My username is Axle the Beast, so it honestly shouldn’t be all that difficult to figure out that I have a thing for monsters. I’ve loved creatures of all shapes and sizes since before I can remember. I spent a portion of October reviewing them on my website, and before that I wrote an article similar to this one, counting town my top 10 Resident Evil monsters. With Zelda, choosing my favorites was harder because what defines a good monster in Zelda is a lot harder to peg. In Resident Evil, they just have to be scary. But what do we really look for in a Zelda monster?
This list is judged by how much I like the designs, but it’s also judged according to concept, execution, and how effective these creatures are as obstacles. I can’t exactly promise those traits will be terribly balanced here, but nonetheless, these are my 15 picks for my favorite monsters of the Zelda series. I’ve had to leave out a lot of ones I’d want to put on here in order to keep it down to 15, including the famous Stalfos, ReDeads, Deku, Octoroks, Skulltulas, and Deku Babas. I also want to give a particular mention to the Real Bombchu and Pols Voice, for having some pretty interesting concepts. The Real Bombchu is an INSANE grinning rat that explodes, while the Pols Voice is allegedly a ghost that appears to be part bunny, part hideous man, and in Phantom Hourglass, also part lamprey; it completely defies explanation.
With those honorable mentions out of the way, let’s get on to the main list!
15 – Magtails and Gohma (The Wind Waker)
Sometimes the best monsters are heavily based on real animals, with just a few skillful tweaks. That’s basically what the Magtails are. These new creatures in The Wind Waker were seemingly invented to replace the Gohma Larva of Ocarina of Time (because the Gohma of The Wind Waker is called the Magtail Queen), but really they’re just giant centipedes with added mandibles and a single prominent eye. Oh, and they crawl out of the lava and have bodies covered in flames. That’s probably the more important thing to mention.
These red-hot centipedes look really neat skittering in and out of the lava and up and down the walls, and they have a lot of cool animation and personality as they attack, get hit, and have their body flames dowsed while they roll up into a vulnerable blackened ball. They can be a bit tricky when you fight them on narrow platforms in the lava, blocking you with their mandibles before they strike. Since most of the time, Magtails only appear in rooms where you need their stunned, rolled-up bodies to hold down switches (cute!), sometimes the challenge is simply trying to stun one without knocking it into the lava. I know I personally had quite a few headaches with this.
They’re one of the few enemies you don’t want to kill. Even if you’ve finished up in a room, fighting these wicked little guys is usually useless, as they re-spawn out of the lava infinitely. They’re almost like environmental hazards more than they are enemies. I think something like that is cool to see in the series, since the Zelda universe has to have regular wild animals strewn about, not just evil monsters bent on stopping Link.
Gohma herself boasts her best design in The Wind Waker, in my opinion. Building off the Magtail’s design, Gohma is a massive one-eyed lava centipede with a much more fearsome appearance, armor, and large scorpion-like claws. Too bad it’s the most pathetically easy fight of the game; aside from solving the initial puzzle of the battle, damaging Gohma ought to be a breeze for even inexperienced gamers. It’s really unfortunate that a beast this epic couldn’t pose more of a threat instead of just being a glorified puzzle. As it stands I’m able to wipe Gohma out in a matter of seconds, and I should not be able to say that about a titanic scorpion-centipede that dwells in the lava and spits out gouts of flame.
14 – Freezard, Mini Freezard, Chilfos, Freezor (various games)
I’ll be honest, in an attempt to fit most of my favorites on the list, I combined a lot into one entry, and I can’t ALWAYS promise the combinations are going to make a ton of sense. This is one of such entries. I combined them because all of these ice… um, monsters? Constructs? That works.
All of these ice constructs have similar features or behaviors. The Chilfos in Twilight Princess resemble the Freezards from Ocarina of Time, though not the Freezards they share a game with, and the Freezard’s name seems to clearly be based on the Freezor from A Link to the Past. What? You say that’s a shaky reason to include them all as one entry? YOU’RE A SHAKY REASON.
Freezor is just an ice skeleton that emerges from dedicated holes in the wall to march after you if you get too close. There’s seriously not much else to say, aside from perhaps asking why there are skeletons made of ice, and why they have holes their own shape in the walls to live in. The skeleton part is especially interesting, because the Ice Palace where they’re found is also the main home of the skeletal Stalfos Knights. Freezors aren’t too threatening but can be hard to kill unless you hit them with the Fire Rod, which is… rather obvious.
Freezards look like torsos and heads made out of ice that breath out icy breath. I would not question this as much if not for the fact that they have pretty human-sounding, manly cries of pain when hurt and killed. Their “biology”, assuming we’re calling it that, seems more believable in Twilight Princess where they actually look like real beasts, and it’s a strangely fierce and alien-looking design that I really love. I dig the jagged maw and multiple eyes.
These Freezards split into the adorable one-eyed Mini Freezards when killed, and while ickle widdle cute, these little buggers are a major headache to kill or even just avoid as they slid on the ice and ricochet off the walls, freezing you on contact. They reappear, much to my pleasure, in Spirit Tracks. Only in that game, melting their ice reveals that their single red eye is not an eye at all but the snout of a frozen Octorok! It’s a hilarious change to the concept.
Finally, Chilfos are really just epic-looking, spear-wielding ice warriors that are very brittle and easily destroyed, but tend to fight you in numbers. Nothing else to say. Awesome. Thumbs up.
13 – Crayk (Phantom Hourglass)
I love Crayk. This guy was the third boss of Phantom Hourglass, and honestly he just looks like a giant hermit crab. But like the Magtails, Crayk shines in the little details that they added to the otherwise basic animal design. Aside from his freaky eyes and color scheme, Crayk actually has the ability to cloak himself. When invisible, this beast is fought by watching what he can see on the top screen to know when he’s charging you and where he’s coming from, so you can shoot him in the face with your bow.
Sadly, like Gohma, Crayk is extremely easy, but it’s one of my favorite boss concepts of Phantom Hourglass, a game that had pretty inventive boss fights to begin with (and interestingly Crayk isn’t the only one who’s an otherwise normal animal with an insane super power; it had Cyclok too).
There’s also a lot of questions you can ask about Crayk. For example, his title, “Bane of Courage”. Among all the boss titles in Phantom Hourglass, this one is easily the least straightforward and tells you nothing about Crayk’s nature or anything. He just scares the crap out of people. So is he just some ridiculously fancy cloaking species of hermit crab? Well, no, he’s made out of the Sand of Hours and is therefore a creation of Bellum. So I guess he’s a demonic, unique, magical hermit crab? He even spoke in the manga, and got the longest appearance out of any of the regular bosses.
12 – Wallmaster, Floormaster, Key Master, Zant’s Hand, Dexihand, Dexivine (various games)
Giant hands, basically. You know, standard stuff.
It’s not exactly creative to take a body part, enlarge it, and turn it into a monster (it appears to be a common practice among evil magicians because we see it so often in fantasy games), but nonetheless, it’s a cool concept that’s especially nice when that body part is a gigantic hand and no longer looks like a human hand. Bestial fists first showed up in the original Legend of Zelda. These creatures, called Wallmasters, had one attack, which was to obnoxiously take you back to the beginning of the dungeon. This became more threatening in the more complex games, as you often had to redo several navigational puzzles just to get back to where you were. They also tended to startle the crap out of you, especially in the 3D games.
They were later joined by the Floormaster in Ocarina of Time, which instead of dropping down and whisking you away, hilariously ran around on their fingers and freaking charged you. More confusingly, they split into tinier versions which eventually reform. I’m really, really curious how the biology of these things works. How do they reproduce? Just hold hands? Or does the splitting thing indicate asexual division?
Floormasters got a facelift in The Wind Waker where they are extremely alarming, brightly-colored spectral hands that emerge from shadowy holes in the ground either to grab you (the hole can also suck you in on its own if they haven’t emerged yet), or to fling skulls and pots and whatnot at you, making unearthly shrieking noises the entire time just to rattle the crap out of you. Easily my favorite of the hand creatures. If you’ve got a body part that shouldn’t be shrieking, and it’s shrieking, you get instant points from me. Then again if anything shrieks like they do it probably earns points from me.
Key Masters are also alarming. These purple hands with eyes in their palms appear in Spirit Tracks when you’re trying to carry the Big Key to the boss door, causing you trouble along the way. I love how distressing they can be, and how freaky they look and act. They added a great final puzzle to some dungeons, as well. Similarly, the Zant’s Hand in Twilight Princess try to take the Sol back from you so you can’t use it to power the rest of the dungeon, resetting that Sol-carrying portion if they succeed These almost mechanical-looking things make alarming sounds (like pretty much every Twilight creature does), and though they can’t actually hurt the player, they’ve freaked a lot of gamers out.
The last thing I wanted to mention is the Dexihand. These underwater hands appeared in Majora’s Mask in the Great Bay Temple, where they reached out to grab the player if they got too close, flinging them away. I like these more than your average Wallmaster because of how creepy it is to see these things reaching for you. They also look borderline rotted, and actually they look almost like stereotypical witch hands. The Dexivine has a lot less personality, but is still cool for being a similarly-shaped tendril, if not a hand, that reaches out to latch onto you, this time draining your magic.
11 – Fraaz (Spirit Tracks)
This guy’s an interesting case, because you can see that he HAS clear inspiration for most of his elements, but at the same time they don’t make much sense together and there are so many original aspects that it might as well be something entirely new.
I guess the key thing with Fraaz is he’s a play on Blaaz from Phantom Hourglass, but also that he’s… dracula? He’s a bat-like creature residing in a dungeon that looks arbitrarily like a mansion, and he has an Octorok-like sucker mouth. I have no idea why he’s a bat, but he is. This adorably titled “Master of Icy Fire” bloats up to immense sizes to spit elemental bombs at the player, and you have to grab up the residue of his attacks with the Boomerang and send it into him when he’s charging (read: blowing himself up with) the next element.
Between that and the two miniature versions you fight later in the battle, Fraaz is actually a pretty intense fight and the most impressive boss of Spirit Tracks for me. His battle is excellent and challenging, and his design defies all reason. Gotta love it.
10 – Mothula and Morth (The Wind Waker)
Mothula’s appeared in a lot of other games, and I like it in those as well, but The Wind Waker has my favorite incarnation. It has two versions: Wingless, and winged. The wingless varieties show up first and serve as pretty alarming enemies, making their buggity bug noises while they skitter after you, resembling the Magtails in some ways. Later on in the same dungeon, you encounter the winged variety as a miniboss. You fight winged ones as normal foes later, but at this point in the game it’s your first encounter, and the first time that The Wind Waker throws a brand-new foe at you for the mini-boss instead of making it some group of enemies you’ve seen before.
Mothula’s so pretty, though. I think that’s the main reason I love the design, because while it’s a creepy bug and an alarming monster, it’s just really colorful and beautiful to look at, making it a very visually interesting foe. And then there are the Morths.
These little things are so adorable.
Mothula spit these things out of their butts after getting hit, and they can be found all over on their own as well. Looking sort of like stand-alone Mothula heads (or spores… or babies?), these little things are absolutely still unless you move, at which point they chase you making wooden tinkling noises as they try to latch onto you, where they weigh you down. VERY simple, and probably could have been used in better moments to really hinder you in battle and make things more intense, but I love the cute little weirdos anyway. Probably more than I love Mothula.
9 – Guardians and Watchers (Skyward Sword)
It might seem odd to include these things on the list. I guess I felt like I had to because of how scary they are, but there’s another reason I’ll get to in a minute. First the scary.
These creatures shouldn’t need that much introduction. These serve as your primary obstacles during the infamous Silent Realm trials in Skyward Sword. The Watchers patrol routes or chase you down, and if they catch you in their light (or time runs out, or you hit spots on the ground that trigger the alarm), then the trial goes into “alert mode”, and the Guardians wake up. These come in the form of the massive land Guardians, which charge you and smash you with their huge mace (or club?), and the flying Guardians which are creepy cloaked torsos that scissor their blades as they float at you. The accompanying song and tense chases that follow are scary as hell, and it’s only more unsettling when you manage to turn off the alarm, and watch the Guardians fade back to their original positions — reverting to unmoving statues — as if they were never chasing you to begin with.
The other reason I wanted to include them is how they move and act. These creatures are visibly mechanical; they’re not organic. But they never move like machines. Once they unfreeze, the mace-wielding Guardians will starting moving and looking around for you like people, and when they see you, they run after you like a man would. Meanwhile the floating variety move through the air like specters, scissoring their blades almost in anticipation, like psychopaths. Or maybe they do it as a psychological tactic. Either way, they seem more like sinister hunters than efficient machines. These almost organic movements in visibly mechanical creatures reminds me of Nightmare from Robot Carnival, although it’s not nearly that distinct.
It’s unclear exactly how these entities work, and in all probability they’re more spiritual than truly mechanical, but they’re still really interesting to watch… at least until you break away screaming as they chase after you.
8 – Bellum (Phantom Hourglass)
Bellum is a bit notable as only the second villain of the series to be nothing more than a completely monstrous creature. Arguably Majora was the first, but either way, Bellum is an intelligent Zelda villain that’s nothing more than a life-sucking, nearly all-powerful squid monster… thing. That’s worth mentioning.
Bellum is covered in freaky Majora-like eyes, and it has a gaping eye maw. It seems to readily generate new creatures from its own body, spewing out more goopy eyes during its battle, and it has the ability to possess and modify both objects and people, turning the Ghost Ship into a goopy eye vessel, and possessing Linebeck for the final battle, turning him into a creepy grinning knight with Bellum’s toothy eye squid form latched onto his back. Bellum also took the Sand of Hours and turned it into monsters (the bosses of the dungeons throughout the game) and created the nigh-invincible Phantoms to guard the Temple of the Ocean King. He… excuse me, IT… is almost godlike. It’s epic to see totally intelligent beasts like Bellum as the villain.
For what it’s worth, all three of Bellum’s fight songs are epic, especially the first one.
7 – Poes, They, Garo, Nocturns (various games)
Basically cloaked and/or hooded ghosties. The idea of a spectral cloak is pretty much one of the most beloved symbols in the history of fantasy monsters, and I know that for me it’s a personal favorite. I love the cackling, lamp-wielding Poe ghosts of Ocarina of Time and Majora’s Mask. They’re sometimes annoying to fight, but they’re still interesting and neat-looking. The Wind Waker had dorky masked jesters who possess you, which I didn’t care for as much (although it’s an interesting take), but Twilight Princess had the more unique poes, with the nightmarish, pajama-wearing bigger Poes, as well as the stitched-up doll-like Imp Poes with their huge scythes. The former serve as obstacles in Arbiter’s Grounds, while the Imp Poes are collectibles. Great designs either way.
“They” are also worth mentioning. Called by no other name, They appear in Romani Ranch in Majora’s Mask on the night of the first day, stealing cows and brainwashing Romani. They’re called ghosts in the game, but I think we all know they’re a nod to alien abduction stories, and they’re my favorite of the ghostly guys listed here. They have an awesome theme song, they emerge in a bright light, they make an alarming noise and another flash when defeated, and they spawn infinitely until the dawn. This is my favorite quest of Majora’s Mask, purely because you spend all of it fending off ghostly foes that look like the Flatwoods monster to excellent atmosphere. I don’t feel any shame in that.
The Garo are enigmatic, honorable, yet bloodthirsty ghost ninjas. Clad in cloaks, they only appear if you wear their mask, afterwards realizing you’re not really one of them. Then they put up a wall of flame and try to murder you, giving you information if you win, as if you couldn’t with how easy they are. The Nocturns from Spirit Tracks are awesome little freaks who roam around in the dark and can only be killed by hitting them after exposing them to light. Their design is really, really simple, but it’s hard for me to get over a monster that’s little more than a huge freaky mouth. I mean, check it out:
6 – Scaldera (Skyward Sword)
I’ve talked about Scaldera before on my website during one of the aforementioned October features, so I’ll try to make this brief. Scaldera is one of my favorite Zelda monsters because of how well-designed he is:
This “Pyroclastic Fiend” has an extremely simple design, but there’s a lot of art to him. Sometimes monsters have crowded designs with too many elements, becoming unappealing and unrealistic. As soon as I saw Scaldera I thought he had a pretty tight design. At first he’s nothing but a rolling boulder, but with his outer layer broken off, he’s revealed to be a round creature with a shell of volcanic rock, a gaping mouth, and multiple twitching legs. His movements are disturbing and spider-like at first, though later on in the fight he does little except display immense power as he charges you, spits huge fireballs, and just generally dominates the battlefield. I love seeing monsters like Scaldera, which actually look a bit silly, but are given an imposing fight that turns them into intimidating beasts. Skyward Sword in general is good at this, as I’ll get into later.
Some people say the Scaldera fight is too similar to King Dodongo’s from Ocarina of Time, but it’s really only arbitrarily similar. They technically have the same attacks and weakness, but how they come into play in the fights are totally different. Scaldera spends the whole time charging you at fairly impressive speeds, spitting fireballs along the way, and turning the ramp you fight him on into an obstacle course. He only rolls when he reaches the top, and he uses it to crush you from above. Making him swallow your bombs is only one step towards hurting him. It requires more than simply chucking a bomb and dodging his roll; you still need to hit the eye and then run as he charges and unloads his fireballs.
All in all, a really tight and masterfully executed design, and one of my favorite bosses.
5 – Death Sword (Twilight Princess)
Again, I wrote about this one before, so I’ll make it brief. The Death Sword is my favorite mini-boss of the series. It’s tragically easy, but if you ignore that part, it has some of the most epic build-up and atmosphere of any encounter of the series. The chamber you fight the Death Sword in is initially calm; you’re locked in and you see a blade lodged into the center of the chamber and tied down with ropes and seals. The only way to continue is to (stupidly) cut one of the seal-covered ropes, allowing the Death Sword to awaken. It emits nearly the same roar heard in the opening jingle of Arbiter’s Grounds — indicating you heard this entity cry out long before it was time to face it — and then it attacks.
Initially a floating sword, it’s later revealed to be a mysterious shrouded figure carrying the sword. Only once the Death Sword is attacked does it show its true face, a bestial, shrieking demon that is just amazing. The reveal of the Death Sword’s true face takes only a moment, but it’s got great presentation and shows how the creature really radiates violence. It’s too bad this fight is so tame, because the presentation and scariness is off the charts. At least its soundtrack does it justice.
4 – Gomess (Majora’s Mask)
At first glance Gomess is just a generic grim reaper type of monster, but almost immediately at second glance, you realize his face is insane.
Gomess is a totally unexplained evil creature fought in Stone Tower Temple, serving as one of its mini-bosses. And while I like the presentation of the Death Sword better, Gomess has a more interesting design and a better fight.
What I love about Gomess is the different things he’s got going on. He’s reaper-like, yeah, and as a result he’s one of Zelda’s few scythe-wielding enemies, making him quite scary. His black-cloaked body is shrouded in Bad Bats (arbitrarily different from Keese), making him impossible to injure unless you blast him with a Light Arrow. And then there’s THAT FACE. I actually remembered Gomess having a completely different face for the longest time, but as it stands I think Gomess is an excellent example of a monster that’s scarier for being a little silly. His face looks ridiculous, not grim or intimidating at all, but as a result it makes the monster more disturbing for somehow being an intense reaper monster yet wearing that manic grin all the time. Gomess looks unhinged, but this only shows up in his expression, making him appear like an insane yet collected monstrosity. That’s pretty scary.
Gomess’s fight is rather easy, sadly, although not nearly as much as the Death Sword’s is. But it’s still fun. Battling him during a minimalist run, though, is what makes him truly challenging. No Gilded Sword, no magic meter upgrade, no bottles, no Heart Containers; every hit drains precious life, and you run out of magic so quickly you need to slice away at his bat shield to replenish your magic. Tons of fun, and it really puts the battle in a different light. See I made a pun. Just like Tatl!
“It’s Gomess. There’ll be no end to it if you can’t get those bats away from it. Does that shed any light on the situation?“
3 – The Imprisoned (Skyward Sword)
Speaking of monsters that are silly, the best example of that in the series is The Imprisoned from Skyward Sword. A lot of people write him off as being too silly to be the villain of the game, looking something like a muppet, but I think that’s exactly what makes him so brilliant. The Imprisoned absolutely rocks the dichotomy between silly and fearsome, and that’s what I love about him.
With his appearance in mind, The Imprisoned is a terrifying foe. He’s the first thing the player sees upon starting a new game, unleashing horrendous snarls and then being seen by Link in a nightmare. Link repeatedly has visions of the beast, and always he lets out totally bestial, fierce snarls from his toothy maw. Nothing about this creature’s presentation is humorous. Then later in the game, The Imprisoned breaks his seal with raw power and must be re-sealed multiple times, each time returning with new powers and a different form, getting progressively cuter until he floats in the most adorable way, just levitating while his arms and tail hang idly. D’awwww!
But again, the entire fight is spent trying to prevent him from reaching the top of the Sealed Grounds, and even when he flies, you don’t really have time to ponder how cute he is. More likely you’ll just be complaining about how annoying the fight is, or, like me, freaking out. Either way, it’s tense and moves far past his adorable design.
Then factor in that The Imprisoned is actually the villain of the game in a gimped, weakened state, and it gets even more impressive. It’s amazing to see a monster with a silly design be presented as something to fear, and while I’m sure some people didn’t, I felt that The Imprisoned was an intimidating force within the story, something like an elemental force as opposed to a mastermind type of villain. It’s an eldritch evil that could destroy the world… but it’s adorable.
Related to The Imprisoned, the one thing I love about Demise’s “true form” (that’s only what he looked like to Link, as far as we know), is that he almost doesn’t fit within the series. I mean look at him next to Link. I love it how he works yet looks so alien. Sadly he’s no longer cute, but that’s probably for the best in his case.
2 – Majora (Majora’s Mask)
The first bestial main villain of the Zelda series, and still the best. Majora’s origins are completely unknown, though many theories exist (my personal one being that he’s a demon that was sealed within the mask). Regardless of the origin, Majora is a sentient, intelligent entity contained within a mask that possesses people, who attempts to bring about the apocalypse and is just freaky as hell.
When the time comes to actually face Majora in battle, only then does he reveal that he’s not merely an evil consciousness, but a mass of organic, fleshy chaos. When the fight begins, Majora’s Mask sprouts a mess of tentacles and floats around shooting at you and spinning around using its spikes as blades. You have to shoot the soft underside to hurt him. You know. Where the face of the mask’s wearer used to go.
Then the mask sprouts a skinless muscle structure and prances around like a jester, giggling, ghosting around the arena, and blasting you with electric balls of light. Only afterward does Majora display his Wrath (puns!), revealing what I’ve always personally considered his true form: His muscles grow, he sprouts a head and tentacles, and fights you in a large humanoid body that twirls, lashes at you, and shrieks in a high-pitched voice, functioning as the single most frightening, alarming, and twisted final boss of any Zelda game.
Majora appears to defy form, switching from mask, to tentacled mask, to skinless muscleman, as time goes on, and displaying a mastery over the flesh. He’s enigmatic, having no spoken origin and no understandable goals. And he’s completely evil, desiring the suffering and destruction of Termina for no discernible reason. An elemental force of chaos. An amazing villain and an amazing monster.
So what could possibly top a menagerie of such fearsome horrors as these, even Majora?
1 – Chuchu (various games)
I can’t help it though. The Chuchus are my favorite creatures of the series and no matter how I try, I can’t place them below anything else. Even Majora.
They seem goofy, and they are. They seem overly simple, but that’s the beauty of them. Slimes are one of the most basic tropes in fantasy, but they’re almost a must-have. The original Legend of Zelda had the Gels and Zols, and Adventure of Link had the Bits and Bots. Then there were the Buzz Blobs. Eventually, in Majora’s Mask, they introduced the Chuchus, and they never seemed to go back.
I didn’t like the Chuchus much in Majora’s Mask (or Twilight Princess, where they’re JUST slimes), but they have a certain charm as stupid, grinning, highly disturbing freaks. The Wind Waker introduced the design I adore, and it’s persisted throughout all of the toon-style games. Silly, cross-eyed, googly-eyed bouncing guys with perpetual smiles. The derpiest possible expression, really, but they’re neat monsters that have a lot of personality for one of the basic grunts of the game. They appear all over and in many varieties, and even more types were introduced in the later games. Shadow Chuchus that turn into stone in the light, Chuchus that explode into spiky balls, Chuchus wearing adorable helmets or rocks over their heads… it’s just an excellent amount of variety, all based on such a great design. Simple, but pure and effective. Just the right amount of goofy, charming, and freaky.
The Chuchus in Skyward Sword aren’t as nice, but they’re my second favorite for keeping the awesome eyes. These ones have creepy mouths and they latch onto you (so they can digest you, I guess). They come in a few varieties, but aside from the timing required to avoid getting shocked on the electric ones, they’re mostly the same. Neat splitting blobs. Some of them are huge.
It’s always important to have iconic, charming creatures with personality for your basic, frequently recurring enemies, and the Chuchus definitely do the job. I love them.
So that’s my list of favorite Zelda monsters. Are any of your favorites on the list? Think there’s something I missed or something that shouldn’t be on the list? If so, obviously we differ in opinion, but still tell me what YOUR list would look like and what you think of my picks in the comments!