Chapter 7 - Level 6: The Dragon
This part of the walkthrough covers getting to and completing the next dungeon, the Dragon.


The Legend of Zelda - Site Walkthrough

Chapter 1 - The Gathering
Chapter 2 - Level 1: The Eagle
Chapter 3 - Level 2: The Moon
Chapter 4 - Level 3: The Manji
Chapter 5 - Level 4: The Snake
Chapter 6 - Level 5: The Lizard
 Chapter 7 - Level 6: The Dragon 
 7.1 Getting to Level 6
 7.2 The Dragon
Chapter 8 - Level 7: The Demon
Chapter 9 - Level 8: The Lion
Chapter 10 - The Entrance to Death

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7.1 Getting To Level 6
Total Life

 
  - There's nothing left to do in the overworld, as we've already gotten most everything we can. Using the Power Bracelet, you can quickly warp over to the next dungeon. From the start screen, head right two screens and push the left block up to reveal a staircase. Once inside, take the center staircase, as that warps you closest to the next destination.
  - The Potion shop is directly under the screen where we warped from. Place a bomb against the north wall in between the two staircases and it'll blow open a cave. I'd recommend picking up a red potion no matter how good at this game you are, as this dungeon is extremely challenging.



7.2 The Dragon
Total Life

 
New
Enemies
:
New
Items
:
W I Z Z R O B E
There are two types of Wizzrobes. Orange Wizzrobes will appear in a random spot in the room, shoot a beam at you, then disappear. Blue Wizzrobes do not disappear, but take many more hits to defeat.
M A G I C   W A N D
The Magic Wand is sort of like the Bow, only instead, the Magic Wand does not require rupees for it's use, plus it's just as strong, so there's no downside.


Statue
x 12



This is the entrance. Not much to do here, so head right.



Wizzrobe
x 5



In this room you’ll encounter the orange Wizzrobe, a new enemy that will appear very often in this dungeon. They teleport around the room and fire beams that you can block if you have the Magical Shield. Kill them all and a key will appear. Head back to the entrance room and unlock the door that was previously locked. Head left twice.



Wizzrobe
x 4



There is a trick to defeating the Wizzrobes in this room. If you kill one specific Wizzrobe the rest will disappear as well. Sadly, it is impossible to distinguish this one from the others. Kell them if you wish and head up.



Zol
x 5



There are some Zols in this room. Kill them all, grab the Compass and head up.



Keese
x 8
Statue
x 4


There are Stone Statues in this room along with a few Keese. Kill all the Keese for a key to appear. Grab the key and head up.



Bladetrap
x 6



There's not much to this room. Just run straight through and you should have no trouble.



Orange Wizzrobe
x 2
Blue Wizzrobe
x 2
Like Like
x 3
Bubble
x 1
This room will give you a lot of trouble if you don't have the Magical Sword, the Magical Shield, and the Blue Ring. You'll be locked in with no way out. Kill all the enemies, excluding the Bubble, then push the left block and the doors will open up. Head up.



Orange Wizzrobe
x 2
Blue Wizzrobe
x 3


You don't have to kill the enemies in this room, and it would be difficult to, but if you do, 5 rupees appear. The right wall can be bombed for a shortcut. Do that if you want, but you'll miss an item along the way. Head up.



Gleeok Heads
x 3


Gleeok will be the miniboss of this dungeon. This time, with three heads instead of two. Slice off all his heads and head right.



Like Like
x 2
Zol
x 2
Bubble
x 2

There's plenty of enemies in this room. Kill all of them for the Dungeon Map. Use one of your keys to head up.



Orange Wizzrobe
x 2
Blue Wizzrobe
x 3


Kill all of the Wizzrobes, push the left block, and enter the Secret Passage that appears.



Keese
x 4



Head over to the Magic Wand on the other side. This rod will shoot out a beam, just like the Wizzrobes do. It's just as strong as the bow, but you don't have to pay to use it! You should have at least one key right now. If so, head out of this passage and down two, skipping the next room in the walkthrough. If not, head out of this passage, down one and right one.



Orange Wizzrobe
x 3



IF YOU DON'T HAVE A KEY

The key is just lying in the center of the room. Grab it while avoiding the Wizzrobes and head left once and down once.



Orange Wizzrobe
x 2
Blue Wizzrobe
x 3


The wall to the left can be bombed, or it already is if you decided to take the shortcut. Grab the key in the center of the room and head down.



Vire
x 3



Now that you have the Magical Sword, Vires will no longer split into Keese when you hit them! Kill all the Vires to open the door to the right.



Orange Wizzrobe
x 2
Blue Wizzrobe
x 2
Like Like
x 3
Bubble
x 1
Kill all of the many enemies in this room, push the block, and enter the staircase.



Keese
x 4



Well, not much to this room. Walk down the stairs, to the right side, and up the stairs.



Zol
x 2
Like Like
x 2
Bubble
x 2

None of these enemies need to be killed, and there's no reward for doing so, so head down.



Vire
x 3
Bubble
x 2


Kill all of the Vires for a key, and try to avoid those pesky Bubbles. Head left.



Orange Wizzrobe
x 2
Blue Wizzrobe
x 2
Bladetrap
x 6

Avoid the Blade Traps and the Wizrobes. Use your key on the north door and enter it.



Gohma
"Aim at the Eyes of Gohma."
-Wise Old Man
Gohma is a very easy boss, as she only takes one hit to kill.

Gohma will close her eyes and shoot fireballs at you. Eventually she will open her eye for a short window of time, giving you an opportunity to fire an arrow at her. After you hit Gohma once, she will die, so grab your Heart container and head up.



Stone Statue
x 4



Run up and grab the Triforce. There are only two more to go!



The Legend of Zelda - Site Walkthrough

Chapter 1 - The Gathering
Chapter 2 - Level 1: The Eagle
Chapter 3 - Level 2: The Moon
Chapter 4 - Level 3: The Manji
Chapter 5 - Level 4: The Snake
Chapter 6 - Level 5: The Lizard
 Chapter 7 - Level 6: The Dragon 
 6.1 Getting to Level 6
 6.2 The Dragon
Chapter 8 - Level 7: The Demon
Chapter 9 - Level 8: The Lion
Chapter 10 - The Entrance to Death

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