Curiosity Shop #106: Zelda Dungeon Mailbag

Axle the BeastDecember 20th, 2012 by Axle the Beast

Hey guys! This “Christmas Mailbag” isn’t really holiday-themed aside from the timing, but we do cover a lot of really interesting questions about the series overall, including multiple timeline questions and one involving Ocarina of Time’s legacy. There’s a lot of other interesting ones, too, of course. 11 questions in all. You can watch the video here or check out the embed after the jump.

Questions and timestamps:

(00:21) – How do you like Link’s hair?
(00:32) – How would you improve stealth portions in Zelda?
(01:35) – Do you feel that Zelda games are starting to get repetitive? Should the next game be completely different?
(03:05) – Do you think the “Hero Dies” timeline would have made more sense as an alternate universe, or do you think it just shouldn’t have been made at all?
(04:04) – Do you think there will ever be a game that explains the death of Link and leads into the Downfall Timeline?
(04:54) – I liked that the Downfall Timeline was a “what-if” scenario and I think they could use more of these to explore ideas without being constrained to the timeline. What do you think?
(06:10) – Is it true that Ocarina of Time had both gray and gold cartridges? Were there any differences?
(06:46) – Do you think Ocarina of Time might be somewhat overrated?
(08:17) – Do you think it’s better to know something about a boss, or just fight some random monster?
(09:35) – Would you like to see a game like the original with its open world and exploration but Skyward Sword’s game engine?
(10:15) – How do you think the newly formed Nintendo Network and DLC might factor into future Zelda games?

Be sure to submit your name/username and questions to our contact page, or if that page doesn’t work then email them to [email protected] for next week’s mailbag! You can also use my Twitter or Facebook, or use the Mailbag Thread on the forums!

Can you guess the quote on the paper, the sound at the beginning, or any of the music? Include them with your question and you might guarantee it gets answered! How about your thoughts about the questions? Do you feel Zelda games are getting repetitive? Should the next game be completely different? Do you think Ocarina of Time is overrated? And how do you think DLC might impact Zelda? Tell me your thoughts on these and any other questions you want in the comments!

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  • ZeldaChic

    I’m the first comment!!!!! lol Ice Cavern music!!!!!

    • Eniskorvgöran

      Fayul.

  • Nadaph

    As interesting as i found the timelines, I think that Nintendo was just saying “This is the most probable chronological order”, not “This is the order of the Zelda games”. The fact that Link dies in one timeline (in my opinion) is a stretch, but the alternate universe would be just as big of a stretch.

    • Linkfan99

      I like to think of it as Link just fails, not dies. Like, when he beats Ganondorf, he excapes from the castle and runs away with zelda, and she sends him back to the past, without Link ever battling Ganon, as they never even knew he was still alive. (That is, until Link goes back and he takes over Hyrule.)

      • Nadaph

        I didn’t think of Link failing, but not being killed and not knowing Ganondorf was still alive, as Ganon, and that would also explain that he is ‘Ganon’ not ‘Ganondorf’ in the games in that timeline. That makes more sense than Link being killed, thanks.

        • Jeshua

          Yeah, I think that Link not dies, he just failed, maybe he is one of the Hyrulean Knigths that comand the army of Hyrule in the sealing War :D or not :P jeje

      • Mr. Deborah

        It would have been interesting of Link had been killed instead of cast aside in the scene where he meets Ganondorf on his horse at the drawbridge as a kid when he couldn’t have possibly taken on Ganondorf and had yet to become the Hero of Time. But that can’t really be the case because of what they said about the timeline. But I like the idea of him never battling Ganon in the piggish form.

    • Mr. Deborah

      I had started Link to the Past again a few months before the after the timeline release and I finally went back to finish it. There are a lot of tiny, tiny things in it that mesh really well (albeit unintentionally) with the idea of a timeline where Link is defeated. Like how it almost hints Ganon had all three pieces of the Triforce in the Sealing War. And the whole Great Cataclysm. If a hero rises everytime evil does, then there must have been one when Ganon first took over right? But no one ever talks about him. And when you rescue Zelda, she says that you must stop Ganon before he goes to the Light World because once he does, its unlikely that anyone would be able to stop him, which sort of works with the timeline because Link HADN’T been able to stop Ganon when he reached his full power, and it was a miracle of miracles that anyone was able to stop him at all–and “the Knights of Hyrule” probably made up a whole army.

      But, of course, none of that was running through Nintendo’s heads at the time. But it makes a lot of sense. But it does give a new flavor to the game’s story, knowing that this Link’s the Hero returning to do what you had failed to do in a past life. The hero’s proving that he really CAN defeat evil, even if he has no knowledge of it.

  • Linkfan99

    Wow this has nothing to do with this article but my friend and I just had the most epic random text conversation about Zelda:

    Me: Go to http://www.terriblefate.com and turn up the volume

    Him: OH GAWD

    -Ha cool

    -I bet the person to destroy the world tomorrow will be Ben riding the moon.

    Me: Haha

    -You shouldn’t have said that…

    Him: Wearing Majora’s Mask

    -Quick get your ocarina

    Me: -> A V -> A V

    Him: I kinda want to beat majoras mask tomorrow lawlllll

    Me: I just did the anju and kafei quest because i never did it before, but in the end i let the moon crash after i completed it.

    Him: Ha wow.

    Me: Lol that was probably dumb

    -But I got to watch them die while hugging.

    Him: That’s… kind of disturbing.

    *We start talking about a TV show Psych*

    *8 minutes later*

    Me: I wonder if (censored for spoiler) actually died…

    Him: Well, if I learned anything from Fi there is an approximately 35% chance he did.

    Me: Haha. But based on my calculations of the current circumstance, I would say 27.2 percent.

    Him: HEY! LISTEN! We will have to wait to find out…
    -HEY! LISTEN! We will have to wait…HEY! LISTEN! We will have to wait…HEY! LISTEN! We will have to wait…HEY! LISTEN! We will have to wait…HEY! LISTEN! We will have to wait…HEY! LISTEN! We will have to wait…HEY! LISTEN! We will have to wait…

    *and then we stopped talking about that…*

  • PatheticBarrel

    I’d be cool with seeing something akin to the Satelleview games being done via DLC. Especially if it would make AST canon.

    Outside of that, I think that playing with new areas or dungeons could be interesting, especially if one was a evolving Cave of Ordeals type of thing.

  • Linkfan99

    To improve the stealth portions, I think it would be cool to make it first person JUST FOR THAT PART. Definitely not for the rest of the game, just for that one part. That might make it easier and more stealth like. But not for any other parts of the game.

  • MasterOfSwords1

    Thanks for answering my question Axel. :) I also really liked the bosses in Twilight Princess. I was really thinking about Blizzetta when I was writing that. I loved how you knew who she was and how she factored into the dungeon, but still added a twist at the end to where you didn’t really know she was going to be the boss until that last cutscene.

  • BlackRaven6695

    I thought Ocarina of Time was good but really overrated the first time I played. But every time I play through it I find myself enjoying the game more than I did last time.

  • Tehlul

    DLC makes me cringe.
    I bet They’ll use it to mostly for mii apparel just like on Xbox
    Lawlolololol I bought a Mario hat for 120 Nintendo Points.

    • Linkfan99

      Why do you dislike dlc?

      • Tehlul

        I don’t know, I guess it’s because I’ve hade some trouble with it.
        Like when I downloaded the Crimson map pack for halo 4 a few weeks ago and it disappeared today.
        Can’t redownload it or anything
        Gotta pay for it

      • http://www.facebook.com/MaaShinn Matthew Shannon

        because its overpriced? and most of it is pointless?

        • Vaatininja

          DLC is supposed to fix a lot of problems. If a game has something thats overpowered then get something to counter it. If your worried about your bow being an uzi and killing all enemies quickly, get a bokoblin/moblin who has a magnet that stops all arrows

          • http://www.facebook.com/MaaShinn Matthew Shannon

            those fixes should be in patches that you don’t pay for.

  • Oracle of Sages

    I can see Nintendo possibly doing DLC for Zelda, even to the point of an additional dungeon. The reason I think this is because, in a way, they’ve done it before. In Link’s Awakening DX, they added the Color Dungeon that wasn’t in the original and in OoT3D they added the mode where you could refight old bosses. I highly doubt that the DLC will add story elements or drastically change any gameplay, but it could provide a minor extra adventure and a small reward like some stronger armor or bigger quiver. I personally think a enemy gauntlet (much like the Pit of 50 trials in TP) would be a really cool DLC feature for Nintendo to implement in Zelda.

    • ChuckNorrisLoZ

      ‘Pit of 50 trials’… Umm….. I’m pretty sure it’s called The Cave of Ordeals.

  • http://www.facebook.com/MaaShinn Matthew Shannon

    1. pink
    2. more of it
    3. eh, and yes
    4. the way they explain it is stupid, it would have made more sense not to release a timeline
    5. its the only way they can tie up that loose end, but i don’t think having link die in a game would work.
    6. no, it will just make the zelda universe and timeline that much more contrived and convoluted.
    7. im not sure, the first run may have been gold? just google it i guess.
    8. absolutely not. young little wipp
    9. I like when the boss is like a puzzle you have to figure out, instead of the more recent ones where your helper tells you exactly how to win. I know navi and red lions/tetra and earlier guides give hints. but they were usually vague and you had to think to figure it out.
    10. Yes, i think its time to “get back to its roots” so to speak, enough of this hand leading in game strategy guide that repeats everything constantly. Fi seriously made me want to just stop playing all together in places, and it was even worse on the second play through because I know the story already and you can’t speed the dialoge and cutscenes along hardly at all. I want a zelda game that throws you in the middle of no-where, with nothing but the immediate environment to explore, and you need to find the first clue to get the game going, and actually talk to people and need to pay attention to what they say to get to the next step. and less linearity please.
    11. eh, i don’t really care, because zelda is about the quest! and yea add more quests after would be cool, but if it takes away resources from the next zelda to come then that would be a shame. As long as it doesn’t turn out like skyrim’s ps3 disaster.

  • Jeshua

    Like I said before, I really like to see a game of Zelda about The Sealing War, bettwen OoT & LTTP :D what do you think Axle??? P.D I like a lot this website bro!!! :D greatings from México ;D

  • Vaatininja

    Can you guys answer this question? What do you think of Majora’s Mask or a Majora’s Mask-like game with DLC quests or areas or bosses

    • http://www.facebook.com/MaaShinn Matthew Shannon

      i don’t like the idea of dlc in zelda period, because dlc means add and changing the way the game is played, and i don’t like things that are different

  • Ryan

    Mr Iwata has already gone on the record about DLC. In an interview with Kotaku he said this:

    “And one thing Nintendo has determined as a company policy, what we are
    not going to do is create a full game and then say, ‘let’s hold this
    back for DLC.’ That’s not our plan. We’re definitely not doing that.
    It’s an extreme example, but I think there are examples of games where
    you get that initial purchase — the very core part of the game — and
    everything else around it is all DLC. However, if you do that I believe
    customers will have no motivation to go out and buy the retail package
    to begin with.”

    http://kotaku.com/5935721/super-marios-boss-doesnt-want-to-overdo-it-with-mr-video-game-and-wont-deceive-you-with-dlc

  • Carlov

    Too many people bitch about the “Link Dies” timeline. Just shut up about it, it’s not going away and is, in fact, the best possible way to resolve things without overcomplicating the timeline as a whole.

    • http://www.facebook.com/MaaShinn Matthew Shannon

      its just arbitrary and thrown in with little cause for belief. thats why is frustrating, because there are so many better and more sensical ways to have placed the games, even more sensical three way splits.

  • adleZ

    Thank you, I think i do have the reflexes of a mailman!

  • Mr. Deborah

    I agree for the most part with Axle on Ocarina. It’s not the best game, but its the most unifying game. It definitely had the widest appeal, and that, along with other factors, is why it sold the most copies and why most non-gamers identify the series with that game. Because it established the majority of the fanbase, most fans found some part of Zelda in a Ocarina that made them like it, and that’s what they want to see more of. But everyone’s different, so naturally we get factions of people who like games for certain deviations and expansions from that formula, like Twilight Princess and Wind Waker. And thus, every time a game has come out since, a positive reaction meets it followed by a negative one. (I personally like them all pretty close to equally.) Each of them is different, but they all share their roots as a 3D game in Ocarina, having drawn different element from it with their own accent to it. So as a fanbase, we semi-consciously rally under Ocarina for unity (although some of us may not like it or want to admit it.) As far as the older games go, those also didn’t establish as much of a fanbase, so they are respected for what they brought forward, but they aren’t the face of the franchise.

  • Mr. Resetti

    12:19 OUCH!

  • anonymous

    I still think OoT is very overrated.

  • Minifigurefan99

    The music played in the background is: Anouki Village from Spirit Tracks, Snowpeak and Snowpeak Ruins from TP, Dark World from ALTTP, and Fraaz boss theme from Spirit Tracks. The sound is the sound of a Freezard in Ocarina of Time.