Allegories in Architecture: Revisited

RobertJanuary 19th, 2012 by Robert

It’s a secret to nobody! In my last post regarding the Architecture of the Ancient Cistern, I made it all the way to Dungeon 9 – and after a cursory glance at my map (and some help from the loyal readers of Zelda Dungeon), quickly realized that I had left several rooms unvisited…and some not even fully explored. In this featured follow-up to the first entry in Allegories in Architecture, I revisit those lost and forgotten rooms with some shiny new keys!

Will I be led to Red Rings, Dead Ends, or Silver Arrows? Ready your Sail Cloth and make the jump to decide for yourself!

For those of you returning, taking the first few steps into this article might bring about a familiar feeling. Within the air of the golden corridors and unseen depths of the Ancient Cistern now lingers a sense of intimate familiarity…but discovery is a fickle pleasure. A thin layer of dust still veils the secrets of rooms left untouched and the remnants of our last adventure have barely had time to settle…but there is a time for poetic language and a time for talking about The Legend of Zelda: Skyward Sword – and today, I’m feeling less like Thoreau and more like Fils Aime (but apparently just a little bit like Doctor Seuss).

Outstanding feedback from the Zelda Dungeon community has made it clear that there are some inaccuracies and misunderstandings laying the foundation for some of the important claims in the last Allegories in Architecture. My aim is to address these inaccuracies and leave you with a better understanding of what was intended, while also adding some extra caulking to make the points more cohesive. Let’s get right to it.


Key Furnixes at the Skipper’s Retreat

“…flying around the Idol’s head – placed just below a massive lotus flower – are phoenix-like creatures called Furnixes (which are found only in the Ancient Cistern).”

Skipper's Furnixes

Well. This is awkward.

Look! Furnixes – and there isn’t a lotus (or drop of water, for that matter) in sight! It’s true, these creatures do make their homes atop the Skipper’s Retreat in the once verdant province of Lanayru. Now, I could try and justify their appearance here by citing the region’s recurring hieroglyphs, which appear to resemble blooming lotus flowers, or perhaps the fact that LD-301N Skipper can’t function outside of time crystals and may therefore gesture towards his return – but those tap into a much more complex story we’ll delve into another day. What, then, links the appearance of these birds to the story of the Ancient Cistern? The answer is simple: nothing. They likely appear to compliment the inclusion of Peahats, which require the use of the whip to unearth.

The mistake originates from the phrasing of my claim, which was supposed to read “Which are found only in the Ancient Cistern’s main hub area” or, for further clarification, “Which are only found in the paradise portion of the Ancient Cistern.” Relative to the Ancient Cistern, the Furnixes do only make appearances in the uppermost regions of the dungeon. Relative to the other provinces and a small portion of Skyloft, the Furnixes are not unique to the Ancient Cistern. Although they make their debut in Lake Floria’s hidden shrine, they do make appearances in other areas of the game…

As do more architectural secrets.


Key The Sky Keep: Paradise in the Clouds

“…they also appear in the Desert Shipyard, Fire Sanctuary, and Sky Keep.”
- LINK_IS_DA_BOMB


…I guess this is strike two.


Ancient Cisterns? Arid Deserts? You don’t need to be an ornithologist to realize just how strange these birds’ migratory patterns are. Given their spontaneity, it should be no surprise that in a land far above Lanayru’s heat waves and Faron’s great waterways, Furnixes patrol the skies of the Sky Keep’s most familiar rooms. The dungeon houses areas whose architecture reflects the most important themes of the Ancient Cistern – and if the grand, decorative corridors and dark sinister chasms aren’t enough to convince you that this is an extension of the shrine, perhaps this will:



Referencing the picture above, both rooms share similar lotus-adorned sky lights



Hieroglyphs in the Sky Keep



Hieroglyphs in the Ancient Cistern

Another important detail to take note of is the presence of clouds in the upraised patterns decorating the walls of the Sky Keep. They serve a dual-representative nature in resembling not only clouds, but the scales of Koi fish, which are the prevalent gargoyles of the Ancient Cistern. Interesting fact: there is an old myth that states if a Koi can ascend to the top of a waterfall, it will turn into a dragon. Note that most of the water-spewing objects inside of the Cistern are none other than waterfall producing Koi fish! This myth gave rise to the popular belief that the Koi fish was a symbol of advancement and betterment – themes which exemplify the Buddhist religion.


Fish2


Designers weren’t so “Koi” about using symbolism, were they?


Considering that the Sky Keep (formerly the Temple of Hylia) used to be a part of the surface, these rooms could have very well been built by the same ancient society for the sake of protecting the Triforce and assisting Hylia. Skyward Sword isn’t shy about exploring world-state awareness, and though before the time of the fourth Goddess, it wouldn’t be a stretch to assume that this culture carried knowledge of the future. I myself predict that next week’s Allegories in Architecture will shed some light on this phenomenon…but I’m no clairvoyant.

There is one last mutual characteristic between the Paradise rooms of the Sky Keep and the Ancient Cistern: their giant rotating pillars.



Ankh Prayer Wheels

Climb those wrong and you might sprain your Ankhle (you’ll laugh in a minute)

Though a rare practice, one of the few tools used by Buddhists to assist in the learning of crucial or relevant mantras is the Prayer Wheel. Believed to be gifts from the Buddha and Bodhisattvas, these prayer wheels are believed to assist in purifying negative karma while amplifying wisdom. Traditionally, the wheels are spun clockwise (to correlate with the motion of the rising sun) and appear in a variety of forms. In this case, the designers chose Stationary Wheels with distinct, decorative layers hidden beneath some of the vine entanglement. Let’s take a second look at the wheels found in the lower portion of the Ancient Cistern:


Hell Wheel

compassion in damnation – prayers for the dead.

As if lowering a thread from Paradise wasn’t merciful enough, the presence of prayer wheels (which have appropriately been abandoned and forgotten by the denizens of Hell) gestures towards the compassionate nature of the Buddha. It is a passive way to alleviate the eternal torment of those not willing, practiced, or educated enough to earn their place in paradise. I should take a moment to reference what Fi says about the cursed Bokoblins:



Hatred AND Material Desire? Buddha doesn’t like that one bit.


It makes sense for the wheels to be covered in vines if the souls they were built for despise everything they represent. Perhaps these wheels weren’t built as an act of compassion. What if these wheels were placed here to ward off the dead, whose hatred would drive them to torment the living? Then one could assume that the vines covering the wheels here have lessened the influence of holy seals, and allowed these Cursed Bokoblins to reanimate without fear of immediate banishment. Afterall, Fi does mention that they hate pure, bright objects.

But what’s this? there’s something peeking ever so shyly through the vines of the underworld’s prayer wheels…



Remember when I said “you’ll laugh in a minute”?


What better way is there to accentuate the presence of prayer wheels in a Buddhist themed dungeon than by adding Ankhs! True, the Ankh comes from Egyptian Mythology – but its Buddhist counterpart is just a little more offensive, or more appropriately put, more generally misunderstood. The Ankh is a symbol of life – more specifically, it is the key to eternal life. Choosing an aesthetic which taps into our heuristic attributes (in this case, we see Ankh and thank – oh! Ancient Egypt! or more generally, Oh! Ancient culture!) is both clever and fitting – it compliments the notions of enlightenment already established with the Idol, the Lotus and the Whip (remember, the Whip is Enlightenment!) and reflects on notions of rebirth. In this particular case, Eternal Life is to Egyptians what rebirth and enlightenment is to Buddhists.



Ankh (pictured left) and a Stationary Prayer Wheel in Tibet (right)


Don’t be blinded by the light of Paradise – for we’ve one last jump into the abyss.


Key The Sky Keep: More Trials of Hell

“But the dead cannot exist outside of Hell, and doing so would oppose the laws of life. He is able to survive in the Sky Keep only in a room resembling the maw beneath the Ancient Cistern’s Lotus Pond.”


We have a name for this: Limbo


Dark, yet able to cast shadows. Verdant, but not flourishing. Silent, but not torturous. LD-003K doesn’t make an appearance in the Sky Keep’s eerily similar Hell-area (which we will cover very soon), but rather an area that takes all the scenery of the Sky View Temple with the aesthetics of the lower part of the Ancient Cistern – or perhaps more notably, Farore’s Silent Realm. Both are comparable, in their own way.

Farore’s Silent Realm, as with the others, requires that your soul be ripped from your body for the purpose of attaining spiritual growth. In the Ancient Cistern’s basement, your soul has been ripped from your body because it failed to attain spiritual growth. It would be appropriate for LD-003K to appear in this realm, as although he was driven by greed in a past life – he was none the less passively righteous. Servitude in this “Limbo” is better than suffering in Hell. There is also a parallel obligation, given that you must surpass Dreadfuse for the same reasons you surpass the Spiders in the first portion of the Ancient Cistern – to get your enlightened little hands on a small key.

What door does that key open?



I’m guessing this isn’t how you get to Dodoh’s High Dive


Don’t be shy, take a few more steps.



Nope, definitely not Dodoh’s High Dive…


This should start looking extraordinarily familiar, as though you had been here in a past life



…but I hear this is what really happens when you hit a Dodoh balloon.


The Ancient Cistern houses the flame of Farore – goddess of courage.



Forging the Master Sword with Farore’s Courage


As if to Parallel the Ancient Cistern, the Sky Keep’s Hell themed rooms – packed to the brim with Zombie Bokoblins, Stalfos, and a number of other sinister minions of evil – lead you to something similar:



Forging your will with Farore’s Courage


Given the multitude of thematic similarities and parallelism between thematic consistencies, I am led to believe that these portions of the Sky Keep are indeed an extension of the Ancient Cistern. Whether it be the product of divine will or Cultural Clairvoyance (Ooooh, I like the sound of that), these two areas are inextricably linked. Both dungeons provide Link with challenges that test his courage. Overcoming them will forge his spirit, his blade, and his will. Like tempering a sword, the Gods take their time to craft the perfect hero.

For those of you who have not read the article which this entry is supposed to compliment, you can find it here.

But what’s this? I have one last key…


*Click*Key*Click*



Keaton’s Korner: Questions and Answers

I wasn’t lying when I said the Zelda Dungeon Community’s feedback was phenomenal! Since you all took the time out of your day to read my Article, I took the time out of mine to read all of your comments. I chose a select few out of the bunch to respond to – and If your comment doesn’t appear here – fret not! I have not forgotten you or your patient eyes! You more likely than not contributed to one or more sections of this article (Prayer Wheels included!). Thank you so much for your support. As long as Zelda Dungeon continues to let me write, I will continue to bring my finest food for thought. Now, let’s get to responding to your comments:

“Or knows a lot about Buddhism. Or is just a smart guy. It’s a wonderful article, just appreciate that for what it is.”Lola

Indeed I do! I’ve been studying Japanese Language and Culture for close to a decade now. Japanese Literature became heavily influenced by Buddhism during the Medieval era, and much of the religion’s Japan-centric mythology took shape during this time. If anyone is feeling up for some interesting reading, I highly suggest picking up a copy of Traditional Japanese Literature by Haruo Shirane. Reading that book alone made this Article possible. Hell, I could even attribute it’s length to it ;)

“No offense, but seeing as the author was mature in regards the subject, I don’t think there’s anything wrong with him mentioning genitalia.”Guest

I’m aware of the demographic of Zelda Dungeon, and I don’t want to offend or disturb anyone. I’m treating the subject as though it were art – a symbolic gesture that has less to do with the content of the message than it does the subtext. That being said, I will only ever mention this sort of thing if it is relevant – not because I think it is “funny” or my audience will get a cheap laugh from it. Nope. No genitalia jokes here, folks.

“That was one long article. And really intersting, too. BTW, the Wheel looks like one of weapons Amaterasu gets in Okami. If you cant see it, use this http://okami.neoseeker.com/wik… and count the spikes. there are 8 of them.”Link Fanatic

Link Fanatic. I could write books about symbolism Okami and its DS sequel Okamiden!!! Cultural Motifs, references to origin texts, relationships to mythology – you name it. In due time, I’ll have a Twitter page devoted to analyzing or exploring games outside of Zelda. At some point I’ll post a link to that page at the end of these articles, and I promise you I’ll have a nice long read about Okami up on the site ;) Thank you so much for bringing this up. I loved that game. It’s so good to know that it hasn’t gone unappreciated!

‘This reminds me of another artical i read about majora’s mask, and it’s undertones. great read!” – Guest

I believe the article you’re referring to is The Message of Majora’s Mask – and I loved that article. A writer after my own heart, if you will – being my favorite Zelda game in the series, it was nice to see the game put into a cultural perspective. I hope to do some of that through-the-lens-of-culture-esque writing here on Zelda Dungeon. Just be sure to stop me if I get too speculative! ;)

“Am I the only one that saw similarities between this dungeon and Tsuta Ruins in Okami? Maybe not so much Buddhist overtones, but the main chamber seemed similar.”- fimbulvetr

Seriously – am I going to have to write a crossover article for Zelda and Okami? Again – yes! That game took many, many stories from traditional medieval literature, many of which were written by Buddhist monks, and turned them into a rich, magnificent story. I’m honestly having trouble containing my Okami-excitement. Hmmm….what to do…

“Awesome article! Just didn’t agree in two points; first: with the LD-003K because the story says he was the captain of the pirates…” – Tiranofarl

I left him out of this article for a reason…stay tuned for next week ;)

“Curse you! I had this same idea. You deserve a pat on the back.”Yo

The only thing that makes us different is Zelda Dungeon – I don’t own this idea and I hope you don’t feel I’ve robbed you of anything. I always hated it when I had a thought (like Oh man! They should make Pokemon Snap for the 3DS or WiiU!) that showed up on a gaming site, like, the next day. I empathize!

“BOSS!!!”- You-Know-Who

I LOVE THE 90S! …OR MAYBE THE LATE 80S!

“Not since I read theories about Stone Tower Temple have I read about such amazing allegory and inspiration for a Zelda dungeon. There are truly some fantastic Zelda dungeon designs, not only in regards to gameplay but in allegorical meaning as well, and it’s articles like this that make you remember that.” Guest Of Honor

To anyone and everyone who wrote a comment in the same vein – thank you. The approval of the ZD community means greater, better quality articles for the site.

“So, what’s coming next?”Robert

I sprinkled some clues throughout this Article. I warn that my next entry relies much more on speculation, but the connections are sound. There may not be an origin text like The Spider’s Thread to compare architecture and design to, but there will none the less be creative, compelling speculation that will, at the very least, get you thinking.

On a final note – If you, the readers of Zelda Dungeon, want to see a specific aspect of Zelda explored – whether in architecture or theory – leave it in the comments, and I’ll take note of each and every suggestion.

At the very beginning of this Article I referenced the possibly foreboding but comfortably familiar feeling you might experience walking into a long post.

My hope is that by the end of it, you were able to walk away with something equally as familiar.

Thanks so much for reading – and I hope you stay tuned for more!

Author: Robert

A (deku) scrub here at Zelda Dungeon, Robert spearheads the Allegories in Architecture series, which aims to explore the Legend of Zelda’s in-game culture and its real-world inspirations. When he’s not scouring Hyrule for symbolism, he’s been known to breed Pokemon, thwart Dr. Wily’s evil plans and help Patricia Wagon round up those naughty Hooligan Sisters. Catch him on Twitter for more Game related cultural forays – and don’t be afraid to challenge him at Mario Kart 7…if you’re comfortable with defeat.

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  • A_LINK_IN_TIME

    Robert, you have forever revolutionized Zelda Dungeon articles! 

  • Grooseman

    KOOL!!! I love these kinds of articles!!! AWESOME!!!!!!!

  • Anonymous

    It’s all these little nuances that separate first party Nintendo games from every other game developer in the world. Touche’ big N. Touche’ 

  • Anonymous

    You make such long articles 0_o. I can’t wait to see what you’re working on next.

  • BlackOwlDog

    Well, all those analyses made me forgive Hyrule Historia for ending timeline theorizing! Thanks! ;)

  • http://www.amazon.com/dp/B005S0W0MS/?tag=signalpublis-20 Thareous

    “It is able to reanimate purely to its hatred of this world…and its attachment to outlandish underpants.”

    Another great read and full of entertaining lines, such as the one above, while compelling me to move forward unto the end. Bravo.

  • Blast Mask

    Great article, like the last one. I will be looking forward to your next entry. Best articles since the one about Stone Tower Temple/Ikana Canyon!

  • Jack-osborne94

    A Great read :) I can’t wait to see what the next one is about

  • zelda_geek

    Never did like that Anicent Cistern… and I thought it was so pretty. What a fool I was… >.>

  • MrIzaka

    I would like to see some mysteries from Majora’s Mask, such as Stone Tower or the Ikana region!

  • fused_shadows

    great read. Your articles are very interesting

  • Jono

    Before these, I was positive ZI was my favorite Zelda site. Now, I’m not so sure.

  • Anonymous

    you can fight deadfuse before you get any of the triforce pieces

  • Twilight Princess

    You should do a class :D I’d come to it!

    • Hylian Shield

      Me too! This article is very interesting and filled with facts!

  • Anonymous

    Your articles are so awesome! You mentioning Okami got me thinking about how in Skyward Sword, you find remnants of a super-advanced civilisation (in the Lanayru province) which seems very similar to Okami and Okamiden’s Moon Tribe. I’m guessing they both come from the same cultural influences. A topic for a future article, perhaps?

  • You-Know-Who

    “Boss” is actually a word that is trending now, some people say “like a BOSS” or “like a BOUSSE”!

  • Hylian Shield

    I personally hate those Furnixes. But all of my friends think that they’re pretty and harmless……

    • Kablamogroup

      Harmless, nothin’! You should really show your friends the part in the Sky keep when you have to cross the pillar and bypass one of those things! Whenever the pillar circled to the point where I could use the clawshot to get to the next platform, he (the furnix) would spit fire at me, making me fall into the abyss, and have to start the room over! Talk about frustrating.

      Ok, yes, they look cool, but they are certainly not harmless. I don’t know what your friends are talking about.

      • LarStu

        You do realize those Furnixes are really easy to kill, right?
        Instead of bypassing them you could simply shoot an arrow – if youre bow is fully upraded that should finish them.

  • Anonymous

    Oh my gosh! They used my comment! *faints* …

  • Anonymous

    Oh my gosh! They used my comment! *faints* …

  • Mewfora

    Great article. My only problem with allegories though is if they are too subtle to interpret then they are likely to fall on deaf ears.

  • Whereswarren

    Fantastic article, I have recently (for about a year or 2) become fasinated with eastern mythology, culture and spirituality. I’m very much still only scrathing the surface- I love indulging in an informed point of view. Thank you very much!

  • kram1032

    Okami Zelda Crossover?
    Yeah, do it :D

  • Guest

    You seriously raise the bar for quality articles here. And with a nice sense of humor sprinkled in there. Wonderful stuff!

    I really like this Allegories and Architecture theme. It would be interesting to see you analyze other Zelda dungeons in a similar fashion. But regardless, I have faith that whatever the content of your next article is, it will certainly be a great read!

  • Anonymous

    The offensive thing? Not at all, it’s a Swastika. Originally stolen by the Germans and inverted for their dastardly use, it originated from India and was a prayer symbol.

    • Christburner

      used by many cultures not just “stolen by the germans”.

    • Kablamogroup

      Yeah. Actually, it was taken by the Nazis. Big difference. I know, almost all the Nazis from the 30′s-40′s were German, but that doesn’t mean that all Germans are Nazis. Also, Robert had corrected himself in the next part of the sentence when he said “more generally misunderstood”.

  • Anonymous

    Can we have an article showing all the themes and symbols that link the Sky Keep rooms to the dungeons?

    • Anonymous

      What would the point in that be, seeing as we all already know which rooms correlate with which dungeons from the exceedingly familiar experiences.  I love in-depth, educational articles, but only if it’s stuff I don’t already know.  By the way, great article!

  • Rumi Gilani

    WOW. Amazing. Robert, you deserve applause. I loved it.

  • LinksDestiny

    I absolutely love your articles and you’ve only made what…2? I’ve learned stuff about SS that I never knew before. Thank you!

  • Linkfan16

     Again, a very interesting read. I as an ordinary Zelda player would never see the depth behind all this myself, but it’s amazing to know that every little detail Nintendo puts into the Zelda franchise, that seems yet so unimportant, has it’s very own important role. Now I want to hear someone say that videogames are not educational with the way they teach us foreign culture and other things.

  • Kailolu

    Bravo! This has to be one of the most interesting articles I’ve ever read, no joking. I admire your eye for the nitty-gritty details. It’s a skill that few people have but so many people need. I also think that this is solid evidence of how the Zelda series is evolving. It is refreshing to see how many allusions there are in the game itself to other subjects.

  • Some Guy

    I know I had this under the last article but it’s still relevant so I’m posting it again.
    I’m a pretty big Zelda fan, but I’m not exactly very “lore savvy”. It’s probably because of this that whenever I read an article that shows these kind of details, I find them strangely calming yet exhilarating. This one was incredibly well written. I loved every word, and I’m hoping the next instalment lives up to it.

  • Zant’s hut

    Great article, again…

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  • Walter Bomba

    Wow, once again very in depth article, I learned a lot, thanks.

  • Byproduct

    Greeat article, but I’d love to see one about Majora’s Mask in some way. Maybe about the contrasts between the four regions and the role of Clock Town as an intermediary.

  • Mr. Resetti

    Is anyone else reminded of Impaz (TP) by the woman in the prayer wheel photo?

  • Subzerostupid

    I love this guy!

  • ayumi

    this was very interesting to read. I love zelda lore and it really is an inspiration when drawing. I love the zelda culture, and I always find it interesting to see where the inspiration for different areas and places came from. That said, an article which could perhaps explore zelda´s inspiration from the medditerrainian cultures would be really interesting. Because, let´s face it, zelda does have some sources from ancient greece or rome, for example in the temple architecture. Many have said that wind waker had a very medditerraninan feel. So an article about the inspiration design from ancient greece, rome would be very interesting to read

  • Bzb3619

    I love your article I read both parts to it and showed my friends and they seemed as intrestead as I was well this probably old but on legend of zelda twilight princess can you make an article about the hero shade please

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  • Jamescrmes

    good job

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  • Nelem Naru

    “I’m guessing this isn’t how you get to Dodoh’s High Dive” I literally lol’ed XD
    I really enjoy reading these Allegories in Architecture articles. Just goes to show that Zelda games are much more than just games.

  • Nelem Naru

    “I’m guessing this isn’t how you get to Dodoh’s High Dive” I literally lol’ed XD
    I really enjoy reading these Allegories in Architecture articles. Just goes to show that Zelda games are much more than just games.

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