CineMassacre is the home site of James Rolfe, better known as the Angry Video Game Nerd. However, at his own website, he’s not the only one that posts videos. Mike Matei is one of his close friends and he posts his own section at the site entitled Mike’s Game Glitches. With Ocarina of Time 3D just around the corner, Mike took a look at many of the glitches found in Ocarina of Time for the N64, both the common ones, and also ones I’ve never seen before. Be warned that there is some language that might not be suitable for all ages.
I’ve played through the entire Main Quest of Ocarina of Time 3D and I’m now on my Master Quest playthrough, but I don’t think I’ve noticed any glaring glitches. Then again, I haven’t gone searching for them. I have noticed things such as when a door gets unlocked after solving a puzzle, or when a treasure chest appears, Link will randomly start spinning around, as if he is trying to turn and look at the new opened up secret. I also noticed that when standing next to certain walls or other characters, Link’s body and sword will go through the other images. Not exactly a glitch, but a graphical error. Either way, it’s always nice to find these in games and once Ocarina of Time 3D hits shelves, there is going to be dozens of these to find for yourself.
Ocarina of Time 3D is set to hit shelves tomorrow in Japan, on Friday in Europe, on Sunday in North America, and all the way on June 30th in Australia. Be sure to stay tuned to Zelda Dungeon for all the latest content and media in regards to the game.