Destiny ~
- 2.1 Hylian Strides
- 2.2 Trespassing
Chapter 3 - The Mighty Collection
Chapter 4 - Demolition Man
Chapter 5 - Smells Fishy
Chapter 6 - Timely Appearance
Chapter 7 - Nature's Call
Chapter 8 - Shish Kabob
Chapter 9 - C-c-cold!
Chapter 10 - H2O
Chapter 11 - Well, Well, Well...
Chapter 12 - Where's My Shadow?
Chapter 13 - Spiritual
Chapter 14 - The Showdown


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2.1 Hylian Strides
Items
Fairy Ocarina
 
Equipment
Kokiri's Emerald
 
Gold Skulltulas
#58
 
New Enemies
Stalchild
 

 ~ Kokiri Forest ~ 


 - After you have defeated the boss and stepped into the light, you will emerge outside only to get another lecture from the tree before it departs. He'll tell you a story about the creation of Hyrule and the Triforce, which the entire series revolves around. While I won't list it all here, you can find it in the Triforce section.

 - After he's done yapping, the tree willist give thou thine stone of cool stuffness.

New Equipment: Kokiri's Emerald Kokiri Village (Past)
 - The first of the three Spiritual Stones, this is the deeply held treasure of the children of the forest.

 - Well that's exciting! After a lonely moment of Navi stalling in regret, you'll regain control at last. Head back to the village to find Mido blocking your way again. Speak with him to have him accuse you of killing the Great Deku Tree before he storms off, the arrogant punk.
 - Make sure you save real quick. Now, there isn't really anything left to do here at the moment, so go ahead and make your way to the opposite side of the village and leave.

 - On the way out, you will witness a short movie in which Saria says her goodbyes and gives you an important item that becomes this game's theme.

New Item: Fairy Ocarina Kokiri Village (Past)
 - This mystical item allows you to play songs that, in a way, cast spells. Whip it out and use the four (C) buttons and A to play. Press B to stop.


 ~ Hyrule Field ~ 


 - As soon as you exit, you'll witness a short clip giving you an overview of the field. The castle on the opposite side is our goal. When you regain control, head around the corner and- DOH!
 - The owl who interrupts you is named Kaepora Gaebora, and he will speak to you endlessly about various matters. After you're done reading it, be careful to press the correct answer (yes or no) at the end so he won't tell you again. Nintendo swaps it up just to frustrate you.

 - After all of that is finished, enter the whole of the field and begin making your way towards the castle. You can see it on your map at the top, or you can simply follow the road, which will also keep the Stalchildren from attacking you.

Stalchild
Threat

Attacks
Contact
Swipe
 - These skeletal enemies appear only at night in Hyrule Field. If you walk for a little ways, they will burry themselves back into the dirt, only to reemerge later.
 - While they are easy to defeat with two hits of just about anything, their numbers are endless. Just stay on the roads to avoid confrontation. Also, while it's technically not any different, occasionally a giant one appears!

 - Once you get to the castle, it should be JUST turning night if you made it in time. Otherwise, hang out here killing Stalchildren until morning when the drawbridge is lowered.

 ~ Hyrule Town Market ~ 

 - As soon as you enter, there's a door you can go through on this screen. Inside, there's a lone guard whom is bored and will allow you to smash all the pots for the heck of it. It's a good way to get quick money, so take advantage of it.

Skulltula #58 Hyrule Town Market (Past)
 - Near the drawbridge at the entrance to the Market, there's a door leading into the Guardhouse. Go inside and roll into the crates to the right of the soldier.

View Gold Skulltula Guide

 - Go ahead and leave and go to the main portion of the Market. While there are a couple things we can do here, we're going to wait until a little later. Just head across to the opposite side which leads to the castle.
 

2.2 Trespassing
Items
Weird Egg
Chicken
Zelda's Letter
 
Songs
Zelda's Lullaby
 
Gold Skulltulas
#59
 

 ~ Hyrule Castle ~ 


 - Shortly after you enter, you will witness another cutscene with the obnoxious owl. Basically he tells you that you are indeed in the right place and that in some parts of the game, time is paused while in other places time moves normally. Time doesn't pass in towns, for the most part, while areas with more movement, such as here, it does.

Skulltula #59 Hyrule Castle (Past)
 - At the entrance to the Hyrule Castle Area, there is a tall, skinny tree. Roll into it.

View Gold Skulltula Guide

 - After he's done rambling, it's pretty obvious we can't go too far because of the guards everywhere (and the gate)...
 - At this point, we can make it all the way through this area up until a point. We need to "load this area" over again in order to make a certain character appear. You can do this by either getting caught by one of the guards or simply leaving (going to the Market) and coming back.

 - When you come back (or get caught), go to the vines near the entrance to this area to find Malon, the red-headed ranch girl, who will be singing if it's night. Speak with her multiple times to learn that she's waiting for her father as well as receive an egg. Whoa-ho! I think she digs you... Okay, maybe it's just a little odd...

Quest Item: Weird Egg Hyrule Castle (Past)
 - When the sun rises the next time, this item will become a chicken!

 - After you receive this strange gift, climb up the middle vine behind her and after going a little ways, either jump off or climb down the ladder to get on the other side of the gate.
 - From there, you'll have to climb along the steep ledge to go between the guards posted nearby. And yes, it is possible.

 - Once up there, stay in the grassy area to avoid being spotted and make your way over to the wall on the opposite side. There's steps leading towards the castle, but guards are posted there. Instead, use the funny looking rocks along the wall on the left, which are in fact, climbable.
 - At the top, continue along the wall, jump down and into the water. There are guards above, so just follow the flow until you get to a corner that will allow you to climb out. Continue around the side and you'll find Talon asleep.

 - At some point (just wait around if it hasn't happened yet) a new day will break and your egg will hatch.

Quest Item: Chicken Hyrule Castle (Past)
 - Your egg has hatched into a chicken! Use it to wake up Malon's lazy father in Hyrule Castle.

 - Set your funky new item to a (C) Button and use it while facing the fat farmer to awaken him. After some mindless rambling, he will exclaim how his daughter will slaughter him, even though she's always smiling and giggly.

 - Now that he's out of the way, drag and push the crates nearby into the water. Push the other on top of the first, then climb on top of it. Use these to jump to the source of the water in the wall, which is small enough for you to crawl through.


 ~ Castle Courtyard ~ 

 - This area is littered with guards. Surely they could find better ways of keeping watch than making circles around the flowers... "No way in HELL are people taking these royal blooms!"
 - Obviously, the goal is not to get caught. You can stand behind them, but not to either side. Wait until they are either on the opposite side of a fountain, statue, topiary, or are simply walking away from you to make your move.

 - The first area is just a single guard around a large square. Easily done.
 - The second has two guards, each patrolling a separate fountain. One walks swiftly, so if it looks awkward to avoid being caught, just wait until the things look a little less "iffy" and go for it.
 - The third has a single wooden pillar with Rupees around it. The guard's line of sight is pathetic, but it's really not worth the risk to snag the yummies. It's also possible to walk over the wooden part entirely, but that's risky as well.
 - The next area has two guards patrolling a giant statue. Once again, one moves faster than the other, so wait for a good chance to make your move.
 - The last area is simply a long topiary area with two guards who both move quickly. They're easily avoided.

 - Continue on through and make your way due left.


 ~ Castle Garden ~ 

 - This small area where the princess hangs out is peaceful compared to the last area. Check out the pictures in the window on the right side to see cameo pictures of Yoshi, Mario, Bowser and Luigi!
 - Anyway, *cough* speak with the princess to engage in another lengthy conversation. After a quick exchange of names, she's will to give away her family's deepest secrets. Apparently, after the goddesses left the land of Hyrule, a portion of their power remained in form of three magical triangles known as the Triforce, which will grant the wishes of anyone who touches it.
 - After being allowed a peep show at a creepy Gerudo man named Ganondorf, she will recruit you to retrieve the remaining Spiritual Stones to get to the Sacred Realm before him. In doing so, she will give you a "letter", which you can use to the guard in Kakariko Village to let you pass.

Quest Item: Zelda's Letter Castle Courtyard (Past)
 - Zelda's personal autograph! Use this to get past the guard at the base of Death Mountain in Kakariko Village.

 - Turn around now and head for the exit. You will be greeted by Zelda's nursemaid, a ninja of sorts loyal to the royal family, but the princess in particular. She believes the young lady's visions and is going to help you on your quest.

New Song: Zelda's Lullaby Castle Courtyard (Past)

 - This is the melody of the royal family. Play it whenever you need to prove your connection to them or you see a Triforce symbol (three triangle pattern).

 - Impa will then lead you outside the castle and point you towards Kakariko Village. After a quick flash of light, you are left to seek out your next objective. Unfortunately, there's a few things we have to do first that she didn't mention... Stupid, stupid lady!
 

Ocarina of Time - Walkthrough Index


Chapter 1 - Child's Play
~ Chapter 2 - Princess of Destiny ~
- 2.1 Hylian Strides
- 2.2 Trespassing
Chapter 3 - The Mighty Collection
Chapter 4 - Demolition Man
Chapter 5 - Smells Fishy
Chapter 6 - Timely Appearance
Chapter 7 - Nature's Call
Chapter 8 - Shish Kabob
Chapter 9 - C-c-cold!
Chapter 10 - H2O
Chapter 11 - Well, Well, Well...
Chapter 12 - Where's My Shadow?
Chapter 13 - Spiritual
Chapter 14 - The Showdown


« Previous | Next »
(Download Walkthrough)
 

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