The Legend of Zelda Strategy Guides
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| Game | The Legend of Zelda |
| Publisher | Million Publications |
| Author | Hard Studio |
| Release Date | May 5th, 1986 |
| Cost | ¥300 (yen) |
| Length | 80 Pages |
| Page Size | 11 x 18 Centimeters |
| ISBN | 978-4-88672-201-0 9784886722010 4-88672-201-6 |
| ZD Rating: A-
A colorful guide with great cover artwork that is very nice to flip through.
Unique artwork for every single enemy, boss, item, character, and dungeon symbol.
An awesome overworld guide splits up the large map into 4x4 segments and has Detailed information on each of these blocks of screens.
Screen-by-screen analysis, with a screenshot, the number of enemies in each room, a small mini-map, spoils to be found, and a short description.
Guide covers dungeons 1-6 in full depth, while it just briefly touches on dungeons 7-9.
No guide provided for the 2nd Quest.
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| Game | The Legend of Zelda |
| Publisher | Nova Publishers |
| Author | Famikonfaitazu |
| Release Date | May 15th, 1986 |
| Cost | ¥650 (yen) |
| Length | 80 Pages |
| Page Size | 14 x 19 Centimeters |
| ISBN | 978-4-405-06068-5 9784405060685 4-405-06068-1 |
| ZD Rating: A-
A colorful guide with great cover artwork that is very nice to flip through.
Some sweet, high-quality exclusive artwork of the enemies, characters, and items in the game.
A huge fold-out artistic looking overworld map that showcases every dungeon, secret rupee location, and all the shops.
Great appendices for all the items, enemies, and even for heart containers, warp portals, and other secrets.
Covers the first 6 dungeons in full depth, while giving more brief guides for dungeons 7-9.
No information on the 2nd Quest.
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| Game | The Legend of Zelda Adventure of Link |
| Publisher | M. Arakawa |
| Published By | Nintendo of America |
| Release Date | 1991 |
| Cost | $15.00 |
| Length | 176 Pages |
| Page Size | 21 x 26 Centimeters |
| ASIN | B000FG9P6E |
| ZD Rating: B+
Complete overworld and dungeon maps for both quests of the Legend of Zelda.
Locations of all items, secret rupee locations, shops, and more for both quests.
Adventure of Link overworld segments showcase where all secrets are located inlcuding 1-up's, magic containers, heart containers, and more.
Quality dungeon maps for Adventure of Link, showing all key, fairy, and boss locations.
It is a Game Atlas, so it covers maps almost exclusively. There is very little text or description of anything in the game.
Only 24 pages are dedicated to the Legend of Zelda series, as the guide covers other NES titles such as Super Mario Bros., Mega Man, Castlevania, etc...
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Zelda II: The Adventure of Link Strategy Guides
The Adventure of Link - Futabasha

Not Available |
Publisher: Futabasha
Length: 96 Pages
Code: ISBN 4-575-15075-4
~Pros~: Some artwork from the original game manual, but there is also
plent of exclusive enemy and boss artwork to be found.
~Cons~: Overall it is pretty solid and one of the better Japanese guides,
but it could have been a bit longer.
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The Adventure of Link - Kodansya

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Publisher: Kodansya
Length: 66 Pages
Code: ISBN 4-06-102320-9
~Pros~: Full color in-game maps including two page world map with all
towns, palaces, caves, and secrets labeled. Tons of screenshots and an
assortment of artwork. Lots of tips and hints.
~Cons~: Guide only covers the first 6 Palaces. No coverage of the Great
Palace.
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The Adventure of Link - Dai Nippon Printing

Not Available |
Publisher: Dai Nippon Printing
Length: 80 Pages
Code: ISBN 4-576-87027-0
~Pros~: Tons of exclusive artwork for specific enemies and bosses. Huge
foldout map that shows off East and West Hyrule, along with every single
secret location. Fold out dungeon maps for most dungeons.
~Cons~: No map for the Great Palace.
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The Adventure of Link - JICC

Not Available |
Publisher: JICC
Length: 64 Pages
Code: ISBN 4-88063-175-2
~Pros~: A decent number of screenshots and it is very easy to follow.
~Cons~: Very little artwork, very generic look maps, and the guide is
rather short.
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A Link to the Past - ASCII

Not Available |
Publisher: ASCII
Length: 128 Pages
Code: T1063596140702
~Pros~: Lots of screenshots and images. A very unique speed guide with
time stamps at the end.
~Cons~: The main guide is in color, but the maps and extra areas are all
in black and white.
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A Link to the Past - Studio Hard

Not Available |
Publisher: Studio Hard
Length: 256 Pages
Code: T1063902010781
~Pros~: Lots of screenshots, maps, and some fun looking artwork. A rather
lengthy guide with great appendices and even a question and answer section
at the end of the guide.
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A Link to the Past Keibunsha

Not Available |
Publisher: Kodansya
Length: 160 Pages
Code: T1063552250889
~Pros~: Covers the first three Zelda games. Has several apendecis for
multiple games. Full blown 17 page comic in the middle of the guide.
~Cons~: Only partially in color. Most confusing and unorganized strategy
guide I've ever seen.
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A Link to the Past - Shogakukan (Part 1)

Not Available |
Publisher: Shogakukan
Length: 150 Pages
Code: ISBN 4-09-104193-0
~Pros~: Detailed guide with lots of pictures. Interviews with the game
developers. Section about the official Japanese commercial. Several pieces
of original artwork/
~Cons~: Incomplete guide, only covers half the game. Lots of artwork that
has nothing to do with Zelda.
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A Link to the Past - Shogakukan (Part 2)

Not Available |
Publisher: Shogakukan
Length: 182 Pages
Code: ISBN 4-09-104194-0
~Pros~: Amazing enemy appendix with complete damage chart listing every
enemy and weapon that can be used. Several exclusive pieces of artwork.
~Cons~: Incomplete guide, only covers second half of the game. Lots of
artwork that has nothing to do with Zelda.
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A Link to the Past - Keibunsha

Not Available |
Publisher: Keibunsha
Length: 95 Pages
Code: ISBN 4-7669-0742-6
~Pros~: Nice color guide for the Light World and two dungeons of the Dark
World. Plenty of maps, some official artwork, and a nice item appendix. Nice
Question and Answer section near the back.
~Cons~: The guide only summarizes many of the Dark World Dungeons and
doesn't cover Turtle Rock, Ganon's Tower, and the Finall boss at all. A
portion of the guide is in black and white.
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A Link to the Past - Futabasha

Not Available |
Publisher: Futabasha
Length: 208 Pages
Code: ISBN 4-575-28155-7
~Pros~: Lenghty guide with detailed descriptions and compelte in-game
maps of all the dungeons. Complete enemy appendix. Lots of official artwork
of items and some of the characters.
~Cons~: Some English writing and has lots of spelling errors. Guide does
not cover second battle with Agahnim or final battle with Ganon.
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A Link to the Past - JICC (Part 1)

Not Available |
Publisher: Hippon Super
Length: 79 Pages
Code: ISBN 4-7966-0260-7
~Pros~: Four full pages of story right at the beginning of the guide.
~Cons~: Very few maps, and the ones that are there are just select screen
maps. Doesn't cover second half of the game very well, and the guide ends
before Turtle Rock.
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A Link to the Past - JICC (Part 2)

Not Available |
Publisher: JICC
Length: 127 Pages
Code: ISBN 4-7966-0289-5
~Pros~: Large maps and screenshots. Includes 8 pages of Zelda fan artwork
at the back of the guide..
~Cons~: Pictures overpower the text. There isn't much text at all in the
guide. There are much better alternatives to this guide.
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A Link to the Past - Continental Shobo

Not Available |
Publisher: Continental Shobo
Length: 176 Pages
Code: ISBN 4-8033-3874-4
~Pros~: Lot's of pictures and some nice exclusive maps that look really
nice. There are nice appendices showing the enemies, bosses, and items.
~Cons~: The guide switches throughout, with some sections in color and
other sections in black and white.
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A Link to the Past - Nintendo (German)

Not Available |
Publisher: Nintendo
Length: 112 Pages
Code: NONE
~Pros~: The guide has tons of official artwork that is exclusive to the
Nintendo of Europe German guide. Plenty of text, nice maps, screenshots, and
appendices.
~Cons~: While it has tons of unique artwork, it doesn't have the majority
of artwork that appeared in the Nintendo of America version.
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A Link to the Past - Nintendo Player's Guide

Not Available |
Publisher: Nintendo
Length: 168 Pages
Code: NONE
~Pros~: There is a ton of official artwork to be found in the guide.
There is also a very indepth storyline analysis of the first three Zelda
games. Several complete appendices in the book.
~Cons~: A bit nitpicky, but most the enemies were not given any proper
names.
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A Link to the Past - Prima

Not Available |
Publisher: Prima
Length: 243 Pages
Code: ISBN 1-55958-204-9
~Pros~: Covers first three Zelda titles and has lots of text. Easy to
read with many titles and sub-titles throughout the guide.
~Cons~: No color at all. Lots of poor quality screenshots. Looks and
feels more like a standard book than a strategy guide.
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A Link to the Past - Prima Rerelease

Not Available |
Publisher: Prima
Length: 214 Pages
Code: ISBN 1-55958-204-9
~Pros~: A re-release of the previous Prima A Link to the Past guide. The
only difference is that this one now covers Link's Awakening and does not
cover the original Legend of Zelda and Adventure of Link.
~Cons~: No color at all. Lots of poor quality screenshots. Looks and
feels more like a standard book than a strategy guide.
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Link's Awakening - Shogakukan

Not Available |
Publisher: Shogakukan
Length: 128 Pages
Code: ISBN 4-09-102448-3
~Pros~: Complete guide with colorful official artwork for all the items.
Coordinated maps make it very easy to follow. Full appendix of all enemies.
Interviews with the game staff.
~Cons~: Only the first 15 pages are in color. The rest is black and
white.
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Link's Awakaneing - Futabasha

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Publisher: Futabasha
Length: 112 Pages
Code: ISBN 4-575-28241-3
~Pros~: Lots of screenshots and lots of maps. Some exclusive artwork made
for this particular guide. One of the better original Link's Awakening
Japanese guides.
~Cons~: Incomplete appendices. Only lists 22 of the 26 seashells.
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Link's Awakaneing - Keibunsha

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Publisher: Keibunsha
Length: 80 Pages
Code: T1063554170680
~Pros~: Straightforward guide with a decent amount of artwork. Large text
makes it easy to read.
~Cons~: Rather short guide that isn't very detailed. Pause game maps
instead of in-game maps. 33 color pages and then the rest are black and
white.
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Link's Awakening - Nintendo (German)

Not Available |
Publisher: Nintendo
Length: 112 Pages
Code: NONE
~Pros~: Much like the A Link to the Past German guide, this contains tons
of exclusive official artwork. Lots of colored artwork, maps, screens, and
plenty of text.
~Cons~: It's a near perfect guide, but there is plenty of artwork in the
Nintendo of America version that is left out in this Nintendo of Europe
version.
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Link's Awakening - Nintendo Player's Guide

Not Available |
Publisher: Nintendo
Length: 112 Pages
Code: NONE
~Pros~: There are tons of exclusive artwork for the items, characters,
and scenes. A great story summary of the first four Zelda titles. Complete
guide with usual appendices.
~Cons~: The guide is very short and not very detailed at times. It gets
the job done but could be much better.
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Link's Awakening Super Game Boy - Nintendo

Not Available |
Publisher: Nintendo
Length: 72 Pages
Code: ASIN: B000FTNAV2
~Pros~: A good amount of artwork for just a short guide. Large sized
quality screenshots are included.
~Cons~: There are only 8 pages dedicated to Link's Awakening with the
rest of the guide dedicated to other Game Boy games.
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Link's Awakening DX - T2 Publishing

Not Available |
Publisher: T2 Publishing
Length: 96 Pages
Code: ISBN 4-88749-018-6
~Pros~: Lots of maps and a full step by step walkthrough with maps. Great
appendices of enemies, seashells, hearts, photographs, and much more. Guide
also includes a bunch of official artwork.
~Cons~: None, second best guide after the Shogakukan guide.
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Link's Awakening DX - Futabasha

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Publisher: Futabasha
Length: 144 Pages
Code: ISBN 4-575-16153-5
~Pros~: Very detailed guide with a great format. Some official artwork is
scattered throughout the guide. There are a lot of appendices for the usual
collectible items. Large sized images that make the guide very easy to
follow.
~Cons~: Missing some official artwork.
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Link's Awakaneing DX - Takahashi Shoten

Not Available |
Publisher: Takahashi Shoten
Length: 96 Pages
Code: ISBN 4-471-36037-X
~Pros~: Straightforward step by step guide with lots of maps.
~Cons~: Very little text and not much in the form of artwork. Does not
stand out in comparison to its alternates.
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Link's Awakaneing DX - Shogakukan

Not Available |
Publisher: Shogakukan
Length: 112 Pages
Release: Feb 20th, 1999
Cost: 880 yen
Code: ISBN 4-09-102679-6
~Pros~: Awesome coordinated maps along with room by room analysis make it
the most simple guide available. Larger pages than alternative guides make
it easier to follow. Lot's of artwork and great appendices.
~Cons~: None, best Japanese Link's Awakening available.
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Link's Awakaneing DX - Suzuna Art Works

Not Available |
Publisher: Suzuna Art Works
Length: 112 Pages
Code: ISBN 4-576-99040-3
~Pros~: A very good guide with plenty of maps. One of the only Link's
Awakening guides that has official artwork for the bosses. Great guides for
the photographs, heart pieces, and seashells.
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Link's Awakening DX - Prima Games

Not Available |
Publisher: Prima Games
Length: 112 Pages
Code: ISBN0-7615-2240-9
~Pros~: Decent guide with a decent amount of official artwork. Very
spaced out with large screenshots and simple text. Nice appendices for the
enemies, heart pieaces, and seashells.
~Cons~: At 112 pages, it is shorter than most of Prima's future guides.
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Ocarina of Time - Shogakukan

Not Available |
Publisher: Shogakukan
Length: 160 Pages
Code: ISBN 4-09-102660-5
~Pros~: Some sweet looking maps and tons of artwork and game models.
~Cons~: Strange format with the dungeon portions being isolated from the
rest of the quest. It could be longer and more descriptive.
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Ocarina of Time - Axela

Not Available |
Publisher: Axela
Length: 144 Pages
Code: ISBN 4-87300-009-2
~Pros~: A decent step by step guide that gets the job done. Lots of
official artwork near the beginning of the guide.
~Cons~: It is not overly lengthy and some sections could use more detail.
Does not have full lists in the back for all collectibles. There are much
better alternatives.
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Ocarina of Time - KK Bestsellers

Not Available |
Publisher: KK Bestsellers
Length: 80 Pages
Release: Dec 21, 1998
Price: 900 yen
Code: ISBN 4-584-16091-0
~Pros~: 42 cut-out cards at the beginning of the guide, showing artwork
of Link along with items and characters. Somewhat like trading cards.
~Cons~: It is a rather short guide and has very little text. While it
looks decent, it's certainly one of the weaker Japanese guides.
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Ocarina of Time - Gakken

Not Available |
Publisher: Gakken
Length: 146 Pages
Code: ISBN 4-05-602058-2
~Pros~: A nice 3-column system with plenty of screen shots. There are a
ton of nice quality maps and some official artwork.
~Cons~: There are longer, more detailed guides out there. Nothing stands
out too much about this guide.
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Ocarina of Time - Takahashi Shoten

Not Available |
Publisher: Takahashi Shoten
Length: 240 Pages
Code: ISBN 4-471-36036-1
~Pros~: Some nice artwork, nice maps, and nice appendices. An above
average guide overall. It even has a section with music tablature for some
of the songs.
~Cons~: Many pages are almost entirely made of text with very little
screenshots.
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Ocarina of Time - T2 Publishing

Not Available |
Publisher: T2 Publishing
Length: 192 Pages
Code: ISBN 4-88749-020-8
~Pros~: Lot's of screenshots, nice artwork, and nice maps. 40 pages of
appendices at the end of the book.
~Cons~: It's hard to find much wrong with this guide, but nothing really
stands out either.
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Ocarina of Time - ASCII

Not Available |
Publisher: ASCII
Length: 288 Pages
Code: ISBN 4-7572-0396-9
~Pros~: Some sweet 3-D maps of the dungeons. The most comprehensive guide
for Ocarina of Time with tons of text. There is also a several page
interview with Shigeru Miyamoto at the end of the guide.
~Cons~: While the 3-D maps are great, some of them make it hard to tell
where certain things are.
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Ocarina of Time - Media Factory

Not Available |
Publisher: Media Factory
Length: 196 Pages
Code: ISBN 4-88991-698-9
~Pros~: Lots of a screenshots and nice appendices for the gold skulltulas
and the heart pieces.
~Cons~: The maps are very poorly done as they are just made up of
straight lines without much emphasis on detail.
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Ocarina of Time - Kodansha

Not Available |
Publisher: Kodansha
Length: 152 Pages
Code: ISBN 4-06-343141-X
~Pros~: A decent Japanese guide with lots of more uncommon artwork and
some maps. It has a nice foldout overworld map at the beginning of the
guide.
~Cons~: Last few pages of the guide are done in black and white. It's a
decent guide but there are better alternatives.
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Ocarina of Time - NTT Publishing

Not Available |
Publisher: NTT Publishing
Length: 192 Pages
Code: ISBN 4-7571-8033-0
~Pros~: Decent guide that gets the job done. There is plenty of
screenshots, some artwork, and nice appendices.
~Cons~: There are much better alternatives out there. The screenshot
thumbnails are very tiny, making it hard to see what it is showing at times.
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Ocarina of Time - Brady Games

Not Available |
Publisher: Brady Games
Length: 144 Pages
Code: ISBN 1-56686-808-4
~Pros~: Decent guide that gets the job done, but much better
alternatives.
~Cons~: Lot's of dead space in the guide. The guide has large text and
large images, which makes each page not nearly as descriptive. Strange
background images on each page make some pages hard to read.
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Ocarina of Time - Nintendo Power

Not Available |
Publisher: Nintendo Power
Length: 128 Pages
Code: ASIN: B0009P75HM
~Pros~: The official English Nintendo guide. It has tons of official
artwork and some nice looking maps. There is a nice few opening pages about
the Zelda series as a whole.
~Cons~: While still better than the Prima Games alternative, it doesn't
have very elaborate text for many parts of the guide.
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Ocarina of Time - Versus Books

Not Available |
Publisher: Versus Books
Length: 154 Pages
Code: ASIN B002HO3TNM
~Pros~: The best of the English based Ocarina of Time guides. This guide
maximizes the use of the space with tons of text and screenshots. The maps
are top notch and there is also plenty of artwork to go along. Terrific
appendixes for skulltulas, heart pieces, and more.
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Ocarina of Time - Prima Games

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Publisher: Prima Games
Length: 142 Pages
Code: ISBN0-7615-0920-8
~Pros~: Lots of screenshots and complete text based appendices for all
the collectibles. A small tear out poster with all the Ocarina Songs.
~Cons~: Very primitive colorless maps. A great guide, but there are
better English alternatives.
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Ocarina of Time - Prima GameStop

Not Available |
Publisher: Prima Games
Length: 142 Pages
Code: NONE
~Pros~: Completely identical to the original Prima Games guide released
for the game. It was redistributed for free, for those who pre-ordered The
Wind Waker from GameStop and got a copy of the Gamecube re-release of
Ocarina of Time.
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Ocarina of Time MQ - Softbank Publishing

Not Available |
Publisher: Softbank Publishing
Length: 144 Pages
Code: ISBN 4-7973-2318-3
~Pros~: One of the very few (perhaps only) guide available that covers
the Master Quest edition of Ocarina of Time.
~Cons~: It's a decent guide, but could be much better. Unfortunately
there aren't many guides to compete against this one.
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Majoras Mask - Gakken Mook

Not Available |
Publisher: Gakken Mook
Length: 162 Pages
Code: ISBN 4-8399-0401-4
~Pros~: Some artwork, some screenshots, and a hanful of maps. An overall
decent guide that covers much of the game.
~Cons~: Nothing stands out about this guide. It is longer than most
Japanese guides but there are better alternatives.
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Majoras Mask - Mainichi Communications

Not Available |
Publisher: Mainichi Communications
Length: 128 Pages
Code: ISBN 4-8399-0401-4
~Pros~: A small game poster was included. Screenshots for every single
item, mask, heart piece, and other collectibles. Lots of maps. 14 pages of
interviews with the game developers.
~Cons~: A decent guide but it is a bit short and could be more detailed
at points. Very little artwork.
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Majora's Mask - Dengeki

Not Available |
Publisher: Dengeki
Length: 96 Pages
Code: ISBN 4-8402-1562-6
~Pros~: Quick and straight to the point with a lot of colorful maps.
~Cons~: Not very detailed at all. The guide is not ordered like most
guides as it starts with guides for the four dungeons, then sections of the
overworld, and then collectibles. Not in order of play through.
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Majora's Mask - Shogakukan

Not Available |
Publisher: Shogakukan
Length: 160 Pages
Release: Mar 27th, 2000
Price: 1,000 yen
Code: ISBN 4-09-102848-9
~Pros~: Some cool maps with step by step guide analysis. There are a lot
of character models and official artwork thoughrout the guide.
~Cons~: Very poorly done appendices. There is no Bomber's Notebook and no
descriptions for the heart containers. Not very good in comparison to its
alternatives.
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Majora's Mask - T2 Publishing

Not Available |
Publisher: T2 Publishing
Length: 176 Pages
Code: ISBN 4-88749-053-4
~Pros~: Main quest guide is nicely done with lots of text, maps, and
screenshots. A nice enemy appendix in the back with screenshots of each
enemy.
~Cons~: Some poorly done appendices with some of them just being one page
filled with short text and no pictures.
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Majora's Mask - EnterBrain

Not Available |
Publisher: EnterBrain
Length: 192 Pages
Code: ISBN 4-7577-0095-4
~Pros~: Very easy to follow two column format. Large sized screenshots
and decent maps found through most the guide.
~Cons~: Nothing overly special about this guide. It's very basic, textual
appendices, and there are just much better alternatives out there.
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Majora's Mask - Kodansha

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Publisher: Kodansha
Length: 146 Pages
Code: ISBN 4-06-313180-0
~Pros~: Tons of artwork, screenshots, and maps. Nice appendices for the
bomber's notebook and heart pieces.
~Cons~: One of the better Japanese guides out there for the game. It is
on the short end in terms of textual descriptions but is better than most
alternatives.
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Majora's Mask - Media Factory

Not Available |
Publisher: Media Factory
Length: 256 Pages
Code: ISBN 4-8401-0098-5
~Pros~: Great appendices throughout the guide. The longest and textually
most detailed guide out there. Nothing overly special but it gets the job
done.
~Cons~: Has lots of maps but they are very bland. The guide isn't as
interesting as others to just flip through the pages.
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Majora's Mask - Takahashi Shoten

Not Available |
Publisher: Takahashi Shoten
Length: 240 Pages
Code: ISBN 4-471-36060-4
~Pros~: Nice maps, complete appendices, and a very simple step-by-step
guide that is straight forward. At 240 pages it is the longest of all the
guides and certainly one of the best.
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Majora's Mask - NTT Publishing

Not Available |
Publisher: NTT Publishing
Length: 192 Pages
Code: ISBN 4-7571-8076-4
~Pros~: Colorful, lots of pictures, and plenty of artwork.
~Cons~: Very poorly done black and white maps. There are much better
alternatives. While it gets the job done, this is one of the weaker Japanese
guides for the game.
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Majora's Mask - Square Hennique

Not Available |
Publisher: Square Hennique
Length: 192 Pages
Release: Jun 29, 2000
Code: ISBN 4-7575-0279-6
~Pros~: Lot's of screenshots, artwork, maps, and nice appendices.
Everything you'd expect from a strategy guide.
~Cons~: One of the better Majora's Mask Japanese Guides, but nothing
stands out overly much from other quality guides.
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Majora's Mask - Prima Games

Not Available |
Publisher: Prima Games
Length: 152 Pages
Code: ISBN0-7615-3114-9
~Pros~: Some sweet maps, nice collection of artwork, and overall a
quality guide with nice appendixes to top it off.
~Cons~: Mot much bad to say about this one as it's one of the best, but
the Versus Books guide looks like a better alternative.
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Majora's Mask - Prima Games (Alternate)

Not Available |
Publisher: Prima Games
Length: 152 Pages
Code: ISBN0-7615-3378-8
~Pros~: This guide is identical to the standard Prima Games guide. The
only difference is that it was a later re-release and had an alternate
cover.
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Majora's Mask - Nintendo Power

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Publisher: Nintendo Power
Length: 136 Pages
Code: ISBN 1-930206-05-4
~Pros~: There is lots of artwork and character game models found
throughout the guide. There are also some nicely drawn maps for the various
areas.
~Cons~: The guide is quite short and much like most Nintendo Power guides
from Majora's Mask and onward, there are much better alternatives.
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Majora's Mask - Brady Games

Not Available |
Publisher: Brady Games
Length: 192 Pages
Code: ISBN0-7440-0012-2
~Pros~: Lot's of large artwork in the first portion of the guide. It's a
decent guide with some nice maps, boxes, and everything you'd expect in a
guide, but there are some better alternatives.
~Cons~: It is the longest of the Majora's Mask guides, but this is
because the content is very spaced out, with pages not optimized to use the
full size.
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Majora's Mask - Versus Books

Not Available |
Publisher: Versus Books
Length: 128 Pages
Code: ISBN0-9703473-6-7
~Pros~: Shortest of the English Majora's Mask guides, but one of the
best. Guide is very colorful, has some of the best maps, is very easy to
follow, and it has great appendecis for the Bomber's Notebook, heart pieces,
masks, and skulltula houses. Also includes a giant foldout poster for the
game.
~Cons~: At 128 pages, Ii is a bit short in length.
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Majora's Mask - Paragon

Not Available |
Publisher: Paragon
Length: 146 Pages
Code: NONE
~Pros~: Includes a 37-page text only guide for Ocarina of Time.
~Cons~: Completely in Black and White, no maps, screenshots are hard to
see what is going on. The Ocarina of Time section has really tiny font that
is hard to read. A rather terrible guide.
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Oracle of Seasons - EnterBrain

Not Available |
Publisher: EnterBrain
Length: 136 Pages
Code: ISBN 4-7577-0411-0
~Pros~: Nice maps along with some artwork and screenshots. Complete text
based appendices.
~Cons~: Nothing spectacular and there are far better alternatives.
Missing a ton of artwork and there is a lot of empty space within the guide.
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Oracle of Seasons - Shogakukan

Not Available |
Publisher: Shogakukan
Length: 128 Pages
Release: Mar 3rd, 2001
Price: 840 yen
Code: ISBN 4-09-102888-8
~Pros~: Lots of official artwork and some nice appendices. Straight
forward guide with room by room analysis for the dungeons. Better than
Perfect Guide counterpart.
~Cons~: Has lots of artwork but is still missing some of the official
artwork that was released for the game.
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Oracle of Ages - EnterBrain

Not Available |
Publisher: EnterBrain
Length: 152 Pages
Code: ISBN 4-7577-0410-0
~Pros~: Nice maps along with some artwork and screenshots. Complete text
based appendices.
~Cons~: Much like its Seasons counterpart, there is nothing spectacular
about the guide. There are much better Japanese and American guides
available.
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Oracle of Ages - Shogakukan

Not Available |
Publisher: Shogakukan
Length: 128 Pages
Release: Mar 3rd, 2001
Price: 840 yen
Code: ISBN 4-09-102887-X
~Pros~: Much likt its Seasons counterpart, this guide has lots of
official artwork and some nice appendices. Straight forward guide with room
by room analysis for the dungeons. Better than Perfect Guide counterpart.
~Cons~: Missing some of the official artwork that was released for the
game.
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Oracle of Seasons / Ages - Nintendo Dream

Not Available |
Publisher: Nintendo Dream
Length: 176 Pages
Code: ISBN 4-8399-0527-4
~Pros~: Nice overworld and dungeon maps. Guide is numbered step by step,
making it easy to follow. Several official artwork images throughout the
guide. A few pages dedicated to old Zelda games, including BS Zelda.
~Cons~: Nothing overly bad within this guide. It could be expanded just a
bit, as 176 pages is still a bit short for covering two games.
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Oracle of Seasons / Ages - Nintendo Power

Not Available |
Publisher: Nintendo Power
Length: 128 Pages
Code: ISBN 1-930206-10-0
~Pros~: A great guide with tons of official artwork. There is artwork for
almost every single character found in both Ages and Seasons. Nice linked
game and ring appendices.
~Cons~: At 128 pages for both full games, this guide is very short and
not very detailed at all. There are much better alternatives out there.
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Oracle of Seasons / Ages - Prima Games

Not Available |
Publisher: Prima Games
Length: 128 Pages
Code: ISBN0-7615-3621-3
~Pros~: A very indepth Oracle guide with tons of text. Has some of the
best appendixes, even covering more specific things such as soft soil, gasha
seed, old man, tree stump, overworld treasure chest locations, and more!
~Cons~: At 128 pages for both games it is a bit small, but still one of
the best Oracle guides out there.
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Oracle of Seasons / Ages - Brady Games

Not Available |
Publisher: Brady Games
Length: 192 Pages
Code: ISBN0-7440-0066-1
~Pros~:
Double-sided cover, with each side covering one game. A very indepth
textual guide with plenty of screenshots. It's extrmely easy to follow There
are basic looking maps that help you through the dungeons.
~Cons~: Very little official artwork. There is no guide for the linked-up
ending of the two games.
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Oracle of Seasons / Ages - Versus Books

Not Available |
Publisher: Versus Books
Length: 148 Pages
Code:
~Pros~:
Double-sided cover, with each side covering one game. There is a massive
foldout map in the middle, showing the overworlds.
~Cons~: While it is longer than the Prima Guide, it's large text and
boxes make it less detailed and informative. A great guide, but the Prima
one wins this battle..
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Link to the Past Four Swords - Nintendo Dream

Not Available |
Publisher: Nintendo Dream
Length: 144 Pages
Code: ISBN 4-8399-1086-3
~Pros~: Lots of new artwort for the Gameboy Re-release. Great maps, lots
of screenshots, and a nicely done heart piece appendix. Four Swords section
has nice artwork as well.
~Cons~: The guide could be more detailed. Runs through parts of the main
quest quickly.
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A Link to the Past Four Swords - EnterBrain

Not Available |
Publisher: EnterBrain
Length: 224 Pages
Code: ISBN 4-7577-1466-1
~Pros~: One of the longer guides that covers both games. Complete
listings of all enemies, items, heart pieces, and more. One of the better
guides for these guides.
~Cons~: Some pages look rather plain with just single maps covering the
full page.
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A Link to the Past Four Swords - Shogakukan

Not Available |
Publisher: Shogakukan
Length: 176 Pages
Release: Apr 18th, 2003
Price: 1,000 yen
Code: ISBN 4-09-106102-8
~Pros~: Straight forward guide with a ton of screenshots and maps. Nice
enemy appendix at the beginning of the guide. Four Swords portion includes
some great looking maps and some official artwork.
~Cons~: No official artwork used at all on the A Link to the Past side.
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A Link to the Past Four Swords - Prima Games

Not Available |
Publisher: Prima Games
Length: 192 Pages
Code: ISBN0-7615-4118-7
~Pros~: A great guide that divides pages into four colums. It easily
seperates the main quest with optional quest guides. Has a great Four Swords
multiplayer guide included as well. Some nice maps and plenty of new A Link
to the Past artwork.
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A Link to the Past Four Swords - Nintendo power

Not Available |
Publisher: Nintendo Power
Length: 128 Pages
Code: ISBN 1-930206-29-1
~Pros~: Has a very elaborate Four Swords Multiplayer guide, but the
standard A Link to the Past is short and very empty.
~Cons~: At 128 pages it is a very short guide and for strictly A Link to
the Past, there are better alternatives.
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The Wind Waker - Nintendo Dream

Not Available |
Publisher: Nintendo Dream
Length: 144 Pages
Code: ISBN 4-8399-0968-7
~Pros~: Much larger page sizes than a vast majority of Japanese guides.
Includes lots of artwork with a bunch of screenshots and some decent
appendices.
~Cons~: Actual main quest guide is short. Almost half of the book is
dedicated to the appendices. Could be a bit more detailed.
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The Wind Waker - Shueisha

Not Available |
Publisher: Shueisha
Length: 216 Pages
Code: ISBN 4-08-779218-8
~Pros~: Tons of official artwork throughout the guide as well as some
nice looking maps. There's a lot going on throughout the guide and it's just
nice to flip through. A pretty good guide that is better than most of the
other Japanese Wind Waker alternatives.
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The Wind Waker - EnterBrain

Not Available |
Publisher: EnterBrain
Length: 432 Pages
Code: ISBN 4-7577-1392-4
~Pros~: By far the longest of all the Wind Waker guide. Very simple and
very spaced out throughout the 400+ pages. Very easy to follow and easy to
read. Lots of maps including a foldout overworld map.
~Cons~: Some pages just seem empty since there is so much blank space
throughout the guide.
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The Wind Waker - Shogakukan

Not Available |
Publisher: Shogakukan
Length: 224 Pages
Release: Feb 3rd, 2003
Price: 1,000 yen
Code: ISBN 4-09-106091-9
~Pros~: The guide has some sweet looking third dimensional, full paged
maps as opposed to the standard top-down maps. Clean and basic, making it
very easy to follow.
~Cons~: Nice island appendix, but no direct heart pieces or treasure
charts section. Only found within island appendix.
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The Wind Waker - Dengeki Gamecube

View Gallery |
Publisher: Dengeki Gamecube
Length: 130 Pages
Code: None
~Pros~: Colorful, fun to look at, and it has most everything that you
need.
~Cons~: At 130 pages it is the shortest of the Japanese Wind Waker guides
and it shows in the lack of detail. It's not a terrible guide, but there are
better options.
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The Wind Waker - Prima Games

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Publisher: Prima Games
Length: 192 Pages
Code: ISBN0-7615-3960-3
~Pros~: Lots of artwork and some nice looking maps. The guide includes a
short Ocarina of Time guide at the end of the book.
~Cons~: A great all around guide but not as elaborate as its Brady Games
counterpart.
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The Wind Waker - Nintendo Power

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Publisher: Nintendo Power
Length: 128 Pages
Code: ISBN 1-930206-30-5
~Pros~: The official Nintendo Power guide. It does have some larger
screenshots and some official artwork.
~Cons~: Easily the worst of the three Wind Waker American guides. It's
very short in comparison to its Prima and Brady counterparts. Not for
extensive at all.
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The Wind Waker - Brady Games

View Gallery |
Publisher: Brady Games
Length: 272 Pages
Code: ISBN0-7440-0186-2
~Pros~: The best of the American Wind Waker guides. It has a bunch of
official artwork along with some beautifully drawn maps. Includes an awesome
island appendix at the back of the guide. The guide also includes a shrunk
down version of the Ocarina of Time Brady Games guide.
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The Wind Waker - Piggyback Mini Guide

Not Available |
Publisher: Piggyback
Length: 34 Pages
Code: None
~Pros~: More of an expanded instruction manual than a full guide. It
doesn't strive to be much and thus, doesn't disappoint.
~Cons~: It is not a full guide. There is not much continuity throughout
the guide. It is just tidbits of "how to" type material. A preview of
the full size Piggyback Guide.
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The Wind Waker - Piggyback

Not Available |
Publisher: Piggyback
Length: 197 Pages
Code: ISBN 1-903511-40-2
~Pros~: A very step-by-step guide that is easy to follow. Decent maps,
plenty of screenshots, high quality artwork, and very good appendices.
Printed on noticeably high quality paper.
~Cons~: This was an English guide that was only released in Europe. It is
a great guide, but is a tad shorter and less detailed than the Brady Games
guide.
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Collector's Edition - Nintendo Power

Not Available |
Publisher: Nintendo Power
Length: 160 Pages
ISBN 1930206-46-1
~Pros~: Amazing guide for the first two Zelda games with complete screen
by screen dungeon and overworld maps. Guided for Ocarina of Time and
Majora's Mask get the job done and have plenty of maps, screenshots, and
artwork.
~Cons~: N64 game guides are a bit appreviated.
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Four Swords Adventures - ASCII Media Works

Not Available |
Publisher: ASCII Media Works
Length: 192 Pages
Release: May 1st, 2004
Cost: 1,300 yen
ISBN 4-8402-2710-1
~Pros~: As always Media Works delivers marvelously. The guide is very
easy to follow and includes plenty of official artwork. Has a bunch of
screenshots, tons of text, and just about everything you'd ask for in a
guide for a game like this.
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Four Swords Adventures - Shogakukan

Not Available |
Publisher: Shogakukan
Length: 240 Pages
Release: May 11th, 2004
Price: 1,260 yen
ISBN 4-09-106158-3
~Pros~: Much like the Media Works and EnterBrain versions, this is a
top-notch guide that has everything you'd want. Tons of screens, artwork,
maps, and plenty of text. It's everything you'd need in a guide.
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Four Swords Adventures - Nintendo Dream

Not Available |
Publisher: Nintendo Dream
Length: 96 Pages
ISBN 4-8399-1507-5
~Pros~: Larger in page dimensions than standard Japanese guides. A
numbered step-by-step guide of the game. Large pages allow for lage maps.
~Cons~: A great guide overall but not upt to par with the Media Works
version. It's size is awkward when compared to other Japanese guides.
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Four Swords Adventures - EnterBrain

Not Available |
Publisher: EnterBrain
Length: 264 Pages
ISBN 4-7577-1882-9
~Pros~: Great appendices for enemies and items for both Four Swords
Adventures and Tetra's Trackers. There are tons of screensots and it is a
very easy to follow guide. This guide is really well done and is right there
with the Media Works version.
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Four Swords Adventures - Nintendo Power

Not Available |
Publisher: Nintendo Power
Length: 112 Pages
ISBN 1-930206-49-b
~Pros~: A great guide overall that has lots of screenshots, artwork, a
huge foldout map. Very easy to follow and looks like other Nintendo Power
guides of this time.
~Cons~: No other English third party guides were made so there is little
competition.
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The Minish Cap - EnterBrain

Not Available |
Publisher: EnterBrain
Length: 208 Pages
Code: ISBN 4-7577-2147-1
~Pros~: Another one of those 'gets-the-job-done' type guides. All the
basics are here.
~Cons~: There are much better alternatives. The guide is very bland
throughout and is not exciting to flip through. Lots of full pages with just
single small maps and lots of empty space.
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The Minish Cap - Nintendo Dream

Not Available |
Publisher: Nintendo Dream
Length: 128 Pages
Code: ISBN 4-8399-1685-3
~Pros~: Plenty of screenshots, maps, and some nice appendices. A decent
guide to flip through.
~Cons~: There are much better alternatives. It is much shorter than some
of the alternatives and there really isn't anything that makes this guide
stand out.
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The Minish Cap - ASCII Media Works

Not Available |
Publisher: ASCII Media Works
Length: 208 Pages
Release: Dec 18th, 2004
Cost: 1,200 yen
ISBN 4-8402-2949-X
~Pros~: This is a very well done guide with lots of screenshots, colorful
pages and artwork, and an easy to follow step-by-step guide. Full enemy,
kinstone, figurine, and heart piece appendices. The best of the Japanese
Minish Cap guides.
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The Minish Cap - Shogakukan

Not Available |
Publisher: Shogakukan
Length: 160 Pages
Release: Dec 16th, 2004
Price: 1,100 yen
ISBN: 4-09-106199-0
~Pros~: The official licensed Japanese guide for the game. It's not up to
par with the Media Works guide, but it does everything rather nicely.
~Cons~: It isn't as colorful or indepth as the Media Works version. It is
shorter than some of its other Japanese counterparts.
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The Minish Cap - Nintendo Power

Not Available |
Publisher: Nintendo Power
Length: 112 Pages
Code: ISBN 1-930206-56-9
~Pros~: Includes a nice fold out overworld map as well as a large
Twilight Princess Poster. Lots of large screenshots and decent maps.
~Cons~: Much like most Nintendo Power guides, the descriptions are
overshadowed by tons of screenshots. A short guide that could be more
descriptive.
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Twilight Princess - Shogakukan

Not Available |
Publisher: Shogakukan
Length: 192 Pages
Release: Feb 3rd, 2007
Price: 1,000 yen
ISBN 978-4-09-106352-6
~Pros~: The official Japanese Twilight Princess guide. It has a good
amount of artwork, basic maps, and a bunch of screenshots.
~Cons~: Not a very detailed guide and it's just not as good as some of
the other Japanese and English alternatives.
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Twilight Princess - EnterBrain

Not Available |
Publisher: EnterBrain
Length: 256 Pages
ISBN 978-4-7577-3390-9
~Pros~: A bit more detailed than its Shogakukan counterpart. Very simple
and easy to follow with decent appendices. Some really nice hand-drawn maps.
~Cons~: It gets the job done but there are much better English and
Japanese alternatives out there..
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Twilight Princess - ASCII Media Works

Not Available |
Publisher: ASCII Media Works
Length: 352 Pages
Release: Jan 31st, 2007
Cost: 1,300 yen
ISBN 978-4-8402-3772-7
~Pros~: Another amazing Media Works guide. Tons of maps, screenshots,
official artwork, and nice appendices for nearly everything in the game. The
guide includes a giant fold out poster of Link fighting an Iron Knuckle. It
is double sided with a huge overworld map. A Twilight Princess bookmark is
also included.
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Twilight Princess - Nintendo Dream

Not Available |
Publisher: Nintendo Dream
Length: 192 Pages
Release: Jan 31st, 2007
Price: 998 yen
ISBN 978-4-8399-2294-8
~Pros~: The guide certainly gets the job done, with plenty of
screenshots, maps, artwork, and nice appendices.
~Cons~: There are just much better alternatives. This is one of the
shortest of the Japanese Twilight Princess guides.
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Twilight Princess Gamecube - Prima Games

Not Available |
Publisher: Prima Games
Length: 432 Pages
ISBN 978-0-7615-5572-8
~Pros~: Almost identical to the Nintendo Wii version of the Prima Games
guide. As with the games themselves, the Wii version is the mirrored version
of this game and guide. That being said, the quality of the guide is
unaffected and it even comes with a large foldout overworld map..
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Twilight Princess Wii - Prima Games

Not Available |
Publisher: Prima Games
Length: 432 Pages
Code: ISBN0-7615-5571-4
~Pros~: A huge step forward for Prima Games with this guide as it is
truly fantastic. Very detailed guide highlighting everything in the main
quest, as well as all the side quests and small secrets. Completely makes
the Nintendo Power alternative obsolete.
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Twilight Princess - Collector's Edition

Not Available |
Publisher: Prima Games
Length: 432 Pages
ISBN 978-0-7615-5571-1
~Pros~: The hard cover collector's edition of the Prima Games guide. It
is identical to the standard version except for its leather looking hard
cover, gold foil pages, and a huge foldout cloth overworld map. The
overworld map highlights every heart piece, poe soul, golden bug, and
overworld treasure chest in the game.
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Twilight Princess - Nintendo Power

Not Available |
Publisher: Nintendo Power
Length: 192 Pages
ISBN 1-59812-004-2
~Pros~: A nice holographic front and back cover makes the guide look
great cosmetically. It has plenty of large screenshots and is a very
spacious guide.
~Cons~: While this was a huge step up for a Nintendo Power guide, the
Prima Games guide just blows this out of the water in quality, information,
detail, etc...
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Phantom Hourglass - ASCII Media Works

Not Available |
Publisher: ASCII Media Works
Length: 320 Pages
Release: Aug 11, 2007
Price: 950 yen
ISBN: 978-4-8402-3998-1
~Pros~: An amazing strategy guide with a ton of screenshots, maps,
artwork, and appendices. Includes an awesome Temple of the Ocean King guide,
along with an Ocean King Speed Guide.
~Cons~: Only a couple pages are dedicated to the mutliplayer mode, but
this is really nitpicking.
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Phantom Hourglass - EnterBrain

Not Available |
Publisher: EnterBrain
Length: 224 Pages
ISBN 978-4-7577-3712-9
~Pros~: Lots of fun and color filled maps. Some small official artwork
throughout the guide. Great enemy appendix with damage charts.
~Cons~: Decent guide but there are much better alternatives for Phantom
Hourglass. Guide could be lengthened with extra detail all across the board.
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Phantom Hourglass - Shogakukan

Not Available |
Publisher: Shogakukan
Length: 224 Pages
Release: Aug 9th, 2007
Price: 1,050 yen
ISBN 978-4-09-106379-3
~Pros~: The official Japanese guide. It gets the job done and has some
nice and simple maps, but nothing overly special.
~Cons~: The guide is perfectly fine, but there are just much better
alternatives that are more indepth with more maps, screenshots, and detailed
text.
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Phantom Hourglass - Nintendo Dream

Not Available |
Publisher: Nintendo Dream
Length: 352 Pages
ISBN 978-4-8399-2570-3
~Pros~: The best of the Phantom Hourglass Japanese guides. Very indepth
with tons of screenshots and amazing looking maps. Several piece of official
artwork, a huge multiplayer guide, and very well done appendices. There is
also a few pages summarizing the entire Zelda series.
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Phantom Hourglass - Prima Games

Not Available |
Publisher: Prima Games
Length: 336 Pages
ISBN 978-0-7615-5647-3
~Pros~: The only American Phantom Hourglass released guide. This guide
continues down the road of the Twilight Princess Prima Games guide. This
guide is very detailed with lots of screenshots and it includes every small
secret in the game. Lots of maps and some great appendices.
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Phantom Hourglass - Collector's Edition

Not Available |
Publisher: Prima Games
Length: 336 Pages
ISBN 978-0-7615-5647-3
~Pros~: The hard cover collector's edition of the Prima Games guide. It
is identical to the standard version except for its leather looking hard
cover, gold foil pages, and a huge foldout overworld map. The overworld map
highlights every heart container, collectible gem, treasure map, and frog
locations. There is also a prologue storyline booklet included.
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Spirit Tracks - Nintendo Dream

Not Available |
Publisher: Nintendo Dream
Length: 448 Pages
Release: May 2nd, 2010
Price: 1,260 yen
ISBN 978-4-8399-3482-8
~Pros~: A monstrous guide at 448 pages, this book has everything you'll
need to know about the single and multiplayer. Game models for almost every
single character and enemy found in the game. Several pages about the
history of the Zelda series, going game by game. A giant foldout map of the
overworld and all the secrets is included with the guide..
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Spirit Tracks - EnterBrain

Not Available |
Publisher: EnterBrain
Length: 352 Pages
ISBN 978-4-04-726360-4
~Pros~: Everything you'd need in a Strategy Guide.
~Cons~: A really good guide, but perhaps the worst of the four Japanese
Spirit Tracks guides. Could use more images throughout. The quality of
guides has risen so much with Spirit Tracks and while this guide is near
perfect, there are better alternatives.
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Spirit Tracks - ASCII Media Works

Not Available |
Publisher: ASCII Media Works
Length: 352 Pages
Release: Feb 5th, 2010
Price: 1,050 yen
ISBN 978-4-04-868407-1
~Pros~: Lots of pictures, very descriptive, and color coded throughout
the guide to break up the sections. This guide truly is amazing and one of
the best Zelda strategy guides ever released. Complete appendices with
pictures for all characters, enemies, items, and collectibles.
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Spirit Tracks- Shogakukan

Not Available |
Publisher: Shogakukan
Length: 304 Pages
Release: Feb 5th, 2010
Price: 1,050 yen
ISBN 978-4-09-227143-2
~Pros~: A near perfect strategy guide with tons of screenshots, artwork,
maps, and some nice appendices. Great step by step guide through the
dungeons.
~Cons~: It's an awesome guide but there are still some better Spirit
Tracks guides out there.
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Spirit Tracks - Prima Games

Not Available |
Publisher: Prima Games
Length: 320 Pages
ISBN 978-0-307-46593-1
~Pros~: The only American Spirit Tracks released guide. Much like the
Phantom Hourglass guide, this is a very good modern guide including every
minor secret and treasure chest. A nice cut out overworld map highlighing
everything there is to get. Lots of maps, screenshots, detailed text, and
decent appendices.
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Spirit Tracks - Collector's Edition

Not Available |
Publisher: Prima Games
Length: 320 Pages
ISBN 978-0-307-46594-8
~Pros~: The hard cover collector's edition of the Prima Games guide. It
is identical to the standard version except for its leather looking hard
cover, gold foil pages, and a huge foldout overworld map. The overworld map
looks and feels like an ancient scroll and it highlights all the spirit
tracks, rabbit locations, force gems, and station locations.
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