Bomber’s Notebook #023 – Ocarina of Time vs. Majora’s Mask Part 1

Majora's CatOctober 16th, 2012 by Majora's Cat

The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Majora’s Mask are indisputably two of the most recognizable video game titles in history. Ocarina of Time transcends the competition as the highest-rated game on several aggregate review score websites and even won GameFAQ’s “Best. Game. Ever.” contest in 2009 as voted by fans. Majora’s Mask topped the list in GameFAQ’s equally popular “Game of the Decade” vote in 2010.

The two installments in the long-running Zelda franchise are commonly lauded as innovators, as gaming masterpieces and occasionally as works of art. Both used the same graphics engine, control scheme and similar character models. Majora’s Mask is the direct sequel to Ocarina of Time and both titles were developed for the Nintendo 64 console. It’s difficult to ignore the blatant similarities as the games are indefinitely intertwined as siblings. But which reigns superior in terms of overall appeal and universal approbation? Make the jump to read the first part of this two-part series!

Story

Ocarina of Time stuck to the basics: Princess Zelda needs saving, the tyrant Ganondorf is plotting to make Hyrule a truly evil realm and Link must be the hero to set everything right. He must harness the power of the Ocarina of Time and find the legendary Blade of Evil’s Bane, the Master Sword. Link must venture to Hyrule Castle as a child to meet with Princess Zelda at per her request, where she informs him about her apprehensions concerning Ganondorf.

After gathering the three Spiritual Stones and returning to Hyrule Castle on one fateful night, Ganondorf carries his plan into motion and storms the castle, kidnapping Princess Zelda and beginning an era of fear just as Link visualized in his dream. She throws the Ocarina of Time into the moat in front of the castle entrance. This is where Link’s journey really begins. He must scour the overworld in search for the Sages and collect multiple Medallions so that the power of the Sages may be added to his own. The story and motives are very straightforward, although the relation between Sheik and Zelda is a nice plot twist.

If these two games were movies, Majora’s Mask is comparable to an indie film while Ocarina of Time is a summer blockbuster. The sequel was a unique objet d’art very unlike anything Zelda had ever seen before or would ever see again. It doesn’t encompass the epic vibe that its predecessor did, but Majora’s Mask captivates audiences in an entirely different way. Termina is a bizarro version of Hyrule populated by characters you’ve definitely seen in Ocarina of Time that all have different names and perform different roles than they did before. This gives Termina a very distinct vibe – it’s similar to Hyrule, but in some ways it’s virtually an alien expanse.

Similarly, the objective of the game to save a country. Link has already saved the land of Hyrule and became a true hero. Majora’s Mask is a personal quest in search for a beloved companion, but events quickly go awry when the Skull Kid steals Epona and drags Link into a strange, foreign land. The land of Termina (derived from “the end” in various languages) subtlely indicates that it is bound to be terminated in some way or another. It’s a nice subtle hint and well-placed foreshadowing of the plot of the game.

This is quite fitting, as a playful evil spirit known as Majora is sealed inside a devilish-looking mask takes possession of the Skull Kid’s body, forcing him to drive the Moon down into the earth. The Moon will collide in exactly seventy-two hours, in which Link must defeat the bosses of four dungeons, rid the land of its curses and defeat Majora’s Mask itself. There is much more at stake in Majora’s Mask than in any other Zelda title, making it a beautiful, mature, somber addition to the beloved franchise.

Time Mechanics

Ocarina of Time not only introduced the flow of time and changes from day to night, but also allowed Link to travel back and forth between time periods, in many instances creating time paradoxes and creating the Split Timeline. Link can go seven years into the future once Ganondorf has seized the throne, or stay in the present time before the chaos ensues. You will notice how people have changed and see the progression of time. A bean Link planted in the soil seven years ago sprouts into a plant. A Scarecrow you talked to in the past has passed away by the time Link is an adult. Some of the changes are disheartening and quite frankly depressing, but it’s a very nice concept. Simple, right?

Majora’s Mask makes much more use of the time mechanic, but does so in a polarizing manner. Because Link has only seventy-two hours to save all of Termina, he discovers the “Song of Time” which transports him back to the First Day. He will not be able to keep any minor collectibles or ammo, though. A clock is shown near the bottom of the screen, letting Link know the time. The Bomber’s Notebook adds citizens’ schedules as Link converses with new people. All of these characters have their own sidequests that can only be completed in the allotted time periods.

The time mechanics of the game make it very realistic. People have their own schedules and do very different things across the three days. Link will analyze their behaviors and complete sidequests based on where they go and what they do everyday. One cannot help but feel a great sadness, though, since the plights of the townspeople are accompanied by the impending crashing of the Moon into Termina. They all know that it’s going to happen and as the days wear on, becoming increasing hopeless and defeated.

Howsoever, many gamers found the rewinding and slowing down of time to be a pain. It’s like having someone breathing down your neck. The entire adventure feels rushed and moves at a quick pace, forcing the player to keep focused the whole time while they solve puzzles and battle enemies. These mechanics are just as despised as they are cherished.

Dungeons

The dungeon count is clearly one-sided here in favor of Ocarina of Time. A whopping nine dungeons were packed into Hyrule while Majora’s Mask sported a mere five if you include the Moon, four if you exclude it. It’s pretty easy to claim that Ocarina of Time is superior in this regard just by looking at the numbers. Although I thoroughly enjoyed the Forest Temple, Water Temple and Spirit Temple, there were some dungeons that were noticeably short near the beginning of the game.

Of course the first three dungeons are meant to introduce the player to the game, but unfortunately the dungeons and their bosses are pitifully underwhelming. Now if you like being eased into the experience, you should be able to appreciate what Nintendo did here. However, seeing as how A Link to the Past and all other games that came before Ocarina of Time featured an exceptionally challenging difficulty level, the contrast between the 2D dungeons and Inside the Deku Tree is immediately apparent.

Majora’s Mask, on the other hand, is unforgiving right from the outset. Not is only Link thrown straight into the game with only seventy-two hours to complete the opening leg of the journey and presumably not knowing about the Inverse Song of Time, but the Woodfall Temple is a full-fledged first dungeon. It doesn’t scrimp on the details, it doesn’t serve as an introduction to the game mechanics because Ocarina of Time already covered them. The Snowhead Temple, Great Bay Temple and Stone Tower Temple that follow the initial dungeon are all extremely lengthy, feature excellent and varied level design and do away with the cramped corridors of Ocarina of Time dungeons.

All in all, Ocarina of Time‘s dungeons may have been greater in number, but Majora’s Mask‘s dungeons trump them in quality and in length. The time mechanic may coerce players into trying to complete dungeons more quickly, raising the sense of urgency to a consistently high level. This could genuinely soil the experience for some, as there are players who just want to solve puzzles leisurely. Due to these problems, Ocarina of Time and Majora’s Mask appear to be evenly matched in this category.

Overworld

Hyrule is filled to the brim with colorful characters, beautiful vistas and enemies for Link to slash. Well, perhaps it used to be that way. Hyrule was brimming with lively residents and enemies with no real problems to speak of during Link’s childhood. However, once Ganondorf gains control of the kingdom, the vivid, happy, healthy Hyrule is no more. Wildlife droops, the land becomes shrouded in a foggy purple mist every morning and the Castle Town Market is flooded with gruesome ReDeads.

The Market during Link’s childhood

Ganondorf’s influence is immediately apparent from the minute Link steps outside the Temple of Time. The beautiful, thriving Hyrule that Link once knew had withered away and given way to a land of darkness. Death Mountain no longer spouted a healthy, silver circle of smoke. Instead it puffed out a tainted, black halo. The lucid waters of Lake Hylia were drained until the soil around it was sucked dry of its nutrients. Zora’s Domain has been frozen over and all that Link once knew is now gone as his friends are now hallow shells of their former selves. The time mechanic shows deep contrast between Ganondorf’s Hyrule and the old Hyrule and it’s an absolutely ingenious concept.

As for the actual size of Hyrule, it’s a very generous country. It is divided into a few regions and feels like a province or country that could actually exist. The Kokiri reside in the Kokiri Forest, the Gorons live atop Death Mountain and the Zoras take up residence in Zora’s Domain. Hyrule Castle serves as the epicenter of all official activities while the Market just south of it is the economic pinnacle of Hyrule. There are many friendly villages and locales to explore, although Hyrule Field is a tad on the empty side. Nonetheless I believe that Ocarina of Time has a fine overworld and really endorses the idea of open exploration.

Majora’s Mask also features different regions, but they are very clear cut. Termina is split into four cardinal directions and one center of business and trade. These different regions populated are by different races: the Deku, Gorons and Zora take root in Woodfall, Snowhead and Great Bay respectively while the undead entities camp out in Ikana. Termina is less open than Hyrule, making for a smaller overworld with more content. Some people will enjoy how Termina is compact, some people may prefer the openness of Hyrule Field. The land is riddled with secrets, including hidden chests, holes and secretive locations.

Stay Tuned

Stick around for next week’s editorial, which is the second part of “Ocarina of Time vs. Majora’s Mask”. So what do you think? Which game has a better story and dungeons? Which utilizes time more wisely? Feel free to let us know in the comments section below!

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  • http://twitter.com/mikejcsauer Mike Sauer

    I just HAVE to say… Ganondorf didn’t capture Zelda until the very end! He didn’t storm the castle and kidnap her as a child, she escaped with Impa!

  • Person

    <3 Majora's Mask!!!!!!!!!!!!!!!!!!!!!!!!!!!! I love it so much more than Ocarina of Time.

    • Demise

      Hrm there are 8 MM fans for every 6 OoT fans here on ZD.

  • Person

    I’m amazed at how unbiased you remained. If this was me, I’d be hinting at every variation of the games that Majora’s Mask’s was better

  • Bentus

    I highly disagree with the notion that MM’s dungeons beat OoT’s in quality. Sure, if you compare each dungeon in MM to each udungeon in OoT, there is easily less quality. But, as a whole, I’d say they’re about equal when you compare the whole of OoT’s dungeons to the whole of MM. That’s just me. Otherwise, keep it up MC :yes:

  • Demise

    Nice, this. However, dear Majora’s Cat, we all knwo who will win in your article :P

    PS Termina always reminds me of termites, I only just noticed it was related to terminology! i mean terminating!

    Btw, this is off-topic but if I buy TP, should I get GameCube or Wii? Buying the GC controller won’t be a problem. Thanks.

    • LLAMAS!!!

      Get it for the Wii man! It is so much easier than the GameCube. Plus, it’s a lot easier to use the clawshots and bow and arrow. but then again, the GC version is much more rare and smoother to let link run around with Epona and to use things like the boomerang and the ball and chain. It’s up to you, but I would get the Wii.

      • Demise

        Are you teh same Lama guy who trolled here a fe months ago? you’ve even got the same number of !s. Well, then I guess it’s not worth liestning to you. I’ll get CG. Oh crap, I use “CG” all the time and I never use “GC” so I get confused. Because I like GC, but I’ve never owned GC. I mean, I like CG but….

        Maybe I should just get the Wii one.

    • Blackbaldrik

      I suggest the Gamecube version.
      I’ve played both versions of TP, and while the Wii one is perfectly fine, (It’s the version I currently own,) the GC controller provides a better gameplay experience than the Wii-mote in my opinion. (=
      (Only problem is, the Gamecube version might be more expensive)

    • L Lawliet

      The Wii version of the game is horizontally flipped. The Gamecube version (which the game was originally made for) sports “Twilight Princess” in its original, unaltered format.

      If you’re a person who likes playing video games the way they were originally meant to be experienced, then I’d recommend the Gamecube version. But it’s ultimately up to you. Regardless of which version you purchase, just make sure to have fun!

  • Aleks

    Majora´s Mask may be superior than OoT being a more refined game than its predecessor, but if that makes any sense, OoT is still a greater game and to me the best zelda game and the best game of all time.

  • Blakenator

    I couldn’t agree anymore with what you had to say, MC. The points you made were very factual and observant, remaining objective and uninfluenced. Both are great games and have their entertaining idiosyncrasies.

    As for my opinion, I believe that Majora’s Mask’s story is more involving and personal than OoT’s. The looming, tragic fate of Termina drives you to a greater sense of nobility, thinking “I have to save Termina at all costs before it’s too late!” The characters are fleshed out as well, adding overall depth to the world as you connect with and assist them. Plus, Termina seemed to be brimming with mystery right from the beginning! The feelings you obtain playing MM are priceless and unforgettable, remaining with you long after The Moon returns to the sky.

    Anyway, looking forward to Part 2 :)

  • Sarah.

    In Wind Waker, when you first start it and you see that slide show thing of the past, When it says “…and the hero did not appear” isnt that when OoT Link was stuck in Termina??

    • Zelda Obsessed

      Maybe.

      • Linkfan99

        Yes it was.

    • Linkfan99

      Yes

  • LLAMAS!!!

    Ocarina of Time is to mainstream. It seems like everyone’s favorite game they grew up with was OoT not MM. In fact, I was talking to my friend, a fellow zelda fan, one time, and he didn’t even know what MM was! OoT was quite amazing sure, but MM brought out the darker side of zelda, which is my favorite side. This reminds me a lot of the ALttP and MM3D debate by axle the beast. Anyway, back to the darker side thing. Along with TP, MM is my favorite in the series. Not only did it bring out that dark side, but it also brought out the loving and sad side. Just think about Anju and Kafei! Truthfully, I think it’s the saddest quest in the whole Zelda franchise. I actually bought a N64 the other day just so I could play MM again! So all in all, I think MM should win because of it’s story.

    • kat

      I love MM too and I agree with you. A lot people probably just say they love it and grew up with it. Funny how it becomes so popular because video games have become so popular. Only reason a lot of people claim that they love that is cause TP and SS. Being a Zelda “nerd” is the new thing…

      • Ganon

        Dude “Zerd” is the accepted term to me, as it is you cannot claim to be a Zerd till you have bought all the games and beaten them, a true Zerd is the man who has done the 3 heart challenge (or its equivelent) a minimalistic run and a 100% run all of these net you the title the Zerd nickname.

        • MasterOfSwords1

          He didn’t say he was a “zerd” he just said a zelda nerd. you don’t have to take his comment and critcize him for something like that

        • LLAMAS!!!

          News flash. You don’t have to buy all the games in the series to be a “Zerd” Technically, you don’t even have to have a game. As long as you know that his name is link not zelda, and have played at least 2 of the games in the series, (notice I said “played” not beaten) and know everything about anything in Zelda, than you can be classified as a “Zerd”

    • Nintendofreakcjm1

      I disagree. Both games are too mainstream…OoT was first but MM is now the “it can do no wrong” game.

    • H37I

      you brought all the guys who think being a hipster can apply to games…yay.

    • Linkfan99

      The only reason OOT is so well-known is because it was the first game like that of its time. If MM came out first, it would be the well known, mainstream one.

  • itsameluigi1290

    *Looks at Tehlulz* Oh boy, here we go… unless that was someone else.

    • H37I

      it makes you wonder why Tehlulz didn’t comment this time though, right?

  • 83 on skates

    The one thing i didn’t like about MM dungeons was the music.

    • H37I

      i honestly liked it. they seemed to fit very well.

      • 83 on skates

        I thought it would get very repetitive. The only song I really liked was Stone Tower Temple. OoT’s music was executed better in dungeons such as the Forest Temple, Fire Temple, Water Temple, and Shadow Temple.

        • Luigicheesecake

          they were both good in music

      • Luigicheesecake

        It did sound good :)

  • Luigicheesecake

    Majora’s mask was better

  • Jam9t3

    Stone tower temple is probably the best idea that they’ve ever had, it was what made majoras mask different from ocarina of time, still I love both games though.

  • ZeldaFan4569

    I believe that it will be a dead tie. They are both great games that each have their own great quests. The two games don’t perform anything better than the other

  • Screen

    Personally I think that MM is better then OoT. I played them both at the same time and MM proved to harness me in a way that OoT couldn’t. Hopping from dungeon to dungeon in OoT got a little bit boring after the Water Temple, while MM worked a plot line for each area that kept the game exciting.

  • Sir Quaffler

    Which one’s better overall? Both! I view them both as two sides of the same coin, complementing one another into a full experience.

    Now as to particular points:
    Story: Equal and opposite. OoT has the epic tale of good overcoming evil, and MM has the personal tale of discovering one’s friendships, overcoming sadness, and averting an apocalypse.

    Time mechanics: Most definitely MM. It has by far the best usage of time I’ve ever seen in a game, past and present. I really wish more games took after the way Majora’s Mask utilized time in its plot.

    Dungeons: OoT. There’s just so many of them, and most of the ones in the future are really cool and unique. While I also like MM’s dungeons, Stone Tower is the most recognizable for me, and it’s really hard to complete it without the use of Inverted Song of Time.

    Overworld. Both. Again, they complement one another. Oot feels most like a real world, whereas MM has secrets shoved into every corner and interconnects with the plot well.

  • Zelda Obsessed

    I feel like such a loser. The game everyone loves is the one game I haven’t played. I seriously need to get Majora’s Mask. At least I’ve played Ocarina of Time. Now that was an awsome game, so I need to find out what makes MM so much better…

    • L Lawliet

      There’s no need to feel like a loser. Just buy/play “Majora’s Mask” and enjoy yourself.

    • http://www.facebook.com/jordan.dipalma Jordan DiPalma

      You can download it on the Wii’s Virtual Console, I believe the price is like 1400 points or so.

      • H37I

        or emulator. but that’s not looked upon too well.

        • http://www.facebook.com/jordan.dipalma Jordan DiPalma

          That, and you need a pretty good computer to run an N64 emulator without hiccups.

          • TehLeetHaxor

            Any dual-core computer with a half-decent graphics card can run an N64 emulator without frame drop. The only real issue is morality. If you own a Wii, get MM on Virtual Console. Otherwise, emulation is the only practical solution.

          • http://www.facebook.com/jordan.dipalma Jordan DiPalma

            Oh, then maybe I’m just overestimating the requirements. I assumed that since DS emulators are annoying enough to run, N64 would be too. But what do I know?

          • TehLeetHaxor

            DS emulators tend to not run well because DS emulation is quite new and still highly experimental. The efficiency of DS emulation is currently very low. N64 emulation has been around for much longer and the emulators which exist tend to be more efficient. In fact, most android smartphones will run an N64 emulator.

          • Demise

            Waiting for MM3D may be even more practical. How do the controls feel on virtual console? If I’m impatient and the controls and stuff are all right, I might get it on my Wii. Otherwise, I really think it might be worth waiting for MM3D, especially since I got OoT3D and I’m used to the better graphics. In fact, I suppose they could reuse the new 3D engine for MM3D too.

    • Linkfan99

      You can buy it on the wii virtual console for $10! make sure to do all the sidequests…

    • The Truth

      Be prepared to get annoyed by the constant need to use your ocarina to slow time and go back in time. By the end of the game I had just about enough. Killed my enjoyment of the game.

  • gravendoom75

    i will always think that majoras mask is better than ocarina of time

    • Demise

      Vweep!

  • Nintendofreakcjm1

    Ocarina of Time…clearly. Without it Majora wouldn’t even exist.

  • 7DS

    Majora’s Mask is by far better.
    Story= was a break from what was normal: save the princess.
    Backstory= wasn’t just your average Zelda backstory, it not only included a bit of a different religon, like OoT, but instead of just including it as a sidenote like, “hahahaha Link kinda does stuff like the starter of the religon on the original mirror shield,” it turned into, our mythology with the tower of babel was fully integreated with the storyline and made it pretty awesome.
    Gameplay-items= Majora’s Mask had more items when included masks.
    Gameplay-time= You were actually rushed in Majora’s Mask.
    Gameplay-overall= harder enemies, better graphics, and bosses were fun. seriously. wtf is wrong with that. oot had boring easy bosses but the rolling boss and others took it to the next level. also characters had feelings, sidequests that werent for a sword you dont need, but to simply go back to the backstory of the game that with the power of everyone together, that evil doesnt do squat.

    Overall the game was simply better. OoT didn’t have a fair chance, Majora’s Mask was the sequel, Nintendo was attentive to what the pros and cons of oot was, so in their sequel they perfected their formula.

    • HylianGlaceon

      Did you seriously just count Masks as equipment? Because most of those had no effect other than getting a Piece of Heart..

  • MasterOfSwords1

    Very well done. I love both of these games, and after reading this, I have a new respect for both. I don’t know which one I like better!

  • http://www.facebook.com/people/James-Best/100003863840372 James Best

    I feel Ocarina of Time is better as it is the quintessential Zelda game. It’s the one that’s most accessible and easily understood. It set a guideline for the series to follow, one that is still emulated even to this day. Majora’s Mask, on the other hand, was the more adventurous title. As it tried to do something different and it had a greater chance of putting people off of it. The 3-Day mechanic annoyed some people. Some people were put off by it’s creepy atmosphere.

  • gabocore

    They are really close….but majora’s mask is better

  • BloodyNights

    I personally think both were amazing adventures. I honestly can’t say which I like better. Both played identically with MM having a few more…let’s say transformations. Majora’s Mask does have this feeling it gives you, a sense of dread, urgency perhaps? I haven’t really felt that way about any other game I’ve ever played I don’t think, which makes it feel extremely unique. OoT however was very straight forward. Though I couldn’t help but feel like a straight up bad ass when I first pulled out the Master Sword, and became adult Link.

    Over all I’d say that OoT would get a slight edge over MM. Only because I’d find it’s ability to be replayed over and over again what makes it so strong.

    However on a first play through, the experience MM gives is superior to OoT.

    So over all, Ocarina of Time wins for me. Though not by much. lol

  • Rid

    these games are from before my time…does anyone know how i can get them and a 64 without getting ripped off on eBay?

  • Roth

    I never found the clock restricting or overly pressuring in MM. Not only did it allow the game to be gigantic despite a smaller surface area (e.g. only four dungeons), but it gave Termina a heartbeat that OoT lacked. With all the time in the world, a constancy of situation right down to the characters, and (here it fails even in comparison to 2D titles) having little remaining substance outside of the next quest goal, Hyrule quickly dissolved from large and full of opportunity to dully static and capable of waiting on the hero for an unlimited about of time.

    Really, MM is not too pressured; OoT is under-pressured.

  • BlackRaven6695

    I think Ocarina has better dungeons but Majora’s Mask is better in the other three categories mentioned here.

  • TheMaverickk

    Majora’s Mask has the better overall dungeons…. each dungeon is unique and has a very unique attribute to solve. For example the Woodfall Temple is filled with poison and plant platforms that will take a bite out of you. Snowhead Temple has a giant pillar that you have to raise up and down in order to progress, slowly climbing your way up. Great Bay Temple is built around the premise of flowing water and directing it around the Temple. With Stone Tower Temple you have to flip it from right side to upside down.

    Each Temple follows a centric theme and over arching puzzle. Most of Ocarina of Time’s dungeons are pretty straight forward (with the exception of the Water Temple being built around raising and lowering water)…. you go from room to room finding keys and progressing further in.

    Majora’s Mask also fleshed out the world completely. There isn’t a single area in the game that isn’t filled with a character or set pieces that add a unique atmosphere to the region. Lets be honest here Termina Field is a far more enjoyable exploring experience compared to Hyrule Field.

    The problem with Majora’s Mask is that it was released in the shadow of the much hyped up Ocarina of Time. It’s simply a hard act to follow and I think a lot of people were still wow-ed by it even when Majora’s Mask released. Thankfully Majora’s Mask has become very well praised in the last 6 years. As the dust from OoT settled people started recognizing the game for what it was, a great piece of art.

  • HylianGlaceon

    Not trying to be overly negative here. But, in all honesty, it wasn’t even close between the two games. MM just sucked in everything when compared to OoT. Dungeons were boring as heck in MM, apart from Stone Tower. I was excited for an Ice Dungeon, but Snowhead honestly almost put me to sleep. Bosses? The only ones I remember being decent was the one in the Great Bay Temple and Majora itself. All of the other ones were honestly a joke. Items? There are less items than OoT had (Masks seriously don’t count as most are just used for a Piece of Heart) and I seriously dislike how every Dungeon item was a form of Arrow. The transformation masks weren’t really that interesting and restricted which items you could use without changing back. Music? I honestly can’t even remember MM’s first three dungeon themes. I remember all of OoT’s Adult Dungeons themes easily.The only things I’ll give Majora’s Mask is the Overworld and the Sidequests. With the other parts of the game being so bland though, OoT easily passes it in nearly every way.

    • Person

      Overworld and sidequests are the best? Well, you do realize that that was the majority of the game, right? Majora’s Mask is really know for it’s unique story and depth and a lot of that depth came from the extremely meticulously and skillfully scheduled over world full of amazing sidequests. If you include Stone Tower as a good dungeon, all you really said about the rest of the game being bland only applies to 1/8 some of the game. About the dungeon themes . . . maybe you just haven’t played it enough :P . Bosses? I honestly found (seriously not joking here) Majora and Gyorg (Great Bay boss) to be the most boring and straightforward boss/miniboss battles. The rest of what you said is just preference, like how I thought the transformation masks made everything more complicated, interesting, and fun as opposed to just being Hylian Link all the time. Were there issues with them? Sure. Did that really make a problem? I don’t think so. Did Ocarina of Time have its rough points that weren’t all that good too? Of course it did. I just don’t think you can say that MM “sucks” compared to OoT, you just enjoy OoT more.

  • Gaseous Snake

    As for story, MM has many great standalone tales all related to the moon, while Oot has the best way to experience the classic zelda situation. The time mechanic in both games are very relevant to the story. MM has a nonstop clock with characters doing different things at different times, while Oot has the day/night cycle and the split timeline that has had a major impact on the continuity of the zelda cannon. As for the dungeons, 2 of MM’s dungeons if found very well designed and enjoyable to beat. They were the Great Bay Temple and the Stone Tower Temple. Oot on the other hand, has many solid dungeons, all of which I found enjoyable to some degree. The overworld in MM, I though, felt most like a transition from Clock Town to the other areas. The ample chest and holes were a very good decision because you could constantly revisit them to regain your rupee supply. Oot however, has a duller overworld that gives one the feeling of grandeur that perfectly suits the epic quest to unfold. In truth, I think that both should be remade and sold in a bundle because MM has what Oot lacked, and Oot has what MM left behind.

  • Zelda

    Majora’s Mask is a beautifull game, but most of it’s ideas and greatness are borrowed from OoT, just like recent 3D Zelda games.

  • Aleks

    It*s true, Majora’s Mask is a darker, more polished game and better than OoT gameplay-wise.
    It’s like comparing the first Star Wars zo “The Empire Stikes Back”. It may be better in a lot of areas, but it will never reach the cult factor of OoT, so MM, while being actually a better game, will never reach the awesomeness that OoT bestowed on us back in 1998.

  • Linkfan99

    I say: majora’s mask wins gameplay and sidequests, and ocarina of time wins story and, well, funness.

  • Ninty

    I think people know Super Mario Bros. waaay more than these two Zelda games. Keep in mind those votes and contests where OoT and MM topped the list, those were gamers voting. A lot of people who don’t play video games anymore and haven’t for a while most likely know Mario more than Link. Just saying.

    • Irishdragon5

      I beg to differ a little. For a platformer game, Mario is the way to go. As a save the princess, Zelda actually carries a form of pepper-spray. She survived 7 years without getting anywhere near caught. As a causal game, Mario is a pick-up and play. As a hard-core game, Zelda keeps us with Nintendo, especially if we hate shooters. Mario is an icon of gaming and Nintendo. He also is a first memory of why we started gaming in the first place. The Zelda memories come next. Mario got us closer to family, Zelda got us closer to friends. The Super Mario Bros. game has it’s faults, just like Oot and MM. SMB is simple, easy at start and difficult at end. But so is Oot.
      Story: Zelda
      Time mechanic: Zelda
      Dungeons/levels: Mario
      Overworld: Zelda
      Nostalgia: Depends on the person
      Simplicity and ease: Mario
      Complexity and challenge: Zelda
      Family Friendly: Mario
      Gameplay: Arguably a Tie
      Innovation and change: Zelda
      Fan number: Mario
      Fan dedication: Zelda
      Here, Zelda wins though. Why? ‘Cause you’re on Zelda dungeon.

      • Ninty

        You do know I wrote my
        comment because the writer of this article said these games were the
        most recognizable in history, not gaming culture, right? I wasn’t arguing that Mario games are better than Zelda. At all. -_-

  • Irishdragon5

    I think you might be forgetting a couple details.
    Story-movie wise, Oot is closer to a popcorn film that’s a smash hit
    than a thinking man’s movie like MM. It’s like “The Avengers” vs “The
    Dark Knight.” But Oot’s plot is more complicated than “Save the princess and stop the bad guy for no real reason.” Link had heroic motives in both, more so in Oot. Child Link was innocent and helpful, but Adult Link was dutiful and wanted to amend his mistakes. (Zelda wasn’t caught until the very end, either) Majora’s mask is for a person who wants to think it all out in you’re head. The side-quests were sort of part of the story itself, though optional.
    The game has a feeling of mystery never to be officially revealed. It really could’ve all been a illusion or a dream. But
    everything was about equally at state, it was just a difference of lawful-evil vs Chaotic-evil as the opponent. I prefer Oot’s epic tale though. I want future generations to listen to that story.
    The time factor was very prominent in Oot, but didn’t have too many child dungeons after the master sword, just the bottom of the well and small spirit temple. Majora’s Mask really took the cake and enjoyed it. I treasure the 3-day time mechanic, dispite the reset of ammo and rupees (thank the goddesses for the bank). In the end I will always treasure exploring Hyrule after ganondorf takes over (So many redead nightmares..).
    Dungeon-wise, there are several mini-dungeons in MM that somewhat equal the size of OoT’s dungeons (Pirates’ Fortress and the Ancient Castle of Ikana are notable examples of this). As bad as the water temple may seem, the great bay temple is even worse. I have to restart even following ZD’s own guide. I played the 3DS remake, however, so I don’t fully understand. Oot’s dungeons still win, though. The different settings of Oot and child dungeons sort of beat the few good dungeons in MM. Even if each dungeon in MM was 2 in Oot, Oot would still have more (counting all mini-dungeons as 1, but also including the child temple and the well as a mini-dungeon).
    This article also barely detailed MM’s overworld size. The over-world is so very compact and detailed, especially come-paired to Oot. I think a big reason for It’s size is the “54-minutes-til’-we-all-die” factor. In addition, the 4 sections ave their own unique over-worlds. Most of us didn’t even know the inverted song of time without guides like ZD. MM Wins… until Epona. No detailed over-world will truly replace running to the next destination on horseback. (TP was also good, but not as good.)
    I would like to share my opinions on part 2, when it comes out. But I think Oot (3D improved upon the perfection to me) comes ahead, despite them being very different games fitting different people. I have no childhood nostalgia of Zelda, so my answer is unbiased in that respect. Thank you for reading my thoughts on this.

  • Neutopia

    If I were playing both of them for the first time I would enjoy Ocarina Of Time more, but now I like Majoras Mask better, I definitely overplayed Ocarina Of Time, it doesn’t seem to have as much replay value in my opinion, great article! :P

  • Infinite1UPs Mask

    Dammit ZD. Why you gotta make me choose between my children.

  • Aleks

    Ok, admittedly MM has a darker, more surreal and serious story line than OoT and keeps you on the edge of your seat the whole time you play it, due to it’s theme of impeding doom from the moon.
    But I never had more fun playing MM than when I did when playing OoT it’s just I don’t know, more epic if you will.