Our general gaming counterpart site–GenGAME–has written an article stating why Nintendo needs to reveal a new Zelda title for the 3DS soon and the ways a Zelda 3DS title could be an excellent game. There are some very interesting points reflecting on the type of control system, graphic design, and aspect of gameplay needed to create a memorable experience for the player of this upcoming 3DS Zelda title.
You can view a summary of GenGAME’s thoughts on a Zelda 3DS title after the jump!
GenGAME emphasizes that we have no idea what the future Zelda 3DS title will look like because of Nintendo’s reluctance to reveal any trailer or even screenshots, for that matter, and they believe the time has come for the gaming giant to pop the lock and unveil its much anticipated development for Zelda 3DS. They start their thoughts on a Zelda 3DS title by stating that the touch screen implementation used in Phantom Hourglass and Spirit Tracks needs to be thrown out and must have a similar setup to Ocarina of Time 3D. Because of the higher resolution known to display on the top screen of the 3DS, the touch screen needs to be left for the map and inventory.
GenGAME also wants the upcoming Zelda 3DS title to replicate the older titles in the series by engineering a classical top-down overworld display because of the development team’s interest to find inspiration from A Link to the Past. GenGAME makes the point that just because it will be released on the 3DS doesn’t mean that the title needs to implement a 3D model like Ocarina of Time 3D’s visuals. A 2D top-down overworld could still create an enjoyable experience by adding immense depth like the “3D Classics” available on the 3DS eShop.
The last point GenGAME talks about is a handheld Zelda with improved gameplay and narrative features. GenGAME thinks the new Zelda 3DS title should be similar to Link’s Awakening; most noticeably meaning sidequests should be discarded from this title. The narrative needs to be a lot less complex and all this 3DS Zelda title needs is Link, his sword and a massive overworld to explore. GenGAME finishes by claiming that Nintendo needs to focus on adding greater content to the dungeons, greater ideas for bosses, and greater designing for regions in the overworld.
GenGAME’s article on Zelda 3DS is a worthwhile read so click here to take a better glance at what they’re saying!
Do you agree with GenGAME’s thoughts regarding the next Zelda 3DS title? Does it matter whether sidequests are included in Zelda titles? Should Zelda 3DS include a top-down overworld view? Please be sure to share your thoughts and opinions with us in the comments below.