Bomber’s Notebook #010 – Zelda: Better With or Without Magic?

Majora's CatAugust 7th, 2012 by Majora's Cat

The Magic Meter was one of the staples of the Zelda franchise, the icing on a beautifully, appetizing multi-layered cake. It seems that with recent console installments, Nintendo has been trying to do away with this classic mechanic and replace it with other depleting meters like the Stamina Meter. The trend started with Twilight Princess and there is no end in sight.

Now the recent Zelda games have been spectacular and still maintain a strong, undeniable fantasy setting that does involve Magic, but one can’t help but miss the ol’ Magic Meter. It was and will always be one of Zelda’s defining features and I’m partially glad that Nintendo has decided to make changes to the formula, but is the series better off without it? Or would Zelda fare better if the Magic Meter was still in use? These are two formidable questions indeed.

No doubt that Magic in Zelda has become embedded in our hearts over time. Some people could even argue that the newer games don’t feel right without it. It doesn’t seem that the Zelda games that did feature the Magic Meter performed more spectacularly than the newer games commercially nor critically, but for many the quintessence of the franchise was in fact the wonderment of using Magic-powered items. While I do appreciate the Magic Meter, Zelda is doing just fine without it and will continue to flourish. Make the jump to read more!

After all, many consider The Legend of Zelda a classic and it didn’t have Magic. In fact, only The Adventure of Link, A Link to the Past, Ocarina of Time, Majora’s Mask and The Wind Waker even feature it. Magic is not a necessary element of the Zelda formula. It may enhance gameplay and allow for the use of certain items, but more likely than not those items were not the most vital items in Link’s arsenal. They may have had nice abilities or were flashy, but at the core of the Zelda experience is good gameplay, and items that drain Magic will usually be enhancements or just seldom-used.

In A Link to the Past, the Lamp, Fire Rod, Ice Rod, Cane of Byrna, Cane of Somaria, the Quake, Ether and Bombos Medallions, Magic Powder and the Magic Cape all draw from Link’s Magic Meter. While Link will probably need to use most of them at some point in the game, they’re usually not that useful for making actual progress in the main quest. The trend continues into Ocarina of Time, where Magic also plays a more minimal role than some would like to believe.

Speaking of Ocarina of Time, it is primarily used as fuel for items and spells. Din’s Fire, Nayru’s Love and Farore’s Wind are each useful in their own right, but Din’s Fire is the only spell of the three that is necessary to complete the game. Link can also enchant his Arrows with Fire, Ice and Light. Ice Arrows themselves are an optional item and have no significant use, as is the case with Fire Arrows. However, the Light Arrow is needed to proceed and actually plays a crucial role near the end of the game, but Arrows that drain Magic in Ocarina of Time are generally insubstantial.

The Lens of Truth makes use of Magic as well, and honestly I think this is one of the better ways to utilize the Magic Meter. It has uncanny powers and, given the usage of this item, it makes perfect sense that it would deplete the Magic Meter. I will have to criticize the Magic Spin Attack, however, as it was very simple to create a Spin Attack that doesn’t deplete Magic whatsoever. It doesn’t even really make sense to have it drain the bar, as any seasoned player will have the Spin Attack shortcut on lockdown.

Majora’s Mask handled the Magic Meter better than any of its predecessors by introducing masks that draw on the meter. Magic power fuels several special moves that are executed by Deku Link, Zora Link and Goron Link. The Fire, Ice and Light Arrows make a return, though the existence of the three types aren’t really necessary. Regular Arrows would probably suffice in triggering targets in the game, so the inclusion of different types of Arrows doesn’t make sense. Now if Nintendo found a more creative way to apply Fire, Ice and Light Arrows, I would completely approve of their continuance in future Zeldas. However, it seems as if the concept has been eroded over time and Nintendo has moved on.

The Magic Spin Attack makes a return in Majora’s Mask, but the shortcut still exists. It is just as easy in this game to execute the attack without using Magic as it was in its prequel. The Giant’s Mask and Fierce Deity’s Mask, like the transformation masks, make use of the Magic Meter in a fathomable way. The Giant’s Mask mutates Link into a gargantuan version of himself while the Fierce Deity’s Mask transforms our hero into the Fierce Deity, an omnipotent being whose sword beams rely on Magic. Naturally, taking the shape of different races and beings is a supernatural quality that is best handled using Magic. Majora’s Mask is an instance where I believe that the inclusion of Magic truly benefited it.

Whoa, Ice Arrows can do that? Holy lobsters…

Elemental Arrows emerge once again in Magic’s last canon appearance: The Wind Waker. As is usual, these special types of Arrows are only necessary for small segments of Link’s journey, but they make up for it in their usefulness against enemy mobs. They’re more fun to play around with in this installment, as Ice Arrows actually encase enemies in blocks of ice, thereby immobilizing your foes. Ice Arrows and the Skull Hammer make a deadly combination. Fire Arrows will set them ablaze, dealing extra damage over time. Light Arrows are incredibly potent as a weapon, obliterating most enemies in a single shot.

The Deku Leaf uses Magic, and it has its pros and cons. The leaf generates an unprecedented amount of wind when used to blow away enemies, and that should warrant the use of Magic. However, Link’s Magic Meter also takes a hit when he jumps from high ledges and uses the Deku Leaf to float safely to a platform.

Maybe the leaf has super amazing floating abilities? I don’t know, this attribute doesn’t seem like it really needs to take a toll on the meter. Last but not least, the powerful Hurricane Spin move Link learns from Orca also uses Magic as fodder. Logically, a Spin Attack as lengthy and unnatural as this should use Magic, and I think Nintendo hit the bulls-eye with the Hurricane Spin. Overall, The Wind Waker was able to make decent use of the Magic Meter, but overall it isn’t a bare necessity.

The Magic Meter has only been featured in major console releases, excluding Twilight Princess and Skyward Sword. Considering that these two titles have been very successful commercially and critically, it’s difficult to say that Zelda is better overall with Magic. After much thought, I firmly believe that Magic does not make a substantial difference in the quality of a Zelda game. In fact, I’m positive that most Zeldas that do feature the Magic Meter could’ve been designed just as well without it.

Compared to key elements such as controls, puzzle/level design and atmosphere, Magic doesn’t seem like such a vital piece of the Zelda puzzle. I don’t think that it really makes a difference either way. Most of the time, there just aren’t enough important appliances for Magic to commission its presence. I did enjoy The Wind Waker‘s and Majora’s Mask‘s utilization of the meter and hope that one day Nintendo will develop another game with Magic for nostalgia’s sake.

But you saw that coming, didn’t you?

So do you think Zelda games are better when they do have the Magic Meter? Do you want to see the Magic Meter make a comeback in future titles? Feel free to let us know your thoughts in the comments section below!

Share this post



  • Jam9t3

    FINALLY!!! ive been waiting for an article about magic! I really want magic back! it was what made the game mystical and fantasy, it made the game magical and more like an adventure! Ice and fire arrows was an amazing idea and i just loved the things you could do with them, Majoras mask is a good example. Imagine magic in skyward sword, the effects would look amazing, better than Wind waker’s, the light arrow gave the power to burn evil! Skyward and twilight were amazing and fun, but they just needed one more thing: Magic.

    • H37I

      amen! it’s been 8 years since the meter has been gone! and both of those game could have used some magic! i just really hope nintendo brings it back in the next zelda game.

      • Majoras_Cat

        Yeah, Zelda’s been on a Magic hiatus for a bit too long. Although I did shed some negativity on the matter in the editorial, I do believe that Nintendo has been improving the use of the Magic Meter over time, and perhaps in the near future a game will come along where it occurs once again.

        Honestly, I thought The Wind Waker made good use of different kinds of Arrows and Magic in general as I pointed out in the editorial, so hopefully if Nintendo were to make a new game with Magic, it would be as much an improvement over The Wind Waker’s utilization as TWW was an improvement over MM’s.

        • Name

          Just wanna point out, “Ice arrows [in WW] actually encased enemies in blocks of ice”. That’s true for OoT also.

  • random person

    Magic Meter AND Stamina Meter? Anybody?

    • JuicieJ

      That would be nice.

    • You-Know-Who

      Hell yeah!

    • Majoras_Cat

      I loved the Stamina Meter, probably one of my favorite parts of Skyward Sword. It makes the regular rolling from the other games look weaksauce. In all honesty though, I never did use rolling Skyward Sword much, I always thought sprinting sufficed.

      • H37I

        same here, dashing like a boss!!!

      • zark

        i think that the stamina meter was useless beccause in any situation you needed it nintendo placed a plethra of refils before you ran out and it didn’t make much of a problem for sprinting because they were everywhere

        • Majoras_Cat

          I never found a challenge in replenishing the Stamina Meter either since it refills automatically, but if you’re prone to using Spin Attacks, it could definitely drain fast. I remember a few times when I ran out of Stamina from executing the sword strikes.

          The Stamina Meter was probably there to have the player monitor their usage of physical strength. I mean, what fun would it be if Link could sprint continuously without using Stamina?

          • Nicholas Jabbour

            Indeed. Without it, we’d be spamming the sprint button, the same way the run button is spammed in Mario games. lol.

        • JuicieJ

          Yes, but those refills were strategically placed so that we wouldn’t run out of stamina in areas that required us to use it for extended periods of time. That’s called good game design.

  • random person

    I would love a Zelda game with both the Magic Meter AND the Stamina Meter, any one else with me?

    • HerosShade

      definitely. i think it would even be cool to add a hydration meter and hunger meter, because bottling water and fishing is now a pointless element of the series, but if Link had to survive and take care of himself as part of the adventure that would be epic.

      • You-Know-Who

        Ive been thinking about that! He has to buy enough food at the Market/Bazaar to survive out there. It would have been nice in SS since civilization is very hard to find in the surface.

      • H37I

        sounds like an idea carried over from minecraft. i like it. how does link survive without eating?!

      • Dungeoneer Dave

        I feel that would really take away from the adventure of the game because you would spend too much time fishing and making sure you have enough food and water before each dungeon… it would add too many boring tasks and completely slow down the pace of the game.

        • GSusanj

          it could be done well, perhaps rations. Link could purchase rations from town in bulk if need be and it just automatically depletes as time goes on. It would work well in a title that focuses on rebuilding a town or something of that nature. Ration quality could increase as parts of the town are improved. Higher quality rations might have slightly increased stat modifiers attached to them. It would create a connection between Link and the town’s quality that might not be there otherwise. Now that being said, if the game didn’t have town improvement as a goal for the game, then it would probably feel tacked on. As with most things Zelda, the right circumstance could make it worthwhile.

      • Jam9t3

        I agree with Dungeoneer Dave, it would become a sims game, nice idea though.

      • HerosShade

        thanks for your input guys

      • WillDaBeast

        in my whole expierience with zelda (8 games, old and new) i have never fished and i only bottled water for a quest. It would be great to add those meters to make the game harder than it has become.

        • Name

          It would probably also add to the stat-dependancy of the game play, and make more of a rpg that aciton-adventure. With rations, their stats, their improvement, town improvement, it would be like “Oh my food value has increased by five points” while most of the time it’s not like that, the values are represented by meters etc. or aren’t there. I am explaining very badly but what i’ trying to say is that it would suit a level-and-point based rpg, but not Zelda, which has no levels, points, increases, except in particular cases (eg farore’s flame = 2* sword damage).

  • Someone

    Magic. For sure. Hands down. It makes the game more epic.

    • http://www.facebook.com/jonathan.phillips.96 Jonathan Phillips

      Not necessarily.

  • JuicieJ

    Thank you, Majora’s Cat, for posting this.
    I’ve seen quite a few people say that Nintendo should bring magic back into the series because it makes the games better, and I really can’t take that statement seriously. While it *can* make the games better, it has to be implemented properly in order to do so. Take OoT and WW for instance. OoT’s magic was really underwhelming and, while it didn’t necessarily hurt the game, it didn’t benefit it, either. WW just had poor use of magic in general to the point that it somewhat degraded the the game in my eyes. It’s games like Zelda II and MM that show what magic can do for the series. Thing is, even with this, the more mechanized style can work just as fine, as exampled in SS. Neither style is objectively better than the other. It’s all about using specific ideas to fit the style of the games. Hopefully Nintendo can find a way to combine the two in the future.

  • PalaeoJoe

    Things like the magic meter are not needed in every game but I think that it should be in the games every once in a while.

    • JuicieJ

      That’s a good point. Having some games use it and others not. Some games in the series wouldn’t have worked very well with it, while others wouldn’t have been quite the same without it. It’s really all about perspective. “Would this particular game benefit from the use of magic?” That’s what the developers (and fans, at that) should be asking themselves.

      • JMC

        Loool, two reasons I liked your comment.. 1) Because the last sentence was the most important and summed your comment up perfectly. And 2) Because of your name-tag… :D I’m so hahhh! But i’m up again at 6am, it’s now 12:09am… oh sheet! Pzzz!

  • frgovo

    I think Zelda never got rid of the magic meter: it was just spread into something else.
    Say, the latern oil (TP) replaces the magic meter from aLttP. The spinning sword attack drains some of Link’s stamina meter (SS) instead of magic. Probably there’s something else I don’t remember.
    Zelda relies on metres and never lets us abuse our powers. Probably TP needed something more, because Link was quite overpowered in strenght and thoughness.

    • You-Know-Who

      Good point, but we’re not talking about meters, we are talking about magic. Just summoning bugs and not use up a meter is OK with me.

      • frgovo

        The point was actually that the magic meter is now split into other meters and other magic elements (magic armor from TP), but neither of those really disappeared because Zelda needs both.
        Maybe I didn’t write it well enough because I wrote it at midnight (local Italian time).

    • 7DS

      “Zelda relies on metres and never lets us abuse our powers.”
      First off, spelling. But more importantly, you’re saying in Zelda games like MM you can’t perform the laser slash without using magic. That’s not always true.

      • frgovo

        If spelling refers to “metres”, it was an unfortunate combination of British and American English. Sorry.

        I said “never”, which is an exaggeration, but I wasn’t really writing about the swords; it was a reference to other “passive” weapons (Lens of truth, lantern, now even shields).

  • BlackRaven6695

    I wish I could see what everybody else sees in the Magic Meter. I don’t think any game in the series has made good use of it, except for maybe Zelda II. I mean, it’s a nice idea, having magical attacks, but it’s execution is poor. More of an annoyance than anything else, really. I always buy Chateau Romani just so I don’t have to worry about it.

    • JuicieJ

      Majora’s Mask did a pretty decent job with it, namely with the physical use of it via the transformation masks. Still, it wasn’t used strategically a whole lot, so each use of it (save the Lens of Truth) drained the magic meter extensively. That’s like giving us insanely overpowered arrows, but only letting us carry 5 of them. It’s not proper design. We should be allowed various and frequent uses of it with little bits of it being taken off at a time, that way a strategic element is added to the mix. Otherwise, I really don’t think magic should make a comeback.

  • http://www.facebook.com/people/James-Best/100003863840372 James Best

    Zelda needs to bring back the magic! The magic meter. Heh heh. See? It’s a joke.

  • JMC

    Dude… It all comes down to Nintendo’s design of the specific installment of Zelda.. In OOT, MM, and the several others mentioned above in the article, these games included magic, because of the storyline, and gameplay elements. At the core of any game are the gameplay features, and the way the player plays the game.

    So, with Zelda and the above mentioned games that included magic, it was Nintendo’s inevitable action to implement magic in these titles because of the way in which they designed the player to interact with the world and the game.

    I fucking love magic in the game, someone mentioned below that it’s was made the game mystical and adventurous, and I couldn’t agree more. At a story telling level and integrating that with the gameplay, Nintendo and Zelda are fucking amazing for such implementations, and I believe that’s why the fans love it, its such a unique game.

    Also, someone mentioned about the stamina bar, dude… the stamina bar was such a great addition, and for me, I love Skyward Sword, and motion controls, but its a prototype game for me, Nintendo should take the good points from the game, keep them and produce another great but more polished title.

    Fuck yeah, Zelda rocks!

    • random person

      I mention stamina, and YES, Zelda rocks!

  • shiba inu lover

    personnely, i prefer the magic meter just because it makes zelda games more tricky! i really think that the games like TP and, more recently, SS, deserved the magic meter. first of all, i will talk about my favorite of the series, WW, which i need help on : i cant find the big octo and i am collecting some triforce pieces so i am basically near done with the game. if anyone has any tips or help, please tell me in reply. or u can email me at benandjc@gmail.com. ok now onto TP: twilight princess is an epic game don’t get me wrong, but i think it deserves better, as in the magic meter. it would have been much better if Nintendo had included the magic meter to this because of twilight princess’s Erie mood! think about it, doing a hidden skill shouldn’t be free, not at any cost! (u see what i did there?) also, midna’s charge attack should use magic! it looks so awesome for wolf link to do that but unfortunately, it doesn’t take magic because there is none in TP!!! hopefully Nintendo will fix this if there is a sequal to TP on the wii u. and finally, one of our more recent zelda games, SS: i LOVE SS! (infact, i am actually going to best buy to buy it for $15 this weekend because i traded my old one in for brawl… i know, my biggest mistake EVER!!!) but i think it would be cooler for the skyward strike to cost magic… or at least upgrading items and potions i mean, COME ON NINTENDO! you’ve done much better than this! i mean look at majora’s mask for instance! the spin attack, the goron rolling, the deku bubble heck even the “electric barrier” (as caleb simpson calls it, sorry if i spelled ur name wrong) all costed magic! but in SS, nope. no magic. none. ziltch. nadda. NOTHING!!! and with that, i rest my case. LONGEST COMMENT EVER!!! :3

    • shiba inu lover

      btw, plz tell me in reply if u sent me an email for i almost NEVER check my email

      • Dungeoneer Dave

        Ok, this is NOT the place toask for help… if you need help go to a forum or a game walkthrough, NOT a comment on a random post…

    • Flaming Lemons

      Actually all the help you need is on Zelda Dungeon! :D
      At the top of the page listing all the Zelda games put the mouse on The Wind Waker and click walkthrough be taken to a walkthrough. and to find the Big Octos go to Quests!
      Hope I helped :)

      • shiba inu lover

        thanks flaming lemons!!! u did help… uh what a creative username… jk

  • Tehlul

    Interesting article,
    I believe A Link To the past handled the magic meter the best
    Magic power wasnt consumed at a monstrous rate as in Oot, Mm, and WW
    Magic consuming items weren’t as impractical or useless as in the 3D games(save for the fire and ice rods and maybe the magic cape)
    And Green potion Was Actually worth carrying around

  • videogamefan

    I wonder what’s Axle’s opinion on this topic?

  • You-Know-Who

    I would like a game where Link can shoot fireballs or something like that, but only near the end since it gives him too much power. Maybe if they did the Triforce-Trio I was thinking about where you control not only Link, but Zelda and Ganondorf, too, and they can use magic spells/Super Punches.

  • 33495

    The trend started with the Minish Cap, not Twilight Princess.

    • WillDaBeast

      the article is talking about MAJOR console releases
      Minish cap isnt that popular

  • Anonymous

    A simple answer: It doesn’t matter whether or not Zelda has magic. What matters is how well they use it, or go around it.

    • cirroalex

      Exactly my thoughts

  • 7DS

    Magic was in practically EVERY good Zelda game.
    OoT, MM, OoS/OoA, aLttP, Z2, and more. Some, like SS, weren’t with TRUE magic and the game showed how SS wasn’t good. Magic should always be in Zelda.

  • Yianni

    The better bring magic back.

  • DigitalGhost

    Seriously. I’ve been waiting for one like this, too. I really wish magic and elemental arrows were back, and even the pseudo-spells from OoT (being Din’s Fire, Farore’s Wind, Nayru’s Love). I really wish there was magic. When first picked up, Skyward Sword is awfully reminiscent of Wind Waker, which made me think that magic would be there. This was an especially intense hunch when I first saw the Potion Shop in Skyloft Market, because the one potion wasn’t available yet. Total let down.

  • Crazy Man

    I would like to see future games with and with out it I like the mix idea to with the magic meter and stamina meter both as well .

    • random person

      Thanks for agreeing with me on that second part.

      • Crazy Man

        Why your welcome

  • The Sign Writer

    Now wait just one moment. the three magical arrows were critically essential to Majora’s Mask. The fire arrow was needed to melt giant ice crystals and light torches where fire was no where to be had, as well as burn cobwebs. The Ice arrow was needed to progress through the great bay temple, cross ikana canyon, and progress through a short section of Stone tower temple. And don’t get me started on the light arrow. While I understand that the gravitational emblem could have been a switch target, you have to marvel at the fact that light, when connnected to these mystical emblems, has the power to change the gravity of the world. The light arrows were also used to flip the death armos, smily-fy the sun switches, and being a light arrow, take down undead enemies with single blows, not to mention their abiltiy to attack with close to twice the power on bosses.
    aside from gameplay progression . . . who doesn’t like to use the magical arrows? You can go around having a heck of fun seeing what enemies freeze, burn, or dissolve into light (Wind waker’s light arrow is a great way to get your revenge back at enemies like dark nuts)
    Wow. I was a little agressive there. Anyways, I think magic should continue. it was fun in Alttp because you could do all of this extra fun stuff with these items to make your quest EASIER, not PROGRESS, but you were limited to this ease of playing.
    Magic, trading sequences, items, and objects in Zelda games are not meant solely for straight progression. They are an option to those of us who liek to take a slower pace an easier, and a lot more fun way of playing the game. I say keep these seemingly not so important items in future games because those of you who want to play the game down to teh core parts, you can ignore those fancy new gadgets, while those of us who take our first and second and however many times through the game at a slower pace can go around and have fun playing with these interesting items.

    • WillDaBeast

      wow
      ur article? is amazing and is exactly my opinion

  • zark

    the elemental arrows have the same effect they had in everygame in windwaker and in mm you had to use the fire and ice arrows to get passed obsticles

  • Genghoul

    I feel like the thing with magic meter is that it’s usually applied to items used in puzzles rather than combat. This doesn’t make any sense since you shouldn’t have a limit on your ability to solve a mandatory task that will further your progress in a game. It just becomes frustrating to have to find magic when it’s depleted and you need it to move on. That’s why the stamina meter was a good progression: it was used for puzzle solving but it also replenished over time so it didn’t frustrate players like magic did. Both the stamina and magic meters though are not used well in combat though where they could really shine. The stamina meter does a better job of it though because using the more powerful spin attacks use up stamina, but the problem is that it doesn’t ever deplete enough stamina that you have to stop and think of how much you’re using it or consider conserving how much you use these attacks. If there was more necessity to use magic (or stamina) moves in regular combat and have it deplete that way, it would be much more useful. All in all, it would make more sense to have magic go down in combat where it serves as a fun, decision-based challenge rather than as an annoying hinderance to puzzle solving.

  • ch0612

    Ummm the fire, ice, and light arrows were essential to the gameplay in majoras mask. You had to have them to complete the last three dungeons. I loved the use of them in MM, for they were much better than in OoT. In OoT, they almost unnecessary except for the occasional use of the fire arrow and the light arrow in the final battle. They were pivotal to MM though

  • http://www.facebook.com/coolkangarooo Gabriel Gomez
  • a link to your mom

    from the new installments i’d say that twilight princess and skyward sword are the only ones that were good without magic. i want the magic to come back later on because the series needs to revert back to it’s roots into what makes it such a fun fantasy action-adventure. if nintendo does decide to do ta sequel/remake to a link to the past, we’ll surely see it again. but back to my argument that TP and SS didn’t need it; TP was really dark and filled with realism, there were many other focuses and adding magic into it would’ve strayed away from the atmosphere it was creating, TP wasn’t meant to be fantasy. SS although it wouldn’t have hurt, there were so many new mechanics to begin with like the stamina and shield meters and other stuff, it would’ve just been too much. aside from that, i’d love to see magic come back, it would be nice.

  • hayden dougherty

    i like the magic idea but they need better spells than dins fire or farores wind

  • http://www.facebook.com/justinlinkeddy Justin Link Eddy

    The magic meter is what keeps things balanced in some of The Legend of Zelda games. Twilight Princess and Skyward Sword and Minish Cap are the only games I know that do not have magic meters, but I can understand why.

  • http://www.facebook.com/justinlinkeddy Justin Link Eddy

    The magic meter is what keeps things in balance in The Legend of Zelda franchise, while some of the games such as Twilight Princess and Skyward Sword do not contain magic meters, it is replaced with an oil meter for the TP Lantern and a Stamina Meter in SS. Minish Cap didn’t really have a magic meter either, but it has a meter that is shown that your sword is being charged up.

  • LegendofHelga

    Magic was kind of a useless thing in all the games, as said. I really liked TP because it was a game where Zelda was as realistic as it could ever get.

  • LegendofHelga

    Skyward Sword was great, even if the Stamina Meter was kinda like magic.

  • Nicholas Jabbour

    This is basically how I feel. That said, I would like to see another Zelda game that utilizes Magic the same way Majora’s Mask does… that one actually did make magic feel important, and something you needed to keep an eye on.

  • GSusanj

    I enjoyed the resource management of magic, and am also fine without it. I think the biggest point you make is application of the magic meter is important. So Kudos on all that. I just need one clarification: In Majora’s Mask, the ice, fire and light arrows where vital to puzzle solving. I also felt that using them in those puzzles where indeed enjoyable, so when you say that “the inclusion of different arrows doesn’t make sense” I have to disagree. I could, after reading your bit on their use in battle during WW assume that you mean that they are useless in battle, and in that I would agree. On the other hand I believe that the good outweighs the bad overall.

    Also, I might mention that the Goron Race in MM would not have been nearly has heart-poundingly fun without the magic meter always keeping players on their toes. That right there was the perfect use of the magic meter and one that I personally miss.

  • LadyLucario

    I miss the Magic Meter. That is seriously the staple of the series. Now it’s a paper clip, because it was removed alot easier. If anyone gets/understands my pun, please reply.

    • H37I

      office supplies?

      • LadyLucario

        No… The fact that they made it disappear so easily. But thanks for replying anyways. :)

        • H37I

          i don’t know… the words staple and paper clip threw me that way.

  • random person

    I have no idea why I have 2 comments about both meters… and thanks for all of the positive feedback!

  • HerosShade

    the ice arrows were necessary in MM to complete the Great Bay Temple. By the way, while the spells in OoT seemed to be pointless for the most part, they can really come in handy for a someone whose new to the game or a 3-heart run, and I guess Farore’s Wind can be useful in a speed run

  • pjsmoulder

    The deku leaf appears as barren and foliage free when you have no magic. Since you’ve removed a piece of a living tree, it seems logical that you’d need magic to sustain the leafyness of it. Otherwise it would die, wouldn’t it?

  • http://www.facebook.com/prescott.vogel Prescott Vogel

    i think a skill tree would be good.

  • Lazaro

    I think there are zelda games that match and there are zelda games that don’t match the magic.