Curiosity Shop #109: Zelda Dungeon Mailbag

Axle the BeastJanuary 17th, 2013 by Axle the Beast

Hey guys! New mailbag! This week there were actually a lot of people who guessed a fair amount of the music and quotes and whatnot from the previous mailbag, and while you don’t qualify for a guaranteed answer unless you guess everything correctly, it was still impressive to see and I had to use a few. There’s a lot of askers this time who got a lot right. There’s 10 questions in all, covering a variety of topics in the series. Enjoy! You can watch the video here or check out the embed after the jump.

Questions and timestamps:

(00:40) – Which was the hardest Heart Piece to get for you in any Zelda game?
(00:55) – What was the first Zelda game you played when you were little?
(01:31) – Which of the Zelda games do you find the most frustrating to play?
(03:02) – If Link’s supposed to represent the player, then how come he never flirts back with anyone?
(04:14) – What would you think if Nintendo combined all the forms of transportation into one game?
(05:50) – How would voice-acting affect the story and plotline of Zelda?
(06:55) – What would you think of Link meeting a Link from a previous game due to time travel?
(08:06) – What is your opinion of Zelda II?
(09:09) – If Navi is your guardian fairy, then why can’t she heal you when other fairies can?
(09:26) – Did the Sages in Ocarina of Time die before becoming Sages?

Be sure to submit your name/username and questions to our contact page, or if that page doesn’t work then email them to [email protected] for next week’s mailbag! You can also use my Twitter or Facebook, or use the Mailbag Thread on the forums!

Can you guess the quote on the paper, the sound at the beginning, or any of the music? Include them with your question and you might guarantee it gets answered! How about your thoughts about the questions? Which Heart Piece in the series was the hardest for you to acquire? What was your first Zelda game? Which game is the most frustrating for you? What’s your opinion of Zelda II? Tell me your thoughts on these and any other questions you want in the comments!

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  • HiddenScrub

    Axel is awesome

  • rulerofyourface

    THATS MY QUESTION!!! THE 4TH ONE!!!! THATS ME!!! AAAGH I AM SO HAPPY NOW!!!! You even read my last name right Axle! Kroehling is a german word, most people pronounce the “eh” when its really just in there because of how it translates back to English. THANK YOU SO MUCH!!!!

    • http://axlethebeast.com/ Axle the Beast

      Wow, I actually pronounced a foreign name right? Cool. This is clearly not going to be a precedent, though. xD

    • Midnafan

      your question was kind of weird…

      • rulerofyourface

        but we ALL think it!

        • Midnafan

          no, i don’t really….

  • rulerofyourface

    Excellent answer to my question, and I can’t believe I completely forgot about that one sidequest in Skyward Sword, where you can actually flirt back with that one item-holding girl. Wow, you know it felt weird, hearing you read my question, it was like you were talking directly to me…. My mind is so blown right now.

    • http://axlethebeast.com/ Axle the Beast

      There were actually flirty responses you could give to a lot of the girls, especially Zelda. I kind of flirted with everyone the game would let me. ^_^;

      But yeah, Peatrice is the primary example.

      • Midnafan

        you could even flirt with Groose. no matter how sarcastic it seemed, the option was still pretty out of context which made it seem flirty to say “Nice hair!” :P

        • http://axlethebeast.com/ Axle the Beast

          Actually, that option was sarcastic. It was intended as an insult to his hair. He even takes it as such if you pick it. ;)

          • Midnafan

            really? cause i never picked it. but like i said, the option was pretty out of context and seemed a little cheeky to me. :)

    • Anonymous

      Define Flirt.
      1. You see a pretty girl on screen and vocally say your flirty words and cheesy pickup lines.
      2. Link chooses an option that is flirty.

      • Midnafan

        2.

      • http://www.facebook.com/bluecometsparklestar Bluecomet Sparklestar

        no no flirting!! I get flirts all the time in the street lets not encourage this i dont want more stalkers!!

    • Midnafan

      I just did that quest last week. I was indecisive whether to string her along or blow her off, but surprisingly my mom, who really isn’t into me playing games, told me to lie to her. and she kind of breaks up with you anyways, saying you’ll tell her dad when your adventure’s done. my only thought was (since this was my second play through “Too bad for you, because I’m never coming back! :P

  • chaoswanderer

    My first game was A Link to the Past, well that I remember. I technically played the original when I was 2 and according to my parents beat it, but no memories of it.

    • Midnafan

      when you were 2?! that’s awesome! I had a hard time beating anything until was 15!

      • chaoswanderer

        15? That is so late. We got A Link to the Past as soon as it came out and beat it mutliple times before I was even 8. I still go beat it if I got a couple hours to spare it is my all time favorite game.

        • Midnafan

          i didn’t play my first video game until i was 11, and before that i thought they rotted your brain. when i say 15, it’s mostly because i got easily bored back then, and instead of putting it down and coming back to it, i would completely start over (for some reason my favorite part of a game is usually the beginning. maybe it’s easier or nostalgic or whatever)… and that’s my story of how it took me 3 years to beat a 5 hour Pokemon game…. and TP… :’(

          • chaoswanderer

            How about now? How many of the Zelda games have you beaten?

          • Midnafan

            beaten: 5, attempted: 12 (including the ones i’ve beaten) my amount of completion on the other seven ranges from 1 dungeon left to ten seconds in :P

          • chaoswanderer

            I have beaten them all besides the CDi games and the Four Swords for the GBA. I have not beatening 100% on all the games but I have for a few and ZD walkthroughs have helped me a lot in finding the missing pieces.

          • Midnafan

            I beat OoT 100%, 98% of TP, 99% of PH and ST, and I’m working on my 100% playthrough of SS right now. I love ZD Walkthroughs, they’re so thorough and exact and a lot less cheesy compared to some of the official guides *cough*ST*cough* :D

          • chaoswanderer

            My 100% runs are LoZ, AoL, LttP, MM, LA, MC, OoS/A, TP, and WW. I almost fully beat SS, but I only missed about 4 goddess cubes. I was disappointed with SS because of how close I was to 100% on first play through.

          • Midnafan

            you were disappointed with an entire game because you couldn’t get everything?! i certainly hope you don’t mean that! after all, i would think the game would deserve an applause for being difficult enough that you couldn’t get everything on the first playthrough! my first playthough of SS was just for the story (and it still took me 6 months!) and as i said i’m on my second to get everything, using a ZD guide of course! it’s pretty easy to miss goddess cubes since they’re so out of way, and there are a few that you REALLY have to go out of your way to get them. i usually hate any sidequests that require diving becuase i suck at it. in fact i try so hard only to keep failing, and then when i don’t try i land perfectly. o_O you should’ve seen my victory dance when i got the grand price on Fun Fun Island. XD

          • chaoswanderer

            No you misunderstand me. I found the game too easy, I never go stuck on anything for any length of time (except maybe that sky diving.) Most Zelda games I don’t come close to beating it 100% right away so I have reason to play it again. SS just felt like reused puzzles from previous titles and the last few cubes I missed were just cause I was too lazy to go get them.

          • Midnafan

            wow, i got the complete opposite idea since you were talking about getting 100% on those other games. maybe SS didn’t challenge you puzzle wise(it sure as hell did me though. in fact i usually needed my sister to watch me play becuase she caught things in didn’t while i was frustrated) but you do admit it challenge you at least a little pit control/strategy/gameplay/whatever you want to call it wise, right? i think they focused more on the puzzles being what you had to physically do rather than what the puzzle itself was… i don’t know, i still think it’s a great game. :P

          • chaoswanderer

            It was a great game, although the motion controls were not my favorite mostly because of physical limitations. I got hit by a car so motion controls hurt too much most the time. If it wasn’t for that then it would probably be my number two game (LttP being my number one always.)

          • Midnafan

            oh wow, that really must limit your enjoyment then, i’m sorry. it’s good you’re honest about why you didn’t enjoy it though. i see some people that attempt to flail the remote around and then claim the motion controls sucked. at least you’ve enjoyed everything else Zelda has to offer. :D

          • chaoswanderer

            So Axel talking about Nintendo giving the players the option of choosing between motion and regular controls would be ideal. It would appeal to those who loved the motion controls such as himself and those who though liked them are limited in their capabilities. I beat the game and I loved it, however I am reluctant to play it again, since the game was not good enough to justify the pain.

          • Midnafan

            that’s definitely a great idea, but i’m not sure how it would work. the Wii U might actually be able to pull that off considering it can use both methods, but Nintendo could also maybe release the game for the console and handheld, like other less mainstream series do. i’m sure a lot of fans wouldn’t like that, but it would satisfy those who hate motion controls more than they do handhelds. :)

  • Obito Uchiha

    Hmm. In the fourth question.

    You forgot about one in Ocarina of Time. And it was even flirty!

    Back in the sidequest where you pick the ‘super chickens’ from Malon’s father’s chicken flock, Once you get all the chickens, her father says something along the lines of, ‘Wow! You were really good out there! You would be a great farmer, would you like to marry my daughter, Malon?’

    If you hit yes, he says ‘Aha! I was only kidding, boy. Aren’t you a little young for that?’

    I laughed. Ocarina of Time 3D was my first game I truly played, but I had always liked the art and music. I just never got around to playing it. Can’t believe how much I missed.

  • firecrb

    Finally the posters fixed (I think :P )

  • Nevan Lowe

    The Final question’s answer is they dont die, cause at the end of oot, they are all at the top of Death Mountain.

    • Midnafan

      i don’t think that’s proof that they’re alive, but simply that they’re still watching over Hyrule, because they don’t return to their original tribes. like i said before, Mido and King Zora are sad because Saria and Ruto are gone. While that doesn’t wholely suggest they died, it does suggest they never come back and are never seen again. and for most of them, especially Darunia, it’s heavily implied that they die.

  • Gaseous Snake

    HOORAY FOR CAVE STORY MUSIC!!! (trust me it’s in there)

    • Michael

      “On to Grasstown” to be precise.

      • Gaseous Snake

        I knew I wasn’t the only Cave Story fan in this world!

        • http://axlethebeast.com/ Axle the Beast

          Lol. Just started Cave Story for the first time last week. Tons of fun so far and great music.

  • Anonymous

    1. I don’t know. Which ones are at the end of a side quest so big and hard, you were expecting a better reward?

    Goron Dancing?!? REALLY?!?!? That was easy. I only lost because I was too fast, and hit the next dancer over.

    2. The Oracles. I got both at the same time.

    3.The Original 2.

    Skyward and Sword was easy, the Spirit Flute was a little tricky.

    I agree with the WW critiques, but don’t find it that frustrating. TP didn’t use their items to their full potential.

    4. Have you played Skyward Sword yet? You could flirt with one girl. Besides that, there are a few reasons against turning The Legend of Zelda to “The Disloyal Boyfriend of Zelda”. Because the player might be a girl, because if Link could flirt (and the player was a girl) he’d have to flirt with guys as well, because the player might not want to flirt with said person (for example, how would Ruto respond, or Tingle?), because AI programming for attraction levels would take to long, not to mention the slight to major changes in character movements and dialogue…

    5. Only do it for big games, and don’t make big (side) quests out of unlocking the transport. I don’t want to rescue Epona, then rescue the Train Driver, then help Linebeck assemble a ship, then help Beedle get gas for his Hot Air Balloon, then Ooca to get to Skyloft and receive a Loftwing…
    You did travel in air, over water, and under water in SS. You only had a mount/ride for one of them, but you did do those.

    6. If Link talked, it’d remove the illusion of us being him. If everybody else did, a couple nit-pickers will complain that everybody but them talked, even if multiple choice options were given. But the majority of the population will be more involved with Hyrule, since they are no longer separated by a magical communication box. If you want a comparison, play Epic Mickey 1 and 2. Epic Mickey 1 had boxes and emotion noises, but Epic Mickey 2 replaced the noises with actual words. I, for one, enjoyed Epic Mickey 2 even more because of this change.

    7. Good multi-player idea, but I’m not sure about this. Would the other Link talk? That’s just begging for another Timeline Split. Maybe, the future Link can be Older Link, and is going to the past to confirm what his younger self saw his older self do. The dungeons can be laid out like OoT’s Desert Temple, where there are things only 1 Link can do/get to, but they’d be able to meet up in the middle, other parts, and for the Bosses. For said Bosses, the Links would have to use their unique items in tandem to defeat them.

    While the Hero’s Shade is a Link, he isn’t from the Future or the Past via Time Travel.

    8. Interesting, but I wouldn’t play through it again. I’m not into that style of game.

    9. It could be that there are 2 kinds of fairies. Forest/Guardian fairies, and Healing/Great Fairy servants. The servants of the Great Fairies can heal, either because they’re blessed to or learned. Forest fairies are just friends and companions.

    Nice Axel!

    10. I don’t think so, but it’s possible. As evidence against dying, Medli or Makar didn’t die to become sages, but what was with the fainting spells…

    Good idea with Astral, or Enlightened, forms.

    E1. Of course for handheld. No PS3 or X-Box. And the PS3 and X-Box aren’t handhold systems!

    • Midnafan

      I like your idea for a two Link meet up if there ever was one. And as for E1, that was the joke. :)

  • TwilightSword

    My answers (as if they matter):
    1-Either of the 3-day games in MM or Fun Fun Island in SS.
    2-The original Legend of Zelda on the NES with the gold cartridge.
    3-SS mainly because I had a lot of trouble with the stab motion with Moldarach and Armos, yet I didn’t have problems with it in the final Girahim battle. AoL also had lots of difficulty and could get frustrating.
    4-Good question and answer.
    5-Bring it on, the bigger and more epic the better.
    6-Like Axle I don’t have a strong opinion. I think Metroid Prime 3 and Skyrim do a great job with voice acting for everyone but the main character. I also like how Xenoblade Chronicles has it in the cut scenes but has text boxes for NPC interactions during gameplay.
    7-I agree that time travel is a little overdone in the series.
    8-I liked Zelda 2. It was original (compared to titles since then) and was definitely challenging. It is not my favorite by any means though.
    9-Great question and probably the most logical explanation.
    10-I never really thought much about that one

    • Midnafan

      you can get a heart-piece from Fun Fun Island? otherwise, that place was a pain in the neck (i had one heck of a victory dance by the time i finally got the grand prize though :P ) maybe its just me, but i really don’t see how time travel is overdone. only 4 games that i know of have had it, and they were just right. having two links would be overdoing it, but i don’t think Nintendo’s over the limit.

  • zelda&braveslover

    When do you get a heart piece from the dancing game? I know you need to play it to get the two mermaid keys and a ring can only be gotten by playing the hardest mode but never a heart piece.

  • assasin1010123

    (00:40) – Which was the hardest Heart Piece to get for you in any Zelda game?
    I don’t know

    (00:55) – What was the first Zelda game you played when you were little?
    Ocarina of Time

    (01:31) – Which of the Zelda games do you find the most frustrating to play?
    Wind Waker

    (03:02) – If Link’s supposed to represent the player, then how come he never flirts back with anyone?
    What?

    (04:14) – What would you think if Nintendo combined all the forms of transportation into one game?
    I am riding epona on a flying boat

    (05:50) – How would voice-acting affect the story and plotline of Zelda?
    Could destroy it

    (06:55) – What would you think of Link meeting a Link from a previous game due to time travel?
    Linkception “echo”

    (08:06) – What is your opinion of Zelda II?
    I havnt played it yet but it looks hard…

    (09:09) – If Navi is your guardian fairy, then why can’t she heal you when other fairies can?
    well wouldn’t she dissappear like the rest. I wish.

    (09:26) – Did the Sages in Ocarina of Time die before becoming Sages?
    No, they just went there or were are their bodies?

    • Roth

      Epona in a flying boat FTW!

      • Midnafan

        IKR?! XD

    • Midnafan

      your answers are simple but funny. the last one’s a little confusing though. :/

  • Alexandra

    My first Zelda was A Link to the Past, actually. Many fond memories with that.

    • Midnafan

      I think a lot of people played ALttP first. It’s the answer i usually hear. :)

  • Ryan

    1. Digging game and chest game in Link to the Past
    2. Link to the Past
    3. Majora’s Mask. I do like the game but it can be frustrating at times. Like when you make it the boss room on the third day and the timer starts so you have to go back in time and start again.
    4. What Axel said
    5. It would only be good if the overworld was big enough
    6. It wouldn’t change much. Playing Darksiders 2 on Wii U (which I agree is very Zelda like) the cut scenes have dialogue and subtitles. It works with both methods. Though, when Death speaks, he is detached from me. I would prefer the playable character to remain mute.
    7. I agree with Alex, no more time travel for a while. As for the idea in general, I wouldn’t like it since you wouldn’t be controling Link and he would have to talk.
    8. I used to be frustrated with it but then I learned to play it as an RPG, not a traditional Zelda. If you level up before going into tough places it is fine. The road to the final palace can bite the big one though.
    9. Faries have different powers?
    10. The only one that probably did die would be Darunia since he went to fight Volvagia and the dragon is still alive when Link gets there. Aside from Nabooru, who disappears, we never see the other sages in the temples. There is nothing to suggest they die but it is heavily implied.

  • Roth

    I loved the Goron Dancing, man!
    I had no trouble with the harp gig in SS either…
    Do I have an exceptional sense of rhythm or something?

    Anyway, my hardest heart piece really depends on what perspective or circumstances I consider. For example, back when I was too young to understand that games could be beaten, I lacked the savviness to check every nook and cranny, including underwater; hence, I never found the piece in the moat in Link’s Awakening. If we’re talking about the effort required to win it as a reward, it might have been the railcar racing in SS, due to the flip-floppy nature of twisting the Wiimote giving me trouble starting and stopping the leaning process without changing which side I was leaning entirely. Otherwise, as the piece that kept me most exasperated trying to find it, any number would qualify, but all with the same issue: I thought I’d gotten it for one reason or another, either a previous playthrough or restarting a save or some such thing, and I totally overlooked it in its obviousness.

    • Midnafan

      by harp gig do you mean playing in the lumpy Pumpkin? that was a pain in the butt, i got it fairly right several times, and it took forever to finally get. :(

      • The Unicorn Hanger-Outer

        I had to turn the volume right down cuz I got embarrassed if anyone heard that garbage. That or I got up at 6:30 to do it.

        • Midnafan

          what? how bad the song itself was, or how bad you were playing it? it does sound pretty terrible when you mess it up, and it’s the only harp song that does that. if i ever hear that song again though, i might just flip a table ( i don’t know how to do that emoticon…. :’()

      • baileygirl99

        Same here…when I finally got it, it was “exceptional” which meant that it sucked.

        • Midnafan

          it was just frustrating to feel like you got every part right, and then have them tell you you sucked. >:/ i was really disappointed by the harp playing in that game, and only one, optional and extremely annoying part actually made it challenging. plus, Fi’s singing sucked. :/

          • baileygirl99

            And plus, in the Lumpy Pumpkin, I kept messing it up, so I had to doit OVER AND OVER AGAIN. That song was so stuck in my head…not that it was that bad of a song…

          • Midnafan

            yup, that’s what made it so annoying. i personally didn’t care for the song, but i was kind of distracted by the flailing old guy and the guy in pink. either Nintendo has give up on manly characters, or Groose sucked up all the testosterone data available for that game. o_O

  • Awesome

    I honestly wouldn’t say that the Sages are dead…In Twilight Princess, they show a sage dying…so how can a dead man die?

    • Midnafan

      maybe the one in TP didn’t so much die, but was erased from existence? not everyone who dies in Hyrule becomes a sage, so maybe the six sages are granted some sort of spiritual presence (half alive maybe?) and Ganondorf destroys what is left of the water sage’s presence. :)

  • blue

    all you have to do to do a skyward strike it point up… wow…
    anybody who complains about the controls probably have an inabillity to simply point up

    • Midnafan

      many of them either have problems with controlled and precise motions (no flailing the remote around, which got you by in TP, and you can’t really play SS easily sitting on the couch) have their sensor settings wrong or messed up (too high or low sensitivitty, sensor bar is in a different position than what they tell the Wii) or they just need to calibrate. :/

  • Roedburn

    First Zelda game I played was ALttP on GBA and I hated it. I was so terrible at it, it took me 5 or more tries just to get out of Hyrule castle, I was in middle school at the time and the only game experience I really had before that was Pokemon. A couple years later I made a fateful decision that has forever changed my life, I borrowed my friend’s copy of Twilight Princess. I fell in love with it and as soon as I beat it I bought OoT from Virtual Console. By this point Zelda had become my favorite game series even though I had only played two of them. Then I had a rematch with ALttP and beat it with flying colors, and now it’s one of my favorite games ever.

    • Roedburn

      I should note that by the time I got out of Hyrule Castle on ALttP I was so frustrated that I just gave up.

    • Midnafan

      My first was PH, and I think I beat it within the summer I had gotten it (wow, how come I can’t do that now? :/) I got ST and TP for Christmas that year, and had ST done not long after New Years, but TP took me 3 years because I kept starting over trying to get everything. :P I tried a ALttP, got bored and it was a rental anyways. I got OoT3D for my birthday two years ago, and preordered SS, which took me 6 months to beat (you know how hard it is to avoid spoilers for that long?!) I have the anniversary Four Swords, but no one to play with so i haven’t finished it, and i’ve tried some of the older games here and there but usually get frustrated or bored. I bough WW for my sister last year, and started playing it myself, but i got stuck on the first minigame because i didn’t understand how to play and wasted all my ruppees. :’(

  • http://www.facebook.com/jake.davies.965 Jake Davies

    U no answer my question,. Why, Axle, Why?

  • Midnafan

    I was going to say I don’t remember all of the heart pieces I’ve gotten, but then it came to me: Dampe’s Digging game. I must have spent 8 hours and a hundred times as many ruppees to get that damn heart piece…My first Zelda game was PH, though i wasn’t exactly little i was 11. :) The most frustrating game for me is LoZ, the orginial. i’ve tried it multiple times, i usually don’t last more than 10 minutes. :’( and i’ve never played Zelda II. :/ I think for some of the sages the game does imply that they died, especially Darunia (since he goes to fight Volvagia) and the Spirit Sage. But in the end, they don’t return to their respective places. in the credits, everyone’s happy, but they’re not there, and Mido and King Zora are sad because Ruto and Saria are gone. :/

    • baileygirl99

      Huh. I never noticed that was why Mido and King Zora was sad…it makes sense, though. I had always assumed it was because no one really liked them too much…but that didn’t explain King Zora’s case.

      • Midnafan

        Well, Mido really liked Saria, and King Zora’s daughter disappeared. So it can be assumed they’re sad because the most important people to them are gone. from there we know they never came back, and the rest is implications as to whether they died or not. :)

        • baileygirl99

          O. I get it now. Thanks for explaining!

          • Midnafan

            your welcome. :D

  • Cmaster

    Who asked if they would make a handheld game for PS3 or Xbox? someone needs some gaming advice such as…THE XBOX AND PS3 ARE NOT HANDHELD NINTENDO SYSTEMS!!!!

  • ILikeSwords

    Omg i just realized that if the shade in twilight princess is Ocarina of time’s link then link can talk!!!!

  • EOTW

    Fun fact: You can tell which sage died in Twilight Princess because its crest atop the Arbiters Grounds is broken. That happens to be the water crest, meaning Ruto is the one who died. I never really liked her, but I don’t think she really deserved that…

  • Tehlul

    Goron Dancing is the reason I’ll never finish OOA.

  • The sages (except for Raru) returned to their bodies during the end credits of Ocarina of Time.

  • The Unicorn Hanger-Outer

    Jason Grace…Ugh. Seriously?

  • Fierce.Deity

    4rth Question- Not everyone wants a girl friend!!!

    • Fierce.Deity

      7th Question: Cause the original idea in the first game you where meant to go from the present, and the past.

  • http://www.facebook.com/profile.php?id=100003298020387 Alan Da Cruz Nascimento

    Now the only missing Link sail through the air. On a blimp. heuheuhuhe br br

  • BlackRaven6695

    The Sages being killed before they awaken isn’t a nice thought but it is kind of likely. Darunia goes to fight Volvagia, telling Link to rescue the Gorons. Link successfully rescues them and then goes to Volvagia’s room where he finds the Dragon alone and seemingly unhurt. It seems very likely that, without the Megaton Hammer, Darunia was unable to slay Volvagia and was killed. Something similar happens with Ruto and Impa.

    • http://www.controlpaddesign.com/ TheMaverickk

      Doesn’t make sense in the context of how sages in other Zelda titles work.

      Look at other sages in the Zelda series.

      For example Wind Waker… the sages were living entities in some form or another that could in fact be killed or destroyed. Hence why Link needed to replace Laruto and Fado in order to return power to the Master Sword.

      Additionally the Sages in Twilight Princess seem to be alive, albeit an ethereal form… as Ganondorf was able to physically kill one of them, and they don’t return.

      So with that said my assumption is that in order to become sage you have to be alive first…. if a person can die and still be a sage we would have seen other sages continue to uphold their sage duties after death.

  • http://www.facebook.com/linkthehero2007 Rachel Duece

    How come they never made a DDR for Legend of Zelda?……but they made one for Super Mario. I mean Legend of Zelda has plenty of music like Mario does!!!

    • http://www.facebook.com/MaaShinn Matthew Shannon

      LoZ’s music isn’t very dancy

      • Obito Uchiha

        Kokiri Forest…

        And I think Darunia(?) loved Saria’s song, just saying

        • baileygirl99

          That part was hilarious.

  • Zelda is the Bomb!!!

    Actually, the Hero’s Shade is a being created out of all the Hero of Time’s regrets

  • http://www.facebook.com/MaaShinn Matthew Shannon

    diving to the bottom of the lab in ocarina took me the longest because getting a fish large enough took me forever

  • Amber

    I think after abunch of Hey! Listen! Watchout! Hey! Hello?
    You would want to eat her.
    I mean what good does she do anyway? She hides in Link’s hat most of the time. Even her targeting system sucks…

  • zdog

    I totally agree about the time travel.

  • zdog

    I played Zelda II, I own the gold cartridge it is in my closet right now. Trust me it isn’t fun.

  • ganonlink

    axle what is your favorite form in MM?Zora’goran or deku scrub?

  • ender44

    Quote= plumm from twilight princess.

    • baileygirl99

      Oh! Now I remember! But I won’t steal your answer

  • Ihuntmonstersforfun72

    I think nintendo should make a official Zelda themed game that lets the player go into a world where they can basically have their own Zelda story through chosing how the main character looks like ( basically link only a different male or female) the people in distress or regular people ( Zelda , zora ,Goron ,mish) and the bad guys ( Gannon ,Vati, minions ) and also the key weapon( master sword , a spear ,a gun or any thing else the player has in mind)and transport (flying fortress , horses submarine ,etc ). The game sould include a relationship system ( friend , sibling, partner(adventure partner), girl friend ,boyfriend , husband ,wife, your children) , a random dungeon system (like in Pokemon mystery dungeon) and a weapon and armor building system ( like in monster hunter) but the key weapon is still the strongest weapon and the game should have a adventure caravan ( your partner ( and your lover and children are in there) that helps you and is basically your home. Do you think the curiosity shop man that this would be a good game to distract people from the next Zelda game and just be good enough to be a Zelda game that doesn’t deal with the Zelda universe ?

    The quote on the paper said ” but I don’t need to talk to humans!” The beginning sound was link falling into a hole and the beginning music was the archery range music ( ocarina of time) the rest of the music I couldn’t hear because you we’re talking too loud my first Zelda game was minish cap I don’t collect heart pieces I didn’t play Zelda 2 the most frustrating was phantom hour glass (weirdly made)

    • I’m.a.monsterhunter.57

      That wouldn’t be a bad game idea and I would actually present this to Nintendo myself if I would have found a job application to Nintendo and if I had the money for college ); but I would start a game similar to this and sorta force this into the idea system of Nintendo and hope they would create a series of this idea because this idea is the best one I heard since the idea of Nintendo creating a legend of Zelda series. I would literally give up all the games I have collected even the Zelda series and my monster hunter series even the games that almost cost me 200$ for this idea as game( I have 10 thousand dollars worth!) and I would pay up to 300$ or more just for this and I would actually work for free (up to 20 years) to make sure this is a quality game or even start a company with you as founder of the company. I am not lying because ideas like this need to be made into games no matter what!

  • http://www.facebook.com/bluecometsparklestar Bluecomet Sparklestar

    ahem, but fairies have classes in zelda although it is not clearly mentioned. Ciela, when she gains her memories, it is mentioned she is a special fairy that she is a spirit. Stray fairies are fragments of the great fairy. Great Fairies are a higher more important rank in the fairies. Even their stray versions are stronger. In spirit tracks when learning the song of healing it shows that a fairy with a personality seems to be important, but is grateful enough to heal you only once, so no it isn’t eating a fairy as she will go back to her “job” after healing you (it was implyed) and the healing fairies are just the weakest types. Guardian fairies are busy with L-targeting, communication (saria’s song) and all the other important jobs than to heal you. Classes of fairies do different jobs. A huge number of classes heal you, but not all classes.

  • Sasuke Uchiha

    Nice vid

  • Daver

    I remember, it’s a friend of my granma who gave me my first Zelda game, OOT of course.

  • baileygirl99

    The hardest heart piece for me….was probably the savage labyrinth from WW.
    OoT3D was my very 1st Zelda game. It was completely by coincidence, too. :-)
    MM is probably the most difficult for me to play, because I left the series for a while, so then returning to it all (on virtual console,too) was just hard. Then controlling the ocarina with the C joystick is hard for me.
    Heroes don’t do that stuff.
    That would be the biggest over world ever, but it’s actually a pretty good idea…weird dream.
    I think that if there was voice acting, then my guess is that they probably won’t go to the heights of translating it al, into other languages. Although, considering they translated Kingdom Hearts, it could be possible. But I think it would take away some tradition in the series.
    They have seemed to start overusing the idea of time travel, but I don’t mind it too much.
    I have never played Zelda II, but I have not heard too many good things about it…
    The age-old question…
    I don’t believe that the Sages died, but that they more just are like angels…there really isn’t a strait answer…

  • http://www.controlpaddesign.com/ TheMaverickk

    LOL…. 8:30 in the video, the music isn’t Zelda… it’s Bush Lands from Cave Story (believe it’s the WiiWare version of the music).

    Figured I’d give my answers for the Mailbag;

    1. First Zelda game I ever played was The Legend of Zelda (in case it’s to vague, I am talking about the NES one). Got it for Christmas 1989 I think…. or maybe 1990. Can’t remember exactly, I was sort of still young then.

    2. The most frustrating to play was for the most part Adventure of Link. It’s a great game still, but there are a lot of little issues that make it frustrating. Namely enemies that return when you walk off screen sometimes, and then enemies that come in endless waves. Not to mention the knock back effect similar to Castlevania… which still feels clunky to me.

    Playing the Pan Flutes in Spirit Tracks was about 50/50 sometimes they worked perfectly fine and other times it acted up or was difficult to get it to play the note I wanted. Especially in rhythm. Still that wasn’t for the entirety of the game.

    Skyward Sword had perfect controls for me, never any issues performing moves.

    Those are the only two things I can be bothered to mention in regards to this mail bag.

  • Brandon

    My first Zelda was the actual first Zelda. Yep, I’m an oldie. My 2nd was OoT though, I didn’t have a SNES, so I didn’t get to play ALttP until the GBA rerelease, and though my dad had a gameboy, I didn’t play Link’s Awakening until College. I’ve now played every game but Four Swords.

  • Brandon

    Sorry, Axle. Pretty sure the Sages all die. It is suggested that they each lose a battle with the dungeon boss then “awaken” as a sage. This is most clear with Darunia.

    • Brandon

      sorry for the bad grammar. should be *each loses a battle with the relevant dungeon boss and then “awakens” as a sage.*