Games for Zelda Enthusiasts: Ōkami

HanyouJuly 27th, 2012 by Hanyou

Every gamer should experience Ōkami. That’s a given. In the six years since its release, this game has seen unprecedented critical acclaim. It’s often labeled a “sleeper,” but I won’t go that route; while it hasn’t pushed the kind of sales it unquestionably should have, a good number of gamers have seen this game in action and know why it’s so revered. With the impending release of the HD version of Okami on the PlayStation Network, it will soon be available for three consoles. There’s no excuse not to pick it up.

But what makes Ōkami good? Well, the most obvious thing is its Zelda influence. For Zelda gamers, Ōkami is a must-play. At times, it feels more like a proper Zelda game than some of the more recent titles in the series itself. It loosely follows the dungeon-overworld-sidequest pattern familiar to people who have played them, and it recycles several ideas from the fabled series. On the other hand, it’s also a wholly original experience. A still screenshot from even the PlayStation 2 version doesn’t look like it’s from a videogame; it looks like art, with all the charm, slight imperfections, and bold design choices you’re likely to find on a canvas. The game is aggressively Japanese in all the best ways, so the separate elements are glued together by a unified, unmistakable style that, while unprecedented in the world of videogames, has a firm of grounding in our own.

It’s this unification, this sense of realism in the game’s unrealistic style, that makes it such an unforgettable experience.

You have to dig a little, though. On the surface, it’s not different from many modern games, and arguably “suffers” from what many older Zelda fans consider problems with new Zelda titles. Like Twilight Princess and Skyward Sword, the quest is entirely linear and plot-driven; there is little to no freedom for the player to navigate the world, and it is difficult if not impossible to discover new areas before you are supposed to. On top of that, the plot is domineering. The game starts with a nearly half-hour cutscene, and starts slow, with a lengthy tutorial section before you get to the meat of the experience. The overworld itself is not seamless and wide open, but restricted to corridor-like sections that roughly outline the different chapters of the story.

All of these things could be negative. They certainly don’t make the game a full adventure experience in a classic sense; player choices have little, if any, impact on the world and any freedom is superficial at best. Oddly enough, however, these weaknesses turn to strengths very quickly when the game’s fundamental mechanics and design are considered. True, you are restricted to individual areas, but each of those areas has such a unique identity, and is so packed with secrets of its own, that there’s never a shortage of things to do. The story is prominently featured and impossible to ignore, but with unique, entertaining characters and a good balance of humor, drama, and action, why would you want to ignore it? It is as integral to the game’s atmosphere as its art style, as key to the game’s identity as its gameplay. Finally, the linear gameplay almost seems necessary; Ōkami is a game driven by a core artistic vision, and an artistic vision is hard to convey, even in an interactive medium, without a significant amount of developer control.

What we’re left with is a linear, plot-driven masterpiece that is a precise example of how a 3D Zelda game should play. Almost everything good about 3D Zeldas — particularly The Wind Waker, with its dichotomy of a linear plot but a wide open world — is present and accounted for in Ōkami. What the developers managed to do was take that Zelda template and wrap around it one of the most compelling worlds and styles that have graced console adventure games in their short but complex history.

The story is memorable and unique, grounded in Shinto but with plenty of its own traits. It is at times focused, at times complex, but most importantly, the characters always take center stage. You’re likely to run into numerous sidequests, and many of them are silly while others are moving. Advancing through the main story means solving people’s problems, but you’re rarely left on your own by the end of it all; characters from earlier in the game will crop up to help you later on. It all helps give the world a very real flavor, even while the plot points are over-the-top. It feels less like you’re running down a simple checklist and more like you’re simply experiencing different things in the game’s world.

Amaterasu is an endearing protagonist. While she is a goddess, her characterization as a wolf is frighteningly accurate. She’ll howl, fight, dig, and explore like a wolf, and she exudes a natural curiosity that’s intoxicating, a good thing to have in an adventure game. Her companion, Issun, serves as her voice. Like some of the more beloved Zelda companions, he plays an important role in the story, but never gets in the way. He sees more development as a character than Amaterasu — at the beginning of her quest, he’s brash and impatient, and perhaps a bit obnoxious, but by the end his motivations and overall attitude have changed. Like most of the good things in this game, this character development feels like it’s earned, not forced.

Aesthetic plays an important role, and the soundtrack is key to this game’s success. It sounds ancient, epic, and completely in line with whatever happens to be going on in the story or in a particular environment. It doesn’t seamlessly mesh with the gameplay the way the graphics do, but Ōkami is a clear case for games as a work of art, and the soundtrack certainly contributes to that.

The most immediately evident thing about this game is the visual style. It is impossible to avoid. The HD remake is particularly rich, but the original PS2 version and slightly brighter Wii version, are visually flawless as well. The visuals are obviously cast in the Sumi-e style, which should be familiar to anyone who’s paid attention to asian art. There is a minimalist approach to most characters, with strong brush strokes outlining sparse features. Most of the world operates on the same principle — you’re unlikely to find detailed textures, but all surfaces seem to bleed ink and color. The end result is a watercolor painting come to life.

In this way, the game’s aesthetic is inseparable from its gameplay; gameplay is always about challenge and reward, and while Ōkami isn’t particularly difficult (in fact, Zelda veterans should find much of it to be a walk in the park), the reward is always significant, and it keeps you playing. The gameplay is based around the mechanic of restoration. When you start the game, the world, Nippon, is broken and even slightly dead. The real joy comes from the effects you have on the world through the goddess Amaterasu; you restore each area’s life and color, bringing forth the area in its proper form. Ōkami makes you feel unusually powerful, even if you don’t have many choices about how to use your power. The visual spectacle that accompanies your accomplishments is significant. This means the reward for even spreading ink across dead grass is considerable.

The short-term rewards, however, pale in comparison to the long-term rewards. Like Link, Amaterasu sports an ever-growing arsenal of useful techniques. Unlike Link, these techniques aren’t contained in items, but in the (generally) easy-to-use brush mechanic. You can use bombs, slow down time, cut down trees, make trees blossom, and more, but it always comes at the cost of ink, and the inkpot is finite. Ink is this game’s version of magic, and keeping it stocked is the key to success. Running out of it makes you vulnerable to attack and unable to progress until it refills. Fortunately, this doesn’t become much of a problem except in the heat of battle.

And the battles are engaging, make no mistake. While most of your time will be spent progressing through barriers with your abilities, the game has plenty of combat — among other gameplay sections — to keep you occupied. Battles are totally different from anything you’ll find in a Zelda game, and they’re hit or miss. Most of what you’ll experience boils down to button mashing and puzzle solving; each enemy has a specific weakness and learning how to target it is important in taking the enemies down. Like exploration, techniques are a must; you’re likely to get the most out of battle by utilizing your ever-growing arsenal of brush techniques. This helps keep things fresh as you regularly encounter new enemies in the overworld and dungeons. Battles can get heated, with multiple enemies attacking at once, but ultimately, the point in them is to harvest items, power up your character with experience, and just advance in general. In this way, battles never feel detached from most of the game’s mechanics.

Ultimately, Ōkami is one of the most well-rounded, interesting experiences you’re likely to have with a video game. It’s a nearly flawless take on the adventure genre, with plenty of collectibles, a rich, detailed story, and an art style that brings that story and world to life. While it’s more similar to newer Zelda games than older ones — and is in fact more restrictive, linear, and plot-driven than they are — the execution is ideal for the type of game it aspires to be. No Zelda fan should pass it up.

Author: Hanyou

Hanyou has worked for the article staff, both as a writer and as an editor, for over a year. He has also been an active member of the Zelda Dungeon forums since 2008 and an avid fan of the Zelda franchise since 1998. He has degrees in writing.

Share this post



  • http://twitter.com/EzioAuditoreAC2 Ezio Auditore

    what a good game

  • daveprezoh

    I’d love to play it :333

    • http://www.facebook.com/jonathan.phillips.96 Jonathan Phillips

      You really should. :D

  • megamegamanlinkmaskmajora

    Oh man,stop that.

    • http://twitter.com/EzioAuditoreAC2 Ezio Auditore

      were you talking to me?

  • guyute42

    The boss battles were so epic! It was visually stunning and the music fit perfectly into the context of the situation. The Shinto influences and Japanese art design really make this game unique. I would highly recommend this game!

  • Synea

    such a fantastic game! I loved everything about it

  • Reyenn

    Okami is one game that I can play over and over and over again, leave saves at different spots just to do things like Oni Island whenever I feel like it, play to the end and not enter the ship just to have the freedom to explore, collect beads, bloom clovers, and feed animals, and I still never get tired of it.

    The sequel for the DS is not quite the perfection you find in the original, but I still think both games are simply fantastic.

    • Fuzzy Ninja

      What Okamiden doesn’t make up in gameplay, it makes up in charisma, storyline and relentless Chibiterasu. Rocking Thunder People, how can you not like it?

    • Shadow Princess

      I DO THE EXACT SAME THING! I thought I was crazy, running around at the end of the game just to collect everything I could and to feel obscenely powerful.

  • Link Fanatic

    I absolutely love this game! I love it’s Zelda feel, but also the fact that it’s still so unique makes me love it more. You also gotta LOVE the annoying, yet lovable partner that accompanies you! There is also that Okami has unlockables. Music, videos, concept art, and even ways to change Ammy’s appearance in the game! In order to get all the unlockables, you need to be the game at least three times, using the same file. When using the same file, you end up with a most of the items you got on your previous journey (money, bought items, etc) the downside to this, for me, is that it doesn’t take away your upgrades, making you really powerful at the beginning of the game if you’ve gotten it up that, making any praise you get on your 3-4 playthroughs and beyond pretty much pointless. that was the biggest thing about the game that bugged me. the other thing is the blockheads…. I hate those guys…..

    • Sir Quaffler

      I’m replaying it for the first time right now, and I have a certain code I’m going by. For regular battles I can completely obliterate the enemies if I don’t feel like fighting them, but for boss battles I’m purposely handicapping myself on items so that I can draw the battles out and force myself to use better tactical strategies.

      I heard things about the game before I got it and how it was considered art and stuff, but what finally convinced me to get it was the astounding soundtrack. And though the plot was very linear, it was so well-told that I didn’t care about its linearity. And I loved how it used much of the Zelda dungeon formula yet also differentiated from it in many ways as well. Love this game.

      • Link Fanatic

        The soundtrack is one of the biggest parts of the game! I absolutly love it! And I really like the storyline too, despite how straightforward it was. It still had it’s little turns, like when you were figuring out who the big baddie was. Just not a lot of very big drastic turns.
        And I like your idea of fighting the bosses like that. I should try that. I never really think of these things…

        • Sir Quaffler

          It’s just something I like to do to make the boss battles more interesting and challenging. Like in MM, when I fought Twinmold recently I decided to only fight them by rolling around in the Goron spikes (with Chateau Romani, of course), and the battle turned out to be way more dynamic that way.

      • 7thHanyou

        It’s hard to know how good the soundtrack is unless one actually plays the game, because much of the music is situational. But I agree it’s spectacular. “Kushi’s Ride” and the field themes are among my favorites, but pretty much every piece of music is good.

        • Sir Quaffler

          True, I thought Orca’s theme was meant for something completely different when I first heard it. I’m not even gonna try to pick favorites, I love them all too much. But if I had to choose, I reeeeeeealy liked Yami’s theme, it felt so deliciously evil I almost turned evil myself, and Lechku’s theme is awesome in how it felt like you were fighting time itself.

          • Shadow Princess

            All of the music in Wawku Shrine was amazing like that–those were my favorite tracks in the game. The sense of urgency about them made Wawku Shrine a little scary to me, if anything.

  • Fidu

    I really love this game. Its visual style is so good, a HD port is pretty pointless to be honest. It won’t look any better (except a bit sharper).

    • BlackRaven6695

      I’m just glad it’s not an entirely new game or I’d have to buy a PS3.

  • JuicieJ

    Only thing I didn’t like about Okami was the Wii Remote. The controls — excluding the painting — just didn’t feel right to me. That’s not the game’s fault, of course, that’s due to me playing the port version. On the PlayStation 2, I’m pretty sure I wouldn’t have any complaints with the controls.

    That said, Okami is one stellar title with gorgeous visuals.

    • 7thHanyou

      I liked the Wii Remote, but it was flawed. I haven’t played the Playstation 2 version, but have heard better things about the controls in it.

  • Person

    This + the IGN review and just watching this awesome gameplay and art has convinced me to get it.

  • I should

    I have this game! Sadly though, it was when I was younger and had a shorter attention span. I barely made it past the beginning before I quit. I should really try it again…

  • Rowssydowg

    This Game Is So Beautiful! This is such a wonderful game! it’s a shame that more people haven’t played it!

  • Chi

    This game is extremely underrated and I find it so sad.
    It’s one of the best games I’ve ever played.

    • 7thHanyou

      I don’t think it’s underrated, but it’s certainly underplayed. Hopefully the HD version fixes that.

  • JDUDE321

    Does Star Fox Adventures count as a Zelda clone? If so, then please review it as well, Hanyou.

    • 7thHanyou

      I plan to, though I haven’t played much of it. Look for one in a few months, when I’ve had a chance to finish it :)

      • JDUDE321

        great :)

  • Fuzzy Ninja

    Okami is the far better puzzle game with slightly less adventure. A bit biased opinion though. Comparing Okami and Okamiden to Zelda is wrong. They have very defineable gameplay elements which clearly seperate them

    • BlackRaven6695

      Er, don’t you mean Okami has more adventure and less puzzles than Zelda? Okami’s puzzles rarely become more complicated than ‘Draw a sun so the ball shines light on the Guardian Sapling’, or ‘Freeze the spider so you can use him as a platform’.

    • Link Fanatic

      Okami was also originally done by CLover studios, while Okamiden when was done by capcom after they had bought the rights to the game. Okamiden is a fine game, and it’s cute, but it’s not quite as good as Okami.

  • MsNerrrrrd

    I have owned Okami since it’s release. (okay, almost…) and I have loved it ever since. It’s one of the greatest games I ever played, even though Zelda beats without a sweat.
    It has a LOT of Zelda influence, so I agree, it’s a must-have for Zelda- gamers.

  • HachiNuu

    I’ve got to say, Okami is one of the best game I’ve ever played and raised the bar SO HIGH that it may have single handedly ruined Twilight Princess for me. I played it every Saturday for a month before TP was released, and the similarities are hard to ignore. There’s wolfs in both games, you need to restore different areas before you can fully explore them, the linear gameplay experience, etc. And… Okami really puts that game to shame in all those areas and more. One thing the two are both on the opposite sides of the spectrum of, are of course graphics, and while Okami may have originally intended on going in a similar direction to TP, the route it eventually did take has made it into one of the most beautiful and timeless games out there.

    The characters are so loveable, Ammy and Issun are a classic duo. (Think Banjo-Kazooie, or for a Zelda reference- Link and Tatl.) and it’s just amazing how the game steers you exactly into the direction it wants you to head, but feels completely as though you’ve discovered it on your own.

    One of the only complaints I do have about the game is at times.. the controls can be incredibly frustrating. I haven’t played the Wii version, but let me just say… using a PS2 controller was not exactly intuitive either. Mr. Orange and the bomb technique took a loooong time to figure out for me @_@;; The problem really stems from the fact that most of the brush techniques are too similar to each other. So it was easy to accidentally use the wrong brush technique or worse…wasting a whole bottle of ink by accidentally just blotching enemies with it! I remember hoping that the Wii version would address this problem because it would have been way more natural doing the strokes with movement rather than the analog stick, but obviously that didn’t happen… here’s hoping the PS3 version gets it right this time and hopefully the Wii U can get in on some Okami HD action in the future.

    Yes, the game is easy, but… I don’t really see that as a fault. The Portal series is rather easy, but that does not make the experience any less incredible.

    Okami is a game that the creator himself says was inspired by the Zelda series, but has actually exceeded in my opinion at capturing the magic than some of the newer games in the series have lost sight of. It was a lot of on and off playing before I finished it, but even before then it was one of the most enjoyable and polished experiences on any console. It is the only reason I had my PS2 hooked up for several year, and if I can ever find a good deal on the Wii version I’ll def be adding it to my collection.

    If you haven’t played Okami, go do it right now! If you’ve already played it… go play it again! > w>;;

    • BlackRaven6695

      What do you mean you thought drawing might be easier on Wii but “obviously that didn’t happen”? Once you get a bit of practice, drawing with the Wiimote is easy! Just make sure that you close your circles in the same spot as you started them and you’ll be fine. Drawing on the Wii is also a lot faster so you can breeze through fights rather quickly. My only real beef with the Wii version is that the dodge move is utterly unusable.

      • diabloaura

        The backflip in OoT saved me SO many times.

      • HachiNuu

        Sorry I wrote that when I was very tired so I wasn’t very clear- I actually wasn’t talk about the Wiimote, as some of the same issues come up while playing on a controller. I was just hopeful that they would use to Wii port to address those issues from the PS2 version possibly by altering some of the brush stroke commands so they were not so similar.

        Too bad about the broken moves and the demon fangs though. >.< And the credits lol, so sad.

        • BlackRaven6695

          At least they kept the credits song; you can listen to it in the game’s sound test. The credits themselves are, of course, not there so the seal you can get in Ponc’tan is utterly useless. D’oh!

    • Shadow Princess

      Okami is my favorite game, ever, and I therefore agree with everything you just said. Well put.

    • http://www.facebook.com/andy.c.vernon Andy C Vernon

      You should try okamiden. The celestial brush works perfectly on the DS.

  • Yuki Hanasaki

    GET IT ON WII U GET IT ON WII U I SO WANT IT ON WII U THAT WOULD MAKE IT ABSOLUTELY PERFECT. CORRECTION: EVEN MORE PERFECT.

  • CB

    The next game on the list should be Shadow of the Colossus. That game was amazing! Worth every penny.

    • Shadow Princess

      The thing about SotC is that although it’s definitely an amazing game, it is quite different from Zelda. Its sequel-ish-thing, Ico, might be a better choice (and I do know that Ico is a true sequel, it’s just quite different).

      • CB

        Well…the thing is I haven’t played Ico yet. I’m waiting for the price on the PS3 to drop first then I’ll get the Shadow of the Colossus and Ico HD versions, but I still don’t have an HD TV and after the HD TV I’m getting a WiiU so it may be a while until I can play Ico, and I have overlooked plenty of games, like Dark Cloud, which was pretty fun.

    • IceArrow1

      Unless you ask the completionist.

  • I <3 Legend of Zelda 4Ever

    I just started playing this game-another article on the website mentioned it a few days back, and I own the game yet never played it, so I figured I’d give it a try. I’m glad I did.

  • Jamsie1994

    Nope, didn’t like it.

  • Mr. Resetti

    This article has pretty much convinced me to buy this game, maybe I’ll wait and see if it is released on Wii U but either way I’d very much like to try this game.

    - Also the world in this game is called “Nippon” isn’t that Japanese for Japan? or am I mistaken? how about that :)

    • LegendOfTwili

      You’re thinking of Nihon, but easy enough mistake to make :)

  • http://www.zeldadungeon.net/ bob

    Im going to check this game out. A lot of the comments sasy its a good game, so y not. U have all convinced me

    • http://www.facebook.com/debora.brak1 Debora Brak

      Me too!

  • Candy

    i love this game :3

  • TwilightMirror11

    WARNING TO ALL OKAMI FANS:
    Don’t get Okamiden. I liked having an Okami sequel, especially for the DS. But Okamiden was sad, depressing, especially the music. Even the end was depressing. One of your best friends even hits you in the face with the back of his sword during a flood and nearly causes you to drown. The game’s cute and all, but it’s just too sad. No offense to Okamiden fans.

    Just thought I’d throw that out there.

    • Garo Master

      Really? I haven’t finished it yet, you douche!

      • TwilightMirror11

        I know. That’s why I didn’t give any spoilers just in case. By the way… Harsh words, man. Harsh words.=(

  • Garo Master

    Will people stop comparing these two games? They’re really different. I’m a huge Zelda fan and Okami’s probably the most well-made game I’ve ever played, but they are not the same. I’d still recommend this game to anyone, but don’t expect Ocarina of Time. Play the game, thank me later.

  • NintenGirl

    what can i say? OKAMI IS AWESOME. with funny scenes such as stealing clothes from a cute lady. and flying paper that turns into flowers. WHO WOULDNT PLAY THIS!
    with charaters that are impossible to ignore like issun, who likes to steal away in womans clothing.
    its also on the wii with better paint brush.
    one downside is ball pushing physics which they are accurate but annoying.
    i sound like a person just listing stuff.
    the graphics are AMAZING, much like Wind Waker but a little more advanced.
    besides who doesnt like running around as a wolf god biting people?

  • WolfLink11

    Hmm…I am a little skepticle about this game, because games that say they are similar to Zelda always dissapoint me. But I will try it, seeing as I have finished almost all the Wii and DS Zelda games.

  • JimmyJosser

    This could be the best game I have ever played, I love
    Ōkami so much!!

  • IceArrow1

    I got interested in this game when watching Chuggaaconroy’s let’s play of it! Too bad Chuggaa’s channel is dead to me now… How is Okami so good and Okamiden so sh)#ty?!

    • BlackRaven6695

      What are you talking about? Okamiden is a fantastic game.

      • TwilightMirror11

        Well, that depends. Did you play Okami or Okamiden first. it might just be that Okami fans thought Okamiden was a big dissapointment to them after Okami, so that’s probably why people say that.

        • BlackRaven6695

          I played Okami about a year before Okamiden. I do think that, overall Okami is more fun to play but Okamiden has a slightly better story and soundtrack. Didn’t disappoint me at all. Honestly I think a lot of people didn’t even give Okamiden a chance because you don’t play as Amaterasu in it.

          • http://www.facebook.com/andy.c.vernon Andy C Vernon

            You stole my thoughts.

  • Zelda is the Bomb!!!

    Is it for Nintendo DS? It sounds cool!

  • Zelda is the Bomb!!!

    Is there a Nintendo DS version of Okami? It looks and sounds really cool!

    • http://www.facebook.com/andy.c.vernon Andy C Vernon

      Its a sequel, but yes. It is a masterful game.

  • http://www.facebook.com/andy.c.vernon Andy C Vernon

    I recently bought Okamiden, the DS sequel, And found myself playing it non-stop, like I would when I play windwaker. So yeah. its awesome.

  • HypaBlade

    OK, I’m sorry but when i played this game, over a year after playing Twilight Princess, i had absolutely no feel playing it similar to TP, i just don’t get why people relate it so much. Yes, your a wolf, yes, your clearing evil areas at a time, but it just does NOT CONNECT for me, not to mention i find it more interesting and fun then any Zelda game, not to mention the side quests have A LOT more depth then TP, each character who is in a side quest has a story, whether they’re being haunted, or have the need for something, where in TP, its just “oh, here, jump down a whole in a dessert and fight 50 floors worth of enemies” or “do this random challange”, i mean, dont get me wrong, i love the Zelda games, it just annoys me how whenever i hear about this game its “Play this coz its like Legend of Zelda Twilight Princess” because its not, the story-lines aren’t even close to similer in my view, the game-play are nothing alike, and neither are the ways the dungeon concepts, i mean, there not even “dungeons” in okami, there just places, shrines, or landmarks. RANT OVER

  • bob

    hi