A Link to the Past established many of the Zelda series’ staples and stabilized the gameplay style we’ve now seen time and time again in its progeny. Having been remade, ported, and given a spiritual successor in A Link Between Worlds, A Link to the Past remains a fan favorite among longtime Zelda players. One of the greatest things about the game is its diverse and challenging set of dungeons and palaces. Each one has a personality all its own, and for their time these dungeons were very inventive in terms of gameplay.
In honor of the wonderful dungeons and palaces A Link to the Past has to offer, the ZD staff has ranked their top 5 favorites– feel free to share your lists as well in the comments!
Throughout the Legend Of Zelda series, we never get much in-game background information on Link. Usually he’s just there, no past reflections, nothing. To be completely honest with you it doesn’t really bother me much that we don’t learn a whole lot about his early life. However, it would be interesting for a game to reflect on Link’s decisions as a young child and maybe have flash backs of his distant past– just to give us snippets of what he was like as a young boy. So what do you guys think? Are you not too fazed by this, or do you think that Link’s early life is something that could really add to the story of a Zelda game?
In this week’s edition of Zelda Dungeon Talks, various staff members will share with us their opinion on the topic. As always feel free to leave your own responses in the comments!
Can you think of many particular instances of us learning about the backgrounds of the several races of Hyrule? I sure can’t. And I am not necessarily talking about their respective histories. Yes, the games and Hyrule Historia have given us a number of details on their origins, and even their evolution at times, but what about their lifestyles? Their culture? What the eat, how thy have fun, what their potential religions entail – there are plenty of things we could learn about them. It all just depends on whether Nintendo decides to tell us, and how they may tell us.
What is the Legend of Zelda to you? Is it simply a game that you enjoy to pass the time with, or is it something more meaningful? Have you been enjoying journeys through Hyrule for most of your life, or have you only recently tried you hand at your first adventure as Link, the hero in green? We all have our stories, playing these games, finding inspiration from them and always wishing for more adventures to enjoy on the latest Nintendo hardware.
Mine happens to be one that starts a good decade into the lifespan of the series. But strangely enough, even though I started playing well into the Game Boy Advance/Gamecube era of Zelda, I kind of experienced things the way that many fans did who were around at the start of the series – struggling through a strange new kind of game with top-down, open-world gameplay, only to see things change along the way as 3D graphics, different control schemes, and new complex storylines come along. Plus, there was a whole lot to experience beyond the games themselves. It has certainly been interesting, so if you want to see how my perspective of the series has changed over the years, hit the jump.
Oh, and expect more Zelda Stories from our other writers in the coming weeks. Like I said, everyone’s got one!
Protecting the mortal incarnation of the Goddess Hylia is a pretty big job, but one handled with the utmost grace in the capable hands of the very first Sheikah warrior– Impa, from Skyward Sword. Though she initially had a stern exterior and was very critical of Link, Impa turned out to be an extremely loyal and trusting individual with a heart of gold. It’s no secret that Impa is a flawed character, if she was perfect she wouldn’t be interesting, but the beauty of her appearance in Skyward Sword is that the players get to see her character develop over thousands of years. A selfless servant of the Goddess, Impa will do anything to make sure that Zelda stays safe and Demise stays sealed away. After the jump, get a glimpse at the motivations and carefully calculated actions that lead Impa to become the legendary Sheikah icon she is!
In the grand scheme of the Zelda-verse, there are exceptionally few settlements exceeding ten people in population; the job of census-taker in Hyrule must be a cushy one. Thank goodness, then, that population was in no way a requirement for this list. To qualify, a settlement had to just feel like a village in the very professional opinion of our ZD Staff. As always, feel free to leave your own lists in the comments below; our staff had a good time with this, and we’d all love to know what you think. Read more…
Hyrule has provided refuge for a plethora of unique and important races throughout its history. We’ve met with Zoras, Gorons, Kokiri, Hylians, Deku, Picori, Koroks, Rito, Kikwi, Gerudo, Twili, and Sheikahs– just to name a few. No matter how long the list of races, each manages to be important to the game or games it appears in and fully developed both visually and culturally. Just when I think the Zelda series can’t possibly create another distinctly memorable race, one appears for me to marvel at. So at this point, it’s likely that we’ll meet more new races in future, perhaps even in Zelda Wii U.
But what other races could the Zelda series incorporate? The writing staff here at Zelda Dungeon was asked to consider if Zelda Wii U introduced a new race, what they would want that race, its culture, and its function to be like. They came up with a range of answers that focused on the new race’s purpose in-game, its appearance and traits, and what its history may contain. Hit the jump to read the staff’s thoughts, and feel free to join the discussion in the comments!
Recent linearity in Zelda titles has pushed fans to wanting a lot more choice in how they explore the world and go through their journeys. A Link Between Worlds has made good use of that idea, with dungeons you can go through in any order, and Zelda Wii U looks like it will be a totally open experience. But what about things other than exploration and dungeons? A lot of popular games now are implementing a system of consequences and overall outcomes based on the player’s choices and actions. Could this be a new convention for Zelda? Could “karma” be something that benefits a Zelda title’s overall experience?
While the Legend of Zelda series is an excellent series of games, these games are certainly not flawless. There is always something for one of us fans to complain about, no matter how small or how large the problem may be. Tedious dungeons, time wasting enemies, a lack of difficulty settings, each of these things are just a few of many flaws in the series. Now of course the good greatly outweighs the bad in the series, but it still has some issues.
In this week’s edition of Zelda Dungeon Talks, various staff members will share with us what annoys them most in the series and why. Feel free to leave your own response in the comments section. Read more…
Nintendo has often stood as the beacon of innovation in the gaming industry, perfecting certain hardware, games and control schemes that other companies do not get to first. These days, though, a big new fad is virtual reality, something that Nintendo has not dabbled in in years. Prosperous days are coming for Oculus VR and other up-and-coming VR visor creators, who are now partnering with the big gaming companies to bring us new experiences, and with Nintendo’s NX just over the horizon, there are rumors that the Big N will be one of those partners. If such deals are made, could Zelda be a series that gets involved in virtual reality? We have come a long way since the Virtual Boy, so maybe Nintendo can surprise us with some real VR greatness, with the help of their biggest adventure series.
Hey everybody and welcome to the latest edition of Gossip Stone! This time around I’m going to be talking about which items from previous Zelda games should return in Zelda U. This is not including the bombs because I can pretty much guarantee that they will be in the next game. Im also not including the sail cloth or the bow because we know for certain that they are in the game. So with all that being said, let’s get into it!
The developers of our beloved Zelda games tend to revisit a lot of the same ideas when theming dungeons. Among the most frequently seen is the fire dungeon. From lesser known locales like the Sword and Shield Maze from Oracle of Seasons to more popular destinations like the Goron Mines, our staff of writers created some incredibly varied lists for this weeks ZD Top 5. As always, feel free to leave your own lists in the comment.
I’m pleased to announce some big changes are on the horizon here at Zelda Dungeon and within the online Zelda community as a whole. Earlier this month I acquired the website, Zelda Informer, and it is now under the same umbrella company as Zelda Dungeon. We will be partnering up to bring you the best Legend of Zelda coverage on the net. Several major changes will be happening here at Zelda Dungeon in the coming months and future announcements will be made as these changes get implemented.
Effective immediately, the Zelda Dungeon front page is going to go through a significant overhaul. We will no longer be covering day to day Zelda News, along with other fan features. All of our efforts for this will be over at the Zelda Informer website. For those of you who are unfamiliar, Zelda Informer has been around for nearly a decade and is the leading Zelda website for day to day news, editorials, articles, and great exclusive features.
Now here is something you don’t see everyday. During the recently concluded Awesome Games Done Quick 2016 speedrun marathon, a race held for A Link to the Past demonstrated a way of playing you may not have seen before: beating every boss in the reverse order. This obviously involves a lot of glitches and wall clips, so expect the game to be broken beyond belief. The winner finished the race in 1:29:47. Also, an interview was held before the race with the runners, Andy and superskuj, so check that out for comments from the pros that are destroying this game in the best ways possible.