What GamesRadar Wants From Zelda Wii U

KyleNovember 29th, 2012 by Kyle

The Wii U has been in stores (or not if you’re trying to get your hands on a Deluxe Set) for about a week now. We’re getting a sense of what it can do, but the true potential of the system remains (hopefully) untapped as of yet. The Zelda series is a go-to title for Nintendo to show off what their consoles can do. In that spirit, the folks at GamesRadar have compiled a list of what they want to see from a Zelda title on the Wii U. Take a look after the jump.

The list, which you can find here, features some obvious things such as plenty of GamePad functionality, but also features some things such as wanting to see a return to playing as both adult and young Link. Some of them I’m not so sure a Zelda title needs per se, but I don’t exactly think any of these things would hurt the next Zelda game. Except perhaps the idea that it needs to come out soon.

Don’t get me wrong, I’d love to have a new Zelda game soon, but that is not, nor will it ever be, Nintendo’s policy when it comes to Zelda. Shigeru Miyamoto famously stated that “a delayed game is eventually good. A bad game is bad forever.” I think the Zelda series is the perfect embodiment of that philosophy. When Zelda gets delayed, we get things like Ocarina of Time and Skyward Sword out of it. Rushing it just so we can have more than one game for the Wii U would be pointless and wasteful. So what about you? What’s your reaction to this list? Comment and let’s find out!

Source: GamesRadar

Categorized under: Zelda Wii U
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  • http://www.facebook.com/profile.php?id=100001759639093 Kristin Laflin

    I agree with a lot of what they’re saying. Though I dunno about having both young and older Link in one game – it would feel too much like OoT, and the last thing we need is yet ANOTHER iteration of that.

  • linkasourous

    I’d like maybe The Legend of Zelda remake with HD graphics. That’s mainly just because I never played the first Zelda game :(

    • Anonymous

      You’re kidding, right? You can play the game online for free if you just look it up on Google. Same thing with the second game.

  • http://www.facebook.com/zach.jackson.102 Zach Jackson

    I disagree that the next game shouldn’t use the Wii Motion Plus controls from Skyward Sword. I think that they should utilize the fact that they have so many different controller options and give us the opportunity to choose whichever one we like the best, and they should design the game around that idea.

  • Emma Mix

    I don’t think we need a remake of OoT, though it would be kinda fun to play as kid Link again. As long as they don’t overdo it– it still needs to be completely original.

  • pjsmoulder

    For god’s sake – no voice acting! I like my Link as a mute. Even though, his best moments in windwaker were him saying ‘Come on!’ and meowing on Windfall Island. A little bit of speech went a long way in that game. Mute was cute, as it were.

    Good article from Gamesradar. I like their ideas.

    • http://twitter.com/mikejcsauer Mike Sauer

      Wait, when does he meow on Windfall Island?

      • pjsmoulder

        When you’re following Mila round the island when she’s trying to break into Zunari’s safe. She turns and nearly spots you and Link meows to misdirect her. Best. Zelda. Moment. Ever.

  • http://twitter.com/mikejcsauer Mike Sauer

    On the topic of “delayed games being eventually good” …Twilight Princess’s original concept seemed extremely exciting…it had Sheik and everything….meaning Zelda had a more important role…the overworld looked better…there were things in that original trailer that never made it to the final game (but they were probably mostly for promotional purposes…but then again early trailers of wind waker had things that WERE in the final game).

    A snowy area that was unlike the one in the game… Midna not coming back after one point in the game…(but she does… -.-) Sheik…I’d love to see Sheik’s role…though it was probably something similar to OOT and you quite possibly didn’t see Midna as much or something. Hell, I’d rather had Sheik guiding me and have Midna sacrifice herself for Zelda / Sheik instead.

    But, anyway, Twilight Princess’s original concept was scrapped and redone when they delayed it multiple times. Not to mention they said it’d stay a Gamecube exclusive. Not only was that false, they released it on Wii first. It was so obvious when they delayed it until the Wii’s release.

    I’m sorry. ): I’m so sore over Twilight Princess. It’s a great game and one of my favorites, I just wish I saw the original concept come to life. We’ll never know. ):

    • http://www.facebook.com/jahchild101 Seth Taylor Moore

      I think a lot of that had to do with Four Swords Adventures. FSA was originally going to have a much deeper storyline, and it had many similarities to the final version of Twilight Princess.

    • pjsmoulder

      I’m just annoyed that the screenshot of Hyrule town never made it from the preview. Looked more interesting, and like it didn’t have a fixed camera with a weird perspective.

    • pizzaman

      I think that’s because people think that what they DON’T have is automatically better. You don’t know how the original TP was going to be like, so it could have been much worse.

  • HyruleHobo

    Wow, those ideas were perfect.

    And the thing about young Link is fine, I would actually love that, but Assassins Creed Style. Make the demo/intro of the game as young Link, then it would say “7 year later.”
    AND I DO AGREE WITH REALISTIC-ISH GRAPHICS. Just like the demo! I also agree with bringing magic back into the game, for more options. It would also be neat to have a few stat options each time you…i dunno. I don’t want leveling up like RPG’s…just upgrading stats.

    And more romance…not a joke.
    Over all I do agree with GamesRadar, and I think the drums would be EPICAL! I just don’t know how to incorporate them in ZELDA. ZELDA. DRUMS. HMPH.

    • HyruleHobo

      Oh! And I forgot to add, it would bring more depth into the games if there was voice-acting for everyone BUT Link.

    • Link_The_Ultimate_Chronomancer

      Goron Link’s instrument on MM…

      • anonymous

        i think he needs cool water for that burn.

  • JuicieJ

    Yeah, I agree. While I would absolutely love to get Zelda Wii U soon, I’m absolutely willing to wait for it, even until 2015. Even though Twilight Princess wasn’t nearly as good as it should have been, I’m pretty certain it would have been a failure had it been released as originally planned, and with Skyward Sword being the best in a very long time (and one of the best so far) after a 5 year development period, Nintendo has come to show me that waiting for a game to be more fleshed-out is worth it.

  • N

    I could wait so long as the game isn’t like Skyward Sword. The dungeons and the story in SS were great, but the game was packed with fillers. The developers placed several things in the game just to make it longer (for example, the complete waste of time that was the Lanayru Shipyard, and the repetitive Silent Realms). I would also prefer more realistic graphics. Perhaps a bit more opulent than Twilight Princess, but the same general idea.

    • Red

      Hahaha, no. Wow no. Personally, I hate Skyward Sword. It’s dungeons are pathetically boring and easy, the bosses are repetitive and bland, the regular enemies become a
      nuisance after you’ve defeated them only once, the story’s typical and cliche, I could go on forever- but
      that is -not- the correct usage of “filler”.

      Simply because
      you’re forced to do the same game mechanic several times hardly means
      its artificial lengthening, the “great” story explained why you needed
      to go to the Silent Realm in such a perfectly comprehensible way a kindergartener would have no
      trouble explaining it. And are you honestly trying to tell me the best example you could come up with was the literally 5 minute Lanayru Shipyard? That’s almost infuriating.

      By your awful logic all the dungeons- and
      even the story -is “filler”. In every dungeon you have to find the
      small key, find the next small key, find the next small key, a map, and
      finally the boss key watch a cutscene, fight a boss battle and repeat 6
      more times!

      Through the entire story Fi repeatedly pops up out of nowhere, you go to a temple, activate a cutscene, defeat the boss, activate a cutscene and repeat. Over, and over again.

      There are a plethora of other trifles that “just make it longer” you could have thrown your accusations at and yet you chose the only two that were entirely refutable.

      Ah, I really must have nothing to do if I’m actually wasting my time responding to this.

      • Red

        And disqus completely butchers my post.

      • Blackbaldrik

        I seem to have the COMPLETE polar opposite opinion of Skyward Sword.

        I thought the dungeons and puzzles were unique, interesting, and fun.
        All of the bosses were 100% different from each other, and very different from the bosses of other Zelda games. Even the Ghirahim and Imprisoned battles changed enough to stay interesting.
        At no point did I feel like there was any “filler” (except the Sacred Water thing).
        I loved the Silent Realms.
        The story beats pretty much all other Zelda stories hands down in my opinion.
        Also, Fi may have been like “Navi v2.0,” but at the end, I nearly cried… and that’s saying something, since she had absolutely zero character development.

        Skyward Sword is one of my favourite Zelda games of all time (, I played it twice and enjoyed it even more the second time) , and nothing will ever change my mind.

        But to each his own I guess.

  • http://www.facebook.com/jahchild101 Seth Taylor Moore

    Right off the bat, I say NO to time travel. Ocarina of Time was built around it, Majora’s Mask perfected it, and then Skyward Sword took it in a cool but really inconsistent new direction. Let’s put that aside for now. If Young and Adult Link are both going to be in the game, then let it be because it starts off when Link is young and then he grows up. No jumping back and forth all the time.

    I like how the Zelda games have utilized music so much, and I wouldn’t mind seeing it return again, but please no drums. That fit Goron Link well, but otherwise it’d just be silly.

    I don’t care about voice acting either way.

    The open world is a given, but the areas should still be designed similarly to those of Skyward Sword. I think you can have environmentally distinct areas while still having an open world—especially on a system as powerful as the Wii U.

    I don’t mind the Motion+ controls. If they bring them back, that’d be great. If they don’t, that’ll be fine too. But what I do want to see is some sort of inventive use for the GamePad (it should’ve been called the UTube) similar to ZombiU. I had this idea a while back, I think inspired by a really early video of ZombiU, but I think the player should be able to look through the GamePad the same way you do in ZombiU. Let it be some sort of Lens of Truth. Perhaps when you lift it up vertically, it moves into first-person view automatically and you can see into some sort of spirit realm. Maybe certain enemies will only be visible through the GamePad, but you can’t access your items until you lower it, creating a lot of much-desired tension in a Zelda game.

    Also I would like to see more romance, even more than in Skyward Sword.

    Finally, I want to see a better-developed story. Every Zelda game so far has been about a nobody who was thrust into an adventure that was already going on, so he must save the day. Several games have made it personal, but there has always been this sense that Link is just pulled into an adventure abruptly, and only he can save the day. Let’s change it up a little this time around. Show him as a child as his village is burnt to the ground and everyone dies. Show him taken in by the Sheikah, where he learns their combat and lore. Make this story truly personal—more than any other—where Link has been raised for battle and is out for revenge. Then let him fall in love, whether it be with Zelda or a villager or a Sheikah. Give him choices of epic proportions, perhaps choosing between saving his lover or the life of a peasant. Maybe even allow him to get captured so that another character (Zelda, perhaps?) has to rescue him, and you as the player get to control someone else for a change. But most of all, make the villain personally offensive; s/he isn’t just the person who captured the magical princess or is trying to become Supreme Overlord. This antagonist has slaughtered your family in front of your eyes, and you have been in training for seven years to avenge them.

    I could probably think of other changes as well, but if half of these were implemented, it would instantly become my favorite game in the series. I love Zelda, but even as the specific plots change, the structure is very much the same as it was in the beginning.

    • Raphael Gouin

      The paragraph where you speak of showing link getting his village burned and all…kinda sounds like fable.

  • GORON!

    I agree with everything they’re saying. Bigger overworld. Controller fighting mechanics. More sidequests. Young link growing up to old link. And my favorite, COME OUT SOON! IT’S ALL SO GOOD!!

  • http://www.zeldadungeon.net/ DA LAWLZ >:3

    we all want things

  • Valoo

    I’m gonna be honest, playing the banjo on the gamepad does not sound intriguing at all.

  • zanthos

    i heard somewhere that it is coming out in 2014

  • lol

    i think it’s about time to make a badass zelda game

  • Mastersword

    I dont really care about the wiiU, but Id like to see somthing like twilight princess

  • http://www.facebook.com/people/Steve-Thompson/100000355411389 Steve Thompson

    After duke nukem forever I don’t think miyamotos saying is relevant anymore.

  • Zodiac777

    The one thing i think they need to do to make it more addicting is allow the player to keep playing after beating the final boss. Im tired of always having to end a game when there are still plenty of thing you want to do after you defeat the final boss.

  • pjsmoulder

    And getting a game out in two years by reusing a lot of the same elements of the previous game, results in Majora’s Mask.