Skyward Sword Text Dump

Dumped by Locke for Zelda Dungeon

About This Dump

This dump was created using the NTSC version of Skyward Sword (PAL version is identical). The purpose of this dump is to provide an easy way of linking up information on Zelda Dungeon Wiki, as well as for quick lookup of exact quotes for specific key words or phrases.

version 1.1 - most/all text colors updated.
version 1.0 - links added. The dump is now fully operational, though there are a few more replaces to make and errors to fix.
version 0.5 - all replaces done, except those that will have to be done manually.
version 0.2 - most replaces for section 0-Common completed
version 0.1 - all quotes up, and some replaces completed
version 0.0 - some quotes up, formatted (under construction)

How to Use

ctrl+f is your friend. If you want to look for a key word or phrase, or if you know part of the quote, use ctrl+f to search the entire document.

An important feature of this dump is the ability to link directly to any specific quote. This is accomplished by right-clicking the link icon to the right of the desired quote, and copying the link address. Use this URL to link directly to that quote.

Table of Contents

001-Action

0-0Climb up
0-1Jump
0-2Drop down
0-3Let go
0-4Open
0-5Put down
0-6Throw
0-7Burrow
0-8Roll
0-10Move
0-11Grab
0-12Shoot
0-16Talk
0-17Examine
0-18Draw
0-20Blow
0-23Swim
0-24Leap
0-25Dash
0-26Get out
0-28Pick up
0-29Sit
0-30Stand
0-31Dig
0-34Break free
0-37Plant
0-38Catch
0-39Speed up
0-40Sailcloth
0-41Put away
0-42Emerge
0-43Insert
0-45Turn
0-46Push in
0-48Draw bow
0-52Swing
0-53Balance
0-54Jostle
0-56Sleep
0-57Drop
0-58Launch
0-59Read
0-60Whip
0-61Pull
0-62Drink
0-64Get in
0-65Fire
0-66Attack
0-67Fatal blow
0-68Jump down
0-69Strum
0-71Release
0-72Grab
0-73Ready stance
0-74Remove
0-75Ready sword
0-76Thrust sword
0-77Use
0-78Scoop
0-81Look
0-82Dowse
0-83Pilot
0-84Look down
0-85Dive
0-86Select
0-87Grab
0-88Move
0-89Accelerate
0-90Charge
0-91Lean
0-92Press
0-100Climb up
0-101Jump
0-102Drop down
0-103Let go
0-104Open
0-105Drop
0-106Throw
0-107Burrow
0-108Roll
0-110Move
0-111Grab
0-112Shoot
0-116Talk
0-117Examine
0-118Draw
0-120Blow
0-123Swim
0-124Leap
0-125Dash
0-126Get out
0-128Pick up
0-129Sit
0-130Stand
0-131Dig
0-134Break free
0-137Plant
0-138Catch
0-139Speed up
0-140Sailcloth
0-141Put away
0-142Emerge
0-143Insert
0-145Turn
0-146Align
0-148Draw bow
0-152Swing
0-153Balance
0-154Jostle
0-156Sleep
0-157Drop
0-158Launch
0-159Read
0-160Whip
0-161Pull
0-162Drink
0-164Get in
0-165Fire
0-166Attack
0-167Fatal blow
0-168Jump down
0-169Strum
0-171Release
0-172Grab
0-173Ready stance
0-174Remove
0-175Ready sword
0-176Thrust sword
0-177Use
0-178Scoop
0-181Look
0-182Dowse
0-183Pilot
0-184Look down
0-185Dive
0-186Select
0-187Grab
0-188Move
0-189Accelerate
0-190Charge
0-191Lean
0-192Press
0-200Lock on
0-201Dash
0-202Raise shield
0-204Shield bash
0-206Roll
0-207Dodge
0-209View surface
0-210Put away
0-213Center
0-214Back
0-215World map
0-216Zoom out
0-217Zoom in
0-218Scroll
0-219Current location
0-222Back
0-223Add beacon
0-224Remove beacon
0-225Rotate map
0-226Rotate map
0-231Get off
0-232Store
0-233Return
0-234Move
0-235View lock
0-236Reset position
0-237Cancel
0-238Stop
0-239Items
0-240Spin
0-241Done
0-242Reset panels
0-243Back
0-244Slow down
0-245Display
0-246Select floor
0-247Show island name
0-248Hide island name
0-249Ready cannon
0-250Stow cannon
0-251Sailcloth
0-252Return

002-System

1-0Zelda: Skyward Sword
1-1A story of Link and Zelda.
1-2Connect the Nunchuk to the Wii Remote.
Once you have connected the Nunchuk,
wait a few moments without touching
the Control Stick.
1-3Connect the Wii Remote and
Nunchuk to the Wii MotionPlus
accessory. Next, wait a few
moments without touching the
Control Stick.
1-6The Wii Remote battery charge
is running low. Please check the
HOME Menu.
1-7Communications with the Wii
Remote have been interrupted.
Reconnect the Wii Remote.
Press [A] without touching
the Control Stick.
1-8Now calibrating the Wii MotionPlus.
Place the Wii Remote on a flat surface.
1-9Point the Wii Remote at the screen, and
move [cursor] to the center.
1-10Press [A].
1-11Could not successfully complete
the calibration check.

Run the check again?

   Check   Don't check
1-14If you proceed without finishing
calibration, game controls may not
work properly. Continue without
finishing calibration?
   Continue   Retry check
1-16Would you like to view the Wii MotionPlus
instructional video?
   Yes   No
1-17There is not enough available space
in Wii system memory. Create 1 block of
free space either by moving data to an
SD Card or deleting data in the Wii
console's Data Management screen.
1-18There is not enough available space in
Wii system memory. Either move data to
an SD Card or delete data in the Wii
console's Data Management screen.
1-19Do you want to go to the Wii
console's Data Management
screen to edit data?
   Yes   No
1-20The file cannot be used because
the data is corrupted.

All data saved up to this point will
be lost. Create new save data?
   Yes   No
1-21The Wii system memory has been
damaged. Refer to the Wii Operations
Manual for details.
1-22Could not access Wii system memory.
Refer to the Wii Operations Manual
for details.
1-23An error occurred while accessing
Wii system memory. Refer to the
Wii Operations Manual for details.
1-25Creating save data. Please do not
touch the POWER Button or RESET.
1-26Save data for The Legend of Zelda:
Skyward Sword has been created.
1-27Save data could not be created.
Try again?
   Yes   No
1-28The save data is corrupted.
Save data will be restored.
1-29Restoring save data. Please do not
touch the POWER Button or RESET.
1-30Save data is restored.
1-31Creating save data again. Please do not
touch the POWER Button or RESET.
1-32New save data has been created.
1-33Saving in progress. Please do not
touch the POWER Button or RESET.
1-34Saved.
1-35[var]
   Save   Save and quit
   Cancel
1-36Are you sure you want to quit?
   Yes   No
1-37[var]
   Save   Save and quit
   To the sky   Cancel
1-38Do you want to return to the sky?
   Yes   No
1-40[var]
   Save   Save and quit
   Go outside   Cancel
1-41Leave the area?
   Leave   Stay
1-42Do you want to save your progress?
   Save   Save and quit
   Cancel
1-43You will not be able to save. Do you
want to begin your game anyway?
   Begin   Quit
1-44It is not possible to save. Continue
your adventure anyway?
   Continue   Quit
1-47You have conquered Hero Mode!
Congratulations! Do you want to create
a save just before the final battle?
   Save   Don't save
1-48Are you sure you want to return to the
title screen without saving?
   Don't save   Save
1-49You can play again in Hero Mode using
this save data. Do you want to
continue?
   Yes   No
1-50Your progress up to this point will be
deleted. Are you sure you want to play
Hero Mode?
   Bring it on   No, thanks
1-51Copying... Please do not touch the
POWER Button or RESET.
1-52Copying complete.
1-53Once overwritten, previous data
cannot be restored. Do you want
to copy to this quest log?
   Copy   Don't copy
1-55Deleting... Please do not touch the
POWER Button or RESET.
1-56Deleting complete.
1-57Once deleted, previous data cannot be
restored. Do you want to delete this
quest log?
   Delete   Don't delete
1-62Do you want to continue adventuring?
   Continue   Quit
1-63Do you want to continue adventuring?
   Continue   Quit
1-64Are you sure you want to quit?
   Quit   Cancel
1-70Link
1-71Quest Logs
1-72Your Name
1-73Select a file.
1-74Which quest log will you copy to?
1-75Enter your character's name.
1-76Do you want to start this quest?
1-77Really delete this?
1-78Go meet Zelda, who is waiting by the Statue of the
Goddess.
1-79Search for your missing Loftwing.
1-80Use the map to search near the waterfall
for your bird.
1-81Triumph in the Wing Ceremony race.
1-82Follow the mysterious girl who appeared in
your dream.
1-83Fly to the column of light and descend through
the clouds to the land below.
1-84Search for Zelda, who seems to have landed
safely.
1-85Go to Faron Woods and search for Zelda.
1-86Gather information on Zelda from the
Kikwis.
1-87Use the Slingshot to reach the temple where
Zelda is.
1-88Search for Zelda, who is somewhere in
Skyview Temple.
1-89Return the tablet to the Statue of the Goddess
in Skyloft.
1-90Travel to Eldin Province using the new
column of light.
1-91Search for Zelda in Eldin Province.
1-92Search for the key to the temple at Eldin Volcano.
1-93Use the completed key to open the door to the
temple at Eldin Volcano.
1-94Search for Zelda in the Earth Temple.
1-95Return the third tablet to the Statue of the
Goddess in Skyloft.
1-96Travel to Lanayru Province using the new
column of light.
1-97Search for Zelda in Lanayru Province.
1-98Look for an entrance to Lanayru Mining Facility.
1-99Travel through Lanayru Mining Facility to the
Temple of Time.
1-100Show your new harp to the old woman at the
Sealed Grounds.
1-101Respond to the event happening in the
Sealed Grounds.
1-102Find out more about the Ballad of the Goddess
in Skyloft.
1-103Unlock the mystery of the Ballad of the Goddess
told to you by the headmaster.
1-104Investigate the location the Light Tower has
illuminated.
1-105Follow the guidance of Farore's Courage to the
first Trial Gate.
1-106Use the Water Dragon's Scale to search
Faron Woods.
1-107Ask the Water Dragon about the sacred flame.
1-108Find some sacred water and take it to the
Water Dragon.
1-109Explore the area that opened up behind
the waterfall.
1-110Look for a sacred flame within the
Ancient Cistern.
1-111Travel to the Isle of Songs to learn the next song.
1-112Find and open the next Trial Gate with
Nayru's Wisdom.
1-113Use the Clawshots to investigate Lanayru Desert.
1-114Retrieve the sea chart from the Skipper's Retreat.
1-115Search for Skipper's ship at the Shipyard.
1-116Search for Skipper's ship at the
Pirate Stronghold.
1-117Use dowsing to find the old ship in
Lanayru Sand Sea.
1-118Search the Sandship for the sacred flame.
1-119Fly to the Isle of Songs to learn the third song.
1-120Find and open the next Trial Gate with
Din's Power.
1-121Use the Fireshield Earrings to explore new areas.
1-122Find a way to carry water to the peak of
Eldin Volcano.
1-123Transport the water basin to the wall of fire at the
peak of Eldin Volcano and enter the temple.
1-124Find the third sacred flame within the
Fire Sanctuary.
1-125Activate the Gate of Time with your
enhanced sword.
1-126Seal away the mysterious monster that has
appeared at the bottom of Sealed Grounds again.
1-127Hit the Gate of Time with a Skyward Strike
from your enhanced sword.
1-128Reunite with Zelda in the world of the past.
1-129Return to your own time to fulfill your promise
to Zelda.
1-130Search Skyloft for information about the
Triforce.
1-131Ask Instructor Owlan how to find Levias.
1-132Meet with Levias and ask about the Triforce.
1-133Ask the three dragons about the
Song of the Hero.
1-137Return to Levias to complete the
Song of the Hero.
1-138Find and open the next Trial Gate with the
Song of the Hero.
1-139Search for a second Stone of Trials.
1-140Enter the structure that has appeared underneath
the Isle of the Goddess.
1-141Search for the three parts of the Triforce
within Sky Keep.
1-142Chase after Ghirahim, who has abducted Zelda.
1-143Prevent Ghirahim from realizing his plan to
resurrect Demise.
1-144Defeat Ghirahim in the world of the past.
1-145Defeat the revived Demise in the world
of the past.
1-149Bird Riding
1-150Dungeon
1-151Boss Battle

003-ItemGet

2-0There's nothing useful in here!
2-1You really shouldn't open other people's
cupboards without permission...
2-2You got a Small Key!
This key will open a locked door. You can
only use it in this area.
2-3You got a Green Rupee! It's worth just
1 Rupee, so collect lots of them!
2-4You got a Blue Rupee! It's worth 5 Rupees.
Lucky find!
2-5You found a Blue Rupee! It's worth
5 Rupees. Better drop it in your wallet
for now.
2-6You got a Red Rupee! It's worth 20 Rupees.
Don't spend it all in one place!
2-7The Triforce is complete! With its power,
you have the ability to make Zelda's wish of
vanquishing Demise a reality.
2-8You got a heart! This item's life-giving
energy restores one heart of life.
2-9You got an arrow! You can reuse it
with your own bow, so there's no reason to
let it go to waste.
2-11You got 10 arrows! You can shoot these
with your bow. You have a limited supply,
so shoot carefully.
2-13You got a Practice Sword! Students
at the Knight Academy practice with these.
It looks like it has a fairly sharp blade!

Press [1] at any time to look at the items
you're carrying.
2-14You got the Goddess Sword!
This mysterious sword is bathed in
divine light.
2-15You got the Goddess Sword!
This mysterious sword is bathed in
divine light.

The memories of violent battles surge
within this sword when you raise it to
the sky. Your Skyward Strike is now
at maximum strength
!
2-18You got the True Master Sword back!
Now you can cut right through your
troubles like before! You can also talk to
Fi again.
2-22You got the Spirit Vessel!
This mysterious plant represents your
spirit, [Link].
2-24You got the Bow! Now you can hit targets
at a very long range. Arrows also do a lot
more damage than Deku Seeds.

Press [d-pad down] to center your aim anytime you
feel the aiming controls are out of
alignment
.
2-25You got the Clawshots! With this sacred
gift, you will be able to explore areas
that were previously unreachable!

Aim for special targets and vines, then fire
a claw on a chain that pulls you to the
place you have targeted!

Press [d-pad down] to center your aim anytime you
feel the aiming controls are out of
alignment
.
2-26You got your Clawshots back!
Now you can reach faraway spots again.
2-27You got the Bird Statuette!
It proves your victory today.
Wait till Zelda sees this!
2-31You got the Blessed Idol!
This carved wooden statue looks like it's
supposed to inspire gratitude. It also looks
like the stone statue on the upper floor.
2-32You got the Mysterious Crystals!
This mass is made up of faintly glowing
square crystals. Several are missing.
2-33You got the Squid Carving!
It's a squid-shaped statue studded with
intriguing suction cups.
2-34You got the first piece of the key!
Find all five pieces to complete the key
that opens the door leading into the
temple. Find the other four pieces!
2-35You got the second piece of the key!
Collect all five pieces to complete the key
that opens the temple door. Now you
have to find the other three pieces!
2-36You got the third piece of the key!
Collect all five pieces to complete the key
that opens the temple door. Now go find
the other two pieces!
2-37You got the fourth piece of the key!
Collect all five pieces to complete the key
that opens the temple door. Find that
last piece!
2-38You got the last piece of the key!
Now you can open the temple door.


Hurry back to the summit and open the
door to the temple so you can continue
your search for Zelda, who has been
taken into the depths of the temple!
2-39You got the Golden Carving!
This strangely shaped gold sculpture is
covered in mysterious patterns.
2-40You got the Dragon Sculpture!
It is a carving of a coiled dragon made
out of dazzling gold.
2-41You got the Ancient Circuit!
It is made of shining gold. It also looks like
it may be a part from...something.
The surface is inlaid with circuitry.
2-42You got a Silver Rupee! It's worth a
whopping 100 Rupees! You must feel
like a celebrity.
2-43You got a Gold Rupee! It's worth a
staggering 300 Rupees! Shhh...
Don't tell anyone!
2-44You picked up a Rupoor!
That means you've lost 10 Rupees.
And that's a little bit sad.
2-45You got five Gratitude Crystals!
These crystals are feelings of gratitude
in crystallized form.

It must have taken a lot of gratitude to
produce this bunch of five crystals!
Helping people feels good!
2-46You got some Glittering Spores!
This is a powder that is released by
glowing mushrooms.
2-50You got 5 bombs!
Throw them or roll them to blow up even
hard objects. Try to pick up and store
them whenever you come across any.
2-51You got 10 bombs! Throw them or roll
them to blow things up. Into your Bomb
Bag they go!
2-52You got a Stamina Fruit!
This peculiar fruit replenishes your
stamina gauge!
2-53You got a Tear of Farore!
This object's power halts the movements of
the Guardians for just 90 seconds.
Collect all 15 to pass the trial!
2-54You collected every last Tear of Farore.
[Link]'s spirit has grown!


The trial will continue until you exit the
Silent Realm. Proceed with caution on
your way back to the entrance so that you
can claim proof of your spiritual growth.
2-55You got a Tear of Din!
This object's power halts the movements of
the Guardians for just 90 seconds.
Collect all 15 to pass the trial!
2-56You collected every last Tear of Din.
[Link]'s spirit has grown!


The trial will continue until you exit the
Silent Realm. Proceed with caution on
your way back to the entrance so that you
can claim proof of your spiritual growth.
2-57You got a Tear of Nayru!
This object's power halts the movements of
the Guardians for just 90 seconds.
Collect all 15 to pass the trial!
2-58You collected every last Tear of Nayru.
[Link]'s spirit has grown!


The trial will continue until you exit the
Silent Realm. Proceed with caution on
your way back to the entrance so that you
can claim proof of your spiritual growth.
2-59You got a Sacred Tear!
This object's power halts the movements of
the Guardians for just 90 seconds.
Collect all 15 to pass the trial!
2-60You collected every last Sacred Tear.
[Link]'s spirit has grown!


The trial will continue until you exit the
Silent Realm. Proceed with caution on
your way back to the entrance so that you
can claim proof of your personal growth.
2-61You got a Light Fruit!
This mysterious fruit enables you to
see beacons over the positions of
Sacred Tears for 30 seconds!
2-62You got one Gratitude Crystal! These
form when a person is so completely
overwhelmed with feelings of thankfulness
that crystallized gratitude is created.
Collect these and show them to Batreaux!
2-63You got the Gust Bellows!
It is an ancient and mystical device capable
of blowing an endless gust of wind.

If you feel the controls are out of
alignment
when you are using this item,
press [d-pad down] to center them again.
2-64You got your Gust Bellows back!
The power to blast a powerful gust of
air at anything you choose is yours
once again!
2-65You got the Dungeon Map!
It shows the layout of the area and reveals
unexplored rooms.
2-66It also reveals the locations of treasure
chests, so be sure to take a look!
2-68You got the Slingshot! Use this projectile-
shooting weapon to fling Deku Seeds at
your foes! The hard seeds will stun your
enemies.
You can press [d-pad down] anytime you want to
center the cursor.
2-69You got your Slingshot back!
Use it to stun enemies on patrol.
2-70You got your Scattershot back!
Use it to stun enemies on patrol.
2-71You got the Beetle! The unexplained power
contained within this insect-shaped item
allows you to control it as it flies through
the air!
Point the Wii Remote at the screen and
press [A] to launch it into the air!


If the controls feel out of alignment,
press [d-pad down] while pointing the Wii Remote
at the center of the screen.
2-72You got some Water! It's just normal
water, but it might come in handy
sometime.
2-73You got some Mushroom Spores!
These spores are from a giant mushroom.
2-74You got some Mushroom Spores! These
spores from a giant mushroom are said to
work wonders on injured birds.
2-75You got the Digging Mitts! Use these sharp
claws to dig through patches of soft earth.


Be sure to try digging with [A] anywhere
you see signs that something has been
buried in soft ground.
2-76You got your Mogma Mitts back!
Use them to plan an escape that even
a Mogma would be proud of.
2-77You got 5 Deku Seeds! These small seeds
serve as ammunition for your Slingshot.
Make sure you've always got a few handy!
2-83You got 10 Deku Seeds! These small seeds
serve as ammunition for your Slingshot.
Make sure you've always got a few handy!
2-88You got a Guardian Potion! This
mysterious potion halves any damage
you receive! The effect lasts for three
minutes
.
2-89You got a Guardian Potion +!
This mighty potion prevents you from
sustaining any damage for three minutes!
2-91You got the Water Dragon's Scale!
This sacred gift left by the goddess grants
you the power to explore underwater and
even execute a spin maneuver!
2-93You got a Bug Medal!
Areas with insects will now be marked with
[bug icon] on your map! You can open your map
to see where the bugs like to hang out.
2-94You got the Bug Net!
Use it to catch bugs and other small things.
When you're hunting bugs, remember to
approach quietly and strike quickly!
2-95You found a Fairy!
This playful sprite replenishes
six of your hearts!
2-96You found a Fairy!
This playful sprite replenishes
six of your hearts!

You don't have an Empty Bottle,
however, so you'll have to let this one
fly off.
2-98You got some Sacred Water!
This pure water can heal the wounds of the
Water Dragon. It has mystical properties
that cannot be found in ordinary water.
2-99You got Sacred Water! It may
look like ordinary water, but this pure
water contains a powerful energy.
2-100You got the Hook Beetle!
The big pincers enable you to pick up and
carry things with it!

You can also press [Z] while carrying an
object to look down and drop your cargo.
Bombs away!
2-101You got the Hook Beetle!
The big pincers enable you to pick up and
carry things with it!

You can also press [Z] while carrying an
object to look down and drop your cargo.
Bombs away!
2-102You've upgraded to the Quick Beetle!
It flies faster than the Beetle.
Watch where you're flying, speedy!
2-103You've upgraded to the Tough Beetle!
Your Beetle can now fly farther than ever
before!
2-104You got a Heart Potion!
When placed in your pouch, you can use
this item to restore eight hearts.
2-105You got a Heart Potion +!
The Heart Potion has been powered up
and now restores all of your hearts.
2-107You got a Heart Potion ++! This powerful
elixir not only restores all of your hearts
but also contains two servings in every
bottle!
2-110You got a Stamina Potion!
Drink it to make your stamina gauge
deplete at a slower rate! One bottle is
effective for three minutes.
2-111You got a Stamina Potion +!
This miraculous brew prevents your
stamina gauge from depleting at all
for three minutes!
2-112You got an Air Potion! Drink
this to make your oxygen gauge deplete at
a slower rate. One bottle is effective for
three minutes.
2-113You got an Air Potion +!
This wonder potion keeps the oxygen gauge
from depleting at all for three minutes!
2-114You caught a Fairy! This playful sprite
replenishes six of your hearts!


If you put it in a bottle and keep it with
you, it will come to your aid automatically
if you run out of hearts.
2-116You upgraded to the Iron Bow!
Crafted for the expert bowman, this bow
has enhanced attack power and can launch
arrows even farther!
2-117You have upgraded to the Sacred Bow!
It uses a sacred power of the goddess to
rain a terrible force upon your enemies.
2-118You found a Bomb Bag!
You can store bombs in this bag and carry
them with you to use later.

Now that you can carry bombs with you,
there's a good chance you can get to
places you haven't explored yet.
See if Ledd will lend it to you!
2-119You got a Bomb Bag! Ledd was kind enough
to give it to you, so make sure you take
good care of it.
2-120You got your Bomb Bag back!
Time to make something explode.
2-121You got a Heart Container!
Your life has increased by one and
is also now fully replenished!
2-122You got a Piece of Heart!
Collect four to increase your heart
capacity by one. Three to go!
2-123You got a Piece of Heart!
Collect four to increase your heart
capacity by one. Two to go!
2-124You got a Piece of Heart!
Collect four to increase your heart
capacity by one. Just one more!
2-125You got a Piece of Heart!
This completes the Heart Container.
Your heart capacity will increase by one!
2-126You got the Triforce of Courage! Created
by the old gods, the Triforce possesses
ultimate power and is said to grant the
wishes of whoever possesses it!
2-127Just two more pieces to go!
2-128Just one more piece to go!
2-129You got the Triforce of Power! Created
by the old gods, the Triforce possesses
ultimate power and is said to grant the
wishes of whoever possesses it!
2-130You got the Triforce of Wisdom! Created
by the old gods, the Triforce possesses
ultimate power and is said to grant the
wishes of whoever possesses it!
2-131You got the Ancient Sea Chart!
This old map details the area as it was
long ago, before the sea succumbed to the
desert sand.
2-132You got the Mogma Mitts! Even the
Mogma don't see Digging Mitts this fancy
very often!

They don't just dig holes; they also let you
burrow your way under the ground
. Try to
find holes that you can dig down into!
2-133You got the Heart Medal!
Hearts will appear more often as long as
you're carrying this.

If you're worried about running out of
hearts while you're out adventuring,
keep this with you!
2-134You got the Heart Medal! While you are
carrying this medal, hearts will appear
even when playing in Hero Mode.

It will also cause heart flowers to bloom.
If you're someone who worries about
hearts during an adventure, keep this
with you!
2-135You got the Rupee Medal!
While you're carrying this, Rupees will
mysteriously appear more often. Keep it
with you when your wallet feels empty!
2-136You got the Treasure Medal!
If you carry this with you, treasure will
appear more often. It's the perfect thing
to take along on a treasure hunt!
2-137You got the Potion Medal!
Carry this with you to prolong the effects
of a potion. If you've got this, remember
to pack lots of potions!
2-138You got the Cursed Medal! With
this, Rupees and treasure will appear more
often...but it also carries a curse that
prevents your pouch from opening! Eeek!
2-139You upgraded to the mighty Scattershot!
Your shots will now pepper a wide range.
Hold [A] to increase your shot power.
2-142You got the Medium Wallet! The hefty
capacity of this wallet allows you to store
up to 500 Rupees in it!
2-143You got a Big Wallet! You can carry up to
1,000 Rupees in this massive wallet.
2-144You got the Giant Wallet!
The voluminous capacity of this wallet
allows you to store a whopping
5,000 Rupees in it!
2-145You got the Tycoon Wallet!
No wallet can match the cavernous
capacity and luxurious quality of this one!
It can store a jaw-dropping 9,000 Rupees!
2-146You got the Adventure Pouch!
You can store all kinds of useful items in
this handy piece of gear.
2-147You got your Adventure Pouch back!
And look! The rest of your items are
here too!
2-148You made your Adventure Pouch
bigger! You can now fit an additional
item inside.
2-149You got the Life Medal!
Your maximum number of hearts is
increased by one as long as you carry
this with you.
You can always keep it with you at times
when you think you'll need it most.
2-151You got a Wooden Shield!
This light wooden shield breaks easily and
can burn, so be careful how you use it.
2-152Your shield has been repaired.
It looks good as new!
2-153You upgraded to a Banded Shield!
This shield is much more durable than
the standard Wooden Shield.
2-154You upgraded to a Braced Shield!
This very sturdy shield is much tougher
than the standard Wooden Shield.
2-155You got an Iron Shield!
This sturdy metal shield is unaffected by
fire, but watch out for electrical attacks!
2-156You upgraded to a Reinforced Shield!
This heavy shield is even tougher than the
standard Iron Shield.
2-157You upgraded to a Fortified Shield!
Superstrong metal makes this the toughest
Iron Shield around.
2-158You got a Sacred Shield! The mystical
power within this shield allows it to repair
itself
over time.

This shield's low durability means it breaks
easily, but it deflects fire, electric, and
curse attacks!
2-159You got a Sacred Shield! The mystical
power within this shield allows it to repair
itself over time. It protects against fire,
electric, and curse attacks!
2-160You upgraded to a Divine Shield!
This mystical shield can repair itself over
time. It's also more durable.
2-161You upgraded to a Goddess Shield!
This shield repairs itself with sacred
power, and it's even more durable than
other versions of the shield.
2-162You got the Hylian Shield!
This legendary shield is imbued with
heroic power, making it completely
indestructible!
2-163You got some Revitalizing Potion!
This potion fully replenishes your shield
gauge and also restores four hearts!
2-164You got some Revitalizing Potion +!
This powerful elixir automatically
restores your shield when it breaks
and also replenishes eight hearts!
2-165You got a Small Seed Satchel!
With this, you can carry 10 extra
Deku Seeds. Keep it with you
when you use your Slingshot!
2-166You upgraded to a [*2-166]?!
Now it carries up to 20 additional
Deku Seeds! Keep it with you
when you use your Slingshot!
2-167You upgraded to a Large Seed Satchel!
Now it carries up to 30 additional
Deku Seeds! Keep it with you
when you use your Slingshot!
2-168You got the Small Quiver!
Now you can carry 5 extra arrows. Carry it
with you when you're using the bow.
2-169You upgraded to the Medium Quiver!
With this, you can carry 10 extra arrows.
Carry it with you when you're using
the bow.
2-170You've upgraded to the Large Quiver!
It holds 15 extra arrows. Carry it with
you when you're using the bow.
2-171You got the Small Bomb Bag! It can hold
5 extra bombs, so carry it with you when
you need extra firepower.
2-172You've upgraded to the Medium Bomb Bag!
It can hold 10 extra bombs. Carry it with
you when you need extra firepower.
2-173You've upgraded to the Large Bomb Bag!
It can hold 15 extra bombs. Carry it with
you when you need extra firepower.
2-174You got the Whip! Attached to the end of
the whip is a strange, glowing sphere of
light that can latch on to various things.

If you see something you can't reach,
target it with [Z] and swing the Wii Remote
to snag it with your whip! SNAP!
2-175You got your Whip back!
Look around to see if there's something
in the area you can grab with it.
2-176You got the Fireshield Earrings!
With these, you can stand any heat without
a sweat. This is one of the three sacred
gifts left by the goddess.
2-178You upgraded to the Big Bug Net!
It's now double its original size, making it
easier to catch even the most nimble bugs!
2-179You caught ## Faron Grasshopper!
It's said that these bugs reproduce in
massive numbers once every 10 years,
eating every plant in sight.
2-180You got ## Faron Grasshopper!
It's said that these bugs reproduce in
massive numbers once every 10 years,
eating every plant in sight.
2-181You caught ## Woodland Rhino Beetle!
Collectors often polish the hard carapaces
of these beetles to make them tougher.
It's the strongest of all the insects.
2-182You got ## Woodland Rhino Beetle!
Collectors often polish the hard carapaces
of these beetles to make them tougher.
It's the strongest of all the insects.
2-183You caught ## Deku Hornet! The venom
of these insects can be heated to infuse a
potent medicine. Just be careful not to get
attacked by an angry swarm!
2-184You got ## Deku Hornet! The venom
of these insects can be heated to infuse a
potent medicine. Just be careful not to get
attacked by an angry swarm!
2-185You caught ## Skyloft Mantis!
These bugs catch prey with their sharp
jaws. They are often seen up above the
clouds.
2-186You got ## Skyloft Mantis!
These bugs catch prey with their sharp
jaws. They are often seen up above the
clouds.
2-187You caught ## Volcanic Ladybug! They
say these bugs get their deep-red hue from
the ore they eat. They are slow moving
and tend to stay in one place.
2-188You got ## Volcanic Ladybug! They
say these bugs get their deep-red hue from
the ore they eat. They are slow moving
and tend to stay in one place.
2-189You caught ## Blessed Butterfly! These
insects are commonly found in every
province. In rare cases, you can find
them flying in strange locations.
2-190You got ## Blessed Butterfly! These
insects are commonly found in every
province. In rare cases, you can find
them flying in strange locations.
2-191You caught ## Lanayru Ant! It's said
these ants store water deep in their nests,
allowing them to thrive even in the intense
heat of the open desert.
2-192You got ## Lanayru Ant! It's said
these ants store water deep in their nests,
allowing them to thrive even in the intense
heat of the open desert.
2-193You caught ## Sand Cicada! The larvae of
these bugs stay underground for 10 years
or longer. No bug is harder to catch!
2-194You got ## Sand Cicada! The larvae of
these bugs stay underground for 10 years
or longer. No bug is harder to catch!
2-195You caught ## Gerudo Dragonfly!
These stunning insects have compound eyes
more beautiful than Rupees and wings as
transparent as glass!
2-196You got ## Gerudo Dragonfly!
These stunning insects have compound eyes
more beautiful than Rupees and wings as
transparent as glass!
2-197You caught ## Eldin Roller! These small-
bodied bugs roll a big ball of...something.
The way they busily roll stuff back to their
nest is quite adorable.
2-198You got ## Eldin Roller! These small-
bodied bugs roll a big ball of...something.
The way they busily roll stuff back to their
nest is quite adorable.
2-199You caught ## Sky Stag Beetle!
These bugs are really popular with the
children of Skyloft. Their pincers pack a
lot of crunch, so watch your fingers!
2-200You got ## Sky Stag Beetle!
These bugs are really popular with the
children of Skyloft. Their pincers pack a
lot of crunch, so watch your fingers!
2-201You caught ## Starry Firefly! These
insects are among the rarest in the skies
and can only be found in dark places.
2-202You got ## Starry Firefly! These
insects are among the rarest in the skies
and can only be found in dark places.
2-203You got an Empty Bottle! You can fill it
with all sorts of useful things.
2-208You received Cawlin's Letter!
Can you believe this letter might actually
contain heartfelt words from Cawlin?

Take extra care that you don't end
up using it as scrap paper!
2-209You got Beedle's Insect Cage!
It contains Beedle's beloved insect pal.
Hurry back to Beedle with it!
2-210You got a Rattle!
It's a baby's toy. Perhaps somebody
dropped it?
2-211You got Hornet Larvae! They're a precious
source of protein that comes from a Deku
Hornet's hive. This material might be good
for making something.
2-212You got ## Bird Feather! These highly
prized feathers come from birds foreign to
Skyloft and can serve as a useful material.
2-213You got a Tumbleweed!
This dried mass of plant material could
come in handy. Might as well take it
with you.
2-214You got a Lizard Tail! It's the tail of a
large lizard with a spiked ball on the end.
Sure, it's a little gross, but you never know
when you might need one.
2-215You got some Eldin Ore!
This hard concretion sparkles brightly.
It also has lots of different uses.
2-216You got an Ancient Flower!
Legends say this beautiful flower
flourished in the ancient past.
Supposedly it glows in the dark...
2-217You got an Amber Relic! These amber-
colored chunks of precious stone are
found everywhere. No one knows where
their strange shape comes from.
2-218You got a Dusk Relic! This item is similar
in appearance to an Amber Relic, yet very
different. It can only be found in certain
places.
2-219You got a Jelly Blob!
It may look like a boring wad of gunk,
but it's used to make all sorts of things!
2-220You got a Monster Claw!
This extremely sharp claw looks painful to
even touch!
2-221You got a Monster Horn!
This well-crafted horn is made of sturdy
animal bone. You might find a use for this
as a material.
2-222You got an Ornamental Skull!
This simple, slightly macabre fashion
statement bears the Bokoblin symbol.
2-223You got an Evil Crystal!
This solid chunk of pure, crystallized
monster malice is extremely rare!
2-224You got a Blue Bird Feather!
Very few small birds possess this sky-blue
plumage, making these feathers
extremely rare!
2-225You got a Golden Skull!
A real rarity among skull ornaments,
it shines with an eerie, golden color.
2-226You got a Goddess Plume!
Rumors say this item was dropped by
the goddess in a long-forgotten era. It's a
legendary treasure few will ever behold!
2-230You got the Stone of Trials!
This engraved object was created to lead
the chosen hero to the hidden location
of the Triforce!
2-236You learned the Ballad of the Goddess!
It's a mysterious melody that has been
passed down from ancient times.
2-244You got a Revitalizing Potion ++! This
potion will automatically restore your
shield when it breaks and replenishes
eight hearts. Plus, you can use it twice!
2-245You got some Hot Pumpkin Soup!
This homemade soup is Pumm's specialty,
but watch it! It'll get cold in five minutes!
2-247You got the Life Tree Seedling!
It is a very young form of a legendary tree
whose fruit is said to cure any illness.
2-248You took back the Life Tree Seedling!
It would take too long to grow if
you planted it here. Maybe you
should find another place for it...
2-249You got the Life Tree Fruit! Eating this
succulent fruit of legend cures any illness.
Take it to the Thunder Dragon!
2-250You got the Extra Wallet! Your wallet can
now hold an additional 300 Rupees!
2-258Small Key
2-259Green Rupee
2-260Blue Rupee
2-261Red Rupee
2-262Triforce
2-263heart
2-264arrow
2-26510 arrows
2-266Goddess White Sword
2-267Practice Sword
2-268Goddess Sword
2-269Goddess Longsword
2-270Master Sword
2-271True Master Sword
2-272Sailcloth
2-273Goddess's Harp
2-274Spirit Vessel
2-276Bow
2-277Clawshots
2-278Bird Statuette
2-282Blessed Idol
2-283Mysterious Crystals
2-284Squid Carving
2-285piece of the key
2-286Golden Carving
2-287Dragon Sculpture
2-288Ancient Circuit
2-289Silver Rupee
2-290Gold Rupee
2-291Rupoor
2-293Glittering Spores
2-2975 bombs
2-29810 bombs
2-299Stamina Fruit
2-300Tear of Farore
2-301Tear of Din
2-302Tear of Nayru
2-303Sacred Tear
2-304Light Fruit
2-305Gratitude Crystal
2-306Gust Bellows
2-307Dungeon Map
2-309Slingshot
2-310Beetle
2-311Water
2-312Mushroom Spores
2-313Digging Mitts
2-314Deku Seeds
2-322Guardian Potion
2-323Guardian Potion +
2-325Water Dragon's Scale
2-327Bug Medal
2-328Bug Net
2-329Fairy
2-331Sacred Water
2-332Hook Beetle
2-333Quick Beetle
2-334Tough Beetle
2-335Heart Potion
2-336Heart Potion +
2-338Heart Potion ++
2-341Stamina Potion
2-342Stamina Potion +
2-343Air Potion
2-344Air Potion +
2-345Fairy
2-347Iron Bow
2-348Sacred Bow
2-349Bomb Bag
2-350Heart Container
2-351Piece of Heart
2-352Triforce of Courage
2-353Triforce of Power
2-354Triforce of Wisdom
2-355Ancient Sea Chart
2-356Mogma Mitts
2-357Heart Medal
2-358Rupee Medal
2-359Treasure Medal
2-360Potion Medal
2-361Cursed Medal
2-362Scattershot
2-364Small Wallet
2-365Medium Wallet
2-366Big Wallet
2-367Giant Wallet
2-368Tycoon Wallet
2-369Adventure Pouch
2-370Empty Pocket
2-371Life Medal
2-373Wooden Shield
2-374Banded Shield
2-375Braced Shield
2-376Iron Shield
2-377Reinforced Shield
2-378Fortified Shield
2-379Sacred Shield
2-380Divine Shield
2-381Goddess Shield
2-382Hylian Shield
2-383Revitalizing Potion
2-384Revitalizing Potion +
2-385Small Seed Satchel
2-386Medium Seed Satchel
2-387Large Seed Satchel
2-388Small Quiver
2-389Medium Quiver
2-390Large Quiver
2-391Small Bomb Bag
2-392Medium Bomb Bag
2-393Large Bomb Bag
2-394Whip
2-395Fireshield Earrings
2-397Big Bug Net
2-398Faron Grasshopper
2-399Woodland Rhino Beetle
2-400Deku Hornet
2-401Skyloft Mantis
2-402Volcanic Ladybug
2-403Blessed Butterfly
2-404Lanayru Ant
2-405Sand Cicada
2-406Gerudo Dragonfly
2-407Eldin Roller
2-408Sky Stag Beetle
2-409Starry Firefly
2-410Empty Bottle
2-415Cawlin's Letter
2-416Beedle's Insect Cage
2-417Rattle
2-418Hornet Larvae
2-419Bird Feather
2-420Tumbleweed
2-421Lizard Tail
2-422Eldin Ore
2-423Ancient Flower
2-424Amber Relic
2-425Dusk Relic
2-426Jelly Blob
2-427Monster Claw
2-428Monster Horn
2-429Ornamental Skull
2-430Evil Crystal
2-431Blue Bird Feather
2-432Golden Skull
2-433Goddess Plume
2-434Ancient Tablet
2-435Ancient Tablet
2-436Ancient Tablet
2-437Stone of Trials
2-443Ballad of the Goddess
2-444Farore's Courage
2-445Nayru's Wisdom
2-446Din's Power
2-447Water Dragon's Song
2-448Fire Dragon's Song
2-449Thunder Dragon's Song
2-450Song of the Hero
2-451Revitalizing Potion ++
2-452Hot Pumpkin Soup
2-453Cold Pumpkin Soup
2-454Life Tree Seedling
2-455Life Tree Fruit
2-456Extra Wallet
2-464Part of the almighty power that grants
the wishes of whoever possesses it!
Get two more to complete it!
2-465Part of the ultimate power that grants
the wishes of the one who possesses it!
Get one more to complete it!
2-466An almighty power created by the old gods!
You hold every part: power, wisdom, and
courage.
2-470Nayru's Flame has strengthened this blade,
increasing its dowsing capabilities.
2-471A basic sword used by knights in training.
The blade still has a sharp edge.
2-472The Statue of the Goddess enshrines this
sword. Its blade glimmers with divine light.
2-473Tempered by Farore's Flame, this blade's
edge is exquisitely sharp.
2-474Tempered by Din's Flame, this sword now
holds a force capable of annihilating evil.
2-475This sword, blessed by the goddess herself,
can only be wielded by the hero of legend.
2-476Zelda's handmade Sailcloth. Press [B] while
falling to open it and make a safe landing.
2-477A traditional instrument from Skyloft. You
need to learn a song before you can play it.
2-480A potent weapon that allows you to strike
distant targets. Charge your shot to
increase its power.
2-481A tool that fires a claw on a chain. Use it to
pull yourself to distant locations.
2-497Sparkling spores taken from a glowing
mushroom. Must be useful for something!
2-509Crystallized feelings of pure gratitude.
Gather them and show them to Batreaux.
2-510Crystallized gratitude from the people of
the land. This power of thankfulness turned
Batreaux into a human.
2-511A mighty device that produces an endless
gust of wind. Try using it all over the place!
2-514A handy weapon that fires Deku Seeds.
Direct hits can stun monsters.
2-515A windup contraption you can pilot through
the air. Steer into objects to deliver a blow.
2-516This is ordinary water. Completely colorless
and flavorless.
2-517Spores from a jumbo-sized mushroom.
2-518Press [A] to dig with these razor-sharp claws
wherever you spot signs of prior digging.
2-527Halves any damage you receive. Potion
effect lasts for three minutes.
2-528If you drink this mighty potion, you will
take no damage for three minutes.
2-530An item that allows you to move freely
underwater. Shake the Nunchuk to spin.
2-532Carrying this odd charm will mark the
position of insects with [bug icon] on your map.
2-533A net for catching small insects and other
things. Wave the Wii Remote to use it.
2-536Absolutely pure water from the
Skyview Spring.
2-537This upgraded Beetle can carry light objects
in its pincers.
2-538An upgraded Beetle with
the ability to fly faster.
2-539This fully upgraded Beetle
flies longer than the conventional version.
2-540A potion that restores eight hearts.
2-541A superior potion that restores all your
hearts
.
2-543A lively potion that restores all your hearts.
You get two uses out of each bottle.
2-546A potion that makes your stamina gauge
exhaust more slowly for three minutes.
2-547A potion that gives you unlimited stamina
for three minutes.
2-548A potion that makes your oxygen gauge
deplete more slowly for three minutes.
2-549A potion that stops your oxygen gauge from
depleting for three minutes.
2-550It will aid you automatically when you run
out of hearts. It restores six hearts.
2-552A powerful iron bow with superior
offensive power.
2-553A mighty bow, enhanced by the power of the
goddess, that delivers devastating damage.
2-554You can carry bombs in this handy bag.
Remember to refill the bag when you can!
2-556Collect four of these sought-after items to
increase your hearts by one.
2-557You've collected all the Pieces of Heart.
2-562Powered-up Digging Mitts that
allow you to burrow underground.
2-563While you carry this mysterious medal,
hearts appear with greater frequency.
2-564While you carry this mysterious medal,
Rupees appear with greater frequency.
2-565While you carry this mysterious medal,
treasure appears with greater frequency.
2-566While you carry this mysterious medal,
the effects of potions last longer.
2-567While you carry this cursed medal, Rupees
and treasures appear with greater
frequency but you can't open your pouch.
2-568An upgraded Slingshot that spreads shots
over a wide area. Hold [A] to increase the
power of your shot.
2-570A wallet for carrying Rupees, the currency
of this world. It holds up to ## Rupees.
2-571A rather large wallet that holds up to
## Rupees.
2-572A wallet that holds up to ## Rupees, more
than enough for a full-on shopping spree.
2-573A wallet with a gargantuan capacity of
## Rupees.
2-574A luxurious wallet that only the biggest
spenders could dream of carrying. It holds
up to ## Rupees.
2-576It's empty at the moment. You can put one
pouch item into it.
2-577While you carry this mysterious medal, your
maximum number of hearts goes up by one.
2-579An easy-to-use light shield. It insulates
from electricity but can burn and break
easily, so treat it with care.
2-580An upgraded, sturdier wooden shield.
It insulates against electricity but easily
catches fire when exposed to flame.
2-581The most durable type of wooden shield.
It insulates against electricity but still
catches fire easily.
2-582A sturdy iron shield. It won't burn or easily
break, but it doesn't stop electrical attacks.
2-583A strengthened iron shield. It won't burn or
easily break, but it won't protect you from
electrical attacks!
2-584The most durable iron shield. It won't burn
or easily break, but it won't protect you
from electrical attacks!
2-585A sacred shield that repairs itself.
It effectively repels electric, fire, and
curse attacks.
2-586An upgraded Sacred Shield with enhanced
durability. It effectively repels electric,
fire, and curse attacks.
2-587The most durable type of Sacred Shield.
It effectively repels electric, fire, and curse
attacks.
2-588A legendary shield given to you by the
Thunder Dragon. It is completely
indestructible.
2-589This potion fully replenishes your shield
gauge and restores four hearts.
2-590This potion fully restores your shield
automatically when broken and replenishes
eight hearts.
2-591A bag that holds 10 extra Deku Seeds
for the Slingshot.
2-592A bag that holds 20 extra Deku Seeds
for the Slingshot.
2-593A bag that holds 30 extra Deku Seeds
for the Slingshot.
2-594A quiver that holds 5 extra arrows for
your bow.
2-595A quiver that holds 10 extra arrows for
your bow.
2-596A quiver that holds 15 extra arrows for
your bow.
2-597A bag that holds 5 extra bombs.
2-598A bag that holds 10 extra bombs.
2-599A bag that holds 15 extra bombs.
2-600This whip has a sticky, glowing tip. Use it to
latch on to and pull out-of-reach objects.
2-601This pair of mystical ear accessories
protects you from scorching heat.
2-603Improved with a double-sized net, making it
easy to catch even the most nimble insects.
2-604A valuable and hard-to-catch forest insect
that will leap away when in danger.
2-605A slow forest bug that is easy to catch.
Roll into trees to knock it down.
2-606A forest insect that delivers a painful sting.
If you spot a hive, watch out!
2-607A Skyloft insect that's fairly easy to catch.
Its powerful forelimbs give a painful pinch.
2-608A volcano-dwelling insect often spotted in
groups. It moves little and is easy to catch.
2-609A common bug found throughout the world.
Highly prized as an ingredient in potions.
2-610A desert insect that is often found in
swarms. Has a face that's so ugly it's cute.
2-611A desert insect that is quick to fly away.
Deemed the most difficult insect to catch.
2-612A desert insect that will fly far to escape
capture. Creep up on it to catch it.
2-613A rare volcano-dwelling bug that rolls a ball
of unidentified material everywhere it goes.
2-614An insect native to Skyloft. It's very popular
with children.
2-615A glowing Skyloft insect that only comes out
at night. Its beauty is said to calm the mind.
2-616You can put potions and other things in
this handy bottle.
2-621A heartfelt letter from Cawlin. Make sure
not to use it as scrap paper.
2-622A heartfelt letter from Cawlin that you were
able to somewhat successfully deliver...
2-623Contains Beedle's beloved insect pal.
Hurry back to Beedle with it!
2-624Formerly contained Beedle's beloved insect.
You successfully returned it to its owner.
2-625The kind of toy a baby would play with.
Perhaps someone dropped it.
2-626This toy belongs to the baby of Bertie,
who runs the Potion Shop. You ve
successfully returned it to its owner.
2-627A precious source of protein that comes
from a hive. Watch out for nearby Deku
Hornets when harvesting these.
2-628A beautiful feather that comes from the
little birds that live in areas with abundant
greenery, such as in the woods.
2-629A dried plant that tumbles around the
desert. Snag it with your Bug Net, or it will
crumble to bits upon contact.
2-630A lizard's tail with a spiked ball on the end.
Dropped by lizard monsters, of course.
2-631A rare ore usually found in Eldin Province.
Can be used to make strong, durable items.
2-632A flower that was said to bloom in ancient
times, mostly in Lanayru Province.
The roots yield a precious oil.
2-633An amber-hued relic found in many places.
It has a wide range of uses as a
general-purpose material.
2-634Found in the Silent Realm. Similar in
appearance to an Amber Relic, yet
very different.
2-635An odd material left behind by squishy foes.
They say that heating this gooey substance
turns it hard.
2-636A claw dropped by some kind of flying foe.
Take care not to poke yourself with the
sharp tip.
2-637A battle horn taken from a Bokoblin.
It's surprisingly difficult to get any sound
out of it.
2-638It's part of a decorative item worn by a
Bokoblin. It isn't made from an actual skull.
2-639A chunk of pure, crystallized monster
malice. Often obtained from monsters
who possess the power to curse.
2-640A feather from a particularly rare blue
bird. Its bright color would put anyone in a
good mood.
2-641A particularly rare skull ornament. It's
rumored to be made of something other
than gold, despite its color.
2-642A wondrous stone said to have been dropped
by the goddess herself. Finding one of these
items is an extremely rare occurrence.
2-643A fragment of the ancient tablet that leads
to the surface. It opens the way to
Faron Woods.
2-644The ruby and emerald tablet fragments
open the way to Faron Woods and Eldin
Volcano.
2-645Completed tablet containing the emerald,
ruby, and amber fragments. Opens all areas
of the surface--woods, volcano, and desert.
2-646Proof that you have overcome all the trials
set before you. Opens the way to the
Triforce.
2-652This divine tune is meant to be played on
a harp. It leads those chosen by the goddess
to fulfill a great destiny.
2-653This song opens the trial located in Faron
Woods. Play it on your harp when you
discover the entrance.
2-654This song opens the trial located in
Lanayru Desert. Play it on your harp
when you discover the entrance.
2-655This song opens the trial located on
Eldin Volcano. Play it on your harp when
you discover the entrance.
2-656Part of the song that will lead you to the
final trial. Learned from the Water Dragon.
2-657Part of the song that will lead you to the
final trial. Learned from the Fire Dragon.
2-658Part of the song that will lead you to the
final trial. Learned from the Thunder
Dragon.
2-659The song that leads you to the final trial.
Play it on your harp when you find the
entrance.
2-660Automatically restores your shield when
it breaks and replenishes eight hearts.
This superior potion can be used twice.
2-661A hot and delicious soup made by the
owner of the Lumpy Pumpkin.
2-662The flavor of this pumpkin soup is as
astounding as ever. However, the soup
itself has gone cold.
2-663The seedling of a legendary tree whose fruit
is said to cure any ailment. It will take a
long time for it to grow and mature.
2-664A legendary fruit that is rumored to be able
to cure any ailment. Its taste is said to be
unique among all the flavors of the world.
2-667It has been stolen by monsters!
You've got to get it back.
2-669Look Around
2-670Look Around
2-671Zelda
2-672Zelda
2-673Kikwis
2-674Kikwis
2-675piece of the key
2-676piece of the key
2-677Power Generator
2-678Power Generator
2-679Trial Gate
2-680Trial Gate
2-681Sacred Water
2-682Sacred Water
2-683The Skipper's Ship
2-684The Skipper's Ship
2-685Tadtones
2-686Tadtones
2-687Hearts
2-688Hearts
2-691Treasure
2-692Treasure
2-693Gratitude Crystal
2-694Gratitude Crystal
2-695Rupees
2-696Rupees
2-697Goddess Cube
2-698Goddess Cube
2-699Propeller
2-700Propeller
2-701Water Basin
2-702Water Basin
2-703Crystal Ball
2-704Crystal Ball
2-705Patch Plower
2-706Pumpkin Patch
Plower
2-707New Plant Species
2-708New Plant Species
2-709Party Wheel
2-710Party Wheel
2-713Select this option to look around the area
without using your dowsing ability.
2-714Use your dowsing ability to detect Zelda,
who has likely lost her bearings after falling
to the surface.
2-715Use your dowsing ability to detect the
Kikwis who have been separated from
each other in the woods.
2-716Use your dowsing ability to detect
fragments of material that match the
enormous door on the side of the volcano.
2-717Use your dowsing ability to detect objects
supplying power to the device in the center
of the desert.
2-718Use your dowsing ability to detect
a Trial Gate.
2-719Use your dowsing ability to detect the
Sacred Water requested by the
Water Dragon.
2-720Use your dowsing ability to detect the
invisible ship that was formerly sailed
by the Skipper.
2-721Use your dowsing ability to detect Tadtones
that make up part of the Song of the Hero.
2-722Use your dowsing ability to detect hearts
and heart flowers that restore your health.
2-724Use your dowsing ability to detect any
treasure or material that can be used to
upgrade your gear and weapons.
2-725Use your dowsing ability to detect the
Gratitude Crystals that the demon
Batreaux wants to see.
2-726You've collected all the Gratitude Crystals.
There are none left for your sword to
react to.
2-727Use your dowsing ability to detect Rupees.
Very helpful when you need pocket money!
2-728Use your dowsing ability to detect Goddess
Cubes and their corresponding treasure
chests in the sky above.
2-729You've activated all of the Goddess Cubes.
There are none left for your sword to
react to.
2-730Use your dowsing ability to detect the
propeller that fell off the windmill in
Skyloft and down to the surface.
2-731Use your dowsing ability to detect a vessel
that can carry water to put out the flames
barring your path, such as a water basin.
2-732Use your dowsing ability to detect an
unbroken crystal ball that Sparrot the
fortune-teller is looking for.
2-733Use your dowsing ability to detect someone
who would be willing to help Kina plow the
pumpkin patch.
2-734Use your dowsing ability to detect a new
plant species that Instructor Owlan is
looking for.
2-735Use your dowsing ability to detect the party
wheel that fell to the land below the clouds
after the man on Fun Fun Island dropped it.
2-737Farore's Flame
2-738Nayru's Flame
2-739Din's Flame
2-741The sacred green flame has lengthened your
blade, increasing its offensive power.
2-742The sacred blue flame has increased the
number of targets Fi is capable of
designating for dowsing.
2-743The sacred red flame has imbued your
blade with a divine power that repels evil.
2-745Items
2-746Pouch
2-747Dowsing
2-748Interface Display
2-749Calibrate Wii MotionPlus
2-750Gear
2-751Collection
2-752Press and hold [B] to select.
2-753Press and hold [-] to select.
2-754Press and hold [C] to select.
2-756Glittering
Spores
2-757Water
2-758Mushroom
Spores
2-759Guardian
Potion
2-760Guardian
Potion +
2-761Bug Medal
2-762Sacred Water
2-763Heart Potion
2-764Heart Potion +
2-765Heart
Potion ++
2-766Stamina
Potion
2-767Stamina
Potion +
2-768Air Potion
2-769Air Potion +
2-770Fairy
2-771Heart Medal
2-772Rupee Medal
2-773Treasure
Medal
2-774Potion Medal
2-775Cursed Medal
2-776Life Medal
2-777Wooden Shield
2-778Banded Shield
2-779Braced Shield
2-780Iron Shield
2-781Reinforced
Shield
2-782Fortified
Shield
2-783Sacred Shield
2-784Divine Shield
2-785Goddess Shield
2-786Hylian Shield
2-787Revitalizing
Potion
2-788Revitalizing
Potion +
2-789Small Seed
Satchel
2-790Medium Seed
Satchel
2-791Large Seed
Satchel
2-792Small Quiver
2-793Medium Quiver
2-794Large Quiver
2-795Small Bomb
Bag
2-796Medium Bomb
Bag
2-797Large Bomb
Bag
2-798Empty Bottle
2-799Revitalizing
Potion ++
2-800Hot Pumpkin
Soup
2-801Cold Pumpkin
Soup

004-Object

3-1The door is locked tight and
will not open.
3-3The door is sealed shut.
3-5The sign is broken. It's not
possible to read it.
3-7You can't read the sign from
this angle.
3-8Do you want to leave this
Silent Realm?
   Leave.   Stay.
3-9Hey! [Link]! You're not
thinking of running away, are you?


Hah! Surely you jest! A real man
always finishes what he starts!
3-11Your shield broke!
3-13Your Revitalizing Potion has
refilled your shield gauge!
3-14Your pouch is full, so the item was sent to
the Item Check!
3-15Your pouch is full, but so is your space at
the Item Check. The item has been put
back in the treasure chest.
3-16Boing-oing!
3-17You can get a valuable treasure if
you succeed in cutting the bamboo
stalk over 28 times at Clean Cut.

Peater, who was formerly the teen
heartthrob of Skyloft, claims to hold
the record with 43 slices. Or so
he says...
3-18You may get rare and difficult-to-
catch bugs if you finish the Bug
Wrangler challenge in Bug Heaven
within two minutes.
3-19Butterflies tend to gather around
Gossip Stones like myself.


If you find a spot swarming with
butterflies, play a tune of great beauty
and a Gossip Stone might just pop
out of the ground with a boing-oing!
3-20I've heard some of the Goddess Cubes
unlock all sorts of treasure when they
fly up into the sky. Some even hold
a Piece of Heart.
3-21Glittering Spores cause something to
happen when they are thrown on bugs
or monsters. They can be collected
from sparkly mushrooms.
3-22If you can dig up all the Rupees in
Mr. Tubert's Thrill Digger, you'll
receive a rare treasure.
3-23Deep underground, below this volcano,
you'll find treasure-loving Mogmas.


These days, most of them are content
with staying down in their lair, where
they do nothing but relax all day.
3-24Do you want to hear that again?
   Yes.   No.
3-25A dragon is said to live at the peak of
this volcano. You're nowhere near the
peak, though!
3-26Rumor has it you're some kind of
genius that remembers things perfectly
the first time you hear them...
3-27I hear the dragon that lives at the
top of the volcano is awfully chatty.


So chatty, they say, that he's even
willing to talk about matters outside
his own realm!
3-28The word going around is that a dragon
wrapped in flames lives atop this
volcano.

The thing is, it isn't so easy to visit.
He's made his lair somewhere so hot
that normal folks can't bother him.
3-29Word is you can earn a Piece of Heart
if you set a great time on the Rickety
Coaster
.
3-30They say somewhere in this vast desert,
there's a dragon who loves putting the
abilities of those who visit him to some
kind of test.
If you can master the challenges he
throws at you, you'll be rewarded with
a shield stronger than any other.
3-31It's been said that the best way to snag
a rare insect is to approach it slowly
and use a Big Bug Net.
3-32Rumor has it that drawing an arrow
shape on certain walls will cause an
object of similar shape to appear.
3-33Apparently, if you draw a symbol of
money on certain walls, you can make
an easy fortune.
3-34They say drawing a symbol of love upon
certain walls will heal your wounds.
3-35Oddly enough, it seems that drawing
a circle on certain strange walls will
produce something round.
3-36They say it's possible to summon
Fairies by drawing three triangles
upon certain walls.
3-37Rumor has it there's a Piece of Heart
hidden somewhere nearby.
3-38The thing is, to get to it you need to be
able to burrow like a Mogma.
3-39Oh, but since you've already picked it
up, this obviously doesn't come as a
big surprise to you. Hmph.
3-41How long do you want to sleep?
   Until morning.   Until night.
   Don't sleep.
3-42Descend into this area?
   Yes.   No.
3-43A report, Master.



An unusual phenomenon is taking place
in Faron Woods, making it impossible
to descend directly into them at
the moment.
3-44A report, Master.



It is possible to descend to a specific
bird statue on the surface after you
have already visited it and I have
memorized its location.
To do this, point to the area you want
to descend to with [cursor] and press [A]
to confirm your destination.
3-45Point to your preferred descent area
with [cursor], and confirm your destination
by pressing [A].

005-Tutorial

4-0Take Aim
4-1Shoot Arrow
4-2Quick Draw
4-3Tilt the Wii Remote to
move the cursor.
Press [d-pad down] to center your
aim.
4-4Press [A] to shoot an
arrow. Hold [A] to
charge a more powerful
shot.
4-5Press [C] and draw back
the Nunchuk to charge a
shot to full power
quickly. Release [C] to
shoot.
4-12Ready Bow
4-13Draw Bow
4-14Shoot Arrow
4-15Hold the Wii Remote
vertically, and hold
down [C].
4-16Continue to hold [C]
and pull your
Nunchuk back.
Charge your shot to
increase its power.
4-17Hold steady, and
release [C] to shoot.
Center your aim
with [d-pad down].
4-19Aim
4-20Shoot
4-21Replenish
4-22Hold the Wii
Remote horizontally,
and aim with the
cursor. Center
your aim with [d-pad down].
4-23Press [A] to shoot.
4-24Press [A] to shoot.
Hold down and
release [A] for a
wide-area shot.
4-25Keep an eye on
your ammo, and be
sure to replenish your
seeds when needed.
4-27Drop
4-28Throw
4-29Roll
4-30Press [A] to put
the item down.
4-31Point the Wii
Remote up and
swing it forward to
throw the item.
4-32Point the Wii
Remote down and
swing it forward
to roll. Heavy items
can't be rolled.
4-34Throw
4-35Roll
4-36Store
4-37Point the Wii
Remote up and
swing it forward
to throw.
4-38Point the Wii
Remote down and
swing it forward to
roll. Twist the Wii
Remote to add spin.
4-39Press [B] to store a
bomb. Make sure to
replenish your
bomb supply from
Bomb Flowers.
4-41Launch
4-42Pilot
4-43Recall
4-44Take aim, and press
[A] to release the
Beetle. Center your
aim with [d-pad down].
4-45Aim the Wii Remote
at the screen and tilt
to steer. Aim up
or down to climb
or descend.
4-46While piloting the
Beetle, press [B] to
recall it.
4-48Pick Up Items
4-49Look Down
4-50Drop Items
4-51Speed Up
4-52Pilot the Beetle
into light items to
pick them up.
4-53Press [Z] to look
down and aim.
4-54While looking down
below, press [A] to
drop your cargo.
4-55Press [Z] to look
down and take aim.
Press [A] to drop
the Beetle's cargo.
4-56Press [A] to speed
up.
4-58Lock On
4-59Aim
4-60Swing Net
4-61Lock on to an insect
with [Z], and
approach it quietly.
4-62Slowly move the
net toward the
insect. Take aim.
4-63Quickly wave the
Wii Remote to
catch the insect.
4-65Create Wind
4-66Blowing Things
4-67Center
4-68Unleash the wind
from the Gust Bellows
by pointing the cursor
and pressing [A].
4-69Aim the gust of
wind at things to
blow them back.
4-70Center your aim
with [d-pad down].
4-72Whip
4-73Aim
4-74Pull
4-75Whip the Wii
Remote in the
direction you want
to whip.
4-76Press [Z] to lock on,
and whip your
target.
4-77Objects you have
latched on to with
your whip can often
be pulled back
toward you.
4-79Shoot
4-80Move
4-81Shoot Again
4-82Take aim, and press
[A] to release the
claw. Center your
aim with [d-pad down].
4-83Once the claw
latches on to
something, you will
be pulled toward it
by the chain.
4-84Then, while you're
hanging, you can
aim and shoot at
the next target you
want to latch on to.
4-86Move
4-87Attack
4-88Look Aboveground
4-89Move with [control stick].
While you are
moving, you can
press [A] to dash.
4-90Shake the Wii
Remote to attack
with the gloves.
4-91Hold [Z] to peer
up and see what's
aboveground.
4-93Swim
4-94Lock On
4-95Return to Land
4-96Push [control stick] in the
direction you
want to swim.
4-97While holding [Z],
move forward and
backward with [control stick up/down]
and left and right
with [control stick left/right].
4-98Push [control stick] toward the
water's edge to climb
out of the water. You
can't reach too high up.
4-100Move
4-101Swim
4-102Spin
4-103While in the water,
push [control stick] to swim.
4-104While pressing [A],
aim the Wii Remote
at the screen and
tilt it to swim.
4-105Shake the Nunchuk
to spin. While
spinning, swim to
the surface to leap
out of the water.
4-107Ready the Harp
4-108Strum the Harp
4-109Musical Technique
4-110Press [d-pad up] to ready
your harp.
4-111While pressing [A],
gently swing the
Wii Remote to
strum the harp.
4-112Swing the Wii
Remote left and
right in time with
the movement.
4-114Move
4-115Dash
4-116Roll
4-117Move with [control stick].
Press [Z] to reset
the camera position
right behind you.
4-118Hold [A] while
moving to dash.
This also allows you
to scurry up walls.
4-119Hold [A] while
moving to dash.
Reach firm ground
before you sink!
4-120Shake the Nunchuk
while dashing to do
a forward roll.
4-121You can't roll when
you're traversing
sinksand.
4-123Move
4-124Dodge
4-125Lock On
4-126While pressing [Z],
push left and right
[control stick left/right] or up and down
[control stick up/down] to move.
4-127While moving, you can
dodge by pressing [A].
Press [A] while moving
backward to do a
backflip.
4-128Hold [Z] near an
object of interest
to lock on to it.
4-130Swing Your Sword
4-131Thrust
4-132Spin Attack
4-133Swing the Wii
Remote just how
you want to swing
your sword.
4-134Jab the Wii Remote
forward to thrust
your sword.
4-135Swing the Nunchuk
and Wii Remote at
the same time to
do a spin attack.
4-137Swing Sword
4-138Spin Attack
4-139Skyward Strike
4-140Swing the Wii
Remote just how
you want to swing
your sword. Jab it
forward to thrust.
4-141Swing the Nunchuk
and Wii Remote at
the same time to
do a spin attack.
4-142Point your sword
toward the sky to
charge it up, then
swing it to release
a blast of energy.
4-143Lifting your sword
to the sky will not
charge a Skyward
Strike here.
4-145Ready Shield
4-146Shield Bash
4-147Shield Gauge
4-148Shake the Nunchuk
forward to ready your
shield. Swing the Wii
Remote to return to a
normal stance.
4-149Shake the Nunchuk
again to bash your
shield forward. Time it
just right for the full
effect.
4-150Your shield will break
when your shield
gauge drops to zero.
4-152Skydive
4-153Sailcloth
4-154Call Your Loftwing
4-155Balance and tilt the Wii
Remote to control your
movement as you
skydive through the air.
4-156Press [B] just before
landing to open your
Sailcloth and slowly
descend.
4-157Press [d-pad down] to call your
Loftwing.
4-158You can't call your
Loftwing here.
4-160Descend
4-161Put Away
4-162Move
4-163Press [B] to open your
Sailcloth and slow
your fall to the ground.
4-164Release [B] to put away
your Sailcloth.
4-165You can't control your
movement while your
Sailcloth is open.
4-167Steer Your Bird
4-168Charge
4-169Spiral Charge
4-170Slow Down
4-171Tilt the Wii Remote to
turn. Swing the Wii
Remote to gain altitude.
To speed up, glide down
at a sharp angle.
4-172Press [A] to charge
forward with a burst of
speed. You can't do this
move when your wing
gauge is empty.
4-173Press [A] to perform a
Spiral Charge. You
can't do this move when
your wing gauge is
empty.
4-174Press [B] to slow down.
If you have no speed,
you'll stop in midair.
4-176Drink
4-177Scoop
4-178Use
4-179Press [A] to drink the
contents of a bottle.
4-180You can scoop things
into an Empty Bottle by
holding it and
pressing [A].
4-181Press [A] to use
whatever is in the
bottle.
4-183Direction
4-184Distance
4-185Switch Dowsing
4-186Point the cursor in the
direction you want to
search. Center your aim
with [d-pad down].
4-187The shorter the interval
between alerts and the
larger the cursor size,
the closer the target is.
4-188Hold [C] and use the
Wii Remote to select the
type of target you want
to use dowsing to detect.
4-190Look
4-191Center Cursor
4-192Return
4-193Switch to Dowsing
4-194Point the Wii Remote
at the screen and move
the cursor to look
around.
4-195You can press [d-pad down] to
return the cursor to the
center of the screen.
4-196Press [C] to stop looking
around and return to
your normal view.
4-197Hold [C] and use the
Wii Remote to select the
type of target you want
to use dowsing to detect.
4-199Move
4-200Leap
4-201Let Go
4-202Press [control stick] to move.
4-203While moving, whip the
Wii Remote to leap.
4-204Press [A] to let go.
While falling, press [A]
or [control stick up] to grab back on.
4-206Move
4-207Balance
4-208Jostle
4-209Push [control stick up] and [control stick down] to move
backward and forward
along the rope.
4-210To maintain balance,
tilt the Wii Remote in
the opposite direction
of your body movement.
4-211Shake the Wii Remote
vertically to jostle the
rope.
4-213Move
4-214Let Go
4-215Jostle
4-216Press [control stick up] to pull
yourself up onto the
rope. Press [control stick left/right] to move
along the rope.
4-217Press [A] to let go.
4-218Shake the Wii Remote
vertically to jostle the
rope.
4-220Swing
4-221Change Direction
4-222Jump Off
4-223Climb
4-224Swing the Wii Remote
to swing on the rope.
Press [B] to stop
swinging.
4-225You can't swing on
this rope.
4-226Push [control stick left/right] to change the
direction you're facing
while on the rope.
4-227Press [A] to jump off
the rope.
4-228Push [control stick up/down] to climb up
and down. Press [A] to
let go.
4-230Move
4-231Direction
4-232Crawl Quickly
4-233Push [control stick up] and [control stick down] to move
backward and
forward.
4-234Push [control stick left/right] to move in the
direction you want
to go.
4-235While moving, press and
hold [A] to crawl
quickly.
4-237Grab
4-238Rotate Key
4-239View Keyhole
4-240Point the Wii Remote at
the screen
and press
[A] to grab the key.
Press [B] to back out.
4-241While holding the key,
tilt and move the Wii
Remote to rotate the
key. Press [C] to reset
the key position.
4-242Press [Z] to make the
key transparent and
view the keyhole.
Press [A] to insert the
key in the keyhole.
4-244Balance
4-245Slow Down
4-246Jump
4-247Tilt the Wii Remote to
avoid flying off the
rails.
4-248Press [B] to slow down.
4-249When approaching the
end of a set of tracks,
shake the Wii Remote
up to jump.
4-251Steer
4-252Fire the Cannon
4-253Look
4-254Steer the ship with [control stick].
4-255Ready the cannon with
[B]. Press [A] to fire.
You can press [d-pad down] to
center your aim.
4-256Press [C] to look around
and dowse for objects.
4-258Move
4-259Balance
4-260Jump Off
4-261Move with [control stick]. Press
[Z] to look forward and
reset the camera
behind you.
4-262If you start to lose your
balance, release [control stick] to
slow down.
4-263Roll the boulder to an
edge, and press [A] to
jump off.
4-265Move
4-266Geysers
4-267Slide
4-268Push [control stick left/right] to move left
and right as you slide.
4-269When you pass over an
active geyser, you will
be propelled up into
the air.
4-270You will not stop sliding
until you reach a flat
piece of land.
4-272Collect Sacred Tears
4-273Guardians
4-274Spirit Vessel
4-275To pass the trial, you
must gather 15 tears
and then successfully
return to the entrance.
4-276If you're hit by even
a single blow from a
Guardian, you will fail
the trial.
4-277Guardians can't detect
you as long as petals
remain on your
Spirit Vessel. Find tears
to restore petals.
4-279Moving
4-280Ring Bonus
4-281Landing
4-282While skydiving, tilt the
Wii Remote to move in
the air.
4-283Fly through a ring to
increase your ring
bonus. If you make
contact with a ball, your
ring bonus resets to 1.
4-284Your prize is based on
the Rupee you land on
and your ring bonus.
4-286Dig
4-287Hints
4-288Bombs
4-289To collect Rupees, press
[A] over the hole
you want to dig.
4-290Be careful. The more
valuable Rupees are
usually buried near
bombs.
4-291If you dig up a bomb,
it's game over.
4-293Chopping
4-294More Chopping
4-295Technique
4-296Swing the Wii Remote
to swing your sword.
4-297Keep chopping until
the bamboo stalk falls
over.
4-298Maintain a left-right
chopping rhythm so that
the bamboo doesn't get
knocked off balance.
4-300Aiming
4-301Swinging the Net
4-302Insect Traits
4-303Lock on with [Z], and
slowly approach the
insect without being
noticed. Be stealthy!
4-304Swing the Wii Remote
quickly to catch the
insect.
4-305It's a good idea to
remember where to
find a certain insect
type and how to catch it.
4-307Landing Your Shots
4-308Scoring Points
4-309Technique
4-310Hit the airborne
pumpkin with an
arrow before it hits
the ground.
4-311Land multiple shots in
a row to increase points
earned per shot. Hit
sparkling pumpkins to
earn big points!
4-312Steady your aim and
draw your bow before
the pumpkin is thrown.
Try to lead your target
just a little as it flies.
4-314Drawing
4-315How to Stop Drawing
4-316What to Draw
4-317While holding down [A],
move the tip of your
sword to draw. Release
[A] to finish drawing.
4-318Press [B] to stop
drawing.
4-319What you need to draw
will appear before you.
Or will it?
4-321Select
4-322Grab
4-323Finish
4-324Move the cursor with
the Wii Remote to
select a panel.
4-325Hold [A] to grab the
panel, then point the
Wii Remote to move
the panel.
4-326Press [B] to enter your
changes and leave the
panel.
4-328Standing Up
4-329Looking Around
4-330Sitting and Resting
4-331Press [A] to stand up.
4-332Press [C] to look
around.
4-333While you are sitting,
your hearts will be
gradually replenished.
4-335Moving
4-336Fire
4-337[Link]
4-338Push [control stick left/right] to move the
catapult left or right.
4-339Move the cursor with
the Wii Remote, and
press [A] to fire.
You can press [d-pad down] to
center your aim.
4-340Press [B] or [d-pad up] to stop
operating the catapult.
4-342Climb
4-343Rush
4-344Let Go
4-345Push [control stick up/down] to climb up
and down.
4-346Shake the Wii Remote to
climb or descend
quickly.
4-347Press [A] to let go.
While falling, push [A]
or [control stick up] to grab back on to
the ladder.
4-349Carry
4-350Balance
4-351Work
4-352To avoid dropping the
pumpkin, carry it
carefully by gently
pushing [control stick].
4-353To keep your balance,
push [control stick right] when you're
tipping right and push
[control stick left] when you're tipping
left.
4-354After accepting the job,
you can't drop or throw
pumpkins. You can only
carry them to the shed.
4-356Swing Greatsword
4-357Drop
4-358Chop
4-359Swing the Wii Remote
just how you want to
swing your sword.
4-360Press [A] to drop the
greatsword at your
feet. Press [A] to pick
it up again.
4-361This razor-sharp blade
can slice through things
an ordinary sword
could not.
4-363Landing Zone
4-364Skydive
4-365Sailcloth
4-366Land in the center
of the circle.
4-367Balance and tilt the Wii
Remote to control your
movement as you
skydive through the air.
4-368Press [B] just before
landing to open your
Sailcloth and slow your
descent.

006-1KenseiNormal

5-0This is Skyloft. The Statue of the
Goddess looks down on the town, and
most residents live in relative peace
and harmony.
Among the residents here are those
who have useful information for you,
Master, as well as those who have
troubles they want to talk about.
I recommend talking to those who
have a speech bubble visible above
their heads as soon as you see them.
5-1This is Sky Keep. It is situated beneath
Skyloft's Isle of the Goddess.


According to my overall analysis,
I suggest you equip yourself with items
that will increase your survivability.
5-2These are the Faron Woods. Dangerous
plants and vicious monsters inhabit the
area as well. Caution is advised.
5-3This is Skyview Temple, a structure
constructed in ancient times. You can
expect to encounter many mechanisms
designed to keep intruders at bay.
When you find yourself unable to
continue, press [C] to look around.
It will certainly help you find your way
forward.
5-4Focusing on your enemy's weaknesses
and deliberately swinging at the
correct sword angle will increase
effective results by 85%.
5-5Press [Z] to lock on to an enemy,
then press [d-pad down] to ask me for analysis.


In some circumstances it will take me
a while to compile and calculate my
analysis, but I predict an 85% chance
you will find my results helpful.
5-6The portcullis is sealing the door.
Just as the first door, you will need to
strike the gemstone switch to open it.

The gemstone switch that acts as a key
of sorts in this temple should always be
close to the door
.

When you find you can't advance
any farther, I always recommend you
search the immediate vicinity.
5-7Some maps you obtain contain hints
easily missed by the human eye.


When you can't go any further,
I suggest you open your map with [+]
and look closely for potential clues.
5-8The sacred water said to be able to
cure the Water Dragon's wounds can
be found in the inner sanctum of
this temple.
5-9You obtained the sacred water said to
have the power to cure the Water
Dragon's wounds. I recommend
returning to her.
5-10It appears that the lock and chains
barring this door cannot be
deactivated by a gemstone switch.

I recommend searching for a
Small Key inside this temple that
will fit the keyhole.
5-11Using the Small Key you obtained will
enable you to continue on deeper into
the temple.
5-12Use the Beetle you obtained to
explore and investigate your
surroundings from high in the air.
5-13I have detected Zelda's aura from deep
within this temple. I recommend
opening the large door.
5-15This is Eldin Volcano.
5-16The steep slopes and scorching magma
make this an inhospitable
environment for life.

However, some monsters have adapted
to this harsh land and now possess the
ability to control fire itself.

You must pay heed to their attacks,
as well as to falling into lava, as your
highly flammable Wooden Shield will
be of little use if it's on fire.
5-17When monsters block your path, your
Slingshot may prove to be the most
effective weapon.
5-18If you deliver a significant blow to the
base of the neighboring watchtower,
I project a 90% probability that it will
topple over.
5-19You can propel a bomb farther away
by rolling it than by throwing it.
I recommend you consider rolling a
bomb when throwing won't reach.
5-20Now that you have all the pieces of the
key
, I recommend you head to the
large door on the summit.
5-21I recommend that you check to see if
the wall by the nearby area with three
tents
can be destroyed with a bomb.
5-22It appears there are two Mogmas in the
back of this area with three tents.
I recommend that you talk to them.
5-23Signs indicate something needs to be
done about the pooled lava. I suggest
you search the surroundings.
5-24In order to most effectively protect
Scrapper, I recommend you make use
of your bow to dispatch monsters that
attempt to attack the robot.
5-25In order to find the propeller, I advise
you to descend to the surface and use
your dowsing ability to search for it.
5-26This is the Fire Dragon's Hall.
It is even hotter here than other
places we've been in the volcano.

I can confirm this mechanism is the
same as the one found at the Earth
Temple.
5-27This is the Earth Temple. Signs
indicate it was built here because of
the subterranean caverns below.

Just as at Skyview Temple, many
defensive mechanisms were built here
to discourage would-be intruders.

When you are unable to progress, I
recommend you press [C] to look
around
and check your surroundings
for anything you may have missed.
You also have the option to press [B]
and explore using your Beetle.
5-29This is Lanayru Desert. Over many
centuries, the sand has covered nearly
all remnants of the past.
5-30Some of the monsters of this region
produce an electrical field that can
paralyze anything that touches them.

As a protective measure, I recommend
using a Wooden Shield. You should also
consider keeping a Revitalizing Potion
or a spare shield in your pouch.
5-31I recommend you open your map
with [+] and study the local terrain
before you continue on.
5-32This is the northwestern region
of Lanayru Desert. The Temple of
Time
is visible from this location.
We stand at the temple's front gate.
When you can't progress any farther,
I recommend investigating the complex
terrain of the area to see if you find
anything hidden.
Master, due to the topography of the
local terrain, visibility will be limited.
Your Beetle's exploratory capabilities
are suited to tackling this problem.
5-33This is the Lanayru Sand Sea.
Though it may seem implausible,
I assure you that this area once
featured a vast body of water.
I have detected the presence of many
monsters in the area, though they are
a weaker variety than those found in
areas to the north.
5-34This is Lanayru Gorge. Of all the
Timeshift Stone mining areas here,
this was the very first to be mined.
5-35I detect the bones of a large creature to
the south. I calculate an 85% chance
you can obtain information about it by
using your Beetle to explore the area.
5-36While exploring Lanayru Gorge,
I suggest you stock your pouch with
items that will help you maintain
your health.
You might also consider drinking
Stamina and Invincibility Potions
together when you need to quickly
react to unforeseen circumstances.
5-37Signs indicate a 75% chance that these
robots can provide you with useful
information. I recommend listening
to what they have to say.
5-38The robots in the area warned that the
Life Tree Seedling you possess must
be planted somewhere other than
Lanayru Province
.
I recommend locating a place that will
provide ample time for the seedling
to grow.
5-39The Life Tree Fruit you have obtained
is needed to cure the Thunder Dragon,
who dwells in Lanayru Gorge.
5-40In areas of sinksand, you can vastly
increase your ease of travel by
drinking a Stamina Potion and
Invincibility Potion together.
5-41This is Lanayru Mining Facility.
In ancient times, this was a hub
of highly advanced technology.
5-42The ancient machinery is now broken
and rusted. The switch that operates
these machines is buried under sand.
5-43The Gust Bellows generates a high-
velocity stream of air that can blow
away various objects.

If you use this new device, my analysis
indicates you will have a significantly
increased chance of opening a path
that was previously blocked to you.
5-44Some maps you obtain contain hints
that are hidden to the human eye.


When you can't go any further,
I recommend you open your map with
[+] and look closely for potential clues.
5-45Press [Z] to lock on to an enemy,
then press [d-pad down] to ask me for analysis.


In some circumstances, it will take me
a while to compile and calculate my
analysis, but I predict an 85% chance
you will find my results helpful.
5-46With a mighty gust of wind, that which
is hidden in the sand will become
visible, and the way will be revealed.
5-47In the present time, some objects are
no longer functional due to extreme
age, but they can be returned to an
active state when time is shifted back.
I calculate an 85% chance the path
ahead will open if you continue within
the confines of the time-shifted area.
5-48There is a drawing on the western wall.
Signs indicate it may have something
to do with the mechanisms in this room.
5-49This is the Sandship. Long ago, it was
seized by monsters.
5-50I recommend exploring the interior
of the ship to locate the sacred flame.
5-51You need to release the Timeshift
Stone again. There is a 95% probability
the closed cover can be opened using
the switch at the top of the mast.
5-52My analysis indicates that it is possible
to charge a Skyward Strike in the usual
fashion even within the close confines
of the ship.
5-53Master, thanks to your efforts, the ship
has been returned to the captain
and crew.

By striking the Timeshift Stone on
the main mast, you can transport
yourself between the present and
past in the surrounding space.
5-54When fighting in narrow passageways,
it is much more effective to attack
with shield bashes and sword thrusts
than by swinging your sword.
5-55This mechanism is the same as the one
you previously encountered that
required four gemstone switches to be
struck in the correct order.
On the left and right, you will find
steering wheels with their upper halves
painted red.

Finally, 80% of the room itself is
covered in a blanket of sand. The floor
itself is hidden. Careful and thorough
exploration of the room is required.
5-56If you open your map with [+], you will
be able to access a lot of information,
including a designation for what door
you can open using the Small Key.
5-57I have confirmed that the mechanism
that sits atop the main mast can be
triggered using your bow and arrows.

I calculate an 85% probability that
activating this mechanism will yield
a favorable result, allowing you to
progress forward.
5-58I infer that the crew members LD-301
Skipper asked you to rescue are located
at the [X] point on the map.
5-59The Timeshift Stone installed on the
main mast, if used properly, has an
85% probability of clearing the ship
interior of obstacles.
I conjecture that it is possible to strike
the Timeshift Stone outside from
within the ship as long as it is visible
from your location
.
5-60I have confirmed the object sitting
high on the main mast is a Timeshift
Stone
. When activated, it will have a
dramatic effect on the ship.
5-62You are located in the northeastern
area of the Sealed Grounds.
An ancient forest remains here,
seemingly preserved in time.
The Woodland Rhino Beetle makes its
home here. If you roll into a wall and
cause it to shake
, it will likely fall
down. You can then capture the bug.
5-63We are now located at the Sealed
Grounds
. There is a large spiral-
shaped depression in the ground.

It is unclear whether this topography
is natural or artificial.


In this area, I recommend carrying
heart-replenishing items in your
pouch.
5-64This place is called the Sealed Temple.
Judging by the extent of structural
degradation, I project that it has stood
here for a very long time.
Due to its solid stone construction,
the air inside is relatively cool. There
is also an unquantifiable mystery to
this place. I detect no monsters here.
5-65This place has a 99% visual correlation
with the Sealed Temple.


However, unlike the Sealed Temple you
are familiar with, this building has
not suffered any long-term structural
degradation.
5-66This is an island known as the
Isle of Songs. It is a place mentioned in
the Ballad of the Goddess, an ancient
song handed down in Skyloft.
5-67If you push and activate the rotating
device in the center of the island,
it appears that the surrounding
structures move with it.
Signs indicate it is a mechanism
designed to enable entrance into the
building ahead.
5-68It is likely you will continue to
encounter puzzling challenges like
this one in the future.

If you find yourself unable to proceed,
there is a 70% chance that speaking to
the Sheikah Stone next to the Sparring
Hall in Skyloft will provide a hint.
5-70You are currently located inside
Farore's Flame Chamber. It is a sacred
place protected by the power of the
goddess.
The sword-enhancing sacred flame is
located here.
5-71You are currently located inside Din's
Flame Chamber
. It is a sacred place
protected by the power of the goddess.

The sword-enhancing sacred flame is
located here.
5-72This is the underground channel
that leads away from Lake Floria,
which is located in the southern part
of Faron Woods.
When you can't go any further, press
[2] to check your possible actions.
That should help reveal what you need
to do to proceed.
5-74This is the Thrill Digger area. It is a
game run by a Mogma called Tubert.


It appears as though there is another
Mogma here. There is a 95% chance
that he has some information.
5-75Your current location is the Sky
Spring
. It is a sacred place protected
by the power of the goddess.

According to legend, the water here
purifies the body of any life-form that
comes into direct contact with it.
5-76This is the Earth Spring. It is a sacred
place protected by the power of the
goddess.

According to legend, the water here
purifies the body of any life-form that
comes into direct contact with it.
5-79Yes, Master.
5-80This place has no name registered in
my memory, and I have no useful data
to share about it.

If you want to check your current
location, press [+] to
view the map.
5-81We are at the Sealed Grounds. The Isle
of the Goddess descended from the
sky and landed in the vast spiral-
shaped depression in the ground.
I have also detected that certain
breeds of insect, formerly absent
from the surface, are now living
in the area.
5-83In this Ancient Cistern, purified water
is released into the upper area of the
facility, while the filtered impurities
are processed in the lower area.
5-84A stone tablet sits in front of the large
statue in the center of the cistern.


I calculate a 90% chance that it
contains information that will aid
you in navigating this facility.
5-85I have logged the following words that
you discovered written on the stone
tablet in front of the large statue.

"Carved into the great statue are
inscriptions of gratitude. They
reveal the secret order of this
temple."
"First the back, then the rear, then
the back of the right palm, and
finally the back of the left palm."
5-86The giant green lily pads in this area
can be turned upside down by jumping
down onto them from a great height.
5-87When fighting an enemy who wields
multiple swords, aim your strikes for
the undefended areas between its
blades.
If the enemy guards itself from above,
below, left, and right, there is a 75%
chance the enemy will be momentarily
vulnerable to attacks to its center.
5-88If you find yourself with questions
about unfamiliar switches or objects,
do not hesitate to summon me.

Target the object in question by
holding [Z]. Next, while targeting,
press [d-pad down] and I will report any
information I have on the subject.
5-89In some cases, once you've latched on
to an object with your Whip, you can
hang from it and use it as you would
when holding on to a rope.
5-90Master, your Beetle has the ability to
sever thin cords or filaments, such as
strands of rope or Deku Baba stems.
5-91The Whip has the ability to both strike
and latch on to objects on the other
side
of this set of iron bars.
5-92It appears that by activating this
mechanism, a portion of the statue has
receded into the ground.

I conjecture that you should now be
able to access an underground area
from inside the statue.
5-93When the path ahead seems closed to
you, I recommend utilizing your Beetle
to conduct a thorough search of the
area.
If you survey the area in this fashion,
I calculate an 80% probability that you
will find a hidden mechanism that will
aid your exploration of the area.
5-94There is a 90% chance you will need to
change the direction of the rotating
mechanism multiple times before you
can gain access to the path forward.
5-95You can latch on to a variety of objects
with your whip.


If an object can be targeted with [Z],
I recommend you try to attach your
whip to it to see if there is a result.
5-96This is the Fire Sanctuary. It is located
on Eldin Volcano, near the crater of
the volcano. The temperature inside
the sanctuary is extremely high.
Signs indicate that the Water Fruit that
hangs from the ceiling will prove quite
useful in this oppressive heat.
5-97This is Lanayru Mine. Ore was mined
here at one time, but it is no longer an
active mine.

You can see the remnants of a highly
efficient transport system here. Mined
ore was carried in carts that ran on an
ancient form of energy.
These carts are vital to moving around
this area. Grab a cart with [A], and
move it with [control stick].
5-98Master, this is a world built from your
memories by Lanayru, the Thunder
Dragon. Just as in the real world, there
is a danger of losing your life here.
5-99This is Faron Woods. The whole forest
has been turned into a lake.
5-100I recommend searching above the
water for the dragon you seek.
5-101The origin of the current flood has
been confirmed as the base of the great
tree
. I recommend a thorough search
of that area.
5-102Sets of same-colored, musical-note-
shaped creatures here must be
collected within a set time or I project
they will swim off your score.
5-103It appears that using your underwater
spin maneuver pulls nearby Tadtones
toward you, making it easier to
collect them.
5-104Performing lengthy tasks underwater
can be made easier through the use of
Air Potions, which can be purchased
from the Potion Shop in Skyloft.
5-105Your current location is the Lanayru
Caves
. Routes to all areas of Lanayru
Province
intersect here.

You can sit on a lone chair here to
restore your health.
5-106I have no record of this place. Analysis
suggests this is a space created by the
powerful magic of Demise.

That may be the reason you can't use
your Skyward
Strike here.
5-107This is Bamboo Island.



It is the secluded hideaway of Peater,
father of the Item Check clerk,
Peatrice. Here, you can attempt the
Clean Cut bamboo-slicing game.
5-108This is the Lumpy Pumpkin, a
refreshment-distribution hub run by
Pumm. It has established local
renown for its pumpkin soup.
5-109When you are fighting a Deku Baba,
pay attention to how it opens its
mouth and swing your sword
accordingly.
It is also effective to shield bash the
Deku Baba at the moment it attacks.
5-110You can spend the Rupees or treasure
you have obtained during your travels
at the bazaar to buy items or enhance
your existing items.
I highly recommend that you visit the
bazaar whenever you return to Skyloft.
5-111You can use the treasure and materials
you find during your adventures to
enhance and upgrade your items.

At the bazaar, you can also use things
you have found to infuse potions,
making them even more effective.
5-112Analysis indicates that effective map
use will be critical when navigating
through Sky Keep.

It is also possible to access your map
with [+] while you are operating the
control panel that moves the rooms.
5-113Analysis indicates that the key to
advancing through this room is
carefully choosing where to set
down the Timeshift Orb.
5-114The effects of the Timeshift Orb have
altered this room significantly.


Analysis indicates that you will have
to set down the Timeshift Orb and
complete another task to progress
farther, Master.
5-115When fighting in narrow passageways,
it is much more effective to attack
with shield bashes and sword thrusts
than by swinging your sword.
5-116In addition to the Triforce, I detect
a strong evil aura in this room.


There is an 85% probability that a
powerful monster dwells here.
Be sure to carefully monitor your
health for any precipitous drops.
5-117I recommend carefully looking around
to gather information that may help
you advance through this area.
5-118It is possible to use your dowsing ability
to locate hidden objects or creatures.


However, you may need to use your
sword to strike an object with a
creature hiding behind it in order to
scare the creature out into the open.
5-119Your dowsing ability can detect objects
through walls and terrain, so if you
cannot see the target, you may need
to go around and search the other side.
5-120I suggest you press [+] to check and
see if there are any areas you have not
yet visited.

Simulations have shown that in 90% of
these scenarios, a newly obtained item
will allow you to enter an area you have
not yet visited.
5-121There is an 85% probability that your
Slingshot will allow you to make new
discoveries in Skyloft.

I recommend experimenting with your
Slingshot in a variety of locations
there.
5-122This area is known as the Deep Woods
of Faron Woods
. Deku Hornet hives are
common here, so exercise caution.

With a suitable bug-catching tool, your
chances of avoiding harm increase
by 75%.
5-123Signs indicate the [X] marks on this
map were added by the previous owner
to designate locations of interest.

I recommend a thorough investigation
of these locations when you have the
opportunity.
5-124In most cases, mechanisms that control
the operation of gates and portcullises
can be found nearby.

Using your Beetle to explore the
surrounding environment is an
effective method of locating these
switches.
5-125This is the Knight Academy.
5-126This building contains Zelda's room,
among others, but it is currently
locked.
5-127Recently, there have been rumors of an
unsettling noise coming from the
restroom at night.
5-128If you have sustained damage, a visit
to your room is advisable. Sitting on
the chair located in your room will
allow you to restore your hearts.
5-129This is Beedle's Airshop. He sells rare
items not found in the bazaar.


Incidentally, you may wish to note that
you can sleep in the bed found in his
shop.
5-130This is the bazaar. You can purchase
various items here that you will need
on your adventure.
5-131And if you find yourself unsure of
what to do next on your travels, I
recommend talking to the fortune-
teller
, Sparrot.
5-132Apparently, if you shoot the lamp at
the entrance, something will happen.
I recommend testing this out on other
suspicious targets as well.
5-133I also recommend sitting at a table
at the restaurant and listening to the
other customers. They may have
information that is useful to you.
5-134This is the Sparring Hall. Here, you can
learn essential sword techniques.


I recommend that you be sure to study
the fatal blow technique that is
taught to students of this academy.
5-135This is Batreaux's house.
5-136Sorry, I currently have insufficient
data with which to analyze the
situation.
5-137There is a 95% chance that fulfilling
Batreaux's request will allow you
to obtain a number of items that you
will find useful in your adventures.
5-138This is Bertie's house. He infuses and
enhances potions.
5-139The potions sold in the bazaar during
the day will prove very useful on your
adventure.
5-140Signs indicate that Bertie is currently
experiencing a problem when he
returns home from work and has
to care for his young child.
You may be able to help him, Master.
5-141This is Pipit's house.
5-142His mother, Mallara, can't stand
cleaning up, so their house is always
in various states of uncleanliness.

It may be possible for you to assist
them later, but for now there is a 95%
probability you will be unable to help.
5-143His mother, Mallara, can't stand
cleaning up, so their house is always
in various states of uncleanliness.

If you possess an item that could blow
away the dust with a gust of wind, then
you may be able to help, Master.
5-144Thanks to your efforts, the room is now
clean.


I recommend you seek out other people
who may need your help, Master.
5-145This is Rupin the gear peddler's house.
There is an 85% chance that visiting at
night will reveal the true Rupin, who
differs from his daytime persona.
5-146This is the house of Peatrice, who
works at the Item Check.


I calculate an 80% probability that
regular visits to the Item Check
during the day will change Peatrice's
feelings toward you.
5-147This is the cave behind the waterfall.
It is one of the more dangerous places
in Skyloft, due to the abundance of
monsters that call it home.
I can confirm the existence of treasure
chests. I recommend exploring the area
around that broken fence.
5-148This is Sparrot the fortune-teller's
house.
5-149Analysis indicates that we may not
currently accomplish anything here
at this time.
5-150Sparrot's former crystal ball was
discovered by the Scrap Shop owner's
ancestor atop a building at the summit
of a mountain.
There is an 85% probability that the
mountain in question is Eldin Volcano.
I suggest you travel there.
5-151Master, when you are in need of
advice on your travels, I calculate a
75% probability that visiting the
fortune-teller will be helpful.
5-152This is Orielle and Parrow's house.
5-153Analysis indicates that we may not
currently accomplish anything here
at this time.
5-154You have been asked by Parrow to
search for his sister Orielle, who
went out on her Loftwing but has yet
to return.
There is reason to believe she headed
to the southwestern area of the sky.
You should start your search there.
5-155Orielle's safe return to Skyloft has
made Parrow very happy.
5-156This is Kukiel's house.
5-157Jakamar is the local handyman of
Skyloft.


He lives together with his wife, Wryna,
and his daughter, Kukiel.
5-158It appears Jakamar's daughter, Kukiel,
has gone missing. Master, I recommend
that you assist in the search for her.
5-159Jakamar and Wryna are delighted to
see their daughter, Kukiel, returned
safely to them.
5-160This is Piper's house. She lives here
with her son, Gully.


I have no other relevant information
on this location.
5-161This is the Scrap Shop owner Gondo's
house
. He lives here with his mother,
Greba.

I have no other relevant information
on this location.
5-162This is the Lanayru Sand Sea. You can
cross sinksand more quickly by
pressing [A] to accelerate.
5-163This is the interior of the Pirate
Stronghold
. This area is dangerous.
You may want to equip items in your
pouch that will restore health quickly.
5-164Skipper's Retreat is on this island.
I estimate that your whip and
Clawshots will be needed to traverse
this dramatic and forbidding terrain.
5-165The Shipyard is on this island.



If you incorrectly operate the cart
and fall off the track, you will not
lose any hearts. As long as you
operate it calmly, you will be fine.
5-166This is Skipper's Retreat. I recommend
getting rid of the Aracha before
looking for the sea chart.
5-167This is the Pirate Stronghold.
If you want to return to the sea,
talk to the Skipper.
5-168While locked on to an enemy with [Z],
press [control stick down] and [A] to backflip.


This useful battle technique lets you
smoothly avoid an enemy attack, then
immediately counterattack.
5-169While locked on to an enemy with [Z],
press [control stick down] and [A] to backflip.


This useful battle technique lets you
smoothly avoid an enemy attack, then
immediately counterattack. I suggest
you give it a try.
5-170Hold your sword straight up in the air
to charge it up for a powerful Skyward
Strike
.

If you hold the sword steadily enough,
you can even charge a Skyward Strike
while you're on the run or avoiding
enemy attacks.
While locked on to an enemy with [Z],
you can also press [control stick down] and [A] to
backflip.

This useful battle technique lets you
smoothly avoid an enemy attack, then
immediately counterattack. I suggest
you give it a try.
5-172This subterranean area lies beneath
Eldin Volcano
. The elaborate system
of tunnels here forms a complex web.

Bomb Flowers grow here, as they do
aboveground. When rolled, they make
effective weapons against enemies
who are blocking your way.
5-173We are now at the summit of Eldin
Volcano
, near the great crater.


There is a 90% chance that the final
sacred flame is located ahead of us.
I recommend searching for it.
5-174We are now at the summit of Eldin
Volcano
, near the great crater.
5-175I detect a strong power in the area to
the southeast.


There is a 60% probability that it is the
dragon who knows another part of the
Song of the Hero
.
5-177I detect the sound of a waterfall from
the passageway to the south. It would
appear that there is water near the
area we just passed.
5-178There seems to be a waterfall here.
Some water would be perfect for
quenching your thirst in a hot area
like this.
5-179I can confirm that this area has
changed greatly as a result of
the volcanic eruption.

If you find yourself unsure how to
proceed, I recommend talking to
the Sheikah Stone in the south.
5-180There is an abundance of heart
flowers growing here. Be sure to
use them to restore your health
as needed.
A heart-flower stem that has already
been picked once will produce another
heart if you pour water from a bottle
on it.
5-181A Bug Net is best for catching Fairies,
but it is also possible to catch them by
scooping them up directly with an
Empty Bottle.
5-182This is the inner sanctum of the
Earth Temple
.
5-183I detect an ominous aura in this area.
You should prepare yourself by
restocking your bomb supply and
restoring lost hearts.
5-184A report, Master [Link].



If you find yourself getting stuck here,
you may want to try to increase the
number of bombs you can carry.
5-185I can confirm that the ominous aura
I previously detected in the immediate
vicinity is no longer present. This area
is now safe.
5-186This is the Fire Sanctuary.
5-187The Water Fruit that hangs from
the ceiling may be useful in this
environment of extreme heat.

If you are getting stuck here, there is
an 85% probability that scouting the
area with your Beetle or experimenting
with your Gust Bellows will be useful.
5-188To view the layout of this sanctuary,
open your map with [+]. There is a
95% probability that you will discover
something unexpected
.
5-189"Ye who seek the entrance to the king's
treasure, look for the two statues that
face one another
."

"Show your bravery and jump into the
mouth of the sleeping statue
. Do this,
and the path will open before you."

This is the treasure hunter's legend
that the Mogma Guld spoke of.


When the time comes to make a certain
decision, it would be good to remember
this legend.
5-190The stone bird statues in this room
appear to each have a different
number of wings.
5-191I detect an evil presence behind the
door that the Mysterious Crystal you
obtained should open. I recommend
restoring your hearts before entering.
5-192A report, Master [Link].
5-193While pressing [Z] to lock on to a
target, you can also press [d-pad down] to ask me
for an analysis of the target.

It may take me some time to gather
sufficient data on some targets, but
there is an 85% probability that any
eventual results will be of use, Master.
5-194I can confirm that the ominous aura
I detected in this area earlier is no
longer present. This area is now safe.
5-195Don't carry objects that occasionally
shock you. Push them forward with
your sword when the charge fades,
or just carry them with your Beetle.
5-196You must pay close attention to how
you use bombs in this area. Analysis
indicates that it will be more effective
to roll bombs than throw them.
Also, some objects here occasionally
shock you. Push them forward with
your sword when the charge fades,
or just carry them with your Beetle.
5-197Hold your sword straight up in the air
to charge it for a powerful Skyward
Strike
.

If you hold the sword steadily enough,
you can even charge a Skyward Strike
while you're on the run or while
avoiding enemy attacks.
5-198I recommend stocking up on Heart
Potions, Fairies, Invincibility Potions,
and spare shields to prepare for the
final battle.
5-199This is the interior of the Isle of Songs.
It is a sacred place built to guide you,
Master.
5-200I can detect no monsters here, but
I am picking up the presence of a
number of treasure chests.
5-201Some accounts suggest Fairies can
even live in harsh environments
like this, and that they are sometimes
found hidden in the ground.
5-202This is the interior area of the Statue
of the Goddess. It is the location where
I slept for ages within the sword you
carry, Master.
5-203This is Skyloft. The island where the
Statue of the Goddess once stood has
fallen to the surface, but the shock has
passed and life is peaceful again.
5-204This is Lake Floria. There's nothing to
suggest the presence of monsters here,
but I do detect a Goddess Cube
signature.

006-2KenseiNormal

6-0To search for Zelda, I recommend you
dive into the column of light in the
clouds and fall to the ground below.

The column of light is to the south of
Skyloft.
6-1Search the surface and look for clues
to ascertain Zelda's whereabouts as
quickly as possible.
6-2I've detected remnants of civilization
here on the surface. I advise you to
first explore the area near where you
touched down.
6-3I recommend you follow the advice of
the old woman at the Sealed Temple
and head to Faron Woods.
6-4Zelda is alive, but she has moved to
another location. You must expedite
your search for her.
6-5Zelda is likely to be perceived as a
conspicuous character in these woods.
Confer with local life-forms to see if
they know her whereabouts.
6-6Based on information received from
the Kikwi Machi, there is an 80%
chance that finding the Kikwi elder
will aid our search for Zelda.
6-7If we can locate all of the Kikwis
scattered throughout the area, it is
likely the elder Kikwi will be able to
provide helpful information.
6-8I recommend that you climb onto
Bucha's back and take the Kikwi
heirloom.
6-9Based on oral reports from the Kikwis
we have encountered, I calculate a
95% chance that Zelda headed to the
temple located deep in Faron Woods.
Master, I advise that you travel to that
location as quickly as possible.
6-10There is an 85% probability that Zelda
currently resides in Skyview
Temple
located in the northeastern
area of Faron Woods.
I anticipate the temple will be occupied
by a large number of monsters. You
must locate Zelda as fast as possible.
6-11Based on the song from the goddess
statue within Skyview Temple,
there is a 97% chance Zelda has
headed for Eldin Province.
I advise you to take the tablet you just
acquired and place it in the altar
housed within the Statue of the
Goddess
in Skyloft.
Doing so should result in the creation
of a new column of light through which
you can access Eldin Province.
6-12Based on the song from the goddess
statue within Skyview Temple,
there is a 97% chance Zelda has
headed for Eldin Province.
I recommend diving into the column
of light
that leads to the Eldin
Province.

The column of light you seek is
positioned to the north of Skyloft.
6-13Based on the song from the goddess
statue heard within Skyview Temple,
there is a 90% probability that Zelda is
now in Eldin Province.
To ascertain Zelda's whereabouts as
quickly as possible, it will be most
effective to look for local life-forms
who may have seen her pass by.
6-14Judging by the discussions of the
Mogmas you met on Eldin Volcano,
I infer that Zelda has been taken by
a monster to a temple on the volcano.
6-15You are currently looking for the key
to open the temple door
. This key
has been split into five pieces which can
be located with your dowsing ability.
6-16You have reassembled the key to the
temple on Eldin Volcano, and you are
headed there to open its door.
6-17Based on information from the
Mogmas, I infer that Zelda has been
abducted by a monster and is currently
in the Earth Temple.
6-18The probability of recovering Zelda
unharmed is decreasing rapidly.
You must find her as soon as possible.
6-19Unfortunately, she has now been led
away by an unknown individual and
has already moved to another area.

As you did at Skyview Spring,
I recommend seeking guidance from
the goddess statue located within
the Earth Spring.
6-20Based on information from the
goddess statue within the Earth
Temple
, there is a 90% probability that
Zelda has headed to Lanayru Province.
I advise you to take the tablet you just
acquired and place it in the altar
housed within the Statue of the
Goddess
in Skyloft.
Doing so should bring forth a new
column of light through which you can
access Lanayru Province.
6-21Based on information from the
goddess statue within the Earth
Temple
, there is a 90% probability that
Zelda has headed to Lanayru Province.
I recommend diving into the column
of light
that leads down to Lanayru
Province.

The column of light you seek is
positioned to the southwest of Skyloft.
6-22Based on information from the
goddess statue within the Earth
Temple
, there is a 90% probability that
Zelda has headed to Lanayru Province.
To ascertain Zelda's whereabouts as
quickly as possible, it will be most
effective to look for local life-forms
who may have seen her pass by.
6-23You are currently searching for the
entrance to Lanayru Mining Facility so
that you can reach the Temple of Time,
where Zelda is currently located.
I recommend utilizing your map
while in Lanayru Desert to ascertain
the position of the mining facility.
6-24There is an 85% probability that Zelda
has headed to the Temple of Time in
the western region of Lanayru Desert.

Her objective is currently unknown,
but I recommend that you hurry to the
Temple of Time as well, Master.

As the temple gate is currently
unusable, the only way into the temple
is through Lanayru Mining Facility.
6-25Based on what the unidentified person
with Zelda in the Temple of Time said,
speaking with the old woman in the
Sealed Grounds may aid your search.
6-26To reach Zelda, you must enhance your
sword using the sacred flames of the
three provinces.

Evidence suggests the Ballad of the
Goddess, which has been known in
Skyloft for generations, may hold a
clue to the location of these flames.
Analysis indicates your best course of
action is to search Skyloft and learn
what you can of this song.
6-27The lyrics of the Ballad of the Goddess
that you heard from Gaepora mention
directing the two great whirling sails
toward the Light Tower
.
That tower stands in Skyloft's plaza.
6-28Although the meaning of this phrase is
unclear, I recommend that you search
around Skyloft for two things that
could be construed as whirling sails.
6-29Although a connection with the two
sails is not 100% certain, it is clear that
a propeller from a Skyloft windmill
has fallen below the clouds.
I recommend you look for a way to
retrieve this propeller.
6-30Although a connection with the two
sails is not 100% certain, it is clear that
a propeller from a Skyloft windmill
has fallen below the clouds.
It is possible to locate the propeller
using your dowsing ability.


Once you have located it, you can
get the robot you reactivated in the
Scrap Shop to carry it back to
Skyloft for you.
6-31There is an 80% chance that one of
the two whirling sails we seek is the
windmill repaired by Jakamar.
6-32Although a connection with the two
sails is uncertain, there is an 85%
chance that the object you just found
is a propeller from a Skyloft windmill.
I recommend guiding the robot from
the Scrap Shop back to Skyloft while
he carries the alleged propeller.
6-33By rotating the windmills to face the
Light Tower, you have revealed a
structure hidden atop the tower.
I advise you to investigate it.
6-34The Light Tower situated in the Skyloft
plaza currently projects a powerful
beam of light into the distance toward
a fixed point.
I have determined with 80% certainty
that the secrets alluded to within the
Ballad of the Goddess are hidden at the
point where that light is focused.
6-35To reach Zelda, you must enhance your
sword using the sacred flames of the
three provinces.

To accomplish this, I recommend you
use your dowsing ability to locate the
place in Faron Woods that responds to
the guiding song of Farore's Courage.
6-36To reach Zelda, you must enhance your
sword using the sacred flames of the
three provinces.

If you use the Water Dragon's Scale
from the trial in Faron Woods, there is
a 90% chance you will be able to reach
a new area in Faron Province.
6-37According to the Kikwi hermit, Yerbal,
the Water Dragon guards a sacred
flame
that will enhance your sword.

You require more information on the
flame. To obtain it, you will need to
speak with the Water Dragon who
resides at the bottom of the lake.
6-38To reach Zelda, you must enhance your
sword using the sacred flames of the
three provinces.
6-39To learn the location of the sacred
flame in Faron Province, you must find
sacred water for the Water Dragon.

I have registered the sacred water as
a target you can now search for using
your dowsing ability.
6-40The entrance to the place that holds
Farore's Flame, one of the sacred
flames, has been opened by the
Water Dragon.
It is very likely that a great number of
monsters infest this place, so I highly
recommend you equip yourself
properly for a hostile environment.
6-41To reach Zelda, you must enhance your
sword using the sacred flames of the
three provinces.

The Water Dragon stated that Farore's
Flame
, one of the sacred flames, can be
found in the Ancient Cistern.
6-42Now that a sacred flame has enhanced
your sword, I estimate a 90% chance
that returning to the Isle of Songs will
yield new guidance from the goddess.
I recommend you follow the beam of
light being projected from the Light
Tower back into the thunderhead and
return to the Isle of Songs.
6-43To reach Zelda, you must enhance your
sword using the sacred flames of the
three provinces.

To obtain the sacred gift that will
enable you to find the second sacred
flame, I recommend you head for the
trial in Lanayru Desert.
6-44To reach Zelda, you must enhance your
sword using the sacred flames of the
three provinces.
6-45There is a 96% chance that you can
reach new locations within Lanayru
Province
using the Clawshots you got
from the trial in the Lanayru Desert.
6-46Using the Clawshots, you have managed
to enter the Lanayru Sand Sea.
I suggest you search the area for
clues leading to the next sacred flame.
6-47It would seem pirates have stolen the
vessel of a robot captain in the Lanayru
Sand Sea
. The sacred flame you seek is
also on board.
6-48To take back the ship, you will first
need to travel to Skipper's Retreat
and obtain a sea chart.
6-49I advise you to take the sea chart
you've obtained back to the robot
captain.
6-50Your current objective is to search
the Lanayru Sand Sea for the ship
that is said to contain the next sacred
flame
that will enhance your sword.
According to the skipper of this stolen
ship, there is a good chance you can
acquire information about the ship
at the Lanayru Shipyard.
6-51Your current objective is to search
the Lanayru Sand Sea for the ship
that is said to contain the next sacred
flame
that will enhance your sword.
According to the skipper of this stolen
ship, you may find information on the
whereabouts of this vessel at the
Pirate Stronghold.
6-52Your current objective is to search
the Lanayru Sand Sea for the ship
that is said to contain the next sacred
flame
that will enhance your sword.
I estimate an 85% chance that the
vessel you seek sails the sand sea.
Use your dowsing ability to locate and
pursue this ship.
6-53To reach Zelda, you must enhance your
sword using the sacred flames of the
three provinces.

The likelihood of the second sacred
flame being housed in the Sandship
that sails the Lanayru Sand Sea is 95%.

I advise you to search the interior
compartments of the vessel for the
sacred flame.
6-54Now that a sacred flame has enhanced
your sword, I estimate a 90% chance
that returning to the Isle of Songs will
yield new guidance from the goddess.
I recommend you follow the beam of
light being projected from the Light
Tower back into the thunderhead and
return to the Isle of Songs.
6-55To reach Zelda, you must enhance your
sword using the sacred flames of the
three provinces.

To obtain the sacred gift that will
enable you to find the third sacred
flame, I suggest you seek out the trial
on Eldin Volcano.
6-56To reach Zelda, you must enhance your
sword using the sacred flames of the
three provinces.

There is a 95% chance that you can
reach new areas within Eldin Province
using the Fireshield Earrings you got
from the trial on Eldin Volcano.
6-57Your current objective is to search
Eldin Province for the third sacred
flame that will enhance your sword.

There is a strong possibility that this
flame is housed in the large structure
you discovered, but the entrance is
blocked by a wall of flames.
Based on my projections, in order to
extinguish the fire you will need a large
amount of water and a vessel in which
to transport it.
You should focus your efforts on
securing these items.
6-58You are currently searching for the
sacred flame that will enhance your
sword.
6-59To extinguish the wall of fire blocking
your path beyond the summit, you need
to transport the giant water basin used
by the Water Dragon.
6-60I've confirmed a very large structure
positioned atop the volcano's summit.
I recommend you explore it.
6-61To reach Zelda, you must enhance your
sword using the sacred flames of the
three provinces.

There is a 95% probability that the
third sacred flame is located inside the
sanctuary at the summit of Eldin
Volcano
. I recommend you search it.
6-62There is a 95% probability that the
Gate of Time in the Sealed Temple
will lead to Zelda's current location.

I recommend you activate the Gate of
Time using the power of your newly
enhanced sword.
6-63At present, your most urgent priority is
sealing away the unidentified monster
that is attempting to rouse itself.
6-64The giant monster that appeared in
the Sealed Grounds has been
driven back into captivity again.

My assessment is that this creature
poses no additional threat for the
moment.
6-65The time has finally come to awaken
the Gate of Time using the power of
your enhanced sword. I suggest you
make this your immediate priority.
6-66Master, you have now passed through
the Gate of Time.


Proceed forward. I calculate a 99%
probability that Zelda waits just ahead.
6-67To achieve your destiny and keep the
promise you made to Zelda, you must
vanquish Demise.

To accomplish this task, you will need
to find and obtain the Triforce.
6-68Master, you must now find the Triforce
in order to vanquish Demise.


I strongly recommend that you search
for information about the Triforce
within Skyloft.
6-69There is an 80% probability that you
can get information about the Triforce
from Levias, the great spirit of the
skies.
6-70Instructor Owlan knows a great deal
about Levias. I recommend that you
ask him for more information about
this great spirit.
6-71However, in order to aid Levias,
you will need to learn the Spiral
Charge
flight maneuver from
Instructor Owlan.
6-72There is an 80% probability that you
can get information about the Triforce
from Levias, the great spirit of the
skies.
6-73There is an 85% chance that talking
with the owner of the Lumpy Pumpkin
will yield information that will aid
your search for Levias.
6-74I calculate a 90% chance that Levias
will appear if you take him an
offering of the pumpkin soup he
enjoys consuming.
To this end, I suggest you take the
pumpkin soup to the small island with
the rainbow inside the thunderhead.
6-75However, Levias is behaving in a highly
aggressive manner. It is impossible to
talk with him in this state.

I suggest you utilize the Spiral Charge
to dislodge the foreign objects
attached to him.
6-76In order to acquire the Triforce, the
power that will allow you to vanquish
Demise, you must first complete the
Song of the Hero.
Your urgent task is to learn the
different parts of the song from the
three dragons who preside over the
three different provinces of the land.
6-77In order to acquire the Triforce, you
must first meet with the three dragons
of the land and complete the Song of
the Hero
.
6-78In order to acquire the Triforce, you
must first meet with the three dragons
of the land and complete the Song of
the Hero.
6-79In order to acquire the Triforce, you
must first meet with the three dragons
of the land and complete the Song of
the Hero
.
6-81You have learned two parts of the Song
of the Hero
. Your next move should be
to seek out the dragon who rules over
Lanayru Province as fast as possible.
   And after that?   Got it.
6-82You have learned two parts of the Song
of the Hero
. Your next move should be
to seek out the dragon who rules over
Eldin Province as fast as possible.
   And after that?   Got it.
6-83You have learned one part of the Song
of the Hero
. To find the other parts,
seek out the dragons who rule over the
Eldin and Lanayru Provinces.
   And after that?   Got it.
6-84You have learned two parts of the Song
of the Hero
. Your next move should
be to seek out the dragon who rules
over Faron Province as fast as possible.
   And after that?   Got it.
6-85You have learned one part of the Song
of the Hero
. To find the other parts,
seek out the dragons who rule over the
Faron and Lanayru Provinces.
   And after that?   Got it.
6-86You have learned one part of the Song
of the Hero
. To find the other parts,
seek out the dragons who rule over the
Faron and Eldin Provinces.
   And after that?   Got it.
6-88When you have collected three parts
of the Song of the Hero, return to
the great sky spirit, Levias, and
complete the Song of the Hero.
If the information you've gathered is
accurate, doing this will open the path
to the Triforce.

Should you go on to successfully obtain
the Triforce, you must use its power to
vanquish Demise.

This is not only your ultimate goal but
also your destiny, Master.
6-89You have learned the three parts of the
Song of the Hero guarded by the
dragons who reside on the surface.
6-90I recommend returning to Levias, the
great sky spirit, to hear the final part
and complete the Song of the Hero.
   And after that?   Got it.
6-91I infer the completed Song of the
Hero will open a path to the Triforce.


Should you go on to successfully obtain
the Triforce, you must use its power to
vanquish Demise.

Doing so is your ultimate goal and your
destiny, Master.
6-92You are currently searching for the
Triforce, which has the power to
vanquish Demise.

Utilize your dowsing ability with the
Song of the Hero to find the fourth
Trial Gate.
6-93Master, the Stone of Trials you
received on completion of the final
trial is part of a pair.

I infer that the matching second stone
is somewhere within Skyloft. There is a
90% chance that finding this stone will
get you one step closer to the Triforce.
6-94Ghirahim has abducted Zelda and fled
into the past with her. You must chase
after him as quickly as possible.
6-95Ghirahim has abducted Zelda and fled
into the past with her. You must chase
after Zelda as quickly as possible.
6-96Ghirahim has used the power of Zelda's
soul to revive Demise. I'm afraid
to report that further analysis of the
situation is impossible.
6-97Demise has once again broken the
seal that binds him in an attempt to
free himself and return to full power.

If you fail to beat back this monster
and gain more time to search for the
Triforce, I estimate you have less than
a 1% chance of completing your quest.
6-98I project that the soil in Lanayru
Province
will not provide enough
nourishment for the Life Tree
Seedling to grow and produce fruit.
In order to obtain this fruit, which the
Thunder Dragon seeks, you must find a
place to plant it where the tree can
grow strong over many long years.
6-99Master, I recommend you take the
Life Tree Fruit to the Thunder Dragon
in Lanayru Province.

I project a 90% chance that the
Thunder Dragon will agree to teach
you his part of the Song of the Hero
if the fruit restores him to health.
6-100Master, your primary objective is to
defeat the enemy here and overcome
the grueling task the Thunder Dragon,
Lanayru, has set before you.
6-101You are currently searching for a
sacred flame in Eldin Province that
will enhance and augment your sword.

You have found a structure that is
highly likely to contain the sacred
flame, but the entrance is blocked
by a wall of flame.
There is an 80% chance that you will
need the Water Dragon's tub to
successfully extinguish the flames.
6-102Although details are currently unclear,
I have detected a massive disturbance
in the vicinity of the great pit in the
Sealed Grounds.
You must carry out the task the old
woman has asked of you and deal
with it.
6-103I calculate a 99% probability that the
Triforce is somewhere in the structure
that appeared at the base of the Isle of
the Goddess.
The Triforce has power capable of
vanquishing Demise. I recommend a
thorough exploration of this
structure's interior areas.
6-104Current Session Play Time: ##:##
Total Play Time: ##:##
This concludes my analysis.
6-105Zelda's presence seems to have
vanished. I recommend a sweep
of the area.
6-106I lack the data required to perform an
accurate analysis of the current
situation.

006-3KenseiNormal

7-0You are located in the Sealed Grounds.
I detect the auras of a small number
of relatively weak enemies.
7-1These are the Faron Woods. I detect
the presence of a few monsters.
7-2This is Skyview Temple. Analysis
indicates the presence of monsters
more powerful than those found on
land. Beware of Skulltula nests.
7-5This is Lake Floria. I detect the
existence of monsters in the water.
I recommend utilizing your spin
maneuver
.
7-6You are located in the Ancient Cistern.
Analysis suggests you can expect to
encounter both fire- and magic-
wielding monsters.
7-7These are the Faron Woods. As the
entire area is now flooded, I highly
recommend you closely monitor oxygen
levels when swimming underwater.
7-8This is Eldin Volcano. My projections
indicate you will encounter many
fire-wielding monsters, as well as
dangerous magma fields.
In the event you catch on fire, please
remember that you can extinguish
yourself by using a roll or a spin attack.
7-9This is the Earth Temple. I project you
will encounter many fire-proficient
monsters in this area.

In the event you catch on fire, please
remember that you can extinguish
yourself by using a roll or a spin attack.
7-10This is Eldin Volcano. My projections
indicate you will encounter many
fire-wielding monsters.

In the event you catch on fire, please
remember that you can extinguish
yourself by using a roll or a spin attack.
7-11This is the Fire Sanctuary. Beware of
spell-casting monsters. You may also
encounter monsters that are proficient
with the bow.
7-12You are currently located at Eldin
Volcano
. I have detected a catapult
positioned on the high ground.

My projections indicate the situation
could become highly dangerous if
the Bokoblins are alerted to your
presence.
7-13Your current location is Lanayru
Desert
. I have detected the presence
of multiple electrically charged
monsters in the region.
Also, you should beware of sinksand
in desert areas.
7-14This is Lanayru Mining Facility.
Readings indicate it is populated with
electrically charged monsters.

Also, I detect the presence of ancient
security measures, though they now
appear to be in disrepair.
7-15This is the Lanayru Sand Sea.
Analysis suggests a healthy population
of electricity-generating and fire-
producing life-forms.
7-16This is the Sandship of the Lanayru
Sand Sea
.


Some of the monsters that attacked
this ship are said to wield large
amounts of electrical energy.
7-17This is Lanayru Gorge. The majority
of monsters that once inhabited this
area are said to have the power
to control electrical energy.
7-21This is Hylia. My apologies, Master.
Due to numerous unknown elements
here, no analysis is currently possible.
7-22This is Skyview Temple. I have
detected an abundance of powerful,
hostile auras in the local and
surrounding areas.
I project that these monsters possess
a very high intelligence. They will
likely employ a variety of cunning
attacks.
7-23This is the Earth Temple. There is an
abundance of powerful, hostile auras
in the surrounding area.

Watch for Bomb Flowers in this area.
They explode in reaction to various
forms of stimuli.
7-24Your current location is Lanayru
Mining Facility
. Analysis suggests you
can expect a multitude of powerful,
highly hostile enemies.
The floor of this room is covered
in a thick layer of sand, within which
monsters may be lurking.
7-25These are the Sealed Grounds.
The aura of a powerful and extremely
hostile monster fills the entire area.

I have no details on this monster as of
yet, but the battlefield is quite large,
so monitor your stamina gauge
closely.
7-26These are the Sealed Grounds.
The aura of a powerful and extremely
hostile monster fills the entire area.

I have no details on this monster as of
yet, but the battlefield is quite large,
so monitor your stamina gauge
closely.
7-27These are the Sealed Grounds.
The aura of a powerful and extremely
hostile monster fills the entire area.

I have no details on this monster as of
yet, but I project that the mechanism
created by Groose will prove effective.
7-28You are currently located in the
Ancient Cistern. The aura of an
extremely powerful and hostile
monster pervades the area.
Movement is restricted by the rows of
columns. I highly suggest you use your
superior dexterity to evade enemy
attacks.
7-29You are currently standing on the deck
of the Sandship. The aura of an
exceptionally strong monster
pervades the area.
Take care not to accidentally tumble
overboard, as there is nothing but
ocean surrounding the vessel.
7-30This is the Fire Sanctuary. Readings
indicate an extremely hostile aura
in the area.

My analysis of this aura leads me to
conclude that this foe is highly
intelligent. He will likely employ
a variety of cunning attacks.
7-31We are inside the thunderhead.
Analysis reveals a parasitical monster
on the great spirit of the sky, Levias,
has caused him to go mad.
When in combat, be careful of strong
winds and unstable footholds.
7-32These are the Sealed Grounds of the
past. I detect an extremely powerful
and exceptionally hostile aura in the
immediate area.
Aura analysis has revealed that this
foe is highly intelligent. He will likely
employ a variety of cunning attacks.
7-33I have no record of this place.
I sense no hostile auras other
than Demise.

My projections indicate your current
location is a unique space under the
control of Demise's magic. I do not
believe
Skyward Strikes are possible.
7-34This is a subterranean corridor that
links Lanayru Mining Facility to the
Temple of Time.

I detect no monsters here, so I project
the probability you will engage in
combat here is under 5%.
7-35This is one section of Sky Keep.
I detect many monsters of various
types and abilities concentrated in
this small area.
7-36This is one section of Sky Keep.
Vigilance is highly recommended here.
I detect many strong monsters.
7-37You are located inside Sky Keep.
I detect many fire- and magic-wielding
monsters here. Avoid physical contact.
7-38This is one section of Sky Keep.
The remains of ancient monsters are
scattered around this area.

I recommend careful attention to your
surroundings while transporting the
Timeshift Orb.
7-39This is one section of Sky Keep.
The remains of ancient monsters are
scattered around this area.

I recommend careful attention to your
surroundings while transporting the
Timeshift Orb.
7-40In this area of Sky Keep, there are
many complicated contraptions.
Master, your wisdom will be tested
here.
7-41You are currently located in Sky Keep.
The pathway here is too narrow
to dodge enemy attacks.

I recommend making good use of your
shield bash, as I project it will be
difficult to find heart-replenishment
opportunities.
7-42You are located inside Sky Keep.
No monsters exist here, though I infer
exploring this area will not be easy.

To aid you, Master, I will increase
analytical granularity and provide
situational analysis for each section.
7-44These are the Lanayru Caves. I detect
no monsters in the area.
7-45This is Eldin Volcano. You will likely
encounter a limited number of
monsters here that are capable of
shooting fire arrows from a distance.
In the alarming event you catch on
fire, you can extinguish yourself using
a roll or spin attack.
7-46This is Skyview Temple. I detect an
increase in the number of hostile auras
within the structure since our last visit.
Do not let your guard down.
7-47This is Farore's Flame Chamber.
There are no monsters here.
7-48This is Din's Flame Chamber.
There are no monsters here.
7-49These are the Sealed Grounds. This
is where the Isle of the Goddess came
down. There are no monsters here.
7-50This is Skyview Spring. It is a special
place, protected by the power of the
goddess.

They say the water here can purify
the body of whoever comes into
contact with it.
7-51This is the Sealed Temple. I do not
detect the presence of any monsters.
It is safe here.
7-52This is Hylia Temple. I do not detect
the presence of monsters. It is safe.
7-53This is the Earth Spring. It is a special
place, protected by the power of the
goddess.

They say the water here can purify
the body of whoever comes into
contact with it.
7-54My projections indicate that equipping
a sword is sufficient for combat at
this location.

You could also consider stocking your
pouch with helpful items.
7-55You are sufficiently equipped to
explore this area. You can safely swap
a portion of the combat-oriented pouch
items for other support pouch items.
7-56In the bazaar, you can use Rupees
and treasures dropped by defeated
monsters to buy and upgrade items.
7-57Pouch items that focus on heart
replenishment are unnecessary in this
area. I recommend removing non-
combat pouch items.
7-58Be prepared to engage monsters that
attack in hordes.
7-59Use of your limited supply of pouch
items should be avoided when possible.
7-60Certain monsters will drop treasure
upon defeat, but I would discourage
you from taking any unnecessary risks
when seeking treasure in this fashion.
7-61There is little here that will put your
life in danger. I recommend using this
opportunity to sharpen your sword
techniques in smaller battles.
7-62The structure of this enclosed space
will hamper the speed with which you
discover monsters, increasing the
chance of unexpected damage to 75%.
I recommend keeping a large quantity
of potions with you.
7-63Your life should not be in danger as
long as you avoid engaging multiple
enemies in combat.
7-64Your current selection of pouch items
does not sufficiently protect you.
I recommend carrying defensive and
health-replenishing pouch items.
7-65My projections indicate the danger to
your life will be limited if you remain
calm and engage monsters confidently.

Use your health-replenishing items
sparingly.
7-66Use of weapons and items is not
possible underwater. You must
protect yourself by other means.
7-67Analysis indicates use of your current
selection of items will be limited due to
the large sections of this area that
are underwater.
7-68Analysis indicates use of your current
selection of items will be limited due to
the large sections of this area that
are underwater.
7-69You cannot use weapons and items
underwater. If your hearts are low,
search for a place where you can get
out of the water and recuperate.
7-70Your pouch items are suitable to this
environment, but caution is advised
due to the presence of airborne,
land-dwelling, and marine monsters.
7-71Your current selection of pouch items
is highly suitable for this environment.


You will be able to respond to a wide
range of circumstances. This is ideal
for a facility as complex as this one.
7-72Analysis indicates a large number of
monsters with varying characteristics.


You will need to prepare a suitable
loadout of pouch items and adapt to
circumstances as you proceed.
7-73You are somewhat prepared for this
area, but due to the presence of air,
land, and aquatic enemies, I suggest
you exercise caution.
7-74You will not be able to use items and
weapons while underwater. Search for
other ways to defend yourself.
7-75I recommend keeping Air Potions
or Heart Potions handy in case of
oxygen depletion and any resulting
heart loss.
7-76I recommend keeping Air Potions
or Heart Potions handy in case of
oxygen depletion and any resulting
heart loss.
7-77Your selection of pouch items is highly
suited to this environment. However,
you will not be able to use pouch items
while underwater.
7-78You will sustain injury when your
clothes are set on fire. I recommend
carrying sufficient recovery items
in your pouch.
7-79I project a high probability that you
will sustain damage from both
monsters and magma.

I recommend carrying recovery and
defensive items in your pouch.
7-80With your current selection of items,
I estimate an 85% chance of serious
health loss before finding treasure or
Rupees.
7-81There is minimal danger when you
are set on fire by an enemy attack,
provided you react calmly and quickly.
7-82You will continue to take damage while
your clothing is on fire. I recommend
carrying plenty of recovery items in
your pouch.
7-83Even minor injuries can become life
threatening if you sustain enough of
them. Remain cautious.
7-84It would be dangerous to continue
exploring this area with your current
pouch items. I recommend you carry
recovery and defensive pouch items.
7-85There is minimal danger when you
are set on fire by an enemy attack,
provided you react calmly and quickly.
7-86You will continue to take damage while
your clothing is on fire. I recommend
carrying plenty of recovery items.
7-87Even minor injuries can become life
threatening if you sustain enough of
them. Remain cautious.
7-88It would be dangerous to continue
exploring this area with your current
pouch items. I recommend you carry
recovery and defensive pouch items.
7-89There is minimal danger when you
are set on fire by an enemy attack,
provided you react calmly and quickly.
7-90When you are affected by a curse, you
will be unable to use your sword and
shield for a short time.

In the event that you become cursed,
I highly recommend you retreat from
the area.
7-91The layout of the sanctuary is quite
complex. It will be less dangerous to
explore in stages, frequently returning
to Skyloft to rest and resupply.
7-92My projections indicate you may have
difficulty fighting with the pouch
items you are carrying.

I highly recommend that you save
your progress whenever you encounter
a bird statue.
7-93You are equipped to handle the loss of
a few hearts, but you must remain
cautious. There are a large number
of strong foes in the area.
7-94It is possible to attack Bokoblins
positioned on towers and high ground
using your bow and bombs.

Your chance of a successful attack is
higher if you strike before you are
noticed.
7-95Bokoblins are constructing a fortress
on high ground. I recommend
employing weapons with
long-range attack capability.
7-96You are carrying mostly noncombat
items in your pouch, so I currently
project a 65% probability that you will
encounter difficult combat conditions.
I recommend making sure you are
fully equipped to handle long-range
attack capability.
7-97Most of the enemies in this area are
Bokoblins, so I project you are in
little danger of running out of hearts.

Attack is the best defense here.
7-98Monsters can appear without warning.
You will need to be ready to switch
between your sword and other
weapons at a moment's notice.
7-99Lanayru Province, our current
location, is vast in size. I recommend
careful rationing of items that do
not regenerate themselves.
7-100You are not well suited to this
environment. I recommend avoiding
unnecessary combat.
7-101Your gear is suitable for this vast
desert environment. You should be
able to explore relatively safely.
7-102There are many monsters in this area
that can attack from a distance.
Be prepared to lose hearts.
7-103You are equipped to adapt to a
variety of circumstances.


However, the possibility of trouble
will increase if you alter your current
balance of pouch items.
7-104Because of the significant number of
powerful enemies in the area, I highly
recommend carrying pouch items that
focus on recovery and defense.
7-105You are carrying a number of
pouch items that are ineffective in
battle. This may lead to the unplanned
consumption of recovery pouch items.
7-106It will be difficult to explore the vast
Lanayru Sand Sea with only combat-
focused items in your pouch.

You'll need to take measures to
preserve and recover hearts when
necessary.
7-107Your preparations for preserving and
recovering hearts are insufficient. If
you want to proceed as is, be cautious
in both exploration and combat.
7-108The Lanayru Sand Sea is quite vast.
I recommend prioritizing equipment
that will help preserve and recover
hearts.
7-109Your gear is more suited to this area
than other types. Prioritize heart
preservation when exploring the
Lanayru Sand Sea.
7-110The inside of the ship features many
small rooms and corridors. Close
combat is expected, so take equipment
that mitigates heart depletion.
7-111Your pouch-item loadout can adapt
well to many scenarios, but you can
increase suitability by 10% by adding
damage-mitigating pouch items.
7-112The inside of the ship has narrow
corridors where combat cannot be
avoided. I project you will lose a
number of hearts in this area.
7-113Your pouch items correctly focus on
defense and recovery. Be aware,
though, that close combat will likely be
unavoidable in the ship's corridors.
7-114Analysis shows close combat will
be frequent here. Equipment suited to
long-range combat will be ineffective.
You will need hearts for the assault.
7-115My projections indicate you are likely
to be injured in combat because you
will be traversing a number of narrow
platforms here.
I recommend carrying pouch items that
are ideal for defense and heart
recovery.
7-116My projections indicate you are likely
to be injured in combat because you
will be traversing a number of narrow
platforms here.
I recommend carrying pouch items that
are ideal for defense and heart
recovery.
7-117Analysis indicates this place is home to
hordes of monsters. If you encounter
them, I suggest employing heart-
recovery and preservation measures.
7-122I detect no particular danger here.
7-130Monster numbers here are unknown.
You may find yourself in danger if you
do not have adequate defensive and
recovery capabilities.
7-131You do not have enough Heart Potions.
I recommend you do whatever is
necessary to obtain every single heart
that a monster drops.
7-132Monster numbers here are unknown.
You may find yourself in danger if you
do not have adequate defensive and
recovery capabilities.
7-133Monster numbers here are unknown.
Equipment that will assist you with
hearts may be the best choice.
7-134I cannot offer my usual analysis
because you are currently engaged in
a challenge created by the Thunder
Dragon Lanayru.
7-135I do not have any relevant information
to report at this time.
7-136In this area, pouch items that enhance
long-distance weapons, such as the
bow, will be most effective.
7-137You have a high probability of
sustaining injury when you approach
monsters that shoot fire arrows. Carry
health-recovery pouch items.
7-139You could be ambushed by fire-arrow-
shooting monsters at any time.
I suggest using items that allow you
to deal swiftly with these monsters.
7-140You have a high probability of
sustaining injury when you approach
monsters that shoot fire arrows. Only
a few potions may not be enough.
7-141To make matters worse, your Wooden
Shield is not well suited to defend you
from fire-based attacks. I do not
recommend that you equip it.
7-142Furthermore, your Iron Shield will not
defend you against electrical attacks.
I do not recommend that you use it.
7-147Master, your current selection of
pouch items is [var].
7-148Suitability to current location is ##%.
7-153combat-focused
7-154survival-focused
7-155treasure-focused
7-156balanced
7-158Master, your current selection of
pouch items is [var].
7-159Suitability to current location is ##%.
7-160Your offensive options are limited
while battling with this monster.


I recommend carrying more recovery
pouch items and potions to ensure
effectiveness.
7-161My analysis suggests you should
attempt to anticipate your opponent's
moves and react quickly.

However, I suggest focusing on defense
rather than offense because of the lack
of recovery items in your pouch.
7-162My analysis reveals that you will be
much more prepared for this area if
you increase the proportion of
recovery items in your pouch.
7-163In a situation where a monster utilizes
several types of attacks, you are likely
to take significant damage until you
fully understand their strategy.
I recommend doing what you can to
preserve your hearts while you focus
on quickly analyzing attack patterns.
7-164You will be able to mount an aggressive
assault on your opponents with the
current high proportion of combat
items in your pouch.
However, your ability to recover is
limited, so you should avoid taking
damage whenever possible.
7-165You have plenty of recovery and
attack pouch items. If you utilize them
effectively, you will have an 80%
chance of success in the battle.
However, Master, you must still be
very careful. This monster has superior
offensive and defensive capabilities.
7-166My analysis indicates you will be better
suited to engaging this enemy in battle
if you increase the proportion of
recovery items in your pouch.
7-167I theorize that ascertaining this
monster's pattern of attack should
be comparatively easy.

However, your stock of pouch items
that allow you to attack this enemy is
limited. As such, there is a 75% chance
this battle will drag on.
7-168There is a 90% probability that the
majority of your weaponry will be
ineffective against your current foe.

Taking sufficient heart-recovery
measures will be vital for the lengthy
battle that is likely to ensue.
7-169I calculate an 80% probability that the
battle will drag on due to your limited
offensive options and relatively small
windows for attack.
My analysis suggests that you should
remove any pouch items not needed
for battle.
7-170My analysis indicates you will be better
suited to engaging this enemy in battle
if you increase the proportion of
recovery items in your pouch.
7-171I calculate an 80% probability that the
battle will drag on due to your limited
offensive options and relatively small
windows for attack.
Since you are likely to sustain a lot of
injuries, finding the right moment to
recover hearts will be critical.
7-172The efficient use of pouch items will
give you quite an advantage.


It is probable that you will eventually
have to engage in direct combat.
When your hearts are low, you should
take appropriate precautions.
7-173You currently carry a mixture of
useful and suboptimal pouch items.


I recommend a careful assessment of
the pouch items you are carrying.
7-174My analysis indicates you will be better
suited to engaging this enemy in battle
if you increase the proportion of
recovery items in your pouch.
7-175The monster is attempting to leave the
confines of the Sealed Grounds and
head out into the land.

You have a limited time frame in which
to imprison it. Doing so may force you
to put yourself in harm's way, so be
prepared to sustain some damage.
7-176The aura of the monster here is
overwhelmingly powerful. Do not rely
on the support pouch items to be
particularly effective in your battle.
7-177You currently carry a mix of useful
and suboptimal pouch items.
I recommend you remove items that
do not directly serve your purposes.
7-178My analysis indicates you will be better
suited to engaging this enemy in battle
if you increase the proportion of
recovery items in your pouch.
7-179The monster is attempting to leave the
confines of the Sealed Grounds and
head out into the land.

You have a limited time frame in which
to imprison it. Doing so may force you
to put yourself in harm's way, so be
prepared to sustain some damage.
7-180I have detected the aura of an
extremely powerful monster.


Master, my analysis has revealed
something troubling. Neither your
sword nor your items will likely be
very effective against this enemy.
7-181I have concluded that the majority
of the items in your pouch will be
ineffective during your battle against
this monster.
The monster itself appears to be
evolving, growing larger and more
powerful with each moment.
7-182My analysis indicates you will be better
suited to engaging this enemy in battle
if you increase the proportion of
recovery items in your pouch.
7-183This monster is overwhelmingly
powerful. It will not be effective to
challenge it directly in your current
state and with the sword you wield.
I recommend reevaluating and
changing your entire fighting style.
7-184You have a limited number of effective
offensive options. The probability
that your battle equipment will be
completely ineffective is 90%.
There is also a great danger that your
heart-recovery pouch items will be
insufficient, which may prove lethal if
you are unable to end the fight quickly.
7-185You currently carry a mix of useful
and suboptimal pouch items.


I recommend you remove items that
do not directly serve your purposes.
7-186My analysis indicates you will be better
suited to engaging this enemy in battle
if you increase the proportion of
recovery items in your pouch.
7-187I calculate an 80% probability that the
battle will drag on due to your limited
offensive options and relatively small
windows for attack.
My analysis indicates you are likely to
incur significant damage, so finding
the right time to recover hearts will be
imperative.
7-188Your current selection of pouch items
will prove useful in this battle to some
degree but aren't absolutely necessary.

According to my analysis, Master,
given your current combat capabilities,
you are free to carry other types of
pouch items should you wish to do so.
7-189Your pouch items represent the bare
minimum required for attack, defense,
and recovery. Consider choosing a
better selection of pouch items.
If you decide to continue with
your present configuration, please
be extremely vigilant during battle.
7-190My analysis indicates you will be better
suited to engaging this enemy in battle
if you increase the proportion of
recovery items in your pouch.
7-191You are equipped to withstand the
monster's fierce offensive capabilities
to a limited degree.

You are not, however, at the optimal
level of safety, so take full advantage
of any chance to damage your foe.
7-192Your opponent is highly intelligent and
has powerful offensive capability.
The probability of achieving victory
with the help of support items is 5%.
Direct attack methods are judged
to have the best chance of inflicting
damage.
7-193You are not carrying many items in
your pouch that will aid you in battle.


My analysis shows you lacking in
pouch items that aid in defense and
heart recovery.
7-194My analysis indicates you can increase
your suitability to this environment
by increasing the proportion of
recovery items in your pouch.
7-195In a situation where a monster utilizes
several types of attacks, you are likely
to take significant damage until you
fully understand its strategy.
I recommend doing what you can to
preserve your hearts while you focus
on quickly analyzing its attack pattern.
7-196You are carrying a number of items
in your pouch that will be of little to
no use in this location.

Be careful not to lose too many hearts.
7-197In the event you battle with this
monster, you will have a limited
number of effective offensive
measures at your disposal.
I recommend maintaining a supply of
recovery pouch items and potions to
ensure survivability.
7-198My analysis indicates you can increase
your suitability to this environment
by increasing the proportion of
recovery items in your pouch.
7-199Analysis shows that the parasite
inhabiting Levias has relatively poor
offensive capabilities. As such, I judge
the probability of defeat at 30%.
However, the danger to you will
increase significantly if the battle
becomes drawn out.
7-200Your opponent is highly intelligent
and has powerful attacks. The
probability of achieving victory with
the help of support items is 5%.
Direct attack methods will be most
effective at defeating this opponent.
7-201The contents of your pouch are of
limited use.


My analysis of your pouch items
reveals the need for more items that
will increase your defense and
heart-recovery capability.
7-202My analysis indicates you will be better
suited to engaging this enemy in battle
if you increase the proportion of
recovery items in your pouch.
7-203In a situation where a monster utilizes
several types of attacks, you are likely
to sustain significant damage until you
fully understand its strategy.
I estimate an 80% chance that your
current battle will be a prolonged one.


My analysis of these conditions
indicates that keeping an abundance of
recovery items in your pouch will
improve your chances of survival.
7-204Your opponent is highly intelligent and
has superior combat techniques. The
effectiveness of the items currently
in your pouch is estimated at 10%.
I infer that in order to inflict damage,
you must break your opponent's guard
with superior technique, then make a
direct attack while his guard is down.
7-205When your opponent's defenses are set,
there is an increased chance of taking
damage while you master the method
for breaking his guard.
I also surmise that your present
equipment does not have enough
means for recovering health.
7-206My analysis indicates you will be better
suited to engaging this enemy in battle
if you increase the proportion of
recovery items in your pouch.
7-207When your opponent's defenses are set,
there is an increased chance of taking
damage while you master the method
for breaking his guard.
I recommend continuously
replenishing health as you test various
attacks in an attempt to break through.
7-208I have confirmed the presence of
a variety of monsters in the vicinity.


If you effectively utilize weapons other
than your sword, I calculate an 80%
chance of gaining the advantage in
battle.
7-209You don't need additional battle and
recovery pouch items. Using these
pouch items efficiently will increase
your probability of survival by 50%.
7-210There is an increased probability of
obtaining treasure here because of the
unusual variety of monsters.

However, you should expect more-
challenging battles, and it will be
more difficult to find health-
replenishment items.
7-211Your selection of pouch items focuses
on recovery and damage reduction.


However, be aware that there will
be little time to recover your health
when you are fighting multiple enemies
at once.
7-212There are complex contraptions here.
Your effectiveness at dealing with
these devices increases when you
are carrying the proper pouch items.
7-213Your current selection of pouch items
allows you to adapt to a variety of
circumstances.
7-214Some types of treasure can only
be obtained from certain monsters.
There is a chance to obtain one such
kind of rare treasure at this location.
7-215You cannot use your pouch items
when underground. If you want to
consume a potion, you will need to
return to the surface.
7-216Signs indicate you can expect many
opportunities to use long-range
weapons at this location.

You can boost your chance of success
against the various puzzles and devices
of this area by carrying an abundant
supply of ammunition.
7-217Your selection of pouch items is highly
suited to this environment, especially
when compared with other, more
unbalanced gear choices.
However, due to the unique terrain,
it may still be difficult to advance.
Expect significant trouble here.
7-218At this location, you can expect
significant difficulty simply advancing.


Therefore, it is recommended that
you refrain from collecting treasure
and Rupees and instead focus on the
task at hand.
7-219I cannot confirm the presence of
monsters at this location.


I conjecture that it is sufficient to be
prepared for the possibility of injury
caused by falling into molten lava.
7-220When ancient monsters enter the
Timeshift Orb's area of effect, there
is a danger they will reanimate and
immediately attack you.
If this occurs while transporting the
Timeshift Orb, put the orb down and
ready yourself for battle as quickly as
possible.
7-221Your suitability should further
increase if you give priority to
recovery pouch items over battle
pouch items.
7-222When ancient monsters enter the
Timeshift Orb's area of effect, there
is a danger they may revive and attack
you.
I recommend you carry ample
survivability and defense pouch items.
7-223When ancient monsters enter the
Timeshift Orb's area of effect, there
is a 95% probability that they will
reanimate and immediately attack you.
7-224When ancient monsters enter the
Timeshift Orb's area of effect, there
is a danger they will reanimate and
immediately attack you.
If this occurs while transporting the
Timeshift Orb, put the orb down and
ready yourself for battle as quickly as
possible.
7-225Danger is dramatically increased when
attempting to manipulate a device
while simultaneously engaging
enemies.
First, eliminate as many enemies as
possible, then approach the mechanism
in question.
7-226When ancient monsters enter the
Timeshift Orb's area of effect, there
is a danger they will reanimate and
immediately attack you.
I recommend you carry ample
survivability and defense items.
7-227When ancient monsters enter the
Timeshift Orb's area of effect, there
is a danger they will reanimate and
immediately attack you.
7-228Regardless of your current selection
of pouch items, I do not calculate a
significant difference in your chances
of success.
However, using projectiles here will
improve your effectiveness.
7-229Your current pouch items allow you
to adapt to a variety of circumstances.


However, these pouch items will not
directly help you overcome the
contraptions set here.
7-230Due to your mediocre suitability
rating in this location, I suggest you
proceed with caution.

Before dealing with any puzzles or
mechanisms in this area, I recommend
defeating all nearby monsters.
7-231Your preparations for heart recovery
are sufficient.


However, as the surrounding terrain is
precarious and forces you to move
through the air at great heights, I
recommend you use extra caution here.
7-232There is a 10% probability that you
will need to use battle items from
your pouch in the present location.

When your hearts are running low,
I recommend collecting more from
the surrounding heart flowers.
7-233The contents of your pouch are far
from optimal. Instead, I recommend
you prepare for the possibility of
dramatic heart depletion.
7-234At the present location, you should not
expect to find treasure or Rupees.


To safely explore this area, I suggest
equipping yourself to deal with rapid
heart depletion.
7-235Your current selection of pouch items
allows you to recover from some
injuries.

However, I recommend making good
use of your shield bash, as it may be
difficult to find time for recovery
if you are attacked.
7-236I detect no particular danger here.
7-237I detect no particular danger here.
7-238I detect no particular danger here.
7-239I detect no particular danger here.
7-241I detect no particular danger here.
7-242I detect no particular danger here.
7-243I detect no particular danger here.
7-244I detect no particular danger here.
7-245There are no monsters currently
present. I conclude there is no
identifiable danger here.
7-246These are the Sealed Grounds. I detect
no powerful monsters here at present.
7-247Sorry, I currently have insufficient
data with which to analyze the
situation.

006-4KenseiNormal

8-0Your hearts have decreased quite
dramatically. Replenish some of
your life at the earliest opportunity.
8-1You have elected to engage
Hero Mode, so hearts and heart
flowers will not appear. I recommend
utilizing potions.
8-2The integrity of your shield has
weakened. Be wary of the remaining
durability of this item.
8-3Master, the batteries in your
Wii Remote are nearly depleted.
8-4Master, the batteries in your
Wii Remote will be depleted
any moment.
8-5Your hearts have decreased quite
dramatically. Replenish some of
your life at the earliest opportunity.

To ensure that you are able to find
more hearts when you need them,
they are now available as a target
for your dowsing ability.
8-6Hold [C] and choose hearts from
the circle of objects to set them as
your current target. This capability
should prove to be quite useful.
8-7You have elected to engage
Hero Mode, so hearts and heart
flowers will not appear.

However, if you choose to carry the
Heart Medal, then hearts
and heart flowers do have a chance
of appearing
.
8-8Master, your wallet is full. You will not
be able to collect any more Rupees than
you currently carry.

006-5KenseiNormal

9-1This is Zelda, your childhood friend.
Master [Link], she is also
the living embodiment of the goddess,
Hylia.
Though she had previously committed
herself to an ages-long sleep in order
to maintain the seal over Demise, she
has now awakened.
9-2This is Gaepora, the kind and gentle
headmaster of the Knight Academy.


He has a great knowledge of traditions
and is also the father of Zelda.
9-3His name is Owlan. He is an instructor
at the Knight Academy. He is renowned
for his fascination with collecting
plant species.
9-4His name is Horwell. This instructor
at the Knight Academy is recognized
as an expert on animals of every shape
and size.
9-5This is Groose, a somewhat vain and
stubborn individual--but pure of heart.
He also attends the Knight Academy,
Master.
9-6Although he can be overbearing toward
nearly everyone he encounters, his
attitude around Zelda is unusually
warm and enthusiastic.
9-7Previously, he attempted to intimidate
everyone in his vicinity, but after
seeing you fight, Master, his attitude
has changed considerably.
9-8His name is Cawlin, and he is an
ambitious and self-centered classmate
of yours at the Knight Academy,
Master.
He is always looking to exploit a
situation for his own benefit. He is a
schemer, though he makes few overt
moves.
9-9This is Strich, a tall and quiet student
at the Knight Academy.


Known for his obsession with bugs,
he'll speak at length about them if
given the chance. He has plans to
create a bug paradise.
9-10This is Beedle, a traveling shopkeeper
and proprietor of an airborne item
shop that is propelled by his own
physical exertion.
He works hard during the daytime, so
he is very serious about his nighttime
rest.

He is known to have an attachment to a
certain insect.
9-11This is Rupin, a crafty salesman.
During the day, he sells a variety of
items at his Gear Shop in the bazaar.

During the night, he buys treasures,
but only the treasures he has decided
to buy on that night.
9-12His name is Gondo, and he is a big-
hearted craftsman. He runs a business
repairing broken equipment, and he
lives with his elderly mother.
9-13In his spare time, he attempts to repair
an ancient robot he inherited from
his grandfather. He has yet to get it
functioning again.
9-14Master, you are permitted to use the
repaired robot at your discretion.
9-15This is Peatrice, a sweet girl whose
occupation of storing items provides
little intellectual stimulation. You can
store items with her at the bazaar.
9-16Due to boredom, she often daydreams
of meeting her ideal male counterpart,
resulting in a precipitous drop in the
quality of her customer service.
9-17Master, your interest in this young
woman is clear. I can see your aura
shining brightly with joy in her
presence.
...I strongly recommend that you do
not mention this when you next
encounter Zelda.
9-18This is Luv, an individual whose
hobbies include eating and sleeping.


She runs the Potion Shop with her
husband, who infuses potions.
She is in charge of sales.
9-19This is Bertie, tireless househusband
and businessman. He is in charge of
infusing potions at the Potion Shop
that he runs with his wife.
He is also responsible for taking care
of their infant child.
9-21His name is Eagus, the direct and
sincere Knight Commander. He takes
great pride in teaching his knights
swordsmanship and battle readiness.
He loves pumpkin soup from Pumpkin
Landing
, which he claims keeps him
strong and healthy.
9-22This is Dodoh. He usually exhibits
extreme enthusiasm for merriment
and fun. He owns and operates the
Dodoh's High Dive game.
9-23This is Pumm, the somewhat stubborn
proprietor of the Lumpy Pumpkin,
which he runs with his daughter.

Their famous pumpkin soup is popular
in Skyloft for its nutrient content
and revitalizing properties.
9-24This is Kina, a sweet girl who works as
a waitress at the Lumpy Pumpkin,
which is run by her father, Pumm.

She is also in charge of their pumpkin
patch. She finds the work exhausting
and less than optimal.
9-25This is Sparrot, a fortune-teller with
unusually large and unsettling eyes.
Analysis indicates his premonitions
often appear to be correct.
It is said he sees the future when he
peers into his crystal ball, but there
is no direct evidence to support this
claim.
9-26This is Pipit, a talented and highly
enthusiastic student at the Knight
Academy. He is your classmate,
Master.
He is highly devoted to his knightly
studies, but he still becomes distracted
on occasion by other pursuits.
9-27This is Karane, a strong, young student
of the Knight Academy. She is your
classmate, Master.

A senior classman of the academy, she
is learning to be a knight like you,
Master. I have observed that she is
quite popular with the male students.
9-28His name is Fledge, and he seems to
suffer from a lack of confidence in
his physical abilities.
9-29He attends the Knight Academy with
you, Master. He is often troubled by
his lack of physical strength relative
to other boys his age.
9-30...But that is no longer the case.
He increased his muscle mass by 500%.
These days, he can no longer fit any
known definition of "weakling."
Currently, he is testing other training
methods in order to increase his
strength even further.
9-31This is Batreaux, a kindhearted
demon. Though he is menacing in
appearance, he displays only extremely
friendly behavior toward humans.
9-32This is Orielle, a down-to-earth young
woman. She has significant experience
dealing with Loftwings, even for a
resident of Skyloft.
She shares her enthusiasm for birds
with her older brother, Parrow.
9-33This is Parrow, a straightforward and
honest young man. He exhibits
remarkable skill at handling
Loftwings, even for a Skyloft resident.
He and his younger sister Orielle are
both known for their strong affinity
for Loftwings.
9-34This is Jakamar, Skyloft's resident
middle-aged romantic repairman.
He is tasked with maintaining the
island's structures.
He considers himself an artist. His best
work is said to be a scene showing off
Skyloft's colorfully tiled houses.
9-35That is Wryna. She is the creative wife
of Jakamar, the resident repairman of
Skyloft.

She is said to have a limitless
imagination and is often rumored
to be the inspiration behind her
husband's work.
9-36That is Gully, a highly mischievous boy.
He is the son of Piper, a food
researcher, and is known to have
an interest in insects.
9-37That is Henya. She is spirited and quick
to offer opinions. She cares for the
students at the Knight Academy, where
she has worked for 25 years.
9-38His name is Keet, and oddly enough
for Skyloft, he's a very normal boy.
He's known to have an interest in Kina,
the waitress at the Lumpy Pumpkin.
9-39His name is Rusta, and he is an elderly
dreamer and husband to Henya, who
works at the Knight Academy.

He is quite opinionated, and so not
many people take this elderly man's
opinions seriously.
9-40This is Kukiel, a young girl who is pure
of heart. She is the daughter of
Skyloft's resident handyman.

She has the unique ability to get along
with anyone. I conjecture this is
possible because she harbors no fear
or suspicion of those around her.
9-44Her name is Goselle, and she is a bit of
a demanding lady. She is the mother
of the gear peddler, Rupin.

She hates housecleaning but adores
antiques. I recommend keeping a safe
distance from her.
9-45That is Greba, a wise old woman.
Her son is Gondo, who runs the
Scrap Shop.

Her daily activities include washing
her son's dirty laundry. Fortunately,
because of the unceasing winds in
Skyloft, the clothes dry quickly.
9-46Her name is Mallara, and she is quite
an optimist. She is the mother of Pipit,
the Knight Academy student.

The opposite of her son, she can be
quite haphazard. She is famed for her
dislike of chores, especially cleaning,
even though she prefers a clean house.
9-47His name is Dovos, and he is a great
lover of food. A self-styled gourmet,
he is often found at the bazaar's
restaurant.
9-48His name is Peater, a swordsman who is
thought of as quite handsome. He was
once a knight, and he is also the father
of Peatrice, from Item Check.
He likes to chop bamboo, and he is very
protective of his daughter as he tries
to keep amorous boys much like his
younger self away from her.
9-49Her name is Piper, and she is
a skilled cook. She is the mother of
the mischievous Gully.

In addition to running the restaurant
at the bazaar, she is also a food
experimenter who is always trying
to find new recipes.
9-50This is the hand of a ghost. The ghost's
original name is unknown. Judging
from its appearance, I calculate a 90%
chance it belonged to a young girl.
Over 80% of ghosts are said to harbor
some kind of unfulfilled desire.
I suggest you cease being scared and
speak to her.
9-51Name and other information are
unknown, but signs indicate that
this individual is extremely aged.

I detect no danger from her aura.
Signs indicate that she is here to
protect the temple.
9-52His name is Gorko, an archaeologist of
the Gorons. He travels the land
researching its history.
9-53I have recorded information on this
creature.
9-54His name is Machi. He is the most
relaxed member of the herbivorous
Kikwi race.
9-55Analysis indicates a 100% match with
the Kikwis, a gentle and intelligent
race of woodland creatures.
9-56Analysis indicates the danger this
creature poses to your life, Master, is
well below 1%. Vigilance is not needed.
9-57I have recorded information on this
creature.
9-58His name is Oolo. He is the most easily
flustered of the herbivorous Kikwi
race.
9-59I have recorded information on this
creature.
9-60His name is Lopsa. He is the most
cowardly of the herbivorous Kikwi
race.
9-61I have recorded information on this
creature.
9-62His name is Erla. He is the most
careless of the herbivorous Kikwi race.
9-63I have recorded information on this
creature.
9-64His name is Bucha. He is the elder of
the herbivorous Kikwi race.
He can hide objects in the structure
on his back.
9-65His name is Yerbal. He is a hermit of
the herbivorous Kikwi race.


He climbed a tree and never came
down, thus becoming a hermit.
9-66This is a Parella, an aquatic race.
They typically move in groups. They
serve the Water Dragon, Faron.
9-67Her name is Faron, the Water Dragon.
As the great protector of Faron
Province
, she has power over water.
9-68Her name is Impa, a calm and collected
individual. Receiving her orders from
the goddess, she protects Zelda. She is
a female warrior with a mission.
9-69His name is Ledd. He is a member of
a highly civilized mole race called the
Mogma. Their primary habitat is
underground.
All Mogmas have a deep and abiding
love of treasure.
9-70That is Mr. Tubert. He is a crafty
entrepreneur of the subterranean
Mogma race. He runs the Thrill Digger
game.
A unique Mogma, he believes there
is more money to be made in serving
treasure hunters rather than being a
treasure hunter himself.
9-72His name is Silva. He is a treasure
hunter of the Mogma, a subterranean
mole race. He displays exceptional
pride for his long hair.
9-73His name is Bronzi. He is a treasure
hunter of the Mogma, a subterranean
mole race. He quite proudly displays
his gold fillings.
9-74That is Guld. He is the "boss" of the
Mogmas. He is currently seeking a
new leader to replace him.

After retiring, he would like to live in
a scenic land where he can work on new
and efficient burrowing techniques.
9-75That is Eldin, the Fire Dragon. As the
great protector of Eldin Province, he
has power over fire.
9-76This robot is part of the LD-301 Series
of artificial life-forms. As just one of a
number of mass-produced robots, it
was not assigned a name.
These robots usually work to mine
Timeshift Stones and provide
maintenance.
9-77This unit's designation is LD-301N
Skipper
. It is the leadership model of
this series of artificial life-forms.

The original purpose of this series of
robots was mining. It is the supreme
model of the mass-produced robots.
9-79That is Lanayru, the Thunder Dragon.
As the great protector of Lanayru
Province
, he has power over lightning.
9-87His name is Gortram. He is a colorful
entrepreneur of the Goron race--
beings made of living stone.

He has started various ventures
and currently owns and operates
the Rickety Coaster.
9-88His name is Golo. He is an assistant to
the archaeologist Gorko, and he is also
a member of the Goron race--a being
made of living stone.
Gorko likes to call on him for physical
fieldwork, such as archaeology digs.
9-93His name is Croo, and he is a retired
individual. His grandson is a rescue
knight who saves those who fall off of
Skyloft.
He delights in hearing passersby at the
bazaar restaurant mention his
grandson's heroic deeds.
9-98His name is Oolo. He is a member of
the herbivorous Kikwi race.


He has recently caught the eye of
Owlan, who thinks he may be a new
species of plant.
9-101Her name is Jellyf. She is the leader of
the Parella race of aquatic creatures.


More intelligent than other Parella,
they follow her lead. She serves the
Water Dragon, Faron.
9-102His name is Plats. He is a treasure
hunter of the Mogma race.


He's greedier than most Mogmas, and
his enthusiasm for food has given him
quite a belly. He has a strong sense of
duty.
9-103His name is Batreaux, and he is a kind-
hearted person. All the Gratitude
Crystals
that you collected helped
him turn from a demon into a human.
But he still has an innocent heart,
which endears him to children.
9-104His name is Cobal. He is a member of
a highly civilized race of moles
called the Mogma. All Mogmas have a
deep and abiding love of treasure.
9-105His name is Kortz. He is a member of
a highly civilized race of moles
called the Mogma. All Mogmas have a
deep and abiding love of treasure.
9-106His name is Merco. He is a member of
a highly civilized race of moles
called the Mogma. All Mogmas have a
deep and abiding love of treasure.
9-107His name is Zanc. He is a member of
a highly civilized race of moles
called the Mogma. All Mogmas have a
deep and abiding love of treasure.
9-108His name is Tyto. He is a member of
a highly civilized race of moles
called the Mogma. All Mogmas have a
deep and abiding love of treasure.
9-109His name is Nackle. He is a member of
a highly civilized race of moles
called the Mogma. All Mogmas have a
deep and abiding love of treasure.
9-111This unit's designation is LD-301S
Scrapper
. One of an ancient series of
robots, it was passed down to Gondo
and was only recently repaired.
Because it can freely travel between
the sky and the ground below, its
function is to transport various
objects.
Apparently, it is highly interested in
my approval.
9-112Species name: Woodland Rhino Beetle
Sensitivity to human presence: 60%
Usable as a potion ingredient.

Roll into a wall or other object to
knock this insect down. This strategy
increases your chance to catch
this insect by 50%.
9-113Species name: Volcanic Ladybug
Sensitivity to human presence: 65%
Usable as a potion ingredient.

Approach carefully, making as little
noise as possible. Get close with the
Bug Net and catch it with a quick
swing. Not considered a difficult catch.
9-114Species name: Sand Cicada
Sensitivity to human presence: 90%
Usable as a potion ingredient.

This insect will fly away at the slightest
sign of danger. I recommend you look
carefully for it as soon as you hear it,
then approach slowly.
9-115Species name: Sky Stag Beetle
Sensitivity to human presence: 70%
Usable as a potion ingredient.

Roll into walls or other objects to
knock them down, making them easier
to catch.
9-116Species name: Faron Grasshopper
Sensitivity to human presence: 80%
Usable as a potion ingredient.

Usually found hiding in grassy areas.
If you rush after this insect, it will flee.
If your approach escapes its notice,
it will continue to hop around.
9-117Species name: Skyloft Mantis
Sensitivity to human presence: 70%
Usable as a potion ingredient.

Be aware that this insect is surprisingly
agile when it is fleeing, so you must
approach it cautiously.
9-118Species name: Lanayru Ant
Sensitivity to human presence: 60%
Usable as a potion ingredient.

I project a 50% probability of failing to
notice this insect simply because it's
small. After discovering its location,
you can catch it comparatively easily.
9-119Species name: Eldin Roller
Sensitivity to human presence: 90%
Usable as a potion ingredient.

This insect is extremely fast when
it is fleeing. I project a 20% boost in
capture rate if it is cornered.
9-121Species name: Blessed Butterfly
Sensitivity to human presence: 70%
Usable as a potion ingredient.

It flutters in an unpredictable fashion.
Swinging your Bug Net multiple times
might bring unexpected success.

This species tends to gather in places
where something lies hidden.
9-122Species name: Gerudo Dragonfly
Sensitivity to human presence: 80%
Usable as a potion ingredient.

I recommend attempting to catch it
when it pauses in the air.
9-123Species name: Starry Firefly
Sensitivity to human presence: 60%
Usable as a potion ingredient.

This rarely encountered insect is not
considered difficult to catch.
9-124His name is Cawlin, and he is an
ambitious and self-centered classmate
of yours at the Knight Academy,
Master.
I sense a large disturbance in this
individual's aura. There is an 85%
probability that he is experiencing the
emotion humans refer to as "love."
9-125His name is Cawlin, and he is an
ambitious and self-centered classmate
of yours at the Knight Academy,
Master.
His criteria for judging a situation is
based purely on whether it is a benefit
to him. He is a schemer but will not
take action publicly.
9-126His name is Strich, and he is a tall and
quiet student at the Knight Academy.


He is known for his interest in insects.
He will even purchase insects if they
interest him on that particular day.
9-127His name is Strich, and he is a tall and
quiet student at the Knight Academy.


He is known for his interest in insects.
Currently, in an attempt to finance his
dream of an insect haven on this island,
he runs a bug-catching game.
9-128This is Beedle, a traveling shopkeeper
and proprietor of an airborne item
shop that is propelled by his own
physical exertion.
He works hard during the daytime, so
he is very serious about his nighttime
rest.

He is known to have an attachment to a
certain insect.
9-129This is Rupin, a crafty salesman.
During the day, he sells a variety of
items at his Gear Shop in the bazaar.

During the night, he buys treasures,
but only the treasures he has decided
to buy on that night.
9-130His name is Gondo, and he is a big-
hearted craftsman. He runs a business
repairing broken equipment, and he
lives with his elderly mother.
9-131Her name is Peatrice, and she is a
sweet, kindhearted person. During
the day, you can store pouch items
with her at the Item Check.
9-132She is currently dreaming about
meeting her ideal male companion.
9-133Master, your interest in this young
woman is clear. I can see your aura
shine bright with joy in her presence.

...I strongly recommend you do not
mention this when you next encounter
Zelda.
9-134Her name is Luv, and she is a big
proponent of eating and sleeping.


She runs the Potion Shop with her
husband, who mixes and infuses
potions. She is in charge of sales.
9-135His name is Bertie, and he is a house-
husband and businessman. He is
responsible for infusing potions at the
Potion Shop he runs with his wife.
He is also responsible for looking after
their child.
9-136His name is Pipit. He is a talented,
passionate individual. He is also your
classmate at the Knight Academy.

He is training to be a master
swordsman, but he also displays an
immature side that allows him
to be distracted by other things.
9-137This is Pipit, a talented and highly
enthusiastic student at the Knight
Academy. He is your classmate,
Master.
He serves as lookout around Skyloft
after dark, when it often becomes
very dangerous.
9-138His name is Fledge, and he was once a
weak and helpless individual. He is also
your classmate at the Knight Academy,
Master.
After working out continuously, he has
built a muscular physique that allows
him to easily throw heavy pumpkins up
into the air without tiring.
9-139This is the hand of a ghost. Identity
while alive is unknown. Judging from
the look of this hand, the probability
that it was a young girl's is 90%.
Master, the letter you gave her from
Cawlin has inspired feelings for him.
The ghost's original purpose for the
letter is still unclear.
9-140Name and other information are
unknown, but signs indicate that
this individual is extremely aged.

I can verify that she has a strong
apprehension of impending crisis with
regard to the giant monster in this area
that is trying to free itself.
9-141Her name is Faron, the Water Dragon.
As the great protector of Faron
Province
, she has power over water.

However, she seems to have lost her
power for the moment.
9-142Her name is Impa, and she is a calm
and collected individual. This female
warrior was tasked by the goddess with
the mission of protecting Zelda.
She is mildly injured. There is a 98%
probability that she sustained an injury
from Ghirahim, who passed through
here recently.
9-143His name is Guld. He was once the
leader of the Mogmas.


He has passed that role on to the next
generation and taken it upon himself
to start a second life tending to a
pumpkin patch.
9-144That is Lanayru, the Thunder Dragon.
As the great protector of Lanayru
Province
, he has power over lightning.

He is suffering from a severe ailment
that could present a great danger if
left untreated.
9-146Its designation is LD-301S Scrapper.
9-147This robot was handed down among
three generations of Scrap Shop
proprietors. It is currently damaged
and not functional.
The current Scrap Shop owner, Gondo,
has been trying to fix it, but he lacks
the necessary materials.
9-148This is an ancient robot repaired by
Gondo, the Scrap Shop owner.


Because it can freely travel between
the sky and the ground below, this
unit's function is to transport various
objects.
Apparently, it is highly interested in
my approval.
9-149This is a fossil. Signs indicate that it
has been here for a great many years.
9-150This bird is a Chirri. Although very
small in comparison to Loftwings,
Chirris are probably of an average size
for birds found near the surface.
There is an 85% probability that its
feathers can be used as some kind
of material.

006-6KenseiNormal

10-0Target lock: Remlit (Day)
10-1These small creatures inhabit Skyloft.
They have friendly dispositions during
the day, but can become aggressive at
night. Approach with caution.
10-2These small animals dwell in Skyloft.
Due to Batreaux's transformation into
a human, they no longer exhibit
aggressive tendencies at night.
10-3Target lock: Remlit (Night)
10-4During the day they are quite docile,
but after dark their personality turns
aggressive and they will attack. Don't
be fooled by their cute appearance.
10-8Target lock: Bilocyte
10-9This species of parasite is currently
attached to Levias. It is known for its
enormous optical structure.

This horrifying life-form utterly
controls the mind and body of its host.   Tell me more!   Understood.
10-10My analysis indicates the projectiles
spit by the Bilocyte can be repelled
by your sword, Master.

Furthermore, I infer that repelling the
Bilocyte's own projectiles back toward
it could become a very effective means
of attack.
   Tell me more!   Got it.
10-11Based on the creature's anatomy,
it is probable that this monster's
weakness is its central eye.

However, I can confirm that while the
fins on the sides of its head are
extended, any attack on the eye will be
quite ineffective.
   Tell me more.   Got it.
10-12In order to effectively hit the Bilocyte
by repelling its projectiles, you must
consider the direction in which you are
swinging your sword.
By swinging left and right, you can
control the direction of the deflection.
Swinging up or down will deflect
projectiles straight back.
10-13This is all the information I have at
the present time.


When I have more information to
report, Master, your sword will flash.
You can always press [d-pad down] to call on me.

Furthermore, when you require
information about your equipment or
your surroundings, please select
Analysis.
10-14Target lock: Walltula



Found mostly in ivy and on walls, you
can expect this creature to approach
when it senses your presence.

The beast lives on other creatures'
bodily fluids. A fully grown Walltula
is several orders of magnitude more
dangerous than a young Walltula.
10-15Target lock: Skulltula
10-16This giant species of spider inhabits the
deepest areas of forests. It attacks
with highly adhesive webbing in order
to prevent its prey from escaping.
It has a tough outer carapace, but its
stomach may be vulnerable to attack.


I am currently conducting additional
analysis into its movement patterns.
10-17This giant species of spider inhabits the
deepest areas of forests. It attacks
with highly adhesive webbing in order
to prevent its prey from escaping.
It has a tough outer carapace, but its
stomach may be vulnerable to attack.
   Tell me more!   Got it.
10-18I have observed that it has a tendency
to move with its back toward its prey
to prevent its weak point from being
exposed.
Therefore, you must find a way to flip
the beast over to access its weak point.
10-19I have observed that it has a tendency
to move with its back toward its prey
to prevent its weak point from being
exposed.
Therefore, you must find a way to flip
it over to attack its weak point.
   Anything else?   Got it.
10-20Its lone weak point is the center of its
abdomen, but it is surrounded by tough
chitin. This leads me to conclude that a
fatal blow will be most effective.
10-21Target lock: Aracha



This larval monster is said to live for
1,000 years, during which time it is
continually growing.

Though the larva is small in size, it is
quite ferocious and is often found in
swarms beneath the sand.

It tends to leap toward moving objects
such as yourself.
10-23Target lock: Moldarach
10-24An Aracha that has survived its very
lengthy larval stage is known as a
"Thousand-Year Arachnid," which
is precisely what you see before you.
Over 90% of its body is shielded by a
tough, chitinous armor that can deflect
even the sharpest blade.
   Tell me more.   Understood.
10-25The weak points are its overdeveloped
pincers, but you must hit each at the
right angle relative to the pincer's
position to be effective.
   Tell me more.   Got it.
10-26This beast has a tendency to bury itself
in the sand when it feels its health
is endangered.

When it is burrowed below the sand,
you can expect at least an 85% chance
that it will attempt to stab you with
its tail.
I highly recommend removing the
creature's environmental advantage
by blowing away sand, thereby
revealing its position.
   Tell me more!   Got it.
10-27Analysis reveals that the creature's
central eye will be vulnerable to
attack once its pincers have been
properly disposed of.
I calculate a near 100% chance that
an assault on this weak point will
ultimately prove quite fatal.

However, I infer from the armor
surrounding the central eye that
horizontal, vertical, and diagonal
slashes will be entirely ineffective.
10-28Target lock: Keese



Found in many locations, these winged
monsters are attracted to dark places,
such as caves.

They often gather in colonies, are
active at night, and sleep in the day.
Those who come too close and awaken
them often fall victim to attack.
10-29Target lock: Dark Keese



Found in many locations, these winged
monsters are attracted to dark places,
such as caves.

They often gather in colonies, are
active at night, and sleep in the day.
Those who come too close and awaken
them often fall victim to attack.
10-30Target lock: Thunder Keese



Found in desert habitats, these winged
monsters are attracted to dark places,
such as caves. Their internal organs
generate electricity for attacking prey.
They often gather in colonies, are
active at night, and sleep in the day.
Those who come too close and awaken
them often fall victim to attack.
10-31Target lock: Fire Keese



Found near volcanoes, these monsters
are attracted to dark places, such as
caves. Constantly under combustion,
they will burn anything on contact.
They often gather in colonies, are
active at night, and sleep in the day.
Those who come too close and awaken
them often fall victim to attack.
10-32Target lock: Guay



This bird seemingly jettisons its
droppings upon people's heads on
purpose. It is unclear if this is due to a
carefree attitude or pure malice.
Should its droppings land on you,
I calculate the probability of your
intense aggravation at 100%.
10-33Target lock: Furnix



This spirit bird is said to survive by
eating flames. Due to its cautious
nature, it can be difficult to approach.

However, by catching and holding the
bird's attention, some are able to
successfully attack it. I suggest being
wary of its curled tail.
10-34Target lock: Hrok



This great bird is remarkable for its
swollen, red throat. It also ingests
minerals contained in rocks.

The small stones it is not able to fully
digest are collected in its throat,
which it can then amalgamate and
regurgitate as fully formed boulders.
10-35Target lock: Red Bokoblin



These monsters have plagued the land
since ancient times. They each play
different roles, and their weaponry
varies. They prefer to act in groups.
None of them are intelligent by any
definition of the word. Curiously, they
seem to have a mysterious obsession
with fashionable undergarments.
10-36Target lock: Red Bokoblin (Leader)



As a symbol of its leadership, this
creature wraps a cloth around its head.
This visually communicates that it is
more dominant than other Bokoblins.
It can call its underlings to arms
using its horn.
10-37Target lock: Blue Bokoblin



This is a dangerous form of Bokoblin.
My analysis suggests it is many times
stronger than a Red Bokoblin.

Its skin and clothing differ due to its
hailing from a different environment,
but it still has the same fixation with
exotic undergarments.
10-45Target lock: Technoblin



These Bokoblins wield sophisticated
weaponry created by an ancient
and highly evolved civilization.

If you are struck with the discharge
from one of their electrical weapons,
you may become paralyzed.

These creatures also wear the latest in
Bokoblin fashion.
10-46Target lock: Red Bokoblin (Archer)



These are Red Bokoblins that carry
bows capable of knocking down distant
targets.

Though not obvious from their outward
appearance, their aim is quite deadly.
10-53Target lock: Wooden Shield Moblin



This massive monster's wall-sized
shield gives it a tactical advantage.
When its shield is at the ready, most
attacks will be quite futile.
The destruction of its shield is likely to
drive the monster into a rage, instantly
increasing its threat.
10-54Target lock: Metal Shield Moblin



This Moblin has a sturdy iron shield.
Only a few Moblins are capable of
carrying a large, heavy shield of iron
like this one.
I calculate an 85% chance that you can
climb over that large shield as if it
were a wall.
10-55Target lock: Green Bokoblin



This variety of Bokoblin enjoys dark
places, such as caves. Its sunlight-
deficient lifestyle has turned its skin
a stomach-turning shade of green.
However, like its red brethren, it
exhibits a fascination with festive
undergarments.
10-56Target lock: Green Bokoblin (Archer)



This variety of Bokoblin inhabits caves
or indoor environments. It has archery
skills roughly equivalent to the
surface-dwelling Red Bokoblin.
Also similar to the surface-dwelling
Red Bokoblin, the Green Bokoblin
obsesses about stylish undergarments.
10-58Target lock: Lizalfos



This unmistakable monster is equipped
with an arm guard made of hard iron.
Great physical prowess makes it
difficult to predict its movements.
You will need to anticipate the
direction of its arm guard to
successfully land an attack on the
exposed angle.
10-59Target lock: Dark Lizalfos



This beast has superb fighting skills
and uses an iron arm guard. Watch for
quick counterattacks when your
attacks are repelled, Master.
The creature's breath can cause a curse
that will prevent you from using your
sword, so I recommend exercising
extreme caution.
10-60Target lock: Cursed Bokoblin



This horrifying Bokoblin reanimates
after death. Analysis indicates it fears
pure, shiny items and will startle at
the sight of a sacred shield
.
It is able to reanimate purely through
its hatred of this world...and its
attachment to outlandish underpants.
10-61Target lock: Staldra



This is a snake monster from before
the dawn of time. Three bone-plated
heads and a thirst to cause pain keep
it writhing even beyond death.
My analysis shows that to defeat this
cursed snake, all three of its heads
must be simultaneously destroyed.
10-62Target lock: Stalfos



This skeleton soldier is born of the
dead. In its previous life, it was an
ordinary knight, but undeath has
improved its combat abilities.
It is possible to overpower it with
a well-timed shield bash during the
creature's attack.
10-63Target lock: Stalmaster



This is an elite captain of the undead
soldiers. When provoked, it has the
ability to strike with all four of its
sword-wielding arms.
I recommend inflicting damage
when the slight gap presents itself
as it readies its swords to attack.
10-64Target lock: LD-002S Scervo



This mutinous robot stole this ship
from Skipper long ago. He still
commands the ship today.

When fighting in a narrow space like
this, it is more effective to use thrust
attacks with your sword than to try to
swing your sword widely.
10-65Target lock: Koloktos



This "Ancient Automaton" defends
the Ancient Cistern and eliminates
intruders.
10-66The cursed energy supply Ghirahim
provided to this contraption has
given it power far beyond its
conventional limits.
The red, orb-shaped cores embedded
in its torso and arms provide it limited
stability and prevent it from falling
to pieces.
   More info!   Understood.
10-67It is highly probable that if the red
cores
in its arms were to be ejected,
the unit would lose integrity and the
limbs would sever from the body.
However, during normal operation the
cores are likely hidden below the
forearm plating.
   More info!   Got it.
10-68Results from my analysis show that the
red cores in Koloktos's arms will only
be revealed when the arms are
stretched out to full length.
Fast and timely counterattacks after
Koloktos swings its arms down have
the best chance of success.
   More info!   Got it.
10-69I estimate a high probability that the
red cores can be removed using your
whip.

When Koloktos's arms lower, there
will be a brief moment when you can
attack the chest core.

However, when targeting the chest
core
, there is nowhere to hook on to
with your whip. Therefore, removing
the core will not be possible.
10-70Target lock: Ghirahim
10-71I have no confirmed information about
this man, other than he refers to
himself as a "Demon Lord."

I sense a powerful and evil aura, and I
estimate his level of ability as highly
adept. However, according to analysis,
he has yet to reveal his true power.
   More info!   Understood.
10-72Speech analysis indicates absolute
confidence in his own abilities.


Master, you must watch for Ghirahim's
ability to grasp your sword with his
bare right hand.

It is highly probable that he observes
the angle you hold your sword at and
prepares his defense accordingly.

I recommend attacking from the
direction opposite his hand.
   More info!   I'm ready.
10-73Should he catch hold of your sword,
I recommend swinging in the
direction Ghirahim's hand opens.
   More info!   Got it.
10-74My analysis confirms that Ghirahim's
fingers always point upward when
he holds your sword, Master.

The probability of escaping his grip
by swinging your sword upward
is approximately 100%.
10-75I have detected a change in Ghirahim's
fighting style from the beginning of
the battle.

I theorize that this change happened
because of the small amount of damage
he sustained.   Tell me more!   Understood.
10-76Analysis indicates that the daggers
Ghirahim shoots will align on a single
plane in one of three orientations:
horizontal, vertical, or diagonal.
With good timing, you might be able to
repel them with a single swing of your
sword, but my judgment shows that this
maneuver will be difficult.   Anything else?   Got it.
10-77I can now confirm that Ghirahim has
the ability to teleport.


Further study reveals that he may be
vulnerable immediately after
teleportation. This is your chance to
attack.
However, be aware Ghirahim may use
his sword to guard against just such
an attack.
   Anything else?   Got it.
10-78Ghirahim will repeatedly move around
you, Master. I recommend engaging
him with your sword as he makes his
attack.
It is probable that the moment before
Ghirahim readies his attack, he will
reveal the direction he will move
as he attempts to flank you.
If you are unable to establish the
correct timing to attack, I suggest
using your spin attack.
10-79Target lock: Ghirahim
10-80Ghirahim is the Demon Lord leading
the monsters. He displays superior
mental and physical prowess, as well
as expert command of magic.
Though possessing some gentleman-
like qualities, he will devolve to his
true nature when enraged.
   Tell me more!   Understood.
10-81Analysis indicates that the daggers that
appear around Ghirahim also act as a
defensive barrier.

Removing these daggers before
attacking should be an effective means
of breaking down his defenses.
   More info!   Got it.
10-82It appears that Ghirahim prefers to
use his right hand to attempt to grab
your sword, Master.

Should he succeed, I recommend
swinging your sword up and down
to force him to release it.

However, Ghirahim continues to utilize
more of his true power, and the
probability of it taking more than one
swing to release your sword is 100%.
   Tell me more!   Got it.
10-83To land an attack on Ghirahim, I
advise you to swing your sword from a
direction that cannot be blocked by
daggers or Ghirahim's right hand.
Ghirahim will move his right hand
in time with your attacks. However,
Master, there will be times when he is
too slow to meet your attack
.
10-84I have detected a change in Ghirahim's
fighting style since the beginning of
the battle.

I have concluded that this change
happened because of the small amount
of damage he sustained.
   Tell me more!   Understood.
10-85When Ghirahim shoots his daggers,
I recommend repelling them by
swinging your sword along the line
the knives are positioned in.
Logically, if surrounded by daggers,
using a sword technique that attacks in
all directions
would be effective.
   Anything else?   I'm ready.
10-86There will be a significant opening for
counterattacks if you are able to avoid
Ghirahim's overhead attack when he
teleports above your head.
He will teleport to places other than
above you, of course, but my analysis
confirms an interesting behavior
pattern.
He assumes different stances when he
plans to teleport above you and when
he plans to go somewhere else.
   Anything else?   Got it.
10-87I am confident Ghirahim will use his
sword to defend against your attacks,
Master.

Ghirahim wields two swords, so the
probability that he will block two of
your sequential attacks is 100%.
10-88Target lock: Ghirahim



This Demon Lord leads the monster
forces.
10-89There is a 90% change in outward
appearance compared to previous
encounters with him. I detect a dark
aura emanating from his entire body.
Be cautious, Master. This opponent is
extremely dangerous and likely to
fell you with a single blow.
   Tell me more.   Understood.
10-90He is now revealing his true power.
I am detecting a significant increase
in muscular strength.

Unfortunately, I must also conclude
that none of your weapons will be
effective against him.
   Tell me more!   Got it.
10-91Analysis indicates that attacks from
your sword may drive Ghirahim back,
if ever so slightly, Master.
   More info!   Got it.
10-92I have noted that Ghirahim has a
tendency to stand near the center of
the platform, Master.

There is an 85% probability he does
this to avoid falling off.
   More info!   Got it.
10-93Master, there is a 95% chance that
Ghirahim will attempt to intercept
your sword
in order to defend against
your attacks, just like last time.
If you notice a large change in his
stance, take care to note the position
of his hand
.
10-94Target lock: The Imprisoned
10-95I have insufficient data on this
monster.


Its enormous size and ominous aura
cannot be compared with previously
encountered monsters.
   Tell me more!   Understood.
10-96I can confirm that the sealing spike
observed at the top of its head is the
same object originally found in the
Sealed Grounds.
I hypothesize that damage can be
inflicted by driving the stone pillar
into the monster's head.

But first, I recommend attacking the
beast's feet--where your sword can
reach--to stop it from moving.
   Tell me more!   Got it.
10-97It is probable that the monster will be
unable to move if you destroy all of
its toes.

I recommend using the air vents to
move ahead of the monster instead
of chasing it from behind.
   Tell me more!   Got it.
10-98If you are able to get between the
monster's toes, my analysis indicates
you can effectively inflict great
damage with a spin attack.
You can also choose to decrease your
risk of physical harm by using bombs to
attack from a distance.
10-99Target lock: The Imprisoned
10-100There is insufficient data on this target
to make a full report at this time.


But I can confirm the appearance of
limb-like appendages that were not
previously present. The evil power of
this creature has also increased.   More info!   Understood.
10-101Analysis indicates that you should be
able to use the same basic strategy as in
the previous encounter to seal the
monster in its prison once more.
The fingers and toes on its limbs can be
destroyed with a physical attack, but
you should wait to do so until these
targets become a very high priority.
   More info!   Got it.
10-102I calculate a 100% probability that the
large apparatus Groose constructed
will be effective against this
monster.
It is likely that a direct hit from this
apparatus will stop the monster's
movement, creating a window of
opportunity for you to attack.   More info!   Got it.
10-103Groose's defense apparatus can be
repositioned by pushing [control stick left/right].


When the monster is in your blind spot,
I recommend you reposition the
apparatus and target the monster.
10-104Target lock: The Imprisoned
10-105Though the details are still unclear,
this monstrosity is the demonic vessel
of Demise.

I can confirm a previously unseen
taillike appendage.


I recommend generous use of Groose's
catapult.
   Tell me more!   Understood.
10-106You must attempt to seal this beast
away again. I suggest a plan of attack
similar to what you used in previous
encounters.
The monster's fingers, like its toes, are
comparatively soft targets and can be
destroyed by physical attack.
   Tell me more!   Got it.
10-107After toppling the monster, it is
possible that the beast's enormous bulk
may prevent you from approaching
the sealing spike.
In this scenario, I recommend that you
descend a level and use an air vent to
travel to the head of the monster.
   More info!   Got it.
10-108The monster has evolved to an
immensely powerful state. I calculate
the odds you will defeat it by sword
alone at approximately 0%.
I recommend you utilize Groose's
defense apparatus. As a last-ditch
measure, you can launch yourself,
Master, as a projectile.
10-109Target lock: Demise
10-110This eternal being has conquered time
itself. It is the source of all monsters.


According to tales passed down through
generations, it appears differently in
each epoch and to each person who
lays eyes on it.   Tell me more!   Understood.
10-111It is highly probable that the only
weapon capable of wounding Demise
is the Master Sword itself. No other
weapon can affect it.
   Tell me more!   Got it.
10-112The probability that a single, standard
attack of yours will injure Demise,
Master, is exactly 0%.

A series of attacks that can overwhelm
Demise's guard is required, such as
repeated slashing from various angles.
   Tell me more!   Got it.
10-113Results from my analysis confirm that
the time to strike Demise is when he
holds his sword aloft.

However, vigilance is required.
Any attack falling near Demise's sword
has a 100% chance of being blocked.
10-118Target lock: Demise
10-119I can confirm it is possible for Demise
to store the electrical energy of a
lightning strike in his sword and use it
to his advantage.
Master, should your sword come into
contact with Demise's sword once it
has electrified, you will receive a
painful shock.
It is essential that you time your
attacks carefully. Very carefully.
   Tell me more.   Understood.
10-120Master, I see no reason why you cannot
make use of the lightning strikes the
same way Demise does.
   Tell me more!   Got it.
10-121It is possible to store lightning in the
Master Sword by raising your sword
in the air as if you were readying a
Skyward Strike.
When lightning strikes in the distance
and the sky lights up, quickly raise
your sword skyward to call down the
lightning.
However, be aware that while you are
attempting to be struck by lightning,
you will be leaving yourself open to
Demise's attacks.
10-122I can confirm it is possible for Demise
to store the electrical energy of a
lightning strike in his sword and use it
to his advantage.
Master, should your sword come into
contact with Demise's sword once it
has electrified, you will receive a
painful shock.   Tell me more.   Understood.
10-123I need more time to complete my
analysis of Demise.


In a few moments, use [Z] to lock on to
Demise, and then call me with [d-pad down].
I will report my findings then.
10-124It is clear that Skyward Strikes cannot
be called down to your sword because
this place is under the magical
influence of Demise.
Attacks using Skyward Strike energy
will not be possible here.
   Tell me more.   Got it.
10-125Target lock: Octorok (Grass)



This monster descended from oceanic
mollusks. It has developed the
unsightly ability to spit rocks.

The creature prefers to sleep with tufts
of grass on its head, so it has learned to
take on the appearance of grass in
order to fool and defeat its prey.
You can use a shield to bounce the
rocks this monster spits back at it.
10-126Target lock: Octorok (Rock)



This monster descended from oceanic
mollusks. It has developed the
unsightly ability to spit rocks.

Inexplicably, this beast prefers to sleep
with rocks on its head. It camouflages
itself to surprise and defeat its prey.

You can use a shield to bounce the
rocks this monster spits back at it.
10-127Target lock: Red Chuchu



The red Chuchu has an exceedingly
high body temperature. Avoid all
physical contact, or your clothing
and shield may burst into flames.
In the event you are set on fire,
I recommend you quickly extinguish
the flames by performing a roll.
10-128Target lock: Blue Chuchu



This is a rare, aquatic Chuchu. Known
for attaching itself to unaware victims,
its gelatinous body will clog your air
pipe, literally taking your breath away.
It is exceedingly dangerous to allow
one of the larger specimens to stick
to you for any length of time.
10-129Target lock: Yellow Chuchu



Yellow Chuchus are capable of
generating electricity for short bursts
of time. As with other Chuchus,
I suggest you remain on guard.
If you make contact with this type of
Chuchu when it is charged, it will give
you a shock. Then it will attempt to
feed on you. This is not pleasant.
10-130Target lock: Green Chuchu



These creatures prefer exceptionally
damp environments. They will
encompass and digest anything they
can absorb into their gelatinous bodies.
As they have no genders,
they are believed to increase their
population by dividing themselves
into several smaller-sized Chuchus.
10-131Target lock: Pyrup



This skittish monster prefers to hide
in small holes or inside the skeletal
remains of deceased creatures.

Once the cowardly Pyrup finds a small
space from which to spit flames, it
becomes unapproachable.

You will need to employ a clever
strategy to defeat it. Inflicting damage
from a distance may be the only way
.
10-133Target lock: Scaldera



This fearsome monster inhabits the
deepest recesses of the Earth Temple.
It can be categorized as a Pyroclastic
Fiend.
10-134Its body is completely covered in rock,
but you can see its weak point, the eye,
through the cracks in this outer shell.

If you are able to remove parts of this
creature's rocky shell, you will vastly
increase your probability of success.   More info!   Understood.
10-135There is a 0% probability that your
sword will be effective against the
rock that covers this target's body.

I strongly recommend using items with
powerful destructive properties.
   More info!   Got it.
10-136There is a 100% probability that bombs
that come into contact with Scaldera's
body will immediately explode, due to
the creature's high body temperature.
Analysis indicates that explosions on
Scaldera's outer surface will not yield
desired results, however. You must
look for a more effective target site.
   More info!   Got it.
10-137Results from my analysis confirm that
in order to remove the rocks covering
Scaldera, you will need to inflict
powerful internal damage.
When Scaldera is inhaling a large
amount of air, I suggest throwing a
bomb
into its mouth.
10-138Target lock: Magmanos



This hand-shaped monster dwells
in fiery lava. Its body is made up
entirely of flowing magma. As such, it
is invulnerable to most attacks.
Theoretically, it would be possible to
inflict damage on the monster if you
were able to solidify its body.
10-140Target lock: Ampilus



These monsters have inhabited the
desert for eons. Their defining
characteristic is an ability to internally
generate electrical energy.
It is also said they live to a very old
age. Their shells are able to disperse
weight surprisingly well, allowing them
to safely traverse desert sinksand.
10-141Target lock: Armos



This security and defense mechanism
was developed long ago. It will attack
anything that enters its security
perimeter.
According to my records, its weak
point is its mouth, but it requires some
specific measure to make it open
its mouth.
10-142Target lock: Beamos



This is an ancient security mechanism.
Its weak point is its eye. The eye is also
a weapon that fires a focused energy
beam.
I calculate a 100% failure rate at any
attempt to strike the eye with your
sword while it is still on top of the
pedestal.
I recommend using a weapon that
can strike at high targets. Conversely,
you could lower its head to a height
your sword can reach.
10-143Target lock: Sentrobe



This security drone was built in
ancient times. It is armed with missiles
fired from a central turret and flying
bombs fired from both of its sides.
Analysis suggests you can repel the
missiles fired from the central turret
with certain items at your disposal,
such as your shield.
10-144Target lock: Froak



Though this odd creature is cowardly
by nature, it will expose an array of
densely packed defensive spines
when approached or provoked.
10-145Target lock: Cranioc



This fishlike monster is said to settle
disputes with another of its species
purely by the magnificence of its
bulbous crowns.
When this creature chooses its prey,
it will turn red with excitement and
charge head-on. Stopping such an
assault could prove difficult.
10-146Target lock: Magma Spume



This odd creature is quite at home in
magma. It stores and processes gas
produced by the magma into a flaming
projectile that it then spits out.
Cowardly by nature, it sits with its eyes
just out of the lava in order to detect
any danger and flee if necessary.
10-147Target lock: Cursed Spume



This mysterious monster's natural
habitat includes poisonous swamps and
other dangerous environments. It spits
evil curses that it stores up in its body.
Cowardly by nature, it sits with its eyes
just above the surface in order to
detect any danger and flee if
necessary.
10-148Target lock: Electro Spume



At home in the desert, this monster
spits a wad-like, electrified projectile
that it produces internally.

Cowardly by nature, it sits with its eyes
just above the surface in order to
detect any danger and flee if
necessary.
10-149Target lock: Tentalus
10-150As you can likely gather from its other
title, this "Abyssal Leviathan" is said to
have been a tyrant of the ancient seas.

Its enormous tentacles can be repelled,
but they will regenerate after a
short time.
   More info!   Understood.
10-151My analysis shows that by repelling
a number of its aggressive tentacles,
the beast will reveal itself.

There is a 99% probability that the
tentacles that attacked you on the ship,
Master, can be attributed to Tentalus.

I theorize that using a sacred power
will be the most effective means
of repelling the tentacles.
   More info!   Got it.
10-152Results from my analysis confirm that
its tentacles can be severed with a
well-aimed Skyward Strike.

I theorize that the creature's eye is its
weak point, but the probability that you
can actually hit the eye with a Skyward
Strike is approximately 0%.
Instead, I recommend utilizing
long-range weapons.
   More info!   Got it.
10-153To accurately strike at the creature's
eye--its weak spot--a bow will be most
effective.

You can press [control stick] to move with your
bow drawn. I recommend shooting
arrows immediately after dodging
attacks launched by Tentalus.
10-154In order to attack Tentalus's weak
spot, its eye, you must first deal with
the tentacles attempting to latch on
to you.
My analysis shows you can easily
slice the tip of the tentacles with
your sword.
   More info!   Got it.
10-155Because this monster's tentacles attack
incessantly and in large number, it is
too dangerous to respond to them one
at a time.
My analysis indicates it is possible to
repel the tentacles more efficiently by
concentrating an all-out assault on
them with your sword.
   More info!   Got it.
10-156When the tentacles are repelled,
they may drop hearts and arrows.


Should you find yourself in danger
because of low hearts or arrows,
concentrate on attacking the tentacles
rather than fleeing from battle.
10-157Target lock: Deku Baba



This violent plant is widespread in
wooded areas. It will attempt to bite
anything that approaches it.

Though it is covered in a tough outer
husk, the inside of its mouth is soft.


I have confirmed the existence of
two varieties: those that open their
mouths vertically and those that
open them horizontally.
10-158Target lock: Quadro Baba



This violent plant is widespread in
wooded areas. It will attempt to bite
anything that approaches it.

More rare than Deku Baba, Quadro
Baba has greater stamina. A golden
husk and dynamic mouth are this
plant's distinguishing features.
10-160Target lock: Peahat



At first glance, this looks like any other
plant species, but the Peahat has a
unique ability to fly when the flower on
its top is pulled off with a whip.
10-166Target lock: Sentrobe Bomb



This is a bomb projectile fired from a
Sentrobe. It will follow its target
anywhere, although a timed fuse
ensures it will explode after a set time.
10-167Target lock: LD-003D Dreadfuse



This menacing robot guards Sky Keep.
It is thought to be of a similar model
to the robot that stole Skipper's ship
in Lanayru Sand Sea.
As before, when fighting in a narrow
space like this, it is more effective to
use thrust attacks with your sword than
to try to swing your sword widely.
10-168Target lock: Ghirahim
10-169There is a 90% change in outward
appearance compared to previous
encounters with him. I detect a dark
aura emanating from his entire body.
I can confirm a change in Ghirahim's
fighting style, likely as a result of the
minor damage he has suffered.   More info!   Understood.
10-170I project that the weak spot revealed
on his chest
from the previous attack
will continue to be an effective target.

However, there is a 100% probability
that Ghirahim will block all attacks
targeting this area while he is in his
standard state.
   More info!   Got it.
10-171I suggest you attempt to parry
Ghirahim's sword away, Master.
This should leave the weak spot on
his chest
open to attack.
Taking advantage of opportunities to
attack the villain's weak spot should
be your top priority.   More info!   Got it.
10-172My analysis shows that it is impossible
to parry away Ghirahim's sword
in one attack.

I theorize that it will become possible
by attacking in the same direction
a number of times.
10-173Target lock: Ghirahim
10-174There has been a 90% change in his
outward appearance since our last
meeting. I detect a black aura
emanating from his entire body.
I have also confirmed that he is
using a new weapon.
   More info!   Understood.
10-176Results from my analysis confirm that
the sword Ghirahim wields can be
broken
by your sword, Master.

I theorize that Ghirahim used magic
to call this weapon into existence.


Now that he is deeply wounded,
the sword he wields appears to
have become brittle.
   More info!   Got it.
10-177I have detected identical responses
from the center of Ghirahim's sword
and Ghirahim's chest
.

By destroying the sword's core, there is
a 100% probability that the sword itself
will be destroyed.

I recommend carefully watching the
sword's movement and repeatedly
attacking the same spot.
10-178very strong
10-179strong
10-180slightly strong
10-181standard
10-182slightly weak
10-183weak
10-184very weak
10-185You have defeated ## of this type of
enemy. My analysis shows that your
battle performance rating with this
enemy is [var].
10-186You have defeated ## of this enemy
type. I am unable to analyze your battle
performance rating with this opponent
due to insufficient data.
10-187I have something to report, Master.
My analysis of this enemy's movement
patterns is complete.

While holding [Z] to lock on to the
enemy, press [d-pad down] to call me. I will
give you my analysis. Would you like to
hear it now?   Yes.   No.
10-188A report, Master. My analysis of this
enemy's movement patterns is
complete.

Would you like to hear my analysis
now?
   Yes.   No.
10-189Whatever you think is best, Master.
Please call for me if you want to hear
my findings at a later time.
10-190Understood, Master. If you wish to
hear my analysis later, simply hold [Z]
to lock on to the enemy and then press
[d-pad down] to call me.
10-191A report, Master. My preliminary
analysis of Demise is now complete.
Would you like to hear what I have
discovered?
   Yes.   No.

006-7KenseiNormal

11-0My apologies. I have no relevant
information on the subject in my
sizable memory.
11-1That is a sign. Most often, it is used to
convey written information or
warnings about the immediate area.
11-2That is a stone tablet. Depending on the
location and intentions of the original
author, important messages can be
permanently chiseled on them.
11-3This bird statue contains significant
sacred power. If you offer prayers
through it, you can make a record of
your quest progress
.
11-4There is a 90% chance this is a type of
key. Analysis indicates that there is
a certain order in which the gemstones
facing the four directions must be hit.
I recommend searching the nearby
area for clues as to what this order
might be.
11-5This magical sentry has a natural
tendency to stare at the tip of pointed
objects.
11-6This symbol of the goddess will show
you the way, Master. It will react
to being struck by your Skyward Strike.
11-7This mechanism is some variety of
hang lever switch. It is activated
by lowering the bar.
11-8This is a typical tree found in Skyloft.
Its trunk is thin enough to be sliced
by a sword.
11-9This is a lotus leaf root. Surrounding
the center is a growth of sharp
protrusions that can cause injury
upon contact.
The central root has a ringlike
structure. You may be able to latch
on to
this ring with an item of some
sort.
11-10This mechanism can be described as
a sort of a lever switch. Pull the curled
tip to activate it.
11-11This hook-shaped construction seems
very robust and looks like it could
support a great deal of weight.
11-12The head of this bulb-shaped switch
can be rotated, provided you have
the correct tool.
11-13This contraption is constructed of
a cogwheel and a piece of rope. The
rope appears to be preventing the
cog from rotating.
11-14This mechanism is formed by magic.
Its purpose is not known to me.
11-15My visual inspection of this large
device leads me to calculate an
85% chance that it is built from very
ancient technology.
Analysis indicates that activating this
device will require ancient energy from
a remote power node.
11-16I calculate an 85% probability that
this is an energy-generating device.
It appears that it will activate if the
center is rotated.
11-22This is a common Loft Tree. This tree's
thin trunk makes it a common victim
of sword practice.
11-24I must conclude that this is some sort
of control mechanism. Each embedded
stone may react to physical force.
11-25This statue appears to have stood here
for a very long time. Nobody knows its
exact purpose.
11-26Target lock: Ampilus egg



It is an Ampilus that has reverted to its
earliest form of development, no doubt
because of the effect of the Timeshift
Stone.
Even in its current state, it retains the
ability to generate powerful electrical
current at regular intervals.

My analysis indicates that you can
hit it with your sword when it is not
generating electricity. Also, you
can carry it with the Hook Beetle.
11-27Visual inspection indicates this object
is very old. I must conclude that this is
a Propeller. It is an object designed to
spin in a steady wind.
11-28This is an ornamental wooden board.
Judging from its appearance, it has
recently fallen from the sky.
11-29This massive sword has been dropped
by Koloktos. Although it is quite heavy,
you should be able to wield it, Master.
11-30This plant is known as a Water Fruit.
It collects moisture within its hard
shell. This feature is vital to its
survival here.
11-31This is a log used for sword training.
It can be cut with a sword along the
direction of the notches.
11-32This is a log used for defense practice.
First, thrust your sword into the log
to make it swing.

Next, quickly ready your shield. When
the log swings back toward you, strike
it with a well-timed shield bash.
11-34My analysis indicates a 90% chance
that this is a Fairy. I calculate a 10%
chance that this is a rare or previously
undiscovered insect.
If my analysis is correct and this is a
Fairy, you can make use of the
glittering dust that covers its wings
to heal your wounds.
Additionally, if you carry a Fairy with
you in a bottle, it will automatically
revive you one time when you run out
of hearts
.
11-35I am detecting extremely strong
goddess-aura readings here. There is
a 90% probability that this is the
doorway to the goddess's trial.
11-36I am detecting the goddess's aura in
your current position. There is an 85%
chance that something very important
will occur here.
11-37I calculate an 85% chance that this is
part of an energy-supplying device.
It appears to activate when the center
is rotated.
11-38My apologies. I have no relevant
information on the subject in my
sizable memory.
11-39It appears to be a perfectly spherical
object fashioned from solid crystal.
It exhibits an extremely high degree
of transparency.
11-40The Water Dragon previously used this
sizable water basin to soak in healing
waters.

The basin has a handle designed to aid
in its transportation.


However, because of its size and
weight, I do not believe it could be
carried by a human. No offense
intended, I assure you.
11-41These items are available for purchase
at the shop.


To hear information about a particular
item, or to buy it, stand in front of the
item and press [A].
11-42This device was designed to prevent
The Imprisoned from escaping
to the outside world.

According to my analysis, the sealing
process can be completed with a
well-aimed Skyward Strike.
11-43Visual analysis indicates that is a
highly mysterious type of stone tablet
that is known to freely gossip and offer
up information depending on location.
Although not always the case, some of
the information it provides can be
useful. I recommend you pay attention.
11-44That is a Gate of Time. It is said
to transport whoever passes through
its arch to a different time.

According to legend, a fully enhanced
form of your sword is capable of
activating it with a Skyward Strike.
11-45I detect an exceedingly evil aura under
this location. My analysis indicates that
this spike is suppressing whatever
evil is hidden below.
11-46Insert an engraved tablet into this
altar to create a column of light that
will create an opening in the cloud
barrier to the surface.
11-47That is a sign designed to communicate
that an item is out of stock and cannot
be purchased. However, it may be
restocked at a later time.
11-48This extremely valuable stone can show
you useful information in the form of a
hint movie.

Whenever you're unsure of what you
need to do, I recommend checking the
hint movies this stone can show you.

006-8KenseiNormal

12-0Current Session Play Time: ##:##
Total Play Time: ##:##
No further information.
12-6You called for me, Master?
   [var]   [var]
   [var]   [var]
12-7Summary
12-8Hint
12-9Objective
12-10Analysis
12-11Play Time
12-12Rumors
12-13Other
12-14Never Mind
12-15Yes, Master. What information do
you seek?
   [var]   [var]
   [var]   [var]
12-16Advice

006-9KenseiNormal

13-0Ancient buildings can be found on
the small islands floating in the
area around Skyloft.

I calculate over an 80% chance that
chests will be hidden on such islands.
13-1To the northeast of Skyloft there is an
island called Bamboo Island.


According to rumors, it is a place
where swordsmen go to test their
skill in the hopes of winning a reward.
13-2There is rumored to be an insect
paradise somewhere in the sky.
13-3However, nobody has ever reported
visiting such a place.
13-4The knight apprentice known as Strich
is looking for this island and is often
observed exploring in the sky.

It seems that he recently found an
island inside the thunderhead suitable
for insect habitation.
13-5There is an island called Pumpkin
Landing
that you can easily spot
to the southeast of Skyloft.

There you can enjoy the proprietor's
pumpkin soup and also exchange
information with patrons.
13-6There is an island to the southwest of
Skyloft called Fun Fun Island.
13-7Some say that it will be an attraction
where you can obtain a great amount
of Rupees easily.
13-8It is a place of amusement where you
can procure high-value Rupees with
surprisingly little exertion.

You will require room in your wallet to
carry Rupees back with you, though,
so it would be wise to plan accordingly.
13-9It is a place of amusement where you
can procure high-value Rupees with
surprisingly little exertion.

My analysis indicates that you will
need to make a payment to play there.
13-10Your Loftwing will pick up speed when
it descends.


My analysis indicates that if you want
to reach a destination quickly, you
should try to stay in constant descent
as you travel there.
13-11The pumpkin soup from the Lumpy
Pumpkin on Pumpkin Landing will cool
down in five minutes.

Cool pumpkin soup is not as effective
at restoring hearts. The soup should
be consumed while it is still hot.
13-12Loftwings who have mastered the
advanced technique of Spiral Charge
can attack from greater distances.

However, it is a dangerous technique,
so it is currently only being taught to
the most senior students at the Knight
Academy.
13-13To enter Beedle's mobile shop, it seems
you need to ring the large bell.
13-14Unfortunately, Master, you do not have
the equipment needed to ring the bell.
You need to find something that can
shoot at it from a distance.
13-15The flying shop cannot be observed
in Skyloft after sundown. This leads me
to infer that it moves to another island
at night.
If you were to stay in the airborne shop
until nightfall
, there is a possibility you
will discover where it travels to.
13-16The owner of the Gear Shop in the
bazaar will buy certain items at night.


However, he will only buy the
particular items he feels like buying
on that day.
13-17The fortune-teller can divine
information and foresee the location
you need to travel to next.

I am not capable of interpreting crystal
balls or calculating fates, but statistics
indicate his fortunes operate at over
90% accuracy.
13-18Various treasures are required to
upgrade items at the Scrap Shop.


Among them is a precious treasure
called an Evil Crystal. It may be
possible to obtain one by defeating
a monster that can curse.
13-19Various treasures are required to
upgrade items at the Scrap Shop.


Among them is the Blue Bird Feather,
a particularly precious treasure.
Hopefully it will come as no surprise
that it can be obtained from blue birds.
13-20You will need various treasures to
enhance items at the Scrap Shop.


One of these treasures is called an
Ornamental Skull. It is possible to find
one when you defeat a Bokoblin.

If you are very lucky, you will obtain a
precious Golden Skull.
13-21The larger your wallet, the more
Rupees you can carry with you.


Apparently, there is a wallet that can
hold as many as 9,000 Rupees.
13-22Analysis indicates that you still have
much to learn about the world.


Periodically visiting the fortune-teller
at the bazaar would be an effective
method of remedying this situation.
13-23Beedle's Airshop sells an item called a
Bug Net that will allow you to catch
insects.
13-24You can check your map to locate
Beedle's airborne shop. You will need
to ring the large bell hanging from the
shop to gain access.
13-25To enter Beedle's airborne shop, ring
the large bell hanging below the
structure.

Unfortunately, Master, you do not have
the equipment needed to ring the bell.
You need to find something that can
shoot a projectile from a distance.
13-26The Wooden Shield will protect you
from electricity, while the Iron Shield
will protect you from fire attacks.

The Sacred Shield is effective against
both of these, and it will also slowly
repair itself after taking damage.
13-27There are rumors of a demonic
creature being spotted in Skyloft.
13-28If you are interested, I recommend
going to the Lumpy Pumpkin, where
these rumors appear to have
originated.
13-29I now calculate a 95% chance that it is
Batreaux who lives under the shed next
to the graveyard.
13-30Batreaux would like you to collect
Gratitude Crystals and wants to see
them for himself so that he can become
a human.
If you aid him in this search, Master,
there is an 85% probability that it will
benefit you as well.
13-31You collected enough Gratitude
Crystals
for Batreaux to become a
human. I estimate a 60% chance that
the Skyloft-demon rumor will die.
But there is still a 40% probability that
the rumor will not fade, based upon the
possibility that people will still find
Batreaux's new human face terrifying.
13-32Many houses in Skyloft have chimneys
on their roofs.


Apparently, people regularly go up
inside the chimneys to clean the soot
from them.
13-33Putting medals in your pouch will grant
different beneficial effects on you.


Additionally, rumors exist of a special
medal that confers multiple special
effects to its possessor.
13-35It would seem that people in Skyloft
often accidentally drop precious items
from their floating town to the surface.

I conjecture that returning those items
to their rightful owners will earn you
their gratitude.
13-36If you land a perfect dive in Dodoh's
High Dive on Fun Fun Island, you will
win a very precious item.
13-37The most highly valued Rupee is worth
300 Rupees.


Be aware that picking up an item called
a Rupoor will reduce the number of
Rupees you have by 10.
13-38Insects can sometimes be found hiding
under small jars.


You can locate them by breaking or
moving the jars.
13-39There are several platforms in Skyloft
constructed specifically for mounting
Loftwings.

If you fall from a ledge other than one
of these platforms, a knight guarding
the town will think that there has been
an accident and will come to the rescue.
13-40A knight on night patrol spotted a
Starry Firefly flying over the river
in Skyloft.

Signs indicate that to see a wild Starry
Firefly for yourself, you must look for
one at night and also possess what
humans refer to as "luck."
13-41If you want to pass the time until
nightfall, you can always sleep in a bed.


It is also possible to replenish hearts by
sleeping in a bed.
13-42It would seem that the great sky spirit,
Levias, dwells in the clouds near
Skyloft.
13-43Every year since he was born so long
ago, he has grown larger and larger.
He is now the size of a large island.
However, he hasn't been seen recently.
13-44If you get too close to Levias, there is a
danger that your Loftwing will collide
with one of his fins or his tail.
13-45This is not exactly a rumor, but if you
focus on a target with [Z], and then
press [d-pad down] while still targeting it, it is
possible for me to analyze it.
13-46This is not exactly a rumor, but...



If you press [1] to open your Gear
screen
, you can read a basic description
of each item you're carrying.

Simply point at the item you want
more information on, and press [A].
13-47I recommend that you shield bash a
monster when it swings a sword or a
club at you.

With your shield up, wait until just
before their swing lands, then shake
the Nunchuk
forward to bash them with
your shield.
If you are successful, you can cause an
enemy to become momentarily
stunned, giving you an excellent
opening in which to attack.
13-48Hold your sword straight up in the air
to charge up your sword for a powerful
Skyward Strike.

You can even charge a Skyward Strike
while you're on the run if you hold the
sword steadily enough.

It is also possible to charge up your
sword while avoiding monster attacks.
If you master this technique, it can be
very advantageous in battle.
13-49A spin attack is a powerful combat
maneuver that is executed by swinging
the Wii Remote and Nunchuk in the
same direction simultaneously.
Swing your controllers in the intended
direction to execute one of four spin
attacks: up vertical, down vertical,
left horizontal, or right horizontal.
Choose the maneuver you want to
execute based on what will be most
effective.
13-50Some monsters with limited
intelligence will mistake bombs
for prey.

I suggest you try offering a bomb to
a Chuchu or Deku Baba and see what
happens.
13-51Gelatinous Chuchus can easily merge
into each other to create a bigger,
more dangerous monster.

Aim your sword strikes to divide their
bodies and ensure they don't merge
again.
13-52Deku Hornets will not hesitate to
attack if you venture near their hive.


They are small and agile, so I calculate
the probability of hitting them with
your sword at approximately 0%.

I recommend that you run away or
attempt to capture them. Like other
bugs, they can be taken to the potion
infuser and used as raw ingredients.
13-53You may find Rupees if you cut grass
with your sword.


If you release a horizontal Skyward
Strike
toward a patch of grass, you
can slice it more efficiently.
13-54Hitting a mushroom will send spores
into the air. Mushroom Spores can be
collected in an Empty Bottle.

Glittering mushrooms produce
Glittering Spores when struck. When
these spores are sprinkled over a heart,
I project something good will happen.
13-55When you aren't sure of where you
should go next, call me with [d-pad down] and
inquire into your current objective,
or alternatively you may ask for a hint.
Additionally, you may find speaking
with the fortune-teller in Skyloft
useful.
13-56Yes, Master.
13-57Do you recall seeing the mysterious
cubes
bearing the mark of the goddess
throughout the land below?

There seems to be a connection
between those cubes and the locked
chests in Skyloft and the surrounding
islands.
13-58Technically speaking, this is no rumor,
but I will pass on this information
nonetheless.

When energy is released from the
Goddess Cubes scattered across the
land and it launches into the sky,
I can calculate its trajectory.
Then I will note the location in the sky
that the energy has returned to on your
map, Master.
13-59Glittering Spores have a variety of
uses.


While their effects on heart flowers
and Rupees are well known, you may
want to try sprinkling them on a
variety of other items as well.
13-60Using the [B] and [-] Buttons, you
can switch items, drink potions, and
perform other actions while you are
moving.
This technique is valuable because it
allows you to perform an action while
maintaining a safe distance from your
enemies.
13-61Yes, Master.
13-62Bird Feathers are a useful material
often used in equipment upgrades.


However, there is a 90% probability
you will need some kind of tool to
catch the birds who provide these
feathers.
13-63In ancient times, a great warrior
devised a strategy to collect lots of
arrows. Do you know it, Master?
   Tell me!   I know it.
13-64The warrior took out his Wooden
Shield
and approached the Bokoblin
fort.

He hid behind his shield as the
Bokoblins rained arrows down on
him. He then retreated out of range.

Many arrows were stuck in his Wooden
Shield
. All he needed to do then was
pull them out and fire them back at
his enemies with his bow.
13-65You could use a Wooden Shield to
employ this same strategy, Master.


However, doing so will damage your
shield, so pay attention to your
shield gauge
.
13-66As you may have observed during your
time as one, human beings are not a
species that can stay underwater for
long periods of time.
13-67Somewhere in the world is an item
called a Water Dragon's Scale.
Rumors suggest that this item allows
a person to dive deep underwater.
13-68If you return to places you previously
visited, you may be able to reach new
areas using the power of the
Water Dragon's Scale.
Since you already possess this item,
you can easily dive underwater.
13-69You may not know this, but human
beings are not a species that can
survive in extremely high-temperature
environments.
13-70There is an item called Fireshield
Earrings
in this world somewhere.
They allow the wearer to remain in
areas of extreme heat.
13-71Of course, you already possess the
Fireshield Earrings, so you can freely
enter extremely hot areas.

I recommend thoroughly exploring
places that were previously too hot
to travel through safely.
13-72Using sidesteps and backflips to dodge
monster attacks and then quickly
mounting a counterattack is considered
an advanced fighting technique.
To perform these maneuvers, press and
hold [Z] to target and while moving [control stick]
left, right, or back, press [A].

These moves will be particularly
useful when your shield is broken.
13-73When you roll to bump into a tree or
wall, objects may become dislodged
and fall from above.

To do this move, press and hold [A] to
dash and then shake the Nunchuk in
front of a tree or wall.
13-74When you find a bird statue, you should
always examine it more closely, even if
you have no intention of using it to save
your progress.
Examining the bird statue will record it
on your map, allowing you to check its
position later with [+].
13-75In addition to saving your progress,
bird statues located on the surface
offer you a way to return to the sky.

However, it seems that statues housed
inside buildings do not possess the
ability to send you back to the sky.
13-76You can climb walls covered in vines,
but doing so will slowly deplete your
stamina gauge.

You can move more quickly when
climbing by swinging the Wii Remote
in the direction you want to climb.
13-77Additionally, Clawshots have the
ability to latch on to vines, so you may
want to use them in order to reach
vines from a distance.
13-78While this information does not
technically qualify as a rumor, I feel
it will be of use to you.

Hold down [C] to bring up potential
targets to dowse for, then select one
to begin dowsing.

You can search for various items by
switching your dowsing target.


Also, if you do not want to dowse for
anything, you can select Look Around
to stop dowsing.
13-79On slippery slopes, you may lose your
footing and slide down on your
backside. Quite gracefully, I'm sure,
Master.
Once you begin sliding, you will not be
able to stop, but you can direct your
slide using [control stick left/right].
13-80Medals will give you various beneficial
effects as long as you carry them in
your pouch.

If you carry a Heart Medal in your
pouch, my analysis indicates you will
have a greater chance of finding
a heart when you defeat a monster.
A Rupee Medal has a similar effect.
It increases the chance you will find
Rupees when you defeat a foe.

Several other types of medals are
known to exist.
13-81Medals will grant you various
beneficial effects as long as you
carry them in your pouch.

A Potion Medal will increase the
duration of the effects of certain
potions, such as Stamina Potions.

Additionally, several other types of
medals are known to exist.
13-82Yes, Master.
13-83You possess sufficient arm strength to
slice your sword through the trunks of
smaller trees.

If a point on a tree appears to glow,
cut through that spot with your
sword and you may be rewarded with
a Rupee.
13-84Any arrows that don't hit their
target can be picked up and reused.
13-85I conjecture this information will be
of use to you.


Press [2] to read information about the
actions immediately available to you.


By doing this, you may learn of new
actions that you can perform.
13-86When you want to hang down from an
edge or cliff without jumping, press
[A] to hang down.

Use [control stick left/right] to move along the ledge while
you are hanging.
13-87You can fill an Empty Bottle with many
things, such as potions, water from
streams, Mushroom Spores, and
pumpkin soup.
Empty Bottles can even be used to
catch Fairies.
13-88While not technically a rumor, I am
sure the information I am about to
relay to you will prove useful.

While targeting an object or character
with [Z], you can press [d-pad down] to hear my
analysis of the targeted subject.

I calculate a 60% chance that a portion
of the information contained in my
analysis will be new to you.
13-94When you require my analysis of a
target, press [d-pad down] while targeting it
with [Z].

006-KenseiNormal

14-0Something here is reacting to our
performance of Farore's Courage.
I have confirmed the appearance of
a strange mark on the ground.
I calculate a 90% possibility that this
mark is a Trial Gate, as mentioned
by the goddess statue we heard
from on the Isle of Songs.
Thrust your sword into the center
of the mark on the ground before you.
14-1Thrust your sword into the center of
the mark and open the way to a new
Silent Realm.
14-2Thrust your sword into the center of
the mark and open the way to the final
Silent Realm.
14-9Master, the melody you just acquired is
one part of the Song of the Hero.


I recommend you seek out the other
two dragons in their respective areas
to learn the other two parts of the
song.
14-10Well done, Master. You have acquired
the second part of the Song of the
Hero. The final part can be found
somewhere within Faron Woods.
14-11Well done, Master. You have acquired
the second part of the Song of the
Hero. The final part can be found
somewhere within Eldin Volcano.
14-12Well done, Master. You have acquired
the second part of the Song of the
Hero. The final part can be found
somewhere within Lanayru Desert.
14-13Well done, Master. You've successfully
collected three parts of the Song of the
Hero.

I recommend you return to the sky
and meet with the great sky spirit,
Levias, to complete the song.
14-14Master, I have information for you.
You have obtained a map of this area.
You can view it by pressing [+].

The position of doors and their locks,
as well as the position and status of
treasure chests, can be confirmed on
the map with marks such as [X].
However, be aware that you will be
unable to use beacons here due to
the indoor nature of this environment.
14-15A report, Master [Link].
I have detected the aura of a Trial Gate
nearby.

If you can pinpoint the origin of this
aura using dowsing, I conjecture the
song you learned at the Isle of Songs,
Farore's Courage, will reveal the gate.
14-16A report, Master. The volcanic activity
that impeded your return to the sky
earlier has ceased.

It is now possible to return to the sky
again.
14-18After winning the race in the Wing
Ceremony, you went on a flight with
Zelda where you encountered a storm
that caused Zelda to fall to the surface.
Shortly thereafter, you entered an
old chamber and claimed the
Goddess Sword in which I, Fi, reside.

You then used the power of an ancient
tablet to open a column of light
leading to the land below.
14-19After winning the race in the Wing
Ceremony, you took to the sky with
Zelda where you encountered a storm
that caused Zelda to fall to the surface.
Down below the clouds, you met with
a mysterious old woman who spoke of
a great destiny that involves both you
and Zelda.
14-20To begin your search for Zelda, you
descended to the surface, where you
met a mysterious old woman who spoke
of the destiny invoking you and Zelda.
Shortly thereafter, you made your way
to Faron Woods and learned from the
Kikwis that Zelda entered a temple
in the area.
14-21In order to find Zelda, you descended
to the surface and explored Skyview
Temple
deep within Faron Woods.

At the temple, you discovered a statue
of the goddess whose song indicates
that Zelda has now headed to
Eldin Province.
14-22In your search for Zelda, who fell
beneath the clouds to the land below,
you have made your way to
Eldin Volcano.
Judging by conversations of the Mogma
we overheard, I conjecture that Zelda
is inside the Earth Temple.
14-23We have learned that Zelda, who fell
to the surface and is still missing, is
traveling with an unknown person for
reasons we do not fully understand.
Judging by the song from the goddess
statue that we heard, you now know
that Zelda headed to Lanayru
Province
.
14-24We have learned that Zelda, who fell
to the surface and is still missing, is
traveling with an unknown person for
reasons we do not fully understand.
I infer these two entered the Temple of
Time
in Lanayru Desert, but we are
unable to enter the temple via usual
means as the gate has been destroyed.
14-25For reasons we do not fully understand,
Zelda has been traveling all across the
land.

You were successful in meeting her
at the Temple of Time, but our
discourse was cut short by Ghirahim,
who attempted to attack Zelda.
During Ghirahim's attack, Zelda
entrusted you with her harp and then
ran from the area through a strange
gate
.
14-26In order to accomplish her own
mission, Zelda entrusted her harp to
you and fled through a Gate of Time.

A second Gate of Time exists, but in
order to activate it, you will need to
enhance your sword.
14-27Zelda passed through a Gate of Time
in order to accomplish her mission.
You will need to enhance your sword
to open the gate and reach her.
To meet this goal, you learned a song
known as Farore's Courage on the Isle
of Songs
. It will guide you on your
quest to enhance your sword.
14-28Zelda passed through a Gate of Time
in order to accomplish her mission.
You will need to enhance your sword
to open the gate and reach her.
In your quest to find the sacred flames
that can do this, you sought out and
overcame the trial within Faron Woods.
14-29Zelda passed through a Gate of Time
in order to accomplish her mission.
You will need to enhance your sword
to open the gate and reach her.
You have learned that the first of the
sacred flames that will make this
possible lies within the Ancient Cistern.

The Water Dragon, Faron, has now
granted you access to this location.
14-30Zelda passed through a Gate of Time
in order to accomplish her mission.
You will need to enhance your sword
to open the gate and reach her.
The sacred flame you found in the
Ancient Cistern has purified your
sword and given it its first
enhancement.
14-31Zelda passed through a Gate of Time
in order to accomplish her mission.
You will need to enhance your sword
to open the gate and reach her.
In your quest to find the sacred flames
that can do this, you sought out and
overcame the trial located within
Lanayru Desert.
14-32Zelda passed through a Gate of Time
in order to accomplish her mission.
You will need to enhance your sword
to open the gate and reach her.
You learned that the second sacred
flame
needed to enhance your blade is
located within the Sandship you
discovered on the Lanayru Sand Sea.
14-33Zelda passed through a Gate of Time
in order to accomplish her mission.
You will need to enhance your sword
to open the gate and reach her.
The sacred flame you found within the
Sandship sailing the Lanayru Sand Sea
has purified your sword, imbuing it
with a second enhancement.
14-34Zelda passed through a Gate of Time
in order to accomplish her mission.
You will need to enhance your sword
to open the gate and reach her.
In your quest to find the sacred flames
that can do this, you sought out and
overcame the trial located on
Eldin Volcano.
14-35Zelda passed through a Gate of Time
in order to accomplish her mission.
You will need to enhance your sword
to open the gate and reach her.
To find the final sacred flame needed
to enhance your blade, you have
entered the Fire Sanctuary hidden atop
Eldin Volcano.
14-36Zelda passed through a Gate of Time
in order to accomplish her mission.
You will need to enhance your sword
to open the gate and reach her.
The final sacred flame, which you
found within the Fire Sanctuary,
has purified your sword, allowing it
to achieve its true form.
14-37Your sword has transformed into the
Master Sword. With this sword, you can
now activate the Gate of Time and go
to Zelda, who waits beyond the gate.
As you attempted to open the gate,
the giant monster that you previously
defeated broke free of its prison,
forcing you to beat it back once more.
14-38After passing through the Gate of
Time, you have at last reunited with
Zelda.

It is there that Zelda revealed that
your destiny is to vanquish Demise.


You also learned that the key to finding
the one power vital to defeating
Demise, the Triforce, is hidden
somewhere within Skyloft.
14-39To sustain the seal that imprisons
Demise, Zelda has entered an eternal
sleep in the world of the past.

The task of searching for the Triforce,
a power vital to vanquishing Demise,
has fallen to you.

Shortly thereafter you met with the
great spirit of the sky, Levias, who
informed you that the Song of the
Hero
can lead you to the Triforce.
In order to learn the different parts
of this song, you must seek out the
three dragons who live in the land
below the clouds.
14-40To sustain the seal that imprisons
Demise, Zelda has entered an eternal
sleep in the world of the past.

The task of searching for the Triforce,
a power vital to vanquishing Demise,
has fallen to you.

Shortly thereafter you met with the
great spirit of the sky, Levias, who
informed you that the Song of the
Hero
can lead you to the Triforce.
In order to learn the different parts
of this song, you must seek out the
three dragons who live in the land
below the clouds.
14-41To sustain the seal that imprisons
Demise, Zelda has entered an eternal
sleep in the world of the past.

The task of searching for the Triforce,
a power vital to vanquishing Demise,
has fallen to you.

Shortly thereafter you met with the
great spirit of the sky, Levias, who
informed you that the Song of the
Hero
can lead you to the Triforce.
In order to learn the different parts
of this song, you must seek out the
three dragons who live in the land
below the clouds.
14-42To sustain the seal that imprisons
Demise, Zelda has entered an eternal
sleep in the world of the past.

The task of searching for the Triforce,
a power vital to vanquishing Demise,
has fallen to you.

Shortly thereafter you met with the
great spirit of the sky, Levias, who
informed you that the Song of the
Hero
can lead you to the Triforce.
In order to learn the different parts
of this song, you must seek out the
three dragons who live in the land
below the clouds.
14-43To sustain the seal that imprisons
Demise, Zelda has entered an eternal
sleep in the world of the distant past.

The task of searching for the Triforce,
a power vital to vanquishing Demise,
has fallen to you.

You have learned of a lead to the
Triforce in a trial revealed to you by
the Song of the Hero, and you will
attempt to overcome this trial.
14-44To sustain the seal that imprisons
Demise, Zelda has entered an eternal
sleep in the world of the distant past.

You have now overcome the trial that
leads to the Triforce, which you must
obtain in order to vanquish Demise.
14-45After you obtained the Triforce, its
power caused the Isle of the Goddess
to return down to the Sealed Grounds
and destroy Demise.
However, shortly thereafter, the
Demon Lord Ghirahim abducted Zelda.


He has fled to the world of the distant
past, where he is attempting to revive
Demise.
14-46After you obtained the Triforce, the
Isle of the Goddess descended to the
Sealed Grounds and destroyed Demise.

However, shortly thereafter, the
Demon Lord Ghirahim abducted Zelda.


He has fled to the world of the distant
past, where he is attempting to revive
Demise.
14-47After you obtained the Triforce, the
Isle of the Goddess descended to the
Sealed Grounds and destroyed Demise
in the present.
However, having lost his chance to
revive his master in this time,
Ghirahim has fled to the past where
he successfully revived Demise.
Now, Zelda's soul has been absorbed
into Demise, who walks the land
free once more.
14-48To sustain the seal that imprisons
Demise, Zelda has entered an eternal
sleep in the world of the distant past.

The task of searching for the Triforce,
a power vital to vanquishing Demise,
has fallen to you.

Shortly thereafter you met with the
great spirit of the sky, Levias, who
informed you that the Song of the
Hero
can lead you to the Triforce.
In order to learn the different parts
of this song, you must seek out the
three dragons who live in the land
below the clouds.
14-49To sustain the seal that imprisons
Demise, Zelda has entered an eternal
sleep in the world of the distant past.

The task of searching for the Triforce,
a power vital to vanquishing Demise,
has fallen to you.

Shortly thereafter you met with the
great spirit of the sky, Levias, who
informed you that the Song of the
Hero
can lead you to the Triforce.
You have now successfully gathered
the three parts of the Song of the
Hero known to the dragons of the
world below.
14-50You are currently reliving some of
your previous battles within the
Thunder Dragon's Lightning Round.

I recommend you stay focused on
defeating the enemy before you.

007-MapText

15-0Statue of the
Goddess
15-1Knight Academy
15-2Bazaar
15-3The Plaza
15-4Sparring Hall
15-6Potion Shop
15-7Fortune-Teller
15-8Gear Shop
15-9Item Check
15-10Scrap Shop
15-11Levias
15-12Faron Woods
15-13Eldin Volcano
15-14Lanayru Desert
15-15Infusion Shop
15-16Skipper's Retreat
15-17Shipyard
15-18Pirate Stronghold
15-19Orielle and
Parrow's House
15-20Item Check Girl
Peatrice's House
15-21Gear Peddler
Rupin's House
15-22Scrap Shop Owner
Gondo's House
15-23Potion Shop Owner
Bertie's House
15-24Fortune-Teller
Sparrot's House
15-25Beedle's Airshop
15-26Dodoh's High Dive
15-27Clean Cut
15-28Bug Heaven
15-29Pumpkin Pull
15-31Pipit's House
15-32Piper's House
15-33Kukiel's House
15-34Sheikah Stone
15-36Machi
15-37Oolo
15-38Lopsa
15-39Erla
15-40Bucha
15-41Skyview Temple
15-42Ancient Cistern
15-43Light Tower
15-44Graveyard
15-47Earth Temple
15-48Fire Sanctuary
15-49Thrill Digger
15-53Thunder Dragon's
Lightning Round
15-54Lanayru Mining
Facility
15-55Sandship
15-56Rickety
Coaster
15-62Zelda's Aura
15-63Sacred Flame
15-64Insect Detected
15-67?
15-68Skyloft
15-69Skyloft
15-70Sealed Grounds
15-71Sealed Grounds
15-72Faron Woods
15-73Faron Woods
15-74Deep Woods
15-75Deep Woods
15-76Lake Floria
15-77Lake Floria
15-78Eldin Volcano
15-79Eldin Volcano
15-80Volcano
Summit
15-81Volcano Summit
15-82Lanayru Mine
15-83Lanayru Mine
15-84Lanayru Desert
15-85Lanayru Desert
15-86Lanayru Gorge
15-87Lanayru Gorge
15-88Lanayru Sand Sea
15-89Lanayru Sand Sea
15-90Skyview Temple
15-91Skyview Temple
15-92Earth Temple
15-93Earth Temple
15-94Lanayru Mining
Facility
15-95Lanayru Mining Facility
15-96Ancient Cistern
15-97Ancient Cistern
15-98Sandship
15-99Sandship
15-100Fire Sanctuary
15-101Fire Sanctuary
15-102Sky Keep
15-103Sky Keep
15-104Farore's
Silent Realm
15-105Farore's Silent Realm
15-106Nayru's
Silent Realm
15-107Nayru's Silent Realm
15-108Din's Silent Realm
15-109Din's Silent Realm
15-110The Goddess's
Silent Realm
15-111The Goddess's Silent Realm
15-112The Sky
15-113The Sky
15-120Fun Fun Island
15-121Fun Fun Island
15-122Pumpkin
Landing
15-123Pumpkin Landing
15-124Beedle's
Island
15-125Beedle's Island
15-126Bamboo
Island
15-127Bamboo Island
15-128Isle of Songs
15-129Isle of Songs
15-130Bug Rock
15-131Bug Rock
15-134Skyview Spring
15-135Skyview Spring
15-136Earth Spring
15-137Earth Spring
15-138Temple of Time
15-139Temple of Time
15-140Knight Academy
15-141Knight Academy
15-142Bazaar
15-143Bazaar
15-144Sparring Hall
15-145Sparring Hall
15-148Lanayru Caves
15-149Lanayru Caves
15-150Inside the
Great Tree
15-151Inside the Great Tree
15-154Skipper's Retreat
15-155Skipper's Retreat
15-156Shipyard
15-157Shipyard
15-158Pirate Stronghold
15-159Pirate Stronghold
15-160Inside the Statue
of the Goddess
15-161Inside the Statue of the Goddess
15-162Waterfall
15-163Waterfall
15-164Orielle and
Parrow's House
15-165Orielle & Parrow's House
15-166Gear Peddler
Rupin's House
15-167Rupin's House
15-168Potion Shop Owner
Bertie's House
15-169Bertie's House
15-170The Lumpy
Pumpkin
15-171The Lumpy Pumpkin
15-172Fortune-Teller
Sparrot's House
15-173Sparrot's House
15-174Scrap Shop Owner
Gondo's House
15-175Gondo's House
15-176Item Check Girl
Peatrice's House
15-177Peatrice's House
15-178Batreaux's House
15-179Batreaux's House
15-180Beedle's Airshop
15-181Beedle's Airshop
15-182Inside the
Thunderhead
15-183Inside the Thunderhead
15-184To Faron Woods
15-185To Faron Woods
15-186To Eldin Volcano
15-187To Eldin Volcano
15-188To Lanayru Desert
15-189To Lanayru Desert
15-190Pipit's House
15-191Pipit's House
15-192Piper's House
15-193Piper's House
15-194Kukiel's House
15-195Kukiel's House
15-196Hylia's Realm
15-197Hylia's Realm
15-198Sealed Temple
15-199Sealed Temple
15-200Temple of Hylia
15-201Temple of Hylia
15-2084F
15-2093F
15-2102F
15-2111F
15-212B1
15-213B2
15-214B3
15-215Demon Lord
15-216Ghirahim
15-217Pyroclastic Fiend
15-218Scaldera
15-219Thousand-Year Arachnid
15-220Moldarach
15-222The Imprisoned
15-223Ancient Automaton
15-224Koloktos
15-225Abyssal Leviathan
15-226Tentalus
15-227Demon Lord
15-228Ghirahim
15-230The Imprisoned
15-231Ocular Parasite
15-232Bilocyte
15-234The Imprisoned
15-235Demon Lord
15-236Ghirahim
15-237Demise
15-239Great Spirit of the Skies
15-240Levias
15-241Bird Statue
15-242Behind the Temple
15-243Faron Woods Entry
15-244In the Woods
15-245Viewing Platform
15-246The Great Tree
15-247Forest Temple
15-248Deep Woods
15-249Lake Floria
15-250Floria Waterfall
15-251Great Tree Top
15-252Volcano Entry
15-253Volcano East
15-254Volcano Ascent
15-255Temple Entrance
15-256Inside the Volcano
15-257Inside Fire Sanctuary
15-258Lanayru Mine Entry
15-259Desert Entrance
15-260West Desert
15-261North Desert
15-262Stone Cache
15-263Desert Gorge
15-264Temple of Time
15-265Ancient Harbor
15-266Skipper's Retreat
15-267Shipyard
15-268Pirate Stronghold
15-269Lanayru Gorge
15-270Sealed Grounds
15-271Sealed Grounds

008-Hint

16-0Hey, how's it going? I've got a new
hint for you! Wanna see it?
   Sure!   No need.
16-1What's up? I don't have any important
hints for you, but I'll let you see any
hints you've seen up till now. Wanna
see some hints?
   Sure!   No need.
16-2Heya, friend. Just so you know, I've
got every hint here ready for you!
Wanna see a hint?
   Sure!   Nah.
16-3No problem. I hope you do well, and
I wish you good luck!
16-4Hey there, friend. Unfortunately,
you're such a good explorer that I don't
have any hints to offer you right now.

Tell you what. You press on, and if you
find yourself stuck later, just come on
back and see me.
16-5Hey, friend! Walk yourself on over
here and say hello.
16-6How do you do? I'm what you call a
Sheikah Stone. Glad to meet you!


I'm a stone of few words, so I'll get
right to it. You're going to find
yourself in puzzling circumstances as
you make your way through this world.
If you should find yourself stuck and
you have no idea how to move forward,
come see me.

I've got nothing for you right now, but
down the road when you're feeling
stuck, the things I'll show you may just
get you back on the right track.
Good luck out there, friend!
16-7How do you do? I'm what you call a
Sheikah Stone...but you knew that
already, didn't you?

I'm a stone of few words so I'll get right
to it. I can see you're playing in Hero
Mode
, so clearly you've mastered all
the puzzles out there before.
I think that's pretty impressive! Tell
you what, I'm going to go ahead and
give you access to all the hints right
from the start.
If you ever get the urge to look over
hints you've already seen, just come
and see me.

Good luck to you, friend!
16-8New!
16-9Clear!
16-10Skyloft - Sky
16-11Sealed Grounds
16-12Faron Woods Area
16-13Eldin Volcano Area
16-14Lanayru Desert Area
16-15Skyview Temple
16-16Earth Temple
16-17Lanayru Mining Facility
16-18Ancient Cistern
16-19Sandship
16-20Fire Sanctuary
16-21Sky Keep
16-22Extras
16-23Saving Your Loftwing
16-24Chasing the Mysterious Girl
16-25Getting into Beedle's Airshop
16-26Solving the Cemetery Mystery
16-27Two Whirling Sails: Part 1
16-28Two Whirling Sails: Part 2
16-29Moving the Isle of Songs Bridge
16-30Saving Levias
16-32Inserting the Stone of Trials
16-33Defeating a Deku Baba
16-34The Imprisoned Battle
16-35The Imprisoned Battle: Part 2
16-36The Imprisoned Battle: Part 3
16-37Battle the Horde
16-38Ghirahim Final Battle: Part 1
16-39Ghirahim Final Battle: Part 2
16-40Demise Battle
16-41Finding the Kikwis: Part 1
16-42Finding the Kikwis: Part 2
16-43Finding the Kikwis: Part 3
16-44Defeating an Octorok
16-45Dealing with Deku Hornets
16-46Traveling to the Temple
16-47Entering the Temple
16-49After Getting the Water Dragon's Scale
16-50Crossing the Swinging Platform
16-51Heading to the Lake
16-55Catching Tadtones
16-56The Tadtone under the Lily Pad
16-57The Tadtone behind the Rocks
16-58Clearing the Plugged Lava Hole
16-59Getting By a Tower
16-60Finding the Pieces of the Key: Part 1
16-61Crossing the Bridgeless Gap
16-62Finding the Pieces of the Key: Part 2
16-63Finding the Pieces of the Key: Part 3
16-65Quench My Thirst: Part 1
16-66Finding a Large Water Basin
16-67Reclaiming Your Whip
16-68Reclaiming Your Slingshot
16-69Reclaiming Your Bomb Bag
16-70Reclaiming Your Other Items
16-71Lanayru Mine: Part 1
16-72Lanayru Mine: Part 2
16-73Lanayru Mine: Part 3
16-74Rescuing the Robot
16-75Lanayru Desert: Part 1
16-76Lanayru Desert: Part 2
16-77Reaching the Temple of Time
16-78Reaching Lanayru Mining Facility
16-79Walking over Sinksand
16-80Finding the Remote Power Node:
Part 1
16-81Finding the Remote Power Node:
Part 2
16-82Finding the Remote Power Node:
Part 3
16-84Exploring New Areas with the
Clawshots
16-85Defeating a Moblin
16-86Pirate Stronghold: Part 1
16-87Pirate Stronghold: Part 2
16-88Searching for the Sandship
16-89The Location of the Small Key
16-90The Blocked Timestone Cart
16-91Planting the Seedling
16-92The Eye Guardian
16-93Finding the Portcullis Switch: Part 1
16-94Defeating a Skulltula
16-95Finding the [X] on the Map
16-96Defeating a Stalfos
16-97Finding the Portcullis Switch: Part 2
16-98Ghirahim Battle
16-99Finding the Mogma's Key
16-100A Bridge across the Lava
16-101Crossing the Lava
16-102Finding the Bomb Bag
16-103Defeating a Lizalfos
16-104After You Obtain the Map
16-105Opening the Lava Gate
16-106Climbing the Slope
16-107Scaldera Battle
16-108Opening the First Portcullis
16-109Breaking the Wooden Boxes
16-110The Timeshift Stone inside the Cage
16-111Getting Down the Conveyor Belt
16-112The Treasure Chest inside the Jail
16-113Crossing the Sinksand
16-114Timeshift Stone Cart and Wind Switch
16-115Mystery of the Three Linked Switches
16-116Timeshift Stone Carts and Propeller
Lifts
16-117Defeating a Sentrobe
16-118Defeating a Beamos
16-119Defeating an Armos
16-120Moldarach Battle
16-121The Correct Gemstone-Switch Order
16-122Getting By the Lily Pads Blocking the
Underwater Canal
16-123Defeating a Stalmaster
16-124The Switch beside the Waterfall
16-125Stealing the Bokoblin's Key
16-126A Spin Jump Refresher
16-127Defeating a Furnix
16-128Grabbing On to the Ivy
16-129Getting Through the Rolling Room
16-130Koloktos Battle
16-131The Order of the Four Gemstone
Switches
16-132Scervo Battle
16-134Activating the Power Generator:
Part 1
16-135Activating the Power Generator:
Part 2
16-136Beating the Tentacles Back
16-137Tentalus Battle: Part 1
16-138Tentalus Battle: Part 2
16-139The Magmanos Room
16-140Getting Through the Lava Room
16-141Quench My Thirst: Part 2
16-142Defeat a Magmanos
16-143Finding the Hidden Passage
16-144Getting the Boss Key
16-145Ghirahim Battle: Part 2
16-146The Pyrups Hiding in the Cliff
16-147Crossing the Swinging Platforms
16-148Crossing the River of Lava: Part 1
16-149Crossing the River of Lava: Part 2
16-150The Gemstone Switches behind the
Statues
16-151The Sinksand Room: Part 1
16-152The Sinksand Room: Part 2
16-153The Sinksand Room: Part 3
16-154Dreadfuse Battle
16-155Catching Bugs
16-156Delivering the Soup to Eagus
16-157Orielle Has Disappeared
16-158Getting Into the Shed with No Door
16-159Giving a Special Drink to Fledge
16-160The Fortune-Teller's Problem
16-161Finding the Lost Rattle
16-162Finding the Lost Horned Colossus Beetle
16-163Drawing on Goddess Walls
16-164Secrets of the Goddess Walls
16-165Finding Arrows
16-166A Good Skydiving Spot

word

17-0Rupee
17-1Rupees
17-2point
17-3points
17-4Faron Grasshopper
17-5Faron Grasshoppers
17-6Woodland Rhino Beetle
17-7Woodland Rhino Beetles
17-8Deku Hornet
17-9Deku Hornets
17-10Skyloft Mantis
17-11Skyloft Mantises
17-12Volcanic Ladybug
17-13Volcanic Ladybugs
17-14Blessed Butterfly
17-15Blessed Butterflies
17-16Lanayru Ant
17-17Lanayru Ants
17-18Sand Cicada
17-19Sand Cicada
17-20Gerudo Dragonfly
17-21Gerudo Dragonflies
17-22Eldin Roller
17-23Eldin Rollers
17-24Sky Stag Beetle
17-25Sky Stag Beetles
17-26Starry Firefly
17-27Starry Fireflies
17-28Bird Feather
17-29Bird Feathers
17-30time
17-31times

100-Town

18-0Skyloft
18-1Hey, [Link]!
How's it going? The Wing Ceremony's
about to begin, right?

Remember when Pipit won the last
one right at the last second? It was
soooo close. Now, that was a race...

Hey, your Crimson Loftwing will be
in the race, right? I'm looking forward
to seeing what he can do.
18-2I'm looking forward to seeing your
Loftwing in action!
18-3What's wrong, [Link]?
What?! Your Loftwing is missing?


That's terrible! I was so looking
forward to seeing that red blur
streak through the sky.

No, no...I haven't seen him.



Hmm... Why not check with
Skyloft's bird expert, Pipit?
He might be able to help.
18-4If you're talking Loftwings, talk to
Pipit. That guy knows almost
everything about anything with wings.

You know Pipit, right? He's one of
the top students at the Knight
Academy.
18-5Where in the clouds is that Fledge boy?
He's supposed to be bringing me
barrels!

Sometimes I just don't know what's
going on in that boy's head.
18-6Are you talking to me about your
Loftwing? Right now?


I'm a little busy here, so buzz off!
18-7Oh? [Link]! You're
delivering something for me?


That was supposed to be Fledge's
job...


Anyhow, just bring the barrel here.
Yes, here.
18-8What's all this? I thought I told Fledge
to carry that! Bah, it's probably for
the best... That skinny boy would
probably have gotten flattened.
Say...don't you have some important
ceremony or some such today? Hmph!
Well, thanks for the help.
18-9What do you think you're doing?!



You'd better clean that up!
18-10Enough already! You little brat!



Do that again, and you'll be mopping
soup stains for a week!
18-11I've had it!



I'm going to have a word with
the headmaster about having you
expelled!
18-12The Wing Ceremony is starting soon.
Quit with the dillyin' and dallyin', and
get your tail over there!
18-13Master, there is a high probability
that this beam of light will lead us to
clues as to the whereabouts of the
three flames.
I recommend that you investigate what
lies at the end of this beam of light.
18-14Mornin', [Link]. How's
life? Did you manage to get even a
wink of sleep last night?

Figured you might've been tossin' and
turnin' all night thinkin' about the big
ceremony today.

What am I doin'? Oh, just fixin' this
gate here...


It's been squeaky lately, and we can't
have that on the day of the ceremony!


Hey, you haven't already forgotten to
send your prayers to the goddess this
morning, have you?

Just face the bird statue over there,
and say a short prayer to save your
progress.

As you know, those bird statues are all
over Skyloft. It's about time you get in
the habit of stoppin' at a statue every
time you run by one.
A prayer in time saves nine, if you
know what I'm sayin'!
18-15I'm still workin' on the gate here, so
it'll be out of commission for a little
bit until I finish up.
   Where's Zelda?    Ceremony?
18-16Zelda? Oh, she was just at the Statue
of the Goddess with Headmaster
Gaepora.

What's the best way up to the big
statue? It's time you learn for
yourself, kid. Just press [C] to take a
look around. You can't miss her!
If your view gets a little off when
you're looking around using [C],
you can always center your view with
[d-pad down]. Remember that!
18-17All set for today's big Wing Ceremony?



If you come away with a win, you'll
move on up to the senior class.
Then after you graduate, you get to
be a rescue knight.
Those knights sure do keep order here
in Skyloft, and I don't have to tell you
that it's a pretty big deal to become
one. I'd like to see you make it.
18-18Is something wrong? What's the
big hurry?


What?! Your Loftwing is missing?!
But I just saw him. Groose's bird was
chasing off after your feathered fella.
   Which way?   Where's Groose?
18-19Uh, I think...uh... Well, to be honest,
I don't really know where they went.
18-20Oh, Groose and his little cronies were
saying they were headed down to the
Wing Ceremony.

So my guess is they might be in town.
Normally, the fastest way there is just
down this path...

But this gate here still needs some work
before it'll open. Can you go around
through the academy?
18-21Still got more questions, eh?
   My bird!    Groose?
18-22Hold up, [Link]!
Hey! Hey, [Link]!


Could you help me with something?
All you have to do is use [A] to dash and
roll into the tree.

Just like I've been doing. Dash, then
shake the Nunchuk when you're in
front of the tree to--BAM! Do a roll
right into it! So come on... Pleeeeease?
18-23OK, so to roll, first thing you gotta do
is press [A] to run super fast...


While you're running, just shake the
Nunchuk
and BAM! If you hit it just
right, something will drop down from
above. So come on... You have to try it!
18-24Whooooooooa! You did it!
A Sky Stag Beetle!


Wait up!
18-25Awwww! My Sky Stag Beetle...
So close... Oh well. To catch it, I would
need a Bug Net, anyway.

I wish I hadn't thrown out the one I
bought at Beedle's Airshop.
Awwww...
18-26I'm gonna shut this! We can't have any
creepy apparitions crawlin' in at night.


I'll leave that door up on the second
floor open, though. Just don't let me
catch you going out after dark!

Now I know your cute little friend
Zelda is gone and you want to go rescue
her, but no honest folk here in Skyloft
go skulking around in the night.
18-27Even those bratty kids are asleep.
Ahhhh, finally some peace.


So! Do you think you can find Zelda?
Best of luck to you!
18-28Hiya, [Link]! Nice breeze
today, huh? Perfect for the ceremony!


So who do you think will win today?
I guess Groose is a strong contender,
but...

The winner will get blessed by a village
girl chosen to represent the goddess...
How romantic!
18-29I dream of playing the part of the
goddess at the Wing Ceremony!
Just to have a romantic ceremony
with the handsome, winning knight.
Just once is all I ask...
18-30What's up, [Link]? You
seem to be in a hurry...


What's this about your bird? Oh, that
unusual Crimson Loftwing...
Have I seen him? I'm sorry. I haven't.

Why don't you look for him by the
Statue of the Goddess? You'll have a
good view of the whole town from way
up there.
Just check your map using [+].
Knowing you, that's the best way to
avoid getting lost...again.
18-31Press [+] to check your map and find
your way to the Statue of the Goddess.
Look for your bird there!
18-33Morning, [Link]!



So...today's the Wing Ceremony.
Are you ready?


All I'm saying is everyone else is out
practicing at the plaza, but you seem
pretty...relaxed about the whole thing.

Of course, that Crimson Loftwing of
yours is something special. I'd feel
pretty confident riding him, too!

My bird won the last ceremony, but
even I don't think he could beat that
red terror of yours...

Of course, a bird's true speed in a
race always comes down to the skill
of the rider.

I'm something of a bird researcher
around here. So, you know, if you
ever find yourself in need of some
bird expertise, come see ol' Pipit.
18-34If you need to know anything about
birds, you just let ol' Pipit know!
18-35You're not still wandering around
the academy, are you?!


What?! Your Loftwing won't come
when you call for it? Why would a
guardian bird not come when it's
called?
You know, I've never heard of this
ever happening before, so I can't even
tell you what you're doing wrong...

But a good senior never hangs an
underclassman out to dry. We'll figure
this out together!

You go to the plaza, and ask people
there if they know anything. In the
meantime, I'll ask around here.
18-36You won't find your bird hanging
around here unless he's enrolling in
the academy. You should stick with
searching outside for now.
I'll be asking around for leads too,
and I'll let you know if I find out
anything that'll help.
18-37Hey, [Link]! I was just
looking for you.
18-38I heard your Loftwing has gone
missing, so I thought I'd join in the
search.

And get this: when I asked Fledge what
he knew, he started acting weird.
18-39That's it! Right there. I think it means
the waterfall marked here with [X].
18-40You know how to read a map, right?
Press [+] at any time to see a map of
the area. If you get lost, just press [+]!
18-41One more thing, [Link]!
18-42[Link]!
18-43If you're heading over to the plaza,
the quickest way is out the door on the
ground floor.

The exit on the top floor is still locked,
so you obviously can't get out there.
18-44What's taking the lunch lady so long?
I'm going to have a word with her later.
18-45Hey! [Link]!
18-46I'm so sorry, [Link]!



I really wanted to tell you, but...if
Groose found out I told you...
18-47It sounds like Groose forced him to
keep quiet about it.
18-48Just a little while ago, when I was
cleaning the dining hall, Groose and
his buddies came in.

They didn't notice I was there and
started talking about their plan to hide
your Loftwing.

I wanted to warn you,
[Link]. But just as I
tried to sneak away...

Groose and his gang grabbed me...



They said that if I told you, they'd
make sure I would never be able to
ride a bird ever again!
18-49It sounds like Groose and his buddies
had a plan to capture your bird and
hide him near a waterfall.

Well, near a waterfall would mean...
Quick--let's take a look at your map.
18-50Forgive me, [Link]! I can't
help being such a coward...
I'm really sorry.
18-51If you're going out to the waterfall,
remember that there are some
dangerous things there. Creepy, crawly
things. You'll need to carry a sword.
I think I saw the Knight Commander go
into the Sparring Hall a while ago.
You should go ask him if you can
borrow one!
18-52Listen. As an upperclassman, I've got
some advice for you. There's something
you should always do before you
go somewhere dangerous.
You should find a bird statue and send
your prayers to the goddess to save
your progress
. Make it part of your
routine!
The bird statues you can pray to are
marked on your map. It should be easy
to find one.
18-53...Do you think you'll make it in time,
[Link]?


I'm such a wimp... I'm so sorry.
18-54......
18-55[Link]! Perfect timing.
18-56Go on! Tell him the truth.
18-57Over here!



I have some information about
your Loftwing. Come over here!
18-58What are you doing out here
so late?!


You what?! You can't seriously think
you're going to ride your Loftwing at
this time of night, do you?!

Listen up. Loftwings can't fly at
night! They have terrible night vision,
and only the few who have received
special training can fly in the dark.
If you really need to fly, you'll just
have to wait for daylight.
18-59You can't go flying at night.
You just can't.


If you want to go out flying, tuck
yourself into bed and sleep until
tomorrow morning.
18-60Good morning, [Link]!
Good luck in the Wing Ceremony
today!

Just think: if you win today, you'll
become a senior like us and you'll be
a very big step closer to graduating as
a knight.
You'll even get a knight's uniform like
I'm wearing. Something tells me you'll
be pretty handsome in it!

But still not as dreamy as...him...
18-61Oh! It's you, [Link]... Say,
you look all flustered. Did something
happen?

What?! You can't find your Loftwing?



Umm... I don't know what to tell you.
I've been here at school the whole time.
18-62Huh? Why do you want to know where
Groose hangs out?


Is he up to no good again?



I have no clue where he hangs out.
Pipit probably does, though.
You should talk to him.

And I think he was looking for you
just now... He should be in front of the
Sparring Hall.
18-63If you win today's ceremony, you'll
become a senior like us. Good luck!
18-64Don't men open doors for a lady anymore?
How long am I supposed to stand here waiting
for a little chivalry?! Ugh...
18-65Pipit should be in front of the Sparring
Hall
. You know, at the back of the
Knight Academy.
18-66Pipit is the one to ask about birds.
I saw him downstairs a minute ago.
Why don't you look for him there?
18-67Look at this thing. Who knows how long
this statue has been here?


And it only has one eye. Poor thing...
You probably know this, but you
can press [C] to look around!
18-68That boy really gets me steamed!
It's nearly time for dinner, and he's
nowhere to be seen! He'd better not
be chasing bugs again.
18-69Mmm-MMM! Another day, another
tasty soup!
18-70Where are you going with that?
That's no use to me there!


Stop fiddling around, and finish what
you came to do!
18-71I can't believe Zelda fell off her bird
and then down through the clouds.
She's so good at riding her bird...

You saw a ghost?! Are you sure you
weren't just in shock and maybe
imagined it?
18-72What do you think you're doing in a
girl's room at this time of night?!


I need to take a bath, so get out of
here, [Link]!


Well...I mean I WOULD take a bath if
whoever is in there now would hurry
up and get out. They've been in there
a loooong time...
18-73You need to talk to me? Just come find
me sometime during the day tomorrow.
18-74This letter from Cawlin... I don't know
what to do about it!


What will Pipit think if he finds out
about this?
18-75Ah! [Link]! Thank you
so much! I'm so happy now...and it's
all because of you.

My guy is going out on patrol again
tonight. It's not even required of
him--it's just something he feels he
has to do...
Just thinking about him makes my
heart start pounding like I just ran
up a flight of stairs!
18-76Oh, you're taking off on your journey
now? Then you probably won't be
eating here for a while!

Well, take care of yourself!



Make sure you come home every now
and then. Nothing like a good sleep in
your own bed.
18-77These past few days, I swear I hear
a voice every time I walk past the
restroom at night.

Who in the world is in there? I just
wish they'd pipe down!
18-78I don't hear any voices coming from
the restroom anymore.


But now Cawlin has been crying
himself to sleep in Groose's room...
Is there anything we can do?
18-79I don't hear that voice from the
restroom anymore. I wonder who
it was...
18-80How are things? Now that you're here,
you should find yourself a bed to lie
down in and take a rest.
18-81I haven't seen Groose around recently.
I wonder how that boy's doing.
18-82Watch your step there! You can't
always depend on knights like me to
swoop in and save you.
18-83Watch your step there! Haven't they
taught you at the academy that knights
must always be vigilant? Sharpen up,
or you'll never make it to knighthood!
18-84Watch your footing out there! In the
dark you never know when you might
take a wrong step off a ledge.

Oh, and don't let me catch you going
out flying at night. Only trained
knights such as myself should be doing
that. You take care now!
18-85Whoa there, trainee! You'll never be
promoted to full knighthood if you
can't learn to keep your wits about you.

Oh, and don't let me catch you going
out flying at night. Only trained
knights such as myself should be doing
that. You take care now!

101-Shop

19-0Ahaa! A customer! Hello there, friend.



My shop carries the finest products
you'll find anywhere!


Please, take a moment for your senses
to savor the wonderful treasures I have
prepared just for you, friend!

If you have any questions, please don't
hesitate to ask.
   How do I buy?   OK.
19-1Ahaa! Of course someone as bright and
savvy as yourself doesn't need to hear
me ramble on! Straight to business.

Please, friend, feast your eyes on this
landscape of fantastical treasures I
have prepared for you today!
19-2Oh, yes, yes! Allow me to explain!



All you need to do is stand in front of
any of my wares and press [A] to
examine its beauty. Take your time
and shop to your heart's delight!
It's always free to look, my friend, and
there's no pressure to buy!
No pressure at all...
19-3You may also wish to take certain
items you purchased here to the
Scrap Shop to have them upgraded!

For example, you can take one of my
finely crafted shields and even further
enhance its durability.
19-4Ahaa! How can I assist you, friend?
   How do I shop?   I'm fine.
19-5Ahaa! You are quite lucky, as I have
a new item just in today, friend.


It's a splendid Iron Shield!
Look at the expert craftsmanship.
It steals your breath away, doesn't it?
19-6Ahaa! I've got some new gear in stock
to show you, friend.


Available now, you can purchase an
Iron Shield and a Small Seed Satchel.
I hope they meet with your approval!
19-7Oh, yes, my friend! I've got something
new to show you!


Today, I was able to procure a fine
Small Bomb Bag! I do hope that it
delights you.
19-8Ahaa! I've got something new in stock
for you, friend.


It's a very mysterious shield called a
Sacred Shield. I suggest you
linger and give it a good look.
19-9Ahaa! My friend, I just got a new item
in today!


My latest treasure is a finely crafted
Small Quiver! For discerning
bow owners, it's simply a must.

Take a look for yourself!
19-10Ahaa! You are in luck, because I'm
carrying a new item.


Today's new addition is an expertly
woven Small Seed Satchel!


Truly, any serious slingshot enthusiast
would be embarrassed not to own this,
don't you agree? Take a look, friend!
19-14It pains me to tell you, friend, but...



It appears your pouch is full. May I
suggest you stow some of your
belongings at the Item Check?
19-16Ahhhh, it pains me to say this, but...



I believe you are already carrying
your limit for this item. Perhaps you
could turn your attention to any of
my other magnificent wares...
19-17Oh my!
19-18My dear friend! You--ahem--you don't
have enough Rupees to pay for this
item. You mustn't tease me like that!
19-19Ahaa! Thank you for your loyal and
continued patronage, friend.
19-20Ahaa! The customer is always right!
19-21I've taken the liberty of placing your
purchases in your pouch. Press [-]
to open it, then equip what you need!
19-22I've taken the liberty of placing the
item in your pouch. To open your
pouch, press and hold [-]...

Then move the Wii Remote to point
the cursor. Point at the item you
want to equip and release [-].
That's all there is to it.
For example, to equip an item like a
shield, it's as simple as selecting it
in your pouch!
19-23If you have any doubts about the
durability of your shield, I suggest you
have it examined at the Scrap Shop.

Provided you take good Gondo there
the necessary treasures and the like,
he will happily upgrade your items!
19-24That's quite all right, friend! I've
quite a few other fine items in stock,
so do take your time and look around!
19-25...
19-28You've got quite an eye, friend. Those
10 arrows do make a
strong point!

Do be careful not to accidentally shoot
people! That would be quite rude.
They cost a mere 20 Rupees.
   OK!    No, thanks.
19-29I do apologize, but I can't sell you
this unless you have a bow. It's
store policy, you see.
19-30Ahaa! I see you eyeing those
10 bombs. So loud. So
satisfyingly smoky. And, oh yes,
so very destructive!
One good blast, and even a sturdy
wall can't hope to remain standing.


KA-BOOM! All yours for 20 Rupees.
   OK!   No, thanks.
19-31Ahaa! Very sorry, but I can't sell you
those unless you have a Bomb Bag.
Again, my apologies.
19-32Ahaa! That's a Wooden Shield.
You can use it to block and repel
attacks!

You must be careful, though, as it will
break if it takes too much abuse.


Oh, and don't forget about fire. It will
burn quite easily... It's an unfortunate
property of wood. It could be yours for
50 Rupees.
Care to buy it, friend?
   OK!    No, thanks.
19-33Ahaa! That there is a very sturdy
Iron Shield.


It's much more durable than a
wooden shield, and I'm happy to
report that it won't burst into flames!

I suppose I should warn you that it
won't protect you from electricity,
which could come as a nasty...shock.

It's yours for just 100 Rupees.
Care to buy it, friend?
   OK!    No, thanks.
19-34Ahaa! That's a Sacred Shield!
As you might surmise from its name, it
can handle all variety of attacks!

Fire? Not a sweat! Electricity? No
painful zaps! Plus, it will automatically
repair itself when it sustains damage!

It's a little fragile, but that shouldn't
be a problem for one as talented and
agile as yourself!

At a cost of 500 Rupees, it's an
investment...but an excellent one!
Care to buy it?
   OK!    No, thanks.
19-35I see you have an interest in
10 Deku Seeds! They
are truly the perfectly matched
projectile for a slingshot.
They could be yours for 20 Rupees.
Care to buy them today?
   OK!    No, thanks.
19-36My friend...you don't appear to have
a slingshot.


I simply couldn't sell you these in good
conscience if you do not have a
slingshot. Perhaps I can interest you
in some of my other wares...
19-37That's a Small Seed Satchel.
With this in your pouch, you can
carry 10 additional seeds.

Recommended for slingshot
enthusiasts! It costs 100 Rupees.
Do we have a deal, friend?
   OK!   No, thanks.
19-38That's a Small Quiver. With
this in your pouch, you can carry five
more arrows!

Perfect for anyone enamored with
archery! It costs 150 Rupees.
Do we have a deal, friend?
   OK!    No, thanks.
19-39That's a Small Bomb Bag. Just
slip this into your pouch, and you can
carry five additional bombs.

If you relish a good explosion, this is
the item for you! It costs a mere
150 Rupees. Care to buy it, friend?
   OK!    No, thanks.

102-Zelda

20-0[Link], I'm going to tend to
my bird and make sure he's not hurt.
I'll catch up with you later.

Go and see if anyone in town knows
what happened to your Loftwing.
20-1Hey, [Link], I was hoping
I'd find you here.


I heard you'd gone searching for your
bird around the waterfall, so I thought
I'd fly around and help you look.

How's your search going? Any sign of
your Loftwing?
20-2Oh no...



Well, let's not lose hope yet. There's a
place up ahead that Groose and his
gang are always hanging around.
Maybe we'll find something there!
20-6Oh, sorry, [Link]. I got
distracted for a moment. Let's go!
20-7Huh...?
20-8Who... Who's that?



Who's calling for me?
20-9Look! There he is!
20-10No doubt about it. That's your
Loftwing, [Link]!
20-12What're you waiting around for,
[Link]? Let's go get
your Loftwing!
20-13That's so cruel! They've boarded him
up in there!


[Link], can you do
something to get all those planks out of
the way?
20-17OK, let's try this again, shall we?
This time you won't have me to push
you over the edge, so gather up some
courage and JUMP!
Just dash off the edge to leap into
a dive.


Oh, and just before you land, be sure
you press [B] to open up your
Sailcloth and slow your fall, or it's
going to be an ugly landing...
And don't forget that you've got to
land in the middle of that round
design in the courtyard below
!
20-18Oh boy, I see you messed up your
landing.


Remember, once you dive off the edge,
you can control the angle of your fall
by tilting the Wii Remote. I bet you're
ready to try again, aren't you?
I won't push you this time, so take
the leap when you're ready!


Just dash off the edge to jump into a
dive. Then, just before you hit the
ground, press and hold [B]!

Oh, and don't forget that you've got to
land in the middle of that round design
in that courtyard below
.
20-19Your Loftwing really is amazing.
Especially considering everything the
poor guy has been through this
morning.
I'm going to fly back and tell Father
what happened.
20-20Well, well, if it isn't [Link]!
20-21Word around the plaza is you found
that dumb bird of yours.


Well, that's just great. Because you and
your dumb bird can't tell time, all the
prerace warm-ups me and the guys did
were for nothin'. Now I'm all stiff.
We've been waiting forever for the
race to start, and they delay it for
you? I don't get it. The big flake gets
special treatment?
20-22You're almost a man, and yet you still
can't seem to go anywhere without
Zelda.

I bet you can't even decide what to
have for lunch on your own, huh?


And don't think we haven't noticed the
smug looks. "Ooh, Zelda and I are
BEST friends. We go everywhere
together." Ugh!
...You think you're pretty suave,
don't you? Well? Don't you?!
20-23Groose has been going on forever
about how he's gonna be the one to
be with Zelda. He's really got his
pompadour in a ruffle about her!
20-24Der her her.
20-25I hate to break it to you, but today's
the day I bust up this adorable little
fantasyland you're living in.

Zelda's playing the role of the goddess
at today's ceremony, and I'm gonna be
the one to claim that Sailcloth.

When I heard she made it herself, man,
no way was I gonna let some scrawny
clown snatch that prize from me.
20-26Oh yes, that Sailcloth--Zelda's
Sailcloth--will be mine! Duh huh huh...


Oh, man, I bet she was thinking about
me when she was stitching it...


Yup, I can see it now. First, I win the
big race, and then Zelda and I finish
the ceremony together on the statue.
Just the two of us...
It'll be our special moment alone.
Nobody is stopping me and Zelda from
having our moment. Oh, it's so real
I can... I can see it...
20-27Duh... Duh huh huh huh!
Oh yeah...
20-28Groose! Pssst, Groose!
Behind you! Right behind you!
20-29WHAT?! Can't you two see I'm in the
middle of--
20-30GAH!
20-31Care to explain just what you meant
by "our special moment alone"?
20-32I...uh, nothing big, really. Just...
Just...


[Link]! Yeah, I was just
telling my buddy here how glad I was
he found that red bird of his. Boy,
am I looking forward to a fair race!
20-33Anyhow, later, Zelda. Look for me
during the race. I'll be the one
pulling off all the dangerous moves.
20-34Hey, Groose! Wait up!
20-35Did you hear that guy? A fair race?
Yeah, the chances of that happening
are just about less than zero.

Either way, don't let those fools get
you down, [Link]! Just get
out there and fly the best you can!

I know you've got these guys beat, and
deep down I think you do too.
   Yeah!   I dunno...
   Us? Alone?
20-36That's the spirit, [Link]!
Trust me--you can win this.
20-37Aww, don't be nervous. You can do this!
20-38Come on, [Link]! Try to
focus for once.
20-39The Wing Ceremony will now begin!
Participating students, please
assemble!
20-40Looks like it's race time. Good luck,
[Link]!
20-42[Link], let's run your bird
through the basics just to
make sure he's not hurt.
20-43You can change the direction your bird
is flying by tilting the Wii Remote to
the left and right.

When you want to speed up...



Swing the Wii Remote up to gain some
altitude, then point the Wii Remote
down
to drop into a fast dive!

So, again, tilt the Wii Remote up,
then point the Wii Remote down to
speed up! Those are the basics of
getting your bird up to top speed.
20-44So how's he handling? Do you think
he's flying all right?
20-45While riding your Loftwing, you
can press [2] at any time to go over
the basic controls again.

You can also press [A] to charge, which
is an attack that also gives you a burst
of speed
. Press [B] to slow down. Try all
these moves and see how they feel!
20-46Here's a tip for how to really build up
some speed
on your bird,
[Link]!

Swing the Wii Remote up and down,
and when you are high enough, tilt the
Wii Remote downward
to go into a
descent that increases your speed.
Swing up and down, then tilt down.
Got it? That's how you increase
your speed!
20-47Well, that's a huge relief! I don't know
about you, [Link], but your
Loftwing looks like he's flying great.

My father and the others are probably
worried about your bird, so let's go
give them the good news!
20-48[Link]!
20-49This is Zelda's journal. One of the
entries is unfinished.
Read the entry?
   Read it!   Don't read.
20-50You've chosen not to read her journal.
20-51Tomorrow's the big day! The Wing
Ceremony! Finally, [Link]
can take a big step toward becoming
a knight.
I can't wait to see him promoted
to full knighthood, but I'm a little
worried he might have some trouble
winning the race.
Lately, [Link] hasn't taken
his flight training seriously. Someone
needs to make sure he doesn't mess up
his chance!
So I've made up my mind. Tomorrow
I'll wake him up extra early and make
sure he gets in some last-minute
practice, whether he likes it or not.
He has to win, or we won't be able to
perform the closing ceremony
together!

103-DaiShinkan

21-0Don't worry, [Link]--I'll be
sure to explain your predicament to
Instructor Horwell. Go find him and
ask him to meet me in my quarters.
While we chat, why don't you go ask
some of the other students about your
bird? I seem to recall a few of them
were gathered near the plaza.
21-1Ah, hello, [Link]. Have you
managed to find your Loftwing yet?


You suspect that Groose had a hand in
your bird's disappearance? I tell you,
that boy is always up to trouble.
21-2...Headmaster, if that is true, then all
the better. Groose has made it that
much easier to delay the start of
the race.
I doubt even Groose will have the gall
to complain openly, considering it's his
fault we had to delay in the first place.
21-3I see. Yes, he has painted himself into
a bit of a corner, hasn't he? Well, it's
settled then.

[Link], don't worry about
the race starting without you. Take the
time you need to find your Loftwing.
21-4Still can't find your bird?



Calm yourself and use your head.
I'm sure you'll find a lead to his
whereabouts soon.
21-5Quite a number of inexplicable things
seem to be happening here...


What might happen if you do as that
strange being asks?
21-6I hear your sparring instructor,
the Knight Commander, also knows
that you will set out from Skyloft.
He's concerned for you.
Why don't you consider stopping by
the Sparring Hall and speaking with
him before you go?

[Link]...be safe out there.
I'm counting on you to find Zelda!
21-7Ah, [Link]! How goes your
search? Have you found any leads as
to Zelda's whereabouts?

I feel terrible forcing you to face this
task alone, but we mustn't let the
rest of the village catch wind of what
transpired that awful night.
If the truth of what we saw that night
was exposed to the village, it could
cause mass confusion amongst the
people here.
I'm afraid this mission has to fall to
you alone. Good luck, and may the
winds be at your back.
21-8You're back, [Link]!
Good to see you're still in one piece.


So, how's it going down there? Are you
any closer to finding my Zelda?
21-9Hmm... I see... My dear Zelda...
Things must be terribly trying for her
down there.

And it can't be easy for you now either,
can it?
21-10What? You want to know the lyrics to
the song Zelda sang on the day of the
Wing Ceremony?

You know, I'm not much of a singer...
   Just lyrics!   Sing it!
21-11Listen--as I said, I wouldn't feel
comfortable serenading you. But if it's
the lyrics you're after, I can recite
them for you. Let's see...
21-12You just want the lyrics? Oh! What a
relief. You really put me on the spot
there for a moment. I believe the lyrics
go something like this...
21-13Oh youth, guided by the servant of the
goddess...unite earth and sky, and
bring light to the land.


That's the first part, but as I recall,
there's a second verse to the song.


Oh youth, show the two whirling sails
the way to the Light Tower...and
before you a path shall open, and a
heavenly song you shall hear.
21-14I believe that's the whole thing.



The Light Tower mentioned in the song
is a real place; I'm sure you've seen the
tower in the plaza. I don't know a thing
about two whirling sails though...
It sounds like the song is suggesting
that if one shows these whirling sails
the way to the tower, something will
happen?
But how do you go about doing that,
and what does it mean? Two whirling
sails
. Hmm...
21-15Guide the two great whirling sails
toward the Light Tower. The youth who
does so shall be led to the place where
songs of legend dwell.
[Link], these lyrics have
been passed down through countless
generations here in Skyloft.

There's a strong probability that the
two whirling sails the song mentions
must also exist somewhere in Skyloft.

Bear in mind, this is only a wild theory,
but hopefully some of this will prove
useful in your search.
21-16[Link], you're the only hope
Zelda has now. I'm counting on you.


Find her, and bring her home safe as
quickly as you can!
21-17Ah, hello, [Link]! Have you
heard anything more about my
daughter?

What is it...? If you know anything at
all, I urge you to share it with me.
21-18...You want to tell me but you can't?
Hmm. I...understand. I'm sure you
have good reason for keeping quiet...
21-19[Link], I've been doing
some thinking since we last spoke.


You have had this destiny thrust upon
you without warning...or choice, for
that matter. But I wish to help you as
best I can.
I'm getting older, and I lack the
vigor of youth...but even old men
have ways of being useful, too!

I wish to share as much of my
knowledge with you as I can!


If you have any question...any question
at all about Skyloft or its history, I will
be glad to tell you all that I know.
   Actually...   Not now.
21-20What do I know of the Triforce...?



[Link], where did you hear
that word?


It's true that the ancient texts make
several mentions of the Triforce
within their pages.

Unfortunately, the actual location of
the Triforce isn't illuminated in
any of those tomes. Its whereabouts
are lost to history.
21-21So you have no need for the wisdom of
an old man like myself?


Well, just remember that the wisdom
of years can prevail where youth alone
might fall short. If you desire my help,
I'll be here.
21-22Sorry, [Link]. It shames me
to say it, but my knowledge is of little
use on this subject.
21-23Do I know anyone else who might know
more about the Triforce?


Within Skyloft? No, I doubt anyone
else in town would know much about a
subject as ancient and archaic as that...
21-24I see. So Levias is possessed...
The Spiral Charge is a high-risk
maneuver, so make sure you know
what you're doing when you unleash it!
21-25It's happened, [Link]!



The goddess... The goddess and her
isle have vanished from Skyloft!
   The truth is...   Err...
21-26No need to explain, [Link]!



When all catastrophes are overcome,
only then will the goddess make her
return to the surface.


These are the last of the secret words
passed down here in Skyloft. It is only
now that I realize the significance of
them. Yes...
Their meaning is clear to me. This must
mean it's all over... And my Zelda...
she's safe at last?
   I'm sorry.   No.
21-27And...whatever other surprises fate
may have in store for you, I'm sure you
will triumph. We're counting on you
after all!
Just stay focused on the task at hand.
Put all your strength into it, and you
can't go wrong!
21-28I have faith that you shall bring my
daughter back to me. I desire that
more than an explanation of whatever
it was that transpired here!
Good luck, [Link]!
21-29Amazing! So you've not only calmed
the senseless rage that gripped
Levias, but you've also discerned the
location of the Triforce as well?
[Link], lately you've grown
so much that I feel as though I am
looking at a different person each
time we meet.
Many troubles still await you, no doubt,
but I'm confident you shall overcome
any obstacle that stands in your way.
May the goddess protect you!
21-30Hello, [Link]! I hope your
search is progressing well.


You need to find somewhere to insert
this Stone of Trials, you say?


That gem...yes, I do believe I have seen
something that it might fit into, but I
just can't recall where...
21-31I'm quite certain I've seen a stone like
that before, but I don't recall where.


Perhaps the town fortune-teller might
be able to put you on the right track?
21-32I could've sworn I heard the most
thunderous noise outside a moment
ago.

Well, it's probably just these old ears
playing tricks on me. Don't let me hold
you up. I'm counting on you to bring
Zelda back!
21-33[Link], just a moment!
21-34Though, there is one whose vast
knowledge may be of use...


Surely you're familiar with Levias, the
great sky spirit who has guarded our
realm for ages?

Levias has served as the protector
of our skies for a long time, and his
knowledge of our world is
encyclopedic, to put it mildly.
If anyone in the entirety of Skyloft and
beyond were to know about the
Triforce, it would be him.
   Where is he?   Encyclopedic?
21-35Yes... I feared that might be your next
question. About that...
21-36Yes, his knowledge is almost limitless,
but I fear meeting him may be harder
than you anticipate...
21-37I imagine in your travels you've taken
notice of the tremendous thunderhead
that suddenly appeared in our skies.

Recently, I've heard rumors suggesting
that Levias is trapped inside that
massive cloud.
21-38I asked Instructor Owlan to look into
this troubling cloud in order to
determine if there is any truth to these
rumors.
I had meant to inquire about his
findings earlier but completely forgot
about it after Zelda went missing.

Instructor Owlan can fill me in on the
details later, so why don't you go
speak with him yourself and see
what his investigation has revealed?
21-39If you wish to know more about
Levias's current location, speak with
Instructor Owlan. He should be in his
chambers next door.
21-40What are you standing around for?
Everyone's already in the sky! Jump
off the edge and call your bird!

104-Rival

22-0Poor Zelda...



You... This is your fault, you know.
You can barely fly straight, and yet
somehow you beat me in the race...

It should've been me up there with her
that day. But I guess now I'll just have
to be the one to save her!
22-1Oh, Zelda, where are you?



Hey, hotshot! Don't think I don't see
you flying in and out of town all the
time.

I know what you're up to! You're
trying to make sure you find Zelda
first, but it ain't gonna happen!

Aww...this is the worst.
22-2Where's Zelda gone off to? I can't
stand it anymore...
22-3It's driving me crazy! I've looked
absolutely everywhere, but still no
Zelda.

I do have one last idea, though.
Have you seen the lights that popped
up out of the clouds a few days ago?

So I say to myself, Groose, that thing
looks kinda fishy. Then one day it
hits me!

What if that's Zelda down there, and
she's sending me a signal? It's a sign!
It says, "Save me, Groose. You're my
only hope!"
The more I think about it, the more
sure I get! It's Zelda down there, and I
gotta go rescue her!

Anyhow, don't think about trying to
go down there before me.
I'm her hero, remember?

Ugh. I don't even know why I'm talking
to you. Looking at you just makes me
feel sad again.
22-4Man, when Groose gets sad, he's
downright miserable.


He's always in his room sulking, and
when he does come out, he gets angry
at everyone for no reason! Even me!

The way I hear it, you're the one
responsible for Zelda going missing.
This is your mess, so you'd better fix it!
22-5Hey, I just checked Groose's room, and
the guy is gone. You got any idea where
he went?

...Maybe he had to run away because
of his broken heart? What a tough
guy. Heh heh...
22-6Hey, I just saw the news. Out of all of
us, how come only you got promoted to
senior class? Talk about stupid calls!

On top of all that, Groose won't come
out of his room AND Zelda is missing.


It's all your fault! Way to go there,
buddy. Some senior-class guy you are!
22-7Hey! Don't you know this is my day to
get all the glory?
22-8Yeah, you heard him! Let's see how you
fly with egg on your face.
22-9So Zelda really fell down and vanished
into the clouds?


You were with her, weren't you? What
gives? Why didn't you do something to
save her?
22-10Look at Groose. Just look at him!
The guy is so far down in the dumps, I
hardly recognize him. It's hard to see
him like this!
It's all because you let Zelda fall!
You messed things up, so you better
fix them.
22-11I'm beginning to wonder if Groose
is ever going to pull himself out of
this nose dive.

Sure, it's tough for him, but imagine
how I feel having to listen to him
moping all the time.

I can't wait to get back to my room...

105-Terry

23-0Want to know why I'm on a bicycle?
   Yeah, why?   Not really.
23-1Aren't you a curious one!



I pedal this bike to generate enough
electricity to keep this place in the air!
Plus, all this pedaling has got me in
fantastic shape!
Yep, I'd say my lifestyle is pretty
ecofriendly! But, uh...with you on
board, there's plenty of extra weight,
so I have to pedal as hard as I can...
23-2Fine, then. Just don't break my
concentration!


With you on board, I have to pedal as
hard as I can because of all the
EXTRA WEIGHT...
23-3Oh, sorry! ...I don't mean to be rude!
Please have a look around. I've got
all kinds of great stuff!
23-4Oh! You are the wonderful boy who
found my Horned Colossus Beetle!


To thank you, you can choose any single
item here and I will sell it to you at half
price.
23-5Oh, hello! I'm so glad to see you back
at Beedle's Airshop! Let me know
if you're interested in any of my items.
23-6Ah! Welcome!



What?! You found something?!
If I try to talk about it now, we
might crash...

Why don't we talk later this evening?
You can rest on that bed over there
until it's night.
23-7Oh! Welcome, customer...



Please, help me! My Horned Colossus
Beetle
is missing!


It may look like it takes everything
I've got to keep this place afloat, but I
can't get the thought of my poor lost
beetle out of my head!
23-8Oh... Valued customer... You're back...



What? I don't seem like my usual self?



I can't hide anything from you, can I?



Well, I can't talk about it right now
because I'm busy pedaling.
Why don't you lie down on the bed over
there and rest? We can talk tonight.
23-9Oh! If you want, you can take a nap
on the bed over there. We can talk
tonight when I can stop pedaling!
23-10Oh! You've come all this way?
It's so rare to have a customer here!


Beedle's Airshop has everything you
could ever want. Please, take a look
around!

And if you actually buy something,
that would be even better!
23-11Oh! Your pouch is full! You can't
carry any more stuff!


Your space at the Item Check is
completely full as well?


Well, hurry up and free up some space
in your pouch or at the Item Check,
and then come back!
23-12Oh no! You don't have enough Rupees!
Look at my face. If that's your idea of
a joke, I'm not laughing!
23-13Oh! Thank you ever so much! You've
given me the strength to keep pedaling!
23-14Oh! It really suits you!
23-15Oh! Please take a look at the other
things I have for sale.
23-16Oh! Please wait a moment!
23-17Do you know how heavy you are?!
I have to pedal extra hard with you
up here!

Then you have the gall to leave without
buying anything? Off with you!
23-18Oh! Unfortunately, that sign means the
item is sold out.


Thanks to you, I've done a lot more
business than usual, so I'm having
trouble keeping the store stocked.
23-19That'll increase the number of items
you can carry in your Adventure
Pouch by one!

It has to be the most useful thing
imaginable for an adventure! And yet
it costs a mere 300 Rupees.
   I'll take it!   No, thanks.
23-20That will let you carry one additional
item in your Adventure Pouch!


If you're on an adventure, this has to
be the most useful thing you can
imagine. And it's half price just this
once! It's yours for 150 Rupees.
   I'll take it!   No, thanks.
23-21Oh! You have great taste in things...
Isn't it shiny? I found it someplace
nearby.

To be honest, I have no idea what it's
for, but I'll sell it to you for
just 1,600 Rupees!
   OK!   No, thanks.
23-22Oh! You have great taste in things...
Isn't it shiny? I found it someplace
nearby.

To be honest, I have no idea what it's
for, but I'm pricing it at 1,600 Rupees!


However, you can have it at half price
today for only 800 Rupees. Is it a deal?
   OK!   No, thanks.
23-23That's an Extra Wallet. It's amazingly
useful!


With this, you can carry an extra
300 Rupees in your wallet!


Say good-bye to all those times you
couldn't pick up another Rupee because
your wallet was stuffed full!
Leave no Rupee behind!
Even you must be able to see just how
useful this item is, and all for only
100 Rupees. Want to buy it?
   OK!   No, thanks.
23-24That's an Extra Wallet. It's amazingly
useful!


With this, you can carry an extra
300 Rupees in your wallet!


Say good-bye to all those times you
couldn't pick up another Rupee because
your wallet was stuffed full!
Leave no Rupee behind!
It's usually 100 Rupees, but I'll sell it to
you now for 50 Rupees. How about it?
   I'll take it!   No, thanks.
23-25That's a Bug Net. You know, for
catching bugs! Insects too.


OK, so there aren't so many bugs here,
but you'll be able to catch tons with
this when there are some!

And at only 50 Rupees, I'm sure
you'll make a "net profit"!
Want to buy it?
   OK!   No, thanks.
23-27That's a Life Medal! It bestows a bunch
of mysterious and mystical effects on
whoever carries it!

What kind of effects...? Don't ask me--
I don't actually know! You should find
out for yourself.

I'm pretty sure it's a real bargain at
800 Rupees, though! How about it?
   I'll buy it!   No, thanks.
23-28That's a Life Medal! It bestows a bunch
of mysterious and mystical effects on
whoever carries it!

What kind of effects...? Don't ask me--
I don't actually know! You should find
out for yourself.

Today, I'm slashing the price and
offering it half off! Usually 800
Rupees
, now just 400 Rupees! Want it?
   OK!   No, thanks.
23-29That thing right there will allow you
to carry one additional item in your
Adventure Pouch!

For an adventurer like yourself, it
has to be the most amazing item ever
imagined. And it costs just 600 Rupees.

What? Me, raise prices? Never!
You're obviously hallucinating! So
how about it? Only 600 Rupees.
   OK!   No, thanks.
23-30That thing right there will allow you
to carry one additional item in your
Adventure Pouch!

For an adventurer like yourself, it
has to be the most amazing item ever
imagined. And it costs just 300 Rupees.

It's usually 600 Rupees, so you'd
be getting an incredible deal.
So, want to buy it? Only 300 Rupees.
   OK.   No, thanks.
23-31This thing will open up another space
in your Adventure Pouch. It's my last
one, so it's, uh...a little expensive!

The price is 1,200 Rupees. If I were
you, I'd think hard about whether I
really need it or not...
   I need it!   No, thanks.
23-32This will open up another space in
your Adventure Pouch. It's my last one,
so it's pretty expensive, I'm afraid!

I usually sell it for 1,200 Rupees.
But just for you, I'll sell it right now
for 600 Rupees.

Still, that's a lot of Rupees. If I were
you, I'd think carefully about whether
I really need it...
   I need it!   No, thanks.
23-33That right there is a Bug Medal.
As long as you're carrying that, you'll
be able to see on your map where
bugs can be found.
Quite expensive, but if you like
catching bugs, it's indispensable! I'll
sell it for 1,000 Rupees. Wanna buy it?
   OK!   No, thanks.
23-34That right there is a Bug Medal.
As long as you're carrying that, you'll
be able to see on your map where
bugs can be found.
Quite expensive, but if you like to
catch bugs, it's indispensable!


I usually sell this for 1,000 Rupees, but
today I can offer it to you for just
500 Rupees. How about it?
   OK!   No, thanks.
23-35Ah! Wakey for the young slugabed,
hmmmm? You appeared to be relishing
that snooze, so I declined to wake you.

But I must say, old bug, you did make
the shop a mite heavier... Heh heh!
   Your accent!   Where am I?
23-36Hmmm? The mellifluous timbre of
my voice sounds different to you?


...Perhaps a touch, I suppose...
But pray, what does it matter, hmm?
23-37This is my humble home, of sorts.
When night draws her tenebrous
curtain across the sky, I come here.

A bit lacking in creature comforts,
to be sure, but I can relax in peace.


You're aware that Loftwings don't fly
at night, I'm sure...so I suppose I shall
have to take you back to town with me
on the morrow, hmm?
When you wish to go back to Skyloft,
just chase your dreams on the bed
once more, and on the morrow you
shall be there.
23-38But I would be remiss if I didn't let
you know of the weight on my heart...


My precious Horned Colossus Beetle
has gone missing, along with his cage...


It's a tragedy that shatters a man to the
core... 'Twas such a rare insect and so
very...friendly to boot.
   I'll find it!   Don't worry.
23-39Simple for you to say, I'm sure, but I
can't just forget about him so easily.
23-40Ah! Truly? I must thank you!
I shan't forget this!
23-41My precious Horned Colossus Beetle...
...Please go and find him with all
haste. He abides out there,
somewhere, all alone in the wild.
I beg of you!
23-42By the way...



About my precious Horned Colossus
Beetle
... Have you found him yet?
23-43Yes, can I help you? Ah... Pray,
you have something to show me?
23-44Ohh! You really did find my precious
Horned Colossus Beetle?!
23-45You found him! My dear bug, I thank
you from the bottom of my heart!


Next time you enter my shop, I demand
you take any one of my items for half
off the listed price!

It's just my way of saying thank you!
23-46Ahh, your face cries out in earnest
wonder, and that cry is "What's this?!"


This, my dear bug, is a very rare insect
called a Horned Colossus Beetle.


He is my most precious possession.



I could gaze at him all night...
23-47Ah! You mounted my bed and rode the
sleep sheep through the fields of night
once more. You were out like a log!

I daresay you weigh as much as a
log as well, and a rather large one at
that. Pedaling around with you on
board has quite enervated me.
...It's quite all right, though, old bug!
I'm actually getting rather used to it.
You're getting me into cracking shape.
23-48Oh! Thank you so much! I owe you a
lifetime of gratitude for this!


To say thank you, I'll sell you one
item from my shop at half off, so
please stop by again!
23-49Oh! Thank you so much. I will always
be grateful for this!


My beloved Horned Colossus Beetle...
I just never get tired of looking at it.
23-50Ah, I don't suppose you'd be willing
to go look for my precious Horned
Colossus Beetle
? I'd be grateful if
you did!
   Of course!   Let it go.
23-51Please find my precious Horned
Colossus Beetle
!
23-52Hmm...
23-53If you wish to go back to Skyloft,
simply sleep in the bed until morning.

106-DrugStore

24-0Welcome, young man!



This is the Potion Shop! I sell potions
that you'll find handy in sticky
situations. Want to hear more?
   Sure!   Nah.
24-1No need to be rude. I'm busy too,
you know! But you look like such a
nice boy, so I'll forgive you.

If you want some more potent potions,
go and talk to my husband. He can mix
up ingredients to infuse and improve
the regular potions I sell here.
24-2Such a smart boy you are! Just stand
in front of the potion you want to hear
about, and press [A].

I'll talk you through everything that
potion will do for you. The potions I
carry are pretty basic.

However, if you want something
with a bit more kick to it...


You can buy one of my potions and
walk it a few steps down to my husband
there. He'll be able to help you out.

He might not look like much, but he
mixes a mean potion, and he's used to
dealing with kids like you.
24-3Hmm? Something I can do for you?
   Teach me!   Not really.
24-4Hey! You there! Yes, you! The adorable
boy with the golden hair!


Welcome to the Potion Shop!
You can drink our potions when you're
injured to fill up your hearts.

Hey, you're one of those knights,
aren't you? Or one in training,
at least, hmmm?

Let me tell you, one look at you and
I can tell you'll need my potions by
the cauldron full! So don't try to slink
away without stocking up.
24-5Oh dear...



I forgot to ask if you have an Empty
Bottle on you...


Just so you know, I can't sell you a
potion if you don't have an Empty
Bottle to pour it into!

For some reason, I like you, though, so
I'll give you a spare Empty Bottle I've
been keeping here in the stall!
Oh, it's nothing. It's my little gift.
You won't hear me say this often, but
you can put other things besides
potions in an Empty Bottle, so it's a
useful thing to carry around!
24-6Empty Bottles fit in your Adventure
Pouch. Press [-] to take a look.
24-7Empty Bottles fit in your Adventure
Pouch. Press [-] to take a look.


Hold [-] and tilt the Wii Remote to
choose the item you want to use.


Release [-] to select that item.
Easy, right?
24-8If you ever get to the point where you
can't fit any more stuff in your pouch
because it's full, you can always drop
items off at the Item Check.
So what would you like to buy?
24-10Dear, your pouch is full! You're quite
the little shopper, aren't you?


Why don't you leave some of your
things with that nice Item Check girl?
Then you won't have to carry all that
junk around with you!
24-11Here's something that'll put some fire
in your belly, young man! The new
potion I've been concocting is finally
ready!
I call it a Stamina Potion!



If you drink this up, your stamina
gauge won't drop as fast as usual!


I'll admit it's a bit on the pricey side,
but I bet you'll find yourself in a
situation where a boost of stamina
will make it worthwhile!
If you want to buy some, just walk on
over to the display and take a look!
24-12Boy, have I got the new potion for you!
I call it...the Air Potion!


One delicious gulp of this elixir and
you'll find that while you are
underwater, your oxygen gauge will
drop much more slowly!
You'll be like a little fish, young man!
And the price is more than generous,
if I do say so myself.

If you're interested in a bottle, young
man, just examine the blue cauldron,
and I'll come running!
24-13You don't have an Empty Bottle.
Come back when you've got one,
young man.
24-14My dear, you don't have enough
money! You're such a sweet boy, but I
have to think of my husband and
children!
Come back and see me when you've
got some more pocket money.
24-15Thank you, sweetie! If you want a
potion powered up, go see my husband
at the end of the counter. He can mix
something up for you.
24-16You don't want it, dear? I know some
of my potions might taste a bit strange,
but there's no denying that they do
what's advertised!
24-17Hmph! I don't need window-shoppers
here, dear.
24-18That's a vat of Heart Potion!
Drink this, dear, and it will replenish
eight hearts.

Why don't you pick some up for your
adventure? It's only 20 Rupees.
How about it?
   Yes, please.   No, thanks.
24-19Hello there!



Oh...but before I get into my spiel,
I should warn you that you need an
Empty Bottle to buy anything here.
Understand, dear?
If you want to know more about how
things work around here, just ask!
24-20That's Air Potion! If you drink that,
your oxygen gauge will reduce less
quickly when you're underwater
for a short time.
Are you interested, dear? It's only
20 Rupees.
   Sure!   No, thanks.
24-21Slow down, dear. That potion is not
quite ready for public consumption yet,
but I promise I'll have it out soon!

In the meantime, I've got plenty of
other great potions for you to try out.
Why not have a look?
24-22Now that amazing concoction is called
Stamina Potion.


Drinking it will make your stamina
gauge
decrease more slowly for a
short time.

It's a little pricey but well worth it.
I'll sell it to you for 50 Rupees!
   OK!   No, thanks.
24-23This wonderful potion completely stops
your stamina gauge from being
depleted for a little while.

However, I haven't quite perfected
the formula, so you'll have to wait until
it's ready.

Please feel free to take a look at my
other potions, though.
24-24This mysterious elixir is known as
Revitalizing Potion!


Simply pour it on a broken shield, and
in moments the shield will be as good as
new! It's amazing!

Not only that, but this multipurpose
mixture will even restore four hearts!


How about some to take on your
travels? It's only 30 Rupees!
   OK!   No, thanks.
24-25That is a Guardian Potion.
This stuff makes you feel invincible!
It's a potion that reduces the damage
you take for a little bit of time.
If you find yourself facing an opponent
who's a little out of your league, this is
the potion for you!

This kind of potion doesn't come cheap
though. It's 200 Rupees. How about it?
   Sure!   No, thanks.
24-26Ah...hello... Welcome to my humble
little side business over here.


I, uh...infuse the potions my wife sells
with new ingredients to increase their
power. It's nothing, really...just
something I like to do.
Well...ah, do you have any potions
you would like me to infuse?
   Sure.   Nah.
24-27These are the potions you are currently
carrying that I can infuse...
24-28I see... No bother to me... Hope to see
you again...someday...
24-29Oh, welcome! Our shop is in the potion-
brewing-and-infusing business, as
I'm sure you know...

Anyway, I can improve potions you buy
over there from my wife.


But of course... Sir, you'll need to
bring me some insects if you want me
to improve potions for you. Or bugs...
You can call them bugs if you like...
You can buy a Bug Net from Beedle's
Airshop
if you don't have one...


Beedle is usually flying his shop outside
around the Bazaar... Yes... If you look
around
, you should see him up there...
24-30You can buy a Bug Net from Beedle's
Airshop
if you don't have one...


Beedle is usually flying his shop outside
around the Bazaar... Yes... If you look
around
, you should see him up there...
24-31Oh, welcome... Sorry, did you just say
you have something to give me?


You'll have to forgive me. I'm a little
too busy right now. Do you think...you
could come by my house later?
I'll be there tonight.
Sorry for the inconvenience... Hope
to see you later.
24-32...Welcome!
......Sigh...


Sorry--I shouldn't be sighing in front
of a customer... You see, recently
I haven't been able to sleep at night...

Ahhh... Sorry, I also shouldn't be
complaining in front of a customer...
Again...
24-33Ahh, OK... I can improve this potion.
You're sure this is what you want?
   Yep.   Maybe not...
24-34Ah, wonderful... Just a moment...
Sorry to make you wait like this...
24-35All done... Here you are. I hope I didn't
set your expectations too high...
24-36I understand... Is there anything else
I can infuse for you?
24-37Oh... So you're not interested?
Well, I hope to see you again.
24-38Thank you very much! Yes, thank you!
Please, please come again!
24-39If you have any other potions that
you want to infuse, you can bring
them to me. I'll be happy to help!
24-40Ah... I'm afraid this potion can't be
improved on. If you'd like to buy some
potions, please speak with my wife...
24-41Oh, but...you don't have enough
materials to enhance this potion...


I'm really sorry, but...maybe you
could choose something else?
24-42Oh...dear. This is so uncomfortable
to say, but...you don't seem to
have enough Rupees. I'd love to help
you, but...you see...
24-43Oh no... You don't have any potions to
infuse.


My wife down there sells potions,
if you want to speak with her...
24-44Oh...if you want to infuse that potion,
I'm afraid you're still one ingredient
short. This brew still needs just a whiff
of [*24-44]?.
According to my secret infuser's
handbook, these can be found within
heavily wooded areas.
24-45Sorry to disappoint... How about
another potion?
24-46Oh...if you want to infuse that potion,
I'm afraid you're still one ingredient
short. The brew still needs a light
dusting of Woodland Rhino Beetle.
According to my secret infuser's
handbook, these can be found within
heavily wooded areas.
24-47Oh...if you want to infuse that potion,
I'm afraid you're still one ingredient
short. The brew still needs a smidge
of [*24-47]?.
According to my secret infuser's
handbook, these can be found within
heavily wooded areas.
24-48Oh...if you want to infuse that potion,
I'm afraid you're still one ingredient
short. This brew still needs a smidge of
[*24-48]?.
As I recall, there's quite a few of these
around Skyloft...
24-49Oh...if you want to infuse that potion,
I'm afraid you're still one ingredient
short. This brew still needs a dusting of
Volcanic Ladybug.
According to my secret infuser's
handbook, they make their home on
a mountain of fire in the world below.
24-50Oh...if you want to infuse that potion,
I'm afraid you're still one ingredient
short. This brew still needs a pinch of
Blessed Butterfly.
As I recall, there's quite a few of these
around Skyloft...
24-51Oh...if you want to infuse that potion,
I'm afraid you're still one ingredient
short. This brew still needs just a whiff
of Lanayru Ant.
According to my secret infuser's
handbook, these bugs live in large
groups and dwell somewhere sandy
below the clouds.
24-52Oh...if you want to infuse that potion,
I'm afraid you're still one ingredient
short. This brew still needs a sprinkling
of Sand Cicada.
According to my secret infuser's
handbook, these bugs live in large
groups and dwell somewhere sandy
below the clouds.
24-53Oh...if you want to infuse that potion,
I'm afraid you're still one ingredient
short. This brew still needs a pinch or
two of Gerudo Dragonfly.
According to my secret infuser's
handbook, these bugs live in large
groups and dwell somewhere sandy
below the clouds.
24-54Oh...if you want to infuse that potion,
I'm afraid you're still one ingredient
short. This brew still needs a savory
hint of Eldin Roller.
According to my secret infuser's
handbook, they make their home on
a mountain of fire in the world below.
24-55Oh...if you want to infuse that potion,
I'm afraid you're still one ingredient
short. This brew still needs a smidge of
Sky Stag Beetle.
Skyloft is quite famous for these lovely
bugs, isn't it?
24-56Oh...if you want to infuse that potion,
I'm afraid you're still one ingredient
short. This brew still needs just a whiff
of Starry Firefly.
As I recall, you can only find these at
night in Skyloft and a few other areas
around the sky. And they're quite rare.
24-58Heart Potion
24-59Regular
24-60Potion +
24-61Potion ++
24-62Completely restores
all Hearts.
24-63Restores Hearts to their
maximum. Can be used
twice.
24-64Air Potion
24-65Regular
24-66Potion +
24-67Keeps your oxygen
gauge from dropping
for a short time.
24-68Stamina Potion
24-69Regular
24-70Potion +
24-71Keeps your stamina
gauge from going down
for a short time.
24-72Revitalizing Potion
24-73Regular
24-74Potion +
24-75Potion ++
24-76Automatically repairs
your shield when broken
and restores 8 hearts.
24-77Automatic shield repair
and restores 8 hearts.
Can be used twice!
24-78Guardian Potion
24-79Regular
24-80Potion +
24-81Prevents you from
losing any hearts for
a short time.

107-Kanban

25-0Waterfall Cave

Beware of bloodsucking
monsters! No kids allowed.
25-1[icon] Knight Academy
Residential Quarter [icon]
25-2[icon] Bazaar
25-3[icon] Statue of the Goddess
25-4[icon] Skyloft Plaza
25-5[icon] Knight Academy
25-6No running in the halls!
25-7Cleanliness is next to
knightliness! Keep your
sleeping quarters tidy.
25-8Always dive from a designated
diving platform when
mounting your Loftwing
in Skyloft.
25-9[Link]
25-10Groose
25-11Cawlin & Strich
25-12Fledge
25-13Headmaster Gaepora
25-14Instructor Owlan
25-15Instructor Horwell
25-16Karane
25-17Zelda
25-18The Wing Ceremony is today!
Riders: Groose, Cawlin,
Strich, and [Link].
Who will claim the prize?
25-19[Link] Claims
Winner's Perch in the
Wing Ceremony!
Sadly, Tragedy Also Strikes
25-20Restroom
25-21Bath
25-22Sparring Hall
25-23Item Check Girl
Peatrice's House
25-24Piper's House
25-25Kukiel's House
25-26Orielle & Parrow's House
25-27Gear Peddler
Rupin's House
25-28Pipit's House
25-29Fortune-teller
Sparrot's House
25-30Let sound the goddess's song
Beneath the light's radiance
Unto her chosen hero shall fall
A piercing ray of guidance
25-31Scrap Shop Owner
Gondo's House
25-32Potion Shop Owner
Bertie's House
25-33Batreaux's House
25-34Skyloft Map
N: Statue of the Goddess
E: Residential Quarter
S: Plaza W: Knight Academy
25-35Try our pumpkin soup!
Nutritious and bowl-lickin'
delicious! One cup, 10 Rupees!
25-36Kina's Stage is temporarily
closed due to lack of musical
accompanist. Now seeking
musical accompanists!
25-37Kina's Stage
Not-so-regularly-scheduled
nighttime performances
25-38Customers wishing to see
the Lumpy Pumpkin's famed
chandelier should visit the
second-floor viewing gallery.
25-39No roughhousing on the
balcony! Big ruckuses cause
the chandelier to shake.
25-40Our delicious pumpkin soup
is best piping hot!
25-41Now accepting applications
for workers to plow the
pumpkin fields!
25-42Skyloft is only a flap or three
to the northwest!
25-43Karane + Caw...
25-44Rotate the center pedestal to
complete the bridge that allows
you to step to the great tower
on the Isle of Songs.
25-45The bazaar is now closed.
We will be open again for
business tomorrow.

For urgent dealings, please
visit the merchant with whom
you have business at home.
-Bazaar Peddler Association
25-46Clean hands are happy hands!
25-47Keep it squeaky clean in here.
25-48Out to work for the day.
Those who have business for me
can find me here at night.
-Beedle
25-50Master [Link]... Observe.
The green pillar before you is a column
of light
. It marks the point at which
you can descend to the surface.
25-51You can confirm your current
location on the map. Please see
where you are in relation to Skyloft.
25-52It appears that you will be able to reach
the surface by passing through the
portal in the clouds at the column's
base.
25-53Master, I have an update regarding
the stone tablet and the resulting
column of light it created.

A column of light has appeared to the
south of our location, and signs
indicate that it has created an opening
in the cloud barrier to the land below.
25-54I must also caution you that descending
to the surface armed only with a sword
would result in a decreased probability
of survival.
If you have not already done so, I
advise you to purchase a shield and
potions at the bazaar in preparation
for your journey.
25-55Another subject to discuss, Master...



Once you are accustomed to the
controls, you are free to modify the
on-screen interface.

On the Gear Screen, select Interface
to change the on-screen display to suit
your preferences.
25-56Master, the column of light is visible
from here.
25-57Dive off a ledge and call your Loftwing
from here, where you can see the
column of light.
25-58It is time for you to set out on your
search for Zelda. You can call your
Loftwing with [d-pad down] after you dive off.
25-59Master [Link], I suggest
you imbue that crest with the power of
your Skyward Strike and then insert
the tablet I gave you a moment ago.
To gather energy from the heavens
and charge up a Skyward Strike,
point your sword skyward.
25-60I am known as Fi... Please step up to
the pedestal and draw the sword.
25-61Master [Link], please
insert the stone tablet you recently
acquired into the altar.
25-62Master [Link]...



When you hit that Goddess Cube with
a Skyward Strike earlier, I was able
to detect a resulting energy reaction
above the clouds.
25-64The location I have marked on your
map indicates the spot where I sensed
an energy reaction.
25-65I advise you to investigate the area
around this location.
25-70A seedling planted here would require
several thousand years to mature.
I would suggest not planting one
at this location.
25-71A report, Master.



Due to your sword's enhancements, it is
now possible to use your dowsing ability
to detect feelings of gratitude.

I have added Gratitude Crystals to
your list of dowsing targets.
25-72A report, Master.



Due to your sword's enhancements, it is
now possible to use your dowsing ability
to detect feelings of gratitude.

I have added Gratitude Crystals to
your list of dowsing targets.
25-73However, I sense that you have already
gathered all of the gratitude possible,
Master. Congratulations.
25-74A report, Master.



Analysis indicates Loftwings cannot
fly at night. Please return to your bed
and rest, then depart during the day.
25-75A report, Master.



I have determined that there is a Trial
Gate
somewhere among these floating
islands that can be opened by the
Song of the Hero.
I suggest you use your dowsing ability
to locate it.
25-76Congratulations, Master.



You have passed all of the trials.
25-77The Stone of Trials you just obtained is
actually one of a pair, Master.


Another similar object with a mark
just like the one you hold exists
somewhere on this island.

Combining the two should open the
way to the Triforce.


I suggest that you search for that
matching stone.
25-78Master [Link], I have
memories of this island.


It is known as the Isle of Songs.
Signs indicate that it was left here
for you by the goddess, Master.

However, I am unable to determine a
means of entering the structure ahead.
I suggest you investigate the area.
25-79Master, I have confirmed the location
of a second opening in the cloud
barrier. It is located in the skies to
the northeast.
This opening will allow you to access a
new area on the surface. I suggest
you fly there as soon as you complete
necessary preparations.
25-80I've confirmed the location of a third
opening in the cloud barrier in the
sky to the southwest.

It will allow you to reach a new area on
the surface. I suggest going there as
soon as you are suitably prepared.
25-81Master [Link]...



It will be necessary for you to learn
how to execute the Spiral Charge
maneuver in order to rid Levias of
his blight.
Owlan is currently waiting near the
bird statue
in the northeastern part
of Skyloft. I suggest you go there
to speak with him.
25-82Master [Link]...



This treasure-chest-like object is a
relic of ancient times, left by the
goddess for her chosen hero.
25-83However, I lack any information on
how it can be opened at this time.
25-84It would appear that each chest
responds to the energy released when a
specific Goddess Cube is launched
skyward, releasing its lock mechanism.
Search for Goddess Cubes in the lands
below and send them into the air.
It is the only way to open these chests.

108-ShinkanA

26-0So what are you up to? Rushing to get
some last-minute bird-riding practice
in this morning, [Link]?

Oh? You have someone to meet?
Ah, Zelda's waiting for you, is she?
26-1Perfect timing, then!



You see, Zelda's father--Headmaster
Gaepora--has a pet named Mia, and,
well...she's scampered off again.
26-2Look! Over there! Do you see her?



The headmaster is so busy working
with Zelda preparing for the
ceremony...

I thought that maybe I should feed her,
but the ceremony is about to start and
I just put on a fresh set of clothes
and, well...you see...
Will you help me out and go retrieve
Mia for me?
   I'm on it!   I'm busy...
26-3Ah, I see...



Can you please tell the headmaster
that Instructor Horwell has found Mia
and that he shouldn't worry?
26-4Fantastic! So you'll do it?! I know
you're in a hurry, so I really appreciate
your taking the time to help.
26-5You should be able to climb up
somewhere over there. If you hang off
that ledge there, you can climb onto
the roof from the other side.
I'm terribly sorry, but I know you're
quite the climber! I really do
appreciate it.
26-7So will you help by finding Mia and
bringing her back to me?
   Sure!   Nah.
26-8Ahhh, I'm so glad Mia is safe.



Such an odd creature, the Remlit.
She may look cuddly now, but at night,
it's another story entirely!
   Why?   At night?
26-9Hmm... You don't know what happens
to Remlits at night?


It's frightening, really...
26-10When night falls here in Skyloft,
creatures like this Remlit become
possessed by an evil force.

And monsters that hide in caves during
the day make their way out and prowl
in the dark of night.

That is why nobody dares to leave their
home at night. Certainly not if they can
avoid it.

It might be fine for youngsters like
you, well trained in the way of the
knight. You can defend yourself!

But still, it would be wise to keep
your guard up when you're out and
about after dark!
26-11What is it, [Link]?
26-12If you dash at the wall from there,
you'll be able to hang from the edge!


Do be careful when you're hanging
off the ledge, and keep an eye on
your stamina gauge.
26-13Nice work! You've brought her back
safe and sound!


Sorry for troubling you with this.
I know you're busy, [Link]!
I suppose I should feed Mia now...
26-15Please tell the headmaster that we
found his pet. He should be up by
the Statue of the Goddess.
26-16I believe Zelda is there with him, so
you should hurry along.
26-17What's wrong, [Link]?
You're looking a little pale...


What?! Your Loftwing is missing?!
How strange and troubling.
Do you...think you can find him?

You're going to start looking for him
now?! How will you make it back in
time to fly in the ceremony?!

It looks like your participation in the
ceremony hinges on feather or
not you can find that bird on time...

Ahem. Excuse me...
26-18I'll see what I can do about the
ceremony. You go hurry and find
your bird!
26-19I see... So the headmaster has
summoned me?


All right then, I'll go speak with him
immediately.


I still owe you for helping me out
earlier, so don't worry about the
ceremony for now. You focus on
finding your Loftwing!
26-20Maybe that's life's way of getting
back at you for not listening to your
instructors...

Anyway, never mind that... So you say
the headmaster is summoning me?


In that case, don't you worry about the
ceremony. Just go find that bird of
yours!
26-21Hey, [Link]!
26-22I don't care how good a jumper you
think you are. You'll never reach a
roof that high just pressing [A] to dash.
26-23There should be a wooden box up there.
Grab and move one with [A], and use it
as a platform of sorts.

You can climb onto a platform by
pressing [A] to dash or by pressing [control stick up]
for a few moments.
26-24Your attention, please. At last we are
ready to begin the Wing Ceremony.


I was beginning to worry that we'd have
to proceed without [Link],
but luckily that is no longer a concern.

I'm glad you could all make it. Before
we start, I'll explain the rules for
today's competition.
26-25I have attached a small statuette to this
bird, who I will then release to the
skies.

On my signal, press [A] to dash and
dive off the ledge. Once you are in the
air, mount your Loftwing.

Remember to call your bird promptly
with [d-pad down] once you dive off the edge.


Whoever catches the bird and claims
the statuette with [A] will be this year's
champion.

Those are the rules. Simple enough,
I should think, but do you need to hear
them again?
   Nope!   Again!
26-26Excellent.



As you well know, today's champion
will graduate to the next class, bringing
him one step closer to knighthood.

He will also receive a gift from the
young woman chosen to play the role
of the goddess in this year's ritual.

Today is a special day for many
reasons, but it is also the 25th
anniversary of our fine institution.

To celebrate the occasion, today's
champion shall also receive his gift
high atop the Statue of the Goddess.

I hear the young woman performing
the role of the goddess this year has
crafted the gift herself.

And as you all well know, the role of
the goddess this year will be
performed by...
26-27Excellent. Now at last we are ready
to begin the Wing Ceremony.


Before we start, I'll explain the rules
for today's competition.
26-28I have attached a small statuette to this
bird, who I will then release to the
skies.

On my signal, press [A] to dash and
dive off the ledge, then call your bird
with [d-pad down].

Whoever catches the bird and claims
the statuette with [A] will be this year's
champion.

Those are the rules. Simple enough,
I should think, but do you need to hear
them again?
   Nope!   Again!
26-29Excellent.



As you know, today's champion will
receive a gift honoring his prowess
from none other than...
26-30Very well... But listen close this time!
26-31Let's see your finest flying out there.
Show me just how hard you've
been practicing.

Also, I want to see good, clean flying.
Anyone caught interfering with other
riders will answer to me!
26-32What are you doing? Dash off the ledge
with [A], dive down, and get on your