Super MC Gamer, founder of the Zeldathon network and his own successful YouTube Channel, has recently started a new series of Zelda related videos, highlighting some of the cool glitches that can be found throughout some of the Zelda titles.

The first episode showcases the Power Crouch Stab, as well as the Infinite Sword Glitch. These two glitches allow Link to create a rather powerful sword attack that can continuously attack enemies and bosses, defeating them in a few seconds. Additionally, the Infinite Sword Glitch allows Link to bypass certain barriers early on in his quest, along with leading to further amazing glitches. Go ahead and make the jump to check out the first video in the series.

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Let’s talk about stories.

To those of you familiar with my article work on this site, you will know that I have a deep passion for storytelling, and specifically, story structure. I’ve written about the monomyth — or, as it is more commonly called, the “Hero’s Journey” — and how this literary phenomenon is reflected within the Zelda series. I’ve talked at length about Joseph Campbell’s theories and their pertinence to both the series and video gaming at large. It is safe to say that most of my work here has been an exploration of storytelling in the Zelda series, and I would venture to say that I am one of the most ardent defenders of the series in this respect.

That said: Nintendo, it’s time to step it up. Gaming has evolved, and on the whole, the medium is maturing at a rate far faster than you are. Storytelling in games has reached new heights, with behemoth titles like Journey (another game I’ve talked about here) and BioShock Infinite doing some exciting things with the medium in ways both new and conventional. Games aren’t just about gameplay anymore; they’ve turned into a versatile and powerful storytelling medium. And, Nintendo, you’re being left behind.

But not all is lost. Long have you been the titan of gameplay, the company that manages to make games fun even when their stories are inane or razor thin. You can retain that crown while moving forward into gaming’s new future as a storytelling giant. You have the perfect opportunity sitting in front of you, too: A Link to the Past 2.

This is a call to arms. This is a humble, but passionate, pitch for pushing your own storytelling forward, Nintendo. Today, I am going to talk once again about the Hero’s Journey, and how you have a wonderful chance to use this new game, this new chapter in a legendary franchise, to tell a fantastic story that you’ve already been telling. You just didn’t know you were telling it.

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Suni Some of you may or may not have heard of an upcoming game known as Road Redemption. It is a game being made by DarkSeas Games, who have also works on big name projects such as God of War, and being funded through Kickstarter. Surpassing its goal of $160,000 by $13,803, the project is currently in the works. The game is a racing combat game with multiple modes. However, it is being developed more for its gameplay than the typical racing game and uses a style and engine similar to the Road Rash game series. The developers are hoping to make it a skill-based game such as those that defined the Nintendo 64. The game will also incorporate online play. It will be released for the Wii U, Xbox 360, and computer.

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A new Hylian currency on deviantART

JessicaMay 23rd, 2013 by Jessica

Rather than jingling around a giant’s wallet filled with rupees, would you prefer Link carrying these crisp Hylian banknotes? Unlike paper money, rupees can be found through a variety of ways, by either smashing pots, defeating enemies, doing a bit of lawn service or even shooting them in a gallery, to earn even more rupees! Not to mention that brief  jingle of a rupee hovering over Link’s head.   Jump in to see the rest! Read more…


Zelda 3DS Item Expectations

Axle the BeastMay 23rd, 2013 by Axle the Beast

Amongst all the information about the upcoming Zelda 3DS, one bit of news that came out was a screenshot that indicated that this A Link to the Past sequel will actually have the same number of item slots as its predecessor. The subject of a Zelda’s game’s item repertoire is always a significant one, as Zelda games are always extremely item-driven. Items are Link’s powers, his objectives, and indeed serve as ways of unlocking new areas and secrets; virtually everything in a Zelda game revolves around its items. So what kind of item selection might we see from Zelda 3DS?

It’s obvious that this game will mimic A Link to the Past in numerous respects, and the fact that it has exactly the same number of item slots can’t be unintentional. Furthermore, the only items we’ve seen so far have been ones that were in the original — the Bow, which has been a series staple, but also the Hammer, which has been a rarity for some time — so it’s fair to assume that the game will have all the same items that A Link to the Past had. But will that really be the case?

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Animated Wind Waker HD parody video

TimothyMay 23rd, 2013 by Timothy

Nintendo’s remake for The Wind Waker in full 1080p resolution should be shown at E3 in only three weeks, and I for one cannot wait. However, to pass the time, a parody video for the game has been created by YouTube user, JamesertonNG. It features Link as he finds out how his unhygienic counterparts may be visualized when it comes to The Wind Waker’s much anticipated Wii U remake. Be sure to take a good glimpse at everyone’s wanna-be-fairy Tingle as well as the other freaky characters who Link meets up close and in a personal way.

You can view this parody video for The Wind Waker HD after the break!

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Hey Zelda Dungeoners and welcome again to another segment of Timeshift Thursday! The whole purpose of these editorials is to imagine that we’ve hit a timeshift stone and headed back in time to reminisce on all the good times experienced from the Zelda series. Yet, today I’ll be taking a different angle for this episode of Timeshift Thursday. This week’s segment is dedicated to exploring the reasons why Nintendo would choose The Wind Waker as its Wii U remake.

The Wind Waker is a game-changer for the Zelda series. Becoming the first Zelda title to fully feature cell-shaded graphics, The Wind Waker performed greatly in dividing the “casual” and “hardcore” audiences. Just the thought of Link looking so cartoony did not appeal to many Ocarina of Time and Majora’s Mask fans yet in the end it became one of GameCube’s most successful titles. It seemed Nintendo was using this opportunity to attract a younger generation of gamers and reveal how fun the Zelda series actually is while not shying away from implementing the strategic puzzles and dungeons known to the series.

So, why did Nintendo choose The Wind Waker to become Wii U’s first Zelda title? There are certain reasons which may be gathered to complete the theory as to why this particular Zelda title was given the thumbs up and it’s not just because its 10th anniversary has occurred in 2013. If you’d like to join me in discovering further as to why The Wind Waker is gaining a HD remake then click the jump!

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A few weeks ago the folks at Dorkly conducted a poll to rate the top ten greatest Zelda games of all time. After getting nearly 200,00 votes they have finally posted the results of that poll in an article titled “10 Greatest Zelda Games in History”. They ave separated it into two parts, first there is a simple image lineup of all the games displaying them in order. Then there is the much more detailed article giving a brief description of each entry and discussing why they are within their ranking counting from last to the first.

Jump inside to check it out for yourself.

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Want to join our News Staff?

BastianMay 22nd, 2013 by Bastian

Do you have a passion for Zelda and journalism? Did you realize the two could be combined? Here at Zelda Dungeon we work hard to get you the newest Zelda news as fast as possible thanks to a great team of volunteer writers!

If you’d like to join this fantastic team and you think you have what it takes, jump inside to discover the qualifications and find out how you can apply today!
 
 
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e3Recently, Nintendo sent out a press release email, reiterating their plans for this year’s E3. For those unfamiliar: E3 is the big electronics expo held in early June in Los Angeles each year where basically all of the video games hardware and software manufacturers come together to show off to the media just what it is they’ve been working on and plan to release in the future.

What Nintendo had to say in the PR email was pretty much expected, but it does reconfirm a thing or two about the Wind Waker remake for the Wii U. Jump inside to read the quote!

 
 
 

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A few of the recent Favorite Zelda Moments posts I’ve written have covered fairly obscure moments that I’m not sure a ton of people would have considered one of their favorites — such as fricken’ Moldarach — but this one’s different; nearly everyone knows about the introductory portion of A Link to the Past and I’d be surprised if there were not a number of people who loved this part of the game.

This section is what the game starts off with. Establishing the now classic tradition of Zelda games opening as Link wakes up, Link is awoken from his slumber by a telepathic message from Princess Zelda, asking him to come save her. Disobeying his uncle and leaving the house, Link makes his way to Hyrule Castle through the rain to iconic music and sneaks inside (with more iconic music) to inherit a sword and shield from his dead or injured uncle and then save Zelda so they can make their escape.

Obviously this entire portion — finally ending when you reach the Sanctuary through the sewer passage — is quite excellent and very memorable. Who could forget an adventure game that begins with a dangerous nighttime infiltration mission through rain and castle, witnessing the death of their guardian, to rescue the princess? This is like literally the stuff of epic blockbuster movies, the kind of stuff that grips you and forces you to keep watching when you go see it at the theater, or that makes you cuss audibly for missing it because you had to go to the restroom while the movie started.

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Welcome to Majora’s Memes, where we bring you memetic madness weekly!

Like scouring Hyrule Field for bushes that hopefully contain Rupees or bombs or arrows, we search the Internet for Zelda-related laughs. It’s not always easy, but we always find something to showcase. We’ve got quite a few memes to present this week, so go ahead and hit the jump!
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Almost as divisive as The Wind Waker, the game we’re examining this week is a Zelda title that inspires partisanship amongst the fandom. There are those who will insist that Majora’s Mask changed Zelda in all of the right ways for the better and that no game since has bested it, but there seems to be an equal side who feel that Majora’s Mask strayed too far from the familiar formula for the worse. Like The Wind Waker, this game leads many people claim it as their favorite/least favorite for the exact same reasons, once again showing that we each have a different “recipe” as far as what makes a Zelda game.

This week I’ll cobble together some quotes from the forums and comments that have appeared on this editorial series about Majora’s Mask and try to show how the very same things that Person A loves about the game are what Person B think make it “un-Zelda”.

 
 
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Top Ten Easiest Zelda Bosses

Minish PantsMay 20th, 2013 by Minish Pants

I’ve said it as recently as my last article; bosses are one of my favorite parts of Zelda games. They can be impressive in size and design, but it is not uncommon to ultimately find yourself underwhelmed. When it comes to bosses, nothing is more disappointing to me than an absurdly easy battle. Even an extremely frustrating battle is eventually worthwhile due to the rewarding feeling you get once you claim victory. Now, there are certainly going to be bosses absent from the list that may surprise you, but keep in mind that there are several easy bosses in the series, and only ten available slots.

It was quite difficult for me to decide how I would rank these bosses. I find them all almost equally as pathetic. But in the end, I decided to judge overall ease mostly by how easy I found it to avoid each enemy’s attacks. Lengthier battles do not necessarily equate to higher difficulty, however. For example, I found Koloktos of Skyward Sword to be extremely easy, however the battle takes upwards of three minutes simply because of how the fight is set up. The difficulty in locating weaknesses was not considered because, let’s face it, the Zelda series has never been coy about this. One last thing considered is how far into the game an easy boss appears. For example, Hothead would have made a decent second or third boss in Link’s Awakening based on difficulty, but being the last one before the final boss knocks his threat level down greatly. A boss that far into the game should be much more challenging. Of course, the ease of a battle is all a matter of opinion and level of skill, but I think we can all agree that these ten (except for one that may surprise you) were among the most laughable “fights” in Zelda history.

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Sometimes things in video games are backwards. Often they’re intentionally backwards for ironic and comedic effect, and these are usually obvious to the player. Other times, though, situations in games can be backwards by accident, such as this example from Skyward Sword.

Alex from Corpse Run Comics seems to do a good job finding these kinds of things in the Zelda series, even if we may have all considered the ideas when we were playing.

Hit the jump to read the comic!

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