Milk Bar Mornings: Lorule Dungeons

MaanavLinkFebruary 19th, 2014 by MaanavLink

Milk Bar logoWelcome back to another issue of Milk Bar Mornings, the show where we analyze various songs from the series through story and technicalities. This week we will be looking at the various dungeon themes present in Lorule, an alternate world ventured through in A Link Between Worlds. Lorule’s dungeons are highly similar to those in the Dark World in the games predecessor, A Link to the Past, some dungeons serving as remakes of A Link to the Past, and others serving as extensions to dungeons in the Dark World. With this in place, the composers for A Link Between Worlds have done the great deed of creating all new original tracks for every Lorule Dungeon, setting them apart from the Dark World counterpart. So hit the jump to see what we have in-store for this week!

Dark Palace

Dark-PalaceThe Dark Palace is the Lorule version of the Dark Palace featured in A Link to the Past. Though technically the same temple, the temple features a completely different tone and overall existence in A Link Between Worlds, holding a similar layout to the Eastern Palace, rather than a completely original layout. As the name states, the Dark Palace’s main theme is darkness, and the player must heavily rely on solving puzzles in the dark. The theme features many eerie synths, a horn, and trills on the piano, together creating a theme similar to the background music in a horror movie.

The story in the theme is a story of, well, darkness. Outside the temple is a large maze which the player must navigate through, guarded by the many fallen soldiers of Lorule, who have been turned into soulless zombies due to the darkness present in the land. In the dungeon itself, very little light is present. The eerie synths in the theme creates a feeling as if the player is not just being watched, but as if any creature could step out of the darkness at any time, leading to a terrible fate. The somber horn playing the melody reminds the player of the evil that is in the temple, and that there is a goal to be achieved. The piano serves as the creatures in the dark, quickly moving, making sure they aren’t seen. Together, the theme creates a creepy song that will keep the player scared of the dark.

Thieves‘ Hideout

Thieves-HideoutThe Thieves’ Hideout is a dungeon located in Thieves’ Town, the Lorule counter-part of Kakariko Village. As the name suggests, the town is populated by singing thieves, each one with their own secret. Thieves’ Town served as a dungeon in A Link to the Past, but this parallel area is expanded when with the addition of Thieves’ Hideout. Here Link is accompanied by a partner through most of the dungeon, the girl known only as “Thief Girl”. The theme for the dungeon features strings through out the entire piece along with occasional woodwinds.

The story in the theme for the dungeon is a story of stealth. Through out the portions of the dungeon featuring the Thief Girl, Link must protect her from Zazaks, a species of monster present only in this dungeon (excluding the Treacherous Tower). To protect her, Link must either be stealthy, making sure he is not caught in the site of any Zazaks, or undergo a vicious battle. The theme of the dungeon perfectly reflects the stealth that is needed to avoid being caught, featuring quick notes being played by the strings. The melody of the theme reminds the player of the creatures in the dungeon, reminding that the player is in enemy territory and that it would be best to hurry out of the hideout, and out of town.

Skull Woods

Skull-WoodsSkull Woods is the Lorule counterpart of the Lost Woods. The Skull Woods is a creepy dungeon with, as the name suggests, skulls scattered through out the dungeon. The dungeon is infested Wallmasters, which will grab the player back to the dungeon entrance if the player is caught by one, yet the serve as a important element in solving puzzles in the dungeon. The theme features many atmospheric instruments, including strings, a piano, and a variety of creepy synths, all topped off with the occasional sound of wind blowing.

The story in the theme for the dungeon is a story of being watched. A primary theme in the dungeon is eyes, with many puzzles involving eyes, and the boss sporting a large eye as its weak spot. With the dungeon crawling with Wallmasters it is important for the player to realize that they need to be quick with every puzzle, making sure that they fulfill what needs to be fulfilled, and hurry to the next room before they are grabbed by a Wallmaster. The various synths spotlights the creepy feel of the dungeon, and the strange creatures that live inside of it. The piano plays the melody, menacing yet sly. Finally strings occasionally play quietly in the background, creating the feeling as if anything could jump out at you at anytime. Overall the theme creates a lasting feeling of being watched, knowing that once the player gets out of the dungeon, a new level of security will enter the player.

That is all for this weeks issue of Milk Bar Mornings. Let me know what you thought of this issue in the comments below! Also let me know what you would like next weeks theme to be! Thanks for reading.

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  • The Doctor

    The dungeon music of ALBW is good, but this dungeon theme here will never grow old:

    http://www.youtube.com/watch?v=p5ObFGkl_-4

    The nostalgia hurts!!!

    • Essence Of The Triforce

      I’m gonna play that again soon!

      • http://gamextc.us/ XTC

        Me too, I just scooped it on Wii U VC so I think I need to legitimately beat it again. Maybe 100% it for my first time ever? I think so.

        • StationaryBomb

          I 100% the GBA version countless times no deaths. I am perfecting my speedrun getting better and better at 4 hours.

          • Essence Of The Triforce

            I’m going to be on a nine hour drive soon, so that’s when I’ll play it.

          • http://gamextc.us/ XTC

            Impressive, I’ve probably beat the game a million times, but I never 100% it for some reason.

          • Essence Of The Triforce

            Same here.

          • StationaryBomb

            I could never 100% the SNES version for some reason. I found controlling it on the GBA was much nicer because I could see what is going on and see what buttons I’m pushing. I know you may think you would memorize the buttons, I did, but it makes for a surefire way to dodge everything.

          • The Doctor

            I’ve 100 percented the game twice on the GBA, but that’s all I own it for. I’ve never played it on the SNES.

    • http://gamextc.us/ XTC

      Ouch, right in the nostalgia.

  • Essence Of The Triforce

    Shweetnesh in it’s pure form…

  • http://gamextc.us/ XTC

    Good choices!

  • StationaryBomb

    I loved the Dark Palace because I saw it as a major difficulty jump from other dungeons. Reduced visibility was a pain but quite fun to work with. The boss fight was also much more fun than in ALttP.

    Thieves town was a nice reincarnation of the dungeon from ALttP. I found it much easier and cooler to navigate and explore than the “box design” from ALttP. In ALttP didn’t you find most rooms in Thieves town as boxes? Anyways being able to have a partner was a nice spin on the dungeon. Also stealth? Pfft HACK EM ALL UP!

    Skull Woods was a new challenge much the same as the one in ALttP. In ALttP I found the whole navigating the dungeon in the overworld as well in the dungeon to progress was quite fun and I’m glad it wasn’t scraped entirely in ALBW. Also the hand boss was awesome, hiding in the walls, broken floors, etc. All crazy things to work with while fighting.

    Great choices of dungeons, for next weeks theme… How about Masks in Majora’s mask, if you have already done that then favorite areas in Spirit Tracks, and lastly if you can’t do that maybe an article on Four Swords Adventures. Thanks!

  • UltimateTankOP

    How Skull Woods was Created:

    Dev1: Hey, you know what scares the sh*t out of everyone? Wallmasters!

    Dev2: How about we make an entire dungeon based off of the things?

    Dev1: GREAT IDEA! :D

    • StationaryBomb

      Forgot about the Wallmasters those things are PURE EVIL! (Fighting boss battle) *drops and grabs* WTF HE WAS ALMOST DEAD! FUFUFUFUFUFUFU!

      • Majora’s Daughter ^.^

        Omg that sucks. I haven’t played ALBW yet, I plan to though, after i finished OoT’s masterquest in 3D, but there are just wallmasters EVERYWHERE IN OoT’s masterquest and im die: what the fugg, Navi didn’t say there was a wallmater in here! and then i proceed to scream at Navi.Good times.

        • StationaryBomb

          Oh yes OoT Master quest is wallmaster party all day erry day. They don’t come during the boss battle, though they are in a majority of rooms in Skull Woods.

  • http://theyoshifansite.webs.com/ YoshiFan101

    I’ve haven’t played a lorule dungeon yet. I’ve finished all the hyrule ones but I haven’t found the time to play ALBW

  • OcarinaPlayerOfTime

    Why do they call them wallmasters anyways? :P they’re giant hands that come from the ceiling. I think the only time they did come through the walls was Zelda 1, all they do now is take you the ceiling and stuff.

    • Masterwarrior

      yeh true, though can be super annoying at times, u know, when they take u all the way back to the entrance

  • Probably…

    All of the Lorule dungeons seem to share the same melody

  • hollander

    The music from hideout thieves, is the nicest one.

    • Essence Of The Triforce

      Oh yay, you got a profile pic!

      • hollander

        Yeah, wooden shoes,
        klompen.

        • Essence Of The Triforce

          Cool.

          • hollander

            Do you like zelda music.

        • Goldie

          Haha, waarom klompen? Lol

          • hollander

            Dat is nederlands,, klompies,

  • NightmareXIV

    I love music in games, and Zelda never disapoints I can tell dungeons just by their themes.

    • Farore’s Chosen

      I dunno. TP, ALTTP and SS have some pretty boring/awful themes that grate on my nerves. Was it too much to ask that Lakebed Temple or Temple of Time’s majestic beauty have an equally beautiful song instead of discordant noise that can’t even pass as music? ALTTP’s music is kinda blah (particularly the Dark World, the SNES has produced some amazing music so this had no excuse) and Lanayru’s Mining Facility was frenetic and painful to the ears

  • Hero of Time

    Don’t know why, but the Thieve’s Hideout reminds me of the Christmas song ”I saw Mommy Kissing Santa Claus”. Don’t ask why, it just does to me.

  • Sean Gadus

    Great songs

  • Goldie

    I think the dark palace theme is creepier than skull woods. Skull woods itself was creepier because of the ‘ceiling masters’. They look pretty creepy in albw!

  • http://theyoshifansite.webs.com/ YoshiFan101

    okay, sorry this is unrelated, but I went from a snail, to a butterfly, to a DRAGON! I wonder what I will be next…

  • Speck

    WALLMASTERS GOSH DANGIT.

    Also, I got a profile picture. Eh?

  • Farores Chosen

    I like some of the new dungeons. Dark Palace is the best of the bunch so far. With cool Gotham style lighting and unique elements (like invisible walls and floors only seen when the lights are off) this one is not like any other Zelda dungeon before. Skull Woods is slightly more annoying now then it was then and the Ice Ruins are quite a challenge. Love the fact that Lorule’s dungeons have themes that fit the temple too.

  • Farores Chosen

    My personal favorite theme is Turtle Rock, followed by Swamp Palace, Dark Palace takes 3rd place, Ice Palace is an honorable mention