“Zelda Can Learn a Thing or Two From Pandora’s Tower”

WeyounApril 26th, 2013 by Weyoun


Pandora’s Tower is an action RPG platformer from publisher Xseed Games, and an article arose over at NintendoEnthusiast which shows a nice comparison between it and The Legend of Zelda. Titled, “Zelda Can Learn A Thing or Two From Pandora’s Tower”, it contains some very interesting points. More after the jump!

The article covered everything from incorporating a little bit of platforming into Zelda, introducing a new “flow”, and constructing some more unique dungeon ideas.

I haven’t played Pandora’s Tower myself yet, but I have heard favorable things about it from fellow Zelda fans. This editorial shows pictures from Pandora’s Tower, and explains certain reasons why it is significantly better in some areas than Zelda is as of now. The information contained within this article is quite entertaining to read, and it makes some very good points that are pretty easy to agree with the author on. Now I tend to think that the Zelda series can always change a little bit for the better, without getting rid of it’s core elements of course. So tell me in the comments, would you like to see any changes to the Zelda series over the next few games, or do you like it just the way it is?

If you want to check the article out, head on over to NintendoEnthusiast.


Source: NintendoEnthusiast

Categorized under: Gaming News, Wii U, Zelda Wii U

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  • VikzeLink

    I am a very rare person… I’m one of the few that doesn’t suffer from the terrible disease Firstysis

    • HyruleHistory10


    • Nevan Lowe

      What is so terrible about it? Its just one extra word?

  • http://www.facebook.com/erik.ingvoldsen Erik Ingvoldsen

    …No. Zelda does not need to learn from a different completely unrelated genre game.

    • http://www.facebook.com/MichMaster Michel Van Lingner

      Closed minded fanboy, nothing new to see here people.

      • http://www.facebook.com/erik.ingvoldsen Erik Ingvoldsen

        If Zelda were an RPG then I’d be all for learning from an RPG…but it’s not. This isn’t learning, this is asking for a genre change.

        • frgovo

          I’ll let the last paragraph of the article (which you should have read) reply you.
          “”->I’ve often heard the counter-argument that “Zelda shouldn’t try to be like [insert anything here]. It should strive to be its own thing,” and you know what? I disagree. Zelda is a huge adventure that feeds off the masterful execution of numerous game mechanics and ideas from multiple genres. If it can easily improve upon these individual mechanics and ideas by glancing at how other games are doing them, then so be it. Nobody is asking for the next Zelda to be Elder Scrolls 5 or Pandora’s Tower 2, but it can obviously learn a thing or two from looking at specific portions of those games, and become much better for it.<-""
          Also, the overworld/towns/dungeons structure is something both Zelda games and RPGs have. And the dungeons (in both genres) come with puzzles, specific-but-sometimes-open-ended progression, and other stuff that someone more experienced than me can list. "Different completely unrelated genre"? I don't think so.

          • Lupine Hero

            Wait, did they day Elder Scrolls 5? Because that’s what Skyrim is…

          • frgovo

            I copy-pasted. Yes they did say 5. But it’s not a relevant mistake, if you ask me.

        • Scissortail

          Pandora’s Tower does have levels, equipment, and such, but the whole concept and gameplay really is much more like Zelda than any RPG I’ve seen. Adding bosses that are slightly more complicated than “shoot the eye” or better platforming isn’t a genre change.

    • sexyaussiekirkland

      Oh, I agree! I hate seeing these articles about how Zelda should learn from other games like Darksiders and Pandora’s Tower. I came here to read about Zelda!

  • http://www.facebook.com/garyoakforever Tyler Garyoak Vittitow

    I love peanut butter. I love butterscotch. I love chocolate. They’re great flavors and if you ever try, you can make some great bread with each ingredient separate. But then, I thought, “if they’re so good separate, why not together, a little bit of the chocolate with the peanut butter, make Reese’s bread”?

    The result was horrible, it became too mushy and the heated peanut butter made an oil that turned the chocolate disgusting. I knew that some combinations work for certain things, but that was not for bread.

    Pandora is probably a good if not great game, perhaps using similar elements we see in Zelda and taking it to a level we would like to see. However, if you’re here reading this comment, there’s a good chance you like Zelda quite a bit already, and you’re both content with the ones you’ve played and expecting new features with the next upcoming titles.

    tl;dr Enjoy Pandora’s Tower if you have the buck, and enjoy Zelda for being Zelda.

    • http://Legendarysmith.deviantart.com/ Weyoun

      It’s not always bad to evolve into a better thing.

      • toonlinkuser

        No. Change Bad. It Scary.

      • TheMightyDekuWarrior

        Zelda cant get any better, its the best series ever made.

      • http://vanilladice.deviantart.com/ Dice

        This. I’ve been playing Zelda since the first game, and the biggest jump the series faced was probably the jump from 2D to 3D. I do hope the next game changes a bit — and I don’t think wiggling a wii-mote to perform basic swordplay is terribly exciting or enthralling. Obviously you have to keep what’s “Zelda” as part of the “Zelda series”, but I do think change is needed for the game to stay a competitor.
        The idea of a more open-world title for the next title is definitely the right track.

  • http://www.facebook.com/julian.delarosa.378 Julian Delarosa

    I could see zelda improving from some timed 3D parkour, but nothing more

    • Thunderlite421

      Yeah, seeing Link doing all kinds of flips and spins would be AWESOME!!! In fact, we have already gotten a taste of this in Majora’s Mask.

  • http://twitter.com/patrickSluss Patrick Slusser

    Pandora’s Tower is absolutely amazing.

  • Daisy

    Any other direction than what Skyward Sword took would be great, the article was quite sympathetic, showing most of the problems I found Skyward Sword to be riddled with and not having played Pandora’s Tower I at least got interested and ordered it. :)

    • http://Legendarysmith.deviantart.com/ Weyoun

      Well at least the article proved to let you enjoy a new franchise :D

      • Daisy

        Indeed. It is always exciting to find new stuff that looks appealing. :D

        I also find it a bit tragic how people seem to somehow assume that Zelda doesn’t steal stuff from other game and (often) improve on those mechanics. Zelda isn’t a special snowflake that stands alone as a unique otherworldly game created through divine inspiration – it is a game just like any other game that takes inspiration where ever it can find it; to not do so would just be stupid.

  • http://twitter.com/MK_Langley Adventurer of Hyrule

    Pandora’s Tower is a great game, but still pales a little in design in comparison to the Zelda series. Item limitation is a huge problem, oh and time limit too. Never a good idea. Dungeons are fairly similar to one another and the platforming is basically taken out of a Zelda game so i don’t understand his point on that aspect.

    • Bearos Major

      Time limit not a good idea…. Majora’s Mask. That is all.

      • http://twitter.com/MK_Langley Adventurer of Hyrule

        Was terrible in Majora’s Mask, thanks for another example. Time limit sucks, it always does in any game.

  • Shadow Princess

    I’ve heard a lot of good things about Pandora’s Tower. Is it worth the money?

    • Scissortail


  • nivi_formula1

    every point made here is execlent, and i totally agree

  • Ilias

    Some elements from Pandora’s Tower are certainly transferable, but I think it could learn a lot more from Zelda. PT’s static cameras made navigation and fighting difficult, and I found it less engaging. As a more personal point, I dislike working against a timer. It makes me feel rushed, when I would rather be discovering secrets. The article talked of endless secrets, but as a weaker player I found I did not have enough time to explore the areas fully.

    That being said, Zelda would certainly benefit from longer and more difficult dungeons, with harder bosses. Less hints and obvious weaknesses would also improve the challenge. However, these elements exist not just in PT, but in many RPGs. I think if Zelda were to improve, it would need to combine more than just one great game.

  • Alberto Mani

    Zelda is constantly changing. It is never quite the same game, so if they went with a Twilight Princess style, they could incorporate those mechanics into a new game.

  • FirePosition

    Funny, I just started playing Pandora’s Tower, just cleared the second tower, and then this article comes up. Kind of creepy…