 |
 Go through the left door. |
|
 Yay, our old friend! |
|
- As you enter the temple, run up the stairs and enter the door on your
left. Just ignore the Fire Keese along the way.
Boss Room
- Inside, you'll find Darunia next to the Boss Door. He'll exclaim
greetings and explain what his son already told you, as well as mention that
he failed to find the "legendary hammer" and is going to tackle the dragon
without it. We already know how that'll end =( Then he enters without even
having the Boss Key. Cheater!
|  |
 Left again. |
|
 Release the Goron. |
|
 Make the pillar fall later... |
|
 Snag the key. |
|
- After he disappears, you're free to move around. Jump to the small
platforms on your left, then to the little area in the corner. Step on the
switch to open the nearby door and speak with the first Goron to free him.
You'll be finding several of them throughout the temple and they all have
useful bits of information. This one informs you that you have to "do
something" to the pillar in the ceiling of this room. We'll get to that much
later.
- After he waddles off, be sure to snag the key in the chest, then return
to the previous room. Now, go through the locked door on the opposite side.
|
 Go through the locked door in the starting room. |
|
|
 Go to the left side first. |
|
 Bombable walls go "Zipt" |
|
|
Lava Cavern
- This next large room is filled with small islands and floating platforms
in the lava. Before we can go through the door across the bridge, we
need to get the Small Keys on both sides of the room. Let's start with
the left side (with the Time Block). Work your way over (don't worry too
much about the lava, it hurts you very slowly with the Goron's Tunic on)
and enter the door you find on the ledge.
- Inside, release the Goron and snag the key. This one will tell you that
walls make different sounds when you smack them with your sword if you
can use a Bomb on it. Head back to the previous room.
|
 Play the Song of Time to move the block down. |
|

Death by floating tiles!!! |
|
|
|
 Don't let it touch you or it'll steal your shield and tunic! |
|
- Our next goal is to head across to the other side of the room, but
instead, go stand on the edge of this platform, turn around, and play
the Song of Time to move the Time Block down. This will open up a new
door. Climb up and enter it.
Tile Room
- In this small room, just stay on one side of the room and use your shield to
fend off the Tiles that came at you, then kill the Like Like carefully to avoid
losing your tunic and shield. Snag the Skulltula Token with either your Hookshot
or a jump attack (Z + A). Return to the previous room.
|
Tile | Threat
Attacks
Contact
|
|
 |
- This simple enemy will only be seen once in the entire game. The floor
tiles themselves float up and fly towards you. They can be killed
with just about anything, but probably your sword or Deku Nuts work
the best. The better alternative is to simply use your shield, or
just dodge them... |
|
|
|
Skulltula: #58 |
Fire Temple (Future) |
|
- In the room with the bridge and all the lava, there's a Time Block above
a door on the left side. Play the Song of Time to move the Time
Block down, then enter the room above to find a Gold Skulltula
against the back wall. |
|
|
|
Like Like | Threat
Attacks
Eats you!
|
|
 |
- These obnoxious piles of spam are always hungry. If you get too close,
they'll reach out towards you (making their front side invulnerable)
and suck you in if you're too close. If they do manage to get you,
they'll steal your shield and your special tunics if you're wearing
one. If you don't kill them fast enough after that, they'll digest
them completely. Slash them between their attacks when they're
vulnerable as quick as you can! |
|
|
 Go to the right side now. |
|
 Bomb the odd looking wall. |
|
 You can use bombs on switches. |
|
 Finally, enter the locked door. |
|
Lava Cavern
- Now, make your way to the opposite side of the room, avoiding the Fire
Keese along the way. You can walk on lava for short distances without taking
damage as well, so use that to your advantage. When you finally get there,
you'll find a funny looking wall in the shape of a door. Smack it with your
sword if you'd like to make sure the Goron's clue is genuine, then enter the
door it reveals.
- Inside, free the third Goron, who says you can use Bombs to activate
switches, then snag the key. Go back to the lava room and go back to the
bridge (right side). Enter the locked door to proceed.
Flaming Elevator
- In this next room, our goal is to get up on top of the metal
fencing. You can either slide down the wooden ramp and climb up, or just
Hookshot it from here and climb up. Should you fall down into the lava,
there's a ramp on the side, though, you have a tendency to slip, so just
wait until the fire hurts you, then use your Hookshot quickly.
- Once you've climbed up, there's two horizontal strips with Keese on
them. Kill them and you'll see that on the right side, there's a block. Push
this over the flaming pit below. Jump on top of the block and wait for the
fire to push it up through the roof into a new room. Go through the locked
door.
|
|
 Climb up the fence thing. |
|
 Kill the Keese. |
|
 Push the block off... |
|
 ...and ride it up. |
|
Fire Slug Room
- In this room, you'll see a Goron caged up straight ahead. Unfortunately,
we can't get to him from here. Ignore him for now and climb up the ledge on
your left. You'll be confronted by a new enemy: a Torch Slug. These things
are very easy, though they'll relentlessly attack if they see you. Kill it
and climb up the next ledge to vanquish his buddy.
 Kill the Torch Slugs. |
|
 Jump to the switch. |
|
 Push the block off... |
|
- Across the way, you'll see a crystal switch next to a block. Jump to it
and push the block off the ledge. Next, jump down and pull the block as far
as you can until it's completely covering the symbol on the floor. Climb on
top of the block and use it to reach the higher tiers of the platform.
 ...then pull it out. |
|
 Drop a bomb on the switch... |
|
 ...giving you time to climb the ladder. |
|
- At the very top is another piece of fencing that you can climb up, but
it's surrounded by fire. The crystal switch you saw below stops the fire for
a short amount of time, but not long enough to climb all the way up. The
solution is to stand on the middle tier and drop a bomb on the switch. Climb
back up to the top of the platform while the bomb explodes below, giving you
plenty of time to climb up the new area and enter the door.
|
|
Torch Slug | Threat
Attacks
Contact
Jump
|
|
 |
- These flaming puddles of goop have quite the personality. If they see
you, they'll relentlessly follow you around, jumping at you until
you are out of reach. They can rack up quite a bit of damage, so
quickly use any attack you deem appropriate. If you're catching them
off guard, your sword will easily do the job, otherwise, Deku Nuts
are quite effective.
- Once they've been hit, their flame will be extinguished, leaving them
vulnerable and scared. Chase them down and smack away at them before
their flame returns to defeat them. |
|
|
| ~ Boulder Maze, Lower Half ~ |
Boulder Maze (Below)
- This large room is shaped like a crescent, and you'll appear on the
outer half. At the very top and bottom of the crescent is a Goron and
Small Key. Near the top, right below the tip, is a locked door that
leads to a small room. We'll be going to that room last.
- This entire room is filled with boulders that follow set paths that
don't always make logical sense, such as suddenly stopping and going
back the other way without hitting a wall. All of the goodies in this
room are along the outside wall, beneath overhangs of the ceiling (that
makes them easy to pick out, huh?) so start off making your way right,
following the outer wall.
 Now, counter-clockwise. |
|
|
- You'll quickly come across the fourth Goron who informs you about the
Door Mimics ahead which can be killed using a Bomb. Snag the Small Key
and follow the wall back the way you came from. You'll pass the face on
the wall where you started, then round a corner and find a small alcove
where the ceiling covers it in a triangle shape. Although the wall looks
normal straight ahead, if you slash it with your sword, it'll make a "zipt"
sound. That and the fact that you can hear a Gold Skulltula behind it...
Bomb it and claim the token.
 Skulltula ahoy! |
|
 Keep going right... |
|
|
- Next, follow the wall again, making two rights and you'll find another
door which leads to a small, dark corridor again. Release the Goron and
snag the Small Key. This one informs you that you can slash your sword
or roll if you catch on fire to make it stop. Nifty.
|
- We're done in this room for now. Continue to follow the outer wall in a
counter-clockwise direction and you'll quickly find a locked door just
waiting for you to go through.
|
 Follow the outer wall clockwise. |
|
 Blow up fake doors with bombs. |
|
|
Skulltula: #59 |
Fire Temple (Future) |
|
Requires: Bombs
- Along the outside wall, there's a small alcove where the ceiling hangs
over it in a triangle shape. You can hear the Gold Skulltula nearby.
Bomb the left side of wall inside the alcove to reveal our little
friend. |
|
|
|
 ...and talk to this guy. |
|

Finally, the locked door. |
|
|
|
Narrow Bridge And Map Room
- In this small room, watch your step so you don't fall down! This will
take you all the way back to the lava cavern with the broken bridge...
Shoot the silver eye switch above to open the door on your right. Enter
it and open the large chest to find the Dungeon Map. Return to the small
room and this time enter the locked door.
|
|
|
Flaming Wall of Death... Room...
- In this next room, walk along the narrow chunk of stone and jump onto
the metal grating that's suspended by the ceiling. (Why would anyone have
anything like this in here anyway?!)
- A wall of flame will abruptly appear behind you and slowly come towards
you. If it hits you, it will knock you over and start back a little ways,
giving you a chance to get on your feet. Perhaps the main annoyance of this
part is the two Red Bubbles, who pop out of the lava in the "convenient"
places to jump across.
- Don't feel too bad about falling in the lava, as it doesn't hurt you
immediately. You can actually intentionally jump in to avoid the Red Bubbles
and walk a little ways only to jump back onto the metal grating.
- Anyway, just follow it all the way to the end, climb up and go through
the door.
|
|
| ~ Two More And A Shortcut ~ |
Boulder Maze (Above)
- Now that we're on the upper half of the room, you can jump from platform
to platform to get to other goodies. Do so and work your way right. You'll
see a switch on a smaller platform off to your left. You'll have to make a
"U turn" of sorts from platform to platform to get to it. When it's
activated, it'll open a cage prison cell up high on the other side of the
room.
- Work your way over there and shoot the Torch Slug on the small platform
with your Hookshot to stun it so you can get over there without risk of
falling down and losing progress. Jump across, kill it, jump to the Goron.
This one tells you to play your Ocarina when you can't get to a certain
place on the map. We'll get to that in a moment. Anyway, the Goron will then
walk on mid-air in escape. I wish I could do that... Snag the small key and
head back to the middle of the room.
|
 Go back to the platform in the middle... |
|
 ...and use a bomb on the crack. |
|
- Now, we passed a platform that had a crack in it. You probably already
did this, but go ahead and blow it up with a Bomb, then climb down the metal
grating. The lengthy hallway will twist around and take you back to the
green room we tackled earlier. Step on the switch here to open another
prison cell and make a massive shortcut! Yippee!
- Speak with the Goron, who informs you to use Bombs against the Flare
Dancer we'll encounter later on. With that in mind, snag the key and head
back up the metal grating to the upper level of the Boulder Maze.
|
|
 Find the switch. |
|
 Stun the Torch Slug before you jump across. |
|
 First goron. |
|
 Yay, a shortcut! |
|
 Second Goron. |
|
|
|
- If you want some money and a Gold Skulltula, do this section, or just
skip ahead to the next if you don't care. There's some secret rooms that you
can get to now that a Goron told you about a bit ago. First, go to the
entrance to the Boulder Maze room up high, so you're on top of all the
platforms and the rocks.
- From here, while standing next to the door and facing the room, if you
turn right you'll see a platform above you which Navi flies to. Play the
Scarecrow's Song to make Pierre appear. Hookshot to him, then turn around
and Hookshot to the small elevator platform which takes you up. Go through
the door.
Secret Room 1
- Round the corner and climb up to find a Gold Skulltula. Snag it's token
and climb up to the next door. |
|
Skulltula: #60 |
Fire Temple (Future) |
|
Requires: Scarecrow's Song, Hookshot
- Waiting for you in the first secret room after using the hidden elevator. |
|
|
|
Secret Room 2
- In this final secret room, go forward a little ways and immediately turn
left. You'll quickly see yet another Gold Skulltula on the wall. Use your
Hookshot to retrieve the token.
- Now, there's a switch nearby that douses the flames surrounding the
chest on the ledge above. It only contains a gold Rupee (200). It's not
really worth it, but should you seek the challenge, you have to Hookshot to
the target atop the steep ledge, then run the rest of the way, cutting it
close to the edge. You should barely make it.
- To get back, simply jump into the center of the pit, then let yourself
fall all the way down. You'll land in the center of the small, circular room
with the narrow bridges.
|
|
Skulltula: #61 |
Fire Temple (Future) |
|
Requires: Scarecrow's Song, Hookshot
- In the second secret room along on the inside wall. It's very easy to
hear and find. |
|
|
|
|
Flaming Wall of Death... Room...
- Whether you did the last section or not, our next objective is to get to
the next locked door. You should have two Small Keys at the moment. Get to
the room with the flames that appear behind you and force you to run onward.
Halfway through the room, there is a ledge with a locked door along the
outer wall. Get to a high point of metal grating and jump to it. Go through
the door.
- Go through the next small hallway.
|
|
Invisible Fire Wall Maze
- This large room is shaped like a big "C" and has many skinny pillars
sticking out of the ground, between which are invisible fire walls that you
can only see when you get close. It's fairly annoying, especially once you
get to the rolling boulders. Also, there are fake doors in this room that
will fall on you if you try to open them. You can tell if they are by the
way they kind of stick out from the wall rather than being indented into it.
A Bomb will easily dispose of them.
- SO, all that being said, make your way right, staying close to the outer
wall. Kill the Fire Keese that come after you and avoid the boulder. You'll
see a door ahead on the right, but watch out for the fire in the pillars
right before it. You'll have to walk around it.
|
|
|
|
- The small room simply has a large chest containing the Compass. Ya,
that's all we came this way for. Go back out and this time work your way
back to the left side of the room. Don't be fooled by the "door" across the
way, that one's fake. After you pass by the giant pillar and the two
spinning faces that shoot fire, you'll find yourself amidst another maze of
invisible fire walls.
- Try to stay on the inner side and just move slow. There's no boulders on
this side and the only other thing to worry about is a lone Fire Keese. When
you finaly get to the locked door, use your last Small Key and go on
through. =(
|
|
Door Mimic | Threat
Attacks
Falls on you
|
|
 |
- These simple enemies look just like regular doors. They do nothing
unless you try to "open" them, which will make them fall on top of
you. Aggravating as that is, they can be quickly avoided once you
see them wiggle after attempting to go through them, and as one of
the Gorons earlier mentioned, they die rather simply with a Bomb
blast.
- You can easily tell which doors are real because real ones indent into
the wall, while fake ones stick out a little ways. Just keep an eye
out for this before you open any and you should easily defeat any
trickery that would befall you otherwise. |
|
|
|
- There's a trapped Goron in this room, but we can't do anything about it
at the moment. You can play your Song of Time at the spot where Navi turns
green to make a Time Block from the ledge above come down and give you a
shortcut to the upper level, but it's not really important right now. Go
ahead and go through the next door.
Invisible Fire Wall Maze
- We're back on the other side, past the invisible wall of fire. Watch out
for the Fire Keese that wants to burn your nice red hat. Now, there's a door
behind a wall of flaming death on your left. To get there, you'll need to
step on the switch across from you. There's some invisible walls blocking
the way though, so you'll have to navigate towards the right a little and
sneak around the flaming pillar with faces on it.
- Wait for a gap in it's attack and go around it. Go to the switch and
check out the invisible walls ahead of you. There's an invisible "L" shape
you have to avoid at the top in the first place so you don't run yourself
stupidly into the flame. Quickly step on the switch, go left, then towards
the wall.
- Once you're safely past the "flaming wall of death," feel free to snag
the goodies in the jars nearby. The door in the cubby is in fact another
Door Mimic. Use a Bomb on it to reveal a hidden door behind it.
|
 Watch out for the fire breathing statue. |
|
 Step on the switch to stop the flames... |
|
 ...and run through before they come back. |
|
 Blow up the Door Mimic to reveal the real door. |
|
Flare Dancer's Room
- Yipes! This mini-boss is known as a Flare Dancer. It's pretty easy if
you know what to do, but can be annoyingly awkward to defeat if you wait too
long.
|
Mini-Boss:
Flare Dancer |
Fire Temple (Future) |
|
Navi:
"Flare Dancer
Extinguish it's flaming clothes
first..." |
| Threat:
|
 |
Attacks:
Contact.
Flames.
Explodes.
|
|
- As soon as the battle begins, this enemy will jump out of the flames and
start spinning. If you don't stop it quickly, it will shoot out
flames in a radius around him. He has two types of flames: red,
which simple sits there, and blue, which slowly inches its way
around the room, similar to a previous Zelda title, the
Adventure of Link.
- The rest of the time, he'll zip around the room like he's skating on
ice, leaving a trail of fire in his wake. He purposely tries to
knock you over while doing this, and while it doesn't do any
damage, it makes it annoying to get your bearings again.
 Hurt him before he can... |
|
 ...make evil flames! |
|
 Throw bombs... |
|
 ...or Hookshot him. |
|
- To hurt him, you have to wait for him to hold still right before he
attacks. While he's spinning around, Z target him and either
throw a Bomb or use your Hookshot to temporarily rid him of his
flaming body. He'll be reduced to a black torso, which grows
tiny legs and runs around the room squeaking. He'll
circle the room, then turn around when he sees you and run the
other way repeatedly. Eventually, he'll jump back into the
flames.
- There's three good ways to hurt him at this point: Hookshot him back to
you, circle around the room and use a Jump attack, or circle
around the guy himself after he sees you, so he can't move at
all and sees you on his other side. The last method can be
incredibly effective and make this battle very short if you do
it right.
 You can use the Hookshot... |
|
 ...the Jump Attack... |
|
 ...or keep circling him to keep him in one place! |
|
 He's dying when he changes colors. |
|
- Eventually, he'll take enough damage or be out long enough and jump back
into the flames. If you harmed him enough, he'll change colors,
just like the Torch Slugs. Red to blue to green. It's a nice little gauge to
see how much life he has left. Overall though, disembodying him
with the Hookshot then circling around and using a Jump Attack
is by far the easiest and fastest way to defeat him. |
Summery:
- Wait till he stops, use Hookshot or Bombs to disembody him. Smack him
with your sword or Hookshot to hurt his little body. Repeat. |
|
|
- After he's dead, the flames on the platform will go out and the door
you came through opens back up. Climb atop the platform and it'll take you
up a level. Go through the door.
Another Cystal Switch Room
- In this next small hallway, climb up the grating along the side, then
place a Bomb over the edge to blow up the crystal switch like we did
earlier. Climb up and again, enter the door.
Hammer Cavern
- This massive room is quite difficult as well as annoying. The goal is to
step on the switch on the next ledge, then run along the skinny platform up
to the giant chest before the fire comes back. The only problem is, if you
fall off, you'll have to work your way back up to this room all over again. Because of this, I recommend you use Farore's Wind to create a portal at the door, which will allow you to warp back to the top if you fall down. Farore's Wind is an optional spell, so don't worry if you don't have it - it's not required.
- First of all, I suggest going a long the left side and work your way all
the way up to the chest, killing the Fire Keese along the way. This will
make sure they don't bother you. Jump back down and stand next to the
switch. When you're ready, make a run for it. It may take a few tries, but
the prize is worth it. |
|
|
|
|
 Use a Bomb to hit the switch below. |
|
|
|
New Item:
Megaton Hammer |
Fire Temple (Future) |
|
- This heavy hammer with a corny name can be used to smash things like
boulders and rusty switches. Unfortunately, there's few enemies it's useful
against because it's so slow. =( |
|
|
- Jump off to the lowest portion again and use it on that small platform
on the ground with the Fire Temple's symbol on it.
- Jump down through the hole it reveals and use the Hammer to break down
the totem-like statue heads blocking a door. Go on through.
|
 Kill the Keese first. |
|
 Run to get the chest... |
|
 Smash the platform at the beginning of the room. |
|
 And the statue in the hole it reveals. |
|
| ~ The Last Small Key And "The Pillar" ~ |
"L" Shaped Room
- Run forward, then turn around and kill the
Keese before you do anything else. Next, smash the oddly placed pillar with
your Hammer. This will cause the floor to break down into giant steps that
lead down to a door.
- Before you go down there however, pickup one of the nearby boxes and go
down. If you broke them, just re-enter the room to make them appear again.
At the bottom, place the box on top of the switch to keep the door open and
go through.
 Smash the suspicious pillar. |
|
 Set a box on the switch. |
|
Invisible Fire Wall Maze
- This next tiny room is pretty obvious. Smash the lone platform (I like
to do so while standing on top of it) and it'll lead back to the giant
crescent shaped room we tackled earlier. Climb up onto the platform and
you'll find a rusty switch. You may have admired it earlier. Anyway, smash
it with your Hammer and enter the door that has been closed for so long.
|
 Fall down into the main room. |
|
 Hit the rusty switch at long last to open the door. |
|
|
|
Time Block Room
- In this small room, play the Song of Time to move the Time Block across
the way if you haven't already. This will make another shortcut to get to
the upper level as well as reveal a rusty switch across the way. Jump over
there and use your Hammer on it to release the Goron below. Jump down and
talk with him to learn that there's a statue in the starting room. Be sure to snag the Small Key before
you go.
- Climb back up the ledge using the Time Block and go through the door.
|
|
 Play the Song of Time to move the Time Block. |
|
 Hit the rusty switch to release the Goron. |
|
 "Go kill the statues in the entrance room." |
|
 Climb back up via the Time Block. |
|

|
Invisible Fire Wall Maze
- The first Goron you saved said that you needed to find a way to make the
"pillar in the ceiling" come down. In this main room with all the invisible
fire walls, get on top of that giant platform that goes straight through the
floor and use your Hammer. Fall through the hole it reveals to be taken all
the way back to the room where you first met Darunia. This will make a path
to get to the Boss Room! Unfortunately, we don't have the Boss Key yet...
Leave the room.
Entrance Room
- Now that we're back in the entrance room, you should be able to quickly
find the statue that the Goron from a moment ago was talking about. Go down
and stand on either the left or right side and pound away at it repeatedly.
Go through the locked door that's revealed.
|
|
Torch Slug Hallway
- This small room is filled with Fire Keese and Torch Slugs. Kill the Fire
Keese first with your sword, then use your new Hammer to flip the Torch
Slugs harmlessly over, leaving them defenseless. After they've all been
defeated, go through the door.
Second Tile Room
- This small room has more flying Tiles and a Like Like. Kill them all and
snag the Gold Skulltula, then head through the door on the left.
Second Flare Dancer Room
- There's another Flare Dancer in this room. Now that we have the Megaton
Hammer, this is made much easier. Simply smash the ground to remove it from its
flaming body, then chase it down (or use the Hookshot) and slash it with your
sword. Kill it just like you did the
other one to make a small chest appear containing Bombs. Enter the next door
(the one on the right).
Boss Key Hallway
- In this small hallway, smash the rusty switch and speak with the Goron
to get a confirmation that it is indeed "Boss Time." Open the giant chest to
get the Boss Key. Leave through the last remaining door.
Entrance Room
- There's nothing left to do but go tackle the boss. Head to the room
where you saw Darunia and you should have the pillar shoved into the lava,
making a platform for you to jump across to. If you didn't do that, it's up
in the giant crescent shaped room with all the invisible fire walls,
awaiting you to pound it with your hammer.
- Anyway, before tackling the boss, if you want a Fairy in a bottle,
there's one on the ledge to the right in a jar. Enter the Boss Room.
|
 Use your Hammer to flip them over! |
|
 Be sure to snag the Skulltula in this room. |
|
|
Skulltula: #62 |
Fire Temple (Future) |
|
Requires: Megaton Hammer
- On the wall, patiently awaiting you. |
|
|
 "Go help Darunia!" |
|
 The Boss Key at long last! |
|
|
 You can jump across to the Boss Room now. |
|
|
|
|
- As you enter the boss room, jump across to the platform onto the main
one. You'll witness a short cutscene where the platform behind you lowers
into the lava, leaving you trapped here alone. The flaming pit in the center
will rustle and Volvagia will pop out.
- Too bad it looks like a worm...
|
|
|
Temple Boss:
Subterranean Lava Dragon,
Volvagia |
Fire Temple (Future) |
|
Threat:
Navi:
"Volvagia
It's the Boss of the Fire Temple,
revived by the Evil King. I don't
know its weak point..." |
|
Attacks:
 Contact (on ground).
 Slash.
Contact (in air).
  Fiery Breath.
 Rocks.
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 Stand in the center when it flies around the room. |
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 Avoid the shadows when rocks fall from the ceiling. |
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 You can climb down the sides to avoid damage. |
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- Wow, thanks Navi for that incredible advice... This worm-like oblong
dragon has you trapped on a hexagon shaped platform surrounded
by lava. Should you fall in, don't worry, cause you can climb up
the sides and back onto the main platform. Should the need
arise, you can actually climb off to the side on purpose to
avoid being attacked by any of his moves. All its attacks are
somewhat awkward to avoid and they all do a great deal more
damage than the other bosses you've faced thus far.
- Volvagia has three main attacks it cycles through
somewhat randomly. The first is flying up to the ceiling and
bumping against it, causing flaming rocks to fall down.
Generally, they fall where you were standing when he first went
up to the ceiling, so going to the opposite side of the arena
usually fixes that problem. In either case, run away from
shadows.
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 Wait by the flaming holes. |
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 If he pops out... |
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 ...he'll blow fire at you... |
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- The second attack is to come out of the lava and fly around the arena,
trying to breathe fire at you. While this does loads of damage
and knocks you over (potentially into the lava below) it's
easily avoided by simply standing next to the hole he originally
comes out of; the reason being, because he doesn't have a very
tight turn radius and he's too stupid to simply back up.
Alternatively, you can run around like a chicken with your head
cut off, circling the area, or just Z target him and use your
shield. Standing still is easier in my opinion. =)
- His third attack is to stick his head out and lean over the edge,
pausing a moment before breathing fire or smacking you if you're
close enough. This is your chance to teach him a lesson. Each
time he does this, run over and smack him in the head with your
Hammer. This will stun him and give you the opportunity to slash
away with your sword.
- As he takes more damage, he'll stall more in his appearance out of the
nine lava holes, trying to trick you into running to different
ones. It's pretty easy to keep track of though, simply because
he'll have two in a row that are fake, then the third one is
him. The best method is to simply stand near the middle and run
towards the last one. Because lava doesn't hurt you immediately
to walk on it now, feel free to walk over the holes themselves.
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 ...or smack you... |
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 Use your hammer first! |
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 Then your sword! |
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Summary:
- Run up to it when it pops out of the lava, but not too close. If it's
just sitting there, smack its head with your Hammer to stun it, then slash away.
- If it goes up to the ceiling and makes rocks fall down, avoid the
shadows.
- When it flies around, trying to breathe fire at you, just get inside the
circle because it doesn't turn very fast.
- If you fall into the lava below, or just want to avoid damage (such as
the rocks falling from the ceiling) you can climb on the sides of the main
platform and wait there for a good time to climb back up.
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- After several hits, it'll grab it's head and scream as it goes back into
the lava, only to emerge to fly around as it burns from the inside out and
it's skeleton falls to the ground disintigrating.
- The triumphant music will announce the appearance of the blue
teleporting light. Make sure you snag the Heart Container before you go
though!
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 Don't forget the Heart Container! |
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