It’s a well known phrase that if something is worth doing, it’s worth doing well and the phrase is used pretty often in all manor of tasks. Shigeru Miyamoto once said “a delayed game is eventually good, a bad game is bad forever” so he knows that it’s better to take your time on something and ensure that, when it’s released, you’re proud of your creation. Skyward Sword was delayed several times but at least it gave him and his team extra time to work on the game so that, when it was finally released, it was worth the wait. With his name attached to a game, you know it’s going to be good but, in an interview with Official Nintendo Magazine, he seems to have a lot of faith in his team to make all the right decision for his.
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In issue 100 of the Official Nintendo Magazine, Shigeru Miyamoto explained how his role in the development of games has changed recently and he is able to leave a lot more of the responsibility on those in charge of the game’s development. There are several people he trusts and each one is in charge of a certain franchise who he considers “talented enough and we can allow them to oversee the project and manage all the details and still maintain the Nintendo level of quality” to the point where he even thinks Eiji Aonuma doesn’t need him any more.
The final responsibility of each series still comes down to Miyamoto but with people like Eiji Aonuma, Yoshiaki Koizumi and Katsuya Eguchi, who are in charge of the Zelda, Mario, and Animal Crossing series, respectively, leading the way, he has been able to take a bit of a back seat and let those he trusts do what they do best. I’m glad that Miyamoto is still involved with the process and over sees the development of each game because, with his name attached to a game, you know it’s going to be good.
There was a little known game on the GameCube called Geist which was an unusual game, part first person shooter, part horror, part puzzle solving and it was a great game. It was a surprise when Shigeru Miyamoto’s name appeared during the credits as I’d never known him work on a game like Geist before so I ended up having a higher opinion of him than I already did.
What do you think of him leaving decisions about games to his team? Would you prefer he was more involved to ensure the games got the attention to detail they deserve? Have you played any little known games he has been part of? Let us know in the comments below.
Source: Official Nintendo Magazine