Zelda and Transportation Overworlds: Why So Many?

New video discussion! This one’s about “transportation” overworlds in Zelda games (as I call them), the kind that has appeared in The Wind Waker, Phantom Hourglass, Spirit Tracks, and Skyward Sword. The discussion is basically about why we’ve been seeing them so much, and how Nintendo hasn’t done many other kinds of overworlds in a while. Enjoy! You can watch the video here or check out the embed after the jump.

I’ve never been a fan of this type of overworld, even as early as The Wind Waker (as I get into in the video), but I wouldn’t have minded it if it was just for one game. My only problem is with it appearing so much. I briefly mentioned this article in the video, if you’re interested.

So what about you? Do you really like these overworlds and want to see more of them in future games? Or are you with me, and think that they’re not as good as on-foot travel, and/or that we need a break? Tell me in the comments!