Today’s Fanart Spotlight is a beautiful statue by artist Ingtron. Based on the digital piece “The Wind Waker: Forbidden Woods” by the very talented fellow fanart artist Purrdemonium who is known for their cel-shading and The Wind Waker style emulation. Ingtron does a masterful job of bringing their Hero of Winds fanart to life.

The artist first sculpted the work in a basic gray clay in the work in progress image that you can see right after the jump.

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In addition to being able to play demos for The Wind Waker HD, Zelda Dungeon also managed to get their hands on the A Link Between Worlds demo on the E3 show floor, exploring much of the overworld and the revamped Tower of Hera (albeit, now located for the purposes of the demo at the Eastern Palace) which has been featured so prominently in trailers and promotional images.

Hit the jump to see the game experienced first-hand with commentary throughout!

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Just imagine: As you finally conclude harsh trials necessary to prove yourself hero enough — several steps above “man enough” — to acquire the means to defeat the ancient evil that took your sister, your talking boat and teacher whisks you beneath the waves to-

Oh, wait, you’ve played The Wind Waker? Ah. No imagining necessary then.

Who didn’t have their mind blown pretty severely by this part of The Wind Waker? The journey down into Hyrule was both extremely predictable while being both unprecedented and just downright cool. Is there anyone out there who’s played The Wind Waker who doesn’t count it among their favorite moments? I say it’s unprecedented because, well, look at the series so far: There were only a few Zelda games to make very direct references to previous titles in the series before The Wind Waker, and none of them did so on the scale that the boat game does.

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Majora’s Memes- The Winners!

KyleJune 18th, 2013 by Kyle

Welcome to Majora’s Memes, where we bring you memetic madness weekly!

Like scouring Hyrule Field for bushes that hopefully contain Rupees or bombs or arrows, we search the Internet for Zelda-related laughs. The past two weeks, I’ve had the pleasure of opening and closing Zelda Dungeon’s first meme-making contest and judging the entries. There were a lot of quality memes submitted, but I’ve boiled it down to five winners, who will be posted this week, as well as seven honorable mentions who will be shown at later dates. For now, hit the jump to see the winners!
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MrAonuma

Recently, over on Siliconera, an article arose with quotes from Nintendo’s own Eiji Aonuma, series producer for The Legend of Zelda. The article brought to light some interesting points told by Mr. Aonuma that the Zelda community has had very mixed opinions on in the past; however the main question asked, was about how much the face of the Zelda series should be changed. Mr. Aonuma himself tells us how he views the subject, after the jump!

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Recently nintendolife was able to sit down with Eiji Aonuma for an interview at this past E3 where they got to talk about a wide range of topics regarding the Zelda series. However when asked about the possibility of Zelda getting her own game sometime in the future he makes a very interesting response. Also later on within the article he makes a few comments about the possibility of adding DLC or extra content to future titles, Majora’s Mask, and revisiting A Link to the Past.

Jump inside to check it out for yourself.

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What do you Love about Four Swords?

Minish PantsJune 17th, 2013 by Minish Pants

My apologies to those who requested their favorite games to be reviewed next in this article series. But so far I have reviewed three Zelda games, all of which I absolutely adored (Skyward Sword, A Link to the Past, and The Wind Waker). This week I really wanted to challenge myself, and see what I could come up with for one of my least favorite Zelda games: Four Swords, the multiplayer “sub-game” packaged with the Gameboy Advance’s release of A Link to the Past. I say “sub-game” because I have heard countless fans address it as such, and frankly, I agree. It’s short, it’s linear, it lacks great puzzles, and you can’t play it alone (unless of course you purchased the eShop version on your 3DS). But enough negativity! Remember, this article series is intended to talk about what we love about the Zelda series, despite its occasional disappointments.

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Monday Comic Corner – What To Say

DaveyJune 17th, 2013 by Davey

This is a little bit of an older comic by Zac Gorman from Magical Game Time, but it’s probably something we’ve all asked ourselves when we play through a Zelda title. Why exactly does Link save everyone, besides the fact that he’s a fictional video game character? Does he do it for Zelda, his own will, or the betterment of the entire land? As players, we don’t really know because Link’s opinion is never shared. We’re left guessing. Hit the jump to read the comic!

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Having run a Legend of Zelda fan website for nearly 12 years, part of the everyday joy has been the interactions I’ve had with many of my fellow Zelda community websites. While at times things are quite competitive and nauseating, we really are all on the same team in the grand scheme of things. Our friends over at Zelda Universe had the great honor of sitting down with Eiji Aonuma for a 30-minute interview at this years E3.

While the interview didn’t have any shocking revelations about the future of the franchise or anything ground breaking, what I take away from it is still the simple shock and awe that the developers of the Legend of Zelda series take the time to sit down with us fan websites to talk about the games. Go ahead and make the jump to see a couple parts of the interview.

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Last Thursday, Mases and I attended the premiere of Season 2 of the Symphony of the Goddesses in Atlanta, GA. While there we met and mingled with a few fellow Zelda fans, saw some awesome cosplay, ran into Chuggaconroy while we were there, got some Street Passes on my Nintendo 3DS and, of course, enjoyed the symphony.

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For any Zelda fan who loves to show off their car’s horse power, this is just the thing. Yet again, Sanshee has provided Zelda fans with another must have parody/product to show off our Zelda love, this one in particular refers to the trusty gallant steed, Epona from Ocarina of Time. For far too long I have gazed at these carrots on screen disappearing and reappearing, wondering how a horse can eat and run so fast in just moments. Only now have I realized it was Epona’s “horse power” all along. Hit the jump to see more! Read more…


Deku Tree eats Link video

LucasJune 15th, 2013 by Lucas

If the title doesn’t give it away let me shed some light on this video. Recently Talha Aamir, a member of YouTube, released a video showing one of the most iconic scenes from Ocarina of Time with a different twist on it. Of course any player should know which scene is being remade and changed to be more comedic but for those who don’t it’s the scene in which the Deku Tree sets Link on his epic quest to save Hyrule. While it’s only a minute long, this video is a real “treat” (pardon the pun) for any Zelda fan out there. Hit the jump to see the video! Read more…


In a recent Interview with Eurogamer, Eiji Aonuma is asked how he feels about Skyrim. Find out what he thinks after the jump!

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Suni The art style of each Zelda game is always a controversial thing, even if it is praised among the majority. Ever since the “shocker” of The Wind Waker’s graphics after the revolutionary realism of the Nintendo 64 titles, the graphics and art style of each and every new Zelda game has been a hot topic. And the buzz around the new Zelda title for the Wii U is no exception. Some chant for realism to harness the Wii U’s graphic capabilities, while others want a fresh color scheme and an animated feel. A contention always seems present between the three most recent 3D Zelda games, but what about a new art style? Hit the jump to see what the Zelda team had to say.

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With more details, a new trailer, and a playable demo for The Wind Waker HD, we now have a much more fleshed out idea of what this game will finally look like. Of course, it looks just as good as the original game, and the added touches should make it worth replaying.

However, in my experience, most vocal Zelda fans online clamor for a remake of Majora’s Mask or A Link to the Past; I rarely heard people asking for a remake of The Wind Waker. We already know why we have it–it’s the result of Nintendo experimenting with different art styles, and they saw it as an opportunity to appease some Zelda fans–but was it really necessary?

Sort of. Read more…