Multiplayer in the Zelda Series

Axle the BeastMarch 16th, 2012 by Axle the Beast

The topic of multiplayer in the Zelda series is a bit of a strange one. Despite being able to occasionally find elements from other genres in certain games in the series, Zelda is first and foremost an adventure game, where your focus is going to be on completing a journey, but also just finding things and enjoying the journey itself. It’s not exactly a genre in which one often finds multiplayer functionality, but on occasion Zelda games do have multiplayer elements, either in the form of some special connectivity, or in actual multiplayer modes with more than one player participating. I’m going to examine the instances of it within the series as well as discuss my thoughts about the topic in general.

The most obvious examples of existing multiplayer functions in The Legend of Zelda series are Four Swords and the extra modes in Phantom Hourglass and Spirit Tracks, so these will be the topics I’ll be covering first. There are however some additional things I will cover later in the article.

The most obvious example of actual multiplayer in Zelda is Four Swords. The original Four Swords was released as an extra for the Game Boy Advance re-release of A Link to the Past. This multiplayer “mode” was actually more of a small sub-game of its own, and was essentially a collection of stages in which up to four players would take control of a different colored Link to fight monsters and solve puzzles using teamwork, while they also competed for rupees in order to rank higher than the other players.

Four Swords basically played like a traditional 2D Zelda game, with a few alterations. Players would go through a level laid out like a dungeon, finding some way to reach the stage exit either by navigating through the stage, collecting keys, or both. An assortment of traditional Zelda challenges bar the players’ path, but many of them are now designed to require teamwork. This is especially true of the boss fights. The levels themselves have somewhat randomized layouts, allowing for variety.

Four Swords wasn’t really that well received when it originally came out, probably due to needing a system for each player, but I don’t believe it was actually because people despised the idea of a multiplayer Zelda game. Having recently played the Anniversary Edition of the game myself, I actually had a lot of fun with it, and having more people to play it with would have made it even better.

The idea of taking familiar gameplay and attaching a multiplayer element to it is a good one, and evidently Nintendo thinks so too considering they later released Four Swords Adventures and then applied the same concept to a number of their other series with Metroid Prime Hunters, New Super Mario Bros. Wii, Kirby’s Return to Dream Land, and Donkey Kong Country Returns. Too many games decide to add multiplayer modes that are very different from the regular game, but this formula promises that you’re still playing the game, just with more people. With the Zelda series in particular, which is known for its unique brand of adventure gameplay, I find that this is especially crucial, and I think this could arguably be the best type of multiplayer for the series.

As for the idea of co-op gameplay in general, outside of the Four Swords games… it’s actually pretty common in gaming these days. A lot of games introduce co-op elements, because multiplayer has evidently become a fairly significant trend in gaming. This is especially true of first person shooters, but you even see it in games like Demon Souls, with its various ways of having other players join your game, or Super Mario Galaxy, where a second player can manipulate the environment to help you. Recently people just seem to really like the idea of having the option to play with someone else no matter what game they’re playing, so it’s definitely going to come up when talking about how Zelda is similar — or different — from the rest of modern gaming.

I don’t think Zelda games should stress to offer the co-op experience though. As I said at the beginning of this article, Zelda is primarily a single-player adventure game, and throughout the various major entries in the series, this pretty much doesn’t change. Allowing a second player to jump into a single player experience does alter that experience, and I don’t think it’s something Zelda should generally tamper with.

The Wind Waker did offer a form of co-op like this with the Tingler Tuner, and with a connected Game Boy Advance you could use it to aid the main player by detecting secrets and spending their rupees to activate a variety of special powers, including making the player levitate or dropping bombs on enemies. This is an example of Nintendo adding co-op to their existing single-player formula, and is actually the very first instance of traditional multiplayer appearing in a Zelda game.

I have not actually played the game with the Tingle Tuner, so I don’t have any firsthand experience, though I do know how it works and have seen gameplay of it. I don’t think it looks like something that really matters, something that Nintendo should spend much time on, and I certainly won’t be making serious use of it as I’ll prefer to overcome challenges on my own… But I can’t honestly say it’s hurting the game. It’s a harmless and inoffensive add-on that players can use if they want things to be easier or if they want to experience the game with someone else.

I think I would object to a main entry in the series where another player could participate in full, but having odd add-ons like this doesn’t bother me. That’s probably a good thing, since the new Wii U’s controller makes a mode like this easier than ever. Particularly if Nintendo uses Skyward Sword’s Wii Motion Plus controls again like they’ve said they will, that leaves the actual Wii U controller completely unused, so it’s very possible we will see something very similar to the Tingle Tuner return in the next game on the console. If this happens, I wouldn’t care for it, but I wouldn’t hate it either.

Then there’s Phantom Hourglass’ and Spirit Tracks’ multiplayer components. Both of these games had special multiplayer modes completely separate from the main adventure. These modes offer a scenario very different from the main quest, though they use essentially the same controls.

In Phantom Hourglass it’s essentially an elaborate variation on capture the flag, in which two players take turns playing as Link, during which time they must collect Force Gems of various point values and hold them in safe zones of their color to score, and are even able to steal them from the other player. Meanwhile the other player controls three Phantoms and tries to stop them. It’s a simple premise but strategies and maneuvers can get fairly complicated as players compete across a variety of maps in a combination of strategy, stealth, and action. On the other hand, Spirit Tracks’ multiplayer mode is a simple competition in which several Links run around the map gathering up Force Gems, and using various indirect means to steal Force Gems away from the other players while avoiding hazards and Phantoms. A simple battle mode in which the players must defeat each other can also be found in Four Swords Adventures, separate from the main co-op game.

These modes are fun to play to be sure, but they’re simplistic. Since they aren’t a part of the main game, they don’t do any damage to the single-player experience and are harmless. However, like many multiplayer modes built onto otherwise solo games, they definitely are not full experiences of their own. These are distractions thrown into the game for the sake of multiplayer, and are not generally something you’re going to be spending a lot of time on.

As I said, it’s harmless adding modes like these because they don’t hurt the game, but if they’re going to be adding them, it would be nice to see them go a little further to make them into worthwhile experiences on their own. Perhaps instead, Nintendo could spend time fleshing out their minigame concepts in spinoffs? I’ve always maintained that even if I insist a series keep its core elements intact, spinoffs are free to experiment wildly, and I think that applies even with multiplayer. Four Swords, after all, was a multiplayer spinoff.

Honestly, I think a new Four Swords game or something resembling it might actually have some real chances of happening on the Wii U, especially with the design of the console and its controller. This is made even more likely by Nintendo’s recent attention on the old Four Swords, adding more content to it and re-releasing it for Zelda’s 25th Anniversary, as well as talking about it a lot lately. I think that Nintendo may begin to give Zelda and its multiplayer as much attention as it has done with Mario and its other properties. I think Nintendo is trying to compete with the industry’s current preference for multiplayer, just in their own unique way.

The last thing I’d like to bring up is connectivity. This is something Nintendo is no stranger to, since they’re famous for it with the Pokemon series, in which they have many games with unique content that can link up to transfer your monsters to new games, or just to collect monsters from other players. They also made a big deal out of GameCube/Game Boy Advance connectivity. The biggest point, of course, is how much they did this in Oracle of Ages and Seasons with linked games, sharing secrets and passwords between games, and trading collectible ring accessories. This feature was also in Phantom Hourglass and Spirit Tracks, as a part of treasure and vehicle parts. In Phantom Hourglass and Spirit Tracks, you collect treasures for purposes that differ between the two games and can trade them with other players. In Phantom Hourglass, which treasures are valuable and rare and which ones are common and worthless are completely randomized when you start the game. Players can trade their treasures with other players, and ideally this would involve you giving your friend a treasure that you can find easily but that is very rare for them. Phantom Hourglass also had the player collect ship parts, which are also acquired randomly. Collecting all of them is difficult without trading with friends.

As you probably know, a similar treasure system reappeared in Skyward Sword, in which you used the treasures to upgrade equipment or just sold them for money. This game did not use any kind of connectivity feature, but I still think the prospects of having functionality like this in Zelda games is interesting.

I’d actually argue that implementing a well designed and especially elaborate trading system into a future Zelda release along with a connectivity feature, either locally with handhelds or even over wifi, would be a very compelling and would be more distinctly Zelda than having full multiplayer. Perhaps they could have an even larger variety of treasures or collectibles, with a variety of ways to acquire them through combat and exploration, then limit which ones you can find either randomly or through player choice, allowing individual playthroughs to be more unique while also allowing players to still get everything by trading with others. Optional upgrades would be handled through these treasures — and perhaps other items too, such as rings, medals, or similar accessories — allowing your extended inventory to need even more care and strategy. It could be interesting, and I’m sure as newer Zelda games implement new features I haven’t envisioned, there will be other opportunities to implement interesting connectivity features, though whether Nintendo would choose to do so or not is unclear.

At the very least, connectivity and trading are within the spirit of the Zelda games; as early as the original Legend of Zelda and as recently as the latest game, players often swap tips and discoveries they’ve made within the games and share secrets. Swapping actual items and treasure is the next evolution of that concept.

Interacting with other players is something people have enjoyed for a long time in gaming. While some genres are more immediately compatible with multiplayer, it can be made to work almost anywhere if you’re creative and careful enough. I think it definitely has been shown to work in Zelda, and it’s interesting examining all the different ways it’s been done and thinking about how they could do things in the future. What could they do to expand existing Zelda multiplayer ideas? What entirely new ideas could they do? The idea of a massively multiplayer online Zelda game has floated around for a while. Who wouldn’t want to explore a massive Hyrule and all its towns and dungeons with their friends?

I’ll always maintain that Zelda is a single player series, for the most part, and that Nintendo should keep its main focus on the solo adventure. But finding unintrusive ways of involving other players is a good thing. I would be happy to see neat little multiplayer functions tacked onto otherwise single-player games, as long as they don’t take too much time away from the main game to do it. If they are able, it might be nice to see these fleshed out more or made into their own games. Fully multiplayer Zelda games are fun, and perfectly excusable. It would also, as I’ve said, be fascinating to see what Nintendo could do with Zelda and various connectivity ideas.

Here’s hoping that Nintendo hasn’t forgotten about multiplayer, whether it’s co-op, competitive, or just connectivity. This is something that’s fun in any game, and can be amazing in Zelda if done right.

Author: Axle the Beast

Axle has been on Zelda Dungeon for several years and runs the site’s video mailbag, the Curiosity Shop, and also does other videos on the site’s YouTube channel regularly. He frequently writes articles and can also be found on Twitter, Facebook, deviantART, and his own personal YouTube channel.

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  • JuicieJ

    Co-op with the Wii U controller is one thing I’m wanting to see. Reason being it would be a nice addition for those who want to use it, but it would also not be forced on those who do not. Other than that, co-op is generally pretty stinkin’ fun, so long as it’s executed properly, and I’m sure Nintendo would make sure that’s exactly what would happen with any kind of co-op.

    Oh, and nice article. =)

    • Kyle Hill

      Only Rareware can do a decent Co-op mode but they are with the big M now. 

      • Anonymous

        Rare lost their touch a long time ago.

        • Cel-shade

          Are they the producers of That game CBFD?
          I tried it out and i died that day.

  • Linkfan98

    I like multiplayer games

    • Hero of Winds 2

      I like trains.

      • Pesky Octorok

        You sir have good taste in videos and transportation methods
        “Now son, don’t touch that cactus”

  • Zelda_1224

    Dear Nintendo,

    Please nintendo make a zelda non-cannon multiplayer game

    Love,
    Zelda_1224

    • JuicieJ

      Why non-canon? We already have two canonical multiplayers, anyway…

      • Zelda_1224

        Because zelda is a unique experience in which you should experience for yourself, and if they make it cannon, its going to make the timeline even more confusing. Also, they should NOT make it a DS or 3DS game. Make it a Wii U game. That would be more fun

        • Heriod77777

          Uhhh…… The only thing confusing is FS and FSA. If they made multiplayer Zelda games today they would be careful and fire the idiots making it confusing.

          • Dragon Ball Zelda

            How are they confusing. I understand them in every way.

          • Kyle Hill

            Well said!

          • Kyle Hill

            There’s no such thing as a sucky game.  Only sucky people making a sucky game.

        • Anonymous

          Why not on 3DS? That would make it easier to play with your

          • Zelda_1224

            Personally i think that a multiplayer game where you can play on a tv, not a small screen, is better. Also, it would be cool if they made the game in skyward sword or TP graphics. Another cool suggestion is to re-make MAjora’s mask and make a multiplayer on that using the Deku link, Goron Link and Zora link,(Don’t forget Normal Link)

  • A_LINK_IN_TIME

    The history of multiplayer in the Zelda series has been one of constant frustrations.  Phantom Hourglass did multiplayer best and even that was flawed and not fun to play with people rage quitting.

    Having to use connection cables with Four Swords was extremely tedious.  And then when online capabilities are available, Nintendo fails to capitalize on them. Connectivity is good, however, it should be utilized in a different way. Zelda 3DS and Wii U should be able to interact with each other in some way. Why did Spirit Tracks not have online multiplayer unlike its predecessor?!  Also, I release Four Swords Anniversary Edition as meant as a free gift but online play would have been the cherry on top.

    As far as I’m concerned, it’s time for the developers at Nintendo to crawl out of their conservative shell and engage in their largest liberal experiment of all-the implementation of full fledged online multiplayer in the next console installment of the series.

    • Heriod77777

      Wrong, ST was best for multiplayer. It had multiplayer, you just didn’t look for it.

      • Anonymous

        He didn’t say it didn’t have multiplayer; he said it didn’t have ONLINE multiplayer, which is 100% correct. You cannot play Spirit Tracks over Wifi, only locally, which he’s correct in saying is really dumb.

  • Heriod77777

    Hey Axle the Beast, do you think another player could of played as a phantom in ST? That would of been really fun.

  • SUPERFUNTIME!

    SMB1 was multiplayer. Zelda 1 was single-player. As it was in the beginning, so shall it always be. 

  • Anonymous

    I would like special multiplayer dungeons after you have beat the game, and it would have no effect on your actual world

  • Jo Five

    I’m not much of a multiplayer gamer, mostly because I don’t have gaming friends. I know there’s fun in allowing other people to play together socially, but I personally don’t want to miss out on anything in the game if that doesn’t necessarily ever happen.

  • Dragon Ball Zelda

    Really, all these little things that people want in Zelda games could be implimented. Just make it unnessesary, that will please everybody.

  • Dragon Ball Zelda

    I think a full Co-op could be possible it would be like Halo, two players work together in creative ways.

  • Josh Gravittwood

    They should implement a feture where a second player can help link out in his adventure, like the star in super mario galaxy 2. Player 2 could bethe helper character like navi or fi. They would not be able to progress through the game, but they could help to defeat enemies, collect hearts & rupees and more! This would work very well with the wii u controller, so that player 2 could have their own camera angles of the game.

  • guest

    The multiplayer in Zelda has so much potential to be great! We need another four sword game on a console. But this time 4 players can play at once over wifi or just at home. players have the choice to stick together or venture off on their own, but they still have one goal in common. To stop Vaati and save zelda. Collecting rupees to advance should be out. of course to stick with the idea of teamwork, temples would need all 4 heroes with the items each one carries to complete and take down bosses! There could be so much more that I can’t think of! 

  • Darmani

    Once while I was flipping through the instruction manual of Majora’s Mask, I read that you can play with another person, and I was puzzled for months on how this could be done. I’m still stuck on this, and there has to be something that needs to be done in the game so I can play with my brothers. What do I do?

  • Princess Niki

    OMG YES, they should make an online Hyrule were you can create your own character out of the different races of Hyrule.

    • Kyle Hill

      Nintendo and online?    You sure made the best joke ever!    ha ha ha ha!

      Seriously those guys are still stuck in 1980s mode in terms of gameplay mechanics.

      I do hope if they make a ONLINE HYrule they have decent graphics since graphics really DO make an impresssion.          This isn’t the late 90s anymore where computers were limited in graphic capabilities which gameplay had to be sacrificed.

      Even stupid computers can run fairly decent graphic cards these days even though it’s not mind blowing if the computer is not more then 5-10 years old so basically the idea of sacrificing gameplay for graphics or the other way around is a myth and only to milk unsuspecting people so they won’t know any better.

      But I am not fooled and hopefully you are not anymore either and make wiser decisions on how/when to buy your next video game.

      • Silly Man

        why is he here?

    • Elizabeth the bathog

       Yeah! and you get quest from Zelda and other characters in the game!! A story about you and your friends helping the Hero of Hyrule defeat the evil stuff! :D

  • Kyle Hill

    As soon as you said you were against multiplayer for the main Zelda games I stopped reading.  Most…..okay I’ll be honest.  ALL of your arguments so far are ONE sided however let me point some things out for you to grasp.   

    I can easily see Zelda having a multiplayer concept if done right like how Banjo Kazooie used to be one player only but the sequal allowed at least mini games like the egg shootouts to be played with up to 4 players and there was going to be (Bottle’s Revenge) mode which got scrapped but a lot of the beta coding is still in the game almost 100% complete!  (phew!)  
     There are actually GS codes that can unlock the mode with very few glitches.

    Back to the subject on hand.  

     I may be a dumb person but I know a good multiplayer experience when I see one and frankly they could have you play as one of the non-main characters helping out Link like if you want to have a secret item that isn’t necessary to complete the game but helpful you could have a large block that is too heavy for you to move byyourself but a second player will help push it for you.

    A better idea would be for the 2nd player to have the ability to choose a race to play and  fight along side and the mode of course will have to be *Expert* mode which speaking about modes I would LOVE to see a difficulty setting so the Zelda experience will be different each time you play.

    If you are a casual game you can choose *easy* where you are allowed to skip cut scenes and boss fights are dumbed down like you never run out of bombs but *Expert* mode will make resources few and enemies numerous with items having a set value you cannot exceed.

    Of course temples and dungeouns will have to be redesigned to fit the concept of an *easy* or *expert* mode and there should be extras to unlock like your favorite cut-scene or boss fight to be replayed with up to 4 players taking on Queen Ghoma in whatever form she is in or fighting Ganon and how about a sound test too?

    Speaking about sound-tests.

    In Zelda OOT at the Bombchu Bowling Alley if you look behind you there is what appears to be a jukebox machine with a speaker on top  which me thinks was going to be a sound test feature they later scrapped where as you play through the game more music will/would be unlocked.

    I bet the original prize for beating the Bombchu mini game at the hardest setting was going to be the unlocking of the jukebox.

    Anybody else have any theories on that jukebox device in the shop?

    • Pesky Octorok

      I approve this message

  • Kyle Hill

    Technically I like BK better then except for Majoras Mask and Wind Waker on the Zelda department.   
    I’ve discovered in Majoras Mask if you use the inverted Song of Time you will have more then enough time to not only complete the Temples but also do the fairy side quests and still get home in time for supper!

  • Guest

    What about Four Swords,but with the Goron, Zora, and Deku Link’s as playable characters… That Would be Awesome!

    • http://www.youtube.com/user/robotortoise Robotortoise

      That would be perfect. Like in SM64DS, except Zelda-style.

      I hope they do that for MM3D!

  • http://www.amazon.com/dp/B005S0W0MS/?tag=signalpublis-20 Thareous

    Multiplayer is a hard call to make. It’s hard to configure in the right way because Zelda has always been a single-player series. This doesn’t mean it could ever happen, but it would need to implemented in the proper field. I look at titles such as the upcoming Kid Icarus: Uprising, and that’s something I could see Zelda become. This franchise is an evolving franchise anyway; it’s gone through many transitions to better it or improve on certain other elements. Multiplayer might work the same, and I wouldn’t mind if they used it in a more detailed way that in ST, future-wise.

  • http://pulse.yahoo.com/_VWKDYGJOF23MM4G7XRXP6DRJEQ David .

    I don’t know. Majora’s Mask is a much shorter game than Ocarina of Time. I’d be VERY happy if, rather than a Master Quest version of the game, they included a wireless multiplayer option that let you run around various locations in both games killing each other. I could happily enjoy that. I think a lot of people would.

  • PrincessMajora

    Personally the last thing i want is a Zelda game for the internet. I find those games completely annoying, but i would like to see a multiplayer Zelda game, and not where you have to have two or more of the same systems to play. Even if it is just like one person is link and the 2nd player is just something simple that can help defeat things, maybe help get rupees, and have some special ability like being able to reach high places; just like MAKAR!! <3  

    • unknown

       I can’t see it on the internet either. It might be requiring each person to have a console and they can create personal sessions with their friends. Otherwise have a third party make it one PC.

      • Anonymous

        haha ya I can see having a co-op partner playing as navi. Now instead of three-heart runs we’ll be seeing Navi-only runs. =D

        • ModernDayHylian

          That. Is genius.

    • unknown

       I can’t see it on the internet either. It might be requiring each person to have a console and they can create personal sessions with their friends. Otherwise have a third party make it one PC.

  • Anonymous

    I have three sibling at my home, co-op like in Super mario bros wii or Kirby’s return to dreamland is a blast. When I can play Four Swords on the same screen instead of having to buy four 3ds’s I’ll be happy (just put four swords on the wii). =)

  • Roth

    I never got the chance to do ST’s multiplayer, but PH’s was really fun, except for the quitters who stopped your victories from registering. I think I got 8 of the ten big plays before it became essentially impossible to run into an opponent who I could beat bad enough to get the last two but who wouldn’t quit because of such a loss.

    After that my DS couldn’t connect to the internet anyway because of upgrading to WPK security. :-

    As for the Tingle Tuner, I think it was pretty neat. And if you didn’t have a GBA connected, you could have some illegal explosive fun. :P

    • Cel-shade

      Yeah the same thing happened to me as well. Stupid telstra turned to WPA-PSK2.
      But hey, that was a heck of a fun game! spirit tracks multiplayer was really well done.

  • Neutopia

    As usual I completely agree with everything you just said aha, the multi player aspects should be reserved for side games and mini extras that aren’t part of the main quest.  :P

  • Anonymous

    i think they should make a 3DS or WiiU multiplier zelda that uses the friend list, or just multiplier on WiiU or 3DS download on the 3DS, i love four swords, but it dosent have a real story or game, when my friend was over i loved playing GameCube with them and loved playing with them as tingle.

  • link dude

    a 3DS zelda game that utilises street pass would be awsome!!!!!

  • Douglas Preston-Centonzio

    Maybe the could make something similar to Kirby Superstar Ultra and have the other person play as a monster. I don’t know how it would be incorperated, but it sounds cool  :-)

    • ModernDayHylian

      Like a good stalchild

  • awsum

    Link and Tetra both as fully playable characters would be awsome, basically taking Zelda’s role in SpT a bit further, alowing the player to swith between the two at any point during gameplay, and alowing a second player to join in as the other character.  Like how you have to team up with the goron kid in PH, but it would be nice if you didn’t have to switch between the two several times for EVERY puzzle.

    • Bct

      That would be nice, but 4 is the magic number for Zelda multiplayer, so you should add Medli and Makar. The story of a game like that could be that Link and Tetra have come to the Hyrule section of the Great Sea, and a new evil is rising. Link and Tetra, with Medli and Makar, would have to stop that evil.

  • http://medlismessages.blogspot.com/ Heroine of Time

    The multiplayer of Phantom Hourglass was just alright… but Spirit Tracks’s was incredibly fun and entertaining. I have spent hours upon hours playing multiplayer with my friends, haha. We all love it. I have FSA, but I’ve never gotten to play the multiplayer of it, due to my lack of friends with GameBoy Advanced connectors. Same with the original Four Swords. However, I’ve played the Four Swords Anniversary with my sister. It was entertaining for a while, but it went by quickly.

    I’ve always looked forward to multiplayer in Zelda. I actually hoped there’d be SOME kind of Wi-Fi multiplayer with Skyward Sword… but that didn’t happen. I hope they plan on implementing it in the future, because believe it or not, Spirit Tracks’s multiplayer is how I convinced most of my friends to buy a Zelda game. XD

  • serialmom1964

    When WW first came out my son and I had enormous fun with the Tingle Tuner. Not only did he bomb enemies from afar for me, (stinking floormasters) he also levitated me over hard to reach spots. We laughed and carried on for hours. Occasionally, he would make Tingle go ‘Hey’ in a quiet spot in the game and scare me to pieces! I never did get to play 4 swords with him since we traded in one of the systems for the DS. I think co op play is a blast, if done right, and I think Nintendo has the ability to do that for this franchise. I will never forget the ridiculous amount of fun we had together. More parents need to ‘play’ with their kids!   

  • Dodongo the scholar

    Four words
    Free for all slayer

    But with swords and and items that you unlocked in the main game

  • Zeldafan555

    Well I must say I do love cooperative gameplay, something that I would like is a co-op system like in Super Mario Galaxy 2, however I think it would be very difficult, because Mario is platform-adventure game anda Zelda is an action adventure. 2 differente genres. But it would be great if we could have some co-op in the next Zelda games. I don´t know, maybe your friend could be the fairy or something else trying to stun some enemies or to grab you when you fall. I don’t know, but I still belevie it could be an interesting idea.

  • Jack Box

    4 words. Majoras mask all races. You need the masks to beat the game but what if you had four different players each a different race and they could switch places to beat all the temples plus an additional area halfway between termina and hyrule.

  • IMF Weirdo

    Hm, I like the idea…I think Zelda might appeal more to casual gamers if they utilized a multiplayer adventure. I play video games like Mario Kart and SSB Brawl at people’s houses, but I never play Zelda because no one wants to just watch one person play when they aren’t familiar with the series. If Nintendo could do a good enough job at making multiplayer Zelda fun for all the players, then I could let a lot of my casual gamer friends try it out…it could be a ton of fun to fight bosses and figure out puzzles with other players, Nintendo just has to do it right. 

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  • Smilesben

    What if Nintendo made sort of a mini Zelda game or series involving mini quests that would be a monthly thing. For example the first part of it comes out and you have a few mini quests to choose and play from. Then every month a new mini quest comes out with puzzles and such. In my opinion I think it would be great for something in between main games and keep others more involved in the series.

  • Qwilfishhero

    A game like SS could work really well with some sort of “duel mode”,  where you can alter your adventure pack to develop a strategy (ie snipe with the bow?  stay alive with lots of potions? etc)

  • Guest

     - An MMORPG
     - Set in Hyrule
     - Termina, Hooldrum, and Labryna available areas
     - Gorons, Zoras, Kokiri, Gerudo, Sheikah, abailable
     - Set in the distant future of Hyrule
     - All of the villains from the Zelda series appear
     - You hvae access to multiple different time periods
     - Player versus player combat available
     - Updated every once in a while

    Nintendo, make it happen

    • Ingtour

      Oh could be expensive

  • zeldalover707

    Axle the Beast Rocks!!!

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