The Legend of Zelda Moving Forward

Axle the BeastJanuary 13th, 2012 by Axle the Beast

I think we’re at a bit of a turning point in the Zelda franchise. Nothing as major as a reinvention and it probably won’t mean any significant changes to the standard formula we’ve seen in every Zelda game, but a slightly new flavor in terms of the setting and story. I wrote a broad article about the future of Zelda in the past, but that was pre-Skyward Sword, and involved a lot of speculation and conjecture based on numerous factors such as what we knew about Skyward Sword at the time, developer statements, and my own personal feelings. This article isn’t like that.

No matter how you look at it, we’ve reached the end of an era for Zelda. It has been 25 years since the original Legend of Zelda came out, and Nintendo has made the 25th Anniversary into a major event. Skyward Sword – a prequel to every game in the series – has released as part of the anniversary, and for plenty of people it has become their new favorite Zelda game. Hyrule Historia also came out, a book that details many elements of Zelda lore and finally establishes an official timeline. And then, of course, there are new Zelda games on the horizon for the Wii U and 3DS.

These five different things coinciding like this is incredibly proper and fitting, and I definitely think Nintendo planned it. It’s a fact that the release of Skyward Sword and Hyrule Historia are a part of the 25th Anniversary celebration, and they mark some important closure for the current Zelda storyline. Skyward Sword, being a prequel to the entire series, establishes the groundwork for the Zelda universe as we’ve always known it, and while it leaves some mysteries, it has shown us much of the origins of the Triforce, the Master Sword, Ganon, the Royal Family and the Kingdom of Hyrule.

Meanwhile, Hyrule Historia attempts to finally bridge all the remaining timeline gaps and form all existing games into a single progression of events. While I maintain that there are flaws in these connections, the Hyrule Historia timeline overall is pretty nice, and it definitely marks a closing of all existing plot arcs in the Zelda series.

Examples of this include there being a fairly conclusive death for Ganon on all three of the timelines, some detailing of most artifact and character origins, and tying up many other loose ends in the lore, like the Dark Tribe. It’s still not completely clear how much the Demons of Skyward Sword were intended to match up with the mysterious Dark Tribe of the Zelda series, but there are enough similarities to at least claim that there is a relation (and I will likely discuss this in-depth in a future article.)

As for Ganon, I’ve always said that his death is completely meaningless, and this is proven to be true by the Oracle games and Adventure of Link, all of which deal with Ganon being revived from death. Regardless of whether he comes back or not, his death on all three timelines allows for a more open plot, and those who’ve witnessed the ending of Skyward Sword are no doubt speculating on whether Ganon will return in future games or be succeeded by a new evil.

Now, some people have come to the same conclusion as I have here in this article, but also venture to say that this means the next Zelda game will be a complete reboot. I don’t think this will be the case at all. I find it difficult to believe that Nintendo would finally set the timeline in stone only to totally disregard it and re-do everything. These exist as two contradictory measures that would be done for the same reasons; you can fix issues in the timeline either by officially declaring the timeline and making the connections yourself, or by restarting everything and disregarding the original. Doing both together makes no sense.

No, regardless of whatever new direction the continuity of the Zelda series might take, it will build off the newly established timeline. How exactly it will do so is unclear. Perhaps Nintendo will gradually build onto the three existing split timelines, adding games to them and expanding into the future of the story. I do think it’s unlikely that, for the time being, we will see a prequel or a game taking place between existing titles. I expect that at least the next major console release on the Wii U will occur at the end of one of the timelines.

So what would that mean for the next Zelda game? Taking place at the end of the timeline? A potential absence of Ganon? A disregard of established plot elements of the series in favor of new concepts? A brave new world for Zelda? I don’t think we’re looking at a potential for anything drastically different, and even if we were it’s likely that we’d see a return to familiarity sooner rather than later. I think there is a fair possibility, however, that the upcoming Zelda games will feel fresh and unique in their own ways like Skyward Sword did, but also possibly taken further. Old ideas with refreshing tweaks.

In my Hyrule Historia video, I addressed some major concerns about the future of Zelda with the timeline, worrying that either Nintendo is going to ignore the timeline and it’ll just get overwritten like previous timeline connections always have, or Nintendo is going to adhere to the lore and not be as creative with the storytelling. I maintain that these are possibilities, but I can acknowledge that neither outcome will necessarily end up as bad as I’m making it out to be. That said, if the next Zelda game indeed does take place at the end of the timeline and move forward from there, it might strike a nice balance and allow the game to be loosely based on the established history of previous games, but move in an entirely new direction and become a creative new legend.

That’s the key word with Zelda, isn’t it? It’s a legend. Major events discussed in the backstories of Zelda games are never really directly shown. Major plot connections between games, like the Dark Tribe, the Dragons and Light Spirits, and the Four Sword aren’t illustrated within any games, leaving room for interpretation. All we know for sure is the specific events in each game, and these are always simple, enjoyable, whimsical adventures. The Legend of Zelda leaves room for mysteries so it can create and invent new ideas.

I can accept more prequels and delving into the stories and questions left by the existing games in the series, but I really like the idea of Zelda ditching the idea of prequels for a while and moving forward to explore new territory and forge entirely new legends. I don’t think it’s unreasonable to think that this is exactly what Nintendo is going to do when they just did the greatest prequel of the series’ history and tied up the timeline’s loose ends. Truly, what more is there to say about the existing story that needs to or should be elaborated upon?

Skyward Sword was an exciting chapter in the Zelda franchise. Waiting for the game to come out, speculating about it, and playing it, has marked some of the most fun I’ve had with the Zelda series in a long time (and I would be lying if I said Zelda Dungeon and the Zelda Community in general didn’t have something to do with it.) But now, thinking about an open future for the series, I think I’m getting even more excited. What is Zelda going to be like on the Wii U, the 3DS, and future consoles to come? It’s exhilarating to speculate about the future of such a great and beloved series. What are your hopes and expectations for the future of the Zelda series? How much do you think it could relate to the Hyrule Historia timeline or existing plotlines and elements of the Zelda universe? How different might it be? We’ll have to wait and see, of course, but until then we can talk about it and speculate on what’s to come.

Author: Axle the Beast

Axle has been on Zelda Dungeon for several years and runs the site’s video mailbag, the Curiosity Shop, and also does other videos on the site’s YouTube channel regularly. He frequently writes articles and can also be found on Twitter, Facebook, deviantART, and his own personal YouTube channel.

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  • Flounder_maj

    The Timelines as they are I think have been set up so Nintendo can make 3 types of Zelda games and make a timeline for each.  There’s the Handheld game Timeline (ending with Spirit Tracks), the Console Game Timeline (ending with AOL), and the Multi-Player Game timeline (Ending with Four Swords Adventures).  I’d bet that from now on, each game of each respective type will fall on a specific line.  Also I think the Console timeline is where we will continue to see Ganon, since Ganon has been revived the most there and seems to keep coming back.  The Handheld games (adult Timeline) will likely feature new villians as they take place in a new land, and the Multi-player games can have a mix of the two I suppose.  Does this make any sense?

    • Anonymous

      …..Please tell me you are joking…..

  • Zelda Champ

    I would like to see a game that re-explores Termina! There’s so much to do with that world…granted MM only had 6 major areas (south, west, north, east, clocktown/termina, and the ranch). But Hyrule has had so many different “transformations” in itself. I would like to see another Termina game…doesn’t have to be a direct sequel to MM. Perhaps another descendent of Link gets that psychic type vibe that leads him back to Termina again for another quest.

    • Gavin

      Or a Link that was born there, maybe Young Link returned as an adult and had a son?

  • Ben McOmber

    In my opinion i would love to see toon link in a zelda for 3ds, but not like PH or ST. more like WW.

    • Pesky Octorok

      Yes!!! PH and ST link sucks. He looks dumb. WW link is so much better. I do enjoy the FS/MC link though as well

      • chicken storm

        I personally loved ST (it was my first Zelda game). It definately wasn’t the best, but I love the way Link was transferred from WW to the DS. But as I said earlier, maybe thi has to do with “nostaliga”.

  • Son of a Zora

    Good article

  • GBinc

    I REALLY want Zelda III! I know it’s probably won’t happen, but I want it.

  • Jacob Welch

    Whatever the timeline has in store for us, I don’t know, but I also don’t really care. Sure, I like the connections to be made, but I’m not gonna be Mr. Theory and try to say what story could come next (although it’s basically impossible to do so at this point with the official timeline being released and what it’s told us). But as far as Zelda 3DS goes, I think it’s possible it might be a true side-game in that it’s not part of the canon we know and love. I’m not saying that’s what will happen, I’m just saying it’s possible. Whether it’s true or not won’t be known for a good stretch of time. As far as Zelda Wii U, I expect it to be either after FSA or AoL. That’s really how simple it is for me atm.

  • besson3c

    Do you guys really think that the Nintendo developers are putting a whole lot of thought into this whole timeline thing and the stories of individual games? I don’t. If they were to put this thought and effort into storytelling don’t you think the stories would resemble something beyond a B sci-fi movie?

    The developers are into making fun games with fun controls and great visuals, music, creative puzzles, etc. The casual gamer is not into this geeky timeline stuff, and Nintendo knows this. Why do you think they will cater to the geeky Zelda gamers with some sort of bulletproof timeline and methodical approach to storytelling?

    The stories will continue to be as well conceived as is necessary to sell that particular game, with very minimal attention paid to the stories of other Zelda games. A turning point in the Zelda franchise as is being speculated here might be in the cards, but this will be driven by the motivation to keep the franchise alive by continuing to sell future Zelda games, not by anything resembling the story.

    Financial motivations are far more powerful than appeasing a small minority of geeky Zelda fans ever will be, where these financial motivations involve making games that appeal to a wide swath of gamer – not just geeky Zelda fans who are even aware that there is a timeline and keep track of the story lines from other Zelda games.

  • besson3c

    Do you guys really think that the Nintendo developers are putting a whole lot of thought into this whole timeline thing and the stories of individual games? I don’t. If they were to put this thought and effort into storytelling don’t you think the stories would resemble something beyond a B sci-fi movie?

    The developers are into making fun games with fun controls and great visuals, music, creative puzzles, etc. The casual gamer is not into this geeky timeline stuff, and Nintendo knows this. Why do you think they will cater to the geeky Zelda gamers with some sort of bulletproof timeline and methodical approach to storytelling?

    The stories will continue to be as well conceived as is necessary to sell that particular game, with very minimal attention paid to the stories of other Zelda games. A turning point in the Zelda franchise as is being speculated here might be in the cards, but this will be driven by the motivation to keep the franchise alive by continuing to sell future Zelda games, not by anything resembling the story.

    Financial motivations are far more powerful than appeasing a small minority of geeky Zelda fans ever will be, where these financial motivations involve making games that appeal to a wide swath of gamer – not just geeky Zelda fans who are even aware that there is a timeline and keep track of the story lines from other Zelda games.

  • besson3c

    Do you guys really think that the Nintendo developers are putting a whole lot of thought into this whole timeline thing and the stories of individual games? I don’t. If they were to put this thought and effort into storytelling don’t you think the stories would resemble something beyond a B sci-fi movie?

    The developers are into making fun games with fun controls and great visuals, music, creative puzzles, etc. The casual gamer is not into this geeky timeline stuff, and Nintendo knows this. Why do you think they will cater to the geeky Zelda gamers with some sort of bulletproof timeline and methodical approach to storytelling?

    The stories will continue to be as well conceived as is necessary to sell that particular game, with very minimal attention paid to the stories of other Zelda games. A turning point in the Zelda franchise as is being speculated here might be in the cards, but this will be driven by the motivation to keep the franchise alive by continuing to sell future Zelda games, not by anything resembling the story.

    Financial motivations are far more powerful than appeasing a small minority of geeky Zelda fans ever will be, where these financial motivations involve making games that appeal to a wide swath of gamer – not just geeky Zelda fans who are even aware that there is a timeline and keep track of the story lines from other Zelda games.

    • GBinc

      Dude, you’ve said that 3 times. Zelda III, just sayin’.

  • Anufenrir

    Here’s my view; Ganondorf will always be the main bad guy. As you said, his death is meaningless, he will always come back in some way shape or form, as part of the curse put on Zelda and Link by Demise, his evil will always haunt them.

    • Nomissacul

      pretty useful for that to happen eh?  That one line by Demise, that the curse would be set upon them forever and that his evil would return reincarnated as Ganon/Ganondorf.  This literally gives Nintendo the freedom to use Ganondorf as the Villain as often as they see fit. 

  • derpaderp

    honestly, i think the timeline was the best thing that could possibly happen to the series. i love Aonuma so much for releasing it. it finally settled all the stupid timeline arguments and i’m 100% happy with it. 

    also, the timeline makes perfect sense:in OoT, Link collects the spiritual stones, leaves forward in time and never comes back to this Failure timeline. he then leaves for the Adult timeline and defeats Ganon, then leaves for an altered Failure timeline known as the Child timeline. in the Failure timeline, Link leaves and Ganon is totally able to waltz right into the Golden Land, thus A Link to the Past. Link fails in the Failure timeline but he is not defeated, he just leaves for other timelines and the Failure timeline is left with no Link to stop Ganon.

  • Muumi23

    Well, i think the third timeline needs some new content. The TW timeline doesnt need yet. I think after ST they get back to Hyrule. I know, strange, but i just feel like that. Maybe Malladus escapes and Link & co sails to Hyrule. Thare they will convience the goddesses to unflood it.

  • Anonymous

    Personally, I’d love to see another game with Ghirahim as the villain. When Demise was defeated, he merely warped his sword away, which means Ghirahim could very well still be alive. I think a game where Ghirahim tries to find his own purpose pose-Demise would be fantastic. MAYBE he could be the reason Ganondorf shows up as a villain later by freeing Demise’s residual subconsciousness from the Master Sword and it somehow being attached to Ganondorf. 

    Wind Waker’s Ganon, who started with noble intentions, could show that Ganondorf was at one point a more noble man, but once Demise’s subconscious hatred attaches, we get the villain we’re all so familiar with. 

    Of course, these are just musings of a massive Zelda fan. Either way, I know the gameplay will be amazing, especially if some of the gameplay elements from Skyward Sword are implemented and refined. Maybe add the special combat moves from Twilight Princess to the stellar Motion-Plus swordplay. :D

    I do hope for a semi-return to the field-dungeon-field formula though. Maybe they can do it more like Okami did, where the change between town-field-dungeon is more seamless.

  • Nomissacul

    All I can say is, this is a great article.  One can only speculate so much as to where the Zelda franchise will go next in terms of story. 

  • Noah Stewart

    I don’t even know anything about upcoming zelda games yet I can’t wait for the next one to come out! This article got me real excited for a future title!…EXCLAMATION!!!!!!!

  • Ross

    Axle,

    I’m curious if you or anyone else sees the possibility of a game from Ganondorf’s perspective?

    It would work perfect to re-release OOT from Ganondorf’s perspective since Link’s failure is an option in the timeline. Ganondorf could go into the Great Deku Tree fight some “good guys” and plant his bad guys in there. He could go into Dodongo cavern and fight the Gorons, drive them out then seal it up. He could go into Jabu-Jabu’s belly and infect him just like the Great Deku Tree. Then, he could go into the temple of time and find that Link opened the Door of Time, when he enters the not fully deteriorated soul of Demise could depart from the Master Sword and go into Ganondorf, maybe he could go into a “Dark Realm” within the Spirit Realm and Demise could explain the story to him. Then, with his new found power and while Link is locked away in the temple of time, you could go and fight each of the sages to trap them in their dungeons. After that, you could go into Hyrule Castle and fight the King. Then transform the castle into your castle, at that point you could face Link if you go into your throne room, then maybe Link could be waiting for you in there.

    Also, just like Link has a helping partner (fairies in MM and OoT, Fi in SS and Midna in TP) Ganondorf could have a helping partner that could be an incarnation of Girihaim (like maybe a snake?). Ganondorf could use a sword, maybe even acquire Demise’s sword (since the trident isn’t in OoT). He could have armor instead of Tunics, instead of shields maybe he could use his cape? (I know it’s a stretch) Or, he could just have different levels of armor with the final level only able to be harmed by the Master Sword.

    Seeing that Nintendo does have a formula for controlling Ganondorf (ie, in Super Smash brothers for Wii) and the fact that the formula for the game would only need tweaking (since the world in OoT is already made) it would be a cheap, quick, and probably fun game to play.

    It could be called something like “The Legend of Zelda Ganon’s Revenge” or even “The Legend of Zelda Ocarina of Time, Ganon’s Rein”.

    Any thoughts anyone?

    • SZs

      what if we could play as fi, trying to revive her master, link similar to how ghirahim was trying to revive demise.

  • Anonymous

    How about a female Link? Not where you can choose to be a boy or a girl, but the character is a girl descendant of Link and has to take on the legend. Girl players have always had to be a male Link after all, and a female Link wouldn’t be any less badass. If done right, I think it would make for a very interesting plot line as well.

    • Saulo

      It wouldn’t make sense, since you have to save the princess, who is the love interest of Link. Would it be a lesbian Zelda game?

      • Anonymous

        Actually, Zelda is rarely the love interest of Link. For example, in Twilight Princess, they hardly have any contact at all. Ilia (or even Midna) is the better choice for the love interest in that case. True, in some games like SS, they are paired together, but since that isn’t the case every time, a female Link could have a different, outside love interest (male or female, doesn’t matter), or none at all. Romance is hardly ever explicitly mentioned in the series. It’s always implied, if it even exists.

        *just noticed that other people have proposed a female Link, so sorry to bring it up again!*

        • Saulo

          Well, I think that a female Link would be an interesting character to use when the Zelda franchise were still beginning. I mean, of course people want a Zelda game to be completely innovative, but that’s really impossible. If you stop and think, almost every game (if not all of them) have three main areas: forest, volcano and desert. We always play a Zelda game expecting to see Link go through these areas and once again save the Princess and the world.

          I think that’s why people still love the series. We always know that every game will have the same base, but we are always surprised with the game play, the story and the new locations. Changing the Link character right now would be a completely mistake, since the idea would only be supported by a few curious Zelda fans.

  • LoZeldaLover901

    I agree. link barely ever has intrest in zelda……. and a female link would be cool BUT ONLY IN ONE OR TWO ZELDA GAMES!!! I think the boy link is cooler! no offence! hes just been there and i want him to STAY!