Ubisoft Montreal’s Jean Guesdon, Brand Content Manager of the Assassin’s Creed series, was in a interview with EDGE about the development of the latest series installment, Black Flag. In the interview, EDGE mentioned how much they loved sailing and exploring in The Wind Waker, and when asked how it helped to “inform Black Flag’s design”, Guesdon gave an interesting response.
Read the full quote after the jump.
“We had several games like that as references. So, yes, [The] Wind Waker was one of them. Sid Meier’s Pirates! was another. They were really interesting, because they were successful naval games, which is pretty hard to achieve, and we quickly came to understand why. It’s hard to do. How do you keep sailing interesting and not boring? Especially in our case, because we wanted to keep the [Assassin's Creed] style of being realistic, so we had a lot of challenges. [The] Wind Waker is probably closer to our game than Pirates!, but the opportunity to use fantasy elements that pop up in front of the player was something we couldn’t use. Those games were inspirational in terms of knowing a good pirate game was feasible and [they] helped us identify the areas where we needed to focus.” – Jean Guesdon
It is interesting how Guesdon used the question, “how do you keep sailing interesting and not boring?”, while The Wind Waker is likely most criticized for its sailing mechanics. It is certainly good to see developers looking into different companies’ work to find things gamers respond well to.
Do you think there are any other Zelda mechanics the Assassin’s Creed franchise could draw inspiration from? Leave a comment!