“Zelda Can Learn a Thing or Two From Pandora’s Tower”

WeyounApril 26th, 2013 by Weyoun

Pandorastower

Pandora’s Tower is an action RPG platformer from publisher Xseed Games, and an article arose over at NintendoEnthusiast which shows a nice comparison between it and The Legend of Zelda. Titled, “Zelda Can Learn A Thing or Two From Pandora’s Tower”, it contains some very interesting points. More after the jump!

The article covered everything from incorporating a little bit of platforming into Zelda, introducing a new “flow”, and constructing some more unique dungeon ideas.

I haven’t played Pandora’s Tower myself yet, but I have heard favorable things about it from fellow Zelda fans. This editorial shows pictures from Pandora’s Tower, and explains certain reasons why it is significantly better in some areas than Zelda is as of now. The information contained within this article is quite entertaining to read, and it makes some very good points that are pretty easy to agree with the author on. Now I tend to think that the Zelda series can always change a little bit for the better, without getting rid of it’s core elements of course. So tell me in the comments, would you like to see any changes to the Zelda series over the next few games, or do you like it just the way it is?

If you want to check the article out, head on over to NintendoEnthusiast.

 

Source: NintendoEnthusiast


Categorized under: Gaming News, Wii U, Zelda Wii U
Tagged:

Share this post



  • VikzeLink

    I am a very rare person… I’m one of the few that doesn’t suffer from the terrible disease Firstysis

    • HyruleHistory10

      VERY CLEVER LOL

    • Nevan Lowe

      What is so terrible about it? Its just one extra word?

  • http://www.facebook.com/erik.ingvoldsen Erik Ingvoldsen

    …No. Zelda does not need to learn from a different completely unrelated genre game.

    • http://www.facebook.com/MichMaster Michel Van Lingner

      Closed minded fanboy, nothing new to see here people.

      • http://www.facebook.com/erik.ingvoldsen Erik Ingvoldsen

        If Zelda were an RPG then I’d be all for learning from an RPG…but it’s not. This isn’t learning, this is asking for a genre change.

        • frgovo

          I’ll let the last paragraph of the article (which you should have read) reply you.
          “”->I’ve often heard the counter-argument that “Zelda shouldn’t try to be like [insert anything here]. It should strive to be its own thing,” and you know what? I disagree. Zelda is a huge adventure that feeds off the masterful execution of numerous game mechanics and ideas from multiple genres. If it can easily improve upon these individual mechanics and ideas by glancing at how other games are doing them, then so be it. Nobody is asking for the next Zelda to be Elder Scrolls 5 or Pandora’s Tower 2, but it can obviously learn a thing or two from looking at specific portions of those games, and become much better for it.<-""
          Also, the overworld/towns/dungeons structure is something both Zelda games and RPGs have. And the dungeons (in both genres) come with puzzles, specific-but-sometimes-open-ended progression, and other stuff that someone more experienced than me can list. "Different completely unrelated genre"? I don't think so.

          • Lupine Hero

            Wait, did they day Elder Scrolls 5? Because that’s what Skyrim is…

          • frgovo

            I copy-pasted. Yes they did say 5. But it’s not a relevant mistake, if you ask me.

        • Scissortail

          Pandora’s Tower does have levels, equipment, and such, but the whole concept and gameplay really is much more like Zelda than any RPG I’ve seen. Adding bosses that are slightly more complicated than “shoot the eye” or better platforming isn’t a genre change.

    • sexyaussiekirkland

      Oh, I agree! I hate seeing these articles about how Zelda should learn from other games like Darksiders and Pandora’s Tower. I came here to read about Zelda!

  • http://www.facebook.com/garyoakforever Tyler Garyoak Vittitow

    I love peanut butter. I love butterscotch. I love chocolate. They’re great flavors and if you ever try, you can make some great bread with each ingredient separate. But then, I thought, “if they’re so good separate, why not together, a little bit of the chocolate with the peanut butter, make Reese’s bread”?

    The result was horrible, it became too mushy and the heated peanut butter made an oil that turned the chocolate disgusting. I knew that some combinations work for certain things, but that was not for bread.

    Pandora is probably a good if not great game, perhaps using similar elements we see in Zelda and taking it to a level we would like to see. However, if you’re here reading this comment, there’s a good chance you like Zelda quite a bit already, and you’re both content with the ones you’ve played and expecting new features with the next upcoming titles.

    tl;dr Enjoy Pandora’s Tower if you have the buck, and enjoy Zelda for being Zelda.

    • http://Legendarysmith.deviantart.com/ Weyoun

      It’s not always bad to evolve into a better thing.

      • toonlinkuser

        No. Change Bad. It Scary.

      • TheMightyDekuWarrior

        Zelda cant get any better, its the best series ever made.

      • http://vanilladice.deviantart.com/ Dice

        This. I’ve been playing Zelda since the first game, and the biggest jump the series faced was probably the jump from 2D to 3D. I do hope the next game changes a bit — and I don’t think wiggling a wii-mote to perform basic swordplay is terribly exciting or enthralling. Obviously you have to keep what’s “Zelda” as part of the “Zelda series”, but I do think change is needed for the game to stay a competitor.
        The idea of a more open-world title for the next title is definitely the right track.

  • http://www.facebook.com/julian.delarosa.378 Julian Delarosa

    I could see zelda improving from some timed 3D parkour, but nothing more

    • Thunderlite421

      Yeah, seeing Link doing all kinds of flips and spins would be AWESOME!!! In fact, we have already gotten a taste of this in Majora’s Mask.

  • http://twitter.com/patrickSluss Patrick Slusser

    Pandora’s Tower is absolutely amazing.

  • Daisy

    Any other direction than what Skyward Sword took would be great, the article was quite sympathetic, showing most of the problems I found Skyward Sword to be riddled with and not having played Pandora’s Tower I at least got interested and ordered it. :)

    • http://Legendarysmith.deviantart.com/ Weyoun

      Well at least the article proved to let you enjoy a new franchise :D

      • Daisy

        Indeed. It is always exciting to find new stuff that looks appealing. :D

        I also find it a bit tragic how people seem to somehow assume that Zelda doesn’t steal stuff from other game and (often) improve on those mechanics. Zelda isn’t a special snowflake that stands alone as a unique otherworldly game created through divine inspiration – it is a game just like any other game that takes inspiration where ever it can find it; to not do so would just be stupid.

  • http://twitter.com/MK_Langley Adventurer of Hyrule

    Pandora’s Tower is a great game, but still pales a little in design in comparison to the Zelda series. Item limitation is a huge problem, oh and time limit too. Never a good idea. Dungeons are fairly similar to one another and the platforming is basically taken out of a Zelda game so i don’t understand his point on that aspect.

    • Bearos Major

      Time limit not a good idea…. Majora’s Mask. That is all.

      • http://twitter.com/MK_Langley Adventurer of Hyrule

        Was terrible in Majora’s Mask, thanks for another example. Time limit sucks, it always does in any game.

  • Shadow Princess

    I’ve heard a lot of good things about Pandora’s Tower. Is it worth the money?

    • Scissortail

      Yes.

  • nivi_formula1

    every point made here is execlent, and i totally agree

  • Ilias

    Some elements from Pandora’s Tower are certainly transferable, but I think it could learn a lot more from Zelda. PT’s static cameras made navigation and fighting difficult, and I found it less engaging. As a more personal point, I dislike working against a timer. It makes me feel rushed, when I would rather be discovering secrets. The article talked of endless secrets, but as a weaker player I found I did not have enough time to explore the areas fully.

    That being said, Zelda would certainly benefit from longer and more difficult dungeons, with harder bosses. Less hints and obvious weaknesses would also improve the challenge. However, these elements exist not just in PT, but in many RPGs. I think if Zelda were to improve, it would need to combine more than just one great game.

  • Alberto Mani

    Zelda is constantly changing. It is never quite the same game, so if they went with a Twilight Princess style, they could incorporate those mechanics into a new game.

  • FirePosition

    Funny, I just started playing Pandora’s Tower, just cleared the second tower, and then this article comes up. Kind of creepy…

  • Daniel Carvalho

    Awesome post! I wish Aonuma would’ve seen this before making Zelda U! XD

    I agree 100% with the guy who wrote that. I had much more fun and satisfaction exploring the Towers than I’ve ever had exploring a Dungeon in Hyrule! There are no pace breaking cutscenes – even when there is one, they’re usually fast and go straight to the point, and soon go back to the gameplay. This gives a sense that you have learned something new (from what that cutscene showed you), that the story was driven forward, yet you never feel like you wanted to skip those cutscenes because they were boring or too long to care. Every time you hit a Cristal in Twilight Princess, a cutscene will show the Cristal glowing, then span to whatever that activated, show the full animation of a door opening/platform lifting/pathway you have to run through, and then it will finally let you back in control – although you still have to correct the camera, because that cutscene screwed your positioning! Pandora’s Tower never does this: if you hit a Ladder to create a shortcut, the Ladder will go down while you still have full control. If you want to see what your action changed, you have to go down the ladder and explore for yourself!

    There’s not much to add regarding the bosses, as the post already says it all, but regarding enemies there’s a bit to add up. Zelda always has combat centered around the Sword (nothing wrong with that), but it becomes a “wait to press A” routine. Enemies have sweet spots that they only reveal if you wait long enough, both bosses, mini-bosses and common enemies. Twilight Princess changed that a bit with its Hidden Skills, but you still had to wait a lot on that game. Also, items used for combat usually have the very same effect in every single enemy. There’s no strategy to combat whatsoever in most cases. Pandora’s Tower has two main weapons: the Blades (Sword, Scythe and Twin Blades) and the Chain. Combat revolves around those two types of weapons, and they add an incredible depth to combat. You can stop an enemy’s movement with your chain to strike, but depending on the enemy, it may actually get YOU in trouble. You can also use your enemies as ammunition to hurt other enemies, bind two enemies together to deal damage to both, or even forget the chain completely and go cutting whatever is on your path. Some enemies are only vulnerable to Chain, others only to Blades, but most of them just behave differently depending on which way you decide to engage them!

    And one last thing I want to add is the relationship between Ende and Seres (yeah, not using the localized names) compared to Link and Zelda’s. Seres isn’t just an excuse for the adventure, she is present all the time with you. You can interact with her, give her gifts, receive gifts from her, know more about her, increase the relationship between the two and even see her behaviour changing the more you progress through the story, with your affinity with her – something you built by yourself, not something predetermined – changing the outcome of critical moments. Compared to that, Link only rescues Zelda because someone (King of the Red Lions, Midna, Navi, the manual) told him to. I’m not telling Aonuma to put Zelda on a house where Link can come and talk to her whenever he wants, but show us why we should care for Zelda on a way that revolves around the gameplay instead of being simply an excuse for the plot to be driven forward. Zelda had an important role on Spirit Tracks due to her ability to control living armours and fight alongside Link. That Zelda is much more human than any other we’ve seen so far, and is a Zelda we can care about, not because someone told us to, but because we spent enough time with her to develop that feeling! Seres isn’t just a damsel in distress, she is a person who cares for you, and who you end up caring for. You want to go back to her with whatever flesh you’ve managed to get as soon as possible before she even starts transforming instead of letting the gauge get to a dangerous level , not because you’re afraid of the game over, but because you don’t want to let her suffer – whenever she is transforming she starts getting on her knees in pain and hide ashamed of her appearance.

    Yes, Zelda has a lot to learn from Pandora’s Tower. Aonuma already said he will stop overdoing tutorials (THANK HYLIA FOR THAT!), and the world will be vast. I’m having high hopes for this next Zelda, and if he manages to at least make the dungeons and its challenges feel more organic, then I’ll be satisfied! Until I finish the game and start lingering for another Zelda! Then I’ll want even more!