The Division Between Tribes and Monsters

DjinnNovember 23rd, 2012 by Djinn

The land of Hyrule has always been a very diverse realm with a large variety of peoples and monsters living throughout. A very common aspect of the Zelda series is there being a clear distinction between a friendly NPCs that will talk to Link and cannot be attacked, and unfriendly enemy NPCs, which almost never speak and only exist as opponents to be defeated. This does not account for everyone, as there are the occasional exceptions on both sides. Nonetheless, Nintendo has generally maintained a curious stance on having a strong division between hostile species and ally species. Link is generally never allowed to fight — and certainly not kill — any member of one of the ally species, unless it is a named NPC, just as there are incredibly few friendly or helpful members of what is considered a monster species. This very black and white approach is rare these days in modern gaming and not entirely common in fantasy storytelling. Many fantasy stories will have more shades of gray, with the occasional bandits or evil individuals of the hero’s tribe or country. This is not an unheard of concept, since any of us can find a criminal element within our own communities. On the other hand, the monsters within the Zelda series are only viewed as evil. This lack of any development is sometimes seen as a flaw by fans. But it wasn’t always this way.

In the early days of the series there were no distinct tribes in Hyrule. There were no named races of any kind mentioned as a tribe or included as a part of the story; only the hero who looked much like an elf and the various enemies to fight. The name “Hylian” did not come about until A Link to the Past, which also included a brief history of the people and a few random characteristics. Certain groups of enemies, such as the Moblins or the Goriya, could be assumed to be representative of races that thrived somewhere in the wilderness of Hyrule, but the game manuals did not elaborate on this in any way. The game, however, seemed to imply they were, indeed, full races.

There were NPCs even in the first game, which were found living within caves spread throughout the land. Most were Hylian merchants, with the occasional old man helping Link out with a few words of wisdom. Interestingly, however, there were a few instances of an enemy creature who would speak to Link and even help him. Hidden underneath certain trees would be a Moblin who would ask that Link not tell anyone and pay him in rupees. There was even a Goriya who did not fight Link but let him pass after being handed some meat. Later on, villages were added, filled with many citizens for Link to speak with and learn skills from, but no friendly monsters remained.

Further on in A Link to the Past, the entire landscape was filled with various friendly NPCs of all ages and sizes who would either help Link out or call upon soldiers to stop him. The line of distinction between friendly and enemy NPCs was blurred heavily in this game. Between the thieves of the Lost Woods, the castle guards of Hyrule, and the various inhabitants found within the Dark World, there is hardly a clear distinction between friendly NPC and enemy monster based on race. There friends and foes on both sides, with friendly monsters and enemy Hylians.

Later on in Ocarina of Time, however, a much greater emphasis was placed on which races were considered consistently friendly and which are monsters who would always be enemies. Normally, intelligent, peaceful tribes were not allowed to be harmed by the player. Even when there’s a combat situation with one, they cannot be killed, only fought until they escape. Link has no ability to attack or harm the friendly NPC tribes such as the Gorons or Zora, and is not allowed to kill a Gerudo guard as he could a common monster when attacked inside their fortress. And besides, their position towards Link changes for the better over the course of the game, and they become hands off as far as combat is concerned. The Skull Kids found within the Lost Woods are similar, only fought until they take enough damage and escape.

The Gorons and the new, friendly Zora introduced in Ocarina of Time have always maintained this friendly NPC disposition in each game they have appeared in since. Like with the Gerudo or Skull Kids, any time one is fought, they cannot be killed and they still remain or become your allies. Most new tribes, such as the Rito, Anouki, Kikwi, etc., continue this trend and are always considered the friendly NPCs. The tribes system introduced by Ocarina of Time created a strong division between civilized people and monsters.

However, as stated before, there have always been exceptions to this; there’s always the occasional helpful members from enemy races and opponents from friendly races. This began with the hidden Moblins from the first Legend of Zelda and continued with Zora King of A Link to the Past (all prior Zoras were nothing more than monsters). Then, of course, there are the antagonists Ganondorf and Twinrova from the Gerudo tribe. They are the only Gerudo that Link fights and kills over the course of his adventures. The other Gerudo guards he defeats, but only injures, in an effort to maintain the traditional monster/humanoid duality. While at first the Gerudo tribe existed to give an origin to the antagonist of the series, they were still a civilized tribe of people living within the land and therefore not for Link to fight and kill as he does with the monsters of the game. Vaati of The Minish Cap had a similar origin among the friendly Picori. He served to be the one evil member of an otherwise friendly and peaceful people.

There have been a couple of instances of tribes that have started out as a common enemy type and either through popularity or necessity they are transformed into a peaceful, civilized tribe in a later sequel. The Zora have appeared as both monster and ally, though not in the same game. The Oracle series has even made a unique distinction between them as separate tribes or races that are either aligned with or against the Hylians. The Zora of Ocarina of Time were labeled the peaceful Sea Zora and the more belligerent Zora of the earlier titles were called River Zora. However, again, even before that there was a single friendly monstrous Zora found in King Zora from A Link to the Past, who sold Link the Flippers, and another found on Koholint Island in Link’s Awakening. The Zora were the first species to make the transition from enemy monster type to a friendly and peaceful tribe of Hyrule, although it was a slow transformation. Only within the Oracle series have both types of Zora appeared within the same game at the same time. In every other game, only the monstrous River Zora or the more humanoid Sea Zora appeared. In this Nintendo still maintains the same distinction between enemy and ally..

Another creature that started out evil but was later fleshed out into a tribe of their own were the Deku Scrubs. In Ocarina of Time they were an enemy constantly encountered in the forest region. There were occasional Business Scrubs that would trade with Link, and many of the normal Deku Scrubs (barring the Mad Scrubs) would speak to you and run away rather than be killed, but they remained enemies overall; they would only trade with you as an apology for attacking and the ones who ran still only served the villain. Later, in Majora’s Mask, the Scrubs were a tribe with a kingdom and citizens of their own. Within this game the Scrubs were an ally species that Link only fought while infiltrating their castle. Later on in Four Swords Adventures, Link encounters Deku Scrubs who will speak to him as villagers and do not attack. Ironically, they appear to be on Ganondorf’s side and talk of conquering Hyrule, not unlike those of Ocarina of Time, who served Gohma.

Other interesting possible exceptions are the monsters that could be seen as intelligent races. The Moblins started out as common enemies in the overworld of the original Legend of Zelda and made many more appearances later on in the series. The few hidden nonviolent Moblins within the first game introduced the idea that they could be intelligent and not evil. This wasn’t seen again until the Oracle series, when Link was capable of transforming into a Moblin with the Moblin Ring and speak to a few. There was also a larger NPC named the Great Moblin who acted as their leader, kidnapping maidens and plotting against the Borons. Even in The Wind Waker, a certain one named Mo exchanged letters with a girl named Maggie… although most of his letters to her alluded to him possibly wanting to eat her.

There are several other creatures encountered in the series with names ending in “blin”, including Miniblins, Bokoblins and Bulblins. The Miniblins and Bokoblins do wear an assortment of clothing and armor and often use weapons just as the other intelligent species of Hyrule do. There was even a variant of the Bokoblin called the Technoblin, which carried advanced weapons to use against Link. However, none of them have ever displayed any kind of greater intelligence or have spoken any lines; they’re always just especially clever monsters.

The Bulblins of Twilight Princess, on the other hand, displayed a little bit more intelligence as a tribe, not only wearing clothes like the Moblins that came before them, but also riding animals, firing bows, kidnapping Hylians, and making camps in the desert. King Bulblin speaking to Link near the end of the game came as a surprise to both Link and Midna, who did not believe him to have the capability. However, in all appearances, the Bulblins maintain the evil NPC status and are always adversaries.

Much like the various enemies that contain the “blin” suffix, there are a larger pool of differing creatures found in and around Hyrule that follow a similar naming scheme with “fos”. There are many examples such as Lizalfos, Dinolfos, Aeralfos, and Wolfos. The pattern behind these isn’t as exact as that of the blin family. The Lizalfos, Dinolfos, and Aerialfos are all bipedal anthropomorphic reptiles that wear armor and carry weapons, which signifies that they come from a tribe of intelligent people like the more well-known tribes. However, the inclusion of the animal Wolfos and the undead Stalfos might mean that the term “fos” is used to signify an enemy or dangerous creature and is not used specifically for intelligent humanoids. So far there have not been any peaceful or nonviolent individuals of the “fos” grouping of enemies, which might indicate a level of separation between them and the “blin” family.

The Dragons encountered in the series are another gray area that can be confusing if considering them as a single species. They can range from the monstrous Gleeok and Volvagia to the friendly Valoo or the three dragons of Skyward Sword. There are a large amount of examples of dragons on both sides of the NPC spectrum, which makes them hard to categorize. The main antagonist of Oracle of Seasons, General Onox (who’s final form is the Dark Dragon), displayed a higher level of intelligence than that of previous evil dragons, who have mostly appeared to be just the same as any other boss monster. Nintendo doesn’t ever seem to make any attempt to sort them into a single grouping or tribe. Comparing them and including the various examples as part of a single species is another activity of the fans, rather than the developers. Perhaps one day Nintendo will elaborate further on the state of the dragons within Hyrule. As it stands right now, their definition is far too vague to determine if they are all in fact parts of a single species or tribe, or isolated cases of similar but unrelated creatures.

Overall, the tendency Nintendo has to maintain a strong division between monster and ally — with only a scant few exceptions — is seen as a weakness by some fans, who want a little more realism within the storytelling. Adding in several shades of gray to the characters and races of a story does add an extra layer of depth. Still, Nintendo has kept to a very traditional style with the storytelling of the games throughout all the many sequels and the changes that have been made to the overall story and setting. Adding in such things as evil Hylians for Link to defeat or a village of benevolent Moblins to befriend could be viewed as blasphemy by a lot of longtime fans. Some of these things have come in small doses through the various named and important NPCs that go against the flow and act differently from the rest of their tribe, and as I’ve addressed, it wasn’t always the way it seems to be now. Perhaps in future the developers at Nintendo might move a little further with this trend.

Author: DjinnDjinn has been a member of Zelda Dungeon for a little over a year and frequently writes articles for the article staff. He also works as a news correspondent and is an active member of the forums. He has been a fan of the Zelda series for many years now and you can view his creations over on his Deviantart.

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  • http://axlethebeast.com/ Axle the Beast

    Great article Djinn. A lot of interesting things you brought up. I’d definitely like to see more diversity in this area in future Zelda stories, although I don’t generally mind that there is a distinction. I liked how it was done with the Deku or the Bulblins, for example.

    The Deku are usually both allies and enemies depending on the situation (sometimes within the same game), and appear almost like a neutral race. Other times they’re more friendly or more enemy, but there’s exceptions. I like ‘em. Meanwhile the Bulblins were an advanced enemy race that still showed some intelligence and had a sort of change of heart towards the end (a little) with King Bulblin.

    I think with the dragons, they’re really just treated like stand-alone creatures. I don’t think Nintendo’s ever intended them to be a single race… and if they are one, it’s certainly way incoherent. Lol.

    • http://www.facebook.com/profile.php?id=100003298020387 Alan Da Cruz Nascimento

      I’m with excel about dragons. Dragons always like great spirits alone’n rares

      Well, I always loved Moblins. In all your ‘friendly’ scenes at TLoZ I, Oracle Series, TWW and The Minish Cap. Like great goofs cannibal. ♥

    • Aaron hill

      you like chu chus more then deku guys

  • Divine Demon Ratatosk

    There should be a tribe of humanoid dragons that give link the ability to change into one of them in the next Zelda Game and bringing back the Goron and Zora masks for Link to find in the Hero of Time’s item storage room. The game could also have the return of the dungeon item upgrade system that was implemented in skyward sword and the magic meter being brought back so you can breath fire when in dragon form.

    • Red-tuniclink

      Not masks,as they were a spirits of a dead member of that race,maybe a ancient machine that can change your form (and maybe later on in the game gain a portable version.)

      • Divine Demon Ratatosk

        that would be better than a mask. but i wasnt suggesting a mask for the dragon form. that i was actually thinking a ancient machine or a spell or something.

    • Emma Mix

      They should make a MM without the 3 day limit :P

      • Roth

        That would destroy most of the game’s unique strengths. The time cycle allows for brilliantly interactive NPC schedules, vast exploration into a small but tightly knit world, a progression of events that alter the state of the environment and its inhabitants, etc. etc. Play the Inverse Song of Time and just think of it as replaying the same bit of reality in different ways rather than as restricting your options each time. Depending on how you look at it, the time loop gives you greater opportunities, not fewer. You couldn’t have the sorts of encounters MM provides with unlimited time, because without an endpoint there would be no reason to restart, and therefore only one shot at any of the side-quests — unless you made them casually wait for you, and therefore like every other title where they’re just out there for you to do whenever you get around to them. The clock is a great asset, not a hinderance.

        • The Hylian Monolith

          I think that she was using that as a metaphor, like “They should get rid of Link’s pointy hat and make Ganondorf Zelda’s father.” Someting like that, used to humorously and/or unoffensively say “I don’t like that idea”, “That’s not going to happen”, or both. Correct me if I’m wong.

          Some peple DID see it as a hinderance, though, because it made things difficult for those who lke to take their time. It is an asset, though, if you know how to use it and can. MM is a difficult game.

          • Wing Feather

            The pointy hat is a signature, though! Also, MM was very difficult in the fact that it was piling on pressure with the quests based on the three day time limit, but the difficulty of the campaign is debatable…

          • The Hylian Monolith

            Exactly. The pointy hat is a signature, and the 3-day limit is awesome. I thought it really juiced things up, personally, but I usually takemy time in temples, so I had difficulty there. I really did love how it worked with side-quests, though. The Kaefi & Anju quest would never be the same without it. For that matter, I also loved WHY the limit was there–because of the end of the world. THAT was fun!

          • Roth

            Eh, yep. Metaphor. Couldn’t tell. =/

            Anyhow, I suppose it is technically a hinderance in certain regards, and people aren’t wrong to feel at all pressured; but it’s limiting in a wholly reasonable and necessary way, and the pressure therein shouldn’t capture the player’s attention to the detriment of the whole experience. I’m fine with folks feeling restricted or rushed as long as they see it in the proper light, as the reality of opening up a living and progressing world. It’s kind of counterintuitive that way, perhaps a bit paradoxical — but it’s one of those wondrous paradoxes that makes us look at things a little more deeply than usual.

          • The Hylian Monolith

            Yep. It’s a beautiful thing.

      • Tehlul

        http://youtu.be/pEvok3LIURc
        Unless you were joking. If that’s the case, you want this one;
        http://youtu.be/pEvok3LIURc

        • Emma Mix

          Yeah, I was joking, lol… Thanks for the diss.

          • Roth

            Ulp, that’s me reading literally because I can’t hear sarcasm so well on paper…er..webpage. Didn’t mean to go off on you or anything, I just tend to jump to MM’s defense quite heartily whenever it seems like people don’t/can’t appreciate it. =)

      • Wing Feather

        Uh, that would kinda ruin the whole story! :P Unless, of course, you’re talking about a sequel…

  • http://www.facebook.com/profile.php?id=100003298020387 Alan Da Cruz Nascimento

    and become in a World of Hyrule? = /

  • http://www.facebook.com/jahchild101 Seth Taylor Moore

    I would love to see this distinction broken. It’s a little strange how popular Zelda is, considering how simple it is compared to other games. Don’t shoot me; it’s my favorite franchise. But there is a LOT of room for improvement.

    • The Hylian Monolith

      True…It IS simple, I mean. There’s always the core structure of “Girl (typically Zelda) gets kidnapped/cursed/endangered in another way(ST and TP, for example), so boy must save her. Major change in the middle of he game. Boy must go to three (gazilion) other temples to fix this problem.” The enemies sometimes seem to never change.There’s always certain items that stick around from even the original Zelda, such as the bombs, bow, and boomerang, as well as the Slingshot as of OoT, though SS tried to fix this a bit with the Beedle. Every 3D game is a bit like OoT all over again. I mean, hello, Twilight Princess… Nintendo isn’t very creative with their games, but it’s still so dang popular. Not that I blame the Zelda fans, as I’m among them. I just agree with you. The games are certainly black-and-white about a lot of things, and I’d love to see somebody blur the lines a little bit. There shouldn’t be a fine line between good and evil, because there isn’t.

      Nonetheless, I love Zelda. It’s unique, and though a bit repetetive at times, it’s still fun.

    • Roth

      I think it proves that simplicity has merit, something which far too many people fail to grasp anymore.

      • The Hylian Monolith

        True, very true. I guess that clarifies a lot of things. It also thins the line between a good game and an insane one, but there IS a lot to it. Minute changes and little details are really what separate everything, at least in Zelda, and even when the common pieces become obvious(like the thing with the Poes, in Arbiter’s Grounds) something else that we don’t see coming makes us think that it’s a different game, correctly, of course. Simplicity is a fine art that Zelda is rather good at using, even if it is a bit singular. That’s the point.

  • Emma Mix

    I think the “fos” family was stuck into one tribe because they all resemble group animals/objects: Birds flock, bones are buried together in a graveyard, lizards breed in huge numbers, wolves are extremely pack-reliant et cetera.

    The same applies for the “blin” family. Look back at Lord of The Rings or The Hobbit. Goblins, which are all pretty similar to all members of the “blin” family, usually live in armies, so that’s also why the “blin” family is grouped into one tribe (basically).

    As for the dragons, they don’t come to mind as social creatures. Dragons, in mythology, usually live alone, and have been either guardians or enemies depending on the story. Because they’re loners in “reality”, they’re obviously loners in the game. I think Nintendo was trying to keep “accurate”… With a fake animal.
    The Dekus have always seemed wish-washy to me. In the Great Deku Tree in OoT, they often gave you a hint when you got them (2-3-1), or they would sell you something (Here, take something that will help you kill more of us!) As for the Deku Tribe, I think Termina sort of proved to be an opposite reality, at least for the Dekus. One thing is for sure, though, the Dekus could definitely be grouped into different “tribes”. There are many clear– and some unclear– differences between different Deku “tribes”.

    Anyhow, nice article. I really enjoyed it, and hope to see more from you!

    • The Hylian Monolith

      “Goblins, which are all pretty similar members of the ‘blin’ family…”

      That got me thinking. Is it possible that Nintendo chose the name Moblin for their basic, grunt humanoid because of its similarities with the exosting blins? They’re all heavy, ugly, and rather stupid, though the more recent Zelda bins have shown intelligence. Along with the reasons Djinn noted, the Bublins of TP have pretty good positioning at the parts where you need to infiltrate their bases, such as at the Hidden Villiage and before the Arbter’s Grounds. They also seem to have some sort of rough language, beause they arranged for a code in the Arbiter’s Grounds infiltration–”If I see an intruder, I’ll blow this horn and you guys come here.” I can’t really account for many of the various “blins”, but even teh Miniblins and Big Blins of ST have intelligence, since they steer pirate ships (c’mon, those cannonboats don’t run themselves, do they?), aim well, and attack your train pretty logically before you can reach the Water Sanctuary. It’s quite interesting, and this article has ceainly piqued my interest. Thanks, Djinn :D . And Emma, of course, for making some grat observations. I love it when comments make good things a little better.

      • The Hylian Monolith

        Not just the TP Bublins, though. SS Bokoblins seem to have charateristics similar to what I stated for the Bublins. Like I said,no accounting for most other games…

      • Emma Mix

        Thanks! These are my fave articles, the “theoretical” ones.

        • The Hylian Monolith

          Yep. Isn’t theorizing another thing that makes Zelda unique? The only Mario theory I have is that Peach gets repeatedly captured out of choice…but I really don’t want to go ino that. That’s part ofwhy I play Zelda: for the extensive usage of your brain, all parts of it.

          • Emma Mix

            Definitely. I actually did see a video on Youtube about Peach… and Bowser. Ahem. Anyhow, I totally agree. From the first time I started playing, I loved Zelda because of the intellectual involvement. Other games are great, but Zelda is a wonderful combination of combat, intellect and story. (Sounds an awful lot like power, wisdom and courage, eh?)

          • The Hylian Monolith

            Mm-hm. I’d usually play a game for its uniqueness and ingenuity, and would have quit playing Zelda when the Arbiter’s Grounds stole the Poe puzzle from the OoT Forest Temple, and ST stole Stallord for Skeldritch and the Dominion Rod design for the Sand Wand. But here I am, completely addicted. Why?

            Well, the only reasons I play video games are for the story, the creativity and entertainment(I lump them in together) and the tricky puzzles. Zelda complies, creating a world that seems real if with a rather solid difference between good and evil, but that simplifies a world that’s complex enough. Ttruth be told, I can barely put down my stylus/Wiimote/controller. It’s like the game was built for people like me. Creepy, huh? Nintendo certainly knows its audience better than they let on. Or maybe it’s just us–as Zelda fans, we tend to skirt around the parts we hate. We live Zelda, as if the golden power has us locked up until we embrace the piece we earned through completion. Alone among games, Zelda seems to acknowledge that we have minds, and think as well as dream and enjoy. Or maybe I’m just overly fond of it. ;)

          • Emma Mix

            It’s true, “as Zelda fans, we tend to skirt around the parts we hate”. If anyone told me there was a problem with a part in the game I’d completely deny it– Even if it really WAS bad.

          • The Hylian Monolith

            Such a the Dominion rod. Having played to that part in TP, I argue that it was very fun to use, even if only for a single dugneon. Technically you use it to get to the next dungeon, and you need it to restore… bah, blah, blah, Named him Phil, blah, blah, Lucky the jars, blah…scale puzzle, blah, blah…Spinner, blah…

          • Emma Mix

            Yeah, I personally enjoyed the Dominion rod as well, but my all time favorite is just the classic bow and arrow. I like going stealth mode, hehe.

          • The Hylian Monolith

            Ohh yeah. I always do that. every time, Hawkeye and bow combo. Enter area, find all bublins, shoot all bublins. It’s so much fun, I almost want to do it all over again. At least, I did, until I did the howling stone thing in the Hidden Villiage and had to start all over again. D: I pretty much fled for my life at that point until I passed the villiage limits and, yes, redid it. Still fun though…heh. It’s no wonder that the bow has been in every game, even the original. Stealth time… You could also put on the iron boots and clomp in holding a bomb (hey, another classic!)above your head, but most people don’t do that.

            PS. I named the giant statue you travel with in the Temple of Time Phil. I got very attached to him, but had to go through the dugeon without him because I frgot to snag the Boss Key.Then I almost fought Queen Ghoma without arrows. I must say that my Wii remote was my savior, because it ran out of battery just before I entered her chamber. I’m glad it did, and that I have two WiiMotes.

          • Emma Mix

            Heh. Yeup, nothing like a good old bow and arrow, except I never needed the Hawkeye combo– I AM Hawkeye, lol. One problem: While I excel at logic, problem solving and defense, I’m not that great as brute force, power or offense… :(

          • The Hylian Monolith

            Rally? Well, they-meaning, we- come in all types. I’m all right at puzzles, and only use the hawkeye for siege sniper mode (Hidden Villiage, ect). I’m also not as observant as I could be, but I’m great on offense. I mean, slash, slash, slash. I’m not really graceful(Nightmares come back to me from the Goron Mines and SS Overworld of falling ot my death to the surface/magma awaiting me below) but tough enmies are no match for me. It’s funny, I’d expect the reverse, to rely on stelath and ingenuity, but I confront my enemies as often as I shoot from afar. And on Lizalfos that doesn’t work. Dinofols? Slash, slash, not working, helm splitter, back slice, spin attack- Oh look, arrows! It’s teh same with Darknuts, it’s just that more hits get in.

            It pleases me to know that so many gaming styles exist in a single franchise ;)

          • Emma Mix

            Yeup. Your gaming style seems a lot like my dad’s, who taught me about Zelda. You’d think I’d end up playing like my dad, but we play totally different. While everyone hates the Water Temple, I’d have to say it’s my favorite one in almost every game, including OoT. (Don’t hate.) I hate Arbiter’s Grounds in TP because it’s just creepy, but I do like the thinking-out part.

          • The Hylian Monolith

            Never hate. Hate and revenge to the dark side only lead.

            Sorry, I’m a SW geek, too. I love in Zelda, but I never hate unless somebody prefers CoD over OoT. Even then I just feel sorry for them, and try to fix it with MM, specifially the death and hopelessness themes. I’m even affectionate to the bosses, in ST they’re all weirdos, in PH they’re Dark Spawns 1-6 and Bellum is Ringer or Octotoad. OoT bosses get various specific nicknames, MM’s get teased about being violent masks, and SS’s also have diverse nicknames. But I never tease TP’s…funny.

            We also exaggerate how awful things are. Like Navi. Navi’s not so bad. And CoD MIGHT be all right, but it feels blaspemous to admit that.

          • Emma Mix

            Niiice. I’ve watched Star Wars but I’m not a super-fan. I do love the story though.

            Yeah, I guess Navi’s not TOO bad, but take a look at this picture, it’s one of my fave Navi pics…

          • The Hylian Monolith

            Bahahahahahahahahahah

          • Emma Mix

            “No YOU listen.” I laughed so hard the first time I saw that XD

          • The Hylian Monolith

            So did I. See, this is why I love it here. Common interests and people who are willing to listen…mostly.

          • Emma Mix

            Yeup, that’s true. Zelda has such a depth to it that there’s plenty of room for discussion and opinion-changing.

          • The Hylian Monolith

            And that’s also why I love ZD (I was actually talking about ZD before, but with firmthe franchise overall it’s the same LOL). You hae a very firm opinon on something….then Axle the Beast posts something, and suddenly you see both sides of the coin. Or Djinn, or Hanyou, or JuiceJ, or Mases, or…

            And then you replay MM and your opinion changes AGAIN. I love it.

          • Emma Mix

            Oh! Hehe, yeah I definitely mean ZD and Zelda, even though I basically said just Zelda… Ahem. Anyhow, if someone happened to ask you who your fave ZD person was, hypothetically speaking, what would you say? (Hypothetically speaking, of course.)

          • The Hylian Monolith

            “Hypothetically”. Do you mean, like, article writes and such or are frequent commenters included in this? Or were all the hypotheticallies just to show that it’s highly hypothetical? I mean, hypthetically…what’s YOUR answer? Good to have a basis of comparison from which to respond. LOL Joking, I just don’t comprehend the queston in its entirety. There are some (read: a lot of) great people here.

          • Emma Mix

            Yeah, I guess commenters are okay too. Er… I love Mases just because of the ‘fro, but I’d have to say Axle is one of my faves. You?

          • The Hylian Monolith

            LOL. Mases lost the initial ‘fro before I really got into this place, which was just after the 2012 marathon. Me? I like Axle, too. He’s a great mod, never abuses his power, and writes articles and video chats that are both factual (even the opinion-based ones have hard evidence), well though out, and witty. They reach and are really quite the game-changers for opinion wars, even though we almost always share the same opinion.

            Just about everyone here is great(deja-vuu, anyone?). Djinn hads cool ideas and handles them well, Mases is brief but to the point, with cool subjects and a rockin’ ‘fro, Alexander has good taste in music and is a good teacher, it goes on and on. Axle is really beast, though. Hah, bad joke. Da-da-da-daaa.

          • Emma Mix

            Oohhhhh man, you never saw the ‘fro? Dude, it was epic! You poor, poor child…

            Nah, it’s okay. I’ve been watching his late night gaming thing on Twitch and it’s coming back. By the next marathon, you’ll witness the awesomeness of the Mafro.

          • The Hylian Monolith

            Awesome. I was just in time to see the memes, though (You got the Mases mask!), and I got a glimpse of it then. Can’t wait ’til the next Marathon ;-)

            Mafro sounds like a couple. MasesxAfro Forever or something like that. Ha.

          • Emma Mix

            hahaha yeaaah I think Mases truly IS in love with his ‘fro. Or at least he WAS… Anyhow, I’m definitely looking forward to watching the next marathon. Last time, I took breaks to:

            1. Eat
            2. Sleep
            3. Shower
            4. Pee
            5. Workout

            But I swear, next time, I will watch it all the way through! I will take my computer on my runs and fall asleep with those earbuds in my ears!

            And dude, I love all the people from ZD I was so excited when they started saying my name I’d been at the video feed so much, “Hey, teenactivist, good to see you again.”, “Oh yeah, teenactivist’s here again…”

            I’m not sure if they were happy or just super irritated, though :P

          • http://www.triforcetalk9.blogspot.com/ Linkfan99

            Oh, that was you? Do you remember someone called “Dsafsd dfadfs” or something like that? Probably not… but yeah, that was me.

          • hcpaki95

            <3

          • Emma Mix

            Huh…?

          • Midna’s Sister

            Oh my. I’m going to name mine Jeggins, then.

          • Midna’s Sister

            I deniyed that I hated that about half of the dungeon items in TP were pretty much useless.

  • Roth

    I dunno that the early Moblins or the King Zora from LttP were “friendly” per se, but rather saw no reason to pick on Link like he was the enemy. KZ certainly gave him a hard time, gleefully extorting 500 rupees for the flippers. And the Moblins….. who knows? ;)

    By the way, the first thing that came to mind when you mentioned the divide between characters you can interact with and monsters you are able to attack: the random Zelda II lady who’d turn into a bat. Why haven’t we seen more of that?

    • http://axlethebeast.com/ Axle the Beast

      I think the point still stands, though: They’re civilized enough that you actually can interact with them. It’s not a matter of them just being simple monsters.

  • Mseevers95

    Volvagia had a lot more depth in the manga.
    For anyone not familiar with it: Link rescued him as a baby and they bonded. Volvagia even learned to say Link’s name.
    But Ganondorf captured the dragon sometime in the seven years between and turned him evil. Link fights and kills him cutting off his head only for his friend to remember him just before he dies, the last thing the dragon does is say Link.

    • http://axlethebeast.com/ Axle the Beast

      Ya but that doesn’t make Volvagia any less confusing when lumped in with the other dragons. =P The manga isn’t canonical anyway.

    • The Hylian Monolith

      He did…I remember that… It really made me sad. A lot of things in OoT had more depth, though, even the Kokiri Shield and Mido. *sniff*

      I love things with depth, and creative things. But Zelda is so simple, they frequetly come as a surprise. When I first entered the Snowpeak Ruins in TP, I refused to believe that it was a dungeon. It was too…inventive for a game that stole so much from OoT, It saddens me to say it, but I would be surprised to see kind monsters and/or hostile Hylians in the next Zelda installment.

    • Wing Feather

      Man I wish I could get the manga! It goes so deep into Ocarina of Time. I would have never known that about Volvagia until you mentioned it, in fact.

      • BlackRaven6695

        You can read the manga here on Zelda Dungeon. Click on ‘media’ at the top of the page.

      • Mseevers95

        They usually have the manga at bookstores or you can get it on Amazon for like twelve dollars

  • Wing Feather

    Amazing article! I love the precise varifications and the reasoning! I do agree with you, Axle, about the dragons and Bulbins by the way.

    • BlackRaven6695

      This was wrote by Djinn, not Axle!

      • The Hylian Monolith

        “This was WRITTEN by Djinn.” It’s Grammar Nazi time.

  • Sid

    Good article, but it has some grammar errors that shouldn’t appear in an official publication.

  • zeldafan

    maybe in the future nintenndo might make a city of dragons in the top of a volcano or something like that or the zora and dragons working together in a lake who knows what nintendo will come up with.

    • Wing Feather

      Yes! Exactly what Nintendo should do! (A little bit risky, though… heh, heh)

  • zeldafan

    i would definentley love to see a twist in a zelda game where a race thought to of been foe turned out too of been trieing to help the entire time.

    • The Hylian Monolith

      Do you mean:

      “I would definetley love to see a twist in a Zelda game where a race thought to have been foe turns out to have been trying to help the entire time.”

      GRAMMAR NAZI ON PATROL! Sorry, I couldn’t help it. Cool idea, and there are a lot of ways it could be done. You could realize it and fail to chage the rest of the kingdom’s thughts on them, failing this mission completely; Zelda tell you about her experiences and thusly gain a new ally with this race; or you could finish off their leader and only much later realize that before you did this and gave them a heavy grudge, they were attempting to aid you.

  • MsNerrrrrd

    Awesome article, great job!

  • TheFrostDragon

    And let’s not forget the ever-annoying mechanical -mos family.

  • Waker of Winds

    Excelent article

    I liked how the deku scrubs became good guys……….. eventually. However, the distinctions were rather interesting. In 4 swords you’ve got your scrubs that are highly annoying and won’t shut up about the “great lord” ganon and how he’s going to make everywhere a lost wood. And then you’ve got the ones in mm who no matter how many times i disobey their rules, they still let me into their “palatial fortress.” How thick can you get? On the other hand we have the mad scrubs, evil little buggers who are always trying to knock me out of the air. Not that they’re good shots but still, very annoying.

  • Mseevers95

    SO this is mostly unrelated to the article but Why do the Moblins in Skyward Sword have gigantic silver or gold nipples?

    • The Hylian Monolith

      I believe that they are pierced. It also adds lovely accent to their rounded, thick anatomy.

      Joking about the last thing, I’m not a dispicle of Girahim.

  • Mseevers95

    What about the Deku Toad from Twilight Princess?

  • Sir Quaffler

    I’ve never had a problem with the mostly black-and-white distinction between friendly and violent NPC’s, though I would like to see more development and graying of the spectrum. I’ll be happy no matter what Nintendo decided to do with them, keep them the same as they’ve been or switch things up a bit, I’m sure they’ll do a good job of it.

  • http://www.facebook.com/eddie.ramirez.988 Eddie Ramirez

    king Bulblin wasn’t discussed enough here, he was the most interesting of all bad guys in the series. he’s the first class of Boss that always escapes and in the end you cannot kill, maybe because he humanized himself at the end, not when he spoke, but because of the part you failed to mention: he helped link out of his own will. His reason for helping link further grayed the area: he stated “i follow whoever is the strongest. that is all i’ve ever known.” with this statement he became the first class of “bad guy” you couldn’t really classify as evil. that line of philosophy he follows could very well lead him to follow the will of the King of Hyrule if he saw him as the strongest. the point of his actions are more likely do to survival, not greed or simple evil. That is the grayest area a villain has ever attained in the series, except for Ganondorf from Wind Waker when he stated his reasons for wanting Hyrule and the fact that he actually spared Link and Zelda initially, but Ganon of course was still driven by greed making him still more evil.

  • Elliott Chiasson

    Scrolling the article, sees stalfos, freaks out

  • ShadowLinkTheEpic

    The first time I saw a goron in ocarina of time, I attacked it thinking it was a creepy monster! Don’t blame me though,OoT was my first Zelda game.

  • HURR DURR

    I agree with “deku” because of mad deku scrubs, and ones that sell you stuff. I would also like to bring up Bateraux. I’m not sure what species he is considered, but he seems moblin-ish…

  • http://www.facebook.com/pkunhardt Philip Kunhardt

    Technically, there WERE friendly monsters in Adventure of Link – there’s a purple-coloured Bot in Water Town of Saria that is a servant of Bagu, and will tell you about Bagu’s whereabouts, and an Acheman in Town of Nabooru that gives you a hint about the location of a Heart Container in the middle of the ocean (you need the Pegasus Boots to find it).